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Everquest Next

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  • skeaserskeaser Member RarePosts: 4,213

    I really hope that EQ next tries to focus on the non-WoW audience as a target instead of the WoW-audience. So many games try to take from WoW when WoW is doing fine keeping its players content. What we need is someone to make something to hold the rest of us.

    Sig so that badges don't eat my posts.


  • FibsdkFibsdk Member Posts: 1,112

    Originally posted by VengeSunsoar

    Originally posted by Fibsdk

    Well they already hinted at they are going to have less classes than EQ. That alone is enough to make me lose interest.

     

    Less is not more

     Haha actually I'm the exact opposite. I hated how they divided EQ's classes up so much.  Take Bard, I really disliked having to choose between offensive or group spells. - in EQ the bard could do both and changed is song list depending on the situation.  Same with monk/bruiser, there was not need to seperate them.

    So cut half those classes offl, IMO.

     

    Venge Sunsoar

    Different strokes.

    I would like them to go back to the way they did EQ classes. I didn't care for EQ2 at all. Infact I dislike the whole subclass systems some MMO's use. EQ had what 16 classes? with specialized roles. That's my preference.

    All these multiclass systems are equally as bad where everybody gets crowd control abilities and healing. I prefer each class taking on 1 role just like in the old days. crowd control class, dps class, buffer class, tank class, heal class etc. The more classes added to the game that can fill all these roles in their own way the better. Just like EQ and Vanguard.

  • JayFiveAliveJayFiveAlive Member UncommonPosts: 601

    Originally posted by Fibsdk

    Different strokes.

    I would like them to go back to the way they did EQ classes. I didn't care for EQ2 at all. Infact I dislike the whole subclass systems some MMO's use. EQ had what 16 classes? with specialized roles. That's my preference.

    All these multiclass systems are equally as bad where everybody gets crowd control abilities and healing. I prefer each class taking on 1 role just like in the old days. crowd control class, dps class, buffer class, tank class, heal class etc. The more classes added to the game that can fill all these roles in their own way the better. Just like EQ and Vanguard.

    Same hereto be honest. I really dislike the multi-class system MMOs are using and prefer specialized roles myself.

  • chriselchrisel Member UncommonPosts: 990

    Originally posted by UsualSuspect

    Originally posted by knightspain

    Aren't you ppl tired of these games making decision for you like what Race would be the best healer because of racial stats and let us start choosing for ourselves.

    Actually, that was one of the best things for me. I knew that a certain race would make a better cleric or wizard, but that just made me want to try a different race as that class. Not everyone wants to play to win - actually, I find that idea really boring. I'd much rather play something out of the norm, such as a Halfling Warrior or something along those lines. Something other people wouldn't necessarliy build, but still ends up being an awesome character regardless of racial benefits.

    That was one of the better things about original EverQuest - whatever a race gained could likely be made up for through magic items or buffs. For me, EverQuest just did everything right, some might disagree, but I haven't played an MMO after or before it that had such an impact in so many areas.

     In a classless system you would be able to make even more different setups, which in turn would allow you to combine harder playstyles than in a preset class2race game. By adding races that would be nearly impossible to play with certain combos, I would belive that would be even more appealing to you? What would you do if you had only one race choice for a certain class? You assume that there would be no differences between races just because every race could play every class. Which is wrong. I totally agree that a halfling warrior would be hard to play. In fact, it wshould be so hard to play that it was considered nearly impossible. A halfing warrior in the first place is just plain ridiculous. They should be level capped on 10% of max level, and not be allowed to wield anything but large forks and maybe a ladle. Anyway; The more combos you have the more harder ones you are able to play. Simple as that.

     How on earth could you play a halfling warrior if the game would not let you do it?? I find your post quite confusing, and I wonder if you know yourself what you have written, cause it makes no sense to me at least.

     I have forever frowned upon the lockout of certain classes to certain races for a long time. It is absolutely not something for the good of any game. In fact, I dislike the whole "class" system. I find it plain ridicolous that you increase in skills that you never use or have no interest in whatsoever. That is just fail.

    Make us care MORE about our faction & world pvp!

  • chriselchrisel Member UncommonPosts: 990

     EQ Next could be interesting.

     Hey wait a minute; SOE??

     Jeez...

     Forget it.

     I lol'ed by myself.

     Will never work.

     Over & out.

    Make us care MORE about our faction & world pvp!

  • tank017tank017 Member Posts: 2,192

    Dont make it anything like EQ2..

     

    Make it more like a modern EQ1

     

    that is all.

  • KarbleKarble Member UncommonPosts: 750

    This game is mainly artistic sketches and hotel panel chat pieces at this point. Heck....it doesn't even have a spot in the MMORPG.com list of games yet. As far as I am concerned EQ Next won't be into the hands of consumers until 2013 at the earliest. 

     

    2013 is a LONG WAYS AWAY!!

     

    The people charged with making this new game have great history with the company and I will be excited when the time comes for it's release. I just hope (due to my fond memories of EQ) that the game is successful going up against whatever other juggernauts that are out at that time.

    In my opinion the devs should keep a tight lid on this title until they at least have some zone fly thru to show us. This early of announcements will fade in memory and be replaced by at least one or two other titles that are released during the incubation cycle of Everquest Next.  Maybe the Devs are trying to test the waters of interest before Sony green-lights the millions needed to kick this thru to release.

    Do I want a game like this? A total re-imagining and next gen version of Everquest with all the trimmings? Sure. It would be like going to visit a girl I once dated in school that was an 8 at the time and meeting her at the reunion to discover she was now an 11.

    What do I hope for in Everquest Next? I hope they do not use the crafting mechanics of EQ2. That was just crap.

  • duelkoreduelkore Member Posts: 228

    I hope they make the exact same game with updated graphics.  I  mean exact, even down to the sound my necro skele makes when I jump.   

    edit: Exact copy of EQ 1

  • yewsefyewsef Member CommonPosts: 335

     

    I agree with the OP completely except for the part where all races can be any class. That just destroys the lore completely and is one of the things that turned me off EQ2. I don't want to see Ogre Rogues and Troll Enchanters. That just makes the world look and feel like a game and destroys role playing completely.

  • KnaveSkyeKnaveSkye Member UncommonPosts: 137

    Originally posted by chrisel

    Originally posted by UsualSuspect

    Originally posted by knightspain

    Aren't you ppl tired of these games making decision for you like what Race would be the best healer because of racial stats and let us start choosing for ourselves.

    Actually, that was one of the best things for me. I knew that a certain race would make a better cleric or wizard, but that just made me want to try a different race as that class. Not everyone wants to play to win - actually, I find that idea really boring. I'd much rather play something out of the norm, such as a Halfling Warrior or something along those lines. Something other people wouldn't necessarliy build, but still ends up being an awesome character regardless of racial benefits.

    That was one of the better things about original EverQuest - whatever a race gained could likely be made up for through magic items or buffs. For me, EverQuest just did everything right, some might disagree, but I haven't played an MMO after or before it that had such an impact in so many areas.

     In a classless system you would be able to make even more different setups, which in turn would allow you to combine harder playstyles than in a preset class2race game. By adding races that would be nearly impossible to play with certain combos, I would belive that would be even more appealing to you? What would you do if you had only one race choice for a certain class? You assume that there would be no differences between races just because every race could play every class. Which is wrong. I totally agree that a halfling warrior would be hard to play. In fact, it wshould be so hard to play that it was considered nearly impossible. A halfing warrior in the first place is just plain ridiculous. They should be level capped on 10% of max level, and not be allowed to wield anything but large forks and maybe a ladle. Anyway; The more combos you have the more harder ones you are able to play. Simple as that.

     How on earth could you play a halfling warrior if the game would not let you do it?? I find your post quite confusing, and I wonder if you know yourself what you have written, cause it makes no sense to me at least.

     I have forever frowned upon the lockout of certain classes to certain races for a long time. It is absolutely not something for the good of any game. In fact, I dislike the whole "class" system. I find it plain ridicolous that you increase in skills that you never use or have no interest in whatsoever. That is just fail.

     Ummm....hmm. Knightspain said wouldnt a system in which any class/race combo was possible be good. UsualSuspect replied that they have fond memories of making less than ideal race/class combinations in eq1 because its nice to be outside the norm, and that most deficiencies could be offset by gear/buffs. Now you, Chrisel, have said "How on earth could you play a halfling warrior if the game would not let you do it?? I find your post quite confusing, and I wonder if you know yourself what you have written, cause it makes no sense to me at least. " Where did you draw your satement that UsualSuspect was playing a game that would not allow them to make a halfling warrior? Thats the only part that really confuses me.

  • UsualSuspectUsualSuspect Member UncommonPosts: 1,243

    Originally posted by chrisel

    Originally posted by UsualSuspect


    Originally posted by knightspain

    Aren't you ppl tired of these games making decision for you like what Race would be the best healer because of racial stats and let us start choosing for ourselves.

    Actually, that was one of the best things for me. I knew that a certain race would make a better cleric or wizard, but that just made me want to try a different race as that class. Not everyone wants to play to win - actually, I find that idea really boring. I'd much rather play something out of the norm, such as a Halfling Warrior or something along those lines. Something other people wouldn't necessarliy build, but still ends up being an awesome character regardless of racial benefits.

    That was one of the better things about original EverQuest - whatever a race gained could likely be made up for through magic items or buffs. For me, EverQuest just did everything right, some might disagree, but I haven't played an MMO after or before it that had such an impact in so many areas.

     In a classless system you would be able to make even more different setups, which in turn would allow you to combine harder playstyles than in a preset class2race game. By adding races that would be nearly impossible to play with certain combos, I would belive that would be even more appealing to you? What would you do if you had only one race choice for a certain class? You assume that there would be no differences between races just because every race could play every class. Which is wrong. I totally agree that a halfling warrior would be hard to play. In fact, it wshould be so hard to play that it was considered nearly impossible. A halfing warrior in the first place is just plain ridiculous. They should be level capped on 10% of max level, and not be allowed to wield anything but large forks and maybe a ladle. Anyway; The more combos you have the more harder ones you are able to play. Simple as that.

     How on earth could you play a halfling warrior if the game would not let you do it?? I find your post quite confusing, and I wonder if you know yourself what you have written, cause it makes no sense to me at least.

     I have forever frowned upon the lockout of certain classes to certain races for a long time. It is absolutely not something for the good of any game. In fact, I dislike the whole "class" system. I find it plain ridicolous that you increase in skills that you never use or have no interest in whatsoever. That is just fail.

    It's called roleplaying mate, remember that RPG part of the whole genre? What I was saying is that, sure, a Troll Warrior might be the best choice if you want to make a warrior class, but to me it's far cooler to make something a bit more interesting. Like a Halfling Warrior who has to fight against overwhelming evil despite being way out of his depth. Ooh, sounds like a book in the making there. Maybe he'll end up in a place called Mrodror.. or something.

    However, not all classes should fit all races, some are made to be race specific. Warrior just happens to be a class that any race should be able to pick up. How hard is it to learn how to swing a sword around? But good races with necromancers (such as Wood Elves) for example just don't fit.



  • Originally posted by Havok2all
    Lots of links regarding this information, but here is one simplified and concise:
    -----------------------------------------------------------------------------------------------------------------
    • PvP from day one and “done right”


    Lost Interest here instantly .. diddnt read further

  • erictlewiserictlewis Member UncommonPosts: 3,022

    ASlong as they dont try to copy stuff from other games, and make it a new experiance I am game.

    However I have seen some screen shots, and what I saw looked a lot like wow, and that is bothersome.

    Now I have read other folks thoughts, about having stuff moved over from eq1,eq2 and vangaurd.   I thought the way I read it the game was suposed to predate eq1 even.    So having stuff moved from these games might be a very bad idea.

    I also dont want them to try and pull what they did with EQ2, hoping that allthe eq1 folks would migrate, that was a huge error.

    Right now I am not remotely interested in eq next,  we need a lot more good info t make me a happy kerra.

  • Havok2allHavok2all Member UncommonPosts: 190

    Originally posted by Martiander

     






    Originally posted by Havok2all

    Lots of links regarding this information, but here is one simplified and concise:

    -----------------------------------------------------------------------------------------------------------------




    • PvP from day one and “done right”






    Lost Interest here instantly .. diddnt read further

    If you are concerned about it being mainly PVP game, don't be. EQ3 will still be a PVE focused game except this time they won't make PVP an afterthought.

  • Havok2allHavok2all Member UncommonPosts: 190

    Originally posted by erictlewis

    ASlong as they dont try to copy stuff from other games, and make it a new experiance I am game.

    However I have seen some screen shots, and what I saw looked a lot like wow, and that is bothersome.

    Now I have read other folks thoughts, about having stuff moved over from eq1,eq2 and vangaurd.   I thought the way I read it the game was suposed to predate eq1 even.    So having stuff moved from these games might be a very bad idea.

    I also dont want them to try and pull what they did with EQ2, hoping that allthe eq1 folks would migrate, that was a huge error.

    Right now I am not remotely interested in eq next,  we need a lot more good info t make me a happy kerra.

    Where have you seen screenshots? As of last month there weren't any screenshots, only concept art.

    EQ3 isn't going to predate EQ1, it is more like a reboot of Norrath.

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Originally posted by Havok2all

    Originally posted by erictlewis

    ASlong as they dont try to copy stuff from other games, and make it a new experiance I am game.

    However I have seen some screen shots, and what I saw looked a lot like wow, and that is bothersome.

    Now I have read other folks thoughts, about having stuff moved over from eq1,eq2 and vangaurd.   I thought the way I read it the game was suposed to predate eq1 even.    So having stuff moved from these games might be a very bad idea.

    I also dont want them to try and pull what they did with EQ2, hoping that allthe eq1 folks would migrate, that was a huge error.

    Right now I am not remotely interested in eq next,  we need a lot more good info t make me a happy kerra.

    Where have you seen screenshots? As of last month there weren't any screenshots, only concept art.

    EQ3 isn't going to predate EQ1, it is more like a reboot of Norrath.

     There were 4 screenshots on the fanfair site, along with a short snippet of info from fanfast this past year.  The screenshots looked wow like, now maybe it was concept art, maybee not one of them looked like greater fayedar, but honstly looked like something from wow.  I will go try to locate that link and post it shortly

    http://www.gamespot.com/news/6272805.html   a llok at the updated kelthin and here,  these screenshots really put me off

    http://www.giantbomb.com/news/soe-unveils-everquest-next-a-reimagining-of-everquest/2410/

    tell me how they dont look wow like.  Soe needs to be the inovator not the copier. Now those might be concept art, and if so maybee I am wrong,  however I like eq2 just the way it is, and hopefully after our server merges we will have more folks to play with.  That concept art/screen shots bothers me a bunch,  not only me but other folks who I know we all discussed it at lenght and are all worried.

    We dont need a reboot of norath, we need some dev love and some folks who understand the game as it exists.  Not trying to say we dont have devs who don't know what they are doing, but we sur seam to have went through a lot of producers who have had no clue, and the current one seams to fit that model.  I sure hope smed knows what he is up too.

  • Havok2allHavok2all Member UncommonPosts: 190

    Originally posted by erictlewis

    Originally posted by Havok2all


    Originally posted by erictlewis

    ASlong as they dont try to copy stuff from other games, and make it a new experiance I am game.

    However I have seen some screen shots, and what I saw looked a lot like wow, and that is bothersome.

    Now I have read other folks thoughts, about having stuff moved over from eq1,eq2 and vangaurd.   I thought the way I read it the game was suposed to predate eq1 even.    So having stuff moved from these games might be a very bad idea.

    I also dont want them to try and pull what they did with EQ2, hoping that allthe eq1 folks would migrate, that was a huge error.

    Right now I am not remotely interested in eq next,  we need a lot more good info t make me a happy kerra.

    Where have you seen screenshots? As of last month there weren't any screenshots, only concept art.

    EQ3 isn't going to predate EQ1, it is more like a reboot of Norrath.

     There were 4 screenshots on the fanfair site, along with a short snippet of info from fanfast this past year.  The screenshots looked wow like, now maybe it was concept art, maybee not one of them looked like greater fayedar, but honstly looked like something from wow.  I will go try to locate that link and post it shortly

    http://www.gamespot.com/news/6272805.html   a llok at the updated kelthin and here,  these screenshots really put me off

    http://www.giantbomb.com/news/soe-unveils-everquest-next-a-reimagining-of-everquest/2410/

    tell me how they dont look wow like.  Soe needs to be the inovator not the copier. Now those might be concept art, and if so maybee I am wrong,  however I like eq2 just the way it is, and hopefully after our server merges we will have more folks to play with.  That concept art/screen shots bothers me a bunch,  not only me but other folks who I know we all discussed it at lenght and are all worried.

    We dont need a reboot of norath, we need some dev love and some folks who understand the game as it exists.  Not trying to say we dont have devs who don't know what they are doing, but we sur seam to have went through a lot of producers who have had no clue, and the current one seams to fit that model.  I sure hope smed knows what he is up too.

    Those are both concept art. Personally, I prefer a reboot. I want to restart EQ where I began in the beginning other than say starting 500 years after eq2 or something.

  • popsicledeathpopsicledeath Member Posts: 108

    Originally posted by Martiander

     






    Originally posted by Havok2all

    Lots of links regarding this information, but here is one simplified and concise:

    ----------------------------------------------------


    • PvP from day one and “done right”






    Lost Interest here instantly .. diddnt read further

     

    That's just something every game ends up claiming (pre-launch or before NDA is lifted) in a feeble attempt to appeal to every possible gamer ever.

     

    They don't really mean it, though.  What they really mean is there will be sterile, pvp instances of both the zerg and pre-fab steamrolling-group variety, open world pvp servers that are dead, and no need to balance since every skill and ability will not only be nerfed to hell, but just renamed copy/paste job from every other classes that will be playable by all races.

     

    So basically, nothing new, same ol' same ol' where PvPers aren't really happy... as it should be!

    According to a Facebook quiz, I'm a genius.

  • AcidonAcidon Member UncommonPosts: 796

    My initial reaction to hearing about EQ Next was excitement.  I played EQ1 from 2000 on and I'm currently enjoying EQ2 again.

    Then i thought about what they are trying to do to EQ2 (EQ2X) and figured that's how EQ Next would be designed, and got very discouraged.

    I'm one of those old ones that prefer to pay a monthly fee and go on my happy way playing my MMO.  I don't want my MMO to nickel and dime me if i want this race or that class. 

     

    So excited at first.  Now, bleh (but hopeful).

    Acidon

  • popsicledeathpopsicledeath Member Posts: 108

    Originally posted by Havok2all

    Those are both concept art.

     

    Actually, they've said the one of a city is concept art, but the one of the forest with lamps is actually in-game game-engine screenshot with bloom and other weird features tured way up to make it look more stylized (meaning, it's not optimized yet so they're covering up blemishes).

     

    But shrug.

     

    Either way, I hear Smedly is already looking at a way to charge a sub, and have an item shop, and support character/gold selling, and charging extra to access the launcher, and charging royatlies every time you look at a SOE logo.

     

    And of course I bet Gamespot is already offering pre-orders!

     

    Nothing new.

    According to a Facebook quiz, I'm a genius.

  • Havok2allHavok2all Member UncommonPosts: 190

    Originally posted by Acidon

    My initial reaction to hearing about EQ Next was excitement.  I played EQ1 from 2000 on and I'm currently enjoying EQ2 again.

    Then i thought about what they are trying to do to EQ2 (EQ2X) and figured that's how EQ Next would be designed, and got very discouraged.

    I'm one of those old ones that prefer to pay a monthly fee and go on my happy way playing my MMO.  I don't want my MMO to nickel and dime me if i want this race or that class. 

     

    So excited at first.  Now, bleh (but hopeful).

    Acidon

    According to Smed, EQ3 wil follow the EQ1 model, so should be P2P, but of course it is still way early, so things could change but hopefully not.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by bongo123

    the main thing for me, is for SOE to fire there Art Department and hire some new guys, one of the reasons for me that WOW so completely destroyed EQ2 was the look and feel of the world, WOW felt like a high fantasy world populated with wonderous stuff to explore and find, EQ2 felt like a barren wasteland of boring textures and cut & paste objects... you can sleg WOWs cartoonish graphics all you want but when it comes to artistic design & architecture they make the boys at SOE look like a high school art project

    No it wasn't. It was because EQ2 was a buggy mess at launch with little content.

    Some new artist doesn't hurt but some new programmers is what they really need. EQ2 is still laggy at time on my computer and I can play every other game I tried maxed up with no lag whatsoever (3.2 Ghx hexa core, 8 GB ram and 480 GTX). 

    EQ2s coding is just not in the same class as Wows and that is the main reason Wow won.

  • knightspainknightspain Member Posts: 18

    After reading most of these post it seems to me most of us want the same thing EQ1 with updated graphics. I personaly want them to take everything from EQ1 and update it. The reason i said i want Vanguards crafting system is because it was hard well at least for me. The reason i say this is because you have a whole community of crafters that wanna feel challenged aswell. A real crafter doesnt want the crafting system thats the norm now ( take two items but them in a window now hit combine and here is your reward). No crafters want to be rewarded for being a crafter and with crafting the way it is now in most MMO's your casual player can be a max lvl crafter in a weekend. Now when that happens no one is special.

    As far as adding the diplomacy system from Vanguard i personally like the idea. This just gives another option for players to choose from then just being a crafter or harvester. They could use this system the same way VG did to allow players to build houses and guild halls on land ruled by whoever.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

  • KarbleKarble Member UncommonPosts: 750

    Originally posted by knightspain

    After reading most of these post it seems to me most of us want the same thing EQ1 with updated graphics. I personaly want them to take everything from EQ1 and update it. The reason i said i want Vanguards crafting system is because it was hard well at least for me. The reason i say this is because you have a whole community of crafters that wanna feel challenged aswell. A real crafter doesnt want the crafting system thats the norm now ( take two items but them in a window now hit combine and here is your reward). No crafters want to be rewarded for being a crafter and with crafting the way it is now in most MMO's your casual player can be a max lvl crafter in a weekend. Now when that happens no one is special.

    As far as adding the diplomacy system from Vanguard i personally like the idea. This just gives another option for players to choose from then just being a crafter or harvester. They could use this system the same way VG did to allow players to build houses and guild halls on land ruled by whoever.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    I think EQ already had a complicated enuff diplomacy system over the course of it's life. You had multiple factions in zones that didn't like eachother and you could do quests or kill stuff to raise and lower the factions until you were liked enuff by one to be able to do the end quests associated with that faction.

    As far as crafting goes I think EQ had a good crafting system. Vanguard crafting was to similar to EQ2 in many respects. There should be depth to the crafting system by making the crafting templates droppable and random off boss mobs. This gives the community a chance to sell these based on boss encounter difficulty and rarity of the drop or amount of said template. Same with the ingrediants to make the various items. But they should drop from certain mobs and be both solo and group and raid depending on the power of the end item. There should be no need for overly complicated combines with chance of failure associated with the quality and quantity and level you are trying to make. That is just way to mini-gamish and needs to stay in the past.

  • SolestranSolestran Member Posts: 342

    Originally posted by bongo123

    the main thing for me, is for SOE to fire there Art Department and hire some new guys, one of the reasons for me that WOW so completely destroyed EQ2 was the look and feel of the world, WOW felt like a high fantasy world populated with wonderous stuff to explore and find, EQ2 felt like a barren wasteland of boring textures and cut & paste objects... you can sleg WOWs cartoonish graphics all you want but when it comes to artistic design & architecture they make the boys at SOE look like a high school art project

     It's almost as if they hired game designers for their art assets department instead of real artists.

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