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Anyone else think of this when they saw the Manifesto of GW2?

24

Comments

  • KarbleKarble Member UncommonPosts: 750

    Originally posted by Elox1

    Originally posted by Karble

    I thought this when I watched the Manifesto

     

     That's deep man.  Can't say I'm surprised based on your post history in the GW2 forums though.

    The manifesto is a step in a positive direction for devs. The are saying alot of things that are so concrete and showing content that directly represents some of the things they are talking about. This is very important. There is hope for this game due to the fact they have video of game play and fly overs and such happening. It's alot more believable the the Barack Obama "Hope and Change" crap that stupid people bought into a while back. We are still stuck with that decision....lol.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by watchawatcha

     Get specific.  What in the Manifesto did you not see.  If you just say you didn't see ANYTHING from the Manifesto then we know you are just a troll.

     Dynamic Quest changes.  An example of how go kill ten boars is not implemented.  An example of how the world changes permanently based on what a player does.  A village that was saved that remembers who you are and that you saved them.  I want to know if that GW2 is talking about phasing in this game.  Can other players actually see the impact that I'm making in the world?  Or are these experiences solo experiences that each person has alone or as a group depending if you all have the quest?  Is this game solo/group play with tailored 'phasing' to give the illusion of a persistent world, when in fact it's a single player game that you play with others?  Or is this a game that has dynamic content that other players see you do or accomplish? 

    Combat.  The UI from the demos looks IDENTICAL to all other MMOs with the exception that the hotbar doesn't look that big.  In the manifesto the combat looks very different.  And to answer your question; the answer is no.  I did not see anything from all the gameplay videos that match watch they are showing in the manifesto.  These are major things that I've heard people that are pumped for GW2 talk about.  I haven't seen gameplay footage of that stuff yet.  I've seen a good looking MMO, that might be a cut above the rest; but no where near revolutionary as described in the Manifesto.

    Voice-over work is nice, but it's not new to a single player Adventure RPG format.  Which has me wondering even more about how Massive this game will truly be.

    Oh and if I wanted to Troll, I would be doing a much better job of it.

    I can see that being hard to show unless staged, although I did see a vid where the sprinlers that supply the plants with water started spewing out green stuff. Also, if you didn't know, there's a thing called personal story which is where things change permanently for your character and that is instanced for you and the friends you decide to bring along with you. Then there is the dynamic events to which the effects that you bring upon the world are persistent and can change  or revert (for a long or short period of time) back to where they were depending on what you do and what you don't do.

    This is not a game.

  • greenbow54greenbow54 Member UncommonPosts: 128

    I thought of this actually

    http://www.youtube.com/watch?v=VLnWf1sQkjY

    image

  • dinamsdinams Member Posts: 1,362

    Well considering the vision trailer had different motives to happen than the manifesto counterpart (The Vision trailer was what they wanted to do with Aion, and in the Manifesto they are stating and clearing out the aspects of their game)

    and that people actually played GW2 and saw that the real deal was good also (with everything they promised so far in there), no, actually I cant see any remarkable similarities other than the Hype factor (Which every single mmo developer out there does also)

    [object Window]

    So your point is...?

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    so Warcraft and COD are from the same parent company?

    Ones under Activision Blizzard and the other under Activision......

     

    I feel like I just got rick roll'd by this video.........

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • ZerikinZerikin Member Posts: 1

    If they actually do the stuff they said they want to this game will be awesome.

  • KaynokKaynok Member Posts: 111

    Originally posted by watchawatcha

    Originally posted by romanator0

    Ncsoft does own Arenanet but they are still not making the game nor did they make the manifesto video.

     Yep they had no say.  That's how business works.  Yep.  Marketing is never handled by another entity within the larger corporation.  Arenanet made the video and put it out for the world to see and NCSoft just said, go ahead - we don't need to see it.

    The ones writing the checks are the ones in charge.  That's true for everything in life.  Doesn't mean NCSoft is making the game, but when everyone tries to pretend that NCSoft has no say what-so-ever, it makes me smile.

     

    NCSoft does not have any say in how the game is made. They provide the resources, and ANet uses it. Especially since ANet has already proven to NCSoft that they can pull in a profit. They trust them to make a worthwhile game and won't step in to ruin that.

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by watchawatcha

    Originally posted by Elox1

    Originally posted by watchawatcha

    Originally posted by sidhaethe

    Originally posted by watchawatcha

    I saw the gameplay footage.  I have no doubt that is real.  My question had only to do with the manifesto.  I would like to see gameplay footage that represents that.  I've seen cut scenes and voice over work, that looks nice mind you; but it seems more reminiscent of a single player game than an MMO.  I'm sure as time goes on and more information is released, it will become more apparent how close to the manifesto the game will actually be.

    I'm curious as to what parts of the manifesto exactly you aren't thinking have been shown? Off the top of my head I can think of the following being shown:

    Combat being more dynamic (you don't just "swing a sword, then swing it again"; you can roll and dodge and your attacks can miss)

    The centaurs aren't standing in a field for you to kill (1/10), but rather will be doing the pillaging you would normally just be told they are doing

    Divinity's Reach feels like a living, breathing city with NPCs that pursue their own interests and have their own conversations

    Interactive environments (environmental weapons; cows to be fed; bales of hay to be put out; jars of bees to throw at people)

    Cross-profession combinations, and wanting to see another player (because they can all heal or res you) around rather than dreading it due to kill-stealing problems

    Like I said earlier, there was admittedly no demonstration of killing a boss and having him stay dead within the demo.

    So, some of these are subjective (how "alive" Divinity's Reach feels will vary depending on the person), but what else was missing?

     Are you talking about what we saw in the manifesto or what's been shown at conventions?  Because most of what you've described I have not seen video demos of.  I saw a 50 minute good looking gameplay footage of what seemed like a quality MMO.  I saw a couple of other gameplay demos of basically what the 50 minute stuff showed.  I'm not saying it was bad.  I'm saying that I didn't see what they showed in the manifesto.  That's why I was reminded of Aion's Visions.

     Get specific.  What in the Manifesto did you not see.  If you just say you didn't see ANYTHING from the Manifesto then we know you are just a troll.

     Dynamic Quest changes.  An example of how go kill ten boars is not implemented.  An example of how the world changes permanently based on what a player does.  A village that was saved that remembers who you are and that you saved them.  I want to know if that GW2 is talking about phasing in this game.  Can other players actually see the impact that I'm making in the world?  Or are these experiences solo experiences that each person has alone or as a group depending if you all have the quest?  Is this game solo/group play with tailored 'phasing' to give the illusion of a persistent world, when in fact it's a single player game that you play with others?  Or is this a game that has dynamic content that other players see you do or accomplish? 

    Combat.  The UI from the demos looks IDENTICAL to all other MMOs with the exception that the hotbar doesn't look that big.  In the manifesto the combat looks very different.  And to answer your question; the answer is no.  I did not see anything from all the gameplay videos that match watch they are showing in the manifesto.  These are major things that I've heard people that are pumped for GW2 talk about.  I haven't seen gameplay footage of that stuff yet.  I've seen a good looking MMO, that might be a cut above the rest; but no where near revolutionary as described in the Manifesto.

    Voice-over work is nice, but it's not new to a single player Adventure RPG format.  Which has me wondering even more about how Massive this game will truly be.

    Oh and if I wanted to Troll, I would be doing a much better job of it.

     A) There is more footage from PAX and Gamescom than the 50 minute video. That one just gets cited a lot because it's high-quality and all in one place. I'm sure forumers would be happy to oblige you with links to many, many other examples of gameplay from convention-goers, that will show further elements of gameplay addressed in the Manifesto.

    B) Your "example of how go kill ten boars is not implemented" was what I specifically mentioned: the manifesto says the mobs will not be standing around waiting for you to kill them, and they're not. There are multiple videos from the demo that show mobs actively engaging the environment; setting bales of hay on fire, centaurs rampaging. Repeat: the manifesto does not say "you won't ever have to kill any number of anything," but rather that they won't just be standing around while the quest TELLS you they are a threat. They will act like the threat they are supposed to be.

    C) The saved village is not shown in the demo, you are correct. This is part of the personal story, which was not shown much of due to story spoilers. I addressed this. Repeat: you are correct; this was not shown. However, the personal story has been stated by ArenaNet to be instanced (not phased), and therefore we have an example in GW1 as to how this will work. Other party members can join you on the personal storyline. The information you seek about "how" it will work has been addressed in ANet blogs and Q&Qs. The changes you make will only be visible within the instanced storyline, to yourself and others with you, not in the open world.

    HOWEVER, in the open world, dynamic events will enact certain temporary changes on the environment that will be seen by everyone in the area; if centaurs take over a village, it will be taken over for everyone in the area; if you save the village, it will be saved for everyone in the area. These changes are not permanent in the sense that the village can only be saved once, but the change will be "real" in that the village will be saved unless or until someone else attacks it. It will not toggle between "attacked" and "saved" stages without an event (and subsequent player contribution) triggering the states. This is information from the blogs/Q&A and is NOT SHOWN in the demo. (but is also NOT part of the Manifesto claims, either)

    D) Combat. The Manifesto makes no claims about the UI, so the demo has no obligation to live up to.

    E) Voiceover work: whether you consider this a single-player or massive component, has nothing to do with the Manifesto or its claims. I also fail to see why an MMO that is fully voiced would necessarily have to lose its massive component.

    It seems you are conflating a number of different claims and expectations about GW2 into one, and then claiming the Manifesto doesn't deliver on them. This is why I asked for specifics. There is only one claim from the Manifesto video that cannot be seen in the demo videos, and that is the ability to make permanent gameplay decisions, but since this is already a feature of GW1 it is self-evident.

    image

  • Elox1Elox1 Member Posts: 211

    Originally posted by watchawatcha

     Dynamic Quest changes.  An example of how go kill ten boars is not implemented.  An example of how the world changes permanently based on what a player does.  A village that was saved that remembers who you are and that you saved them.  I want to know if that GW2 is talking about phasing in this game.  Can other players actually see the impact that I'm making in the world?  Or are these experiences solo experiences that each person has alone or as a group depending if you all have the quest?  Is this game solo/group play with tailored 'phasing' to give the illusion of a persistent world, when in fact it's a single player game that you play with others?  Or is this a game that has dynamic content that other players see you do or accomplish? 

    Combat.  The UI from the demos looks IDENTICAL to all other MMOs with the exception that the hotbar doesn't look that big.  In the manifesto the combat looks very different.  And to answer your question; the answer is no.  I did not see anything from all the gameplay videos that match watch they are showing in the manifesto.  These are major things that I've heard people that are pumped for GW2 talk about.  I haven't seen gameplay footage of that stuff yet.  I've seen a good looking MMO, that might be a cut above the rest; but no where near revolutionary as described in the Manifesto.

    Voice-over work is nice, but it's not new to a single player Adventure RPG format.  Which has me wondering even more about how Massive this game will truly be.

    Oh and if I wanted to Troll, I would be doing a much better job of it.

    An example of how go kill ten boars is not implemented.

    How do you show an example of something that isn't implemented?  Every single moment of footage so far in an example of not a single standard old quest being used.  Also they have said there will be over 1500 DE's in the game which replace standard quests.  Not sure what else you want here.

    I'll give you that an example of the world changing permanently hasn't really been shown, just discussed.  Mind you in an Alpha demo this is kind of something I wouldn't expect since we have no idea what a permanent change would look like.  They've talked about how permanent changes will take place in your personal story, but I think that most of the changes that take place in the main world will not be permanent for obvious reasons.

    GW2 is not talking about phasing, there was no phasing used in the gameplay demo and everyone will see the physical world in the same way as you except for your home instance in your origin city and any other places tied to your personal story if there are any.  

    This video talks about the home instance and permanent changes in the story.

    http://www.youtube.com/watch?v=c9islzvmbe8&feature=related

    This video also shows some of the combat as well in the Charr portion of the gameplay.  Combat has been significant'y changed from other MMO's.  For instance weapon/attunement switching can entirely change the role of your character on the fly to adapt to different situations (Shown in above video), you can use cross class combo skills with other players even when not grouped with them (Shown in video), you have a downed state that completely changes your skill bar and adds a new dynamic to combat other than just going straight to death (shown in video), you can dodge and roll to avoid attacks at an energy cost (Shown in several videos), no trinity gameplay which completely changes the dynamics of dungeon/raid combat (Haven't seen a video but it just is what it is), not sure if some of the other combat innovations have been shown on vide yet such as using environment such as a giant rock to become a meteor for an elementalist, I'm pretty sure there is a video out there of the combat scaling for the number of players which added new abilities for bosses like the brood mother.

    I think you can agree that the above is a change from standard MMO combat.

  • TheonenoniTheonenoni Member Posts: 279

    To me the Manifesto for Guild Wars 2 was just redundant. Months before this video was released they have already made these statements, but being able to see some footage was very nice.  I will definitely purchase GW2 because Anet has already made a wonderful game (guild wars 1). 

    Aion on the other hand looks beautiful in the trailer, but when you play the game you can see that the far background is cartooned. At least with Guild Wars 2 I won't have to worry about twinks ruining my day.  I hate twinks and I wish they would all fall into a spike pit and be buried.   If you played Aion in the early stages you know what I am talking about, or you have made a  twink yourself and trashed some lowbies

    -I am here to perform logic

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by watchawatcha

    http://www.youtube.com/watch?v=5PAM0wr7cZ8

    Odd how they're both from the same parent company.  Funny how these things happen.

    OH a manifesto is what they hope to accomplish btw.  Their 'Vision' if you will.

     Well, the Aion vid is pretty , that's for sure, but the GW2 Manifesto is basically telling you what they're going to do instead of simply being eye-candy.

     

    As mentioned already... different parent companies, different developers altogether. I've never players Aion, but I 've heard the grind is heavy, more suited towards the Korean style of player. GW2 is being made to reduce the grind, which will be great. After WoW, my grind-tolerance is at an all-time low.

    Oderint, dum metuant.

  • ComfyChairComfyChair Member Posts: 758

    *sigh* all of what they've said is in the game right now, and even in the demo.

     

    Go back in your cave, troll.

     

    This board at the moment is in serious need of spacktard fumigation.

  • gothagotha Member UncommonPosts: 1,074

    So what you are saying it both companies are trying to hype there game?

     

    Well i guess you are right.

     

    But there is a difference between an add about make believe snow and housing and vs an add of stating the core features of a game to be release.

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Theonenoni

    To me the Manifesto for Guild Wars 2 was just redundant. Months before this video was released they have already made these statements, but being able to see some footage was very nice.  I will definitely purchase GW2 because Anet has already made a wonderful game (guild wars 1). 

     

    To be fair, ANet said the mainfesto trailer wasn't aimed at people already following the game. It was directed at picking up new customers.

  • KarbleKarble Member UncommonPosts: 750

    Originally posted by arenasb

    Originally posted by Theonenoni

    To me the Manifesto for Guild Wars 2 was just redundant. Months before this video was released they have already made these statements, but being able to see some footage was very nice.  I will definitely purchase GW2 because Anet has already made a wonderful game (guild wars 1). 

     

    To be fair, ANet said the mainfesto trailer wasn't aimed at people already following the game. It was directed at picking up new customers.

    It was aimed at not just new customers.

    This Manifesto was a call to gamers and developers to start demanding and putting out more.

    Innovate, add, use ideas from other good games and improve on them, release a finished quality game, don't lie to your future customers. This is the message I got from the manifesto.

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Karble

    Originally posted by arenasb


    Originally posted by Theonenoni

    To me the Manifesto for Guild Wars 2 was just redundant. Months before this video was released they have already made these statements, but being able to see some footage was very nice.  I will definitely purchase GW2 because Anet has already made a wonderful game (guild wars 1). 

     

    To be fair, ANet said the mainfesto trailer wasn't aimed at people already following the game. It was directed at picking up new customers.

    It was aimed at not just new customers.

    This Manifesto was a call to gamers and developers to start demanding and putting out more.

    Innovate, add, use ideas from other good games and improve on them, release a finished quality game, don't lie to your future customers. This is the message I got from the manifesto.

    Well yes their mission statement. However, the game information itself was aimed at players who hadn't been following the game.

  • lunatislunatis Member UncommonPosts: 261

    Not sure I get your point, I think the manifesto was one of the greatest dedicace to the genre in the last 6 years.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by lunatis
    Not sure I get your point, I think the manifesto was one of the greatest dedicace to the genre in the last 6 years.

    I dunno. To me it felt more like one of those cheesy Les Schwab commercials. Yeah we get it, there are real people that care about us. And they put us first when making their product. I feel bad for people that buy into those types of ads. And yes folks, ANets "manifesto" is nothing more than an advertisement. It worked like a charm on a lot of folks here. They told every WoW hater out there exactly what they wanted to hear and it got eaten up hook line and sinker.


  • aesperusaesperus Member UncommonPosts: 5,135

    Of course they look similar. Why? Because they were probably edited by the same person (and no, I'm not talking about NCSoft). Whenever a company wants to make a video like this, they hire an artist to film content / edit it all together. Believe it or not, there aren't a ton of genuinely good editors in the industry, so it's not uncommon to see the same editors working on multiple different projects.

    Good editors are hard to find, and when a company finds one, they tend to reuse them if they can.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by aesperus
    Of course they look similar. Why? Because they were probably edited by the same person (and no, I'm not talking about NCSoft). Whenever a company wants to make a video like this, they hire an artist to film content / edit it all together. Believe it or not, there aren't a ton of genuinely good editors in the industry, so it's not uncommon to see the same editors working on multiple different projects.
    Good editors are hard to find, and when a company finds one, they tend to reuse them if they can.

    they hire an ad agency. prob done by the same company.

  • Elox1Elox1 Member Posts: 211

    Originally posted by Foomerang

     




    Originally posted by lunatis

    Not sure I get your point, I think the manifesto was one of the greatest dedicace to the genre in the last 6 years.




     

    I dunno. To me it felt more like one of those cheesy Les Schwab commercials. Yeah we get it, there are real people that care about us. And they put us first when making their product. I feel bad for people that buy into those types of ads. And yes folks, ANets "manifesto" is nothing more than an advertisement. It worked like a charm on a lot of folks here. They told every WoW hater out there exactly what they wanted to hear and it got eaten up hook line and sinker.

     

     Seriously you wonder why this was so well received?  Might have something to do with the fact that the Anet team showing they are trying to push the genre resonates with fans of the genre.  Add in the fact that most of what they've put in the Manifesto has already been confirmed by gameplay videos and the only person getting fooled is yourself by your own cynicism.

    It's a good thing there are people like you to protect humanity from Anet's evil propoganda machine though. 

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Elox1

    Originally posted by Foomerang
     


    Originally posted by lunatis
    Not sure I get your point, I think the manifesto was one of the greatest dedicace to the genre in the last 6 years.

     
    I dunno. To me it felt more like one of those cheesy Les Schwab commercials. Yeah we get it, there are real people that care about us. And they put us first when making their product. I feel bad for people that buy into those types of ads. And yes folks, ANets "manifesto" is nothing more than an advertisement. It worked like a charm on a lot of folks here. They told every WoW hater out there exactly what they wanted to hear and it got eaten up hook line and sinker.
     


     Seriously you wonder why this was so well received?  Might have something to do with the fact that the Anet team showing they are trying to push the genre resonates with fans of the genre.  Add in the fact that most of what they've put in the Manifesto has already been confirmed by gameplay videos and the only person getting fooled is yourself by your own cynicism.
    It's a good thing there are people like you to protect humanity from Anet's evil propoganda machine though. 


    Im not gonna try to protect you. Youll learn soon enough.
  • romanator0romanator0 Member Posts: 2,382

    http://badideafactory.blogspot.com/

    This was the guy that directed the manifesto video.

    image

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    Originally posted by Foomerang

     




    Originally posted by Elox1





    Originally posted by Foomerang

     








    Originally posted by lunatis

    Not sure I get your point, I think the manifesto was one of the greatest dedicace to the genre in the last 6 years.








     

    I dunno. To me it felt more like one of those cheesy Les Schwab commercials. Yeah we get it, there are real people that care about us. And they put us first when making their product. I feel bad for people that buy into those types of ads. And yes folks, ANets "manifesto" is nothing more than an advertisement. It worked like a charm on a lot of folks here. They told every WoW hater out there exactly what they wanted to hear and it got eaten up hook line and sinker.

     






     Seriously you wonder why this was so well received?  Might have something to do with the fact that the Anet team showing they are trying to push the genre resonates with fans of the genre.  Add in the fact that most of what they've put in the Manifesto has already been confirmed by gameplay videos and the only person getting fooled is yourself by your own cynicism.

    It's a good thing there are people like you to protect humanity from Anet's evil propoganda machine though. 






    Im not gonna try to protect you. Youll learn soon enough.

    I think the majority of fans were hooked long before that video. :D

    I trust it, for now. But when the big game sites start bashing it, I'll keep on alert. Until then, it's mostly good thing's I've heard from anyone who has played the game, fan or gaming site.

  • RobertDinhRobertDinh Member Posts: 647

    I only skimmed over this thread... but there are some reality checks people need to receive.

     

    1.  NCsoft owns anet, they are the parent company, they could shut down gw2 and anet tomorrow if they wanted, obviously that wouldn't be a good idea in any way shape or form, but do not think that they don't have complete power over anet. 

     

    2.  The GW2 manifesto has not been fully delivered on, you must be kidding.  You can't hate on a bunch of ogres sitting in a field, and then claim your centaurs blow up bridges, when they just have an invisible tripwire of a script they run past and the bridge magically explodes into block like pieces. 

     

    3.  You can't  hate on kill quests and gather quests when dynamic events have you doing the same thing.

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