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This thread is only for people who play rift in beta. I've never been a rift fanboy. I also never really followed it. But I'm getting curious about this game when I see the screenshots. So my question is, what is rift like? Is it a good game? Did you liked it while you were playing the beta? What are the pro's and con's? What do you think about the game? Please only answer when you actually played the beta, I want to read real opinions.
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waiting for ... nothing..
Comments
It depends what you are looking for honestly. Rift is not breaking any new barriers if you like themepark it's a solid game with a twist. The invasions and large scale events are alot of fun. If you are looking for sandbox this game will not be for you. I come from EQ/EQ2 so for me I very much like it I am not looking for the innovation alot are. The soul system is great with the added points even better I like the versatility of it. I very much enjoy rift hunting and taking down invasions would love to see more variety but really for a starter area it's epic enough I expect to see more later on. The shining points are the soul system and rift events which are somewhat like WAR PQ's with more meaning if you don't take care of them you lose your quest hubs and NPC's so there is a purpose unlike WAR.
Like others have stated the game is very polished and feels release ready people who don't like it are looking for more than a themepark imo.
Its more of the same just in a different setting. If you enjoy WoW, Warhammer, etc etc and are looking for a change then you may like Rift. It essentially just pulls from various games and combines them. Personally I found it quite boring, but I think that has more to do with the fact that I am just completely sick of Elves and Dwarves in a typical unoriginal fantasy setting.
My Guild Wars 2 Vids
Pretty much this, the art in the game is nice but didn't really have anything to hold me in there. I think it's perfect for people who like to RP and enjoyed WoW.
Beautiful graphics.
Fun gameplay.
I love the art style.
Opening main story quests are impressive and to me it felt like an on going event.
Rifts blew my mind, i had fun every single time they were up.
Soul system is a neat flashy talent system.
I recently quit WoW after 6 years and will not be playing Rift because its too similar in game style.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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Quite simply, if you are bored with your current MMOs playstyle, you won't like Rift.
On the other hand, if you just want new dungeons to beat and content to explore, you'll love Rift.
Drop the next-gen marketing and people will argue if the game itself has merit.
I love the game, can't get enough. I have played all the mmo's to date out there and none really held me for very long. this one so far as me craving more. Compared to alot of the other games coming out I think this one will take the cake.
Graphics are stunning if you have a highend system to get good frame rate. The Soul system and rifts are well done. There plenty to do from PVP to quests. Not a sandbox game, but the game has alot to offer and more coming.
If you are looking for the best of every mmo out there all in one place this will be it. Can't wait to see how much more the dev's add in the future and where it will go... I hope the talk of eventually being able to raid the rift planes will happen
Cheers
I am looking forward to it going live (plays better right now then most games lately have at launch)
It has a familiar feel to it (feels and controls like a traditional MMORPG) which I guess to some is a bad thing (I like that about it) I played FFXIV and one of my biggest problems is the fact that nothing about it plays like an MMORPG. (still hopeful for it though)
While feeling familiar it also feels new and fresh. Graphics are done very well (not ground breaking but very good) as are the animation.
The rift system is a blast (far beyond WARs PQ's) and the RvR so far was my favorite part of the beta event.
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I've played all 3 and they have gotten better each time. I have always enjoyed multi class systems and the soul system is verry nice tho we have only had up to lvl 20 so far. that being said its a fun system to work with. the game itself runs smooth and has alot of things to offer.it is as alot of peopel are saying alot like like other mmo's out there but only in funtion realy. the rift system and world events are a blast. it is solo/duo friendly it thats your thing as is mine. my wife and I duo almost always. all in all it is a fun game and thaat realy is the point of a game...fun. this is only my thoughts my fun is not necessarilly you fun. im guessing that there will be an open beta so keep a look out for it and try it your self make your own mind up . like I said I realy like the game it has what i want and is fun to me and thats enough to sell it for me. hope you try it out and keep an open mind.
There is no RvR, it's just PvP.
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Rifts are pretty basic spawn three waves of mobs and a boss. Of course with a GM behind the wheel spawning dozens of them it seems a bit more fun. WAR PQs felt like they had more substance behind them.
Drop the next-gen marketing and people will argue if the game itself has merit.
this really should be the end of the thread.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
If I had to choose one word, it would be "boring"
Its a classic MMO done good + unique twist
I like to picture it as WAR as it was supposed to be and not what it turned out to be.
Also, the game is perfect for casual players. You log in and you emidiately have something to do. There is very little down time.
Be it Raids that come to you , emergent groups, loadz of quests, messing with builds, open world pvp
The game is fun - and it flows right.
Easy, boring and well clunky. Standard MMO released in the last couple years. Unfortunately not alot of substance , for me anyways. For alot I m sure it will be a filler till something better comes out.
wow a statement from ppl there have been able to play to level 20 in a beta where alot are turned down for testing
aleast its heading away from the cartoonish , anime and small japaneese nearly nude girls games there are flooting around atm
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I didnt get to play much...forgot a bit about the beta, but from what I played I think it has the right stuff to be succesful. Even though everyone screams they want innovation, innovation never works becouse mmo players are a whiney bunch. Also innovation does not sell. What sells is taking what came before and tweaking just a tiny bit. I often read that Rift is like WAR/WoW but done better. Well for me thats enough, becouse I am looking for a good game not an innovative experiment.
Played it for a bit. And as people said before me, it is nothing new or inovative. It is like WoW, WAR, EQ2 and few others. Imo it will be polished very well at release. So if you enjoyed before mentioned games, you might give this a try.
I would agree with this, the crafting is also very boring and they are just creating a game to make money and it will not be an epic and IMO it will become very boring quickly once you get to lvl 50. If they released it now it would be a clean retail and one of the first I've played to do so without lots of complaining. Though that said there are some things which need resolving, for example in Pve if you are near anyone who is PvP tagged and use AE skills/spells then you become flagged too and this could be exploited by a few who like harrasing folks.
I'll not be parting with my money to play this with so many other titles on the horizan, but I'm sure the wowets looking for a new easy to play fix will love it, though having heard some of the moaning from a few old wow players they too find it a tad easy.
Personally I feel they have missed an opportunity to create a better game, they have played it safe and safe is not what I am looking for. Sadly the death penalty, hmm what's that!!
Asbo
- Easy
- Quest driven
- Solo
- Lacking in group play
- Promising, but far too similar to everything else in the last 5 to 6 years
- Looks nice
- Performs very nicely
- Nice lore and world feel
- Needs to do something different and it really doesn't do that
- Dynamic content has promise but at the moment it's just a mass, random brawl of solo players with little to no interraction.
- The game doesn't really promote interraction with other players. especially in rifts.
- There is promise in the class system but actually a lack of options currently. There is not a lot of difference between many builds.
Rift is like the gorgeous, brightly coloured orange at the back of the shelf. You pick it up and admire its sheen but peel it to find i shrivelled and bitter tasting with little to share.
It could have been so much more, but you must remember you have only seen a couple of segments. Later on you must hope to see past the first couple of segments and see if the taste changes.
In other words, there must be more social gameplay and grouping past 20. Otherwise Rift is just another run of the mill game with nothing to really define it from the other MMOs out there.
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Rift is like playing the most sub par and generic mmorpg in existence and having a small twist to give the illusion its deep.
The illusion pays off with its class system.
Here's what you need to know:
Class System: It is not a real multi-class system. Very few people actually look at it and see what they did. There are really only 4 independent classes in the game. Each class has 8 skill trees (excluding the pvp tree, which isnt really a full on tree). These trees are called souls to help cover up the fact they are just skill trees. So where WoW has 10 classes and 3 trees per class.... Rift does something similar but changes it to 4 classes with 8 trees, though only 3 trees at any given build. In essence they are not much different.
Furthermore, Rift's skill trees are not really deep and or varied. Many skills in one tree will be nearly identical to another tree, just with a different name and perhaps different element attached to it.
In addition to that, 60% of the trees are DPS oriented. Most have dps, but 60% are more "high end" & "constant" dps oriented.
A developer posted this awhile back in the Beta forums. (NDA has been lifted) It shows the trees and their focus in case anyone wanted to protest my "60% claim".
So far the over all opinion on the forums is that the trees and classes are way too imbalanced at the moment. Right now theres no reason to not play a cleric who can dish out massive dps, heal, get a pet, tank and be a caster (both aoe, cc and direct damage). Cleric will be the most played class, playing anything else in a PvP and even PvE environment will be silly unless they make changes.
Rifts: Despite what some try to claim, Rifts are not random. Not in the sense you are thinking. They all have the same spawn points. This means Rifts will only appear at pre-set spawn points. Eventually you can start seeing where they will spawn before hand, and thus make your rounds. Invasions and NPC scouting parties are really just mobs spawned that run along a preset path. Thus you will know where they are going to go, in addition the map tells you where they will go. Kind of defeats the purpose. During rifts, players rush to "tag" as many mobs as possible in order to get the loot and points for the leader board, thus cheapening the effect of "working together."
Quests: Take the word "generic" to a whole new level. They absolutely suck. Even many f2p games have better quests. I had to argue with some numb nut over on the beta forums about this issue. He defended quests as being great because the "quest text box was interesting". He actually tried to call the generic text in the text box as being the quest game play. Quests are a constant Kill 10 wolves, and collect 10 mushrooms. There is very little scripting at all in the quest system, its as if they just copied and pasted the quests over and over and over and just changed the mob to kill or the item to pick up. PvE quests are just bad! To make matters worse, you dont even need the text box as the moment you "accept a quest" from a generic NPC standing in one spot with an little icon above their head, you get a large yellow circle on your map telling you exactly where to go and what to kill. Its a fairly brainless ordeal.
Crafting: So minimal and badly done, it makes WoW's crafting system look genius and deep. The general feedback on the beta forums is that crafting is dumb, boring, and essentially pointless at this point and time. Unless they redesign the entire process, I doubt it will be better later on.
Leveling: You spend more than 1/3 of the entire leveling process in one small linear zone. Yes, over 1/3! The max level is 55 and you finally leave the starter zone (not tutorial zone) at lvl 20. Each side will have their linear progression of zones after that. Defiant with the southern zones, Guardians with the northern zones, and the contested zones around Port Scion which is in the very middle.
Dungeons: Not nearly as well made as dungeons found in other games. They are mostly uninspired, pointlessly hard generic npcs. Very little is done in the way of scripting. Currently if you die on a generically placed boss after a tunnel filled with elite mobs just standing around, you can rez and come back to the boss and their damage taken will still be the same. There is no real penalty right now for dying in a dungeon.
Conclusion & Final Thoughts: After playing in all 3 beta events as well as being present at their E3 booth and seeing it first hand.... I find the game underwhelming, uninspired and really sloppy. Its as though they had a great concept but couldnt actually execute it in a manner that would really impress.
For starters they went with the GameBryo engine, which is just bad. It has the GameBryo visual feel to it as well, which is why its getting a lot of "warhammer" comparisons. They clearly didnt invest their time and money into designing a well rounded game. This means, crafting, PvE, Quests... everything not part of their "npc rifts" was just slopped together. It feels like they didnt even try to do a better job than the competition. This wouldnt surprise me since they are also developing another mmorpg at the same time. My hypothesis is that Rifts is just a means to get some early revenue while they work on something they probably care more about. The mmorpg in question is the SyFy channel mmo they have licensed.
Keep in mind Rifts are just Player Quests ala WAR, though without much of the well crafted scripted events. Tabula Rasa did a lot of the things Rifts do, and they came across as doing a better job at it. Games like Dark and Light had mobs who actually migrated and dwindled dynamically based on player involvement. So dynamic gameplay isnt all that "new", we are just waiting for someone to do a really good job at it.
The world is full of hostile mobs. You cannot take two steps without running into another generic mob that for some reason has a grudge against you. Get within its radius and it will make its sound fx and charge at you. This not only helps break what little immersion might be present, but really makes riding around on a mount a pain in the arse. Freemarch (defiant starter) is a lot more open and slightly better to navigate than say Silverwood (guardian starter). Cities really were a let down. They are a couple of huts with a few NPCs standing around them and perhaps one big building in the center. You will be disappointed in the size and scope of your faction city, as its more of a faction hut.
I believe Rift is trying to sell itself on being a next gen AAA title without actually adding next gen AAA content across the board. Their marketing department is running in over time really trying to sell the image of the game and hide its simplistic and below average design. Right now, this game wont be able to keep a large player base past the 3 and then 6th month mark. It will have its small niche of loyal fanatics but it will be hard pressed to do better than Aion much less WAR.
The good is that the dev team seems responsive and they come across as a very likable bunch. I just wish I could say the same for their product.
I actually loved what I saw at E3 and followed the game closely. This response is completely neutral, and comes from playing all 3 beta's extensively. Conclusions are neutral and fair. Just being honest.
My best advice is, dont hype yourself up over this game. Sadly, it is not worth it.
I was very excited for RIFT - then I played it.........
A lot of people, including myself, were hearing the comparisons to Vanguard and how this game will cater to the old-school MMO crowd. Who in their right mind came up with that idea!?!? is what I want to know. In my opinion this game is a 2004 MMO being released in 2011, doing a lot of things even WORSE than some of the other 2004 era MMO's. It comes down to this really, the soul tree system is somewhat new and innovative (although I think it's going to be far too much to balance such a system) and the RIFT's are somewhat new and innovative. Everything else and I mean EVERYTHING else is as generic, dated, and uninspired as you can think of. This is the epitome of theme park gaming, and to think that it's a game targeted at an old-school crowd is laughable. LAUGHABLE.
If you like WOW, Warhammer, and maybe if you like EQ2, you will most likely enjoy this game, unless you are tired of that sort of mmo, then you will not. Anyone who does not like that type of mmo, will almost certainly dislike this mmo.
That is all very damning, Rabenwolf, but I just can't help but agree with much of it. Rift is shallow.
I also am starting feel that Trion are hoping to ignore the bad reviews. There is a new Scott Hartsman post up at the Rift forums in which he states, again, that the overall view of their game is one of poistivity and promise. Maybe on their forum.
I don't wish them bad, but it's almost as if they don't care because they might make a few bucks. There is quality at Trion and to make such a shallow game is dam hard on that talent. I also feel bad for great guys such as Russ Brown. At Gamescom he said how opposed to hand holding quest helpers he was, and that Rift would never employ such a joke. The guy he was with added, whilst laughing, that you could press 1 to kill the rabbit.
What changed in 4 months? Did they listen to the testers too much like Vanguard. That's two games that appear to have changed drastically in a short space of time.
I also was informed that when the game was HoT, Trion had a system akin to GW2 where a village would be taken over and you had to take it back.
It seems the game has been becoming shallower and shallower with time. Convention and desire after convention and desire consigned to MMO history. People state often that WoW is the killer of MMOs, but it's becmoming more and more my opinion that they just did something different and all the MMOs to follow are the killers because they can't think on their own two feet; they just do what WoW did. WoW was, to give it credit, well made and original. Maybe it wasn't my cup of tea, but I have to credit Blizzard.
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I prefer a more balanced interpretation
@Rabenwolf
Classes: While Cleric seems OP now, the majority of players I met in beta were Rogue types. Probably one of the least OP.
Skill Trees: Each soul basically has two trees. While I concur many skills duplicate, as long as they aren't on the same timer this could prove useful. example: Tank AoE and Tank AoE taunt.
Rifts: They just need work. It is beta. Rifts and invasions do follow preset paths though. That works well for me because most of the time I'm not in the mood to deal with Rifts, and I can just avoid them. The loot distribution for particapating definitely needs work. There also needs to be an impromptu auto group feature so support souls can participate more.
Crafting: Agreed, dull. Alganon had a better crafting system.
Leveling: Max level is 50. Level 20 is not 1/3 of the leveling. MMO leveling is on a curve. We don't know what percent it is right now, but certainly not 1/3. I believe there are 14 zones though.
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I've only played one game with apparent dynamic content and that was Ryzom.
That being said, it is a decent game, and I have fun playing it. It's nothing revolutionary and isn't likely to be a long term game.
Drop the next-gen marketing and people will argue if the game itself has merit.
Rabenwolf hit's the nail on the head 100%
I mean the cities really are a joke and after seeing these cities you have to wonder what a Trion devs idea of a city is lol.
http://www.youtube.com/watch?v=F5RUDtslVVk&feature=player_embedded
And this will be FTP for ffs sake.