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how is rift?

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  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by terroni

    I prefer a more balanced interpretation

    @Rabenwolf

    Classes: While Cleric seems OP now, the majority of players I met in beta were Rogue types. Probably one of the least OP.

    Skill Trees: Each soul basically has two trees. While I concur many skills duplicate, as long as they aren't on the same timer this could prove useful. example: Tank AoE and Tank AoE taunt.

    Rifts: They just need work. It is beta. Rifts and invasions do follow preset paths though. That works well for me because most of the time I'm not in the mood to deal with Rifts, and I can just avoid them. The loot distribution for particapating definitely needs work. There also needs to be an impromptu auto group feature so support souls can participate more.

    Crafting: Agreed, dull. Alganon had a better crafting system.

    Leveling: Max level is 50. Level 20 is not 1/3 of the leveling. MMO leveling is on a curve. We don't know what percent it is right now, but certainly not 1/3. I believe there are 14 zones though.

    ---

    I've only played one game with apparent dynamic content and that was Ryzom.

    That being said, it is a decent game, and I have fun playing it. It's nothing revolutionary and isn't likely to be a long term game.

     

    Clerics are essentially all classes in one. Rogues are naturally over played to begin with. As a battle cleric for example, i was way out dpsing and critting rogues, which I also tried out. The reason for this is that two souls in the cleric tree actually boost crit chance significantly. Do you know how much critting does with a 2 handed war hammer? The slow weapons crit for insane amounts. Just saying... If you look at the trees and how they are currently laid out, its pretty obvious there are going to be some balance problems later on. We have pvp in beta 3 and clerics rolled everyone. Beta 4 will have battlegrounds, lets see what happens.

    As for souls (trees), no there are not two trees per soul. Each tree has roots and branches, you can only put points into the branches but the roots are unlocked depending on the points you put in. Not sure why they did this but perhaps it has to do with getting more for points spent. 

    Its kind of sad that you kind of want to avoid the main draw of the game. That means if its not pulling you in, then they are not doing something right.

    As for leveling, i said "OVER 1/3". This means more than 1/3 obviously.

    Finally, the thing about the zones is this... you have two factions which even through they are right next to eachother, cannot cross the broken bridge. Thus if you follow the map layout, the dots represent entrances, you will find that each faction has to, in a linear fashion, travel to each zone in a preset path to level up. Each zone goes up around 5 levels each. So the next zone is up to lvl 25..ect and you just keep doing it till it runs back around Port Scion which will obviously be a pvp point.  Thus the map is split into zones for defiant, and zones for guardians. It is theirs because of leveling path and accessibility. Eventually I am sure defiant players and guardian players might get teleports to other zones, but as it stands the map is split into two.

     

    You should check out what Tabula Rasa and Dark and Light did. Both games failed, but did some things very well. I especially liked Tabula Rasa's invasion and strong hold like features.

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by NightAngell

    Rabenwolf hit's the nail on the head 100%

    I mean the cities really are a joke and after seeing these cities you have to wonder what a Trion devs idea of a city is lol.

    http://www.youtube.com/watch?v=F5RUDtslVVk&feature=player_embedded

    And this will be FTP for ffs sake.

    Those are not the main cities, more like strongholds. Port Scion was the main city which is in ruins now. We have seen like 10% of what game has to offer how can you be 100% sure there are no capital cities in game as we go deeper in the map?

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • AldersAlders Member RarePosts: 2,207

    Originally posted by holifeet

    - Lacking in group play

    - Dynamic content has promise but at the moment it's just a mass, random brawl of solo players with little to no interraction.

    - The game doesn't really promote interraction with other players. especially in rifts.

     

    Couldn't disagree more with these 3 points. 90% of my play time has been in groups. I honestly haven't grouped this much since FFXI.

    Perhaps it was just the server i was on but as soon as i ran up to a rift i had invites to help take them down. If i didn't then i would initiate the invites and never get turned down. During invasions everyone was in or shouting for raid/alliance invites. It's amazing what happens when people stop being stubborn and antisocial.

    I must have run Iron Tomb and Fae a dozen times each in groups to get people geared up and for fun.

    Most of beta 3 i spent in groups doing nothing but PVP. I think the only time i was solo was when i had to go afk.

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Alders

    Originally posted by holifeet



    - Lacking in group play

    - Dynamic content has promise but at the moment it's just a mass, random brawl of solo players with little to no interraction.

    - The game doesn't really promote interraction with other players. especially in rifts.

     

    Couldn't disagree more with these 3 points. 90% of my play time has been in groups. I honestly haven't grouped this much since FFXI.

    Perhaps it was just the server i was on but as soon as i ran up to a rift i had invites to help take them down. If i didn't then i would initiate the invites and never get turned down. During invasions everyone was in or shouting for raid/alliance invites. It's amazing what happens when people stop being stubborn and antisocial.

    I must have run Iron Tomb and Fae a dozen times each in groups to get people geared up and for fun.

    Most of beta 3 i spent in groups doing nothing but PVP. I think the only time i was solo was when i had to go afk.

    I spent entire beta 3 in group of 12 players or more. Even when you don't see anyone asking for parties all you have to do is make a little initiative. Just say 'raid starting for rifts pm me if you need invite' and you will have full party in few minutes.

    I haven't grouped so much since FFXI myself and i played it for good 4 years. Rift is one the most social games i have played in a long time. So much so i got sick of it and wanted some time alone; ;p

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • AzzkickaAzzkicka Member Posts: 157

    Originally posted by Paradoxy

    Originally posted by Alders


    Originally posted by holifeet



    - Lacking in group play

    - Dynamic content has promise but at the moment it's just a mass, random brawl of solo players with little to no interraction.

    - The game doesn't really promote interraction with other players. especially in rifts.

     

    Couldn't disagree more with these 3 points. 90% of my play time has been in groups. I honestly haven't grouped this much since FFXI.

    Perhaps it was just the server i was on but as soon as i ran up to a rift i had invites to help take them down. If i didn't then i would initiate the invites and never get turned down. During invasions everyone was in or shouting for raid/alliance invites. It's amazing what happens when people stop being stubborn and antisocial.

    I must have run Iron Tomb and Fae a dozen times each in groups to get people geared up and for fun.

    Most of beta 3 i spent in groups doing nothing but PVP. I think the only time i was solo was when i had to go afk.

    I spent entire beta 3 in group of 12 players or more. Even when you don't see anyone asking for parties all you have to do is make a little initiative. Just say 'raid starting for rifts pm me if you need invite' and you will have full party in few minutes.

    I haven't grouped so much since FFXI myself and i played it for good 4 years. Rift is one the most social games i have played in a long time. So much so i got sick of it and wanted some time alone; ;p


    It's funny b/c I spent pretty much all of beta 3 and most of beta 2 grouped as well.  Rift seems like the most group oriented MMO to be released in a long time to me.


     


    The only reason I can think to why these people don't think Rift is group oriented is b/c


     


    a) Grouping is not forced, however it is certainly not penalized either.  In fact it is rewarded with extra experience, faster levelling, etc.


     


    b) They didn't play long enough to experience any of the zone wide events or mass PVP that took place, and they never did any of the instances. 


     


    c) They choose to play solo then whined about it.  Yes solo play in Rift is an option OMG GASP!!!

     

     

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Originally posted by Azzkicka

    Originally posted by Paradoxy

    Originally posted by Alders

    Originally posted by holifeet

    - Lacking in group play

    - Dynamic content has promise but at the moment it's just a mass, random brawl of solo players with little to no interraction.

    - The game doesn't really promote interraction with other players. especially in rifts.

     

    Couldn't disagree more with these 3 points. 90% of my play time has been in groups. I honestly haven't grouped this much since FFXI.

    Perhaps it was just the server i was on but as soon as i ran up to a rift i had invites to help take them down. If i didn't then i would initiate the invites and never get turned down. During invasions everyone was in or shouting for raid/alliance invites. It's amazing what happens when people stop being stubborn and antisocial.

    I must have run Iron Tomb and Fae a dozen times each in groups to get people geared up and for fun.

    Most of beta 3 i spent in groups doing nothing but PVP. I think the only time i was solo was when i had to go afk.

    I spent entire beta 3 in group of 12 players or more. Even when you don't see anyone asking for parties all you have to do is make a little initiative. Just say 'raid starting for rifts pm me if you need invite' and you will have full party in few minutes.

    I haven't grouped so much since FFXI myself and i played it for good 4 years. Rift is one the most social games i have played in a long time. So much so i got sick of it and wanted some time alone; ;p


    It's funny b/c I spent pretty much all of beta 3 and most of beta 2 grouped as well.  Rift seems like the most group oriented MMO to be released in a long time to me.


     


    The only reason I can think to why these people don't think Rift is group oriented is b/c


     


    a) Grouping is not forced, however it is certainly not penalized either.  In fact it is rewarded with extra experience, faster levelling, etc.


     


    b) They didn't play long enough to experience any of the zone wide events or mass PVP that took place, and they never did any of the instances. 


     


    c) They choose to play solo then whined about it.  Yes solo play in Rift is an option OMG GASP!!!

     

     

     ROFL the most group orentend MMO.   I almost spit mountain dew all over my screen.  Wow the only thing that I goruped for was the rift invasion events and most of those fell appart within minutes.

    It has a lot of solo stuff,  and the crafting well he he if you want to call it craftiing.

    Oh well I got a good laugh out of that comment.

  • AldersAlders Member RarePosts: 2,207

    Ah but that's the catch isn't it?

    Of course Rift is extremely solo friendly but it's also more rewarding to group up. I don't think many people realize this and are far too concerned about not sharing loot, when in fact you're rewarded for your participation. That, and my marksman gets his ass kicked if i try to solo an elite Rift haha. It's just more fun to group.

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Originally posted by Alders

    Ah but that's the catch isn't it?

    Of course Rift is extremely solo friendly but it's also more rewarding to group up. I don't think many people realize this and are far too concerned about not sharing loot, when in fact you're rewarded for your participation. That, and my marksman gets his ass kicked if i try to solo an elite Rift haha. It's just more fun to group.

     I agree there trying to solo a rift even send you on a corpse run, and theres some neet rewards to be had in a group.  I have been solo when a group came through and did get a few rewards but not near as many as in a group.

    Im just saying the idea of forced grouping and most of the stuff is geared to grouping is wrong. 

    There seams to be a balance of solo vs group but thats my views.

  • NightAngellNightAngell Member Posts: 566

    Originally posted by Azzkicka

    Originally posted by Paradoxy


    Originally posted by Alders


    Originally posted by holifeet



    - Lacking in group play

    - Dynamic content has promise but at the moment it's just a mass, random brawl of solo players with little to no interraction.

    - The game doesn't really promote interraction with other players. especially in rifts.

     

    Couldn't disagree more with these 3 points. 90% of my play time has been in groups. I honestly haven't grouped this much since FFXI.

    Perhaps it was just the server i was on but as soon as i ran up to a rift i had invites to help take them down. If i didn't then i would initiate the invites and never get turned down. During invasions everyone was in or shouting for raid/alliance invites. It's amazing what happens when people stop being stubborn and antisocial.

    I must have run Iron Tomb and Fae a dozen times each in groups to get people geared up and for fun.

    Most of beta 3 i spent in groups doing nothing but PVP. I think the only time i was solo was when i had to go afk.

    I spent entire beta 3 in group of 12 players or more. Even when you don't see anyone asking for parties all you have to do is make a little initiative. Just say 'raid starting for rifts pm me if you need invite' and you will have full party in few minutes.

    I haven't grouped so much since FFXI myself and i played it for good 4 years. Rift is one the most social games i have played in a long time. So much so i got sick of it and wanted some time alone; ;p


    It's funny b/c I spent pretty much all of beta 3 and most of beta 2 grouped as well.  Rift seems like the most group oriented MMO to be released in a long time to me.


     


    The only reason I can think to why these people don't think Rift is group oriented is b/c


     


    a) Grouping is not forced, however it is certainly not penalized either.  In fact it is rewarded with extra experience, faster levelling, etc.


     


    b) They didn't play long enough to experience any of the zone wide events or mass PVP that took place, and they never did any of the instances. 


     


    c) They choose to play solo then whined about it.  Yes solo play in Rift is an option OMG GASP!!!

     

     

    What do you considered a long time for a start?

    As for RIFT being a group game, lol it's a solo love in with hand holding linear game play.

  • Superman0XSuperman0X Member RarePosts: 2,292

    I think the correct description of Rift is this:

     

    It does NOT REQUIRE GROUPING.

    Sure, you can get in a group, and the game will not only be more fun, but there are some advantages. However, (with the exception of the instanced dungeons) the game is balanced for solo play. You can run around solo all day long, and not miss out on anything.

     

    There are no clear advantages to grouping (over multiple people playing solo). The mobs are not group agro, and the difficulty level does not require teamwork to survive. The game is also not tuned to make it significanly easier for groups to do quests.

     

    Having said this... there is no reason NOT to group. It is fairly easy to do, and makes the game much more fun.

     

    I also believe that in the next CB we will start to see the changes in content with the next zone, where I would expect to see some group based content.. and where the gameplay will start to change a bit.

  • AlyvianAlyvian Member Posts: 342

    Originally posted by Superman0X

     

    Sure, you can get in a group, and the game will not only be more fun, but there are some advantages. However, (with the exception of the instanced dungeons) the game is balanced for solo play. You can run around solo all day long, and not miss out on anything.

    the MAJORITY is, this discounts overland elites (and they DO exist all over the place even), overland elite rift invasions and rifts and ofcourse the events. 

     

    but yeah, grouping isnt forced and thats a good thing. Alot of people wouldnt even play if ya would be FORCED to group (even if i do love to group and even run in raidgroups most of the time as rift allows it)

  • NightAngellNightAngell Member Posts: 566

    Originally posted by Paradoxy

    Originally posted by NightAngell

    Rabenwolf hit's the nail on the head 100%

    I mean the cities really are a joke and after seeing these cities you have to wonder what a Trion devs idea of a city is lol.

    http://www.youtube.com/watch?v=F5RUDtslVVk&feature=player_embedded

    And this will be FTP for ffs sake.

    Those are not the main cities, more like strongholds. Port Scion was the main city which is in ruins now. We have seen like 10% of what game has to offer how can you be 100% sure there are no capital cities in game as we go deeper in the map?

    The fact remains that Trion describe Meridian as a city and the main home for the defiant, they have not mentioned any other main home for that faction. It's obviously to the none blind that this is their main city.

    Trion also describe Sanctum as the main city of the guardians,it's fact whether you want to believe it or not.

    No where have the devs describe these two so called cities as strongholds.

    Prove me wrong and link me a dev saying that those two cities are strongholds.

  • RohnRohn Member UncommonPosts: 3,730

    To me, RIFT takes the phrase "WoW clone" to an entirely different level.  The similarities are startling.

    Of course, that's not necessarily a bad thing.  If you really enjoy a game like WoW, but want to play a game isn't named WoW for whatever reason, you have RIFT.

    Seriously, they aren't breaking any new ground with this title, and even the rifts themselves were pretty dull and uninspired after you'd seen them a few times.

    Hell hath no fury like an MMORPG player scorned.

  • AldersAlders Member RarePosts: 2,207

    Originally posted by erictlewis

    Originally posted by Alders

    Ah but that's the catch isn't it?

    Of course Rift is extremely solo friendly but it's also more rewarding to group up. I don't think many people realize this and are far too concerned about not sharing loot, when in fact you're rewarded for your participation. That, and my marksman gets his ass kicked if i try to solo an elite Rift haha. It's just more fun to group.

     I agree there trying to solo a rift even send you on a corpse run, and theres some neet rewards to be had in a group.  I have been solo when a group came through and did get a few rewards but not near as many as in a group.

    Im just saying the idea of forced grouping and most of the stuff is geared to grouping is wrong. 

    There seams to be a balance of solo vs group but thats my views.

     

    Oh i completely agree with you on that.

    There's nothing forcing you to group, unless you do instances, but it's more rewarding if you do. I can solo elite Rifts on my marksman if i'm careful and only pull one mob at a time, but it's a pain in the ass. It's just a lot easier to toss out and invite, which i think Trion was going for.

  • NightAngellNightAngell Member Posts: 566

    Originally posted by Paradoxy

    Originally posted by NightAngell

    Rabenwolf hit's the nail on the head 100%

    I mean the cities really are a joke and after seeing these cities you have to wonder what a Trion devs idea of a city is lol.

    http://www.youtube.com/watch?v=F5RUDtslVVk&feature=player_embedded

    And this will be FTP for ffs sake.

    Those are not the main cities, more like strongholds. Port Scion was the main city which is in ruins now. We have seen like 10% of what game has to offer how can you be 100% sure there are no capital cities in game as we go deeper in the map?

    Ill put the nail in the coffin for you.

    TenTonHammer Q&A with Scott Hartsman..

    TTH:..Just to be clear , are these CAPITAL CITIES by faction or individual race?

    Scott Hartsman: Yes by faction. The Defiant CITY is called Meridian , the Guardian CITY is called Sanctum. It's very much faction based. This is a world at war; (warhammer anyone lol) there is a civil war going on in addition to the invasions. Think of them that way; it's not like, `oh, I'm in happy Defiant land' It's like I'm in Defiant WAR HEADQUARTERS.

     

    Now from this i would say 100% that these are the two main CAPITAL cities and this is as good as it get's.

    Oh wait though! Paradoxy knows more than Scott Hartsman and the Trion dev must be lying,right? lol

    Your turn?

    Link http://www.tentonhammer.com/rift/interviews/intro-scott-hartsman

  • WicoaWicoa Member UncommonPosts: 1,637

    Originally posted by donkeys

    Very casual overpriced and overhyped WoW-clone.

    You had me at casual :) they had me at housing :).

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by NightAngell

    Originally posted by Paradoxy

    Originally posted by NightAngell

    Rabenwolf hit's the nail on the head 100%

    I mean the cities really are a joke and after seeing these cities you have to wonder what a Trion devs idea of a city is lol.

    http://www.youtube.com/watch?v=F5RUDtslVVk&feature=player_embedded

    And this will be FTP for ffs sake.

    Those are not the main cities, more like strongholds. Port Scion was the main city which is in ruins now. We have seen like 10% of what game has to offer how can you be 100% sure there are no capital cities in game as we go deeper in the map?

    Ill put the nail in the coffin for you.

    TenTonHammer Q&A with Scott Hartsman..

    TTH:..Just to be clear , are these CAPITAL CITIES by faction or individual race?

    Scott Hartsman: Yes by faction. The Defiant CITY is called Meridian , the Guardian CITY is called Sanctum. It's very much faction based. This is a world at war; (warhammer anyone lol) there is a civil war going on in addition to the invasions. Think of them that way; it's not like, `oh, I'm in happy Defiant land' It's like I'm in Defiant WAR HEADQUARTERS.

     

    Now from this i would say 100% that these are the two main CAPITAL cities and this is as good as it get's.

    Oh wait though! Paradoxy knows more than Scott Hartsman and the Trion dev must be lying,right? lol

    Your turn?

    Link http://www.tentonhammer.com/rift/interviews/intro-scott-hartsman

     Yay!  I'll jump in on this :) wohoo!  The ascended are not civilians.  They are smaller in number and brought back or forward (depending on faction) to save the proverbial world.  They are the Ascended Cities.  It says nothing what the civilian cities of each zone looks like.  Example - Prince Hyul in Overwatch Keep actually has a bigger place than Sanctum, so yeah - your turn?

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by NightAngell

    Originally posted by Paradoxy


    Originally posted by NightAngell

    Rabenwolf hit's the nail on the head 100%

    I mean the cities really are a joke and after seeing these cities you have to wonder what a Trion devs idea of a city is lol.

    http://www.youtube.com/watch?v=F5RUDtslVVk&feature=player_embedded

    And this will be FTP for ffs sake.

    Those are not the main cities, more like strongholds. Port Scion was the main city which is in ruins now. We have seen like 10% of what game has to offer how can you be 100% sure there are no capital cities in game as we go deeper in the map?

    Ill put the nail in the coffin for you.

    TenTonHammer Q&A with Scott Hartsman..

    TTH:..Just to be clear , are these CAPITAL CITIES by faction or individual race?

    Scott Hartsman: Yes by faction. The Defiant CITY is called Meridian , the Guardian CITY is called Sanctum. It's very much faction based. This is a world at war; (warhammer anyone lol) there is a civil war going on in addition to the invasions. Think of them that way; it's not like, `oh, I'm in happy Defiant land' It's like I'm in Defiant WAR HEADQUARTERS.

     

    Now from this i would say 100% that these are the two main CAPITAL cities and this is as good as it get's.

    Oh wait though! Paradoxy knows more than Scott Hartsman and the Trion dev must be lying,right? lol

    Your turn?

    Link http://www.tentonhammer.com/rift/interviews/intro-scott-hartsman

    No where he said its a capital city. He said they are cities, only because we have seen these two cities at lower levels doesn't mean there is zero possibility of anything else. I never claimed to know more but then again  Scott never said these two are capital cities either.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • watchawatchawatchawatcha Member Posts: 960

    To the OP I will say this.  The game is solid.  The game in Beta is better off than many of the recent MMOs to come out.  If you like WoW, EQ, etc. that focuses on PvE with some PvP options thrown in; you'll probably like Rift.  If you are delusional and think that DAOC type game will EVER be a big hit, then you won't.  PvP will never maintain a user sub base long enough to justify a long standing MMO.  PvE will.  I point to MMO history as my facts for judge and jury.  There's a lot of people out there who are seriously 'mad brah' that this game isn't a third faction RvR/sandbox game.  The game never said it would be.  These people lied to themselves and are now ticked off that what they said to themselves isn't true.  The game is next-gen in that it will drop with 3 warfronts (PvP BGs), 10 dungeons, 2 raids, rifts/invasions, complete End Game content at launch.  NO OTHER MMO HAS DONE THAT.  Not one...ever.

  • ZefireZefire Member Posts: 676

    For me it was nothing more than 5 minutes game.

    Totaly cloned.

    Play before you buy and dont waste money on unworthy games.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by Zefire

    For me it was nothing more than 5 minutes game.

    Totaly cloned.

    Play before you buy and dont waste money on unworthy games.

     Yes judging a MMO after playing for 5 minutes.  Sounds like a sound opinion.

  • AlyvianAlyvian Member Posts: 342

    Originally posted by watchawatcha

    To the OP I will say this.  The game is solid.  The game in Beta is better off than many of the recent MMOs to come out.  If you like WoW, EQ, etc. that focuses on PvE with some PvP options thrown in; you'll probably like Rift.  If you are delusional and think that DAOC type game will EVER be a big hit, then you won't.  PvP will never maintain a user sub base long enough to justify a long standing MMO.  PvE will.  I point to MMO history as my facts for judge and jury.  There's a lot of people out there who are seriously 'mad brah' that this game isn't a third faction RvR/sandbox game.  The game never said it would be.  These people lied to themselves and are now ticked off that what they said to themselves isn't true.  The game is next-gen in that it will drop with 3 warfronts (PvP BGs), 10 dungeons, 2 raids, rifts/invasions, complete End Game content at launch.  NO OTHER MMO HAS DONE THAT.  Not one...ever.

    dont think it was said anywhere there would just be 3 :) (and if the trend continues of an unlock every 10 levels for one ya looking at atleast 4)

  • SpiritraiserSpiritraiser Member UncommonPosts: 175

    Originally posted by Zefire

    For me it was nothing more than 5 minutes game.

    Totaly cloned.

    Play before you buy and dont waste money on unworthy games.

    So what? Every game is copying the others in the market atm anyway. The issue is if it works or not!

  • WicoaWicoa Member UncommonPosts: 1,637

    Yes its a good game, it is a traditional mmorpg which has its own twist on elements implemented aka pvp/pve/class roles.  Its one of the best betas I have played, very polished, very good looking and ticks alot of the right boxes.  I hope its twists will fit my play style, one can only hope.

    Oh and player housing WHOOP.

  • herennowherennow Member UncommonPosts: 70

    Originally posted by watchawatcha

    To the OP I will say this.  The game is solid.  The game in Beta is better off than many of the recent MMOs to come out.  If you like WoW, EQ, etc. that focuses on PvE with some PvP options thrown in; you'll probably like Rift.  If you are delusional and think that DAOC type game will EVER be a big hit, then you won't.  PvP will never maintain a user sub base long enough to justify a long standing MMO.  PvE will.  I point to MMO history as my facts for judge and jury.  There's a lot of people out there who are seriously 'mad brah' that this game isn't a third faction RvR/sandbox game.  The game never said it would be.  These people lied to themselves and are now ticked off that what they said to themselves isn't true.  The game is next-gen in that it will drop with 3 warfronts (PvP BGs), 10 dungeons, 2 raids, rifts/invasions, complete End Game content at launch.  NO OTHER MMO HAS DONE THAT.  Not one...ever.

     What he said.

    I've played released games less polished at launch than this beta. Actually I haven't played one that wasn't That includes ones I liked and continue to respect such as CoH and LoTRO. Actually,  I can't believe it wasn't the pre-release stress test with the game launching next week. Many will point out it's many similarities to WoW. I agree, I also would point out WoW's similarity to EQ2 with greater accessibility due it's playability on most PC's and added jokes.

     

    The only three glitches I noted  relate to problems with ATI drivers, occasional screen tears (thought this was ATI but 1 NVidea guy said he had the same issue when I was chatting) and no anti-aliasing- on a beta. The only issue with pre-level 20 content is it is following the trend and going on-rails and the battles are tank and spank. Again, this is on  Beta and pre-level 20. Others had an issue with how many kill 10 wolves mishes there are but I'm still looking for an MMO that doesn't do that so not sure how that can be a criticism (I accept EvE doesn't but in the fantasy genre?).

     Stil more fun than my  fave sandbox SWG where I still have nightmares from levelling a weaponsmith with no resources to make big weapons so assembling millions of rifle parts piece by boring piece.

    I came looking for alternative entertainment and was happy to bug report but was blown away by the  general professionalism. Now AoC impressed me in it's stress test as pre-20 there was almost as much to do although the world was way more flimsy. However, if content scales at an equally high level of quantity & quality post-20, this is a game that deserves to carve itself a pretty substantial niche. No WoW-killer, not sure why that's a pre-req for a new launch that cost less the the squazzillion dollars alleged to have been invested on SW:TOR but its not pretending to be. But everything watcha says? Yup.

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