I tihnk so. It goes too fast and gets too repetative. You can reach max level in under 2 weeks (depending how much you play)... so I see alot of people burning through it really fast then getting bored with it due to mediocre end game (the PVP sucks in my opinion)
Im most definetly *NOT* posting out of experience, cuz I havent played either (CoH has no crafting system, not many quests, so I would NEVER touch it, n my WoW box still hasnt come >.>;). BUT.. WoW has tradeskills, instances, TONS of quests in every zone.
If you get bored of hunting (which wont be as fast as most games, becuz its not hack-n-slash, Ive heard from quite a number of ppl that the combat is QUITE interesting, you actually have to pay attention), you can work on tradeskills, group up to do some elite quests, or even thru a big dungeon, fighting all the way thru, not jus sneaking thru till you find the boss.
Im completely biased. Any game w/o tradeskills = not worth even mentioning. Thats jus me tho.
man those are the only 2 games I am playing right now....
WoW is incredible....unique mounts for every race....8 races...9 classes...awesome crafting.....lots of items......they make the game alittle more interactive like wiht the fishing where you have to click the bobble to catch things....the quests are cool....like where you had to kill this dead girls husbands( which was an undead zombie warrior) and take his remains and bury them next to her.
and like the other day in the barrens I saw my first kodo beast....man....what a cool site....then i killed it...but there is so much to see and do in that game.....
and CoH now....
No pvp or craft....YET!
With the expansion City of villians...they are adding Crafting from what I heard...and they are adding open ended pvp.....they will be adding more out fits and skills for everyone.......underground lairs(villians)Head quarters(heroes)......
alot of cool spell and skills.......slying.....running super speed......
Incredible sounds and graphics.....that game is really good and I love the stories behind all the different creatures and all...
o and best of all....what other game sends you free comics for your subscription.
--------------------------------------------- "Everyones life has a beginning and an end, No one can change that."-Hiko
"If you wish to taste the ground, then feel free to attack."-Kenshin Himura ---------------------------------------------
--------------------------------------------- WoW -Rhalon 85 B.E. rogue -Rhalon 81 UD Mage -Doneski 85 Orc death knight
"Everyones life has a beginning and an end, No one can change that."-Hiko "If you wish to taste the ground, then feel free to attack."-Kenshin Himura ---------------------------------------------
Ok first off I dont see how you can even compare the two games. Blizzard sold 250,000 copies of the game on the FIRST DAY. I bet CoH hasnt sold that many total and its been out how long? So asking if its going to die seems kind of odd to me.
I think its a blast, the best MMORPG to date and i have played most of them. And yeah there are people hitting 60 now, just like in 2001 there were people hitting 50 on Daoc. These are people who:
A. Played in beta for along time and got chars to 60 there. They already know where to go and do so they have a huge advantage.
B. Are willing to play for 18 hours a day for 3 weeks to get there.
Look we are talking about Blizzard here so to think for a second that this game is gonna become the next "Horizens" or something is so foolish its almost beyond comment.
Originally posted by punki I want to know. Is it going to die in like a month?
If by "die" you mean levels of membership close to Horizons, or some kind of Earth and Beyond fate, I would bet you my entire gaming rig and backup rig it won't be even close.
Beside the fact that CoH is not dead by a long shot and still going strong, i do not see how WoW could die in a month. Especially considering there are tens of thousands of people that played it for like 6 months.
Anyhow, there is PvP, and that is usually a pretty nice end game feature, they have raids in an unprecised number (gonna be high i believe), they have exciting plans for the future in the form of Hero classes and PvP Battlefields that will definitly open up the PvP experience, i think.
So, no, i do not think it will die in a month.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
WoW will last forever one they will most likly raise the lvl cap throw in a few expansions make it a bit harder as they age.This is blizzard were talkin about look at diablo ii that game is like old and still fun and enjoyable blizzard is known for there repetative games but they still stick in the gaming race fine.CoH i havnt even played yet so i wont go there.
2 diffferent genres.. apples and oranges... it is like saying eq is the same as swg. this feel like a troll thread.. <shiver> the game wow is awesome, if you take the time to savour and enjoy it.. not like some idiots out there that grind 5 hours just to level.. then wander around lost due to the boneheaded move of power leveling...
wow needs to be explored.. you need to train skills, abilities and learn to interact.
the high levels i run into have no clue what quest is what.. or how to make things.. we just just leveled lots [duh] and now the game is boriing... get a clue and life and stop these stupid threads and actually play the game.
Originally posted by zodden Ok first off I dont see how you can even compare the two games. Blizzard sold 250,000 copies of the game on the FIRST DAY. I bet CoH hasnt sold that many total and its been out how long? So asking if its going to die seems kind of odd to me.
I think its a blast, the best MMORPG to date and i have played most of them. And yeah there are people hitting 60 now, just like in 2001 there were people hitting 50 on Daoc. These are people who: A. Played in beta for along time and got chars to 60 there. They already know where to go and do so they have a huge advantage. B. Are willing to play for 18 hours a day for 3 weeks to get there.
Look we are talking about Blizzard here so to think for a second that this game is gonna become the next "Horizens" or something is so foolish its almost beyond comment.
doesnt mater how many copies it sells i think its a bad game not complex enough and to many kids in the game same thing with CoH thats why i dont play it so if you are asking why people are comparing those 2 that would be why and if you are wondering why people think its gonna die that would be why
anyone who thinks that COH is even in the same league as WoW is dumb and really doesn't know what a good MMO is.
COH is one dimensional and WoW is multidimensional. It also has a richer story line to draw on and one in which Blizzard created by themselves. The game is already content packed and what they add now is just bonus. The real end game will be something that rivals DAOC's RVR setup and thats where the most fun is going to be had.
If Blizzard does things right this game has endless expansion possibilities. WoW will be running long after COH dies. Any game that is associated with NCsoft just isn't going to be quality anyway beyond graphics.
doesnt mater how many copies it sells i think its a bad game not complex enough and to many kids in the game same thing with CoH thats why i dont play it so if you are asking why people are comparing those 2 that would be why and if you are wondering why people think its gonna die that would be why
hope some1 reads this
not complex enough ? what a rather ignorant statement. What is complex enough in an MMO exactly ? EQ was that complex enough ? what about EQ2 ? what about AO ? each of those games had and has max characters reached in a very short amount of time. People are now quitting EQ2 because its too complex and is more like a job than a game. So what is the balance exactly ? obviously you have an opinion on what is complex enough. I would like to hear what some people think is an complex challenging MMO ?
There aren't any because an MMO has to cater to a broad range of players if they want to make the big bucks and survive in this competitive industry.
WoW is such a shallow game. They just took every formulaic aspect from previous MMORPGs and made them accessible to casual players and carebears. It's brilliantly designed so that in the beginning, the game draws people in with its presentation and simplicity, then just when the novelty wears off, they'll already be attached to their character, just enough for them to fork over their hard earned cash just so they can keep leveling up their character, but by the time the average joe realizes the game holds no long term value whatsoever, Blizzard will probably release some new content, or an expansion, to hold their customer's attention for that much longer.
srohek - you just described a perfect mmorpg from a sales/marketing point of view..
thats what EVERY MMORPG aims to be...
blizzard took everything that was working (ie, attracted most customers) in other games, put them together, packaged it nicely in Warcraft lore - and voila - WoW.
I played Beta - it was a nice game...
i might even get it when it comes to Europe.. but i'm keeping my eve-online account all the same.
Originally posted by srohek WoW is such a shallow game. They just took every formulaic aspect from previous MMORPGs and made them accessible to casual players and carebears. It's brilliantly designed so that in the beginning, the game draws people in with its presentation and simplicity, then just when the novelty wears off, they'll already be attached to their character, just enough for them to fork over their hard earned cash just so they can keep leveling up their character, but by the time the average joe realizes the game holds no long term value whatsoever, Blizzard will probably release some new content, or an expansion, to hold their customer's attention for that much longer.
That's what all MMOGs do. You can't single Blizzard and WoW out for that strategy.
If you are casual, WoW will last you a while. That is what Blizzard is counting on. They thought there was a market for casual MMORPG players out there and they were right. The simple fact is this:
If you want an involving MMOG that will last you many months and take up a lot of time, play EQ2.
If you want to play an MMOG that you can just hop into a little while and play for short periods of time, play WoW.
This is a rediculous acusation. What is being acused is the formula that all games use not even just MMO's. I think what this person is trying to say is. They don't like MMORPG's. I find more and more of these MMORPG haters lurking around on MMORPG forums all the time. It's like people who complain about "the grind". Every RPG in history has been based on a grind system. Yes even WoW has grind (Quest Grind). People who hate grinds hate RPG's. The "lets pretend we are someone else" roleplayers (the social roleplayers as opposed to the technical roleplayers who are into number crunching and stats) often have no complaint about the grind. What they hate is that thier hero avatar is just one in a million heros, thus not really a hero. Now if a game company wants to come up with something new beat that problem: 'How do you make a player feel special?'. The grind is fine, so is the same old content styles (quests, items, locations etc) but how the player feels, that can make all the difference in the world. Evedently some players are feeling board because they are just a sheep in the crowd.
In truth WoW has alot more under the hood than I expected it to. I'm am starting to take back my origonal acusation that it was developed for casual gamers. The content is deep and wide in scope. It is not another merry-go-round style game like CoH was. Which incedentially was an MMOAG (action game) not an MMORPG.
Originally posted by aeric67 If you want to play an MMOG that you can just hop into a little while and play for short periods of time, play WoW.
I have a feeling that we are going to see more and more games done like this. It is almost like taking the single player game market and making it massive multiplayer. The norm is for tons of single player games to be in a constant run of release after release with maybe 5% of the market even being playable games. Now adays we are seeing release after release of MMORPG with only 5% or so of the games actually being playable. A wider more diversified market? Why are we complaining? The days of supposedly unending (with no half-life), persistant shared worlds are comming to an end. It's just not feasable to be able to maintain such a high level of content production, that players will never be able to see it all. Unless you use random content generators and that just sucks (SWG). That being said I'd rather tight well created and vast sandboxes for me to experience over the span of about one year.
Lets keep in mind as well that we are often comparing the new games comming out to the concepts of older games that we used to play EQ, etc. Those games are 5 years old now, so the amount of content is huge. What kind of content will WoW have in 5 years?
Hmm, I don't fully agree. I think we will continue to see a generally equal number of games from both camps; casual and hardcore. Some years we may see more of one than another, but overall they will remain pretty balanced.
The idea behind the hardcore MMOG game, while a smaller audience, is a cashflow that is more steady and lasts longer. The casual game may have a big burst at the start, but will fall away sooner, I think.
The initial investments required by MMOGs require a long term cashflow in order to be profitable with depreciation of server hardware. This is especially true if you share resources between many games (like routers, bandwidth, etc). I'm sure the economics are feasible for hardcore and casual games alike, but you will always have people willing to make either of them work... Especially when there will ALWAYS be a market for both.
You are right though. Many MMOGs in the past have fulfilled niche markets for hardcore gamers only. We are seeing a change now, but I don't think those niche games will go away. People who make claims like that are the same type of people who claimed the PC was going away back in 1996... Just before that industry exploded!
I thought people suggesting EQ2 is better than WoW was ridiculous, but to suggest COH is in any way better than WoW you have to have some kind of serious mental imbalance.
i agree with you Finbar. I cant believe all the lies, misinfo, exxagerations being spouted here. Its sad taht people have to lie or mislead to make WoW look bad. I mean if your going to criticize, make a valid, knowledgable point, but most of you seemed to have never played it, while speaking as if you know alot about the game and experienced it.
Some is just people not realizing they have a poor opinion on games that the masses dont agree with. It always makes me laugh whenever someone tries to criticize the tastes of the majority, when they themself should realize their tastes are in the minority, which equates to poor opinion on games. I do hope most of you that fall into that category, or champion some small population game as being greater than everything else, dont ever write reviews to the masses since the bottomline with alot of people here is poor taste in games. I wont take the politically correct route either, because if you honestly think about it a person that is constantly falling into the minority in terms of preference, will eventually come down to them having a poor taste in games, that the masses generally wont agree with. I can use Horizons as an example, since there were a handful of people who thought it was the greatest game ever, while the masses that played it would tell you its one of the worst. They both cant be right, political correctness just doesnt work at some point in some cases.
Anyhow, to addrress the misinfo and lies....
1) to the person saying people can reach max lvl in 2 weeks i would like to know how. This is what i call a blatant lie. Maybe one person with no life that had no job, and just sat home playing WoW 24/7 grinding the whole time to max level did it, but i cant imagine this is even close to the norm. The amount of running from place to place in itself would hold you back, or even exp'ing in contested territories where you have to deal with PK's will hold you back. I would LOVE to know how i can get to lvl 60 in 2 weeks played. Please tell me how to do this
2) WoW is not easy to get to lvl 60, i dont know if most of you have played WoW and got to lvl 60 or not. If you havent then you really shouldnt be speaking, and somehow i doubt any of you have. My highest lvl character is lvl 25 and thats with ALOT of playing. Granted, i diversify my playtime but i honestly believe i could be higher lvl iin EQ2 right now with the same amount of time played, considering there isnt even much to diversify your playtime with(most people are focusing only on one thing, tradeskills or PvE lvling, rarely both because EQ2 forces you to focus more into one thing to get anywhere) in EQ2. I reached lvl 20 in 2 weeks of EQ2, if i had a set group i'm sure i could do that much faster.
3) CoH is a shallow fighting game, its not really an mmorpg but an online fighting game. Thats why it wore out so quickly, and why alot of people left it after less than a few months of playing. WoW on the other hand has alot more diversity in gameplay, it has an economy, has tradeskills w/ many different incentives/minigames, has PvP, peopel have assets, etc. In fact WoW has more diversity for any player than EQ2 has considering tradeskills are different from PvE or PvP, and are part of the makeup of every character, which most people do to some degree. EQ2 is more similar to CoH because it forces you into only one thing to do over and over again. Trust me, most tradeskillers arent equally PvE'ing in EQ2 as they are tradeskilling, it takes alot of work to get anywhere in either of those focuses. So while a tradeskiller may occasionally PvE to get to a resource or get resources, most of their time will be spent tradeskilling due to the focus and time it takes to raise their abilities in that field.
CoH has none of that stuff. CoH has no bank/assets, no economy, no variety, its just kill thug and after thug everyday you login to it, you cant do anything else but kills thugs in the game. Thats why it gets extremely redundant. To even attempt to make that comparison is assanine, but this forum does have alot of people that try their hardest to make WoW look bad. Whether its through blatant lie'ing, exxagerations, or whatever, but lots of haters on this forum for WoW definitely exist.
Anyhow, i just wish people could be honest and straight up about a game here. Almost every thread is filled w/ exxagerations about SB, UO, WoW, etc. to make them look bad. The credibility with alot of people here is really sad due to i guess their bias agenda. This forum needs a star ranking system that measures quality of posts, and takes points away from those that tend to lie/exxagerate their points to make a game theyre envious of look as bad as they can make it look.
When I said, is it going to die like CoH, I meant like when I got to level 30 will I just kill somemore. See I have had a bad expirence with Final Fantasy 11. Where it took me forever to level up, becasue I do not play games a lot, only when I have the time. Now a game like WoW comes out. It seems to mix the best with having casual gameplay, but being deep. Now there is a lot of people complaining about WoW how it is so easy and ordinary. Well I am the kind of person that does not play games a lot but only like 4-5 hours a week. Plus I like ordinary. I like that there are elves and swords and what not. I dont want a completely old game but it looks like Blizzard mixed up old things with some new things pretty well. You may say WoW is Shallow, well Im a Shallow gamer.
Comments
I tihnk so. It goes too fast and gets too repetative. You can reach max level in under 2 weeks (depending how much you play)... so I see alot of people burning through it really fast then getting bored with it due to mediocre end game (the PVP sucks in my opinion)
Im most definetly *NOT* posting out of experience, cuz I havent played either (CoH has no crafting system, not many quests, so I would NEVER touch it, n my WoW box still hasnt come >.>;). BUT.. WoW has tradeskills, instances, TONS of quests in every zone.
If you get bored of hunting (which wont be as fast as most games, becuz its not hack-n-slash, Ive heard from quite a number of ppl that the combat is QUITE interesting, you actually have to pay attention), you can work on tradeskills, group up to do some elite quests, or even thru a big dungeon, fighting all the way thru, not jus sneaking thru till you find the boss.
Im completely biased. Any game w/o tradeskills = not worth even mentioning. Thats jus me tho.
Sry but IMO
COH IS AWESOME....
and WoW
man those are the only 2 games I am playing right now....
WoW is incredible....unique mounts for every race....8 races...9 classes...awesome crafting.....lots of items......they make the game alittle more interactive like wiht the fishing where you have to click the bobble to catch things....the quests are cool....like where you had to kill this dead girls husbands( which was an undead zombie warrior) and take his remains and bury them next to her.
and like the other day in the barrens I saw my first kodo beast....man....what a cool site....then i killed it...but there is so much to see and do in that game.....
and CoH now....
No pvp or craft....YET!
With the expansion City of villians...they are adding Crafting from what I heard...and they are adding open ended pvp.....they will be adding more out fits and skills for everyone.......underground lairs(villians)Head quarters(heroes)......
alot of cool spell and skills.......slying.....running super speed......
Incredible sounds and graphics.....that game is really good and I love the stories behind all the different creatures and all...
o and best of all....what other game sends you free comics for your subscription.
---------------------------------------------
"Everyones life has a beginning and an end, No one can change that."-Hiko
"If you wish to taste the ground, then feel free to attack."-Kenshin Himura
---------------------------------------------
---------------------------------------------
WoW
-Rhalon 85 B.E. rogue
-Rhalon 81 UD Mage
-Doneski 85 Orc death knight
"Everyones life has a beginning and an end, No one can change that."-Hiko
"If you wish to taste the ground, then feel free to attack."-Kenshin Himura
---------------------------------------------
Ok first off I dont see how you can even compare the two games. Blizzard sold 250,000 copies of the game on the FIRST DAY. I bet CoH hasnt sold that many total and its been out how long? So asking if its going to die seems kind of odd to me.
I think its a blast, the best MMORPG to date and i have played most of them. And yeah there are people hitting 60 now, just like in 2001 there were people hitting 50 on Daoc. These are people who:
A. Played in beta for along time and got chars to 60 there. They already know where to go and do so they have a huge advantage.
B. Are willing to play for 18 hours a day for 3 weeks to get there.
Look we are talking about Blizzard here so to think for a second that this game is gonna become the next "Horizens" or something is so foolish its almost beyond comment.
Once CoH comes out with its update i hear which will give you skills, and CoV, I think CoH will be back on top.
Looking for something new.
CoH was never on top
If by "die" you mean levels of membership close to Horizons, or some kind of Earth and Beyond fate, I would bet you my entire gaming rig and backup rig it won't be even close.
Beside the fact that CoH is not dead by a long shot and still going strong, i do not see how WoW could die in a month. Especially considering there are tens of thousands of people that played it for like 6 months.
Anyhow, there is PvP, and that is usually a pretty nice end game feature, they have raids in an unprecised number (gonna be high i believe), they have exciting plans for the future in the form of Hero classes and PvP Battlefields that will definitly open up the PvP experience, i think.
So, no, i do not think it will die in a month.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Um in case you DIDNT know CoH is still going strong.It hasnt been shutdown.
Just thought you should know it seems you arent really paying attention to anything other than your own assumptions.
Want to ENJOY an mmo?
Dont start a guild and dont be a leader or volunteer to be coleader or captain.
Just play the damn game:)
2 diffferent genres.. apples and oranges... it is like saying eq is the same as swg. this feel like a troll thread.. <shiver> the game wow is awesome, if you take the time to savour and enjoy it.. not like some idiots out there that grind 5 hours just to level.. then wander around lost due to the boneheaded move of power leveling...
wow needs to be explored.. you need to train skills, abilities and learn to interact.
the high levels i run into have no clue what quest is what.. or how to make things.. we just just leveled lots [duh] and now the game is boriing... get a clue and life and stop these stupid threads and actually play the game.
hope some1 reads this
anyone who thinks that COH is even in the same league as WoW is dumb and really doesn't know what a good MMO is.
COH is one dimensional and WoW is multidimensional. It also has a richer story line to draw on and one in which Blizzard created by themselves. The game is already content packed and what they add now is just bonus. The real end game will be something that rivals DAOC's RVR setup and thats where the most fun is going to be had.
If Blizzard does things right this game has endless expansion possibilities. WoW will be running long after COH dies. Any game that is associated with NCsoft just isn't going to be quality anyway beyond graphics.
hope some1 reads this
not complex enough ? what a rather ignorant statement. What is complex enough in an MMO exactly ? EQ was that complex enough ? what about EQ2 ? what about AO ? each of those games had and has max characters reached in a very short amount of time. People are now quitting EQ2 because its too complex and is more like a job than a game. So what is the balance exactly ? obviously you have an opinion on what is complex enough. I would like to hear what some people think is an complex challenging MMO ?
There aren't any because an MMO has to cater to a broad range of players if they want to make the big bucks and survive in this competitive industry.
srohek - you just described a perfect mmorpg from a sales/marketing point of view..
thats what EVERY MMORPG aims to be...
blizzard took everything that was working (ie, attracted most customers) in other games, put them together, packaged it nicely in Warcraft lore - and voila - WoW.
I played Beta - it was a nice game...
i might even get it when it comes to Europe.. but i'm keeping my eve-online account all the same.
That's what all MMOGs do. You can't single Blizzard and WoW out for that strategy.
If you are casual, WoW will last you a while. That is what Blizzard is counting on. They thought there was a market for casual MMORPG players out there and they were right. The simple fact is this:
If you want an involving MMOG that will last you many months and take up a lot of time, play EQ2.
If you want to play an MMOG that you can just hop into a little while and play for short periods of time, play WoW.
It's really just that simple!
This is a rediculous acusation. What is being acused is the formula that all games use not even just MMO's. I think what this person is trying to say is. They don't like MMORPG's. I find more and more of these MMORPG haters lurking around on MMORPG forums all the time. It's like people who complain about "the grind". Every RPG in history has been based on a grind system. Yes even WoW has grind (Quest Grind). People who hate grinds hate RPG's. The "lets pretend we are someone else" roleplayers (the social roleplayers as opposed to the technical roleplayers who are into number crunching and stats) often have no complaint about the grind. What they hate is that thier hero avatar is just one in a million heros, thus not really a hero. Now if a game company wants to come up with something new beat that problem: 'How do you make a player feel special?'. The grind is fine, so is the same old content styles (quests, items, locations etc) but how the player feels, that can make all the difference in the world. Evedently some players are feeling board because they are just a sheep in the crowd.
In truth WoW has alot more under the hood than I expected it to. I'm am starting to take back my origonal acusation that it was developed for casual gamers. The content is deep and wide in scope. It is not another merry-go-round style game like CoH was. Which incedentially was an MMOAG (action game) not an MMORPG.
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I have a feeling that we are going to see more and more games done like this. It is almost like taking the single player game market and making it massive multiplayer. The norm is for tons of single player games to be in a constant run of release after release with maybe 5% of the market even being playable games. Now adays we are seeing release after release of MMORPG with only 5% or so of the games actually being playable. A wider more diversified market? Why are we complaining? The days of supposedly unending (with no half-life), persistant shared worlds are comming to an end. It's just not feasable to be able to maintain such a high level of content production, that players will never be able to see it all. Unless you use random content generators and that just sucks (SWG). That being said I'd rather tight well created and vast sandboxes for me to experience over the span of about one year.
Lets keep in mind as well that we are often comparing the new games comming out to the concepts of older games that we used to play EQ, etc. Those games are 5 years old now, so the amount of content is huge. What kind of content will WoW have in 5 years?
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Hmm, I don't fully agree. I think we will continue to see a generally equal number of games from both camps; casual and hardcore. Some years we may see more of one than another, but overall they will remain pretty balanced.
The idea behind the hardcore MMOG game, while a smaller audience, is a cashflow that is more steady and lasts longer. The casual game may have a big burst at the start, but will fall away sooner, I think.
The initial investments required by MMOGs require a long term cashflow in order to be profitable with depreciation of server hardware. This is especially true if you share resources between many games (like routers, bandwidth, etc). I'm sure the economics are feasible for hardcore and casual games alike, but you will always have people willing to make either of them work... Especially when there will ALWAYS be a market for both.
You are right though. Many MMOGs in the past have fulfilled niche markets for hardcore gamers only. We are seeing a change now, but I don't think those niche games will go away. People who make claims like that are the same type of people who claimed the PC was going away back in 1996... Just before that industry exploded!
I thought people suggesting EQ2 is better than WoW was ridiculous, but to suggest COH is in any way better than WoW you have to have some kind of serious mental imbalance.
i agree with you Finbar. I cant believe all the lies, misinfo, exxagerations being spouted here. Its sad taht people have to lie or mislead to make WoW look bad. I mean if your going to criticize, make a valid, knowledgable point, but most of you seemed to have never played it, while speaking as if you know alot about the game and experienced it.
Some is just people not realizing they have a poor opinion on games that the masses dont agree with. It always makes me laugh whenever someone tries to criticize the tastes of the majority, when they themself should realize their tastes are in the minority, which equates to poor opinion on games. I do hope most of you that fall into that category, or champion some small population game as being greater than everything else, dont ever write reviews to the masses since the bottomline with alot of people here is poor taste in games. I wont take the politically correct route either, because if you honestly think about it a person that is constantly falling into the minority in terms of preference, will eventually come down to them having a poor taste in games, that the masses generally wont agree with. I can use Horizons as an example, since there were a handful of people who thought it was the greatest game ever, while the masses that played it would tell you its one of the worst. They both cant be right, political correctness just doesnt work at some point in some cases.
Anyhow, to addrress the misinfo and lies....
1) to the person saying people can reach max lvl in 2 weeks i would like to know how. This is what i call a blatant lie. Maybe one person with no life that had no job, and just sat home playing WoW 24/7 grinding the whole time to max level did it, but i cant imagine this is even close to the norm. The amount of running from place to place in itself would hold you back, or even exp'ing in contested territories where you have to deal with PK's will hold you back. I would LOVE to know how i can get to lvl 60 in 2 weeks played. Please tell me how to do this
2) WoW is not easy to get to lvl 60, i dont know if most of you have played WoW and got to lvl 60 or not. If you havent then you really shouldnt be speaking, and somehow i doubt any of you have. My highest lvl character is lvl 25 and thats with ALOT of playing. Granted, i diversify my playtime but i honestly believe i could be higher lvl iin EQ2 right now with the same amount of time played, considering there isnt even much to diversify your playtime with(most people are focusing only on one thing, tradeskills or PvE lvling, rarely both because EQ2 forces you to focus more into one thing to get anywhere) in EQ2. I reached lvl 20 in 2 weeks of EQ2, if i had a set group i'm sure i could do that much faster.
3) CoH is a shallow fighting game, its not really an mmorpg but an online fighting game. Thats why it wore out so quickly, and why alot of people left it after less than a few months of playing. WoW on the other hand has alot more diversity in gameplay, it has an economy, has tradeskills w/ many different incentives/minigames, has PvP, peopel have assets, etc. In fact WoW has more diversity for any player than EQ2 has considering tradeskills are different from PvE or PvP, and are part of the makeup of every character, which most people do to some degree. EQ2 is more similar to CoH because it forces you into only one thing to do over and over again. Trust me, most tradeskillers arent equally PvE'ing in EQ2 as they are tradeskilling, it takes alot of work to get anywhere in either of those focuses. So while a tradeskiller may occasionally PvE to get to a resource or get resources, most of their time will be spent tradeskilling due to the focus and time it takes to raise their abilities in that field.
CoH has none of that stuff. CoH has no bank/assets, no economy, no variety, its just kill thug and after thug everyday you login to it, you cant do anything else but kills thugs in the game. Thats why it gets extremely redundant. To even attempt to make that comparison is assanine, but this forum does have alot of people that try their hardest to make WoW look bad. Whether its through blatant lie'ing, exxagerations, or whatever, but lots of haters on this forum for WoW definitely exist.
Anyhow, i just wish people could be honest and straight up about a game here. Almost every thread is filled w/ exxagerations about SB, UO, WoW, etc. to make them look bad. The credibility with alot of people here is really sad due to i guess their bias agenda. This forum needs a star ranking system that measures quality of posts, and takes points away from those that tend to lie/exxagerate their points to make a game theyre envious of look as bad as they can make it look.