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The combat in Rift is so boring....

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  • xephonicsxephonics Member UncommonPosts: 672

    I do not care about next gen or not, but Rift just "feels" like aion, wow, aoc, etc.

    I'd just prefer something that felt new, I suppose.  Glad a lot of you found something great in this game, it just fell really far below the bar for me.

    My god has horns.... nah, I don't think he is real either.

  • XasapisXasapis Member RarePosts: 6,337

    For me it felt like how vanilla WoW felt back in the old days. It is indeed a familiar feeling, but nevertheless a feeling that was long lost.

  • SilverbarrSilverbarr Member Posts: 306

    Next-gen is highly misunderstood, for example.

     

    Microsoft released the Xbox 360 - hailing it the next-gen console, what did it do that was so next-gen? Improved graphics? Improved gameplay?

     

    FPS, Adventure, etc. games still play the exact same way they used to - with a few added extras, therefore next-gen is almost as incredulous as the AAA game term.

     

    But to each their own - I have to admit the combat in Rift is the exact same as any other MMO I have played (with very few minor exceptions).

     

    If you enjoy the gameplay within the game, such as the dynamic events - which are great fun when a zone invasion occurs, etc. then play the game - but getting hung up on the combat is silly as these proven working formula will be in MMOs probably until the end of MMO gaming.

     

    M

    "Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
    - Sun Tzu, the Art of War

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  • Blaze007Blaze007 Member Posts: 188

    Originally posted by toddze

    Originally posted by goupilandcie

    I would have to agree with the OP, game overall feels boring and generic.  This is really the best companies can do now a days?

    Thats what sells these days for a quick buck. In 5 months no one will care about RIFT. Its a cycle that has become the average in the MMO genre.

    After playing some beta I have the same feeling, and this is why I will probably skip Rift. The game just feels like made with some universal gamebuilder tool that was used to make EQ II, Warhammer, WoW, RoM etc. There is totally NOTHING in this game, to make it unique and memorable. It looks nice and perform well on my rig, but I have been smashing buttons for to long now, to fall for another generic buttonsmasher mmo. It was the only game I followed and I have to say that the way the developers present the game as something fresh and "next-gen" is totally fake.  Ffs this game is a monument to lack of creativity in mmo bussiness! 

  • SilverbarrSilverbarr Member Posts: 306

    Originally posted by Vallador

    Ffs this game is a monument to lack of creativity in mmo bussiness! 

    Yes because a Guild Wars sequel, and a Star Wars MMO are unbelievably creative and new to the genre :P

     

    M

    "Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
    - Sun Tzu, the Art of War

    image

    Support the Indie Developers - Kickstarter

  • AeonAeon Member Posts: 39

    Originally posted by Silverbarr

    If you enjoy the gameplay within the game, such as the dynamic events - which are great fun when a zone invasion occurs, etc. then play the game - but getting hung up on the combat is silly as these proven working formula will be in MMOs probably until the end of MMO gaming.

    I would say that combat in an MMO is one of the biggest gameplay features in a game that has you killing things to level up so that you can kill more things and more things and more things.  If you dont enjoy the combat system then you arent going to want to take part in Rifts or level up your character so that you can experiment with the Soul System.  So getting hung up on combat is not silly at all but one of the major components to an MMO, especially a Themepark.

     

    The formula for MMO combat works for some and doesnt work for others.  What makes an MMORPG is not a specific combat system.  It is things like the online persistant world and the rpg elements like creating a character, customizing your character, advancing your character, being part of the world and or story.  The combat system in Rift and so many other MMO's isnt the end all be all for combat in an MMORPG.  The people who think that it is just cant fathom anything different.

  • King_KumquatKing_Kumquat Member Posts: 492

    Originally posted by Xasapis

    Originally posted by King_Kumquat


    Originally posted by Xasapis

    I don't think I would play a Diablo style clickfest MMO. Others would. Different tastes for different people.

    God if only MMO designers had a clue about the unimportance of setting and people adapting to their class tactics rather than begging to be balanced with every other millionth player on the server. It'd make it all seem a bit more than Rock'n"Sock'em Robots ye olde typical fantasy edition.

    I wouldn't mind an MMO with just cooperative play. But how many would on this and other boards would scream murder if no PvP was allowed in some fashion? Remember LOTRO anyone?

    Well I was in free for all in Diablo II and quite enjoyed the mix.

    People adapt to such things quite well enough.


    Will develop an original MMORPG title for money.
  • SweetZoidSweetZoid Member Posts: 437

    Originally posted by NightAngell

    Originally posted by arenasb

    Well I don't know. I find the combat a heck of a lot better than in LotRO (for example).

    Rubbish lol.

    Go play a burglar in LOTRO and then play anyone of the rogue classes in rift,the rift rogue classes are lacking in imagination and utility. You may have all those souls and skills but 60% of them are just repeats with different names. All the classes in lotro are well though out and enjoyable.

     

    As i have said before rift is as button mashing as you can get. You have all these skills but you use 3-4 of them unless they are buffs.

    The combat is the worse thing about it not the best. Are you telling me that with 50 million they could not include voices in combat or quests bag for quest items or crafting bags?

    The cat is out of the bag and now more people are getting into the beta you will se more of the same thread as this.

    Ill say it again..RIFT is no better than Rune Of Magic and should be FTP it's that simple.

    You really think RIFT will compete with the other MMO coming out this year or early 2012. As a matter of  fact everything i am hearing and seeing of Tera makes RIFT less appealing and that's an Asian MMO which i have never played before.

    Nah ill stick with Vanguard because rift really is boring. After 4 betas and two level 27 or should i say one 29 they can keep it.

    Lotro classes are boring.

    Vanguard:SoH, Guild Wars and Guild Wars 2 has the best classes and combat.

  • mmocriticmmocritic Member Posts: 2

    I read a lot of comments basically stating that although you have several skills and combos you end up only mashing the 3-4 keys that get the job done most expeditiously, and that it gets boring.

    I also read several posts lamenting that combat in mmos lacked in strategy and use of wits, and that Rift was no exception. 

    I strongly suspect, however, that many of you sought out those 3-4 good enough key combos that would get  you through the beta content without having to get immersed into the game any more than you have to.  And I could not state that with more respect for you respective opinions and experiences.

    I humbly urge some of you to consider to pick a soul you might like to play, pick 2 more souls that best support the role you are going for, and then familiarize yourself with the various skills and combos you have.

    That said, not every soul is created equal.  Personal play style will impact what souls best work for you.  Given my play style, I find that some souls are too generic, too "jack of all trades: if you will.  I prefer role specific souls as my main focus, and look into those additional souls for the one or two skills that give it an edge.

    I do not agree with statements that combat in this game is "next -gen".  I do agree that some character animations, especially during combat, are rather dull and boring.  I do, however, appreciate that the developpers have provided us with interesting twist and turns on what most mmo players would consider routine.  These nuances can be subtle, you have to want to look for them.

    Either way, my point is that if you only use 3-4 keys while fighting, your are not, again with all due respect, really interested in experiencing what this multifaceted combat system has to offer, and merely making a snap judgement based on an incomplete game experience.

    Peace.

  • djazzydjazzy Member Posts: 3,578

    Originally posted by NightAngell

    Originally posted by arenasb

    Well I don't know. I find the combat a heck of a lot better than in LotRO (for example).

    Rubbish lol.

    Go play a burglar in LOTRO and then play anyone of the rogue classes in rift,the rift rogue classes are lacking in imagination and utility. You may have all those souls and skills but 60% of them are just repeats with different names. All the classes in lotro are well though out and enjoyable.

     

    I couldn't get past level 12 on a burglar, so fricking boring. To each their own though. It's all a matter of opinon. I find Rifts combat better than Lotro but worse than AoC. It's all about the feel of combat in my opinion. Is it great? No, but mmo combat rarely is great. It feels pretty standard fare for mmo combat. That is why I have trouble understanding the complaints. If you find problems with combat in Rift then you pretty much will have problems with mmo combat in general.

  • Rockgod99Rockgod99 Member Posts: 4,640
    I just spent the last three hours healing my ass off in rifts and zone invasions. Not everyone hates the holy trinity classic mmo combat setup. I enjoy it and I had an extremely exciting time healing with my cleric. Now I understand people in this thread don't like it but you are the minority so stop pushing the topic and the hate of classic mmo combat as if it's a fact. You represent less than 1% of the community.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • jhp.308jhp.308 Member Posts: 2

    Let me start out by saying that I have not played DCUonline.

    That being said, I have played DDO, LOTR, Vanguard, AoC, and EVE... and a tiny bit of WOW many moons ago.

    I've always assumed that MMORPG combat and button mashing go hand in hand.  So the combat system in Rift is pretty much what I expected, which is, hot bars, click on button, press number key, make a macro ect... preform action.

    What I would love to see, is a game that incorporates something more like Mount and Blade style FPS combat with a structured MMORPG backing.

    Any thoughts?

  • fiontarfiontar Member UncommonPosts: 3,682

    I just want to point out that first off, like all MMOs, early level combat is boring due to lack of skills. Second, your choice of character skills via character build does have an impact on the feel of combat in this game. If you have abuild that encorages spamming 1,2,3,4 repeat, with little or no need for variation based on circumstance, it will be boring. If your skill use adapts during various phases of battle and in reaction to different circumstances, it will be a lot less boring.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    While the combat may be nothing new its extremly well done and a lot of fun . Best game to be released in over half a decade . Honestly guys if you don't like RIFT  give up fantasy mmos and maybe try something else because if you don't like this your unlikly to like anything to be released in the next 5 years . Many of you you wanted something thats as much fun as WoW and finally you've got .Some people are never satisfied are they .

  • lagwagon23lagwagon23 Member Posts: 1

    Originally posted by arenasb

    Combat seems fine for an mmo. It's typical mmo combat. I'm not sure why there are so many complaints on this forum about it.

     Yeah combat seems the same as every other MMO, which I don't see as a bad thing.

    If people find the combat systems of MMOs like Warhammer, Wow, and RIft boring they could try Age of Conan or Darkfall. They both have a different type of system.

    Also, I noticed people complaining about lag and animations being rough. I didn't notice either and I am at max settings. I have a beast PC though, maybe I got on a better performing server too.

    I notice Rift does borrow from other MMO's like Warhammer and WOW, but they seem to take the best, most polished aspects. I don't see that as a bad thing at all. I was impressed enough with beta to buy it, simply because I find it enjoyable at the moment.

    I have beta tested: EQ1, EQ2, WW2 Online, Shadowbane, AC1, AC2, LOTR, DDO, Star Wars galaxies, WOW, Warhammer, UO, Anarchy Online, Darkfall and I am sure I have left out a couple. I find that Rift seems pretty polished for late beta. That of course is just in my opinion based on past experience.

  • JoarnajJoarnaj Member Posts: 258

    Originally posted by mmocritic

    I read a lot of comments basically stating that although you have several skills and combos you end up only mashing the 3-4 keys that get the job done most expeditiously, and that it gets boring.

    I also read several posts lamenting that combat in mmos lacked in strategy and use of wits, and that Rift was no exception. 

    I strongly suspect, however, that many of you sought out those 3-4 good enough key combos that would get  you through the beta content without having to get immersed into the game any more than you have to.  And I could not state that with more respect for you respective opinions and experiences.

    I humbly urge some of you to consider to pick a soul you might like to play, pick 2 more souls that best support the role you are going for, and then familiarize yourself with the various skills and combos you have.

    That said, not every soul is created equal.  Personal play style will impact what souls best work for you.  Given my play style, I find that some souls are too generic, too "jack of all trades: if you will.  I prefer role specific souls as my main focus, and look into those additional souls for the one or two skills that give it an edge.

    I do not agree with statements that combat in this game is "next -gen".  I do agree that some character animations, especially during combat, are rather dull and boring.  I do, however, appreciate that the developpers have provided us with interesting twist and turns on what most mmo players would consider routine.  These nuances can be subtle, you have to want to look for them.

    Either way, my point is that if you only use 3-4 keys while fighting, your are not, again with all due respect, really interested in experiencing what this multifaceted combat system has to offer, and merely making a snap judgement based on an incomplete game experience.

    Peace.

    I'm not very far in but so far I have to completely agree with this. I've played games where 1 power bar will do. In Rift your first bar will be filled by the end of the starter zone. I am playing a warrior and while I have a couple of combat powers I do not use at all, at level 13 I have 6 powers I use regularly during combat and many, many more that I'm looking forward to opening. Of course I may end up finding that I never use more than the 6 I have but based on the quantity of skills available and the usefulness of the few I've received so far I would find this very difficult to believe.

    I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!

  • nihcenihce Member Posts: 539

    Ok, this is some hamsterbrain argumenting here.

    "Combat is good because all MMO's are like that and that will never change."

    Hmm, saying something like that is quite stupid. So Doom combat is the same as todays FPS'es? If your reasoning would hold any water we would never see cover system, leaning, and other advanced mechanics. 

    Roll a HoX in Age of Conan, make yourself to play it for 30 days and you will see what an advanced combat system is. I don't like AoC so I tried Rift - couldn't play it through first 10 levels because combat is sooooooo boring compared to AoC one. For the love of god - the only thing you have to do is spam 5 skills and everything dies. 

    Oh and the animations. Played a DW rogue and it was horrible. (well to be honest a game that doesn't offer backstabbing is not worth playing if you are a pvp player.

    @mmocritic. The problem with 5 skills is that they are most of the time sufficient to defeat an opponent. Sure, you can take all the attacks, put them in 5 bars and use them. But the end result will be the same - you killing everything. (ok, this might change in higher levels but till 15 there is no NEED to play with everything you get : not to mention that many attacks on DW rogue are very simillar with only a slight dmg difference)

  • bamwallabamwalla Member UncommonPosts: 221

    This thread seems pretty beat down but I'll add my two cents.

    I was very unimpressed with Rift.  I played it for probably 15-20 hours over the course of three days -- i wanted to really give it a try in the beta time I was given.  but what I found was tons of classes, tons of skills but they were all pretty much the same.  5,4,3,2,1 target next 5,4,3,2,1.  Combat is slow.  Characters are slow.   It's beautiful and they have some great ideas.

    Just because it's new doesn't mean it is great.

  • eye_meye_m Member UncommonPosts: 3,317

    I am really not impressed with Rift at all. I keep trying to like it because I would like to have something new to keep me occupied until GW2 comes out, but it's just not doing it for me.  I managed to tweak my graphics to look half decent but I still don't feel they're at a state for a new AAA game. AoC still looks better and it's over 2 years old. 

    Graphics aside though, it is still the combat system that I'm really not happy with.  It just feels so bland.  I've heard alot of people say that they just can't enjoy standard mmo combat as much after playing AoC, and maybe thats the case for me, but even GW felt more exciting.  It's just not challenging enough to click 1-2-1-1-3-1-1 for every single mob.

    The rifts are a slightly interesting twist, but I'm not seeing how it's going to make that much of a difference.  It's just a surge of a bunch more mobs that I need to click the same skill chain for. 

    I've still got more to try and I haven't given up on it yet, but I enjoyed Aion alot more in the beta, and I ended up being disappointed after purchasing that game.  

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • BlackUhuruBlackUhuru Member Posts: 770

    Originally posted by eyelolled

    I am really not impressed with Rift at all. I keep trying to like it because I would like to have something new to keep me occupied until GW2 comes out, but it's just not doing it for me.  I managed to tweak my graphics to look half decent but I still don't feel they're at a state for a new AAA game. AoC still looks better and it's over 2 years old. 

    Graphics aside though, it is still the combat system that I'm really not happy with.  It just feels so bland.  I've heard alot of people say that they just can't enjoy standard mmo combat as much after playing AoC, and maybe thats the case for me, but even GW felt more exciting.  It's just not challenging enough to click 1-2-1-1-3-1-1 for every single mob.

    The rifts are a slightly interesting twist, but I'm not seeing how it's going to make that much of a difference.  It's just a surge of a bunch more mobs that I need to click the same skill chain for. 

    I've still got more to try and I haven't given up on it yet, but I enjoyed Aion alot more in the beta, and I ended up being disappointed after purchasing that game.  

    Try playing past the noob zone and enjoy the real game. Don't starve yourself from the best MMORPG to have come out in over 6 years, if you truely are an MMO gamer Rift is a must play.

    "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  • eye_meye_m Member UncommonPosts: 3,317

    Originally posted by BlackUhuru

    *snip* 

    Try playing past the noob zone and enjoy the real game. Don't starve yourself from the best MMORPG to have come out in over 6 years, if you truely are an MMO gamer Rift is a must play.

     Thats the same sort of thing my buddies would tell me about WoW, and I just don't like the combat mechanics.  I haven't given up on it yet, but I'm having a hard time keeping interested.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • Entropy14Entropy14 Member UncommonPosts: 675

    I have to agree here, Rift has a lot of wonderful things, especially the choices for character development.

     

    But really the combat is pretty boring, which is sad really since its the most important part of a game IMO, since its what you spend the majority of your time doing.

  • TimzillaTimzilla Member UncommonPosts: 437

    I like the combat. You press a button and your toon does something specific to the pressed button. That's extremely interactive and precise. Can't think of a better way to get from payer thinking to character doing.

  • wolf11223wolf11223 Member CommonPosts: 54

    Originally posted by Timzilla

    I like the combat. You press a button and your toon does something specific to the pressed button. That's extremely interactive and precise. Can't think of a better way to get from player thinking to character doing.

    lol sarcasm!

  • Luv_bugLuv_bug Member Posts: 120

    Could someone explain to me how I'm the 101st poster in a thread about how boring Rift is and I got warned for typing a one word comment , "boring", in another thread about how low quality Rift is. Its actually pretty comical when I think about it though hehehe.

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