Even stuff like not having a map added to the allure, You needed to have someone show you how to get to a place. Holy shit, You had to memorize where places were.
Not really, no. I played EQ from launch to Ykesha and I still have the annotated and tabbed notebook of maps I printed off of EQ Atlas and Allakhazam. People were using maps even back then. It just took a bit more work to do so.
The only thing in-game maps ever did was save a whole lot of paper and time.
I always think in my head that i want to go back to the glory days. Grinding all day for 1/2 a lvl in the same sport for 10-15 hours. Great groups & community.
But i was also in my early 20's then and did not have a family or kids who want me attention. So while the gamer in me says yes. The reality for me is now no
Yeah, this.
I'm not married and don't have children, but my life is very different now at 37 than it was in my late 20's when I was playing EQ. Between work, graduate school, taking care of my aging mother and handling all her affairs and the other real demands of my life, the idea of going back into a game that requires long grinds, camps, slow travel, etc. just doesn't appeal to me anymore.
I don't want my hand held when I play a game, but I damn well value my time a lot more now than I did back then, so any game that I play now has to strike a balance between the two extremes. I don't mind working for things, but don't force me into a slow, tedious grind with artificial mechanics in place to impede my progress. When I play, I want to feel like I got something accomplished, not like I just sat around killing things mindlessly for just a sliver of XP.
Even stuff like not having a map added to the allure, You needed to have someone show you how to get to a place. Holy shit, You had to memorize where places were.
Not really, no. I played EQ from launch to Ykesha and I still have the annotated and tabbed notebook of maps I printed off of EQ Atlas and Allakhazam. People were using maps even back then. It just took a bit more work to do so.
The only thing in-game maps ever did was save a whole lot of paper and time.
That added a ton to adventure though, making ones own maps, or relying on others who had already explored. Not having an in-game map made exploration and navigation exciting and dangerous, trying to read someones scribble, "is that a giant stone statue landmark or an actual giant that will mush me!?" only one way to find out...rofl
And of top of all that, running into other players in the wilds ~ you're both lost, trying to find your way, running from mobs and screaming cause you know death is really bad having to then try and find where your corpse is, which could take days to relocate since you were lost to begin with ~ led to some of the best fun I'd ever experienced.
Now a days with in-game maps with blips, markers and clear indication where most everything is, as well as coordinants, teleports and flight paths, and respawn points every 100yards, all the fun is long gone. Heck there was even a thread I read not long ago pertaining to that one MMO, and players were complaining that the insta-portals were gone and they had to actual walk/fly somewhere which took all of about 5min or less...good grief!
I always think in my head that i want to go back to the glory days. Grinding all day for 1/2 a lvl in the same sport for 10-15 hours. Great groups & community.
But i was also in my early 20's then and did not have a family or kids who want me attention. So while the gamer in me says yes. The reality for me is now no
Yeah, this.
As I'm getting older too, 33 now, RL does tend to interrupt more than ever and make the elder days difficult to get into again, but I'd sure give it a try should an MMO of said calibur surface.
Yes, but not as many as want modern, casual-friendly MMOs. I loved EQ1 back in the day, not so much for the game, but for the social experience, actually having a reputation that mattered, the relationships formed, etc.. I didn't like being on for an hour or two before I could actually "play", due to having to run somewhere, take a boat ride, getting into a group with the right mix of classes so we wouldn't wipe, competing for camps, etc.. Those were all things games like WoW actively addressed.
It is about time someone pointed this out, todays mmos are terrible with animations and spell effects, oh wow you get an occasional new one here and there but changing animations and spell effects every time you get new abilites makes progression a hek of allot more interesting, I will never understand people who complain at me and tell me to play wow because I ask if there is a variety of animations and special effects, it does not mean I want some super flashy over the top anime junk or want to play wow, good god why are these people playing a fantasy game if they do not want special effects? If graphics do not matter to you go play a mud, they have far more depth and allot more to it then any graphical mmo.
If you truly want an old school MMO experience again, make sure you show up for the opening of a Time-locked progression server in EQ1, coming in March.
Old school On line games died of age and they became distinct because they couldn't adapt.
Present day Multi Player On line games need to be FAST - FUN - FURIOUS.
There is a BIG reason why WOW evolved to what it is today: because it apllied the perfect formulas to a very nice but not very succesful game industry.
Those who say "but Blizzard killed our industry" are simply wrong.
They revived it or else it would linger with strategy wargames and ditto hexes that reach a market of 5.000 copies sold today
And 5.000 is about the average number of players playing original MMORPG's of the first generation (MUDS) ... worldwide.
You couldn't even invent another formula in Fantasy games these days, because you simply wouldn't bring in the players.
Not very likely that someone is going to make an oldschool mmo because you guys are about as hard to please and pedantic as it gets.
The moment someone makes an oldschool mmo it's forums will be crowded with the 'I want permadeath' morons and a horde of nitpickers who can't be pleased simply because nostalgia is a bitch.
And yeah I think you can't make a serious mmo with 1 million $ as someone mentioned. Look at the development costs of darkfall/mortalonline...
And wether you like it or not we have all gotten used to newer graphics so if a dev were to save on that aspect the game it wouldn't get very far either. Yeah we all rate gameplay higher then graphcis but did you ever try 'going back'?
Old school On line games died of age and they became distinct because they couldn't adapt.
Present day Multi Player On line games need to be FAST - FUN - FURIOUS.
There is a BIG reason why WOW evolved to what it is today: because it apllied the perfect formulas to a very nice but not very succesful game industry.
Those who say "but Blizzard killed our industry" are simply wrong.
They revived it or else it would linger with strategy wargames and ditto hexes that reach a market of 5.000 copies sold today
And 5.000 is about the average number of players playing original MMORPG's of the first generation (MUDS) ... worldwide.
You couldn't even invent another formula in Fantasy games these days, because you simply wouldn't bring in the players.
all this FUN crap has got to stop no one can ever mention what FUN means. Hell for me Everquest 1 before its dumb down has been more fun than every new MMORPG I can think off. So stop this FUN BS there is even a blog from a developer righting about the "FUN".
I'd rather play with 5.000 dedicated ones instead with millions of morons and instant gratification easy mode gamers.
As much as some of the easymode crowd will deny it, there is still a BIG market for oldschool games. A well done oldschool game will hold up a loyal playerbase for years to come, cause there is absolutely no competition outthere.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
EQ bored the hell out of me. any game the promotes end game populations to stand around in the capitol cities all day long did something wrong. EQ isnt oldschool, its just old, and by old i mean had all the flaws of WoW and none of the few successes.
now the Shadowbane/UO type games are a different story, but then i prefer challenge and meaningful interaction in the games i play, which have both gone somewhat out of style, in favor of boring quests and soloable pointless flashy content.
Shadowbane had allot of flaws to there bud, no game was perfect back then the only real differance between eq1 and shadow bane is eq1 pve focused, shadowbane pvp focused and darker theme, do not insult eq just because it did not work with your personality or mood at the time.
Yes, but not as many as want modern, casual-friendly MMOs. I loved EQ1 back in the day, not so much for the game, but for the social experience, actually having a reputation that mattered, the relationships formed, etc.. I didn't like being on for an hour or two before I could actually "play", due to having to run somewhere, take a boat ride, getting into a group with the right mix of classes so we wouldn't wipe, competing for camps, etc.. Those were all things games like WoW actively addressed.
~Ripper
+1 I agree wholeheartedly and that's exactly what I'd like to see in a modern "old-school" game. Like others on this thread I had more unspoken for free time when I played EQ1 and today that just isn't th case. I think what WoW did best for this was allow players to complete things in much smaller chunks of time. I personally am willing to put in a lot of hours logged in to achieve my in-game goals, I just can't spend long stretches of time in game at once.
The money is not following anything old school, so even if a MMO came out with fantastic hybrid old/new school gameplay it would have second rate graphics and limited content. Indies are the only companies even trying to do anything old school these days and limited money makes for a limited game.
Old-school design in terms of concepts and difficulty.
I would like to see new levels of graphics, polish, UI, and playability.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
Well, yes. People still play oldschool style MMO's. The real question you should be asking is: Is there a sizable portion of players that want somethig similar to old UO, AC, DAOC etc?
The answer is...undoubtably and completely yes!
There is a myth going around these forums that there isnt a large enough playerbase for investors and publishers to pump money into a game thats not going to sell to this kind of audience.
THAT IS A MYTH!!!
Its a myth because you have tons and tons of these publishers coming out backing up game after game of these WoW clones (many of them FTP with an Item Mall).
MMO's dont always have to be big budget. Games dont always have to be big budget for them to be succesful - take Runescape for example. There you have a perfect shining example of a playerbase which exists on an "oldschool style" type of gameplay on a game which was not all that complicated to make.
What it comes down to is laziness and greed. Why bother to create something in depth, deep and interesting when you can create a shallow game focused on gear, and hands off who wins in PvP to the highest paying player? The whole slew of FTP games trash on the market (especially the asian ones) are a great example of greed at its worst.
The MMO industry is, slowly but surely, imploding due to a lack of innovation and creativity. These companies are like people who would throw gasoline on an already burning fire. The WOW demographic is oversaturated and the casual player who is happy to be on his little gear-treadmill grind isnt going anywhere. It is the gamers that want something more interesting "old school" as you may put it, is who are getting the shaft and are a potenial market for investors.
They released it too early or it would have been a huge success. Why would SOE do that? Its not like they are an indi company . ..
Maybe its my fault and all of the other people in beta who went through each quest and rated high in the score of how fun it was? Maybe we should have been better beta players . ..?
NEWS FLASH!"A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished!https://childrenfromtheheavensbelow.blogspot.com/Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
EQ bored the hell out of me. any game the promotes end game populations to stand around in the capitol cities all day long did something wrong. EQ isnt oldschool, its just old, and by old i mean had all the flaws of WoW and none of the few successes.
Did you just confuse old school with WoW? Pretty sure you did.
Forever looking for employment. Life is rather dull without it.
Originally posted by Ghost12 Do people actually want oldschool MMO's? Well, yes. People still play oldschool style MMO's. The real question you should be asking is: Is there a sizable portion of players that want somethig similar to old UO, AC, DAOC etc? The answer is...undoubtably and completely yes! There is a myth going around these forums that there isnt a large enough playerbase for investors and publishers to pump money into a game thats not going to sell to this kind of audience. THAT IS A MYTH!!! Its a myth because you have tons and tons of these publishers coming out backing up game after game of these WoW clones (many of them FTP with an Item Mall). MMO's dont always have to be big budget. Games dont always have to be big budget for them to be succesful - take Runescape for example. There you have a perfect shining example of a playerbase which exists on an "oldschool style" type of gameplay on a game which was not all that complicated to make. What it comes down to is laziness and greed. Why bother to create something in depth, deep and interesting when you can create a shallow game focused on gear, and hands off who wins in PvP to the highest paying player? The whole slew of FTP games trash on the market (especially the asian ones) are a great example of greed at its worst. The MMO industry is, slowly but surely, imploding due to a lack of innovation and creativity. These companies are like people who would throw gasoline on an already burning fire. The WOW demographic is oversaturated and the casual player who is happy to be on his little gear-treadmill grind isnt going anywhere. It is the gamers that want something more interesting "old school" as you may put it, is who are getting the shaft and are a potenial market for investors.
Because they don't make the kind of game you like?
I can not remember winning or losing a single debate on the internet.
Well, yes. People still play oldschool style MMO's. The real question you should be asking is: Is there a sizable portion of players that want somethig similar to old UO, AC, DAOC etc?
The answer is...undoubtably and completely yes!
There is a myth going around these forums that there isnt a large enough playerbase for investors and publishers to pump money into a game thats not going to sell to this kind of audience.
THAT IS A MYTH!!!
Its a myth because you have tons and tons of these publishers coming out backing up game after game of these WoW clones (many of them FTP with an Item Mall).
MMO's dont always have to be big budget. Games dont always have to be big budget for them to be succesful - take Runescape for example. There you have a perfect shining example of a playerbase which exists on an "oldschool style" type of gameplay on a game which was not all that complicated to make.
What it comes down to is laziness and greed. Why bother to create something in depth, deep and interesting when you can create a shallow game focused on gear, and hands off who wins in PvP to the highest paying player? The whole slew of FTP games trash on the market (especially the asian ones) are a great example of greed at its worst.
The MMO industry is, slowly but surely, imploding due to a lack of innovation and creativity. These companies are like people who would throw gasoline on an already burning fire. The WOW demographic is oversaturated and the casual player who is happy to be on his little gear-treadmill grind isnt going anywhere. It is the gamers that want something more interesting "old school" as you may put it, is who are getting the shaft and are a potenial market for investors.
Because they don't make the kind of game you like?
Because they don't make the kind of game that caters to a marketable audience that hasn't been tapped into?
Well, yes. People still play oldschool style MMO's. The real question you should be asking is: Is there a sizable portion of players that want somethig similar to old UO, AC, DAOC etc?
The answer is...undoubtably and completely yes!
There is a myth going around these forums that there isnt a large enough playerbase for investors and publishers to pump money into a game thats not going to sell to this kind of audience.
THAT IS A MYTH!!!
Its a myth because you have tons and tons of these publishers coming out backing up game after game of these WoW clones (many of them FTP with an Item Mall).
MMO's dont always have to be big budget. Games dont always have to be big budget for them to be succesful - take Runescape for example. There you have a perfect shining example of a playerbase which exists on an "oldschool style" type of gameplay on a game which was not all that complicated to make.
What it comes down to is laziness and greed. Why bother to create something in depth, deep and interesting when you can create a shallow game focused on gear, and hands off who wins in PvP to the highest paying player? The whole slew of FTP games trash on the market (especially the asian ones) are a great example of greed at its worst.
The MMO industry is, slowly but surely, imploding due to a lack of innovation and creativity. These companies are like people who would throw gasoline on an already burning fire. The WOW demographic is oversaturated and the casual player who is happy to be on his little gear-treadmill grind isnt going anywhere. It is the gamers that want something more interesting "old school" as you may put it, is who are getting the shaft and are a potenial market for investors.
Because they don't make the kind of game you like?
Because they don't make the kind of game that caters to a marketable audience that hasn't been tapped into?
The argument of 'old school MMO' always comes up and how many people wants them (esp on this forum).
The question is though, why aren't they playing the 'old school MMO' right now?
Ryzom/Mortal Online/Dark fall to name a few are apparently 'old school'.
But they just do not have the playerbase (sub numbers) that justifies heavy investments. Talking 7+ figures here.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
YESSSSS old school MMOs were pure, you create character with almost nothing and work your way up with crafting, looting, grouping, shopping the ingame market (auction house, bazaar, suchandsuch), and a large social community (do people actually socialize in today's games anymore?).
None of that gearing up via quests and epics, purchasing items from company stores to become better, soloing all the way up to the top, and so forth that most MMOs has now.
Comments
Not really, no. I played EQ from launch to Ykesha and I still have the annotated and tabbed notebook of maps I printed off of EQ Atlas and Allakhazam. People were using maps even back then. It just took a bit more work to do so.
The only thing in-game maps ever did was save a whole lot of paper and time.
Yeah, this.
I'm not married and don't have children, but my life is very different now at 37 than it was in my late 20's when I was playing EQ. Between work, graduate school, taking care of my aging mother and handling all her affairs and the other real demands of my life, the idea of going back into a game that requires long grinds, camps, slow travel, etc. just doesn't appeal to me anymore.
I don't want my hand held when I play a game, but I damn well value my time a lot more now than I did back then, so any game that I play now has to strike a balance between the two extremes. I don't mind working for things, but don't force me into a slow, tedious grind with artificial mechanics in place to impede my progress. When I play, I want to feel like I got something accomplished, not like I just sat around killing things mindlessly for just a sliver of XP.
That added a ton to adventure though, making ones own maps, or relying on others who had already explored. Not having an in-game map made exploration and navigation exciting and dangerous, trying to read someones scribble, "is that a giant stone statue landmark or an actual giant that will mush me!?" only one way to find out...rofl
And of top of all that, running into other players in the wilds ~ you're both lost, trying to find your way, running from mobs and screaming cause you know death is really bad having to then try and find where your corpse is, which could take days to relocate since you were lost to begin with ~ led to some of the best fun I'd ever experienced.
Now a days with in-game maps with blips, markers and clear indication where most everything is, as well as coordinants, teleports and flight paths, and respawn points every 100yards, all the fun is long gone. Heck there was even a thread I read not long ago pertaining to that one MMO, and players were complaining that the insta-portals were gone and they had to actual walk/fly somewhere which took all of about 5min or less...good grief!
As I'm getting older too, 33 now, RL does tend to interrupt more than ever and make the elder days difficult to get into again, but I'd sure give it a try should an MMO of said calibur surface.
"Do people actually want oldschool MMOs?"
Yes, but not as many as want modern, casual-friendly MMOs. I loved EQ1 back in the day, not so much for the game, but for the social experience, actually having a reputation that mattered, the relationships formed, etc.. I didn't like being on for an hour or two before I could actually "play", due to having to run somewhere, take a boat ride, getting into a group with the right mix of classes so we wouldn't wipe, competing for camps, etc.. Those were all things games like WoW actively addressed.
~Ripper
It is about time someone pointed this out, todays mmos are terrible with animations and spell effects, oh wow you get an occasional new one here and there but changing animations and spell effects every time you get new abilites makes progression a hek of allot more interesting, I will never understand people who complain at me and tell me to play wow because I ask if there is a variety of animations and special effects, it does not mean I want some super flashy over the top anime junk or want to play wow, good god why are these people playing a fantasy game if they do not want special effects? If graphics do not matter to you go play a mud, they have far more depth and allot more to it then any graphical mmo.
If you truly want an old school MMO experience again, make sure you show up for the opening of a Time-locked progression server in EQ1, coming in March.
http://eqplayers.station.sony.com/news_article.vm?id=52135
If you don't, I don't want to hear you complain about wanting an old school MMO
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
Old school On line games died of age and they became distinct because they couldn't adapt.
Present day Multi Player On line games need to be FAST - FUN - FURIOUS.
There is a BIG reason why WOW evolved to what it is today: because it apllied the perfect formulas to a very nice but not very succesful game industry.
Those who say "but Blizzard killed our industry" are simply wrong.
They revived it or else it would linger with strategy wargames and ditto hexes that reach a market of 5.000 copies sold today
And 5.000 is about the average number of players playing original MMORPG's of the first generation (MUDS) ... worldwide.
You couldn't even invent another formula in Fantasy games these days, because you simply wouldn't bring in the players.
Someone is gonna do it sooner or later, so I might as well quote ya Guild Wars 2.
Not very likely that someone is going to make an oldschool mmo because you guys are about as hard to please and pedantic as it gets.
The moment someone makes an oldschool mmo it's forums will be crowded with the 'I want permadeath' morons and a horde of nitpickers who can't be pleased simply because nostalgia is a bitch.
And yeah I think you can't make a serious mmo with 1 million $ as someone mentioned. Look at the development costs of darkfall/mortalonline...
And wether you like it or not we have all gotten used to newer graphics so if a dev were to save on that aspect the game it wouldn't get very far either. Yeah we all rate gameplay higher then graphcis but did you ever try 'going back'?
Btw. I never played wow so stfu.
all this FUN crap has got to stop no one can ever mention what FUN means. Hell for me Everquest 1 before its dumb down has been more fun than every new MMORPG I can think off. So stop this FUN BS there is even a blog from a developer righting about the "FUN".
I'd rather play with 5.000 dedicated ones instead with millions of morons and instant gratification easy mode gamers.
As much as some of the easymode crowd will deny it, there is still a BIG market for oldschool games. A well done oldschool game will hold up a loyal playerbase for years to come, cause there is absolutely no competition outthere.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
EQ bored the hell out of me. any game the promotes end game populations to stand around in the capitol cities all day long did something wrong. EQ isnt oldschool, its just old, and by old i mean had all the flaws of WoW and none of the few successes.
now the Shadowbane/UO type games are a different story, but then i prefer challenge and meaningful interaction in the games i play, which have both gone somewhat out of style, in favor of boring quests and soloable pointless flashy content.
Shadowbane had allot of flaws to there bud, no game was perfect back then the only real differance between eq1 and shadow bane is eq1 pve focused, shadowbane pvp focused and darker theme, do not insult eq just because it did not work with your personality or mood at the time.
+1 I agree wholeheartedly and that's exactly what I'd like to see in a modern "old-school" game. Like others on this thread I had more unspoken for free time when I played EQ1 and today that just isn't th case. I think what WoW did best for this was allow players to complete things in much smaller chunks of time. I personally am willing to put in a lot of hours logged in to achieve my in-game goals, I just can't spend long stretches of time in game at once.
The money is not following anything old school, so even if a MMO came out with fantastic hybrid old/new school gameplay it would have second rate graphics and limited content. Indies are the only companies even trying to do anything old school these days and limited money makes for a limited game.
YES!
Old-school design in terms of concepts and difficulty.
I would like to see new levels of graphics, polish, UI, and playability.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
I only played one MMO before Vanguard, and I didnt played any other since.
So nope, calling me a veteran is kind of a stretch.
At best one can say I have a very clear opinion about what I like and what I dont like.
I currently play no NEW mmo.
I play on the Project1999 Everquest 1 classic, as the game was on release prior to kunark expansion.
So yes, I am one of those people who want more old school mmo's like the original mmo's we saw back in the 90's and early 2000's.
Do people actually want oldschool MMO's?
Well, yes. People still play oldschool style MMO's. The real question you should be asking is: Is there a sizable portion of players that want somethig similar to old UO, AC, DAOC etc?
The answer is...undoubtably and completely yes!
There is a myth going around these forums that there isnt a large enough playerbase for investors and publishers to pump money into a game thats not going to sell to this kind of audience.
THAT IS A MYTH!!!
Its a myth because you have tons and tons of these publishers coming out backing up game after game of these WoW clones (many of them FTP with an Item Mall).
MMO's dont always have to be big budget. Games dont always have to be big budget for them to be succesful - take Runescape for example. There you have a perfect shining example of a playerbase which exists on an "oldschool style" type of gameplay on a game which was not all that complicated to make.
What it comes down to is laziness and greed. Why bother to create something in depth, deep and interesting when you can create a shallow game focused on gear, and hands off who wins in PvP to the highest paying player? The whole slew of FTP games trash on the market (especially the asian ones) are a great example of greed at its worst.
The MMO industry is, slowly but surely, imploding due to a lack of innovation and creativity. These companies are like people who would throw gasoline on an already burning fire. The WOW demographic is oversaturated and the casual player who is happy to be on his little gear-treadmill grind isnt going anywhere. It is the gamers that want something more interesting "old school" as you may put it, is who are getting the shaft and are a potenial market for investors.
You kidding me?
They released it too early or it would have been a huge success. Why would SOE do that? Its not like they are an indi company . ..
Maybe its my fault and all of the other people in beta who went through each quest and rated high in the score of how fun it was? Maybe we should have been better beta players . ..?
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
Did you just confuse old school with WoW? Pretty sure you did.
Forever looking for employment. Life is rather dull without it.
Because they don't make the kind of game you like?
I can not remember winning or losing a single debate on the internet.
Because they don't make the kind of game that caters to a marketable audience that hasn't been tapped into?
The argument of 'old school MMO' always comes up and how many people wants them (esp on this forum).
The question is though, why aren't they playing the 'old school MMO' right now?
Ryzom/Mortal Online/Dark fall to name a few are apparently 'old school'.
But they just do not have the playerbase (sub numbers) that justifies heavy investments. Talking 7+ figures here.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
YESSSSS old school MMOs were pure, you create character with almost nothing and work your way up with crafting, looting, grouping, shopping the ingame market (auction house, bazaar, suchandsuch), and a large social community (do people actually socialize in today's games anymore?).
None of that gearing up via quests and epics, purchasing items from company stores to become better, soloing all the way up to the top, and so forth that most MMOs has now.
It's only going to get worse.