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Anyone else think of this when they saw the Manifesto of GW2?

watchawatchawatchawatcha Member Posts: 960

http://www.youtube.com/watch?v=5PAM0wr7cZ8

Odd how they're both from the same parent company.  Funny how these things happen.

OH a manifesto is what they hope to accomplish btw.  Their 'Vision' if you will.

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Comments

  • romanator0romanator0 Member Posts: 2,382

    I don't understand. What point are you trying to make?

    image

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by watchawatcha

    http://www.youtube.com/watch?v=5PAM0wr7cZ8

    Odd how they're both from the same parent company.  Funny how these things happen.

    OH a manifesto is what they hope to accomplish btw.  Their 'Vision' if you will.

    Unfortunately for your ignoramousness, that is developed by PlayNC and GW2 is developed by Arenanet. Also people have PLAYED (notice I said PLAYED) GW2 (at PAX, NYCC skip to 3:36 and watch till 6:12, Gamescom) and the way the game looks in the video is what it will look like when you play it. Have you checked out the 50minute video in the other thread? Yea you should check that out too because that's not played by a dev.

    This is not a game.

  • Loke666Loke666 Member EpicPosts: 21,441

    Parent company? Aion is made directly by NC soft, but Arenanet have them as a publisher just.

    Also, Aions graphics is it main selling point, most of it is rather traditional Lineage 2 styled gameplay while GW2 have pretty average graphics but very different gameplay.

    The main likeness is that the games have the same publisher. One of them is made in U the other in south Korea and they have very different gameplay and PvP.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by Zeroxin

    Originally posted by watchawatcha

    http://www.youtube.com/watch?v=5PAM0wr7cZ8

    Odd how they're both from the same parent company.  Funny how these things happen.

    OH a manifesto is what they hope to accomplish btw.  Their 'Vision' if you will.

    Unfortunately for your ignoramousness, that is developed by PlayNC and GW2 is developed by Arenanet. Also people have PLAYED (notice I said PLAYED) GW2 (at PAX, NYCC skip to 3:36 and watch till 6:12, Gamescom) and the way the game looks in the video is what it will look like when you play it. Have you checked out the 50minute video in the other thread? Yea you should check that out too because that's not played by a dev.

     really?  do you need a definition of what PARENT company means? 

    I didn't say anything about the game itself.  I was commenting about their marketing stunt of what they 'hope' to accomplish.  None of that is shown in any of the videos you suggest.  I'm comparing slick marketing hype.  Hype that is done well.  Same that was done for Aion and I see similarity in that.  It's funny because fanbois use the manifesto as proof of how amazing the game will be.  It's a goal they hope to accomplish, not something that is actually in the game.  Yes major disappointment will be had for sure.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by Loke666

    Parent company? Aion is made directly by NC soft, but Arenanet have them as a publisher just.

    Also, Aions graphics is it main selling point, most of it is rather traditional Lineage 2 styled gameplay while GW2 have pretty average graphics but very different gameplay.

    The main likeness is that the games have the same publisher. One of them is made in U the other in south Korea and they have very different gameplay and PvP.

     Are you suggesting that NCSoft doesn't own Arenanet?

  • romanator0romanator0 Member Posts: 2,382

    Ncsoft does own Arenanet but they are still not making the game nor did they make the manifesto video.

    image

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by romanator0

    Ncsoft does own Arenanet but they are still not making the game nor did they make the manifesto video.

     Yep they had no say.  That's how business works.  Yep.  Marketing is never handled by another entity within the larger corporation.  Arenanet made the video and put it out for the world to see and NCSoft just said, go ahead - we don't need to see it.

    The ones writing the checks are the ones in charge.  That's true for everything in life.  Doesn't mean NCSoft is making the game, but when everyone tries to pretend that NCSoft has no say what-so-ever, it makes me smile.

  • WertheWerthe Member Posts: 236

    Guys, before you start loosing nerves on this guy i suggest you check his posting history here. He's just another fanboy trying to elevate his game by bashing another which gets more atttention.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by Werthe

    Guys, before you start loosing nerves on this guy i suggest you check his posting history here. He's just another fanboy trying to elevate his game by bashing another which gets more atttention.

    You make an excellent point.

    image

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by watchawatcha

    Originally posted by Zeroxin


    Originally posted by watchawatcha

    http://www.youtube.com/watch?v=5PAM0wr7cZ8

    Odd how they're both from the same parent company.  Funny how these things happen.

    OH a manifesto is what they hope to accomplish btw.  Their 'Vision' if you will.

    Unfortunately for your ignoramousness, that is developed by PlayNC and GW2 is developed by Arenanet. Also people have PLAYED (notice I said PLAYED) GW2 (at PAX, NYCC skip to 3:36 and watch till 6:12, Gamescom) and the way the game looks in the video is what it will look like when you play it. Have you checked out the 50minute video in the other thread? Yea you should check that out too because that's not played by a dev.

     really?  do you need a definition of what PARENT company means? 

    I didn't say anything about the game itself.  I was commenting about their marketing stunt of what they 'hope' to accomplish.  None of that is shown in any of the videos you suggest.  I'm comparing slick marketing hype.  Hype that is done well.  Same that was done for Aion and I see similarity in that.  It's funny because fanbois use the manifesto as proof of how amazing the game will be.  It's a goal they hope to accomplish, not something that is actually in the game.  Yes major disappointment will be had for sure.

    There is a major different between the two games, Aion's Vision was never played, GW2 has been played, NCsoft said they were working on the vision, GW2 says they are working on it but everything you see and can play (did I mention that people could play it?) is already done.

     The fact that people can play it, doesn't that mean it's at least almost completed? It may be marketing hype but it's hype that people can say its justified, if you feel it isn't that's fine but don't go claiming it's not real and working when there's evidence to the contrary.

    This is not a game.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by romanator0

    Originally posted by Werthe

    Guys, before you start loosing nerves on this guy i suggest you check his posting history here. He's just another fanboy trying to elevate his game by bashing another which gets more atttention.

    You make an excellent point.

     That is an excellent point.  It actually isn't true.  If it was, that would be sad.  I mean a post in a GW2 forums wouldn't really accomplish anything if that was my goal.

    I will most likely play GW2 when it comes out.  I mean you buy the game and no monthly sub.  Why not try it out?  My point had more to do with the hype.  I could of posted in Aion forums, but I thought here would be more appropriate.  The Manifesto is the main point.  Consider it a testing of the waters to see how much of the manifesto people expect to be in launch.

    I would like to know what exactly people have experienced that they talk about in the manifesto.  I'm talking about the stuff that sets it apart from other MMOs.

    I have seen Aion Visions before and I saw this.  I am skeptical.  That's true.  It's also true I have not played GW2, but saw it played at the Comic Con.

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by watchawatcha

    Originally posted by romanator0


    Originally posted by Werthe

    Guys, before you start loosing nerves on this guy i suggest you check his posting history here. He's just another fanboy trying to elevate his game by bashing another which gets more atttention.

    You make an excellent point.

     That is an excellent point.  It actually isn't true.  If it was, that would be sad.  I mean a post in a GW2 forums wouldn't really accomplish anything if that was my goal.

    I will most likely play GW2 when it comes out.  I mean you buy the game and no monthly sub.  Why not try it out?  My point had more to do with the hype.  I could of posted in Aion forums, but I thought here would be more appropriate.  The Manifesto is the main point.  Consider it a testing of the waters to see how much of the manifesto people expect to be in launch.

    I would like to know what exactly people have experienced that they talk about in the manifesto.  I'm talking about the stuff that sets it apart from other MMOs.

    I have seen Aion Visions before and I saw this.  I am skeptical.  That's true.  It's also true I have not played GW2, but saw it played at the Comic Con.

    You can and should be as skeptical as you like. A little skepticism is healthy. The thing is, as has been pointed out here, while ANet is owned by NCSoft, the ArenaNet dev team is not the NCSoft dev team. ArenaNet has its own performance history and has created its own loyal fans, independent of NCSoft, and this is why it is meaningless to an ANet fan for you to say, "NCSoft did this and that with their game." ANet does NOT have a history of embellishing or lying or being misleading about its plans. Its earned reputation, over the past 5 years, has been one of forthright communication and straight up admitting when things don't work (which is how the GW2 project arose in the first place).

    Suffice it to say, if ANet's manifesto proved to be smoke and mirrors, it would be a betrayal of a carefully cultivated relationship between ANet and its fans, and a complete reversal of 5 years of behavior leading up to this point.

    That and, from the gameplay demos, which you have seen, much of what was described in the manifesto are already playable and in-game. About the only thing missing is the killing of a boss within the personal storyline to prove that it won't respawn. But we already have seen how that works from GW1.

    image

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    I saw the Rift trailer/mannifesto and thought the same thing in terms of this marketing vehicle looking and sounding and structured very similar (similar vocab too) with some people making testimonials etc. Think the marketing divisions probably all think alike. "By golly, by jove! Great shot sir! Ooh, suits you sir!"

  • bookworm438bookworm438 Member Posts: 647

    Originally posted by sidhaethe

    Originally posted by watchawatcha


    Originally posted by romanator0


    Originally posted by Werthe

    Guys, before you start loosing nerves on this guy i suggest you check his posting history here. He's just another fanboy trying to elevate his game by bashing another which gets more atttention.

    You make an excellent point.

     That is an excellent point.  It actually isn't true.  If it was, that would be sad.  I mean a post in a GW2 forums wouldn't really accomplish anything if that was my goal.

    I will most likely play GW2 when it comes out.  I mean you buy the game and no monthly sub.  Why not try it out?  My point had more to do with the hype.  I could of posted in Aion forums, but I thought here would be more appropriate.  The Manifesto is the main point.  Consider it a testing of the waters to see how much of the manifesto people expect to be in launch.

    I would like to know what exactly people have experienced that they talk about in the manifesto.  I'm talking about the stuff that sets it apart from other MMOs.

    I have seen Aion Visions before and I saw this.  I am skeptical.  That's true.  It's also true I have not played GW2, but saw it played at the Comic Con.

    You can and should be as skeptical as you like. A little skepticism is healthy. The thing is, as has been pointed out here, while ANet is owned by NCSoft, the ArenaNet dev team is not the NCSoft dev team. ArenaNet has its own performance history and has created its own loyal fans, independent of NCSoft, and this is why it is meaningless to an ANet fan for you to say, "NCSoft did this and that with their game." ANet does NOT have a history of embellishing or lying or being misleading about its plans. Its earned reputation, over the past 5 years, has been one of forthright communication and straight up admitting when things don't work (which is how the GW2 project arose in the first place).

    Suffice it to say, if ANet's manifesto proved to be smoke and mirrors, it would be a betrayal of a carefully cultivated relationship between ANet and its fans, and a complete reversal of 5 years of behavior leading up to this point.

    That and, from the gameplay demos, which you have seen, much of what was described in the manifesto are already playable and in-game. About the only thing missing is the killing of a boss within the personal storyline to prove that it won't respawn. But we already have seen how that works from GW1.

    What sid said. It's perfectly healthy for a game to be skeptical. In fact it's actually proper to use constructive criticisms on anything you see. It's important for the devs, who read the GW forums btw, to know what the concerns are. Blindly saying the game will be perfect without offering any criticism helps nothing. It only furthers the chance of getting a game the players did not want. However, absolute denial and posts such as "this is impossible! They are gonna flop! Fake!" don't help anything either. Those posts only serve to have yourself labeled as a troll. Now since you've put this much effort into the thread, OP, I cannot consider you a troll.

    As others have been stating, NCSoft does own ArenaNet. However, NCSoft does not actually develop Guild Wars 2. All development decisions are on the ArenaNet team. I don't think NCSoft would shoot themselves in the foot by wrecking a game that could potentially gain them a lot of revenue. Guild Wars 1 has already shown NCSoft that ArenaNet is a capable developer, and to let ArenaNet do it's thing.

    Now onto the manifesto trailer. Yes the manifesto trailer is staged. Yes they have to repeatedly shooting partical spots and polish certain areas just so they look good in the manifesto trailer. Yes it's been shot so that it look more dramatic, more fun. It is not, though, a CGI trailer. It does use actual game content, just staged and polished.

    Now if you are going to deny the gameplay videos we have, which there are a lot, then there is no hope for you. If you refuse to acknowledge the footage we have of third-parties playing the game, then this argument just ends right here. Just a simple you tube search of Guild Wars 2 will turn up lots of results. And then you have compilation threads on here and over on www.guildwars2guru.com.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by bookworm438

    Originally posted by sidhaethe

    Originally posted by watchawatcha

    Originally posted by romanator0

    Originally posted by Werthe

    Guys, before you start loosing nerves on this guy i suggest you check his posting history here. He's just another fanboy trying to elevate his game by bashing another which gets more atttention.

    You make an excellent point.

     That is an excellent point.  It actually isn't true.  If it was, that would be sad.  I mean a post in a GW2 forums wouldn't really accomplish anything if that was my goal.

    I will most likely play GW2 when it comes out.  I mean you buy the game and no monthly sub.  Why not try it out?  My point had more to do with the hype.  I could of posted in Aion forums, but I thought here would be more appropriate.  The Manifesto is the main point.  Consider it a testing of the waters to see how much of the manifesto people expect to be in launch.

    I would like to know what exactly people have experienced that they talk about in the manifesto.  I'm talking about the stuff that sets it apart from other MMOs.

    I have seen Aion Visions before and I saw this.  I am skeptical.  That's true.  It's also true I have not played GW2, but saw it played at the Comic Con.

    You can and should be as skeptical as you like. A little skepticism is healthy. The thing is, as has been pointed out here, while ANet is owned by NCSoft, the ArenaNet dev team is not the NCSoft dev team. ArenaNet has its own performance history and has created its own loyal fans, independent of NCSoft, and this is why it is meaningless to an ANet fan for you to say, "NCSoft did this and that with their game." ANet does NOT have a history of embellishing or lying or being misleading about its plans. Its earned reputation, over the past 5 years, has been one of forthright communication and straight up admitting when things don't work (which is how the GW2 project arose in the first place).

    Suffice it to say, if ANet's manifesto proved to be smoke and mirrors, it would be a betrayal of a carefully cultivated relationship between ANet and its fans, and a complete reversal of 5 years of behavior leading up to this point.

    That and, from the gameplay demos, which you have seen, much of what was described in the manifesto are already playable and in-game. About the only thing missing is the killing of a boss within the personal storyline to prove that it won't respawn. But we already have seen how that works from GW1.

    What sid said. It's perfectly healthy for a game to be skeptical. In fact it's actually proper to use constructive criticisms on anything you see. It's important for the devs, who read the GW forums btw, to know what the concerns are. Blindly saying the game will be perfect without offering any criticism helps nothing. It only furthers the chance of getting a game the players did not want. However, absolute denial and posts such as "this is impossible! They are gonna flop! Fake!" don't help anything either. Those posts only serve to have yourself labeled as a troll. Now since you've put this much effort into the thread, OP, I cannot consider you a troll.

    As others have been stating, NCSoft does own ArenaNet. However, NCSoft does not actually develop Guild Wars 2. All development decisions are on the ArenaNet team. I don't think NCSoft would shoot themselves in the foot by wrecking a game that could potentially gain them a lot of revenue. Guild Wars 1 has already shown NCSoft that ArenaNet is a capable developer, and to let ArenaNet do it's thing.

    Now onto the manifesto trailer. Yes the manifesto trailer is staged. Yes they have to repeatedly shooting partical spots and polish certain areas just so they look good in the manifesto trailer. Yes it's been shot so that it look more dramatic, more fun. It is not, though, a CGI trailer. It does use actual game content, just staged and polished.

    Now if you are going to deny the gameplay videos we have, which there are a lot, then there is no hope for you. If you refuse to acknowledge the footage we have of third-parties playing the game, then this argument just ends right here. Just a simple you tube search of Guild Wars 2 will turn up lots of results. And then you have compilation threads on here and over on www.guildwars2guru.com.

     I saw the gameplay footage.  I have no doubt that is real.  My question had only to do with the manifesto.  I would like to see gameplay footage that represents that.  I've seen cut scenes and voice over work, that looks nice mind you; but it seems more reminiscent of a single player game than an MMO.  I'm sure as time goes on and more information is released, it will become more apparent how close to the manifesto the game will actually be.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by MumboJumbo

    I saw the Rift trailer/mannifesto and thought the same thing in terms of this marketing vehicle looking and sounding and structured very similar (similar vocab too) with some people making testimonials etc. Think the marketing divisions probably all think alike. "By golly, by jove! Great shot sir! Ooh, suits you sir!"

     This^^^

    What I thought myself of late.  I have a problem with a lot of the marketing hype across the board from many games.  It sets unrealistic expectations. 

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by watchawatcha

    I saw the gameplay footage.  I have no doubt that is real.  My question had only to do with the manifesto.  I would like to see gameplay footage that represents that.  I've seen cut scenes and voice over work, that looks nice mind you; but it seems more reminiscent of a single player game than an MMO.  I'm sure as time goes on and more information is released, it will become more apparent how close to the manifesto the game will actually be.

    I'm curious as to what parts of the manifesto exactly you aren't thinking have been shown? Off the top of my head I can think of the following being shown:

    Combat being more dynamic (you don't just "swing a sword, then swing it again"; you can roll and dodge and your attacks can miss)

    The centaurs aren't standing in a field for you to kill (1/10), but rather will be doing the pillaging you would normally just be told they are doing

    Divinity's Reach feels like a living, breathing city with NPCs that pursue their own interests and have their own conversations

    Interactive environments (environmental weapons; cows to be fed; bales of hay to be put out; jars of bees to throw at people)

    Cross-profession combinations, and wanting to see another player (because they can all heal or res you) around rather than dreading it due to kill-stealing problems

    Like I said earlier, there was admittedly no demonstration of killing a boss and having him stay dead within the demo.

    So, some of these are subjective (how "alive" Divinity's Reach feels will vary depending on the person), but what else was missing?

    image

  • KarbleKarble Member UncommonPosts: 750

    I thought this when I watched the Manifesto

     

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by watchawatcha

     This^^^

    What I thought myself of late.  I have a problem with a lot of the marketing hype across the board from many games.  It sets unrealistic expectations. 

    If you believe any people in marketing you are in trouble, they are worse than used car salesmen.

    Watch the vids, read what the devs have for features and make your own opinion instead of believing exactly what the marketing guys say.

    But that goes for every game and every other product as well.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by sidhaethe

    Originally posted by watchawatcha

    I saw the gameplay footage.  I have no doubt that is real.  My question had only to do with the manifesto.  I would like to see gameplay footage that represents that.  I've seen cut scenes and voice over work, that looks nice mind you; but it seems more reminiscent of a single player game than an MMO.  I'm sure as time goes on and more information is released, it will become more apparent how close to the manifesto the game will actually be.

    I'm curious as to what parts of the manifesto exactly you aren't thinking have been shown? Off the top of my head I can think of the following being shown:

    Combat being more dynamic (you don't just "swing a sword, then swing it again"; you can roll and dodge and your attacks can miss)

    The centaurs aren't standing in a field for you to kill (1/10), but rather will be doing the pillaging you would normally just be told they are doing

    Divinity's Reach feels like a living, breathing city with NPCs that pursue their own interests and have their own conversations

    Interactive environments (environmental weapons; cows to be fed; bales of hay to be put out; jars of bees to throw at people)

    Cross-profession combinations, and wanting to see another player (because they can all heal or res you) around rather than dreading it due to kill-stealing problems

    Like I said earlier, there was admittedly no demonstration of killing a boss and having him stay dead within the demo.

    So, some of these are subjective (how "alive" Divinity's Reach feels will vary depending on the person), but what else was missing?

     Are you talking about what we saw in the manifesto or what's been shown at conventions?  Because most of what you've described I have not seen video demos of.  I saw a 50 minute good looking gameplay footage of what seemed like a quality MMO.  I saw a couple of other gameplay demos of basically what the 50 minute stuff showed.  I'm not saying it was bad.  I'm saying that I didn't see what they showed in the manifesto.  That's why I was reminded of Aion's Visions.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by Loke666

    Originally posted by watchawatcha

     This^^^

    What I thought myself of late.  I have a problem with a lot of the marketing hype across the board from many games.  It sets unrealistic expectations. 

    If you believe any people in marketing you are in trouble, they are worse than used car salesmen.

    Watch the vids, read what the devs have for features and make your own opinion instead of believing exactly what the marketing guys say.

    But that goes for every game and every other product as well.

     I don't believe them, but many people do.  I'm not talking about GW2 only, I'm talking about the genre as a whole.  It seems that the MMO community is the worse treated group of gamers when it comes to bait and switch.

  • Elox1Elox1 Member Posts: 211

    Originally posted by Karble

    I thought this when I watched the Manifesto

     

     That's deep man.  Can't say I'm surprised based on your post history in the GW2 forums though.

  • Elox1Elox1 Member Posts: 211

    Originally posted by watchawatcha

    Originally posted by sidhaethe

    Originally posted by watchawatcha

    I saw the gameplay footage.  I have no doubt that is real.  My question had only to do with the manifesto.  I would like to see gameplay footage that represents that.  I've seen cut scenes and voice over work, that looks nice mind you; but it seems more reminiscent of a single player game than an MMO.  I'm sure as time goes on and more information is released, it will become more apparent how close to the manifesto the game will actually be.

    I'm curious as to what parts of the manifesto exactly you aren't thinking have been shown? Off the top of my head I can think of the following being shown:

    Combat being more dynamic (you don't just "swing a sword, then swing it again"; you can roll and dodge and your attacks can miss)

    The centaurs aren't standing in a field for you to kill (1/10), but rather will be doing the pillaging you would normally just be told they are doing

    Divinity's Reach feels like a living, breathing city with NPCs that pursue their own interests and have their own conversations

    Interactive environments (environmental weapons; cows to be fed; bales of hay to be put out; jars of bees to throw at people)

    Cross-profession combinations, and wanting to see another player (because they can all heal or res you) around rather than dreading it due to kill-stealing problems

    Like I said earlier, there was admittedly no demonstration of killing a boss and having him stay dead within the demo.

    So, some of these are subjective (how "alive" Divinity's Reach feels will vary depending on the person), but what else was missing?

     Are you talking about what we saw in the manifesto or what's been shown at conventions?  Because most of what you've described I have not seen video demos of.  I saw a 50 minute good looking gameplay footage of what seemed like a quality MMO.  I saw a couple of other gameplay demos of basically what the 50 minute stuff showed.  I'm not saying it was bad.  I'm saying that I didn't see what they showed in the manifesto.  That's why I was reminded of Aion's Visions.

     Get specific.  What in the Manifesto did you not see.  If you just say you didn't see ANYTHING from the Manifesto then we know you are just a troll.

  • SeffrenSeffren Member Posts: 743

    Don't know if this means anyting to you guys, but wasn't Aion Vision profecised after the game was released and the GW2 Manifesto year(s) before the game was even in beta?

    Minor detail I'm sure, but time is on Anet's side imho in this case.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by Elox1

    Originally posted by watchawatcha

    Originally posted by sidhaethe

    Originally posted by watchawatcha

    I saw the gameplay footage.  I have no doubt that is real.  My question had only to do with the manifesto.  I would like to see gameplay footage that represents that.  I've seen cut scenes and voice over work, that looks nice mind you; but it seems more reminiscent of a single player game than an MMO.  I'm sure as time goes on and more information is released, it will become more apparent how close to the manifesto the game will actually be.

    I'm curious as to what parts of the manifesto exactly you aren't thinking have been shown? Off the top of my head I can think of the following being shown:

    Combat being more dynamic (you don't just "swing a sword, then swing it again"; you can roll and dodge and your attacks can miss)

    The centaurs aren't standing in a field for you to kill (1/10), but rather will be doing the pillaging you would normally just be told they are doing

    Divinity's Reach feels like a living, breathing city with NPCs that pursue their own interests and have their own conversations

    Interactive environments (environmental weapons; cows to be fed; bales of hay to be put out; jars of bees to throw at people)

    Cross-profession combinations, and wanting to see another player (because they can all heal or res you) around rather than dreading it due to kill-stealing problems

    Like I said earlier, there was admittedly no demonstration of killing a boss and having him stay dead within the demo.

    So, some of these are subjective (how "alive" Divinity's Reach feels will vary depending on the person), but what else was missing?

     Are you talking about what we saw in the manifesto or what's been shown at conventions?  Because most of what you've described I have not seen video demos of.  I saw a 50 minute good looking gameplay footage of what seemed like a quality MMO.  I saw a couple of other gameplay demos of basically what the 50 minute stuff showed.  I'm not saying it was bad.  I'm saying that I didn't see what they showed in the manifesto.  That's why I was reminded of Aion's Visions.

     Get specific.  What in the Manifesto did you not see.  If you just say you didn't see ANYTHING from the Manifesto then we know you are just a troll.

     Dynamic Quest changes.  An example of how go kill ten boars is not implemented.  An example of how the world changes permanently based on what a player does.  A village that was saved that remembers who you are and that you saved them.  I want to know if that GW2 is talking about phasing in this game.  Can other players actually see the impact that I'm making in the world?  Or are these experiences solo experiences that each person has alone or as a group depending if you all have the quest?  Is this game solo/group play with tailored 'phasing' to give the illusion of a persistent world, when in fact it's a single player game that you play with others?  Or is this a game that has dynamic content that other players see you do or accomplish? 

    Combat.  The UI from the demos looks IDENTICAL to all other MMOs with the exception that the hotbar doesn't look that big.  In the manifesto the combat looks very different.  And to answer your question; the answer is no.  I did not see anything from all the gameplay videos that match watch they are showing in the manifesto.  These are major things that I've heard people that are pumped for GW2 talk about.  I haven't seen gameplay footage of that stuff yet.  I've seen a good looking MMO, that might be a cut above the rest; but no where near revolutionary as described in the Manifesto.

    Voice-over work is nice, but it's not new to a single player Adventure RPG format.  Which has me wondering even more about how Massive this game will truly be.

    Oh and if I wanted to Troll, I would be doing a much better job of it.

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