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Why do people keeping calling DCUO shallow?

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  • MMOrUSMMOrUS Member Posts: 414

    Originally posted by SaintViktor

    Lack of content. I can finish the game in less than 2 months and all there will be left  to do is grind for gear. I like the game but sadly not worthy of a 50-60 doall box price, monthly fees and cash shop. I'll wait to see how long it takes them to add content such as an expansion or DLC before I even consider buying it.

    Now lets take a look at your "Lack of content"

    From looking at jsut one section of the game thats available you have;

    The normal PvP Arena

    Legends Arena

    Alerts

    Duo's

    Vaults

    Raids

    Now thats just 1 part of the game, ontop of that you have the whole Achievement system which is broken down into about a dozen different sections, all of them different, yet these are also not meaningless things to brag about as you would find in WoW, these actually award you skill points.

    So far I've seen DCU Online offer 10X more content than any other MMO that has released to date, lets not forget this is their release month, your getting the base game minus any content patches or expacs presently, and as it stands this game is offering things to do above and beyond what every other major MMO has done in a release month.

     

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by UnSub

    I know that was one of the arguments SOE used - superheroes don't craft - but you can't use the "what happens in comics" argument on one aspect of the game and then ignore it for others, such as:
    - superheroes don't build their costumes by beating people up and stealing their shoes; or
    - Batman doesn't head to the GCPD after beating the Penguin to collect $47 in reward from Commissioner Gordon; or
    - Robin doesn't steal $2 from a thug's wallet after defeating him so he can finance his hero activities.


    I laughed hard when I read this, but this is pretty much what I felt about the feel of the game while playing. Drinking soda and bashing henchmen in the head for green drops was silly. Wth was a HENCHMEN doing with a green drop anyways? Isn't that above their paygrades? Shouldn't they be dropping WHITE gear and trash items instead of decent things?


    The lore arguments just don't add up when it's been proven superheroes DO craft. If it's allowed for some in lore, then why not make it optional for ALL of the players? If they don't want to craft fine.. go beat each other up in the box for tights.


    But players who used their brains instead of brawn (which crafting would be considered in lore vs brawling for socks) SHOULD be rewarded with top notch weaponry. I simply can't believe all the exobytes are spread out to individuals worldwide to save the planet vs Brainia, but not ONE heroe/villians recieved any type of intelligence buff that now he/she is smart enough to craft superweapons and gear.


    DC lore is full of stupid people who got accidental powers and now they can make incredible things.


    If anyone wants names for proof, I have the DC Encyclopedia of characters on my shelf behind me.


    "Superheroes don't craft" was the lazy way out.

  • therain93therain93 Member UncommonPosts: 2,039

    Originally posted by Silacoid

    Originally posted by SaintViktor

    Lack of content. I can finish the game in less than 2 months and all there will be left  to do is grind for gear. I like the game but sadly not worthy of a 50-60 doall box price, monthly fees and cash shop. I'll wait to see how long it takes them to add content such as an expansion or DLC before I even consider buying it.

    It seems that most people have forgotten about the promised MONTHLY updates.  So, if it takes you 2 months to finish all the content (don't know how you came up with that), you will have 2 months of new content to go explore.

     

    Also there are about 180 different movement/powerset/weapon combo so the choices are really not lacking.  Just because you don't have the specific power you were looking for doesn't make it limited.

     Ah, the promised monthly updates.  Hopefully that works better than the whole Matrix Online/SWG GCW narrative progression....

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by MMOrUS

    The normal PvP Arena
    Legends Arena
    Alerts
    Duo's
    Vaults
    Raids
    Now thats just 1 part of the game
    ..

     


    Duos, Alerts and raids are all the same thing, aren't they? You are misrepresenting things.

    Duo= two man instance.

    Alert= 6 man instance.

    Raid= 8 (?) man instance.


    You are counting these like they are all something different. It's just instances with various limits on how many people can enter them, that's all. Even Heroics are nothing more than the same instances on Hard Mode that you've already done 4 or 5X before.

    I liked them, but after you do them 3 or 4x each and got your gear, you don't go back in there... for what? They only take about 45 mins from start to finish and you've gotten all the gear after the third try.

    The normal PvP arena= PvP.

    The Legends arena =PvP.


    I'm sorry, but all I see here is PvP and boxed PvP at that. Explain how they are different other than in title? That's not just 'one part' of the game. This IS the game.

    Achievements.. I drank a bunch of sodas and got some achievement I think like "Mass Drinker' or something silly. I broke so many white barrels and something popped up about that. I died so many times and something popped up about that.


    I have no idea why you are touting as a major part of the system things that you do AUTOMATICALLY and get 'achievements' for it. It's about as much of a feature as the game automatically letting you know you just dinged level 4. Getting skill points from achievements is something you should have been able to get anyways. Just doing a particular move 100X and it gives you skill points? Who cares, lol?

    This is the kind of things games put in as an additon to their content, not as a replacement.


    Originally posted by MMOrUS

    ...this game is offering things to do above and beyond what every other major MMO has done in a release month.


    You really need to try more games.

  • comerbcomerb Member UncommonPosts: 944

    Are people really still bitching about crafting in a Superhero MMO?  Both CO and CoX tried it, and tbh it felt completely out of place and was genuinely terrible.  It amounted to nothing more than a waste of developer resources.

    I can understand it in a Fantasy or a Sci-Fi MMO.... but a Superhero MMO?  I think you people just like bitching.

     

    Having said that, they'll probably end up eventually implementing it because people are crying for it... and it will be terrible and feel out of place and then people will bitch about how stupid it is.

  • therain93therain93 Member UncommonPosts: 2,039

    Originally posted by comerb

    Are people really still bitching about crafting in a Superhero MMO?  Both CO and CoX tried it, and tbh it felt completely out of place and was genuinely terrible.  It amounted to nothing more than a waste of developer resources.

    Perhaps for CO, but it provided another level of gameplay for CoH, given it was entirely optional and not required to succeed in the game but could make a tremendous impact.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by comerb
    Are people really still bitching about crafting in a Superhero MMO?  Both CO and CoX tried it, and tbh it felt completely out of place and was genuinely terrible.  It amounted to nothing more than a waste of developer resources.
    I can understand it in a Fantasy or a Sci-Fi MMO.... but a Superhero MMO?  I think you people just like bitching.
     
    Having said that, they'll probably end up eventually implementing it because people are crying for it... and it will be terrible and feel out of place and then people will bitch about how stupid it is.

    Again, if it feels out of place it's because they made it feel out of place. That's a technical issue, not a lore issue.


    That's the point of crafting discussion, since it's been done in lore EXTENSIVELY and this is a MMO (right?), where is it?

    It didn't have to be some involved farming/making procedure with fails. It could have easily been incorporated.


    Just a discussion point, that's all. But I still don't know why you think it doesn't belong in a Superhero MMO other than "two games tried it with mixed results"

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196

    Originally posted by Daffid011

     

    I can't speak from specific experience about Rifts since it is still a game that is in Beta and the developers are still making big changes based on player feedback, but if I had to speculate I would say that players could still name several things about the game that add depth.  Like conquest/consequences in pvp, complex character build system, exploration as well as other traditional features found in most mmos.  On top of that the dynamic world content is in a completely different league than a combat system that essentially repalces hot keys with sequences of combos and mouse clicks for auto attacks.

    For months the developers have been hyping 2 things about DCU.  The actiony combat and iconic characters.   That is precisely what the topic of this thread has been addressing and I think you illustrate that in your reply.  Take away the actiony combat aspect of the game and there isn't much left that stands out.  Even the one feature you mention beyond the combat system almost entirely hinges on the combat system.

    DCU is a game with one noteworthy feature and even that has been a deal breaker for many people.  Beyond the combat system the gameplay is measured in hours.  There is no appreciable social, economy, meaningful pvp, etc aspects of the game.  Even the developer has said the game is designed to be played 5-7 hours a week, which is a very strange game design for mmos which are designed to be played for months and years. 

    Again this isn't saying there isn't fun to be found in the game.  If you like the combat then the game has some neat experiences to offer, but if you want more from a game than a combat system there is not a lot the DCU has to offer. 

     

    I wouldn't personally say any of those things in RIFT is any better, new or different,  and we've seen threads about that already.  RIFT won't change dramatically from beta to live,  no games do.  The character building system complex?  I would easily say DCUO has just as complex of a character building system without question.   You get bits and pieces of builds opening up to you in RIFT as you level and apply points do different soul trees,  but for the most part you have to apply points in these trees piece by piece, and then set your abilities on your bar, and then just click away 1 - whatever.  

     

    In DCUO you have to make some tough choices,  and I use every ability on my bar across both my loadouts. All of them  1-8  on both loadouts including my trinkets and consumables.  

     

    If we're talking about depth with the meaning of complexity in a system,  many MMOs lack depth in their features.  They don't have depth,  they just have other things to do.  Its not complex, meaning that these systems are multifaceted.  Gathering materials, creating an item and selling it isn't depth.  I don't walk into a store with hand made bead necklaces and say, "Wow you put these beads on a string and sell them in this store?  Thats complex man."   Most of the time there is no chance of failure at crafting, and when there is, you hear players whine about it.  Same with the combat system. 

     

    I don't sit there and think.  "Wow I'm level 11 I can now add a point in this tree and put the skill on my bar so I can hit number 5 now!"  Thats not complex,  especially when I know that at the end of my 60 or 80+ levels, number 5 probably won't mean anything to me because it will be replaced with the next set of 1-4 abilities that I'll be spamming consistently.   This is not depth.  Watching your opponent, attacking, counterattacking, knowing specific button configurations which will administer a desired effect, or playing tactically and using your powers with a focus for your desired purpose (like say, being able to encase someone and throw them to remove them from the battle temporarily)  this is depth in a system.  One system is multifaceted. 

     

    As for game play measured in hours,  getting to max level doesn't equal the end of gameplay.  I was able to get to max level in 4 days, and now the game is pretty much just starting.  I'm focusing on getting my PvP gear now, and receive marks through open world PvP through the ring events or arenas, or legends.  Then I have 2 other high tiered gear sets utilizing completely different systems,  all of which will easily take me weeks to achieve playing at my current rate.

     

    As a basis of comparison,  I've been PvPing since I started on the PvP server, doing legends and all that,  and I'm still about 50 marks (the currency) away from just one piece of my purple tiered gear.  That means at my current rate (5 - 8 hours a day)  it will take me about a week just to get one piece of gear out of  9 pieces of the first set, and thats of my PvP gear.  Obtaining the Iconic gear requires strong teams running the toughest missions.

     

    Granted people who sit and farm continuously may get it quicker as I know some people who already have a couple of their pieces,  but the fact remains, you won't be getting a complete set in a week.

     

     



  • bobdole1979bobdole1979 Member Posts: 210

    Originally posted by popinjay

     




    Originally posted by comerb

    Are people really still bitching about crafting in a Superhero MMO?  Both CO and CoX tried it, and tbh it felt completely out of place and was genuinely terrible.  It amounted to nothing more than a waste of developer resources.

    I can understand it in a Fantasy or a Sci-Fi MMO.... but a Superhero MMO?  I think you people just like bitching.

     

    Having said that, they'll probably end up eventually implementing it because people are crying for it... and it will be terrible and feel out of place and then people will bitch about how stupid it is.






    Again, if it feels out of place it's because they made it feel out of place. That's a technical issue, not a lore issue.



    That's the point of crafting discussion, since it's been done in lore EXTENSIVELY and this is a MMO (right?), where is it?

     

    It didn't have to be some involved farming/making procedure with fails. It could have easily been incorporated.

     



    Just a discussion point, that's all. But I still don't know why you think it doesn't belong in a Superhero MMO other than "two games tried it with mixed results"

    because I don't own that comic where we see Superman crafting a ring for better stats.

  • BurntvetBurntvet Member RarePosts: 3,465

    Originally posted by comerb

    Are people really still bitching about crafting in a Superhero MMO?  Both CO and CoX tried it, and tbh it felt completely out of place and was genuinely terrible.  It amounted to nothing more than a waste of developer resources.

    To this I would say, just because Cryptic couldn't do something well, does not mean some else can't, or  much more likely,to do it better.

    To say something Cryptic failed at something requiring depth, thought, or complexity, is saying what exactly?

    Cryptic could not do a decent job on crafting, because Cryptic can't do a decent job on anything not on a character creation screen.

  • comerbcomerb Member UncommonPosts: 944

    Originally posted by popinjay

     




    Originally posted by comerb

    Are people really still bitching about crafting in a Superhero MMO?  Both CO and CoX tried it, and tbh it felt completely out of place and was genuinely terrible.  It amounted to nothing more than a waste of developer resources.

    I can understand it in a Fantasy or a Sci-Fi MMO.... but a Superhero MMO?  I think you people just like bitching.

     

    Having said that, they'll probably end up eventually implementing it because people are crying for it... and it will be terrible and feel out of place and then people will bitch about how stupid it is.






    Again, if it feels out of place it's because they made it feel out of place. That's a technical issue, not a lore issue.



    That's the point of crafting discussion, since it's been done in lore EXTENSIVELY and this is a MMO (right?), where is it?

     

    It didn't have to be some involved farming/making procedure with fails. It could have easily been incorporated.

     



    Just a discussion point, that's all. But I still don't know why you think it doesn't belong in a Superhero MMO other than "two games tried it with mixed results"

    It feels out of place because its a Superhero MMO.  Not because of the design of the crafting system itself.  The majority of Superheros aren't Batman.  They don't all have gadgets and suits and vehicles etc that works hand in hand w/ crafting.  Most of them just have their powers and thats that.  If you integrate crafting, it generally becomes a mandatory exercise to be competitive, or is otherwise uselss... that bumps heads with a vast majority of character concepts.

    I've also never felt that crafting was an integral part of MMOs.  They all do it because they are expected to, but only a handful of them do it well enough to be considered an integral part of the game (ie Eve).  In almost every other instance, it is a nuisance and the benefits could be conveyed in a way that is more entertaining.  Take WoW as an example... remove crafting and what is lost?  Nothing.  Just benefits that could be conveyed in other means, or balancing that needed take place on account of crafted enhancements.

    I could theoretically get behind the idea of some sort of advanced mission/exploration/collection/etc system that provides you with gear... where a series of achievements reward you with "x" or "y".... but thats not really crafting.  

  • bleyzwunbleyzwun Member UncommonPosts: 1,087

    Originally posted by bobdole1979

    Originally posted by popinjay

     




    Originally posted by comerb

    Are people really still bitching about crafting in a Superhero MMO?  Both CO and CoX tried it, and tbh it felt completely out of place and was genuinely terrible.  It amounted to nothing more than a waste of developer resources.

    I can understand it in a Fantasy or a Sci-Fi MMO.... but a Superhero MMO?  I think you people just like bitching.

     

    Having said that, they'll probably end up eventually implementing it because people are crying for it... and it will be terrible and feel out of place and then people will bitch about how stupid it is.







    Again, if it feels out of place it's because they made it feel out of place. That's a technical issue, not a lore issue.



    That's the point of crafting discussion, since it's been done in lore EXTENSIVELY and this is a MMO (right?), where is it?

     

    It didn't have to be some involved farming/making procedure with fails. It could have easily been incorporated.

     



    Just a discussion point, that's all. But I still don't know why you think it doesn't belong in a Superhero MMO other than "two games tried it with mixed results"

    because I don't own that comic where we see Superman crafting a ring for better stats.

    Yes but Superman did have scientists create suits for specific situations.  Not saying crafting should or shouldn't be in the game.  He did have stuff crafted for him at STAR labs. 

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196

    Originally posted by bobdole1979

    Originally posted by popinjay

     




    Originally posted by comerb

    Are people really still bitching about crafting in a Superhero MMO?  Both CO and CoX tried it, and tbh it felt completely out of place and was genuinely terrible.  It amounted to nothing more than a waste of developer resources.

    I can understand it in a Fantasy or a Sci-Fi MMO.... but a Superhero MMO?  I think you people just like bitching.

     

    Having said that, they'll probably end up eventually implementing it because people are crying for it... and it will be terrible and feel out of place and then people will bitch about how stupid it is.







    Again, if it feels out of place it's because they made it feel out of place. That's a technical issue, not a lore issue.



    That's the point of crafting discussion, since it's been done in lore EXTENSIVELY and this is a MMO (right?), where is it?

     

    It didn't have to be some involved farming/making procedure with fails. It could have easily been incorporated.

     



    Just a discussion point, that's all. But I still don't know why you think it doesn't belong in a Superhero MMO other than "two games tried it with mixed results"

    because I don't own that comic where we see Superman crafting a ring for better stats.

    Pretty much this.  If you really stop to think about it,  any items heroes use pretty much serve a purpose.  Even batmans items,  which are largely assisted by his background with waynetech and the batcomputer, all server a purpose,  and a lot of times he elicits help from others.

     

    Crafting is extremely rare for super heroes, and it would be wasted in this world.  You gain items necessary for particular missions by quest NPCs when you bring them the required materials that you pick up in battle.  That should pretty much be the extent of what your hero does.  Get items that someone else can use to give you something for the mission ahead.

     

    Trying to force a crafting game with economy into this system not only doesn't make sense,  it would be pointless. Have players craft the best gear in the game?  That would entirely dismiss a strong portion of the end game.  Have players craft consumables?  Well,   you want a player to craft a soder cola?  By doing what? Killing brainiacs robots and harvesting the aluminum for the can?   Just doesn't make sense.



  • bleyzwunbleyzwun Member UncommonPosts: 1,087

    Maybe make it so that you have to visit a science lab to hand in items, then the scientists make it for you.  I'm not really a fan of crafting myself, but I can see why people would want it.  There are definitely characters that craft in comics though.  I'm pretty sure Spider-Man (yes yes Marvel I know) created his web slingers. 

     

    Personally I would like them to focus on some PvP instead of other things.

  • swampthing11swampthing11 Member Posts: 62

    Originally posted by Silacoid

    I don't understand what people think is shallow about this game?  There are so many weapon/powerset/movement combos that you can find a ton of variety and the cities seem pretty extensive to me so far.

     

     

    becaues it IS shallow.  I've been playing VERY casual since the day it came out and i'll hit 30 today.  I've even had time to level a villain to 12 which brings up another point about it being shallow.

     

    The villain experience is EXACTLY the same as the hero experience.  You go the exact same places same dungeons everything.  The fun house for example, instead of robin being tied up, harley is, etc.  There's absolutely no reason to play through both villain and hero as it's the same thing.  I was hoping the villain experience would be different.

     

    That said, the game is fun, i like it, it just has a vast lack of content and longevity which makes it very shallow.

  • BlackWatchBlackWatch Member UncommonPosts: 972

    "Shallow" or not... I'm having more fun playing DC Online than I have had in WoW since the expansion. 

    While I'm not completely sold on the combat... I enjoy the game quite a bit. 

    I haven't seen a single gnome, elf, or dwarf... and haven't missed them one bloody bit.

    Maybe the 'newness' will wear off?  But for now... I'm having a blast. 

    image

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196

    Originally posted by swampthing11

    Originally posted by Silacoid

    I don't understand what people think is shallow about this game?  There are so many weapon/powerset/movement combos that you can find a ton of variety and the cities seem pretty extensive to me so far.

     

     

    becaues it IS shallow.  I've been playing VERY casual since the day it came out and i'll hit 30 today.  I've even had time to level a villain to 12 which brings up another point about it being shallow.

     

    The villain experience is EXACTLY the same as the hero experience.  You go the exact same places same dungeons everything.  The fun house for example, instead of robin being tied up, harley is, etc.  There's absolutely no reason to play through both villain and hero as it's the same thing.  I was hoping the villain experience would be different.

     

    That said, the game is fun, i like it, it just has a vast lack of content and longevity which makes it very shallow.

     

    It isn't exactly the same thing,  play past harley,  you will get different missions depending on your mentor,  there will be missions you will not see regularly from one mentor to the next.



  • popinjaypopinjay Member Posts: 6,539


    Originally posted by bobdole1979

    Originally posted by popinjay
     


    Originally posted by comerb
    Are people really still bitching about crafting in a Superhero MMO?  Both CO and CoX tried it, and tbh it felt completely out of place and was genuinely terrible.  It amounted to nothing more than a waste of developer resources.
    I can understand it in a Fantasy or a Sci-Fi MMO.... but a Superhero MMO?  I think you people just like bitching.
     
    Having said that, they'll probably end up eventually implementing it because people are crying for it... and it will be terrible and feel out of place and then people will bitch about how stupid it is.


    Again, if it feels out of place it's because they made it feel out of place. That's a technical issue, not a lore issue.

    That's the point of crafting discussion, since it's been done in lore EXTENSIVELY and this is a MMO (right?), where is it?
     
    It didn't have to be some involved farming/making procedure with fails. It could have easily been incorporated.
     

    Just a discussion point, that's all. But I still don't know why you think it doesn't belong in a Superhero MMO other than "two games tried it with mixed results"


    because I don't own that comic where we see Superman crafting a ring for better stats.


    I don't recall Superman wearing rings at all. Or a hat. Or a necklace.

    So why is it allowed on Superman clones in the game if you want to talk about lore?

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by comerb

    It feels out of place because its a Superhero MMO.  Not because of the design of the crafting system itself.  The majority of Superheros aren't Batman.  They don't all have gadgets and suits and vehicles etc that works hand in hand w/ crafting.  Most of them just have their powers and thats that.  If you integrate crafting, it generally becomes a mandatory exercise to be competitive, or is otherwise uselss... that bumps heads with a vast majority of character concepts.

    I've also never felt that crafting was an integral part of MMOs.  They all do it because they are expected to, but only a handful of them do it well enough to be considered an integral part of the game (ie Eve).  In almost every other instance, it is a nuisance and the benefits could be conveyed in a way that is more entertaining.  Take WoW as an example... remove crafting and what is lost?  Nothing.  Just benefits that could be conveyed in other means, or balancing that needed take place on account of crafted enhancements.

    I could theoretically get behind the idea of some sort of advanced mission/exploration/collection/etc system that provides you with gear... where a series of achievements reward you with "x" or "y".... but thats not really crafting.  

    That is a very strange statement considering 1/6th of DCU powersets revolves around heroes using gadgets.  Obviously it is well represented enough that it beat out other power sets like invulnerability, super strength, light, earth, electricity, etc. 

    For that matter as you already hinted at, most super heroes use powers and not guns/swords/axes/hammers/staves/etc, but those are fully represented in the game.  Most super heroes can't fly, scale skyscrapers or run at sonic speed, but that makes up 100% of how every super hero in DCU moves.

    Crafting or not, there is something most certainly missing in the game. Something outside of just clobbering minions and collecting loot.

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