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General: 2010 Awards: Most Innovative

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  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by sschrupp

    Originally posted by Garvon3

    Over Halloween GM controled monsters started attacking players in cities.

    Then just recently a full scale story backed invasion happened to the racial capitals that involved hordes of monsters, and even some dragons.


     

    GMs taking part in the world has been done plenty of times in other MMOs over the years. Although I'm sure it was fun for you it wasn't innovative.

    So true.  That invasion sounds like it came right out of horizons or ultima online.  Very cool, but hardly innovative and most certainly using double standards to judge games innovations by.

    Still I think this thread would have been better titled as best mmo evolution.  That would broaden the entries and better suit the goal.   It is getting to the point where we are voting on something new/different, just because it is new/different and not in relation to how good the effort or outcome actually is. 

    Just look at the last several years choices for best new mmo to see what I mean.  So many of the "best new" entries have closed down, shut down the majority of their servers, went out of business, etc. 

    Looking at the last several years I really do not think the mmo genre deserves a best of awards ceremony.

  • RespitRespit Member Posts: 770

    Originally posted by Garvon3

    Originally posted by Daffid011


    Originally posted by Garvon3

    Innovation implies building upon something, doing something different, taking something in an unexplored direction, bringing new features and gameplay. WoW did none of these.

     

    It directly copied the gameplay mechanics and general setup of EverQuest, but made leveling up faster and made the game focus more on the solo player experience (something other MMOs had already done). The reason WoW gets copied is because it makes the most money. The reason it makes the most money is because it's the easiest and had the largest initial budget for an advertisement campaign.

    There, your "contradiction" is explained.

    So in other words, wow copied everything from other games and did nothing original, but because wow makes a lot of money it is the reason everyone else is copying the same exact concepts from games that were already in place before wow existed and that is the fault of wow. 

    Again I submit to you, how can a game be both the chicken and the egg.  

     

     

     

    I didn't say it was "the fault of WoW", I said it was essentially responsible.

    While all those features existd in the massively successful EverQuest, it didn't break out into the mainstream mainstream until WoW. Reason being, EQ didn't have the marketing power to reach out to the FPS junkies, housewives, bored 12 year olds, and spike tv watchers of the world. WoW DID have that massive marketing budget, and aimed directly at those people.

    I'd compare it to the Wii reaching out to millions of non gamers, but at least the Wii did that in an insanely innovative way, motion control. Nothing WoW had was unique, but since it was the FIRST many people heard of, they associated those features with WoW alone. And so, while EQ was, at the time, the most profitable MMORPG, it wasn't so high above its competition that everyone was copying it. WoW on the other hand, grew so large that it is the only game big wigs ever see when they look to the market to see what sort of game to invest in.

    Now slow down there hoss. SOE didn't have the marketing power? Seriously?

    GM controlled monsters attacking towns? Twas done in UO like what, 10+ years ago? 500 person battles? How is that innovative when Tasos was touting 2k person battles over a year ago? Seamless and no instances? Again, done umpteen years ago by UO. Total revamp of the Darkfall world? Are you sure it wasn't just updating the world graphics and a whole bunch of fixing/finishing of existing content?

    If Darkfall would actually make the alignment system and city walls mean something and not be so easily circumvented, THAT would be innovative.  image

     

    I had to go with WoW because it is just a wee bit more than just a quest zone revamp. If you were to actually try it, you would see that. image

    DarkFall FAQ - Read then Question with Boldness

  • skyexileskyexile Member CommonPosts: 692

    I had to go with Vindictus..i dont see much of the other stuff as really that inovative, especialy GA...its TF2 with a virtual lobby and some RPG elements to it, yea news flash, there has been UT RPG mods for years. They basicly took everything that made planetside good out of the game, classless, 3 factions, large scale battles, made your ping a huge issue(SSHD in an a MMO"FPS"...retards)   then bam, there you have it GA.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • JamkullJamkull Member UncommonPosts: 214

    WoW didn't innovate anything they just "refined" what was already there and made it more popular. 

    Eve Online is more innovative overall, tho that isn't saying much, but they have come a long way and adding in the ability to setup bases on planets and adding in new mission elements has been interesting.  Although i don't care for the time based leveling model much, it is different.  but he overall scope of the game is very different and more innovative than what i can see in the other games listed.

  • HokieHokie Member UncommonPosts: 1,063

    Originally posted by astoria

    Hrm. tough year for innovation. I don't get Global Agenda being that innovative. Sure I played it and liked it, but I'd already played two MMOFPSs Darkfall and Fallen Earth.

    Cryptic already has better character creators than EVE. Though it does appear to rock (haven't resubbed don't know).

    I think this is what they were talking about, and no Cryptics character creator doesnt even come close.

    http://www.youtube.com/watch?annotation_id=annotation_641383&feature=iv&v=g5i_mgF7Vas

    Or better yet.

    Part -1

    http://www.youtube.com/watch?v=Jx6tLfuXv0Y&feature=related

    Part -2

    http://www.youtube.com/watch?v=9vOp8zogSfI&feature=related

    "I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  • IneveraskforthisIneveraskforthis Member Posts: 374

    I am amazed by the EVE character creation

  • JowenJowen Member Posts: 326

    Long time EVE player here BUT, by the start of 2010 CCP had put not only one but two major innovative steps on their road plan for the coming year: Planetary Interaction (PI) and Incarna.


     


    The team handling the implementation of PI did a poor job (self admitted by CCP even). Due to various factors they only managed to implement the bare minimum (if even) of features PI was planned to included (the 'MUST 'elements for you SCRUM lovers). In particular; the horrible clicking interface and the inability to restart extractors at will made PI less than an enjoyable experience for most. Topped with the theme of the trailer and expansion name (Tyrrannis) both hinting some kind of control of planetary populations and none of the sort was in the actual release. This made PI a rather poor experience and far from the innovative gameplay that had been presented at the previous fan fest. Making it worse, the remaking of the extractor interface that will at least make the production side of PI an enjoyable experience has been pushed to a January release which in my mind excludes that feature from this poll. Population control is not even on the radar anymore…


     


     Incarna has as well been pushed to the January release making the version of Incursion released this year very lacking in content. The ‘Character Creator’ mentioned in the presentation above is a feature for next year.  Even the actual 'incursions', which is a rather innovative feature in itself, have been pushed to January.


     


    CCP made a lot of promises for innovative features for the previous year but delivered very little. While it put hope for what is coming next year there is no way I am going to vote for them in this category. Blizzard takes the price though I have not played WoW in five years and are not planning on doing so again, but I respect what Cataclysm has done to improve their world.

  • dinamsdinams Member Posts: 1,362

    Theres nothing like eve in the market

    So it deserve the most innovative one

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Rosenthorn

    Originally posted by Nikkita


    Originally posted by Garvon3


    Originally posted by Nikkita


    Originally posted by Rockgod99

    How is revamping quest zones innovative? All mmos do that. The only difference is Blizzard revamped all the original zones and waited to release them in one expansion instead of overtime like other games.

    It is not what they did , it is how they did it. Go ahead name any MMO which destroyed and rebuild its own world at this scale? i will be waiting......

    EverQuest

    EverQuest 2

    Dark Age of Camelot

    Ultima Online

     

    and above all the others, more than WoW by far

     

    Asheron's Call

    Playing Everquest 2 for almost 4 years now. Never was the world shattered and rebuilt. Same goes for Everquest, DAOC and UO. I am not just talking about a simple revamp of quests here.


     

     Um yes EQ2 did have one of its main hubs trashed....seems same as shattered to me...

    Oreally one hub trashed? wow..yeah that is same as shattering.

    /facepalm

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • n3verendRn3verendR Member UncommonPosts: 452

    Voted for Pocket Legends, because out of all the games it is my least favorite but I would have to still give a Mobile Phone mmorpg the "Most Innovative" badge.

    People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    This award is not for which game has been the most innovative over the last several years.  It is about specifics that took place in 2010, not something that happened in 2003 or what is coming in 2011. 

    I agree it is a pretty thin list of things that in small or large part have already taken place to some degree, but it is what it is.

  • Freedom1776Freedom1776 Member UncommonPosts: 26

    LOL @ anyone who picks EVE or WoW.  Keywords here are "innovative" and "2010" folks.  5+ year old games shouldn't even be on this list.  A lot of people are just going to blindly pick one of these two regardless of the poll's category.

    Change the poll topic to "pick your favorite game out of these" or get those two off the list.  Both titles are currently just milking their respective rabid player bases; they've introduced nothing even remotely innovative in the last several years, much less 2010.

  • SovrathSovrath Member LegendaryPosts: 32,951

    Originally posted by Narkinox

    LOL @ anyone who picks EVE or WoW.  Keywords here are "innovative" and "2010" folks.  5+ year old games shouldn't even be on this list.  A lot of people are just going to blindly pick one of these two regardless of the poll's category.

    Change the poll topic to "pick your favorite game out of these" or get those two off the list.  Both titles are currently just milking their respective rabid player bases; they've introduced nothing even remotely innovative in the last several years, much less 2010.

    Well, let's see, it seems eve is constantly working on their infrastructure to make it so that more and more people can play in the "same universe" together, They have an economist to track what is going on in their game, They are currently working on a console game that will interface with the mmorpg game.

    WoW seems to be experimenting with phasing and ways to make the game world seem more pertinent to the players involved. They also decided to recreate their world in order to bring some fresh perspective and story telling to their game. Also, they seem to be one of the first (first?) to allow for personal devices to interface with the game's market.

    Whether you like it or not those things seem rather innovative to me when compared to several other mmo's that are on my hard drive.

    It doesn't matter that it's 2010. I don't think the poll is for "new" innovative games. It's for this year's crop of games that are  "innovative". I suppose they are looking at each year's list and saying "that's a crop" (joke there somewhere). And it's a good thing that older games can be looked at positively for expanding their games and working on them as opposed to letting them languish.

    One might think that's pretty innovative as well.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • HerodesHerodes Member UncommonPosts: 1,494

    I´d suggest to add games like Tiger Woods Online to this list. Playing with many people without even downloading the game sounds pretty impressive to me. It was released in 2010 if I remember correctly.

    I don´t know anything about Pocket Legend, but from the given list this sounds closest to an innovation to me.

  • KrellenKrellen Member Posts: 84

    An MMO on the phones should be hands down winner compared to rest on that list.  Not even to mention the 4 platforms one server.

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    where's my "none of the above"?

    Hype train -> Reality

  • bisurgebisurge Member UncommonPosts: 168

    Vindictus is NOT an innovative game. Its combat is based on bosses, just like many Korean hit-em-ups. The physics play no part in late-game as they later have more cons (breaking pillars hurts yourself more than bosses, rubble doesn't do as much damage as your weapon and you can't dodge, etc.), so you're left with spamming the same actions over and over just like in DDO, only this time with (repetitive) combos instead of skills.

    World of Warcraft pretty much tried to take the good aspects of previous MMORPGs such as EverQuest and normal RPGs like Dungeons and Dragons and put them together. Not innovative, but it did work in creating a massive playerbase.

    EVE Online is only innovative in its player-run economy.

    Pocket Legends is actually pretty innovative but only because it's the first on a new system.

    My vote has to go to Global Agenda. I can see it becoming a major MMOFPS, while leading the way for others.

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Jimmy562

    Boy oh boy. Innovation sure took a vacation for 2010 didn't it.

     

    Yeah, this. When an updated character creator is seriously proposed as the "innovation of the year" then you know times are bad.

    Give me liberty or give me lasers

  • KillHurtKillHurt Member Posts: 347

    I went with Vindictus for making a 100% F2P game, actually playable.

    image

  • muchavezmuchavez Member UncommonPosts: 199

    Originally posted by bisurge

    Vindictus is NOT an innovative game. Its combat is based on bosses, just like many Korean hit-em-ups. The physics play no part in late-game as they later have more cons (breaking pillars hurts yourself more than bosses, rubble doesn't do as much damage as your weapon and you can't dodge, etc.), so you're left with spamming the same actions over and over just like in DDO, only this time with (repetitive) combos instead of skills.

    World of Warcraft pretty much tried to take the good aspects of previous MMORPGs such as EverQuest and normal RPGs like Dungeons and Dragons and put them together. Not innovative, but it did work in creating a massive playerbase.

    EVE Online is only innovative in its player-run economy.

    Pocket Legends is actually pretty innovative but only because it's the first on a new system.

    My vote has to go to Global Agenda. I can see it becoming a major MMOFPS, while leading the way for others.

    So whats the difference between global agenda and counterstrike with a WC3 xp mod?  Other than more gear to water down the impact skill plays in the game I dont see much difference.

  • tapeworm00tapeworm00 Member Posts: 549

    All of the discussions in this thread reveal that MMORPG should have cleared up the term 'innovation' and specified its use for the poll and awards in the first place. This shouldn't be "most innovative" in general; it should be a multiple option list including "most innovative revamp", "most innovative gameplay", "most innovative character creator", etc. Otherwise, as everyone's proven by now, this list is pretty shallow and full of possible objections. It's led to a situation such as both camps in the WoW argument being right. If the poll was much more specific then the argument would be directed towards the selection of games, not towards the validity of one of the candidates. Say, having WoW and Darkfall compete for most innovative revamp would be a lot more coherent than what the current list does, which excludes a ton of games that have very good reasons to be included and as much right as the ones that have been included.

    MMORPG: please consider redoing this award for better results and to promote an actually fun and useful discussion among players. The current one is pretty useless and the result will have very objectionable bases. If you do a larger, more specific, more inclusive list, then it will truly work out in a more democratic fashion.

     

     

  • tikitiki Member Posts: 395

    How can you say anything but Pocket Legends, it brought something that has never been done before, all of the others are just story changes over the same kernal.  Hands down Pocket Legends gets my vote.

    East Carolina University, Computer Science BS, 2011
    --------------------
    Current game: DAOC

    Games played and quit: L2, PlanetSide, RF Online, GuildWars, SWG, COH/COV, Vanguard, LOTRO, WoW, WW2 Online, FFXI, Auto-Assault, EVE Online, ShadowBane, RYL, Rappelz, Last Chaos, Myst Online, POTBS, EQ2, Warhammer Online, AoC, Aion, Champions Online, Star Trek Online, Allods, Darkfall.

    Waiting on: Earthrise

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  • ScotScot Member LegendaryPosts: 24,455

    Shows you how little inovation their is in MMO's. Only three of thsoe listed were new games, two were expantions. Cataclysm has just come out and it appears here before players have had a cjance to judge it?

  • SkarsmikSkarsmik Member Posts: 4

    Originally posted by Narkinox



    LOL @ anyone who picks EVE or WoW.  Keywords here are "innovative" and "2010" folks.  5+ year old games shouldn't even be on this list.  A lot of people are just going to blindly pick one of these two regardless of the poll's category.

    Change the poll topic to "pick your favorite game out of these" or get those two off the list.  Both titles are currently just milking their respective rabid player bases; they've introduced nothing even remotely innovative in the last several years, much less 2010.


     

    hes right :)

  • JowenJowen Member Posts: 326

    Darn it, should have picked Pocket Legends. That one is pure innovation.

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