I have never played DDO so I cannot really comment on the exact point of the thread but here is my question ....
All the pretty math aside, how many of those 231 classes were TRULY useful? Of course it's nice to give the player the ultimate to choice to create a ManBearPig, but does it help him out with the game as a whole? Will he be successful finding groups and raids with Random Spec #197?
My guess is that there are obvious "core" parts of any MMO and then there are the ridiculous amounts of classes that DDO provides. My spider sense tells me they are kinda meeting in the middle and giving customization options, without going over the top.
Are you suggesting that all of those 100 are useful?
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Don't get me wrong, I still find this game to be of equal interest next to TERA and GW2, and actually prefer the feel and setting of rift over the others. I am just saying they could have gone the path they said they were going to from the beginning, giving us even more choices
. I am a customization whore, one of the things that brought me to Aion was the insane char customization, same with EQ1/2 and DDO. And it's the main thing I loathe about WoW, the limitations on character talents and definately appearance wise.
They did solve some of this by allowing rogues and such some tanking and casting abilities, so I don't have much to complain about and will be trying out all of these with the VIP beta acess to see where I end up.
Everyone has brought up some valid points here and this thread is what got me to look deeper into RIFT than i had in the first place, and made me want to go out and get a VIP key.
Thanks to all who had some "constructive" opinions here
When a man lies... he murders some part of the World.
I have never played DDO so I cannot really comment on the exact point of the thread but here is my question ....
All the pretty math aside, how many of those 231 classes were TRULY useful? Of course it's nice to give the player the ultimate to choice to create a ManBearPig, but does it help him out with the game as a whole? Will he be successful finding groups and raids with Random Spec #197?
My guess is that there are obvious "core" parts of any MMO and then there are the ridiculous amounts of classes that DDO provides. My spider sense tells me they are kinda meeting in the middle and giving customization options, without going over the top.
Are you suggesting that all of those 100 are useful?
Not in all situations. Read on.
My assumption (and you all know what happens when you assume so let's get that joke out of the way) is that, similar to WoW, certain builds will be ideal for certain situations.
I'm going to say that with the vast number of different builds that will be available, they'll be able to create quite a bit of original content that will need alot of different classes to come together to accomplish certain raids goals and invasions.
Certain builds will only be suitable for raiding/PvE and group play. These most likely are going to be your deep into one tree with little diversity builds that require alot of help from other players to cover up your weaknesses.
I'm sure a certain percentage will be used primarily as PvP builds with little to no translation to PvE. These are more than likely the ones that focus on quick DPS, controlling movement, and versatility.
A certain percentage of the builds will be suitable for solo play and sustainability when you don't play well with others or play at a time when the population is limited (i.e middle of the night or early morning weekday players)
And, last but not least, a certain percentage of the available class combos will probably be tested and found to be mostly worthless. Some people will find success at them if it is truly their niche, but most will be discarded and that gives the producing company like Trion bulletin board material on what needs to be fixed and how future improvements can re-establish these classes as relevant.
Although I'm definitely excited for the flexible soul / class system, I do think you can relativate the 'vast amount of choices'.
Theorycrafters will come up with a small number of optimal builds that most people will use, heck most people will migrate towards those optimal builds themselves.
If you look at the riftrolebuilder.com website (outdated though), you could see many combinations are just not feasible or pointless.
I suspect there to be 3-4 builds per soul; which is a nice number, but not as vast as the devs might be saying.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Are you suggesting that all of those 100 are useful?
Not in all situations. Read on.
My assumption (and you all know what happens when you assume so let's get that joke out of the way) is that, similar to WoW, certain builds will be ideal for certain situations.
I'm going to say that with the vast number of different builds that will be available, they'll be able to create quite a bit of original content that will need alot of different classes to come together to accomplish certain raids goals and invasions.
Certain builds will only be suitable for raiding/PvE and group play. These most likely are going to be your deep into one tree with little diversity builds that require alot of help from other players to cover up your weaknesses.
I'm sure a certain percentage will be used primarily as PvP builds with little to no translation to PvE. These are more than likely the ones that focus on quick DPS, controlling movement, and versatility.
A certain percentage of the builds will be suitable for solo play and sustainability when you don't play well with others or play at a time when the population is limited (i.e middle of the night or early morning weekday players)
And, last but not least, a certain percentage of the available class combos will probably be tested and found to be mostly worthless. Some people will find success at them if it is truly their niche, but most will be discarded and that gives the producing company like Trion bulletin board material on what needs to be fixed and how future improvements can re-establish these classes as relevant.
Hope that answers your question.
Your reasoning is sound but it speaks for both games equally i.e. it doesn't speak for Rift any more than it speaks for DDO. You kinda pointed out the obvious.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Are you suggesting that all of those 100 are useful?
Not in all situations. Read on.
My assumption (and you all know what happens when you assume so let's get that joke out of the way) is that, similar to WoW, certain builds will be ideal for certain situations.
I'm going to say that with the vast number of different builds that will be available, they'll be able to create quite a bit of original content that will need alot of different classes to come together to accomplish certain raids goals and invasions.
Certain builds will only be suitable for raiding/PvE and group play. These most likely are going to be your deep into one tree with little diversity builds that require alot of help from other players to cover up your weaknesses.
I'm sure a certain percentage will be used primarily as PvP builds with little to no translation to PvE. These are more than likely the ones that focus on quick DPS, controlling movement, and versatility.
A certain percentage of the builds will be suitable for solo play and sustainability when you don't play well with others or play at a time when the population is limited (i.e middle of the night or early morning weekday players)
And, last but not least, a certain percentage of the available class combos will probably be tested and found to be mostly worthless. Some people will find success at them if it is truly their niche, but most will be discarded and that gives the producing company like Trion bulletin board material on what needs to be fixed and how future improvements can re-establish these classes as relevant.
Hope that answers your question.
Your reasoning is sound but it speaks for both games equally i.e. it doesn't speak for Rift any more than it speaks for DDO. You kinda pointed out the obvious.
I cannot speak for DDO because I've never played it as I mentioned previously. But my reasoning is that with 100 possible class combinations in RIFT I'm going to go with their probably being about 5 per archtype for a total of 20 that are probably legit and another 2 that are borderline.
That being said, 7x4 = 28 out of 100 or 28%. How many of the 200+ classes are legitimate in DDO? I'm asking because I truly don't know having never played it.
I dunno but i want to see the math, i played both ddo and FFXI and FFXIV and i can say there are not even close to the same amount of possible class combinations. you have some 90+ possible combines between the 4 archtypes in Rifts you dont even hit half that with FF or ddo hell you can add them both together and still not come close.
Quite a bold statement. In DDO, which was inspired by D&D, you can atleast be that tank/mage if you want to.
Wasn't the original post exactly about the fact that one cannot be a Paladin/Shaman/Ranger (Warrior/Cleric/Rogue)? In other words: no multiclassing beyond callings. It significantly reduces the available combinations.
In Rift, there are 4 callings with 5 classes each (that we know of).
Available 3-class combinations = C(5, 3) = 10
Available dual-class combinations = C(5, 2) = 10
Available single class options = C(5, 1) = 5
Class combinations within one calling is then 25. That means there are 100 different class combinations in the game. The above is made with the assumption that player can stick to just one or two classes if he/she so chooses. Also, it doesn't take into account how the player allocates the points or (souls) within those classes.
Now DDO has 11 classes. I vaguelly remember that while D&D (3.5) doesn't limit the amount of multiclasses, in DDO you cannot choose more than 3 classes.
Available 3-class combinations = C(11, 3) = 165
Available dual-class combinations = C(11, 2) = 55
Available single class options = C(11, 1) = 11
That amounts to 231 different class choices. Like with the Rift example, the above doesn't take into account how many levels does the player allocate to each class, where the skill points are allocated nor what feats does the character have.
C(n, k) calculates how many different combinations of k can be found from n choices without repetition. More information here.
DarkAsmodeus is right. DDO alone has more class combinations than Rift.
Now you seem very smart so I am not gonna knock your math but we need to make a correction here and see what the total gets. we have 4 callings but there are 8 classes each not 5. Currently there are 3 unnanounced per archtype. But we do know there will be a total of 8 for each role. Now with this new information re run the numbers if you would please. It may still point to less than DDO but not by much im sure. Thanks
Edit: I think i figured it out using your equation rift will actually have a total of 224 class combos counting all 4 archtypes. Please correct if i am wrong.
I assumed we would only multiclass within that arctype. Honestly I've never seen a good pve mmorpg without the holy trinity.
AC1, no holy trinity.
As for the OP, why don't you try it and see how it's implemented before dismissing the game completely.
Then again, if something so simple makes you dismiss the game so easily, you probably weren't all that interested to start with.
Never the less, thanks for starting the thread and generating more hype and hits for Rift here at MMORPG, I'm sure they appreciate it.
I dont know if people are actually reading through the posts on my thread or not when they make retarded statements, but here is from eariler:
Don't get me wrong, I still find this game to be of equal interest next to TERA and GW2, and actually prefer the feel and setting of rift over the others. I am just saying they could have gone the path they said they were going to from the beginning, giving us even more choices
. I am a customization whore, one of the things that brought me to Aion was the insane char customization, same with EQ1/2 and DDO. And it's the main thing I loathe about WoW, the limitations on character talents and definately appearance wise.
They did solve some of this by allowing rogues and such some tanking and casting abilities, so I don't have much to complain about and will be trying out all of these with the VIP beta acess to see where I end up.
Everyone has brought up some valid points here and this thread is what got me to look deeper into RIFT than i had in the first place, and made me want to go out and get a VIP key.
Thanks to all who had some "constructive" opinions here
When a man lies... he murders some part of the World.
The multi-class system in Rift seems reasonable. This type of system is moving the game in the correct direction, towards that of further character customization. After examining the available details on this approach it is a good contrast to the approach taken by games like Aion and WoW 4.x where once you choose your class, it is going to be pretty much the same as anyone else who has chosen that class.
I think it's a bit early to freak out on this one... at least wait until they release all of the Souls so you can see what kind of custimization you'll really have. So far, I've actually been quite impressed by the real differences between them.
I assumed we would only multiclass within that arctype. Honestly I've never seen a good pve mmorpg without the holy trinity.
AC1, no holy trinity.
As for the OP, why don't you try it and see how it's implemented before dismissing the game completely.
Then again, if something so simple makes you dismiss the game so easily, you probably weren't all that interested to start with.
Never the less, thanks for starting the thread and generating more hype and hits for Rift here at MMORPG, I'm sure they appreciate it.
I dont know if people are actually reading through the posts on my thread or not when they make retarded statements, but here is from eariler:
Don't get me wrong, I still find this game to be of equal interest next to TERA and GW2, and actually prefer the feel and setting of rift over the others. I am just saying they could have gone the path they said they were going to from the beginning, giving us even more choices
. I am a customization whore, one of the things that brought me to Aion was the insane char customization, same with EQ1/2 and DDO. And it's the main thing I loathe about WoW, the limitations on character talents and definately appearance wise.
They did solve some of this by allowing rogues and such some tanking and casting abilities, so I don't have much to complain about and will be trying out all of these with the VIP beta acess to see where I end up.
Everyone has brought up some valid points here and this thread is what got me to look deeper into RIFT than i had in the first place, and made me want to go out and get a VIP key.
Thanks to all who had some "constructive" opinions here
Retarded statements says a person whos OP was this:
{quote}
I discovered you can only "multi class" into the same archetype. Pass for me.
Would have been amazing if they let you choose from any 3 classes though, oh well maybe next time
{/quote}.
Why on earth would I(or anyone else) take the time to see if you elaborated further when you clearly couldn't be bothered to do so in your overly simplistic, bordering on trollish, initial post.
Pot meet kettle....
Sorry if my post was too retarded and not "constructive" enough for you
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
Now you seem very smart so I am not gonna knock your math but we need to make a correction here and see what the total gets. we have 4 callings but there are 8 classes each not 5. Currently there are 3 unnanounced per archtype. But we do know there will be a total of 8 for each role. Now with this new information re run the numbers if you would please. It may still point to less than DDO but not by much im sure. Thanks
Edit: I think i figured it out using your equation rift will actually have a total of 224 class combos counting all 4 archtypes. Please correct if i am wrong.
With 8 classes per calling it would amount to 368.
Atleast with a Casio pocket calculator, you can get it by using the "nCr" function.
Alternatively you can use the "n!" button from Windows scientific calculator by using a formula n! / ( k! * (n-k)! ) which is the same as C(n, k). A picture helps...
If you don't have the "!" operation in your calculator, 8! means the same as 1*2*3*4*5*6*7*8 (Yes, the number tells how far you go. 1! = 1).
All in all, seems like Rift has quite a lot of different class combinations in the end.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Your reasoning is sound but it speaks for both games equally i.e. it doesn't speak for Rift any more than it speaks for DDO. You kinda pointed out the obvious.
I cannot speak for DDO because I've never played it as I mentioned previously. But my reasoning is that with 100 possible class combinations in RIFT I'm going to go with their probably being about 5 per archtype for a total of 20 that are probably legit and another 2 that are borderline.
That being said, 7x4 = 28 out of 100 or 28%. How many of the 200+ classes are legitimate in DDO? I'm asking because I truly don't know having never played it.
Well... I varies in DDO. We can roughly divide the classes into spellcasters or magic users and to non-magic users. There are 4 clear spell casters, 6 non-casters and the bard (a hybrid) in DDO. Casters don't usually want to multiclass whereas non-magic classes can find quite powerful combinations with multiclassing. I'd go as far as to say all 3-class casters are pretty much useless as well as many dual-class casters. Conversely non-caster classes don't mind multiclassing apart from few exceptions like the monk.
By my estimation as much as 70% of the 3-way mutliclasses and 10% of dual-classes are more or less useless. That would be around 110 useful combinations by my calculations.
If I understand Rift's system correctly, I expect it to go much the same way. Versatility of multiclassing doesn't always outweigh the power which comes with a single class choice.
EDIT: Notice the corrected result for combinations in Rift.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
There are in theory a soul in each calling that can fulfill each of the roles in the "holy trinity". All the callings are, are basic strengths of the souls in its catagory.
From the current pool of available information from the main website, we can definately see that shaping up already. The calling Im specifically looking to play the game with is rougue. We see them able to tank using Riftstalker. Then if we look at the information that is gathered from the forums throughout interviews we see the rogue calling will also have access to a bard soul. The bard soul would fall into the support part of the triniy.
There is definately no need to combine with another callings soul. But there are callings that can do each job better than another. None the less each calling can fill in a role in the basic tanking-dps-support/healing style of grouping.
I prefer quality over quantity...I would guess that there are too many different combinations that don[object Window]t have any meaningful distinction.
I would guess that you obviously haven[object Window]t bothered reading up on the souls already available, otherwise you wouldn[object Window]t making such ignorant assumptions.
I dont know if people are actually reading through the posts on my thread or not when they make retarded statements, but here is from eariler:
Don't get me wrong, I still find this game to be of equal interest next to TERA and GW2, and actually prefer the feel and setting of rift over the others. I am just saying they could have gone the path they said they were going to from the beginning, giving us even more choices
. I am a customization whore, one of the things that brought me to Aion was the insane char customization, same with EQ1/2 and DDO. And it's the main thing I loathe about WoW, the limitations on character talents and definately appearance wise.
They did solve some of this by allowing rogues and such some tanking and casting abilities, so I don't have much to complain about and will be trying out all of these with the VIP beta acess to see where I end up.
Everyone has brought up some valid points here and this thread is what got me to look deeper into RIFT than i had in the first place, and made me want to go out and get a VIP key.
Thanks to all who had some "constructive" opinions here
Retarded statements says a person whos OP was this:
{quote
}I discovered you can only "multi class" into the same archetype. Pass for me. Would have been amazing if they let you choose from any 3 classes though, oh well maybe next time
{/quote}.
Why on earth would I(or anyone else) take the time to see if you elaborated further when you clearly couldn't be bothered to do so in your overly simplistic, bordering on trollish, initial post.
Pot meet kettle....
Sorry if my post was too retarded and not "constructive" enough for you
I simply stated in my original post that they could have gone the route they INITIALLY PROMISED from the start of this game, and allow you to pull from any of the classes in each archetype. It would have allowed for more interesting combinations. Some of the specs will prove to be inferior to the others, and in that regard yes they will be worthless.
Point is you are still left with a single class with 3 talent trees no matter which way you slice it in the end.
No need to apologize for being retarded, some people simply are not gifted with mental fortitude.
When a man lies... he murders some part of the World.
There are in theory a soul in each calling that can fulfill each of the roles in the "holy trinity". All the callings are, are basic strengths of the souls in its catagory.
From the current pool of available information from the main website, we can definately see that shaping up already. The calling Im specifically looking to play the game with is rougue. We see them able to tank using Riftstalker. Then if we look at the information that is gathered from the forums throughout interviews we see the rogue calling will also have access to a bard soul. The bard soul would fall into the support part of the triniy.
There is definately no need to combine with another callings soul. But there are callings that can do each job better than another. None the less each calling can fill in a role in the basic tanking-dps-support/healing style of grouping.
Yes, that was their fix for what they initially intended to put into the game, which was allowing you to pick any 3 classes regardless of archetype. So pretty good way around it I suppose.
When a man lies... he murders some part of the World.
Comments
Are you suggesting that all of those 100 are useful?
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I wouldn't like to see warriors in full armour casting high DPS mage spells.
This kind of variety would be bad for the visual and gameplay side of variety.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Don't get me wrong, I still find this game to be of equal interest next to TERA and GW2, and actually prefer the feel and setting of rift over the others. I am just saying they could have gone the path they said they were going to from the beginning, giving us even more choices
. I am a customization whore, one of the things that brought me to Aion was the insane char customization, same with EQ1/2 and DDO. And it's the main thing I loathe about WoW, the limitations on character talents and definately appearance wise.
They did solve some of this by allowing rogues and such some tanking and casting abilities, so I don't have much to complain about and will be trying out all of these with the VIP beta acess to see where I end up.
Everyone has brought up some valid points here and this thread is what got me to look deeper into RIFT than i had in the first place, and made me want to go out and get a VIP key.
Thanks to all who had some "constructive" opinions here
When a man lies... he murders some part of the World.
Not in all situations. Read on.
My assumption (and you all know what happens when you assume so let's get that joke out of the way) is that, similar to WoW, certain builds will be ideal for certain situations.
I'm going to say that with the vast number of different builds that will be available, they'll be able to create quite a bit of original content that will need alot of different classes to come together to accomplish certain raids goals and invasions.
Certain builds will only be suitable for raiding/PvE and group play. These most likely are going to be your deep into one tree with little diversity builds that require alot of help from other players to cover up your weaknesses.
I'm sure a certain percentage will be used primarily as PvP builds with little to no translation to PvE. These are more than likely the ones that focus on quick DPS, controlling movement, and versatility.
A certain percentage of the builds will be suitable for solo play and sustainability when you don't play well with others or play at a time when the population is limited (i.e middle of the night or early morning weekday players)
And, last but not least, a certain percentage of the available class combos will probably be tested and found to be mostly worthless. Some people will find success at them if it is truly their niche, but most will be discarded and that gives the producing company like Trion bulletin board material on what needs to be fixed and how future improvements can re-establish these classes as relevant.
Hope that answers your question.
Previous Characters:
Isen: Paladin - Vanguard: SOH
Oasu: Mage - WoW
Eashen: Paladin - WoW
Oryion: Warrior - Everquest 1
Although I'm definitely excited for the flexible soul / class system, I do think you can relativate the 'vast amount of choices'.
Theorycrafters will come up with a small number of optimal builds that most people will use, heck most people will migrate towards those optimal builds themselves.
If you look at the riftrolebuilder.com website (outdated though), you could see many combinations are just not feasible or pointless.
I suspect there to be 3-4 builds per soul; which is a nice number, but not as vast as the devs might be saying.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Your reasoning is sound but it speaks for both games equally i.e. it doesn't speak for Rift any more than it speaks for DDO. You kinda pointed out the obvious.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
AC1, no holy trinity.
As for the OP, why don't you try it and see how it's implemented before dismissing the game completely.
Then again, if something so simple makes you dismiss the game so easily, you probably weren't all that interested to start with.
Never the less, thanks for starting the thread and generating more hype and hits for Rift here at MMORPG, I'm sure they appreciate it.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
I cannot speak for DDO because I've never played it as I mentioned previously. But my reasoning is that with 100 possible class combinations in RIFT I'm going to go with their probably being about 5 per archtype for a total of 20 that are probably legit and another 2 that are borderline.
That being said, 7x4 = 28 out of 100 or 28%. How many of the 200+ classes are legitimate in DDO? I'm asking because I truly don't know having never played it.
Previous Characters:
Isen: Paladin - Vanguard: SOH
Oasu: Mage - WoW
Eashen: Paladin - WoW
Oryion: Warrior - Everquest 1
Now you seem very smart so I am not gonna knock your math but we need to make a correction here and see what the total gets. we have 4 callings but there are 8 classes each not 5. Currently there are 3 unnanounced per archtype. But we do know there will be a total of 8 for each role. Now with this new information re run the numbers if you would please. It may still point to less than DDO but not by much im sure. Thanks
Edit: I think i figured it out using your equation rift will actually have a total of 224 class combos counting all 4 archtypes. Please correct if i am wrong.
I dont know if people are actually reading through the posts on my thread or not when they make retarded statements, but here is from eariler:
Don't get me wrong, I still find this game to be of equal interest next to TERA and GW2, and actually prefer the feel and setting of rift over the others. I am just saying they could have gone the path they said they were going to from the beginning, giving us even more choices
. I am a customization whore, one of the things that brought me to Aion was the insane char customization, same with EQ1/2 and DDO. And it's the main thing I loathe about WoW, the limitations on character talents and definately appearance wise.
They did solve some of this by allowing rogues and such some tanking and casting abilities, so I don't have much to complain about and will be trying out all of these with the VIP beta acess to see where I end up.
Everyone has brought up some valid points here and this thread is what got me to look deeper into RIFT than i had in the first place, and made me want to go out and get a VIP key.
Thanks to all who had some "constructive" opinions here
When a man lies... he murders some part of the World.
I think it's a bit early to freak out on this one... at least wait until they release all of the Souls so you can see what kind of custimization you'll really have. So far, I've actually been quite impressed by the real differences between them.
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Retarded statements says a person whos OP was this:
{quote}
I discovered you can only "multi class" into the same archetype. Pass for me.
Would have been amazing if they let you choose from any 3 classes though, oh well maybe next time
{/quote}.
Why on earth would I(or anyone else) take the time to see if you elaborated further when you clearly couldn't be bothered to do so in your overly simplistic, bordering on trollish, initial post.
Pot meet kettle....
Sorry if my post was too retarded and not "constructive" enough for you
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
Yeah dude seriously, That would ruin the game.
With 8 classes per calling it would amount to 368.
( C(8, 3) + C(8, 2) + C(8, 1) )*4 = (56+28+8)*4 = 368
Atleast with a Casio pocket calculator, you can get it by using the "nCr" function.
Alternatively you can use the "n!" button from Windows scientific calculator by using a formula n! / ( k! * (n-k)! ) which is the same as C(n, k). A picture helps...
If you don't have the "!" operation in your calculator, 8! means the same as 1*2*3*4*5*6*7*8 (Yes, the number tells how far you go. 1! = 1).
All in all, seems like Rift has quite a lot of different class combinations in the end.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Most MMO's don't let you multi-class for shit so this system looks pretty good.
I prefer quality over quantity...I would guess that there are too many different combinations that don't have any meaningful distinction.
I used to TL;DR, but then I took a bullet point to the footnote.
Well... I varies in DDO. We can roughly divide the classes into spellcasters or magic users and to non-magic users. There are 4 clear spell casters, 6 non-casters and the bard (a hybrid) in DDO. Casters don't usually want to multiclass whereas non-magic classes can find quite powerful combinations with multiclassing. I'd go as far as to say all 3-class casters are pretty much useless as well as many dual-class casters. Conversely non-caster classes don't mind multiclassing apart from few exceptions like the monk.
By my estimation as much as 70% of the 3-way mutliclasses and 10% of dual-classes are more or less useless. That would be around 110 useful combinations by my calculations.
If I understand Rift's system correctly, I expect it to go much the same way. Versatility of multiclassing doesn't always outweigh the power which comes with a single class choice.
EDIT: Notice the corrected result for combinations in Rift.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
There are in theory a soul in each calling that can fulfill each of the roles in the "holy trinity". All the callings are, are basic strengths of the souls in its catagory.
From the current pool of available information from the main website, we can definately see that shaping up already. The calling Im specifically looking to play the game with is rougue. We see them able to tank using Riftstalker. Then if we look at the information that is gathered from the forums throughout interviews we see the rogue calling will also have access to a bard soul. The bard soul would fall into the support part of the triniy.
There is definately no need to combine with another callings soul. But there are callings that can do each job better than another. None the less each calling can fill in a role in the basic tanking-dps-support/healing style of grouping.
I would guess that you obviously haven[object Window]t bothered reading up on the souls already available, otherwise you wouldn[object Window]t making such ignorant assumptions.
I simply stated in my original post that they could have gone the route they INITIALLY PROMISED from the start of this game, and allow you to pull from any of the classes in each archetype. It would have allowed for more interesting combinations. Some of the specs will prove to be inferior to the others, and in that regard yes they will be worthless.
Point is you are still left with a single class with 3 talent trees no matter which way you slice it in the end.
No need to apologize for being retarded, some people simply are not gifted with mental fortitude.
When a man lies... he murders some part of the World.
Yes, that was their fix for what they initially intended to put into the game, which was allowing you to pick any 3 classes regardless of archetype. So pretty good way around it I suppose.
When a man lies... he murders some part of the World.