Fpv combat had nothing to do with it. It was AVs moronic decision to make Darkfall run mostly client side that made df so easy to hack. Sadly that alone kept many people from df early on myself included.
Do you honestly not understand the necessity of running the majority of Darkfall processes client side? I'd learn some basic fundamentals of gaming design (specifically the limitations of FPS gameplay) before I bashed a company for being moronic, lest you look like a total idiot.
You know I bet if a good developer like blizzard, valve or Bethesda made a fps mmo it wouldn't run almost entirely client side and you wouldn't have an issue with hacking at all. Also I remember playing planetside and I don't remember emo rage on game forums about hacking like we did with Darkfall.
I bet your wrong, because the game would be so frustratingly unplayable they'd never tackle it.
Fpv combat had nothing to do with it. It was AVs moronic decision to make Darkfall run mostly client side that made df so easy to hack. Sadly that alone kept many people from df early on myself included.
Do you honestly not understand the necessity of running the majority of Darkfall processes client side? I'd learn some basic fundamentals of gaming design (specifically the limitations of FPS gameplay) before I bashed a company for being moronic, lest you look like a total idiot.
You know I bet if a good developer like blizzard, valve or Bethesda made a fps mmo it wouldn't run almost entirely client side and you wouldn't have an issue with hacking at all. Also I remember playing planetside and I don't remember emo rage on game forums about hacking like we did with Darkfall.
cause when you hack a valve online game vack bans ur ass and you lose your account and the 3 grand in games registered to it =p
As far as i and all my corp mates are concerned we are loving Perpetuum.
Many of us have cancelled our Eve accounts to play Perpetuum instead. Enough said!
I predict as it is happening as we speak this game will continue to grow and grow and grow. I can see come the end of the month the game will have almost 20 times the number of pre release. Maybe more.
Not everybodys cup of tea, however who cares, people are jumping in to Perpetuum and absolutely loving it.
Friday morning USA the game hit a peak record number of connected users of around 675. Sunday late afternoon they hit a new peak of 920 or so. Now this isnt much when compared to the $20 million + titles like Lotro, WoW etc but in Perpetuum we have a very small dev team of around 10 guys working out of a house! Building the game over a 6 year period of time when time and money permitted. They are very active in the channels, very responsive to questions and seem to be very upfront with their challenges and plans.
As far as in game-tons of support for the game. Everyone commenting about how smooth the launch was (rollback aside) and how polished the content is. Now this game isnt for everyone no ! (exclamation points) or "dings" to reward you every 5 or 10 minutes. It is very much a sandbox/what you make of it type experience. That said-neat things are starting to happen-you see industrial corps starting to come together to make robots, pvp corps facing off for station battles (there is a new video up of a 30 v 30 battle yesterday) that looks pretty neat-real strategy used to win the day!
There is a very active help community w/ little negativity and a group eager to offer advice to fellow new players.
I suspect that the developers are quite pleased with how things are turning out. A top rating on mmorpg, a very lean team with very little advertising, a stable releaes that is being well received, steady growth with good comments over the weekend, new peaks just about every day as more folks discover the game. Soon the game will get a few mentions on the main sites, in some of the gaming magazines-and then we'll start to see the "eve-effect".
The game (like EVE) wont need 1 million subscribers to break even or to pay back investors or to make a quarterly earnings statement on some uber-corporations balance sheet. I think the 10 people that built the game knew exactly what they were getting into and are feeling pretty happy at the moment with a 3-5k subscription base (assuming 20-30% are in game at anytime). Like EVE (and unlike many AAA titles) Perptetuum seems to know what it is and what it wants to be.
The long term success (like EVE's) will depend on how they build on the amazing foundation that launched a few days ago. If they keep adding new robots, new islands, new missions, new market functions, new research we will see it steadily grow. I hope they add it like EVE did (for free) and let the building and sustainable subscription base pay the bills.
In its present form Perpetuum is solid, its well worth investing time in if you dig the EVE, original SWG, UO, EQ1 type sandbox game. If you chase exclamation points or question marks and dings and mini dings-its quite simply not the game for you.
As huge as EVE? that's a mighty big order. But I am happy it has been a good launch. I hope I helped some with my feedback in closed & open beta. The Devs seem to run a tight ship and the Sci-fi niche is really still under populated in the MMO world.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Originally posted by Vantras Friday morning USA the game hit a peak record number of connected users of around 675. Sunday late afternoon they hit a new peak of 920 or so.
The peak is high because the game has released. Week after pre-release, the peak was 368 or so.
It will need a few weeks to settle down. Then you need to consider the multiple accounts. If 20% of that are multiple accounts, the game is in big troubles...
Why would a game be in trouble if 20% of them are PAYING multiple accounts? Id hazard a guess that a HUGE portion of the EVE player base is multiple accounts. Virtually everyone i know as at least two accounts, some have five, six or even seven.
As far as "big trouble" ? im not so sure-the dev. team worked virtually for free for years to build the game. However they are putting it together I think they have a very boostrapped model. Folks working multiple jobs or working for a piece of the business if it takes off-that kind of thing. They certainly arent spending money on a fancy office-judging by the pictures they posted of thier HQ.
And yes much will be determined by the buzz over the next few weeks-judging by what I am seeing here-it is going to grow grow grow. Nothing attracts players like positive buzz-its how EQ1 expanded for YEARS as did WoW and EVE-all on good buzz versus the last batch of games that launched with big numbers on HYPE that quickly evaporated as the buzz turned to crap (aoc/war/aion/potbs/ffix).
Originally posted by Vantras Why would a game be in trouble if 20% of them are PAYING multiple accounts? Id hazard a guess that a HUGE portion of the EVE player base is multiple accounts.
Multiple accounts are screwing up game economy and disturbs competitive environment. You make far more NIC and produce for less with your alt(s) than someone who has single account only.
The impact on the game depends on many factors. Unlike eve though, Perpetuum isn't as complex, does not have developed economy, production system is simplistic and player base is much smaller - alts hinder the incentives for item exchange.
Those problems only raise in issue as the player base is smaller.
One problem(among others) the game has got, is that there is no need for NIC. You build your own mechs, you build your ammo but you still make NIC and there is nothing you could spent your NIC on...
If you were in closed beta, you could witness what 'market domination' means and the game did not change the mechanics since so it is open for repetition.
I might have formulated it better and say that 'it could be in troubles', fair enough and point taken.
However, I do not see it as very healthy for the game, especially at launch, to have any extensive 'alt player base'.
I love the genius game 'experts', none of whom has ever put anything 'on the air' themselves.
I've been playing since it went public a few days ago and i'm loving it. It's the first public week and things remain to be
done. Let's hope these guys beat the odds and don't abandon the game as soon as it's stable enough to ignore and turning a modest profit. If they do, this could be something really interesting. Overall, one of the smoother of several 'opening days/weeks' i've experienced.
One problem(among others) the game has got, is that there is no need for NIC. You build your own mechs, you build your ammo but you still make NIC and there is nothing you could spent your NIC on..
That depends on how you play it. If you PvP or go after harder AI in PvE, your gonna lose your ship + all mods (higher risk versus reward). When that happens your gonna go thru your bank roll FAST.....
Glad to hear so many liking their experience with this game, I've heard about it hear and there but I'm much more interested in the faster gratification given by the themepark's lately so I don't see myself trying it any time soon but it's good to see another company sliding another game into the niche that EVE online serves as that's another game I've got the utmost respect for though it isn't my cup of tea either.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Originally posted by BigCountry That depends on how you play it. If you PvP or go after harder AI in PvE, your gonna lose your ship + all mods (higher risk versus reward). When that happens your gonna go thru your bank roll FAST.....
Oh really?
Originally posted by Gdemami
One problem(among others) the game has got, is that there is no need for NIC. You build your own mechs, you build your ammo but you still make NIC and there is nothing you could spent your NIC on..
In EVE, according to latest report, +30% of all NIC being spawned gets destroyed. In Perpetuum, this number is next to zero. It is an issue you like it or not...
You know what I would LOVE to see. This game combined with EvE. Both space and planet warfare. Deliver the mechs via ships planet side......*DROOLS*
(and not that shitty console based crap coming out for EvE). A true interlinked synchronous system that runs client/server via the PC.
Its already happening. Check out Dust 514 the future game from CCP. Yes it combines the world of eve with on planet combat . CCP is way ahead of you.
The 2 games are completed disconnected though. Far as me getting into an existing EvE ship, piloting it to a planet, interacting with the planet (AKA landing on the planet), getting out of the ship and fighting on the planet. In Dust 514 your in FPS mode only isolated only to the planet. Right? Last I read it was going to be a console game for the xBox 360?
That depends on how you play it. If you PvP or go after harder AI in PvE, your gonna lose your ship + all mods (higher risk versus reward). When that happens your gonna go thru your bank roll FAST.....
Oh really?
Originally posted by Gdemami
One problem(among others) the game has got, is that there is no need for NIC. You build your own mechs, you build your ammo but you still make NIC and there is nothing you could spent your NIC on..
In EVE, according to latest report, +30% of all NIC being spawned gets destroyed. In Perpetuum, this number is next to zero. It is an issue you like it or not...
PO just launched 3 days ago. lol You cannot compare anything to EvE with PO yet market wise because they are completely different models atm.
I predict NIC will start disappering here shortly once people start getting established in the game and the factional PvP starts taking over.
As far as i and all my corp mates are concerned we are loving Perpetuum.
Many of us have cancelled our Eve accounts to play Perpetuum instead. Enough said!
I predict as it is happening as we speak this game will continue to grow and grow and grow. I can see come the end of the month the game will have almost 20 times the number of pre release. Maybe more.
Not everybodys cup of tea, however who cares, people are jumping in to Perpetuum and absolutely loving it.
My problem with Perpetuum is that it really doesn't offer anything that Eve doesn't. While I think they made a really smart move by adapting a lot of Eve concepts to a Mech based game(because Eve is obviously awesome), I'm failing to see any sort of innovation on their part to enhance the experience.
At this point, its main draw over Eve is that its new... and a person has the opportunity to dig their heels in while the game is still young. Beyond that though, I can't bring myself to play a game that is equal to or inferior to Eve is almost every aspect. Especially w/ Eve finally getting close to releasing Incarna.
No doubt I'll be regretting my choice 2-3 years from now.
As far as i and all my corp mates are concerned we are loving Perpetuum.
Many of us have cancelled our Eve accounts to play Perpetuum instead. Enough said!
I predict as it is happening as we speak this game will continue to grow and grow and grow. I can see come the end of the month the game will have almost 20 times the number of pre release. Maybe more.
Not everybodys cup of tea, however who cares, people are jumping in to Perpetuum and absolutely loving it.
My problem with Perpetuum is that it really doesn't offer anything that Eve doesn't. While I think they made a really smart move by adapting a lot of Eve concepts to a Mech based game(because Eve is obviously awesome), I'm failing to see any sort of innovation on their part to enhance the experience.
At this point, its main draw over Eve is that its new... and a person has the opportunity to dig their heels in while the game is still young. Beyond that though, I can't bring myself to play a game that is equal to or inferior to Eve is almost every aspect. Especially w/ Eve finally getting close to releasing Incarna.
No doubt I'll be regretting my choice 2-3 years from now.
And that is my gripe with Perpetuum. They looked way too much at how EVE Online was years ago. They copied way too much at how EVE Online was years ago. With all it's mistakes and flaws.
Which is sad. They should have taken the good points from how EVE Online is today.
Sure they have been developing the game for several years. But they could have adopted and made changes along the way.
The whole PVE aspect in Perpetuum is completely neglected. Just like how CCP neglected it years ago.
It's such a shame. As Perpetuum has some interesting lore to build some great engaging PVE on and they completely ignored it.
They got some interesting lore and stories on their website. But the moment you created your avatar and enter the game. That's it. No more Lore. No more stories.
Just endless repetitive missions. Over and over and over and over and over and over again. With no story. No lore. Nothing.
And that is going to bite them in the butt. BIG TIME! As repetitiveness and boredom will kick in so fast. (yes you have fun now! I get it. I still have fun now too. Just wait a couple more weeks from now. And we will talk again)
the extremely vocal minority of a PVP crowd will ofcourse dissagree and flame each and every critic. Only to kill off this game the more quick in the process.
As they forget that you need some enganging fun PVE content to draw in PVE players. Unless you so called die hard PVP'ers like to drive around in "noob" bots for eternity.
Originally posted by BigCountry PO just launched 3 days ago. lol You cannot compare anything to EvE with PO yet market wise because they are completely different models atm.
I predict NIC will start disappering here shortly once people start getting established in the game and the factional PvP starts taking over.
Sure I can, the economy model isn't dependent on time.
You do not understand, NIC have no way to disappear, there is no game mechanics making them so, apart from a few minor market and production fees.
and ive heard from everyone that you dont even aim, you just lock and auto fire like eve, thats 100% fail right there, mech games always have aiming, if you want to add skills that allow armor to deflect hits more often ect thats fine, but there should be a weapons reticle with a field of motion that your guns train on, and you should have to aim that at the target to shoot it, and lock for missile fire.
doing a shooter walking mech game with eve online style combat, well thats just fail sorry.
After a week's time of playing, I couldn't find any reason why I should play Perpetuum instead of EvE.
Obviously there's many differences between the two. Perpetuum feels a lot more social than EvE does (Simply because it isn't in the vastness of space but on a planet where you'lle meet many people).
However, in my opinion, EvE is years ahead of this game, making it my #1 choice. I guess that's what happens when you quite literally copy EvE's mechanics.
But give them a year......who knows. I hope they go their own way and make it a game unlike any other. I'lle keep my eye on this one.
I read all the post on the first page and I have to say it's nice to see all these shiny new people here at mmorpg ^_0
I wonder how long they will stick around.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I think this is the first mmo launched in 2010 that didn't have people spitting soda out their noses and screaming "what the hell is this? where's all the stuff from videos? do you give refunds?".
Glad to hear it's still possible.
X2
This is definitely the first mmorpg since Darkfall that has my complete attention and motivation to play it!
I do not promote trash!
I predict this game will do very well. it has great foundational peices that work and they can build on (unlike a sandbox game like Mortal Online where the fundamental peices were completly broken at launch..).
And its only 10 bucks. Thats the kicker folks. 10 bucks.
No bullshit pre-order SCAMS selling unfinished product, no cheap minature figures, no empty books or gay ass map posters. No fillers to make up for uncompleted software. Game works. Not 50 dollars. 10.
Comments
I bet your wrong, because the game would be so frustratingly unplayable they'd never tackle it.
cause when you hack a valve online game vack bans ur ass and you lose your account and the 3 grand in games registered to it =p
As far as i and all my corp mates are concerned we are loving Perpetuum.
Many of us have cancelled our Eve accounts to play Perpetuum instead. Enough said!
I predict as it is happening as we speak this game will continue to grow and grow and grow. I can see come the end of the month the game will have almost 20 times the number of pre release. Maybe more.
Not everybodys cup of tea, however who cares, people are jumping in to Perpetuum and absolutely loving it.
Is this game a bit like Face of Mankind?
"Train by day, Joe Rogan podcast by night, all day!"
Friday morning USA the game hit a peak record number of connected users of around 675. Sunday late afternoon they hit a new peak of 920 or so. Now this isnt much when compared to the $20 million + titles like Lotro, WoW etc but in Perpetuum we have a very small dev team of around 10 guys working out of a house! Building the game over a 6 year period of time when time and money permitted. They are very active in the channels, very responsive to questions and seem to be very upfront with their challenges and plans.
As far as in game-tons of support for the game. Everyone commenting about how smooth the launch was (rollback aside) and how polished the content is. Now this game isnt for everyone no ! (exclamation points) or "dings" to reward you every 5 or 10 minutes. It is very much a sandbox/what you make of it type experience. That said-neat things are starting to happen-you see industrial corps starting to come together to make robots, pvp corps facing off for station battles (there is a new video up of a 30 v 30 battle yesterday) that looks pretty neat-real strategy used to win the day!
There is a very active help community w/ little negativity and a group eager to offer advice to fellow new players.
I suspect that the developers are quite pleased with how things are turning out. A top rating on mmorpg, a very lean team with very little advertising, a stable releaes that is being well received, steady growth with good comments over the weekend, new peaks just about every day as more folks discover the game. Soon the game will get a few mentions on the main sites, in some of the gaming magazines-and then we'll start to see the "eve-effect".
The game (like EVE) wont need 1 million subscribers to break even or to pay back investors or to make a quarterly earnings statement on some uber-corporations balance sheet. I think the 10 people that built the game knew exactly what they were getting into and are feeling pretty happy at the moment with a 3-5k subscription base (assuming 20-30% are in game at anytime). Like EVE (and unlike many AAA titles) Perptetuum seems to know what it is and what it wants to be.
The long term success (like EVE's) will depend on how they build on the amazing foundation that launched a few days ago. If they keep adding new robots, new islands, new missions, new market functions, new research we will see it steadily grow. I hope they add it like EVE did (for free) and let the building and sustainable subscription base pay the bills.
In its present form Perpetuum is solid, its well worth investing time in if you dig the EVE, original SWG, UO, EQ1 type sandbox game. If you chase exclamation points or question marks and dings and mini dings-its quite simply not the game for you.
For me? I cant wait to log back on tonight!
As huge as EVE? that's a mighty big order. But I am happy it has been a good launch. I hope I helped some with my feedback in closed & open beta. The Devs seem to run a tight ship and the Sci-fi niche is really still under populated in the MMO world.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
For 10 bucks this game is a GEM.
shhhhhhhhhhhhhhhhh
You know what I would LOVE to see. This game combined with EvE. Both space and planet warfare. Deliver the mechs via ships planet side......*DROOLS*
(and not that shitty console based crap coming out for EvE). A true interlinked synchronous system that runs client/server via the PC.
BigCountry | Head Hunters | www.wefarmpeople.com
No, not at all. It is Darkfall with EVE combat mechanics.
The peak is high because the game has released. Week after pre-release, the peak was 368 or so.
It will need a few weeks to settle down. Then you need to consider the multiple accounts. If 20% of that are multiple accounts, the game is in big troubles...
Why would a game be in trouble if 20% of them are PAYING multiple accounts? Id hazard a guess that a HUGE portion of the EVE player base is multiple accounts. Virtually everyone i know as at least two accounts, some have five, six or even seven.
As far as "big trouble" ? im not so sure-the dev. team worked virtually for free for years to build the game. However they are putting it together I think they have a very boostrapped model. Folks working multiple jobs or working for a piece of the business if it takes off-that kind of thing. They certainly arent spending money on a fancy office-judging by the pictures they posted of thier HQ.
And yes much will be determined by the buzz over the next few weeks-judging by what I am seeing here-it is going to grow grow grow. Nothing attracts players like positive buzz-its how EQ1 expanded for YEARS as did WoW and EVE-all on good buzz versus the last batch of games that launched with big numbers on HYPE that quickly evaporated as the buzz turned to crap (aoc/war/aion/potbs/ffix).
Multiple accounts are screwing up game economy and disturbs competitive environment. You make far more NIC and produce for less with your alt(s) than someone who has single account only.
The impact on the game depends on many factors. Unlike eve though, Perpetuum isn't as complex, does not have developed economy, production system is simplistic and player base is much smaller - alts hinder the incentives for item exchange.
Those problems only raise in issue as the player base is smaller.
One problem(among others) the game has got, is that there is no need for NIC. You build your own mechs, you build your ammo but you still make NIC and there is nothing you could spent your NIC on...
If you were in closed beta, you could witness what 'market domination' means and the game did not change the mechanics since so it is open for repetition.
I might have formulated it better and say that 'it could be in troubles', fair enough and point taken.
However, I do not see it as very healthy for the game, especially at launch, to have any extensive 'alt player base'.
I love the genius game 'experts', none of whom has ever put anything 'on the air' themselves.
I've been playing since it went public a few days ago and i'm loving it. It's the first public week and things remain to be
done. Let's hope these guys beat the odds and don't abandon the game as soon as it's stable enough to ignore and turning a modest profit. If they do, this could be something really interesting. Overall, one of the smoother of several 'opening days/weeks' i've experienced.
That depends on how you play it. If you PvP or go after harder AI in PvE, your gonna lose your ship + all mods (higher risk versus reward). When that happens your gonna go thru your bank roll FAST.....
BigCountry | Head Hunters | www.wefarmpeople.com
Glad to hear so many liking their experience with this game, I've heard about it hear and there but I'm much more interested in the faster gratification given by the themepark's lately so I don't see myself trying it any time soon but it's good to see another company sliding another game into the niche that EVE online serves as that's another game I've got the utmost respect for though it isn't my cup of tea either.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Oh really?
In EVE, according to latest report, +30% of all NIC being spawned gets destroyed. In Perpetuum, this number is next to zero. It is an issue you like it or not...
Its already happening. Check out Dust 514 the future game from CCP. Yes it combines the world of eve with on planet combat . CCP is way ahead of you.
The 2 games are completed disconnected though. Far as me getting into an existing EvE ship, piloting it to a planet, interacting with the planet (AKA landing on the planet), getting out of the ship and fighting on the planet. In Dust 514 your in FPS mode only isolated only to the planet. Right? Last I read it was going to be a console game for the xBox 360?
BigCountry | Head Hunters | www.wefarmpeople.com
PO just launched 3 days ago. lol You cannot compare anything to EvE with PO yet market wise because they are completely different models atm.
I predict NIC will start disappering here shortly once people start getting established in the game and the factional PvP starts taking over.
BigCountry | Head Hunters | www.wefarmpeople.com
My problem with Perpetuum is that it really doesn't offer anything that Eve doesn't. While I think they made a really smart move by adapting a lot of Eve concepts to a Mech based game(because Eve is obviously awesome), I'm failing to see any sort of innovation on their part to enhance the experience.
At this point, its main draw over Eve is that its new... and a person has the opportunity to dig their heels in while the game is still young. Beyond that though, I can't bring myself to play a game that is equal to or inferior to Eve is almost every aspect. Especially w/ Eve finally getting close to releasing Incarna.
No doubt I'll be regretting my choice 2-3 years from now.
And that is my gripe with Perpetuum. They looked way too much at how EVE Online was years ago. They copied way too much at how EVE Online was years ago. With all it's mistakes and flaws.
Which is sad. They should have taken the good points from how EVE Online is today.
Sure they have been developing the game for several years. But they could have adopted and made changes along the way.
The whole PVE aspect in Perpetuum is completely neglected. Just like how CCP neglected it years ago.
It's such a shame. As Perpetuum has some interesting lore to build some great engaging PVE on and they completely ignored it.
They got some interesting lore and stories on their website. But the moment you created your avatar and enter the game. That's it. No more Lore. No more stories.
Just endless repetitive missions. Over and over and over and over and over and over again. With no story. No lore. Nothing.
And that is going to bite them in the butt. BIG TIME! As repetitiveness and boredom will kick in so fast. (yes you have fun now! I get it. I still have fun now too. Just wait a couple more weeks from now. And we will talk again)
the extremely vocal minority of a PVP crowd will ofcourse dissagree and flame each and every critic. Only to kill off this game the more quick in the process.
As they forget that you need some enganging fun PVE content to draw in PVE players. Unless you so called die hard PVP'ers like to drive around in "noob" bots for eternity.
Cheers
Sure I can, the economy model isn't dependent on time.
You do not understand, NIC have no way to disappear, there is no game mechanics making them so, apart from a few minor market and production fees.
Also, there is no such thing as factional PVP.
main problems ive seen are:
cant even play if you dont use paypal
and ive heard from everyone that you dont even aim, you just lock and auto fire like eve, thats 100% fail right there, mech games always have aiming, if you want to add skills that allow armor to deflect hits more often ect thats fine, but there should be a weapons reticle with a field of motion that your guns train on, and you should have to aim that at the target to shoot it, and lock for missile fire.
doing a shooter walking mech game with eve online style combat, well thats just fail sorry.
After a week's time of playing, I couldn't find any reason why I should play Perpetuum instead of EvE.
Obviously there's many differences between the two. Perpetuum feels a lot more social than EvE does (Simply because it isn't in the vastness of space but on a planet where you'lle meet many people).
However, in my opinion, EvE is years ahead of this game, making it my #1 choice. I guess that's what happens when you quite literally copy EvE's mechanics.
But give them a year......who knows. I hope they go their own way and make it a game unlike any other. I'lle keep my eye on this one.
I read all the post on the first page and I have to say it's nice to see all these shiny new people here at mmorpg ^_0
I wonder how long they will stick around.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
X2
This is definitely the first mmorpg since Darkfall that has my complete attention and motivation to play it!
I do not promote trash!
I predict this game will do very well. it has great foundational peices that work and they can build on (unlike a sandbox game like Mortal Online where the fundamental peices were completly broken at launch..).
And its only 10 bucks. Thats the kicker folks. 10 bucks.
No bullshit pre-order SCAMS selling unfinished product, no cheap minature figures, no empty books or gay ass map posters. No fillers to make up for uncompleted software. Game works. Not 50 dollars. 10.
These guys get it.....
Pwned
BigCountry | Head Hunters | www.wefarmpeople.com