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NDA is down , your impressions ?

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  • atreyu89atreyu89 Member Posts: 4

    Originally posted by Vinterkrig

    how can one really like the game if they haven't played?

     

    You cant but looks like is it always the people who doesnt give a fuck about the game, but just want to play for free that receives these keys, and that then leaves at the first problem...

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Vinterkrig

    Bajillions of potential, but not there yet... it'll be a little better than mortal online at release imo

     

    If it is only a little better than MO then I am staying far away from this one. MO was a train wreck which was barely playable.

  • syntax42syntax42 Member UncommonPosts: 1,385

    Originally posted by TweFoju

    Originally posted by psyknx

    Controls are horrible - Uninstalled.

    Controls are fine, you are just over dramatizing,

    and i suggest you look at the game manual, because the control is just like every other MMO

    oh well, at least give your account to those who really like the game =)

    You can customize your controls manually by editing the correct .lua file.  The instructions were posted in the beta forums which you would have access to if you were able to play the game long enough to evaluate the controls.  They said they would eventually add customizable control options in the interface, too. 

  • scythe99scythe99 Member Posts: 326


    Originally posted by Vinterkrig
    Bajillions of potential, but not there yet... it'll be a little better than mortal online at release imo
    but we have one more patch until beta ends
    quests are kill quests, nothing else really
    kill quests are a must do to progress... be prepaired to do lots of kill quests
    start in tutorial area, goto noobie island, chose faction there, everyone gets sent to the same starter town on the main land, gank fests will be massive at first
    the companies roadmap is nice, but stuff like territorial warfare isn't done, thats why its not out at release, crafting is a little jacked up still , game has rubber banding (like you saw in the video).. so it messes up combat a bit
    ... i'm not sold on the game yet

    This post right here has made me not wanna bother with ER at all, I don't like totally open pvp games like this, to many fat kids that wanna stroke their epeens by killing people who have no chance, just makes the game unfun for me, and I suspect others as well. if this is a open pvp game like darkfall expect it to do pretty poorly in terms of population wise, pvp-based mmorpgs just don't interest the masses too much.

    "An MMORPG could be completely diffirent from WoW. Just look at games like Dofus, Wizard101 or EVE. But as it is, most of the Western MMOs are trying to succeed by out-WoWing WoW. It's like an army of 10 sports games made about same sports, and barely none about other sports. WoW clone is an accurate description of those games, it manages to convey much information with only two words."
    -Poster on mmorpg.com

    Rift: World of Warcraft clone #9321 Nothing special to see here move along.

  • scythe99scythe99 Member Posts: 326


    Originally posted by syntax42

    Originally posted by TweFoju

    Originally posted by psyknx

    Controls are horrible - Uninstalled.
    Controls are fine, you are just over dramatizing,
    and i suggest you look at the game manual, because the control is just like every other MMO
    oh well, at least give your account to those who really like the game =)


    You can customize your controls manually by editing the correct .lua file.  The instructions were posted in the beta forums which you would have access to if you were able to play the game long enough to evaluate the controls.  They said they would eventually add customizable control options in the interface, too. 

    This post proves the game is no where near ready for release, not even a ingame keybind options window yet? Thats one of the standart things in any mmorpg and the game lacks it still?

    "An MMORPG could be completely diffirent from WoW. Just look at games like Dofus, Wizard101 or EVE. But as it is, most of the Western MMOs are trying to succeed by out-WoWing WoW. It's like an army of 10 sports games made about same sports, and barely none about other sports. WoW clone is an accurate description of those games, it manages to convey much information with only two words."
    -Poster on mmorpg.com

    Rift: World of Warcraft clone #9321 Nothing special to see here move along.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by Yamota

    Originally posted by Vinterkrig

    Bajillions of potential, but not there yet... it'll be a little better than mortal online at release imo

     

    If it is only a little better than MO then I am staying far away from this one. MO was a train wreck which was barely playable.

     

    No, honestly. It was not playable. (I mean MO)

    I played it in Beta (for a day) quited due to its being unplayable.

    Than I was generously given the game - by a guildie that bought it but didnt want to play it (does it say something?)

    And again it was not playable.



  • astoriaastoria Member UncommonPosts: 1,677

    Originally posted by scythe99

     




    Originally posted by Vinterkrig

    Bajillions of potential, but not there yet... it'll be a little better than mortal online at release imo

    but we have one more patch until beta ends

    quests are kill quests, nothing else really

    kill quests are a must do to progress... be prepaired to do lots of kill quests

    start in tutorial area, goto noobie island, chose faction there, everyone gets sent to the same starter town on the main land, gank fests will be massive at first

    the companies roadmap is nice, but stuff like territorial warfare isn't done, thats why its not out at release, crafting is a little jacked up still , game has rubber banding (like you saw in the video).. so it messes up combat a bit

    ... i'm not sold on the game yet




     

    This post right here has made me not wanna bother with ER at all, I don't like totally open pvp games like this, to many fat kids that wanna stroke their epeens by killing people who have no chance, just makes the game unfun for me, and I suspect others as well. if this is a open pvp game like darkfall expect it to do pretty poorly in terms of population wise, pvp-based mmorpgs just don't interest the masses too much.

     I'd say PvP rules are more comparable to EVE. From what I've read in beta forums, I JUST got into beta, so I haven't tested that.

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • syntax42syntax42 Member UncommonPosts: 1,385

    Originally posted by Yamota

    Originally posted by Vinterkrig

    Bajillions of potential, but not there yet... it'll be a little better than mortal online at release imo

     

    If it is only a little better than MO then I am staying far away from this one. MO was a train wreck which was barely playable.

    Earthrise was very playable last beta build.  I had no issues with stability or lag.  The next beta build is due sometime this week.

     

    The game lacks content (most notably PvP warfare), but they promised to work on that.  The graphics were also fairly demanding on a system, but the graphics options patch should fix that.  It wasn't very customizable in the last build.

  • YalexyYalexy Member UncommonPosts: 1,058


    Originally posted by scythe99
    Originally posted by syntax42

    Originally posted by TweFoju

    Originally posted by psyknx

    Controls are horrible - Uninstalled.
    Controls are fine, you are just over dramatizing,
    and i suggest you look at the game manual, because the control is just like every other MMO
    oh well, at least give your account to those who really like the game =)


    You can customize your controls manually by editing the correct .lua file.  The instructions were posted in the beta forums which you would have access to if you were able to play the game long enough to evaluate the controls.  They said they would eventually add customizable control options in the interface, too. 

    This post proves the game is no where near ready for release, not even a ingame keybind options window yet? Thats one of the standart things in any mmorpg and the game lacks it still?


    Get yourself a G13 or something alike and you can map the keys as you want.

  • syntax42syntax42 Member UncommonPosts: 1,385

    Originally posted by scythe99

     




    Originally posted by syntax42





    Originally posted by TweFoju






    Originally posted by psyknx



    Controls are horrible - Uninstalled.






    Controls are fine, you are just over dramatizing,

    and i suggest you look at the game manual, because the control is just like every other MMO

    oh well, at least give your account to those who really like the game =)






    You can customize your controls manually by editing the correct .lua file.  The instructions were posted in the beta forums which you would have access to if you were able to play the game long enough to evaluate the controls.  They said they would eventually add customizable control options in the interface, too. 



    This post proves the game is no where near ready for release, not even a ingame keybind options window yet? Thats one of the standart things in any mmorpg and the game lacks it still?

    They still have one or two more patches before they release.  Setting up an interface for key bindings is hardly a challenge.  Don't be so dramatic about one small detail.

  • FaebsFaebs Member Posts: 4

    today the newbie starter zone made trouble because there were "too many people in that zone". Now you have to know that there are ~1000 testers registered in beta forums. But from this 1000 testers there were only a few in the newbie zone and they got it crashing every 2minutes. Now what do you think will happen when the game is going to be released in a state like this?

     

    THAT is only one issue. When you login the game and play it you really notice the lack of performance everywhere. When you kill an enemy it does take more than a second for it to actually start the death animation. Running/Walking feels shitty. I could go on with that. But to sum it up:

    Earthrise performance sucks, in terms of server stability and gameplay experience

     

     

     

    Dont get me wrong. I think there is potential in this game. But if it already fucks you up how the feeling is while running because of the performance, there is hardly a chance to bring it on till release

  • syntax42syntax42 Member UncommonPosts: 1,385

    Originally posted by Faebs

    today the newbie starter zone made trouble because there were "too many people in that zone". Now you have to know that there are ~1000 testers registered in beta forums. But from this 1000 testers there were only a few in the newbie zone and they got it crashing every 2minutes. Now what do you think will happen when the game is going to be released in a state like this?

     

    THAT is only one issue. When you login the game and play it you really notice the lack of performance everywhere. When you kill an enemy it does take more than a second for it to actually start the death animation. Running/Walking feels shitty. I could go on with that. But to sum it up:

    Earthrise performance sucks, in terms of server stability and gameplay experience

    From what I understand, the beta server is not a full-scale server.  The live server should perform much better.

     

    The server isn't supposed to be up until they release the next beta build.

     

    Edit:  Forgot to mention, they also perform artificial stress-testing without notice.  That could be causing the lag you are experiencing.

  • DrinkFeckDrinkFeck Member UncommonPosts: 189

    Now the NDA is lifted, maybe now you'll see why I was so critical of this game. I'm more fustrated at the fact that it does have potential, but in it's current state, it's unplayable. Too many problems - I'll pick up where I left off in 6-7 months when Masthead have had time to "improve optimization".

  • YalexyYalexy Member UncommonPosts: 1,058


    Originally posted by syntax42
    From what I understand, the beta server is not a full-scale server.  The live server should perform much better.
     
    The server isn't supposed to be up until they release the next beta build.
     
    Edit:  Forgot to mention, they also perform artificial stress-testing without notice.  That could be causing the lag you are experiencing.

    This exactly.

    The current beta-server simply lacks the power to allow for those many people. It's also located on the US-westcoast, which gives horrible pings in addition for the whole of Europe.

    There weren't any issues like that, before the new testers arrived some two or three weeks ago.

    The new server will be located on the US-eastcost and will handle the amount of people way better, but we've to wait for the game to be shifted there during the next days.

  • TweFojuTweFoju Member UncommonPosts: 1,236

    Originally posted by Vinterkrig

    Originally posted by TweFoju


    Originally posted by psyknx

    Controls are horrible - Uninstalled.

    Controls are fine, you are just over dramatizing,

    and i suggest you look at the game manual, because the control is just like every other MMO

    oh well, at least give your account to those who really like the game =)

    how can one really like the game if they haven't played?

    sorry, i should rephrase it, give it to people who really want to play the beta, =)

    So What Now?

  • WizardryWizardry Member LegendaryPosts: 19,332

    Originally posted by Vinterkrig

    Bajillions of potential, but not there yet... it'll be a little better than mortal online at release imo

    but we have one more patch until beta ends

    quests are kill quests, nothing else really

    kill quests are a must do to progress... be prepaired to do lots of kill quests

    start in tutorial area, goto noobie island, chose faction there, everyone gets sent to the same starter town on the main land, gank fests will be massive at first

    the companies roadmap is nice, but stuff like territorial warfare isn't done, thats why its not out at release, crafting is a little jacked up still , game has rubber banding (like you saw in the video).. so it messes up combat a bit

    ... i'm not sold on the game yet

    Your info is pretty good but you didn't share your opinion.

    Are you not severely dissapointed that yet another game with a questing treadmill wants our money?

    What REALLY bothers me,is these games,hire producers,why even bother if every game is going to produce the exact same copy cat design?Might as well just call producers "babysitters" they just oversee to make sure thigns are getting done,no real production quality,if we are going to see the exact same "movie" with different actors.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • YalexyYalexy Member UncommonPosts: 1,058


    Originally posted by Vinterkrig

    Originally posted by Wizardry

    Originally posted by Vinterkrig

    Bajillions of potential, but not there yet... it'll be a little better than mortal online at release imo
    but we have one more patch until beta ends
    quests are kill quests, nothing else really
    kill quests are a must do to progress... be prepaired to do lots of kill quests
    start in tutorial area, goto noobie island, chose faction there, everyone gets sent to the same starter town on the main land, gank fests will be massive at first
    the companies roadmap is nice, but stuff like territorial warfare isn't done, thats why its not out at release, crafting is a little jacked up still , game has rubber banding (like you saw in the video).. so it messes up combat a bit
    ... i'm not sold on the game yet
    Your info is pretty good but you didn't share your opinion.
    Are you not severely dissapointed that yet another game with a questing treadmill wants our money?
    What REALLY bothers me,is these games,hire producers,why even bother if every game is going to produce the exact same copy cat design?Might as well just call producers "babysitters" they just oversee to make sure thigns are getting done,no real production quality,if we are going to see the exact same "movie" with different actors.


     
    Oh I'm dissapointed, I see the potential, but I do not think it'll hit that mark for a few months, and maybe longer. The fact that it is a sci-fi game may keep it intact and better populated than a lets say, mortal online.... the fact that the game is VERY gear based is what turns me off, and the fact that gear essentially = your level...  I get it to a point, its an mmo/tps so they have to do something to keep a progression there.. I just think its hard to implement progression in any other way and keep people interested / not macroing like darkfall.
    i'm waiting on this next patch to see if i'll buy at launch as of right now
     
    and yaxley talking about 2-3 weeks ago causing lag, its a crock of crap... I ran all over the entire world and I ran into 2 or 3 people.. there was little to no activity.. on the beta boards, there was sub 500 members (you need to sign up when you get into beta)
    most months had 12 total online at a time.. very few active vets .. 

    What timezone are you playing in?

    And don't forget, that the world is huge and that you hardly ever see any people aslong as there are not thousands around every day.

  • zephermarkuszephermarkus Member Posts: 201

    Originally posted by Yalexy

     




    Originally posted by Vinterkrig





    Originally posted by Wizardry






    Originally posted by Vinterkrig



    Bajillions of potential, but not there yet... it'll be a little better than mortal online at release imo

    but we have one more patch until beta ends

    quests are kill quests, nothing else really

    kill quests are a must do to progress... be prepaired to do lots of kill quests

    start in tutorial area, goto noobie island, chose faction there, everyone gets sent to the same starter town on the main land, gank fests will be massive at first

    the companies roadmap is nice, but stuff like territorial warfare isn't done, thats why its not out at release, crafting is a little jacked up still , game has rubber banding (like you saw in the video).. so it messes up combat a bit

    ... i'm not sold on the game yet






    Your info is pretty good but you didn't share your opinion.

    Are you not severely dissapointed that yet another game with a questing treadmill wants our money?

    What REALLY bothers me,is these games,hire producers,why even bother if every game is going to produce the exact same copy cat design?Might as well just call producers "babysitters" they just oversee to make sure thigns are getting done,no real production quality,if we are going to see the exact same "movie" with different actors.






     

    Oh I'm dissapointed, I see the potential, but I do not think it'll hit that mark for a few months, and maybe longer. The fact that it is a sci-fi game may keep it intact and better populated than a lets say, mortal online.... the fact that the game is VERY gear based is what turns me off, and the fact that gear essentially = your level...  I get it to a point, its an mmo/tps so they have to do something to keep a progression there.. I just think its hard to implement progression in any other way and keep people interested / not macroing like darkfall.

    i'm waiting on this next patch to see if i'll buy at launch as of right now

     

    and yaxley talking about 2-3 weeks ago causing lag, its a crock of crap... I ran all over the entire world and I ran into 2 or 3 people.. there was little to no activity.. on the beta boards, there was sub 500 members (you need to sign up when you get into beta)

    most months had 12 total online at a time.. very few active vets .. 




    What timezone are you playing in?

    And don't forget, that the world is huge and that you hardly ever see any people aslong as there are not thousands around every day.

    Yaxley do u work for earthrise u post positive comments on ever earthrise thread? Really the game is gonna fail stop trying this nda lift was to little to late if the server they got now cant handle 1000 people then where is teh money coming from to get this server thats gonna hold even 5000 people. Then you wait 2-3 years for them to get their money backso they can make some major update content. I knew earthrise didnt have a chance with how long it has taken to develop.

  • RuinalRuinal Member Posts: 195

    Zeph, from what I can gather the beta server is/was nowhere near the bandwidth or power of the 'live' server, so you cannot really make that judgement until we've seen how performance actually is once they've switched over to running capacity. Presumably this is why there is still the wait before more beta keys are released.

    That said, the fact that terrority control is not in yet is a big warning sign. Surely they could have delayed until they had this both in and tested properly. Imagine if Darkfall had launched without territory control, it drove the whole fraking gameplay and gave a point to the pvp. Too early to tell if Earthrise is fail or not and I'll reserve judgement until I get the chance to test it, but signs are currently not encouraging.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    The money for the East Coast server is already spent. They have to spin it up and patch the clients so they talk to the East Coast server.

    If they can get the game to "playable" this week with the server switch, I think they have a good shot at being successful. I say a good shot because it all depends on how they improve the game. If they keep the monthly updates (kind of like DCUO), they'll be fine.

    I can not remember winning or losing a single debate on the internet.

  • Thomas2006Thomas2006 Member RarePosts: 1,152

    Originally posted by Ruinal

    Zeph, from what I can gather the beta server is/was nowhere near the bandwidth or power of the 'live' server, so you cannot really make that judgement until we've seen how performance actually is once they've switched over to running capacity. Presumably this is why there is still the wait before more beta keys are released.

    That said, the fact that terrority control is not in yet is a big warning sign. Surely they could have delayed until they had this both in and tested properly. Imagine if Darkfall had launched without territory control, it drove the whole fraking gameplay and gave a point to the pvp. Too early to tell if Earthrise is fail or not and I'll reserve judgement until I get the chance to test it, but signs are currently not encouraging.

    i will hold my judgement on the game. But from what i have seen it looks like a interesting Darkfall Alternative (Darkfall set in a sci-fi world with guns and a better interface).

    But I do have to wander with the game so close to release why we are not testing on the actual live hardware. Are they really going to wait to the last min and just hope the hardware holds up without any real testing on it? That doesnt sound like a good plan to me by any stretch.

    Also combine the fact that the game has some serious disconnection issues going on. There zone servers are crashing like crazy. The tutorial zone is crashing like every 5 mins and I doubt there is more then 50 people ingame on that server. Heck I seen a total of maybe 20 people and thats inbetween having to reconnect every 3-5 mins.  Then once I made it outside of the tutorial zone and into the actual game world the zone server there was also crashing like every 30-40 mins and I only seen maybe 3 other people out and about on it.  This really does not speak well for the game.

    They should close down this closed/open beta until they can fix the disconnect / crashing issues with the zone servers. And if its because the hardware can not handle it then they need to keep it closed until they have the new hardware setup and working.

    I can easily overlook the poor animations and BADLY washed out textures in exchange for open world pvp and a very large game world. So far the game looks interesting but has MAJOR technical issues right now.

  • syntax42syntax42 Member UncommonPosts: 1,385

    Originally posted by Ruinal

    Zeph, from what I can gather the beta server is/was nowhere near the bandwidth or power of the 'live' server, so you cannot really make that judgement until we've seen how performance actually is once they've switched over to running capacity. Presumably this is why there is still the wait before more beta keys are released.

    That said, the fact that terrority control is not in yet is a big warning sign. Surely they could have delayed until they had this both in and tested properly. Imagine if Darkfall had launched without territory control, it drove the whole fraking gameplay and gave a point to the pvp. Too early to tell if Earthrise is fail or not and I'll reserve judgement until I get the chance to test it, but signs are currently not encouraging.

    Yes, the territorial warfare will give purpose and meaning to PvP.  I don't mind that it isn't in at launch because it gives players time to really explore the game and understand it before worrying about PvP.  In addition, the lore of the game says that we are just now arriving (at the launch of the game) to settle the island.  It would be nice to have all the features in at release, but I think they are giving us enough to get started and keep us busy for a couple months.  If the territorial warfare isn't released on a schedule close to what their roadmap says, they can expect to lose a lot of subscriptions.

    From what I could tell in my time in the beta so far, they are not the type of company to release buggy patches.

  • VegettoVegetto Member Posts: 841

    Oh dear, how does anyone play this game with the sound on, i would rip my ears off. Why doesn't the AI move? Why is the water a solid entity with no movement? Why is the world empty? Why is the combat so dull? Why are there major graphical glitches and no collision? Why does the AI shoot into the air and not at you? Why are so many people lying? lol.


    Im not joking, but this looks seriously messed up and i seriously do not want it to be like this. A mob just spawned in the water surrounded by messed up glitches where the whole screen is stuttering and the char shouting "Yippee Kaiyay mother $%^$er". Man :(

    image

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Hey guys, since this thread is active, please also give me your impressions on Earthrise game-play and content compared to EVE Online, Darkfall, and Mortal Online.

     

    I dont play EVE any longer, since I just got detached from having to be a 'ship' but loved the sandboxy pvevp sector approach to greater risk for reward and player-base centricity.  I dont play Darkfall any longer but did for 7 months but loved the openess of player interaction and reliance on clans and diplomacy though left feeling that a bit more pve injection and dynamic was needed and that I did it all at the time.  I dont play MO because of all the hiccups and bugs and then trying to get past being in first-person all the time.

     

    So I dont care about setting, fantasy, vs scifi, but what Im interested in is overall game-play complexity, player-centricity, character development within the environment, reliance on community, pvevp tiered safety in sectors.  Im just trying to get a sense of where this game is at in the context of being sandboxy.

  • GruntyGrunty Member EpicPosts: 8,657

    My impression is that the game wont start. The game client gives a generic error message about not having the right version of directx, physx, and/or graphics card drivers. I've tried running as administrator and as XP and Vista. This game isn't valued enough for me to debug it further.

    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams

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