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  • DepartedSoulDepartedSoul Member UncommonPosts: 99

    Originally posted by Timukas

    What I really want is a skill based classless game (praying that TSW comes out some day and will be good) but looking at quality MMOs currently in development I find that Rift is the best. I hope it won't be single player simplistic game that most MMOs tend to be these days.

    To OP: Are you serious? Christ...

    Yes quite serious, and if you had any understanding at all of the concept it might make sense to you. What these guys are doing is still the same old same old.

    They could have gone with a true multi class system allowing for some amazing freedom. They took a different "WoW/ EQ2" route, and basically gave you more "talents" to pull from more or less, the result being the same boring shit we have seen for years. 

    When a man lies... he murders some part of the World.

  • rmasonrmason Member Posts: 140

    Originally posted by Loke666

    Originally posted by Timukas

    What I really want is a skill based classless game (praying that TSW comes out some day and will be good) but looking at quality MMOs currently in development I find that Rift is the best. I hope it won't be single player simplistic game that most MMOs tend to be these days.

    To OP: Are you serious? Christ...

    Well, CCPs World of darkness online will at least partly be that, even though you as vampire will have to select your bloodline.

    Rift have other interesting ideas and I hope it will be a fun game.

    Edit: Rmason said the same thing 15 seconds before me...

     Have they actually released any real info about WoD? I have not really been keeping up on it since its way way too early in development for me to start getting interested enough to read up on.

  • DepartedSoulDepartedSoul Member UncommonPosts: 99

    I'm sure the WoD threads will hold more info about their game than you would find here, for those interested.

    And on that note, the makers of EVE trying to make WoD does not sit well, combat is pretty intense in WoD, abilities etc. They are probably going to make this some social game instead.

    When a man lies... he murders some part of the World.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Your expectations are unreasonable. That's just way too sandbox for this themepark.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • DepartedSoulDepartedSoul Member UncommonPosts: 99

    Last I checked ddo was not a sandbox. All i am saying was this feature was all the game had going for it that made it any different, and they took the wrong path. Now you are left with more of the same, and a pretty dull "dynamic" event system that pales in comparison to GW2.

    I didn't realize "dynamic" could be a placeholder for random spawn.

    When a man lies... he murders some part of the World.

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    Originally posted by Rockgod99

    Your expectations are unreasonable. That's just way too sandbox for this themepark.

    So that basically means that TW is moving Rifts backwards, yet not picking up any sandbox roots that made the old school appealing? Man and people think Blizzard is destroying the genre....

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Timukas

    Aye, looking forward to WoD as well but it is supposed to come out in 2013 or even later. I think that Rift is good enough to play until then or even longer. So far it's really promising.

    Last I heard were the official date still Q4 2011 even if that was a long time ago and I don't really believe it. But 2012 is actually not that far fetched.

    And yes, Rift is together with GW2 the 2 top game on my 2011 wish list, they both seems very solid (you have applied for the Rift beta by now, right?).

    Another company that probably making a MMO without classes is Bethesda, their MMO is over 2 years in development now so 2013 is a possible release date for it.

  • rmasonrmason Member Posts: 140

    Ah I forgot about that company making a game. Isnt curt schillings company making a "UO-esque" type game as well at the moment?

  • WizardryWizardry Member LegendaryPosts: 19,332

    Originally posted by rubiconuk

    OMG!!!1!

    I can't be a Tank,DPS and Healer all at once!?

    NOOOOOOOOOOOO I HATE BALANCE >.<

    /sarcasm off

    OT: Seriously?

    Obviously never played FFXI?It takes a good developer to pull any design off,that is what really matters.Personally i am wit hthe OP,i prefer freedom of choice,it is up to the dev to make it work on an even keel.

    Seriously,this is the biggest reason PVP sucks in a MMORPG ,PVE allows people to utilize their build/class setup to help the group of players,afterall it should be about grouping PVE.FFXI made it simple,they made it so your secondary class in the multiclass setup was much less powerful than your main class,however if the game has a large arsenal of abilities and spells ,it can really be not only a fun class design but also offers MANY ways/roles for the player to play the game.

    To lock players into little choice,it tells me the developer does not have the ability to properly design a game let alone a multi class system.ROM tried the multi class system as well and they struggled badly trying to make it work,this is what separates the top minds from the wannabes.I at least give ROM credit for trying however minute their efforts were,it seemed more like a good idea thrown together quickly.Imo a dev/producer/manager should spend several weeks/mnths with his whole team designing a multi class system,on paper alone,before anything concrete is coded into game.

    Rift has tried to keep their design tidy[easy] by having the planes idea,but i would prefer they get a little more aggressive and expand their thoughts a little more,including the multi class design.This is what made a game like FFXI so far above the rest.Their combat system utilized,elements,weapon types,class stats,delay times,TP,weapon skills,combos with other players[Renkai chart],MAgic Bursts, ,accuracy,food ect ect,it made for a VERY robust system.Add a full array of class choice and it  was just amazing,especially considering how many class FFXI had and how many unique abilities,ideas each class had,it really made playing your class FUN,and that is what any game should be about.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by DarkAsmodeus

    Last I checked ddo was not a sandbox. All i am saying was this feature was all the game had going for it that made it any different, and they took the wrong path. Now you are left with more of the same, and a pretty dull "dynamic" event system that pales in comparison to GW2.

    I didn't realize "dynamic" could be a placeholder for random spawn.

    Random spawns are more dynamic than static spawns and do take away the spawn camping.

    But you are right, Rift is not a sandbox and compared to GW2 more of a traditional MMO. It still have some new and fresh features but it will be a lot more similar to earlier games than GW2 and WoDO.

  • Actually, even within your calling, you have the chance to multi-class of sorts. For example in the healer calling, you can choose to become a healer/DD hybrid (Purifier), go for more solid armor (Inquisitor), do some melee fighting (Justicar) and I think I heard somewhere that there is a pet class within the healer calling. So yeah, you can become a hybrid of sorts, though maybe not like many would have wished for. I would advise taking a look at GW2, it seems most of the classes can heal or self-heal a little bit, be a ranged damage dealer or tank, etc. . Maybe you will find the class dynamics more interesting in GW2 :).

  • rubiconukrubiconuk Member Posts: 28

    Originally posted by Wizardry

    Originally posted by rubiconuk

    OMG!!!1!

    I can't be a Tank,DPS and Healer all at once!?

    NOOOOOOOOOOOO I HATE BALANCE >.<

    /sarcasm off

    OT: Seriously?

    Obviously never played FFXI?

    Actually I did and it dosen't enable you to play as a DPS,Tank and Healer hybrid all at once but 1 class at a time which is not mixing like Rifts system.

  • RynneRynne Member UncommonPosts: 497

    Originally posted by Timukas

    Aye, looking forward to WoD as well but it is supposed to come out in 2013 or even later. I think that Rift is good enough to play until then or even longer. So far it's really promising.

    Last I heard were the official date still Q4 2011 even if that was a long time ago and I don't really believe it. But 2012 is actually not that far fetched.

    And yes, Rift is together with GW2 the 2 top game on my 2011 wish list, they both seems very solid (you have applied for the Rift beta by now, right?).

    Another company that probably making a MMO without classes is Bethesda, their MMO is over 2 years in development now so 2013 is a possible release date for it.

     Loke, I think when they put out the trailer at The Masquerade they said WoDo will definitely not come before 2013. Not sure if they have even started working on it.

    image

  • yatzee81yatzee81 Member UncommonPosts: 25

    While DDO offers a lot of class building variety, it doesn't prevent the hardcore / elite from cookie cutter builds. Just look up the monster build on their forums, and there are many more. While it would have been nice to blend maybe 2 archetypes such as warrior/rogue or warrior/mage, it seems that the souls they are adding will give flavor and allow for the blurring of the lines of the trinity. Warriors with lite healing and buffing possibly, mages with healing and maybe armor who knows.

    On the other hand, I am hoping for a good skill based system as well... maybe WoD or TSW will deliver. Combine that with a SWG crafting system (the original) and a borderlands type loot system and I am hooked.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,686

    I actually like the way the soul-system has been described.  It certainly provides more freedom than the average game.  My concern is actually that it might be TOO easy to respec.  I know they have roles ec, but from another thread people were saying you could respec repeatedly without restrictions except for being in combat.   I really don't want to see people respecing after each pull in a dungeon.  That would kind of take all the fun away from a game.   Maybe have a timer on it.. or only allow it to be done at an NPC or shrine or something.

     

    Still.. it sounds like a really fun system and I look forward to giving it a spin one of these weekends.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Mad+DogMad+Dog Member UncommonPosts: 785

    when i saw it was yet another gerneric tab target mmo.......................

    image
  • OzivoisOzivois Member UncommonPosts: 598

    If everyone can be any class at any time then we all lose what makes us feel special and important in the game.  Basically that boils down to everyone all being the same super-class.  Nothing differentiates one player from another. 

     

    One nice thing about AoC was that for the raid bosses they put enough stock into the 12 different classes so that you needed at least one of most of the classes in order to be able to kill the boss.  And each person had to play their part properly or there would be a wipe.  That is the kind of stuff that is epic and makes everyone feel like part of the win.  I don't think I would have felt as good after a boss kill if all 24 of the raid party were all combo tank/healer/dps like me.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,686

    Originally posted by Ozivois

    If everyone can be any class at any time then we all lose what makes us feel special and important in the game.  Basically that boils down to everyone all being the same super-class.  Nothing differentiates one player from another. 

     

    One nice thing about AoC was that for the raid bosses they put enough stock into the 12 different classes so that you needed at least one of most of the classes in order to be able to kill the boss.  And each person had to play their part properly or there would be a wipe.  That is the kind of stuff that is epic and makes everyone feel like part of the win.  I don't think I would have felt as good after a boss kill if all 24 of the raid party were all combo tank/healer/dps like me.

     Yeah... that's why I am hoping there is some mechanism to prevent that from happening.  I have no problem with the idea of letting people have more than one build of their character as it will really help with groups.  I just hope you can't do it at will.   Hopefully after the Beta Weekends we will get some feedback.  I wonder if it will be under NDA...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • XthosXthos Member UncommonPosts: 2,740

    Well, I have beta access, but it hasn't started, but from what I have seen, their are enough souls within each main calling to make a build that is like a healer/mage/tank....But just as in an all open build, you would water yourself down and not be the best tank, fi you got mage/healer along with it....But it seems any calling can make probably a normal content tank, mage/range dps, healer class....So essentially, I think you are getting what your asking for.  We will have to see, but its too early to say you are and aren't....But from what I have heard reported and seen, you will be able to create the type of classes your asking for.

     

    What you will not get is the old type tank/mage/healer from early Ultima Online that basically was the spec build and what most people played for a long time of the build...Where nothing else was that was as viable, till they came out with some patches and speed weapons, ect...If anyone played during that point in time of UO and can relate.

     

    This is what I am getting from it atleast, it seems you can make a general content trinity member, from any calling....I doubt you could make a mage tank build the main tank for a high end raid, I can't say you can't, but I doubt it, and in a true pick any class system, a diluted tank/mage/healer build wouldn't be able to do it either...So until I see otherwise, I think you are getting it in functuality, but not in name form.

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by DarkAsmodeus

    I discovered you can only "multi class" into the same archetype. Pass for me.

    Would have been amazing if they let you choose from any 3 classes though, oh well maybe next time.

    ok bye!   good thing you figured it out before buying the game, this way you won't need to play it.  it's also great that you know exactly what you want in a game and can discount it entirely solely based on the design of class system.  

     

    best of luck finding your next mmo!

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • ChaosIncChaosInc Member Posts: 112

    Originally posted by DarkAsmodeus

    I discovered you can only "multi class" into the same archetype. Pass for me.

    Would have been amazing if they let you choose from any 3 classes though, oh well maybe next time.

    Seriously, you're whining because you can't be every class at the same time?  I'm assuming you don't play WoW, or any other major MMO for that matter where you choose ONE class to play.  And if you do, you'd most likely be playing a druid-type class.

     

    Oh wait, I don't care what the fuck another internet nobody thinks  And neither does anyone else, I assure you.

    NEWS FLASH! PAYING THE SUB IN F2P = NO DIFFERENCE THAN P2P GAMES!

    Why the hell can't the whiners comprehend this?

  • sn0wblind00sn0wblind00 Member UncommonPosts: 388

    Originally posted by ChaosInc

    'Oh wait, I don't care what the fuck another internet nobody thinks  And neither does anyone else, I assure you.'

    And yet on an internet forum that discusses MMO's.  Priceless.

  • knapuknapu Member Posts: 131

    I personally dont like multiclass system , i hate it i rather have 1 class and than a alt or something but not a multi class lol so that when people go to dungeon first have to argue for 30 min who will heal lol .

    But im corious about this game anyway and gonna try it out of couriosity  :).

    I am the punishment of God...
    If you had not committed great sins,
    God would not have sent a punishment like me upon you
    — Genghis Khan

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by DarkAsmodeus

    I discovered you can only "multi class" into the same archetype.

    Wanting welfare must be tortuous.

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