1. Get rid of or overhaul enemy levelling so that I like it
2. Get rid of the need for "efficent levelling" in order to get +5 skill bonuses
3. Find a way to make 1st person melee combat better
4. Overhaul the NPCs - character animations - looks - daily routines...
5. Find a way so that people won't become gods - arcane university made things become so damn easy
6....
1, not sure what you mean by that. If you mean scaling the encounters to the player's level, I think some of that can be good. I spent a good part of my Morrowind playing on creeping up the difficulty as I found at some point I was one hitting mobs. After a while that's not even remotely fun for me. I had to use the toolset and tweak the final encounter because I ended up beating it way too easily.
There needs to be some sort of mix but I always found it ridiculous that "all of a sudden" bandits were wearing the best armor and had the best weapons.
2, not sure what you mean by this. If you mean you are doing everything you can to get +5 skill bonuses at each "leveling" then might be approaching the game "all wrong'. I mean, who does that? In a single player game? Just play and eventually you will get your stats quite high. But one can litereally play these games without having max stats.
3, Dark Messiah has some nice first person fighting so incorporating something like that game has would be nice.
I agree on the gods thing but I wasnt' aware that one could become a god sing Arcane University?
Then again, I tend not to use the enchanting or the create spells as they tend to be more of a pain in the neck. I hate having to use soul gems.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Didn't think Oblivion was all that great, good, but not great, hopefully they improve on the formula. I enjoyed Morrowind but that feels like al ifetime ago and I honestly don't remember much.
For me, Oblivion was, hands down, the best game that I couldn't get into. The interface did it in for me, particularly that doing things that could get you into a crapload of trouble were just one button press away. But few before it managed to put a full sized character on a huge map in such an open way.
For me, Oblivion was, hands down, the best game that I couldn't get into. The interface did it in for me, particularly that doing things that could get you into a crapload of trouble were just one button press away.
Like what?
They simplify these kinds of games so much so that they work on consoles, I just can't imagine how it could get any simpler. I hardly ever got in trouble in Oblivion. If worst came to worst, I could always just run away. And I couldn't go wrong with magic seeing as there is only 8 hotkeys in total. And melee combat? Left click hit, right click block, how can you go wrong with that?
People talk about World of Warcraft being a dumb kiddie game and yet my interface in that game had about 40 different hotkeys.
Didn[object Window]t think Oblivion was all that great, good, but not great, hopefully they improve on the formula. I enjoyed Morrowind but that feels like al ifetime ago and I honestly don[object Window]t remember much.
Haha forgot about DA2, one-two-three then. Deus X? Dont know much about it.
I'll be more (or less) excited when I see some ingame visuals/footage. If they are still using the Gamebryo engine then ehhhhh not so super excited. It will still be on my list of games for next year, but not that high up on the list. The Gamebryo enigine is starting to show its age and feel a little outdated.
Devs said they are not using Gamebryo engine, and have built a new engine for it.
(arguably the 3 best fantasy RPGs series currently on the market)
Should definitely be a good year rpg wise.
Can't forget about Kingdoms of Amalur: Reckoning , not sure if it will be groundbreaking, but with Ken Rolston, R.A. Salvatore, and all the other talent they have with them you would think they would be able to do something good.
Didn[object Window]t think Oblivion was all that great, good, but not great, hopefully they improve on the formula. I enjoyed Morrowind but that feels like al ifetime ago and I honestly don[object Window]t remember much.
Haha forgot about DA2, one-two-three then. Deus X? Dont know much about it.
Can't say I'm looking forward to this game, but I'll give it a try. Maybe I won't fall asleep playing it like I did Oblivion. I must be mising something. Apparently Oblivion was a great game, I didn't see it.
"There is as yet insufficient data for a meaningful answer."
It will use Gambryo engine slightly enhanced. Such is the legacy of having multiplatform games for console and PC.
They already announced they are ditching the Gamebryo engine.
Now one can only hope their art team finally learns to make human models and animations, and not rely on the modding community to fix it for them.
Heh heh, I tend to trash talk BethSoft, but I really do like their games and can't wait to try this one out, despite Oblivion disappointing me overall (I still wouldn't call it a bad game, though).
Hopefully we get too see some gameplay soon! Cant wait too check out the new engine they are using.
I hope the char's dont "float" around the ground anymore when walking like in Oblivion and Fallout 3/New Vegas. Looks so fucking stupid, even tough i play 1st person view i like to go in 3rd sometimes, but the NPC's still "float" around so 1st person view dosent help much.
It will use Gambryo engine slightly enhanced. Such is the legacy of having multiplatform games for console and PC.
They already announced they are ditching the Gamebryo engine.
Now one can only hope their art team finally learns to make human models and animations, and not rely on the modding community to fix it for them.
Heh heh, I tend to trash talk BethSoft, but I really do like their games and can't wait to try this one out, despite Oblivion disappointing me overall (I still wouldn't call it a bad game, though).
yeah, they tend to be hit or miss on certain things. Most of my mods are cosmetic as their faces/bodies are always ugly to me. I'm not even saying they have to be "hot" like one mod that makes all the characters good looking (which I don't use). They just don't look good.
Some of their armor/weapons look very good but for my taste most don't.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
For me, Oblivion was, hands down, the best game that I couldn't get into. The interface did it in for me, particularly that doing things that could get you into a crapload of trouble were just one button press away.
Like what?
They simplify these kinds of games so much so that they work on consoles, I just can't imagine how it could get any simpler. I hardly ever got in trouble in Oblivion. If worst came to worst, I could always just run away. And I couldn't go wrong with magic seeing as there is only 8 hotkeys in total. And melee combat? Left click hit, right click block, how can you go wrong with that?
People talk about World of Warcraft being a dumb kiddie game and yet my interface in that game had about 40 different hotkeys.
Like drawing your weapon, and/or swinging it in town.
yeah, they tend to be hit or miss on certain things. Most of my mods are cosmetic as their faces/bodies are always ugly to me. I'm not even saying they have to be "hot" like one mod that makes all the characters good looking (which I don't use). They just don't look good.
Some of their armor/weapons look very good but for my taste most don't.
That was most disappointing to me in Fallout, particularly New Vegas. Here, you're supposed to be a rugged, road worn Courier, and I couldn't seem to find any combination of features that made him look more rugged than Ned Flanders.
1, not sure what you mean by that. If you mean scaling the encounters to the player's level, I think some of that can be good. I spent a good part of my Morrowind playing on creeping up the difficulty as I found at some point I was one hitting mobs. After a while that's not even remotely fun for me. I had to use the toolset and tweak the final encounter because I ended up beating it way too easily.
There needs to be some sort of mix but I always found it ridiculous that "all of a sudden" bandits were wearing the best armor and had the best weapons.
Scaling the enemy's stats or attack values to match the player's level is fine. It's used in a variety of games and it isn't really disruptive to the environments. The game can still use 'tiered' enemy difficulty categories, such as minions and bosses, to distinguish between fights that should be relatively easy and fights that should be quite hard.
But scaling the actual encounter, so that the type of enemy and the model change as well as the stats, doesn't work as well. It means that enemy types become noticeably less diverse at max level. Enemies also end up moving to illogical locations, making the world lose a level of natural association and tends to make exploration difficulty stagnate. And then, as you mentioned, there were scaled reward drops. That meant the best way to earn cash mid, to late in the game, was to simply cruise around for a few bandits wearing priceless glass or daemon armor and dump it off at the local market. What they were doing with such priceless gear and still pursuing a life of crime is beyond me, but these types of logical loopholes tend to stick out like sore thumbs when a game is purposefully setting out to create as an immersive environment as possible.
I tend to expect landmarks and progressive danger from my RPGs. When I wander to the Great Mt Doom and descent into the scariest ruin I can find, I expect to find a unique setting, unique enemies and unique rewards that mark the place as a unique landmark. The last thing I expect to find is the same type of goblin meandering around the same type of ruin I saw a few feet from my game's starting point. Uniqueness carries a much higher toll in terms of development time and costs, to be sure, but its a trade-off that's worth it. The alternative simply comes across as lazy.
The morning sun has vanquished the horrible night.
Comments
E3 2011 cant get here soon enough.
1, not sure what you mean by that. If you mean scaling the encounters to the player's level, I think some of that can be good. I spent a good part of my Morrowind playing on creeping up the difficulty as I found at some point I was one hitting mobs. After a while that's not even remotely fun for me. I had to use the toolset and tweak the final encounter because I ended up beating it way too easily.
There needs to be some sort of mix but I always found it ridiculous that "all of a sudden" bandits were wearing the best armor and had the best weapons.
2, not sure what you mean by this. If you mean you are doing everything you can to get +5 skill bonuses at each "leveling" then might be approaching the game "all wrong'. I mean, who does that? In a single player game? Just play and eventually you will get your stats quite high. But one can litereally play these games without having max stats.
3, Dark Messiah has some nice first person fighting so incorporating something like that game has would be nice.
I agree on the gods thing but I wasnt' aware that one could become a god sing Arcane University?
Then again, I tend not to use the enchanting or the create spells as they tend to be more of a pain in the neck. I hate having to use soul gems.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Nope, you mean TES V and TW2 Assassin Of Kings, Goodnight, K.O
For me, Oblivion was, hands down, the best game that I couldn't get into. The interface did it in for me, particularly that doing things that could get you into a crapload of trouble were just one button press away. But few before it managed to put a full sized character on a huge map in such an open way.
Oblivion was amazing.. can't wait too much for this one
Right because 40 hotkeys makes a game so hard.
Same impressions here, in fact for a moment I thought that's a fake.
Haha forgot about DA2, one-two-three then. Deus X? Dont know much about it.
Finally Cant wait for this game!! and its less then a year!! sweet.
Wish it was out now, as i have no MMO's too play, so would be a nice time consumer while we wait for Rift / GW2 / whatever game ill be playing.
Oh well, still gonna play it no matter how busy i am in a MMO! can spare a few hours a day
Currently Playing Path of Exile
Devs said they are not using Gamebryo engine, and have built a new engine for it.
They already announced they are ditching the Gamebryo engine.
Trailer itself was amazing. I especially liked the Nord take on the old TES tune.
Can't forget about Kingdoms of Amalur: Reckoning , not sure if it will be groundbreaking, but with Ken Rolston, R.A. Salvatore, and all the other talent they have with them you would think they would be able to do something good.
I think Deus Ex HR is my most anticipated game for 2011. DEHR extended trailer
Can't say I'm looking forward to this game, but I'll give it a try. Maybe I won't fall asleep playing it like I did Oblivion. I must be mising something. Apparently Oblivion was a great game, I didn't see it.
"There is as yet insufficient data for a meaningful answer."
http://www.youtube.com/watch?v=I_MY0ihuJZc
If they can have morrowind's feel with oblivion's combat, this game will be amazing. I'm stoked.
Now one can only hope their art team finally learns to make human models and animations, and not rely on the modding community to fix it for them.
Heh heh, I tend to trash talk BethSoft, but I really do like their games and can't wait to try this one out, despite Oblivion disappointing me overall (I still wouldn't call it a bad game, though).
Hopefully we get too see some gameplay soon! Cant wait too check out the new engine they are using.
I hope the char's dont "float" around the ground anymore when walking like in Oblivion and Fallout 3/New Vegas. Looks so fucking stupid, even tough i play 1st person view i like to go in 3rd sometimes, but the NPC's still "float" around so 1st person view dosent help much.
Currently Playing Path of Exile
Oblivion with more shinies. Will suck. I'll buy it from bargain bin after a year or so and use mods to make it playable.
yeah, they tend to be hit or miss on certain things. Most of my mods are cosmetic as their faces/bodies are always ugly to me. I'm not even saying they have to be "hot" like one mod that makes all the characters good looking (which I don't use). They just don't look good.
Some of their armor/weapons look very good but for my taste most don't.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Like drawing your weapon, and/or swinging it in town.
Hey Hey
I really hope it is more like Morrowind then Oblivion.....
Welcome Home
Rev
That was most disappointing to me in Fallout, particularly New Vegas. Here, you're supposed to be a rugged, road worn Courier, and I couldn't seem to find any combination of features that made him look more rugged than Ned Flanders.
Scaling the enemy's stats or attack values to match the player's level is fine. It's used in a variety of games and it isn't really disruptive to the environments. The game can still use 'tiered' enemy difficulty categories, such as minions and bosses, to distinguish between fights that should be relatively easy and fights that should be quite hard.
But scaling the actual encounter, so that the type of enemy and the model change as well as the stats, doesn't work as well. It means that enemy types become noticeably less diverse at max level. Enemies also end up moving to illogical locations, making the world lose a level of natural association and tends to make exploration difficulty stagnate. And then, as you mentioned, there were scaled reward drops. That meant the best way to earn cash mid, to late in the game, was to simply cruise around for a few bandits wearing priceless glass or daemon armor and dump it off at the local market. What they were doing with such priceless gear and still pursuing a life of crime is beyond me, but these types of logical loopholes tend to stick out like sore thumbs when a game is purposefully setting out to create as an immersive environment as possible.
I tend to expect landmarks and progressive danger from my RPGs. When I wander to the Great Mt Doom and descent into the scariest ruin I can find, I expect to find a unique setting, unique enemies and unique rewards that mark the place as a unique landmark. The last thing I expect to find is the same type of goblin meandering around the same type of ruin I saw a few feet from my game's starting point. Uniqueness carries a much higher toll in terms of development time and costs, to be sure, but its a trade-off that's worth it. The alternative simply comes across as lazy.
The morning sun has vanquished the horrible night.