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NDA is down , your impressions ?

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  • CavadusCavadus Member UncommonPosts: 707

    I was initially pretty harsh about the game but the deeper I delved into it the more I began to enjoy it.

    To preface, the game is threadbare in content, territorial warfare won't be in until after release, unoptimized GFX engine, very unpolished, and has more than it's fair share of odd bugs and design decisions.

    That being said, the skill system is amazing.  The artwork is fantastic.  The world itself is massive and gorgeous.  Heck, even the crafting ain't half bad.  It's not quite at SWG's level (in crafting) but it has some interesting customization options available.  It's basically SWG's crafting system minus experimentation (which was the best part of SWG's crafting).

    Crafting material gathering, on the other hand, is a chore.  You can only pick up mats via loot drops from mobs.  The devs have remarked that they plan on scavengable resource nodes kind of like Fallen Earth's prior to release but we'll see.  There's also suppose to be some common resource mines that, when cleared of mutant mobs and controlled by players, will create market access to particular resources that mine offers to everyone on Enterra.

    It's certainly not a game for everyone and it doesn't bother carrying on any with any pretenses like that.  If you want a big, giant world, freedom to PvP, and are interested in a game all about resource gathering and conquering territories ER should be an appealing choice.

    I'm just not sure I can recommend this game at launch, though.  I'd check back in 6-12 months, personally.

    image

  • pauly6478pauly6478 Member Posts: 276

    Well the chance that AO2 or AO with a new engine ever happens is slim to none in the next 10 years so I think I might have to take a blind leap with this one and hope that it gets better as you go.

    One thing I feel about this game is, yes it will be rough the first few months but it feels like if you dont get a head start on players in this game you could be struggling. Especially with being able to be looted in PvP. 

    Another thing I havent seen in the vids and I hope that it is not true but I do not see any jumping. I am not a fan of games like this because I feel so confined and stuck. Anyone know?

     

    I really hope for a smaller close knit community with this game. Not too many people but enough to keep pvp always going.

     

    Question is, is it worth it to suffer through the first few months to be ahead of the curve? I am leaning towards yes. Besides not like there is too many options out there these days. 

  • drakes821drakes821 Member UncommonPosts: 535

    Originally posted by pauly6478

    Well the chance that AO2 or AO with a new engine ever happens is slim to none in the next 10 years so I think I might have to take a blind leap with this one and hope that it gets better as you go.

    One thing I feel about this game is, yes it will be rough the first few months but it feels like if you dont get a head start on players in this game you could be struggling. Especially with being able to be looted in PvP. 

    Another thing I havent seen in the vids and I hope that it is not true but I do not see any jumping. I am not a fan of games like this because I feel so confined and stuck. Anyone know?

     

    I really hope for a smaller close knit community with this game. Not too many people but enough to keep pvp always going.

     

    Question is, is it worth it to suffer through the first few months to be ahead of the curve? I am leaning towards yes. Besides not like there is too many options out there these days. 

    Yes you can jump whenever you want with spacebar.

    Its hard to say, if you truely think its going to be a "suffering" experience i'd say don't get it. I personally have had fun with the beta and didn't suffer at all. As long as the optimize the game and fix the servers this game should be fine at launch, it just might not have as much content as other MMO's out there at first.

    But yeah if you want a high level character by the time territory wars is implemented (sometime in March) I'd suggest you get it. At the very least I'll have a blast experminting with the 250+ abilites.

  • pauly6478pauly6478 Member Posts: 276

    Originally posted by drakes821

    Originally posted by pauly6478

    Well the chance that AO2 or AO with a new engine ever happens is slim to none in the next 10 years so I think I might have to take a blind leap with this one and hope that it gets better as you go.

    One thing I feel about this game is, yes it will be rough the first few months but it feels like if you dont get a head start on players in this game you could be struggling. Especially with being able to be looted in PvP. 

    Another thing I havent seen in the vids and I hope that it is not true but I do not see any jumping. I am not a fan of games like this because I feel so confined and stuck. Anyone know?

     

    I really hope for a smaller close knit community with this game. Not too many people but enough to keep pvp always going.

     

    Question is, is it worth it to suffer through the first few months to be ahead of the curve? I am leaning towards yes. Besides not like there is too many options out there these days. 

    Yes you can jump whenever you want with spacebar.

    Its hard to say, if you truely think its going to be a "suffering" experience i'd say don't get it. I personally have had fun with the beta and didn't suffer at all. As long as the optimize the game and fix the servers this game should be fine at launch, it just might not have as much content as other MMO's out there at first.

    But yeah if you want a high level character by the time territory wars is implemented (sometime in March) I'd suggest you get it. At the very least I'll have a blast experminting with the 250+ abilites.

    Thanks. It really seems a lot like AO in every sense even the launch. AO had it rough rough start but was totally worth it. I didnt get to play beta for ER but as long as people enjoyed it and they plan on updating regularly I am def. excited about this.

  • drake_hounddrake_hound Member Posts: 773

    Think I am not even bothered to purchase  for couple of reasons .

     

    Its not that i dislike the game , infact i think its going to be a blast if the kinks and problems are workout .

    The concept idea is good , problem is that the community itself wont work with the general asshat attitude being shown.

    So if the game is aiming for max 10k players , then its fine .

    Nothing wrong with it . the game sadly simply will have tons of balancing issues , especially with the loot on all .

    Too many asshats will ruin that system unless insuring your gear is cheap enough , then even still if you loot something new .

    Somebody else simply backstabs you to take it away XD sounds fun as concept .

    Just reality its perfect for the asshat society that has become common nowadays .

    So expect a lot of backstabbing from your own faction .

     

  • DarkcrystalDarkcrystal Member UncommonPosts: 963

    Originally posted by fadis

    My impresion from the beta vids is that the game looks terrible.

    I can't think of one thing I've seen that either looks fun, or looks good.  Maybe the characters look good... standing still.

     

     I agree the video is horrid but I been in the beta for 6 months and that video is not even close to what the game is now, The game has changed alot, but as I said if I listen to every video or demo I have seen I would of never touch more then half the games I played or end up liking, my suggestion is to wait for release for those that are unsure and wait for a trial or ask a good friend, but I would never listen to haters or demos because you may end up missing out on a game that you will love.,

     

    Just a thought.,

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by pauly6478

    Question is, is it worth it to suffer through the first few months to be ahead of the curve?

    That right there is a massive red flag. If starting on release day gives an advantage over people who start three months in, then there's really no reason to buy after release day as you've already 'lost' Earthrise. Think about it... if being there those first couple months - aperiod you state is something you would not really enjoy and 'suffer through' - puts you 'ahead of the curve', then are you not realizing the serious flaw in the design there or is your intetnion to exploit that flaw in your favor? In either case, is that game design that you want to condone and support?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • TimmeyhTimmeyh Member Posts: 166

    Off-topic. sorry. but didnt feel like makin a new thread just becuase of a small question.

    And sorry for bad english, it aint my native language...

    BUT!

    Are Earthrise rly gonna go live on the 4th febuary?

  • HaatchiHaatchi Member Posts: 67

    Answer is yes.

  • Relandi420Relandi420 Member Posts: 48

    Originally posted by parrotpholk

    Got key and downloaded.  I was excited to be able to try it and that was squashed in maybe record time.  I did not even feel like completing the noob tutorials.  The game is just bad and needs so much more development.  I am tired and done with being a donation factory for indie developers who cannot plan resources better and put out a decently functional game.

    Ouch, yet another "MMO VET" who can't make it through the tutorial.

    FYI, the tutorial is extremely simple, and very short; the fact you couldn't make it through there and even attempt to real game before giving up speaks volumes about you, not the game.

    image

  • EkarosEkaros Member UncommonPosts: 367

    So as I didn't end up with key, just one question:

    Quality/polish compared to Rift?

  • GreymoorGreymoor Member UncommonPosts: 802

    Sooo after reading it's only slightly better than MO (a train wreck currently) I'll continue to play DF which is probably x100 times better for the moment.

  • LektronikLektronik Member Posts: 28

    Many of these so called "impressions" are just really, really sad.  How the h**l do you consider "controls are bad - uninstalled" and similar comments to be valid impressions of the game???  They aren't!  But what they do tell us is that you are an a'hole troll.

     

    To those who posted valid concerns and impressions, thanks!  I find it interesting that many of the impressions sound very similar to Anarchy Online.  While Anarchy Online wasn't smooth at launch (total opposite actually), it eventually turned out to be a good game with lots to do.  The problem I have with Anarchy Online though, is the dev team just doesn't seem to really have a clue in regards to graphic design and profession/class balance (in pvm and pvp), which is two killer points for me.

     

    I'm hoping Masthead has somewhat of a clue in regards to game balance, and I won't be making judgements off of any kind of simpleton reviews. 

  • krakeadkrakead Member Posts: 5

    Originally posted by Lektronik

    Many of these so called "impressions" are just really, really sad.  How the h**l do you consider "controls are bad - uninstalled" and similar comments to be valid impressions of the game???  They aren't!  But what they do tell us is that you are an a'hole troll.

     

    To those who posted valid concerns and impressions, thanks!  I find it interesting that many of the impressions sound very similar to Anarchy Online.  While Anarchy Online wasn't smooth at launch (total opposite actually), it eventually turned out to be a good game with lots to do.  The problem I have with Anarchy Online though, is the dev team just doesn't seem to really have a clue in regards to graphic design and profession/class balance (in pvm and pvp), which is two killer points for me.

     

    I'm hoping Masthead has somewhat of a clue in regards to game balance, and I won't be making judgements off of any kind of simpleton reviews. 

    Short first impressions such as the comments about the controls are 100% valid, if somewhat uninformative. The fact that someone has taken the time to try the game and given up because the controls are so poor they consider it not worth their time continuing says quite a lot. Yes, maybe the poster is impatient, but consider this is addition to what others are saying and patterns start emerging.

    Comparisons to AO are of dubious validity. The customer expectations have moved on significantly and the market is already too crowded to allow such poor games much chance of surviving long enough to get fixed. Just look at APB...

    It seems clear to me that Masthead have run out of money and it's launch or die time. I hope they make it, but it won't be with my help - I've been burned too many times before :(

  • LauZaIMLauZaIM Member Posts: 46

    After reading all this, I'm actually glad I didn't make it in time to get a beta key, now I can save my bandwidth to download something worth downloading. The release date for this game is NEXT FRIDAY, how could they make a complete 180 and fix all these issues that quickly? Not happening. Unless they pull an FFXIV or fail like APB.

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by parrotpholk

    Originally posted by Ekaros

    So as I didn't end up with key, just one question:

    Quality/polish compared to Rift?

    Not in the same league.  ER is more comparable to MO than anything in recent memory though it at least has a tutorial unlike MO. 

     and mast head actuly fixes shit in there patche sinstead of make it worse

  • QuicksandQuicksand Member UncommonPosts: 684

    Originally posted by Ekaros

    So as I didn't end up with key, just one question:

    Quality/polish compared to Rift?

    It doesn't compare to Rift in those two areas.

     

    Rift is in the best shape (polish, stability and so on) of any MMORPG at this stage that I have ever played. Regardless of if you like the actual game or not, Trion has hit the nail on the head in terms of the game feeling finished (and its not even finished yet) and working as intended type stuff.

     

    Now, for Earthrise, I have been waiting on this game longer than any other game, so maybe my expectations are too high but, I won't be buying it next week, thats for certain. Very disappointed. Not saying its a bad game, just that I am very disappointed in it.

    In its current state, it feels like early beta, very early, the sound effects for weapons firing and the animations for the projectiles from the weapons are terrible (in my opinion and compared to TR). It just doesn't feel very good at all to me, and playing it simply was no fun. Again, waiting for a long time on Earthrise and I am very very disappointed in it. 

    www.90and9.net
    www.prophecymma.com

  • LanfeaLanfea Member UncommonPosts: 224

    Originally posted by krakead

    The customer expectations have moved on significantly and the market is already too crowded to allow such poor games much chance of surviving long enough to get fixed.

     

    i'm afraid krakead is right about this. the problems during close beta in the last weeks were stated and brought before the developers. it was/is obvious that the game is more likely in a alpha phase and normally far away from beeing released next week. well, it seams they will do it anyway.

    but what i really can't understand why masthead stick with it. finally allowing press and some more players (with beta key giveaway events) to have a 'first look' on a game. fully aware of what kind of impression the testers will catch. worst case scenario for the marketing and finance division of the company.

    so what do they expect with releasing a game that need some more work until it will run smoothly and enjoyable? fast money to cover bank kredits, trying to fish for money to keep the investment lost as low as possible and then sell the game to another company?

    it seams that even the settled player base in this forum think that this game is worth a try and has great potential, but will not buy it until improvements are visual. and to loose this player base for a game like earthrise seams to be the beginning of the end.

    dear developers, please get this game running as fast as possible or we (the mmorpg fans) will be beaten by more and more wow-clones in the next 5 years, because investors will be scared the hell off to try some new concepts .....

  • QuicksandQuicksand Member UncommonPosts: 684

    Originally posted by Lanfea

    Originally posted by krakead

    The customer expectations have moved on significantly and the market is already too crowded to allow such poor games much chance of surviving long enough to get fixed.

     

    i'm afraid krakead is right about this. the problems during close beta in the last weeks were stated and brought before the developers. it was/is obvious that the game is more likely in a alpha phase and normally far away from beeing released next week. well, it seams they will do it anyway.

    but what i really can't understand why masthead stick with it. finally allowing press and some more players (with beta key giveaway events) to have a 'first look' on a game. fully aware of what kind of impression the testers will catch. worst case scenario for the marketing and finance division of the company.

    so what do they expect with releasing a game that need some more work until it will run smoothly and enjoyable? fast money to cover bank kredits, trying to fish for money to keep the investment lost as low as possible and then sell the game to another company?

    it seams that even the settled player base in this forum think that this game is worth a try and has great potential, but will not buy it until improvements are visual. and to loose this player base for a game like earthrise seams to be the beginning of the end.

    dear developers, please get this game running as fast as possible or we (the mmorpg fans) will be beaten by more and more wow-clones in the next 5 years, because investors will be scared the hell off to try some new concepts .....

    Yep

    www.90and9.net
    www.prophecymma.com

  • TimmeyhTimmeyh Member Posts: 166

    The game looks interestning, but there are a few things bothering me...

    In a mmo where there are alot of lag on character movement, the targeting system isnt the best solution. I see ppl teleport sideways 5-6 metres constantly when they move right/left fast which makes it extremely hard to hit when ur weapon fires like 1-1,5 seconds after u click the button.

    They need to add directions or some kind of system to show u where to look for the quest objective. The quest-text isnt any good at tellin u stuff like that.

    When I walk, everything looks fine, but when i run or sprint (shift-run) it makes the ground hold my legs. I have to bunnyjump while I run to maintain speed.

    The beta lets u out with a lvl 10 character, but with no Battle Points, so u cant buy any skills for a long time since the skills costs alot of points. so the first hours u will only be able to fire some guns.

    The game would be awsome if they could give it a major polish.

    Most of this stuff was the problem with Fallen Earth to which lead to its fall.

     

    I hope im wrong, and that ive done everything the wrong way since this game still got my interest. I rly wanna see this game start to shine.

  • AliothAlioth Member UncommonPosts: 236

    I agree with the last couple of posts. It's going to be extremely difficult for MHS to pull this one off. To be blunt, the game plays like a late alpha or early beta. The patch today was supposed to address server stability but people are still having major connection issues, and that's with maybe 100 testers online, more likely less.

    I checked my ping after the patch today and it was bouncing around 250ms to 600ms. I can live wih 250ms if it stayed at 250ms. That way, at least I would be able to adjust to a higher ping. The problem is one second my ping will be at 250ms, the next second 550ms, the next 380ms, the next 480ms... you get the idea. No one can adjust to a ping that bounces all over the place.

    I think that Earthrise could scrape by if it had just one very strong feature. Unfortunately, the development of a strong feature would require the game to stay in the oven for another number of months, but the developers seem pretty keen on launching in less than a week.

    Darkfall has an incredibly fun combat system and that's what is keeping it alive and slowly growing. No such feature exists in Earthrise.

  • gamespamgamespam Member Posts: 456

    I'm not too worried about the crashes. I think it will be fixed pretty quick, even if "quick" means running over into launch week.

    I'm pretty sure every day 1 launch I have been apart of has been fail. AO, SWG, AOC. And I think those were great games. Too bad nobody had the patience for AOC to get fixed. Sounds like everything is a lot better, just missing players.

    However, Here is what I do see as a problem.

    Character Customization - Come on, it's 2011.

    Character Movement Speed - World seems big because you move so slooooow (The world is really big, chill).

    Character Control - Just no. I hate everything about this.

    Mob AI - Seems zzzzzZZZZzzzz

     

    On the bright side, I'm interested in paying AO again. /sigh

     

    I'm hoping something magical will happen. I know it won't because it never does.

     

    So, just like every mmo launch in the past 6 years, they will have a fail day 1 launch. Kids will get pissed and set the game forums on fire. They will fix the problem, everybody is already playing a new game. Correction, beta.

  • XerithXerith Member Posts: 970

    The game is in pretty rough shape atm. I was pretty excited to finally get out of the tutorial zone after taking me nearly a day with all the constant disconnects. Sadly once out theres not much of a game out there. 

    The controls arent overly bad, they can be picked up rather quickly. The main problem is in the design, the sheer jittering and stuttering of characters is a total offset of the tps style combat. Becomes really hard to aim and take on things when stuff is bouncing all over the place. The game also like to run at about  30fps and have constant freeze ups even on decent systems which doesnt make sense in a game whose graphics are far from impressive. 

    The game is no were near a launch level of readiness and the level it is at does not bode well for the developer. I would say on a normal year this might release to a small niche group and be ok, but releasing this year when you have huge titles such as Rift, SWTOR, GW 2, Tera, Firefall and whatever else im forgetting launching, I can only see this game getting crushed unless they pull out some super duper miracle patch in the next few days. 

  • nolfnolf Member UncommonPosts: 869

    Originally posted by Lanfea

    Originally posted by krakead

    The customer expectations have moved on significantly and the market is already too crowded to allow such poor games much chance of surviving long enough to get fixed.

     

    i'm afraid krakead is right about this. the problems during close beta in the last weeks were stated and brought before the developers. it was/is obvious that the game is more likely in a alpha phase and normally far away from beeing released next week. well, it seams they will do it anyway.

    but what i really can't understand why masthead stick with it. finally allowing press and some more players (with beta key giveaway events) to have a 'first look' on a game. fully aware of what kind of impression the testers will catch. worst case scenario for the marketing and finance division of the company.

    so what do they expect with releasing a game that need some more work until it will run smoothly and enjoyable? fast money to cover bank kredits, trying to fish for money to keep the investment lost as low as possible and then sell the game to another company?

    it seams that even the settled player base in this forum think that this game is worth a try and has great potential, but will not buy it until improvements are visual. and to loose this player base for a game like earthrise seams to be the beginning of the end.

    dear developers, please get this game running as fast as possible or we (the mmorpg fans) will be beaten by more and more wow-clones in the next 5 years, because investors will be scared the hell off to try some new concepts .....

    The problem is, people expect investors to take risks they themselves aren't willing to take.  Not willing to take a risk and invest in what might turn into a great game?  No problem.  But don't turn around and whine about all the WoW clones out there.  If we're not willing to put a tiny amount of our money up, why should investors part with MILLIONS?

    We can't have our cake and eat it too!

    I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.

  • patrikd23patrikd23 Member UncommonPosts: 1,155

    The game sure needs alot of polish tbh. I barely got passed the tutorial zone due to so many disconnects from the game. Tried the shooting and different weapons so far. I wanna try more to form a better opinion tho. 

    So I will get back to ya on that.

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