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how is rift?

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  • MistmouseMistmouse Member Posts: 91

    I  enjoyed my beta time in Rift and that said I did not find it that much different than playing Wow or Warhammer . In fact it seemed like a nice blend of those two games. I think its well made and very stable. Is it the next great thing? I doubt it, but it does have its own twist  on things and that can be fun in itself.

    I will probably play it at release for a slight change of pace but do not see myself  in it for the long term , say  3 to 4 months on the outside unless it really surprises me in some unexpected way.

    If your bored with Wow, Warhammer, or any of the similar style of games but want something that feels familiar, Rift would be a good choice. If you want something totally new then I would pass on Rifts.

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by Rabenwolf

    Originally posted by kingtommyboy

    This thread is only for people who play rift in beta. I've never been a rift fanboy. I also never really followed it. But I'm getting curious about this game when I see the screenshots. So my question is, what is rift like? Is it a good game? Did you liked it while you were playing the beta? What are the pro's and con's? What do you think about the game? Please only answer when you actually played the beta, I want to read real opinions.

     

    Rift is like playing the most sub par and generic mmorpg in existence and having a small twist to give the illusion its deep.

    The illusion pays off with its class system. 

     

    Here's what you need to know:

     

    Class System:  It is not a real multi-class system. Very few people actually look at it and see what they did. There are really only 4 independent classes in the game. Each class has 8 skill trees (excluding the pvp tree, which isnt really a full on tree). These trees are called souls to help cover up the fact they are just skill trees. So where WoW has 10 classes and 3 trees per class.... Rift does something similar but changes it to 4 classes with 8 trees, though only 3 trees at any given build. In essence they are not much different. 

    Furthermore, Rift's skill trees are not really deep and or varied. Many skills in one tree will be nearly identical to another tree, just with a different name and perhaps different element attached to it. 

    In addition to that, 60% of the trees are DPS oriented. Most have dps, but 60% are more "high end" & "constant" dps oriented. 

    A developer posted this awhile back in the Beta forums. (NDA has been lifted) It shows the trees and their focus in case anyone wanted to protest my "60% claim". 

    So far the over all opinion on the forums is that the trees and classes are way too imbalanced at the moment. Right now theres no reason to not play a cleric who can dish out massive dps, heal, get a pet, tank and be a caster (both aoe, cc and direct damage). Cleric will be the most played class, playing anything else in a PvP and even PvE environment will be silly unless they make changes.

     

    Rifts: Despite what some try to claim, Rifts are not random. Not in the sense you are thinking. They all have the same spawn points. This means Rifts will only appear at pre-set spawn points. Eventually you can start seeing  where they will spawn before hand, and thus make your rounds. Invasions and NPC scouting parties are really just mobs spawned that run along a preset path. Thus you will know where they are going to go, in addition the map tells you where they will go. Kind of defeats the purpose. During rifts, players rush to "tag" as many mobs as possible in order to get the loot and points for the leader board, thus cheapening the effect of "working together."

     

    Quests: Take the word "generic" to a whole new level. They absolutely suck. Even many f2p games have better quests. I had to argue with some numb nut over on the beta forums about this issue. He defended quests as being great because the "quest text box was interesting". He actually tried to call the generic text in the text box as being the quest game play. Quests are a constant Kill 10 wolves, and collect 10 mushrooms.  There is very little scripting at all in the quest system, its as if they just copied and pasted the quests over and over and over and just changed the mob to kill or the item to pick up.  PvE quests are just bad!  To make matters worse, you dont even need the text box as the moment you "accept a quest" from a generic NPC standing in one spot with an little icon above their head, you get a large yellow circle on your map telling you exactly where to go and what to kill. Its a fairly brainless ordeal.

     

    Crafting: So minimal and badly done, it makes WoW's crafting system look genius and deep. The general feedback on the beta forums is that crafting is dumb, boring, and essentially pointless at this point and time. Unless they redesign the entire process, I doubt it will be better later on.

     

    Leveling: You spend more than 1/3 of the entire leveling process in one small linear zone. Yes, over 1/3!  The max level is 55 and you finally leave the starter zone (not tutorial zone) at lvl 20.  Each side will have their linear progression of zones after that. Defiant with the southern zones, Guardians with the northern zones, and the contested zones around Port Scion which is in the very middle.

     

    Dungeons: Not nearly as well made as dungeons found in other games. They are mostly uninspired, pointlessly hard generic npcs. Very little is done in the way of scripting.  Currently if you die on a generically placed boss after a tunnel filled with elite mobs just standing around, you can rez and come back to the boss and their damage taken will still be the same. There is no real penalty right now for dying in a dungeon. 

     

    Conclusion & Final Thoughts: After playing in all 3 beta events as well as being present at their E3 booth and seeing it first hand.... I find the game underwhelming, uninspired and really sloppy. Its as though they had a great concept but couldnt actually execute it in a manner that would really impress. 

    For starters they went with the GameBryo engine, which is just bad. It has the GameBryo visual feel to it as well, which is why its getting a lot of "warhammer" comparisons. They clearly didnt invest their time and money into designing a well rounded game.  This means, crafting, PvE, Quests... everything not part of their "npc rifts" was just slopped together. It feels like they didnt even try to do a better job than the competition. This wouldnt surprise me since they are also developing another mmorpg at the same time. My hypothesis is that Rifts is just a means to get some early revenue while they work on something they probably care more about. The mmorpg in question is the SyFy channel mmo they have licensed.

    Keep in mind Rifts are just Player Quests ala WAR, though without much of the well crafted scripted events. Tabula Rasa did a lot of the things Rifts do, and they came across as doing a better job at it. Games like Dark and Light had mobs who actually migrated and dwindled dynamically based on player involvement. So dynamic gameplay isnt all that "new", we are just waiting for someone to do a really good job at it.

    The world is full of hostile mobs. You cannot take two steps without running into another generic mob that for some reason has a grudge against you. Get within its radius and it will make its sound fx and charge at you. This not only helps break what little immersion might be present, but really makes riding around on a mount a pain in the arse. Freemarch (defiant starter)  is a lot more open and slightly better to navigate than say Silverwood (guardian starter). Cities really were a let down. They are a couple of huts with a few NPCs standing around them and perhaps one big building in the center. You will be disappointed in the size and scope of your faction city, as its more of a faction hut.

    I believe Rift is trying to sell itself on being a next gen AAA title without actually adding next gen AAA content across the board. Their marketing department is running in over time really trying to sell the image of the game and hide its simplistic and below average design. Right now, this game wont be able to keep a large player base past the 3 and then 6th month mark. It will have its small niche of loyal fanatics but it will be hard pressed to do better than Aion much less WAR. 

    The good is that the dev team seems responsive and they come across as a very likable bunch. I just wish I could say the same for their product.

    I actually loved what I saw at E3 and followed the game closely. This response is completely neutral, and comes from playing all 3 beta's extensively. Conclusions are neutral and fair. Just being honest.

    My best advice is, dont hype yourself up over this game. Sadly, it is not worth it.

    ^ Truth

    Well said, pretty much sums up my thoughts from beta.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • DracSchniderDracSchnider Member UncommonPosts: 223

    Rahbenwolf I disagree with alot of your post.  Being in all the beta's and have had many classes up to max level and played around with all the systems here is why.

     

    The soul system:

    I agree that it does some what mimic WoW's tallent system however you are wrong that most the skills are the same with diffrent names.   I do see that 1-3 of the totoal 32 souls do have some simular looking skills but if you read they are indeed diffrent.   The basic skills ie skill 1 - 4 level are generally 1 attack based which I agree is the same across the board but still diffrent enough, and yes some have elements attached, some leach life but they are still diffrent.  This is the same for all games out there even future ones.   The rest of the skills start to change after the 2nd unlock.  On top of that the "talent points are 100% diffrent across trees"  Well some look the same like one may say increase crit % the other is increase crit dmg % these are indeed diffrent. 

    The other end the classes do not play the same at all other then the 1st skill.   looking at the War classes, a reaver is no where near a riftblade, the reaver uses debuffs and the likes well the riftblade uses fire spears and others abilities.  how can you say they play the same?  mages are completely diffrent too.  A storm caller level 20 is all AoE and knockback... what else will do that?  Pyro is more DD based with some cone attacks and 1 AoE  no chain lighting etc, no aoe knockbacks , snares etc. Cloromancer has none of these as plays more like a blood mage form VG.

    I agree that there is alot of DPS trees but back to the souls what makes it diffrent is you can respec at any time or change your profession if you dont like it with out having to reroll, as long as you stay in your "class"  unlike wow where you are a hunter and only a hunter with 3 trees to play in.  The Soul is your class and the points are just abilities.

    As to blanace its not an issue.  There is a class which is designed to kill a certian class so in reality one class may be Op vs this or that but there is always another that can kill it but its weaker against C.  The idea behind this is where groups / raid configs become important.   Solo you may have 80% luck at killing but there will be that 1 class which is your bane always and how do you over come it?  well I could respec to x class to kill him but then I lose all this or that.  I dont think clerics are "god"  I can kill all but 1 with one of my classes yet a void knight kills me easy... why because it was a bane to my class.  having the option to change is how they get rid of the balance issues.   that or play with your friends

    AS to the rifts you are partially right with the term random.  The locations are for the most part static set but random times / orders however event triggers span rifts at completely random locations and some at standard locations.  Having been in 4 events to date and the spawn locations of the titans and some of the rifts have not been at all the static locations. I do agree people try to tag as many mobs to get more loot but in reality this wont be as big of an issue seeing we are all trapped in the same zone with X rifts where in real play we will not be contained and thus less people helping on the rifts.   

     

    Crafting:

    I think the crafting is just like Aion/Wow... have the mats lets craft... there are other options to add extra perminate stone, or enchantment.  nothing new... not any worse then wow or the others simple is all.

     

    Leveling:

     20 may be 1/3 but I am willing to bet it slows down alot.  look at progression from 18-20 there was a very noticible slow down.  I just hope its not as bad as EQ1 or Aion but I wouldnt mind as long as its not grinding.  I am also sure that they would not make it that easy to allow you to cap out in 3 zones.  1-20 in most games is pretty fast heck some even up to 30 than usually things start to really hurt... except WoW after Cat where they made everything Easy mode which was a sad day.

    Dungeons:

    The beginner dungeons are just that they are better than most beginner ones I have seen... notthing to special I agree but still not bad. 

    Death and bosses:

    This statement is partially correct, There is little to lose in death as we speak.  Beta 3 they added more of a debuff to death with soulwalk, however it looks like they are still tweaking that part so it may still change they have messed with it every beta thus far.

    My conclusion:

    Like most MMO's this game brings what it was said it would... a complete well rounded system based on the best of every current game of this type.  I do know that in talking to said Alpha player whos name will be Tico as not to get him in trouble, there is alot more to rifts then what we have seen in the starter area and we have only had a spoonful.   I hope Tico is right and that there is more as I enjoy all of this thus far.   By far the event invasions and the world PVP that I played in reminds me alot of my favorite parts of many other games I played.   The world has alot more then a linear path if you read my other thread there are many things hidden off the path if you look, and even some neat special things where certian things trigger world events or bosses.   

    If you were expecting something new other then the lore and a traditional MMO with PVP and a Rift invasion system than this will not be for you.  From looking at all the other Betas of other games I have played that are coming I think this one is topping them.  Most the others are either not Fantasy which is where my mind set is or they are following more of a single player game with co-op friend play which is not all bad but not what I want either.

    I do write these things not just as hype but to set the facts from other fictional perceptions.   Alot of people that dont like the game in most cases are ranting about things they precieve as true perhaps but unless sure you should not quote as it makes your future posts worthless.

  • XthosXthos Member UncommonPosts: 2,740

    It's good for what it is.  It seems to be polished, and they listen to the players.

     

    Is it my dream list of options and design?  No.

     

    I don't agree with a lot of the above posts though, seems a little jaded, and maybe WoW-glaze eyed.

     

    Crafting - Supposedly it has more depth that WoWs, but not much, I would of wanted a system more like VG.

    Dungeons - I don't like instances much, but most people seem to think the dungeons are very nice, even at lower levels, where usually the more imaginative encounters happen at higher levels in other games.

    Soul System - I like the increase in points they did, will agree that some of the souls are too similar, it is beta though, and they have already started doing some rearanging/moving of stuff....Hopefully they continue and put some polish on it...I prefer a open skill system, with a point cap ala UO....But I do like their system.

    Quests - Seem as good or better than anyone elses quests.  They make sure to do collect, kill, interact, action based quests to mix it up...I would be just fine playing a game with only epic type quests.  I don't like questing, and exp from doing rifts is nice and makes that easily possible out of the first area.  The were good exp, and you can get exp from PvP, although I am not sure how good that is atm.

     

    Rifts - The spots that can pop up, are about everywhere players would be, the 'random' is the timing of rifts, invasions, footholds etc....Although if their are a lot of players in an area, it is supposed to help trigger things faster...So while not truely 'dynamic', neither is GW2, all GW2 is, is quest logic loops...Dynamic imo is a game world that you could topple an empire, set up shop or another power fills the void, one that could create content on the fly in the open world... No game is truely doing this...It will be great when one is made that does actually create/adjust according to player actions.  So rifts are fine, and they seem to run good, with even nearly 600 players in the same area, so they get credit for that....While their are better looking engines, they seem to also take more of a hit in massive pvp/battles...

     

    Linear part - This is more due to quest stuff, which I have stated my opinion on.  I hope things open up more in the later levels, which from hints from alpha players they do...But cant say, since I haven't seen it.

     

    PvP - Scenarios - same as WAR, but supposedly designed a little better, for mechanics for scoring ect...  They have open world pvp, but I am not sure what the story/mechanics will be for this ( they have non-pvp servers also).  I would like a true purpose behind open world PvP, and I prefer open world PvP.  Arena stuff, I might as well play a FPS, they do it better.  I wish they would of done 3 factions also.

     

    So, while I am not this is the best thing ever fan boy, I do think it is the best game atm, for what it is.  My favorite games are UO, EQ, DAoC, VG, old SWG (with serious flaws, even pre-cu, needed more content).  I will be trying the game most likely, and I most likely will buy GW2 since its B2P.  I wouldn't mind also trying a trial of Earthrise if its not in total disarray, since it is a sandbox, and looks to have complex crafting also (I say looks, cause their is not much real info).  Archeage looks kind of promising, but I generally try to stay away from F2P games, they often become pay to win, and not as stable for mechainics due to the need to introduce more revenue streams.  I will also give swtor a look, but as I said, I hate questing, and this thing seems like it is ultra questing/cut scened...So I am the most wary of it, but I will try to be open minded.

     

    So I say give Rift a look, if you can get into a beta, the starter area is super linear, the area after that is less, then who knows...But it is not as bad as some jaded people want to say...Get in a beta event, or wait for a trial...This is MMORPG...Seems most are jaded here, or have an agenda, like one poster that created an account to basically bad mouth a game,almost like he got paid to do so.

     

    Either way, I think Trion has done more listening and changing in a beta, verse any that I have seen...So I give them credit for that...They haven't listened to me, but my favorite ways to do things are more sandbox/old school.

  • mackdawg19mackdawg19 Member UncommonPosts: 842

    Originally posted by Zekiah

    Originally posted by Rabenwolf


    Originally posted by kingtommyboy

    This thread is only for people who play rift in beta. I've never been a rift fanboy. I also never really followed it. But I'm getting curious about this game when I see the screenshots. So my question is, what is rift like? Is it a good game? Did you liked it while you were playing the beta? What are the pro's and con's? What do you think about the game? Please only answer when you actually played the beta, I want to read real opinions.

     

    Rift is like playing the most sub par and generic mmorpg in existence and having a small twist to give the illusion its deep.

    The illusion pays off with its class system. 

     

    Here's what you need to know:

     

    Class System:  It is not a real multi-class system. Very few people actually look at it and see what they did. There are really only 4 independent classes in the game. Each class has 8 skill trees (excluding the pvp tree, which isnt really a full on tree). These trees are called souls to help cover up the fact they are just skill trees. So where WoW has 10 classes and 3 trees per class.... Rift does something similar but changes it to 4 classes with 8 trees, though only 3 trees at any given build. In essence they are not much different. 

    Furthermore, Rift's skill trees are not really deep and or varied. Many skills in one tree will be nearly identical to another tree, just with a different name and perhaps different element attached to it. 

    In addition to that, 60% of the trees are DPS oriented. Most have dps, but 60% are more "high end" & "constant" dps oriented. 

    A developer posted this awhile back in the Beta forums. (NDA has been lifted) It shows the trees and their focus in case anyone wanted to protest my "60% claim". 

    So far the over all opinion on the forums is that the trees and classes are way too imbalanced at the moment. Right now theres no reason to not play a cleric who can dish out massive dps, heal, get a pet, tank and be a caster (both aoe, cc and direct damage). Cleric will be the most played class, playing anything else in a PvP and even PvE environment will be silly unless they make changes.

     

    Rifts: Despite what some try to claim, Rifts are not random. Not in the sense you are thinking. They all have the same spawn points. This means Rifts will only appear at pre-set spawn points. Eventually you can start seeing  where they will spawn before hand, and thus make your rounds. Invasions and NPC scouting parties are really just mobs spawned that run along a preset path. Thus you will know where they are going to go, in addition the map tells you where they will go. Kind of defeats the purpose. During rifts, players rush to "tag" as many mobs as possible in order to get the loot and points for the leader board, thus cheapening the effect of "working together."

     

    Quests: Take the word "generic" to a whole new level. They absolutely suck. Even many f2p games have better quests. I had to argue with some numb nut over on the beta forums about this issue. He defended quests as being great because the "quest text box was interesting". He actually tried to call the generic text in the text box as being the quest game play. Quests are a constant Kill 10 wolves, and collect 10 mushrooms.  There is very little scripting at all in the quest system, its as if they just copied and pasted the quests over and over and over and just changed the mob to kill or the item to pick up.  PvE quests are just bad!  To make matters worse, you dont even need the text box as the moment you "accept a quest" from a generic NPC standing in one spot with an little icon above their head, you get a large yellow circle on your map telling you exactly where to go and what to kill. Its a fairly brainless ordeal.

     

    Crafting: So minimal and badly done, it makes WoW's crafting system look genius and deep. The general feedback on the beta forums is that crafting is dumb, boring, and essentially pointless at this point and time. Unless they redesign the entire process, I doubt it will be better later on.

     

    Leveling: You spend more than 1/3 of the entire leveling process in one small linear zone. Yes, over 1/3!  The max level is 55 and you finally leave the starter zone (not tutorial zone) at lvl 20.  Each side will have their linear progression of zones after that. Defiant with the southern zones, Guardians with the northern zones, and the contested zones around Port Scion which is in the very middle.

     

    Dungeons: Not nearly as well made as dungeons found in other games. They are mostly uninspired, pointlessly hard generic npcs. Very little is done in the way of scripting.  Currently if you die on a generically placed boss after a tunnel filled with elite mobs just standing around, you can rez and come back to the boss and their damage taken will still be the same. There is no real penalty right now for dying in a dungeon. 

     

    Conclusion & Final Thoughts: After playing in all 3 beta events as well as being present at their E3 booth and seeing it first hand.... I find the game underwhelming, uninspired and really sloppy. Its as though they had a great concept but couldnt actually execute it in a manner that would really impress. 

    For starters they went with the GameBryo engine, which is just bad. It has the GameBryo visual feel to it as well, which is why its getting a lot of "warhammer" comparisons. They clearly didnt invest their time and money into designing a well rounded game.  This means, crafting, PvE, Quests... everything not part of their "npc rifts" was just slopped together. It feels like they didnt even try to do a better job than the competition. This wouldnt surprise me since they are also developing another mmorpg at the same time. My hypothesis is that Rifts is just a means to get some early revenue while they work on something they probably care more about. The mmorpg in question is the SyFy channel mmo they have licensed.

    Keep in mind Rifts are just Player Quests ala WAR, though without much of the well crafted scripted events. Tabula Rasa did a lot of the things Rifts do, and they came across as doing a better job at it. Games like Dark and Light had mobs who actually migrated and dwindled dynamically based on player involvement. So dynamic gameplay isnt all that "new", we are just waiting for someone to do a really good job at it.

    The world is full of hostile mobs. You cannot take two steps without running into another generic mob that for some reason has a grudge against you. Get within its radius and it will make its sound fx and charge at you. This not only helps break what little immersion might be present, but really makes riding around on a mount a pain in the arse. Freemarch (defiant starter)  is a lot more open and slightly better to navigate than say Silverwood (guardian starter). Cities really were a let down. They are a couple of huts with a few NPCs standing around them and perhaps one big building in the center. You will be disappointed in the size and scope of your faction city, as its more of a faction hut.

    I believe Rift is trying to sell itself on being a next gen AAA title without actually adding next gen AAA content across the board. Their marketing department is running in over time really trying to sell the image of the game and hide its simplistic and below average design. Right now, this game wont be able to keep a large player base past the 3 and then 6th month mark. It will have its small niche of loyal fanatics but it will be hard pressed to do better than Aion much less WAR. 

    The good is that the dev team seems responsive and they come across as a very likable bunch. I just wish I could say the same for their product.

    I actually loved what I saw at E3 and followed the game closely. This response is completely neutral, and comes from playing all 3 beta's extensively. Conclusions are neutral and fair. Just being honest.

    My best advice is, dont hype yourself up over this game. Sadly, it is not worth it.

    ^ Truth

    Well said, pretty much sums up my thoughts from beta.

    Sadly, once I got to were he stated they used the gamebyro engine I stopped reading. Do people not know what the gamebyro toolset is? Clearly some people don't and think this is a problem with rift. Here is a little insight straight from wiki:

    A Gamebryo license can be purchased as either binary (headers, libraries and tools) or with full source code, so developers can debug the engine (and use it as reference for any customizations).

    RIFT uses the toolset, not the engine and have stated they used it for clientside things and most of it has been written out. Even still the engine is a good engine if they were to use it. Game engines get updated all the time, look at crysis and hero engine and even AOC's engine. Just because they were made light years ago doesn't mean they are aged. The rest of what he stated is pure opinion in my eyes. I like RIFT, I enjoy the quests, and enjoy the multi class system. What people need to stop doing is this though:

    My best advice is, dont hype yourself up over this game. Sadly, it is not worth it.

    Quit invoking your opinion on others, just debate the subject at hand. It's fine to be negative about something and debate that or post it. But theres simply no need to over do it and start telling your readers what they should or shouldn't do. So my best advice is to not give my advice and just debate. I'm not god, you want advice, seek out a counsler.

  • DracSchniderDracSchnider Member UncommonPosts: 223

    Originally posted by Sinn

    Originally posted by Goggy

    Originally posted by Sinn

    it sort of always happens like that people who love the game will try to justify their purchase until the end of time - I try to see a consistent stream of comments that are similar to each other because in no way where there is thousands of people who play would they say the same negative thing about a game  - I really haven't seen anyone say anything super great beside (rifts) being good but who knows it's still early things can change - like i said for myself it's something to tide me over until the big two come out.

     Ok, GW2 is one of them, what's the other one?

    KOTOR but that is because it has this story mechanic that I love in bioware games and I feel like MMOs  have zero soul you just click through the text to deliver mail or kill X amount of something..i mean if you're going to do that at least mask it with an idea that makes it interesting - it's good people are excited for this game but like the guy said above me ...people become used to settling for less and then it just creates stagnant world

     now here is something I do 100% agree on, that mmo's do need more to bring you into the world,  get rid of the text being in 100% voice acting we have the tech lets use it.  Peoples machines all come with more than enough HDD since 4 years ago.   That or change the systems and get rid of the man radars and make people have to read the lore to know where to go or even better go back to the old system where you had to actually chat with the "NPC bot" to progress the quest or to even find out if there was a quest.  too much is silver platter now days and people end up not reading to just level faster.

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by mackdawg19

    Sadly, once I got to were he stated they used the gamebyro engine I stopped reading. Do people not know what the gamebyro toolset is? Clearly some people don't and think this is a problem with rift. Here is a little insight straight from wiki:

    A Gamebryo license can be purchased as either binary (headers, libraries and tools) or with full source code, so developers can debug the engine (and use it as reference for any customizations).

    RIFT uses the toolset, not the engine and have stated they used it for clientside things and most of it has been written out. Even still the engine is a good engine if they were to use it. Game engines get updated all the time, look at crysis and hero engine and even AOC's engine. Just because they were made light years ago doesn't mean they are aged. The rest of what he stated is pure opinion in my eyes. I like RIFT, I enjoy the quests, and enjoy the multi class system. What people need to stop doing is this though:

    My best advice is, dont hype yourself up over this game. Sadly, it is not worth it.

    Quit invoking your opinion on others, just debate the subject at hand. It's fine to be negative about something and debate that or post it. But theres simply no need to over do it and start telling your readers what they should or shouldn't do. So my best advice is to not give my advice and just debate. I'm not god, you want advice, seek out a counsler.

    Shh..don't inject common sense into this topic just let it go. i would rather have rabenwolf think that he wrote a very awesome critique of game instead of infoming him about some obvious glaring flaws and mis information. Not worth time or effort when someone doesn't even know that they didn't use Gamebryo engine but just the toolsets and made everything from scratch.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by mackdawg19

    Originally posted by Zekiah

    Originally posted by Rabenwolf

    Originally posted by kingtommyboy

    This thread is only for people who play rift in beta. I've never been a rift fanboy. I also never really followed it. But I'm getting curious about this game when I see the screenshots. So my question is, what is rift like? Is it a good game? Did you liked it while you were playing the beta? What are the pro's and con's? What do you think about the game? Please only answer when you actually played the beta, I want to read real opinions.

     

    Rift is like playing the most sub par and generic mmorpg in existence and having a small twist to give the illusion its deep.

    The illusion pays off with its class system. 

     

    Here's what you need to know:

     

    Class System:  It is not a real multi-class system. Very few people actually look at it and see what they did. There are really only 4 independent classes in the game. Each class has 8 skill trees (excluding the pvp tree, which isnt really a full on tree). These trees are called souls to help cover up the fact they are just skill trees. So where WoW has 10 classes and 3 trees per class.... Rift does something similar but changes it to 4 classes with 8 trees, though only 3 trees at any given build. In essence they are not much different. 

    Furthermore, Rift's skill trees are not really deep and or varied. Many skills in one tree will be nearly identical to another tree, just with a different name and perhaps different element attached to it. 

    In addition to that, 60% of the trees are DPS oriented. Most have dps, but 60% are more "high end" & "constant" dps oriented. 

    A developer posted this awhile back in the Beta forums. (NDA has been lifted) It shows the trees and their focus in case anyone wanted to protest my "60% claim". 

    So far the over all opinion on the forums is that the trees and classes are way too imbalanced at the moment. Right now theres no reason to not play a cleric who can dish out massive dps, heal, get a pet, tank and be a caster (both aoe, cc and direct damage). Cleric will be the most played class, playing anything else in a PvP and even PvE environment will be silly unless they make changes.

     

    Rifts: Despite what some try to claim, Rifts are not random. Not in the sense you are thinking. They all have the same spawn points. This means Rifts will only appear at pre-set spawn points. Eventually you can start seeing  where they will spawn before hand, and thus make your rounds. Invasions and NPC scouting parties are really just mobs spawned that run along a preset path. Thus you will know where they are going to go, in addition the map tells you where they will go. Kind of defeats the purpose. During rifts, players rush to "tag" as many mobs as possible in order to get the loot and points for the leader board, thus cheapening the effect of "working together."

     

    Quests: Take the word "generic" to a whole new level. They absolutely suck. Even many f2p games have better quests. I had to argue with some numb nut over on the beta forums about this issue. He defended quests as being great because the "quest text box was interesting". He actually tried to call the generic text in the text box as being the quest game play. Quests are a constant Kill 10 wolves, and collect 10 mushrooms.  There is very little scripting at all in the quest system, its as if they just copied and pasted the quests over and over and over and just changed the mob to kill or the item to pick up.  PvE quests are just bad!  To make matters worse, you dont even need the text box as the moment you "accept a quest" from a generic NPC standing in one spot with an little icon above their head, you get a large yellow circle on your map telling you exactly where to go and what to kill. Its a fairly brainless ordeal.

     

    Crafting: So minimal and badly done, it makes WoW's crafting system look genius and deep. The general feedback on the beta forums is that crafting is dumb, boring, and essentially pointless at this point and time. Unless they redesign the entire process, I doubt it will be better later on.

     

    Leveling: You spend more than 1/3 of the entire leveling process in one small linear zone. Yes, over 1/3!  The max level is 55 and you finally leave the starter zone (not tutorial zone) at lvl 20.  Each side will have their linear progression of zones after that. Defiant with the southern zones, Guardians with the northern zones, and the contested zones around Port Scion which is in the very middle.

     

    Dungeons: Not nearly as well made as dungeons found in other games. They are mostly uninspired, pointlessly hard generic npcs. Very little is done in the way of scripting.  Currently if you die on a generically placed boss after a tunnel filled with elite mobs just standing around, you can rez and come back to the boss and their damage taken will still be the same. There is no real penalty right now for dying in a dungeon. 

     

    Conclusion & Final Thoughts: After playing in all 3 beta events as well as being present at their E3 booth and seeing it first hand.... I find the game underwhelming, uninspired and really sloppy. Its as though they had a great concept but couldnt actually execute it in a manner that would really impress. 

    For starters they went with the GameBryo engine, which is just bad. It has the GameBryo visual feel to it as well, which is why its getting a lot of "warhammer" comparisons. They clearly didnt invest their time and money into designing a well rounded game.  This means, crafting, PvE, Quests... everything not part of their "npc rifts" was just slopped together. It feels like they didnt even try to do a better job than the competition. This wouldnt surprise me since they are also developing another mmorpg at the same time. My hypothesis is that Rifts is just a means to get some early revenue while they work on something they probably care more about. The mmorpg in question is the SyFy channel mmo they have licensed.

    Keep in mind Rifts are just Player Quests ala WAR, though without much of the well crafted scripted events. Tabula Rasa did a lot of the things Rifts do, and they came across as doing a better job at it. Games like Dark and Light had mobs who actually migrated and dwindled dynamically based on player involvement. So dynamic gameplay isnt all that "new", we are just waiting for someone to do a really good job at it.

    The world is full of hostile mobs. You cannot take two steps without running into another generic mob that for some reason has a grudge against you. Get within its radius and it will make its sound fx and charge at you. This not only helps break what little immersion might be present, but really makes riding around on a mount a pain in the arse. Freemarch (defiant starter)  is a lot more open and slightly better to navigate than say Silverwood (guardian starter). Cities really were a let down. They are a couple of huts with a few NPCs standing around them and perhaps one big building in the center. You will be disappointed in the size and scope of your faction city, as its more of a faction hut.

    I believe Rift is trying to sell itself on being a next gen AAA title without actually adding next gen AAA content across the board. Their marketing department is running in over time really trying to sell the image of the game and hide its simplistic and below average design. Right now, this game wont be able to keep a large player base past the 3 and then 6th month mark. It will have its small niche of loyal fanatics but it will be hard pressed to do better than Aion much less WAR. 

    The good is that the dev team seems responsive and they come across as a very likable bunch. I just wish I could say the same for their product.

    I actually loved what I saw at E3 and followed the game closely. This response is completely neutral, and comes from playing all 3 beta's extensively. Conclusions are neutral and fair. Just being honest.

    My best advice is, dont hype yourself up over this game. Sadly, it is not worth it.

    ^ Truth

    Well said, pretty much sums up my thoughts from beta.

    Sadly, once I got to were he stated they used the gamebyro engine I stopped reading. Do people not know what the gamebyro toolset is? Clearly some people don't and think this is a problem with rift. Here is a little insight straight from wiki:

    A Gamebryo license can be purchased as either binary (headers, libraries and tools) or with full source code, so developers can debug the engine (and use it as reference for any customizations).

    RIFT uses the toolset, not the engine and have stated they used it for clientside things and most of it has been written out. Even still the engine is a good engine if they were to use it. Game engines get updated all the time, look at crysis and hero engine and even AOC's engine. Just because they were made light years ago doesn't mean they are aged. The rest of what he stated is pure opinion in my eyes. I like RIFT, I enjoy the quests, and enjoy the multi class system. What people need to stop doing is this though:

    My best advice is, dont hype yourself up over this game. Sadly, it is not worth it.

    Quit invoking your opinion on others, just debate the subject at hand. It's fine to be negative about something and debate that or post it. But theres simply no need to over do it and start telling your readers what they should or shouldn't do. So my best advice is to not give my advice and just debate. I'm not god, you want advice, seek out a counsler.

    I couldn't care less what engine Rift uses, it's garbage none the less.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • DracSchniderDracSchnider Member UncommonPosts: 223

    Originally posted by Zekiah

    Originally posted by mackdawg19

    Originally posted by Zekiah

    Originally posted by Rabenwolf

    Originally posted by kingtommyboy

    This thread is only for people who play rift in beta. I've never been a rift fanboy. I also never really followed it. But I'm getting curious about this game when I see the screenshots. So my question is, what is rift like? Is it a good game? Did you liked it while you were playing the beta? What are the pro's and con's? What do you think about the game? Please only answer when you actually played the beta, I want to read real opinions.

     

    Rift is like playing the most sub par and generic mmorpg in existence and having a small twist to give the illusion its deep.

    The illusion pays off with its class system. 

     

    Here's what you need to know:

     

    Class System:  It is not a real multi-class system. Very few people actually look at it and see what they did. There are really only 4 independent classes in the game. Each class has 8 skill trees (excluding the pvp tree, which isnt really a full on tree). These trees are called souls to help cover up the fact they are just skill trees. So where WoW has 10 classes and 3 trees per class.... Rift does something similar but changes it to 4 classes with 8 trees, though only 3 trees at any given build. In essence they are not much different. 

    Furthermore, Rift's skill trees are not really deep and or varied. Many skills in one tree will be nearly identical to another tree, just with a different name and perhaps different element attached to it. 

    In addition to that, 60% of the trees are DPS oriented. Most have dps, but 60% are more "high end" & "constant" dps oriented. 

    A developer posted this awhile back in the Beta forums. (NDA has been lifted) It shows the trees and their focus in case anyone wanted to protest my "60% claim". 

    So far the over all opinion on the forums is that the trees and classes are way too imbalanced at the moment. Right now theres no reason to not play a cleric who can dish out massive dps, heal, get a pet, tank and be a caster (both aoe, cc and direct damage). Cleric will be the most played class, playing anything else in a PvP and even PvE environment will be silly unless they make changes.

     

    Rifts: Despite what some try to claim, Rifts are not random. Not in the sense you are thinking. They all have the same spawn points. This means Rifts will only appear at pre-set spawn points. Eventually you can start seeing  where they will spawn before hand, and thus make your rounds. Invasions and NPC scouting parties are really just mobs spawned that run along a preset path. Thus you will know where they are going to go, in addition the map tells you where they will go. Kind of defeats the purpose. During rifts, players rush to "tag" as many mobs as possible in order to get the loot and points for the leader board, thus cheapening the effect of "working together."

     

    Quests: Take the word "generic" to a whole new level. They absolutely suck. Even many f2p games have better quests. I had to argue with some numb nut over on the beta forums about this issue. He defended quests as being great because the "quest text box was interesting". He actually tried to call the generic text in the text box as being the quest game play. Quests are a constant Kill 10 wolves, and collect 10 mushrooms.  There is very little scripting at all in the quest system, its as if they just copied and pasted the quests over and over and over and just changed the mob to kill or the item to pick up.  PvE quests are just bad!  To make matters worse, you dont even need the text box as the moment you "accept a quest" from a generic NPC standing in one spot with an little icon above their head, you get a large yellow circle on your map telling you exactly where to go and what to kill. Its a fairly brainless ordeal.

     

    Crafting: So minimal and badly done, it makes WoW's crafting system look genius and deep. The general feedback on the beta forums is that crafting is dumb, boring, and essentially pointless at this point and time. Unless they redesign the entire process, I doubt it will be better later on.

     

    Leveling: You spend more than 1/3 of the entire leveling process in one small linear zone. Yes, over 1/3!  The max level is 55 and you finally leave the starter zone (not tutorial zone) at lvl 20.  Each side will have their linear progression of zones after that. Defiant with the southern zones, Guardians with the northern zones, and the contested zones around Port Scion which is in the very middle.

     

    Dungeons: Not nearly as well made as dungeons found in other games. They are mostly uninspired, pointlessly hard generic npcs. Very little is done in the way of scripting.  Currently if you die on a generically placed boss after a tunnel filled with elite mobs just standing around, you can rez and come back to the boss and their damage taken will still be the same. There is no real penalty right now for dying in a dungeon. 

     

    Conclusion & Final Thoughts: After playing in all 3 beta events as well as being present at their E3 booth and seeing it first hand.... I find the game underwhelming, uninspired and really sloppy. Its as though they had a great concept but couldnt actually execute it in a manner that would really impress. 

    For starters they went with the GameBryo engine, which is just bad. It has the GameBryo visual feel to it as well, which is why its getting a lot of "warhammer" comparisons. They clearly didnt invest their time and money into designing a well rounded game.  This means, crafting, PvE, Quests... everything not part of their "npc rifts" was just slopped together. It feels like they didnt even try to do a better job than the competition. This wouldnt surprise me since they are also developing another mmorpg at the same time. My hypothesis is that Rifts is just a means to get some early revenue while they work on something they probably care more about. The mmorpg in question is the SyFy channel mmo they have licensed.

    Keep in mind Rifts are just Player Quests ala WAR, though without much of the well crafted scripted events. Tabula Rasa did a lot of the things Rifts do, and they came across as doing a better job at it. Games like Dark and Light had mobs who actually migrated and dwindled dynamically based on player involvement. So dynamic gameplay isnt all that "new", we are just waiting for someone to do a really good job at it.

    The world is full of hostile mobs. You cannot take two steps without running into another generic mob that for some reason has a grudge against you. Get within its radius and it will make its sound fx and charge at you. This not only helps break what little immersion might be present, but really makes riding around on a mount a pain in the arse. Freemarch (defiant starter)  is a lot more open and slightly better to navigate than say Silverwood (guardian starter). Cities really were a let down. They are a couple of huts with a few NPCs standing around them and perhaps one big building in the center. You will be disappointed in the size and scope of your faction city, as its more of a faction hut.

    I believe Rift is trying to sell itself on being a next gen AAA title without actually adding next gen AAA content across the board. Their marketing department is running in over time really trying to sell the image of the game and hide its simplistic and below average design. Right now, this game wont be able to keep a large player base past the 3 and then 6th month mark. It will have its small niche of loyal fanatics but it will be hard pressed to do better than Aion much less WAR. 

    The good is that the dev team seems responsive and they come across as a very likable bunch. I just wish I could say the same for their product.

    I actually loved what I saw at E3 and followed the game closely. This response is completely neutral, and comes from playing all 3 beta's extensively. Conclusions are neutral and fair. Just being honest.

    My best advice is, dont hype yourself up over this game. Sadly, it is not worth it.

    ^ Truth

    Well said, pretty much sums up my thoughts from beta.

    Sadly, once I got to were he stated they used the gamebyro engine I stopped reading. Do people not know what the gamebyro toolset is? Clearly some people don't and think this is a problem with rift. Here is a little insight straight from wiki:

    A Gamebryo license can be purchased as either binary (headers, libraries and tools) or with full source code, so developers can debug the engine (and use it as reference for any customizations).

    RIFT uses the toolset, not the engine and have stated they used it for clientside things and most of it has been written out. Even still the engine is a good engine if they were to use it. Game engines get updated all the time, look at crysis and hero engine and even AOC's engine. Just because they were made light years ago doesn't mean they are aged. The rest of what he stated is pure opinion in my eyes. I like RIFT, I enjoy the quests, and enjoy the multi class system. What people need to stop doing is this though:

    My best advice is, dont hype yourself up over this game. Sadly, it is not worth it.

    Quit invoking your opinion on others, just debate the subject at hand. It's fine to be negative about something and debate that or post it. But theres simply no need to over do it and start telling your readers what they should or shouldn't do. So my best advice is to not give my advice and just debate. I'm not god, you want advice, seek out a counsler.

    I couldn't care less what engine Rift uses, it's garbage none the less.

     Then why are you still reading these forums your mind is made up already ;)

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by DracSchnider

    Originally posted by Zekiah

    Originally posted by mackdawg19

    Originally posted by Zekiah

    Originally posted by Rabenwolf

    Originally posted by kingtommyboy

    This thread is only for people who play rift in beta. I've never been a rift fanboy. I also never really followed it. But I'm getting curious about this game when I see the screenshots. So my question is, what is rift like? Is it a good game? Did you liked it while you were playing the beta? What are the pro's and con's? What do you think about the game? Please only answer when you actually played the beta, I want to read real opinions.

     

    Rift is like playing the most sub par and generic mmorpg in existence and having a small twist to give the illusion its deep.

    The illusion pays off with its class system. 

     

    Here's what you need to know:

     

    Class System:  It is not a real multi-class system. Very few people actually look at it and see what they did. There are really only 4 independent classes in the game. Each class has 8 skill trees (excluding the pvp tree, which isnt really a full on tree). These trees are called souls to help cover up the fact they are just skill trees. So where WoW has 10 classes and 3 trees per class.... Rift does something similar but changes it to 4 classes with 8 trees, though only 3 trees at any given build. In essence they are not much different. 

    Furthermore, Rift's skill trees are not really deep and or varied. Many skills in one tree will be nearly identical to another tree, just with a different name and perhaps different element attached to it. 

    In addition to that, 60% of the trees are DPS oriented. Most have dps, but 60% are more "high end" & "constant" dps oriented. 

    A developer posted this awhile back in the Beta forums. (NDA has been lifted) It shows the trees and their focus in case anyone wanted to protest my "60% claim". 

    So far the over all opinion on the forums is that the trees and classes are way too imbalanced at the moment. Right now theres no reason to not play a cleric who can dish out massive dps, heal, get a pet, tank and be a caster (both aoe, cc and direct damage). Cleric will be the most played class, playing anything else in a PvP and even PvE environment will be silly unless they make changes.

     

    Rifts: Despite what some try to claim, Rifts are not random. Not in the sense you are thinking. They all have the same spawn points. This means Rifts will only appear at pre-set spawn points. Eventually you can start seeing  where they will spawn before hand, and thus make your rounds. Invasions and NPC scouting parties are really just mobs spawned that run along a preset path. Thus you will know where they are going to go, in addition the map tells you where they will go. Kind of defeats the purpose. During rifts, players rush to "tag" as many mobs as possible in order to get the loot and points for the leader board, thus cheapening the effect of "working together."

     

    Quests: Take the word "generic" to a whole new level. They absolutely suck. Even many f2p games have better quests. I had to argue with some numb nut over on the beta forums about this issue. He defended quests as being great because the "quest text box was interesting". He actually tried to call the generic text in the text box as being the quest game play. Quests are a constant Kill 10 wolves, and collect 10 mushrooms.  There is very little scripting at all in the quest system, its as if they just copied and pasted the quests over and over and over and just changed the mob to kill or the item to pick up.  PvE quests are just bad!  To make matters worse, you dont even need the text box as the moment you "accept a quest" from a generic NPC standing in one spot with an little icon above their head, you get a large yellow circle on your map telling you exactly where to go and what to kill. Its a fairly brainless ordeal.

     

    Crafting: So minimal and badly done, it makes WoW's crafting system look genius and deep. The general feedback on the beta forums is that crafting is dumb, boring, and essentially pointless at this point and time. Unless they redesign the entire process, I doubt it will be better later on.

     

    Leveling: You spend more than 1/3 of the entire leveling process in one small linear zone. Yes, over 1/3!  The max level is 55 and you finally leave the starter zone (not tutorial zone) at lvl 20.  Each side will have their linear progression of zones after that. Defiant with the southern zones, Guardians with the northern zones, and the contested zones around Port Scion which is in the very middle.

     

    Dungeons: Not nearly as well made as dungeons found in other games. They are mostly uninspired, pointlessly hard generic npcs. Very little is done in the way of scripting.  Currently if you die on a generically placed boss after a tunnel filled with elite mobs just standing around, you can rez and come back to the boss and their damage taken will still be the same. There is no real penalty right now for dying in a dungeon. 

     

    Conclusion & Final Thoughts: After playing in all 3 beta events as well as being present at their E3 booth and seeing it first hand.... I find the game underwhelming, uninspired and really sloppy. Its as though they had a great concept but couldnt actually execute it in a manner that would really impress. 

    For starters they went with the GameBryo engine, which is just bad. It has the GameBryo visual feel to it as well, which is why its getting a lot of "warhammer" comparisons. They clearly didnt invest their time and money into designing a well rounded game.  This means, crafting, PvE, Quests... everything not part of their "npc rifts" was just slopped together. It feels like they didnt even try to do a better job than the competition. This wouldnt surprise me since they are also developing another mmorpg at the same time. My hypothesis is that Rifts is just a means to get some early revenue while they work on something they probably care more about. The mmorpg in question is the SyFy channel mmo they have licensed.

    Keep in mind Rifts are just Player Quests ala WAR, though without much of the well crafted scripted events. Tabula Rasa did a lot of the things Rifts do, and they came across as doing a better job at it. Games like Dark and Light had mobs who actually migrated and dwindled dynamically based on player involvement. So dynamic gameplay isnt all that "new", we are just waiting for someone to do a really good job at it.

    The world is full of hostile mobs. You cannot take two steps without running into another generic mob that for some reason has a grudge against you. Get within its radius and it will make its sound fx and charge at you. This not only helps break what little immersion might be present, but really makes riding around on a mount a pain in the arse. Freemarch (defiant starter)  is a lot more open and slightly better to navigate than say Silverwood (guardian starter). Cities really were a let down. They are a couple of huts with a few NPCs standing around them and perhaps one big building in the center. You will be disappointed in the size and scope of your faction city, as its more of a faction hut.

    I believe Rift is trying to sell itself on being a next gen AAA title without actually adding next gen AAA content across the board. Their marketing department is running in over time really trying to sell the image of the game and hide its simplistic and below average design. Right now, this game wont be able to keep a large player base past the 3 and then 6th month mark. It will have its small niche of loyal fanatics but it will be hard pressed to do better than Aion much less WAR. 

    The good is that the dev team seems responsive and they come across as a very likable bunch. I just wish I could say the same for their product.

    I actually loved what I saw at E3 and followed the game closely. This response is completely neutral, and comes from playing all 3 beta's extensively. Conclusions are neutral and fair. Just being honest.

    My best advice is, dont hype yourself up over this game. Sadly, it is not worth it.

    ^ Truth

    Well said, pretty much sums up my thoughts from beta.

    Sadly, once I got to were he stated they used the gamebyro engine I stopped reading. Do people not know what the gamebyro toolset is? Clearly some people don't and think this is a problem with rift. Here is a little insight straight from wiki:

    A Gamebryo license can be purchased as either binary (headers, libraries and tools) or with full source code, so developers can debug the engine (and use it as reference for any customizations).

    RIFT uses the toolset, not the engine and have stated they used it for clientside things and most of it has been written out. Even still the engine is a good engine if they were to use it. Game engines get updated all the time, look at crysis and hero engine and even AOC's engine. Just because they were made light years ago doesn't mean they are aged. The rest of what he stated is pure opinion in my eyes. I like RIFT, I enjoy the quests, and enjoy the multi class system. What people need to stop doing is this though:

    My best advice is, dont hype yourself up over this game. Sadly, it is not worth it.

    Quit invoking your opinion on others, just debate the subject at hand. It's fine to be negative about something and debate that or post it. But theres simply no need to over do it and start telling your readers what they should or shouldn't do. So my best advice is to not give my advice and just debate. I'm not god, you want advice, seek out a counsler.

    I couldn't care less what engine Rift uses, it's garbage none the less.

     Then why are you still reading these forums your mind is made up already ;)

    To warn others about the Rift just as I've learned from other posters about which games to avoid in the past. Without the input from previous posters, I would have dished out my hard earned cash for other crappy titles so I'm glad people aren't afraid and are allowed to speak their opinions here.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • SwaneaSwanea Member UncommonPosts: 2,401

    People should try forming their own opinions by trying things out rather then letting others do that for you eh?

  • stayontargetstayontarget Member RarePosts: 6,519

    Developer(s)

    Trion Worlds Network

    Publisher(s)

    Trion Worlds Network

    Engine

    Gamebryo

    Version

    Alpha (version 21-8-C[1])

    Platform(s)

    Windows

    Release date(s)


    • All Regions TBA Early 2011


    Genre(s)

    MMORPG, Fantasy

    Mode(s)

    Multiplayer

    Media

    Download/CD

    System requirements

    Pentium Dual-Core 2 GHz CPU equiv. CPU, 2GB RAM, Internet access, DirectX 9.0c, 512MB graphics card, sound card, 6.5GB hard drive space

    If that is so then why do they list it as there game engine?

    Confusing!!

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by Swanea

    People should try forming their own opinions by trying things out rather then letting others do that for you eh?

    For people not able to get into beta that "trying things out" will come with a $50+ price tag. I for one and happy to wade through differing opinions to make sure I really want to drop that fifty bucks on a title. So many people take offense to others' opinions for no reason. Some people will buy the game, others won't. No biggie.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • jimsmith08jimsmith08 Member Posts: 1,039

    I have to agree with much that rabenwolf has said. I have no idea about pvp balance or the accuracy of clerics being godly, but from a pve standpoint its just far too linear and hand holdy. They seem to have put a lot of thought into the lore, for example when you accept a quest, a second window will pop up where you can find out the story behind the quest or the area in general. But theres no need to read the quest text or the lore, as you simply run to the big yellow circle, kill 10 of something and then run back to take the next quest.

  • DracSchniderDracSchnider Member UncommonPosts: 223

    Originally posted by Zekiah

    Originally posted by Swanea

    People should try forming their own opinions by trying things out rather then letting others do that for you eh?

    For people not able to get into beta that "trying things out" will come with a $50+ price tag. I for one and happy to wade through differing opinions to make sure I really want to drop that fifty bucks on a title. So many people take offense to others' opinions for no reason. Some people will buy the game, others won't. No biggie.

     The issue as stated to inform people would be great if you have used factual info rather then fill them with negitive feedback on untrue stuff, or based on how you think the game works.    But seeing I did play the beta and I do know things like rifts are dynamic and anot always static etc that is the only reason why I respond to this thread.  If indeed the game was as you said there may have been some merit.   Now looking at your other posts it sounds like for one that you could barely run the game so how can you base anything on how good things are if you are saying you had around 5fps?   how cna you honeslty tell us that the game sucks if you can't play it with your "new rig that runs 5fps?"    To me that would be like watching a whole movie in slow motion and saying yeah the film was too long, boring the action was terrible slow and painful to watch.

    So tell us how you can give an opinion on anything that is legit if you cant even run the game?

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by DracSchnider

    Originally posted by Zekiah

    Originally posted by Swanea

    People should try forming their own opinions by trying things out rather then letting others do that for you eh?

    For people not able to get into beta that "trying things out" will come with a $50+ price tag. I for one and happy to wade through differing opinions to make sure I really want to drop that fifty bucks on a title. So many people take offense to others' opinions for no reason. Some people will buy the game, others won't. No biggie.

     The issue as stated to inform people would be great if you have used factual info rather then fill them with negitive feedback on untrue stuff, or based on how you think the game works.    But seeing I did play the beta and I do know things like rifts are dynamic and anot always static etc that is the only reason why I respond to this thread.  If indeed the game was as you said there may have been some merit.   Now looking at your other posts it sounds like for one that you could barely run the game so how can you base anything on how good things are if you are saying you had around 5fps?   how cna you honeslty tell us that the game sucks if you can't play it with your "new rig that runs 5fps?"    To me that would be like watching a whole movie in slow motion and saying yeah the film was too long, boring the action was terrible slow and painful to watch.

    So tell us how you can give an opinion on anything that is legit if you cant even run the game?

    That wasn't my review there chief, I was just agreeing with what that poster said. And I don't care to argue about the game engine as I already stated, it makes no difference to me what engine they use becuase the game is bad.

    As far as my FPS goes (nice cyber-stalking there lol), the FPS was horrible at times in the starting area. It wasn't always that bad but it was horrible in places. I was able to play the game just fine most of the time and I still agree with the previous review. I never said I couldn't play the game so please don't make stuff up, thanks.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • DracSchniderDracSchnider Member UncommonPosts: 223

    Originally posted by Zekiah

    Originally posted by DracSchnider

    Originally posted by Zekiah

    Originally posted by Swanea

    People should try forming their own opinions by trying things out rather then letting others do that for you eh?

    For people not able to get into beta that "trying things out" will come with a $50+ price tag. I for one and happy to wade through differing opinions to make sure I really want to drop that fifty bucks on a title. So many people take offense to others' opinions for no reason. Some people will buy the game, others won't. No biggie.

     The issue as stated to inform people would be great if you have used factual info rather then fill them with negitive feedback on untrue stuff, or based on how you think the game works.    But seeing I did play the beta and I do know things like rifts are dynamic and anot always static etc that is the only reason why I respond to this thread.  If indeed the game was as you said there may have been some merit.   Now looking at your other posts it sounds like for one that you could barely run the game so how can you base anything on how good things are if you are saying you had around 5fps?   how cna you honeslty tell us that the game sucks if you can't play it with your "new rig that runs 5fps?"    To me that would be like watching a whole movie in slow motion and saying yeah the film was too long, boring the action was terrible slow and painful to watch.

    So tell us how you can give an opinion on anything that is legit if you cant even run the game?

    That wasn't my review there chief, I was just agreeing with what that poster said. And I don't care to argue about the game engine as I already stated, it makes no difference to me what engine they use becuase the game is bad.

    As far as my FPS goes (nice cyber-stalking there lol), the FPS was horrible at times in the starting area. It wasn't always that bad but it was horrible in places. I was able to play the game just fine most of the time and I still agree with the previous review. I never said I couldn't play the game so please don't make stuff up, thanks.

     

    They way it was worded it sounds like most the time you were at 5fps, which in most peoples mind would be unplayable. would you not agree if that was the case?  In any event whom ever posted that was off in alot of cases and if you want a real review you should check out the one posted by the MMORPG guy it list pretty much everything and very factual :)

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by DracSchnider

    Originally posted by Zekiah

    Originally posted by DracSchnider

    Originally posted by Zekiah

    Originally posted by Swanea

    People should try forming their own opinions by trying things out rather then letting others do that for you eh?

    For people not able to get into beta that "trying things out" will come with a $50+ price tag. I for one and happy to wade through differing opinions to make sure I really want to drop that fifty bucks on a title. So many people take offense to others' opinions for no reason. Some people will buy the game, others won't. No biggie.

     The issue as stated to inform people would be great if you have used factual info rather then fill them with negitive feedback on untrue stuff, or based on how you think the game works.    But seeing I did play the beta and I do know things like rifts are dynamic and anot always static etc that is the only reason why I respond to this thread.  If indeed the game was as you said there may have been some merit.   Now looking at your other posts it sounds like for one that you could barely run the game so how can you base anything on how good things are if you are saying you had around 5fps?   how cna you honeslty tell us that the game sucks if you can't play it with your "new rig that runs 5fps?"    To me that would be like watching a whole movie in slow motion and saying yeah the film was too long, boring the action was terrible slow and painful to watch.

    So tell us how you can give an opinion on anything that is legit if you cant even run the game?

    That wasn't my review there chief, I was just agreeing with what that poster said. And I don't care to argue about the game engine as I already stated, it makes no difference to me what engine they use becuase the game is bad.

    As far as my FPS goes (nice cyber-stalking there lol), the FPS was horrible at times in the starting area. It wasn't always that bad but it was horrible in places. I was able to play the game just fine most of the time and I still agree with the previous review. I never said I couldn't play the game so please don't make stuff up, thanks.

     

    They way it was worded it sounds like most the time you were at 5fps, which in most peoples mind would be unplayable. would you not agree if that was the case?  In any event whom ever posted that was off in alot of cases and if you want a real review you should check out the one posted by the MMORPG guy it list pretty much everything and very factual :)

    Real review? I was in beta and the previous poster was spot on with his review. If he was right or wrong about the game engine makes absolutely no difference, I couldn't care less about engines. The bottom line for me is, Rift is nothing new and rather boring but that's just my opinion. Even if they fix, or have fixed, the FPS issue it makes little difference to me. Even at 100 FPS I still think the game is boring and stale and would not purchase it.

    You're free to disagree of course. With that said, have fun in Rift.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • FeardayFearday Member UncommonPosts: 31

    as you know you are only able to talk about the first 3 beta´s , i cant stop laugh of those people there try to tell people to avoid Rift

    there are alot plus in Rift so far when you talking about its only beta , the game are running realy smooth i will say the best i ever have seen in any beta so far

    its not so Cartoonish as WoW and Aion

    you dont see nearly nude small Anime girls

    Grafich is alittle like Daoc - Warhammer - Vanguard

    i sure like what i have seen so far whatever you talking about soulsystem or quest

    going to be great to see how levels from 20 to 50 will be and ofc the pvp system

    over all  a 9/10 beta game

  • reb007reb007 Member UncommonPosts: 613

    Originally posted by kingtommyboy

    This thread is only for people who play rift in beta. I've never been a rift fanboy. I also never really followed it. But I'm getting curious about this game when I see the screenshots. So my question is, what is rift like? Is it a good game? Did you liked it while you were playing the beta? What are the pro's and con's? What do you think about the game? Please only answer when you actually played the beta, I want to read real opinions.

    q. What is Rift like?

    a. Rift is a game that takes many of the good elements from existing titles and improves upon them. This is unofficially termed "cloning" by the MMORPG community. Such as "EQ clone," "WoW clone" or the new "WAR clone." Although not entirely inaccurate, it does misrepresent a game when it's termed a "clone" of anything. The game does bring some new ideas to the genre. Here's two off the top of my head:

    1) AOE looting (instead of clicking individual mob's corpses and looting one at a time, you click one mob corpse and any other nearby corpses get looted simultaneously; I personally think this is genius; saves a lot of time)

    2) Building your own class from a number of skill templates or "souls" (this allows for a great number of combination options; one of my favorite features for this game)

     

    q. Is it a good game?

    a. In my opinion, yes. I enjoy it, and everytime a beta event ends, I find myself wishing I could play.

     

    q. Did you like it while you were playing the beta?

    a. I'm one of the fortunates who got a VIP key, and I've been in all beta events. Beta 1 was smooth with little-to-no bugs. This game's first beta event was more stable and playable than many games I've played at or after release. I personally had fun in all beta events, and I haven't even experienced all of the content yet. I'm an altoholic, so I've been playing with different callings and souls, and having fun the whole time.

     

    q. What are the pro's and con's?

    a. Pros: stable, mildly dynamic events, great character customization (both in appearance and in mechanics), clean and neat GUI, overall production quality is great, and Trion seems to know what they're doing. Cons: the many similarities to other games will be this game's worst cons, I personally don't mind, but others are obsessed with this.

     

    q. What do you think about the game?

    a. I think the game is solid. Very well built with minimal performance or technical issues. As I've mentioned before, I love the soul system, it allows me to tailor a class to my liking. I was mix and matching souls, came up with a Chloromancer / Archon / Dominator, which is of the Mage calling. The Chloromancer and Archon souls are support souls with buffs and heals, while the Dominator is a CC / DPS type, I felt invincible with this combination. Really fun combining souls and creating my own class.

     

    If you're looking for a game that is completely new that doesn't use any concepts or ideas from pervious games, then don't play Rift. However, if you're looking for a game that has taken the good and bad from previous MMOs and improves them, as well as offers a rich storyline and lore, and gives you the ability to build your own class, then definitely check out Rift.

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by mackdawg19

    Sadly, once I got to were he stated they used the gamebyro engine I stopped reading. Do people not know what the gamebyro toolset is? Clearly some people don't and think this is a problem with rift. Here is a little insight straight from wiki:

    A Gamebryo license can be purchased as either binary (headers, libraries and tools) or with full source code, so developers can debug the engine (and use it as reference for any customizations).

    RIFT uses the toolset, not the engine and have stated they used it for clientside things and most of it has been written out. Even still the engine is a good engine if they were to use it. Game engines get updated all the time, look at crysis and hero engine and even AOC's engine. Just because they were made light years ago doesn't mean they are aged. The rest of what he stated is pure opinion in my eyes. I like RIFT, I enjoy the quests, and enjoy the multi class system. What people need to stop doing is this though:

    My best advice is, dont hype yourself up over this game. Sadly, it is not worth it.

    Quit invoking your opinion on others, just debate the subject at hand. It's fine to be negative about something and debate that or post it. But theres simply no need to over do it and start telling your readers what they should or shouldn't do. So my best advice is to not give my advice and just debate. I'm not god, you want advice, seek out a counsler.

     

    Sigh. You should do your research a bit more carefully next time, its only fair. Official source is that Trion licensed through partnership with Emergent to use both Engine AND toolset. "Trion will use the Gamebryo engine and toolset for "a major game franchise currently in development.”"  and "We have started with Gamebryo as a core, and a very solid core, and have architechted an entire system around that".

    The funny thing is, you clearly do not know much about SDKs/Engines and Gamebryo as a whole. Gamebryo IS the engine, the tools are not called Gamebryo, rather they are more like services that can be added onto an engine license agreement.

    Futhermore, if you have been following Trion, you would know that they teamed up, not just licensed, with Gamebryo's developer, Emergent.

    After both CEOs met with further Q and A, they had this to say “Our visions are so closely aligned that we are attempting to make our roadmaps and product roll outs tie together, and to the extent they do we will be working together.”

    I will give you an A for effort though. I will accept your apology or correction to your previous post (if you wish to give it) for trying to use something you were not fully familar with to try and discredit and belittle my review as well as my person.

     


    Originally posted by Paradoxy

    Originally posted by mackdawg19



    Sadly, once I got to were he stated they used the gamebyro engine I stopped reading. Do people not know what the gamebyro toolset is? Clearly some people don't and think this is a problem with rift. Here is a little insight straight from wiki:

    A Gamebryo license can be purchased as either binary (headers, libraries and tools) or with full source code, so developers can debug the engine (and use it as reference for any customizations).

    RIFT uses the toolset, not the engine and have stated they used it for clientside things and most of it has been written out. Even still the engine is a good engine if they were to use it. Game engines get updated all the time, look at crysis and hero engine and even AOC's engine. Just because they were made light years ago doesn't mean they are aged. The rest of what he stated is pure opinion in my eyes. I like RIFT, I enjoy the quests, and enjoy the multi class system. What people need to stop doing is this though:

    My best advice is, dont hype yourself up over this game. Sadly, it is not worth it.

    Quit invoking your opinion on others, just debate the subject at hand. It's fine to be negative about something and debate that or post it. But theres simply no need to over do it and start telling your readers what they should or shouldn't do. So my best advice is to not give my advice and just debate. I'm not god, you want advice, seek out a counsler.

    Shh..don't inject common sense into this topic just let it go. i would rather have rabenwolf think that he wrote a very awesome critique of game instead of infoming him about some obvious glaring flaws and mis information. Not worth time or effort when someone doesn't even know that they didn't use Gamebryo engine but just the toolsets and made everything from scratch.

     Ok this is funny. Are you trolling again? Do you actually believe that prior to reading mackdawgs post? This is just a hunch, but I'm quite certain you are just jumping on Mackdawg's bandwagon blindly. If you wish you counter my argument, do so with something more concrete and compelling than that please. Its the least we can do for civilities sake.

  • KakosKakos Member Posts: 21

    Originally posted by gigat

    Originally posted by kingtommyboy

    This thread is only for people who play rift in beta. I've never been a rift fanboy. I also never really followed it. But I'm getting curious about this game when I see the screenshots. So my question is, what is rift like? Is it a good game? Did you liked it while you were playing the beta? What are the pro's and con's? What do you think about the game? Please only answer when you actually played the beta, I want to read real opinions.

    q. What is Rift like?

    a. Rift is a game that takes many of the good elements from existing titles and improves upon them. This is unofficially termed "cloning" by the MMORPG community. Such as "EQ clone," "WoW clone" or the new "WAR clone." Although not entirely inaccurate, it does misrepresent a game when it's termed a "clone" of anything. The game does bring some new ideas to the genre. Here's two off the top of my head:

    1) AOE looting (instead of clicking individual mob's corpses and looting one at a time, you click one mob corpse and any other nearby corpses get looted simultaneously; I personally think this is genius; saves a lot of time)

    2) Building your own class from a number of skill templates or "souls" (this allows for a great number of combination options; one of my favorite features for this game)

     

    q. Is it a good game?

    a. In my opinion, yes. I enjoy it, and everytime a beta event ends, I find myself wishing I could play.

     

    q. Did you like it while you were playing the beta?

    a. I'm one of the fortunates who got a VIP key, and I've been in all beta events. Beta 1 was smooth with little-to-no bugs. This game's first beta event was more stable and playable than many games I've played at or after release. I personally had fun in all beta events, and I haven't even experienced all of the content yet. I'm an altoholic, so I've been playing with different callings and souls, and having fun the whole time.

     

    q. What are the pro's and con's?

    a. Pros: stable, mildly dynamic events, great character customization (both in appearance and in mechanics), clean and neat GUI, overall production quality is great, and Trion seems to know what they're doing. Cons: the many similarities to other games will be this game's worst cons, I personally don't mind, but others are obsessed with this.

     

    q. What do you think about the game?

    a. I think the game is solid. Very well built with minimal performance or technical issues. As I've mentioned before, I love the soul system, it allows me to tailor a class to my liking. I was mix and matching souls, came up with a Chloromancer / Archon / Dominator, which is of the Mage calling. The Chloromancer and Archon souls are support souls with buffs and heals, while the Dominator is a CC / DPS type, I felt invincible with this combination. Really fun combining souls and creating my own class.

     

    If you're looking for a game that is completely new that doesn't use any concepts or ideas from pervious games, then don't play Rift. However, if you're looking for a game that has taken the good and bad from previous MMOs and improves them, as well as offers a rich storyline and lore, and gives you the ability to build your own class, then definitely check out Rift.

    Nice summary.  From my beta experiences, I agree with most of this.

    I recommend anyone who likes MMOs to try to get into beta and judge for yourself.  You might be pleasantly surprised.

  • allegriaallegria Member CommonPosts: 682

    Originally posted by gigat

    Originally posted by kingtommyboy

    This thread is only for people who play rift in beta. I've never been a rift fanboy. I also never really followed it. But I'm getting curious about this game when I see the screenshots. So my question is, what is rift like? Is it a good game? Did you liked it while you were playing the beta? What are the pro's and con's? What do you think about the game? Please only answer when you actually played the beta, I want to read real opinions.

    q. What is Rift like?

    a. Rift is a game that takes many of the good elements from existing titles and improves upon them. This is unofficially termed "cloning" by the MMORPG community. Such as "EQ clone," "WoW clone" or the new "WAR clone." Although not entirely inaccurate, it does misrepresent a game when it's termed a "clone" of anything. The game does bring some new ideas to the genre. Here's two off the top of my head:

    1) AOE looting (instead of clicking individual mob's corpses and looting one at a time, you click one mob corpse and any other nearby corpses get looted simultaneously; I personally think this is genius; saves a lot of time)

    2) Building your own class from a number of skill templates or "souls" (this allows for a great number of combination options; one of my favorite features for this game)

     

    q. Is it a good game?

    a. In my opinion, yes. I enjoy it, and everytime a beta event ends, I find myself wishing I could play.

     

    q. Did you like it while you were playing the beta?

    a. I'm one of the fortunates who got a VIP key, and I've been in all beta events. Beta 1 was smooth with little-to-no bugs. This game's first beta event was more stable and playable than many games I've played at or after release. I personally had fun in all beta events, and I haven't even experienced all of the content yet. I'm an altoholic, so I've been playing with different callings and souls, and having fun the whole time.

     

    q. What are the pro's and con's?

    a. Pros: stable, mildly dynamic events, great character customization (both in appearance and in mechanics), clean and neat GUI, overall production quality is great, and Trion seems to know what they're doing. Cons: the many similarities to other games will be this game's worst cons, I personally don't mind, but others are obsessed with this.

     

    q. What do you think about the game?

    a. I think the game is solid. Very well built with minimal performance or technical issues. As I've mentioned before, I love the soul system, it allows me to tailor a class to my liking. I was mix and matching souls, came up with a Chloromancer / Archon / Dominator, which is of the Mage calling. The Chloromancer and Archon souls are support souls with buffs and heals, while the Dominator is a CC / DPS type, I felt invincible with this combination. Really fun combining souls and creating my own class.

     

    If you're looking for a game that is completely new that doesn't use any concepts or ideas from pervious games, then don't play Rift. However, if you're looking for a game that has taken the good and bad from previous MMOs and improves them, as well as offers a rich storyline and lore, and gives you the ability to build your own class, then definitely check out Rift.

     After trying several combinations, i settled upon Chloro / archon / dominator as well... mostly chloro / dom though, but that might change the archon's debuffs are very very powerful. fun stuff.

     

    To the rest, rift is a new story, a new world implemented bascially the same as everything we know other than:

    a. rifts

    b. multi-classing - the comment from OP that it is like Wow skill trees is way off. Tell me in wow ( current or past ) how you can decide for yourself ..... hrrm, i dont like instant heals, i want HOTs, but i want to mix that with a certain type of damage as a healer...

    you have the ability to create a class of your design, the "trees or souls" are just collections of abilities".

    So in mage area you can be a Direct Damage Healer with debuffs, or a DOT damage dealer with healing ability, or a CC class with DOTs or CC with DD ... it goes on and on.  The souls are a bit overwhelming at first and your hand is not held, you have to figure them out ...

    The only thing similar to wow is: all the classes in wow and souls in Rift come from D&D classes of one form or another. Wow merged alot of em, Rift split them apart and allows you to merge them as you please.

    best part of the game imo.

  • reb007reb007 Member UncommonPosts: 613

    Originally posted by allegria

    snip...

    The only thing similar to wow is: all the classes in wow and souls in Rift come from D&D classes of one form or another. Wow merged alot of em, Rift split them apart and allows you to merge them as you please.

    best part of the game imo.

    Fully agree. I think almost all fantasy games borrow from D&D. It's hard not to. As DM I created some of my own races and classes, but otherwise D&D has already covered pretty much every conceivable class.

  • svannsvann Member RarePosts: 2,230

    I dont know how people can say low fps.  I played with eq1 running in the background and rift ran just fine at all times.  I dont have fraps so I couldnt measure actual fps but it seemed fine to me.  And this on a 2 year old machine.

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