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Why Rift just doesn't function

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  • BadSpockBadSpock Member UncommonPosts: 7,979

    P.S. to the OP-

    The game functions just fine, and is a lot of fun.

    In a few minutes I'll be enjoying the fully functional and fun (not to mention extremely well polished) beta experience.

     

    We don't need any more gloom and doom threads. You're all just talking to yourselves and trying to convince yourselves you are right for.. whatever reason I really don't know.

    The rest of us are going to be playing Rift shortly and enjoying the hell out of it. 

  • NekrataalNekrataal Member Posts: 557

    I've been saying the same thing the OP points out from the beginning. I just didn't use a wall of text as I think its pointless to only say: " Rifts will be boring & annoying after a short while."

    Prediction:

    - Initial sale: +/- 800k

    - After the 1st month: Slight pop drop

    - After the 2nd month: bigger pop drop

    - After the 3rd month( the true test ): BIG pop drop

    - Month 4 & 5: Little pop drop each month but pretty stable

    - After 6th month: Game litterally implodes

    - Final stable pop: +/- 100k

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Nekrataal

    I've been saying the same thing the OP points out from the beginning. I just didn't use a wall of text as I think its pointless to only say: " Rifts will be boring & annoying after a short while."

    Prediction:

    - Initial sale: +/- 800k

    - After the 1st month: Slight pop drop

    - After the 2nd month: bigger pop drop

    - After the 3rd month( the true test ): BIG pop drop

    - Month 4 & 5: Little pop drop each month but pretty stable

    - After 6th month: Game litterally implodes

    - Final stable pop: +/- 100k

     

    I would agree with this guestimate.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    A bit optimistic though, since it doesn't take the release of the other upcoming major titles into account.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • RobsolfRobsolf Member RarePosts: 4,607

    Yep... everything I've heard about the rifts themselves just smacks of Tabula Rasa bases, not that that's a bad thing!  I thoroughly enjoyed defending bases from huge onslaughts of mobs... unloading that shot gun and taking out 6-7 of them at once...

    Thing is, that certainly didn't keep TR going.  Not by a long shot.  And as the OP stated, the task of defending/reclaiming the bases eventually got old.  It's not fair to say that TR didn't have other issues which aren't so much a problem with Rift, but still... this core feature will only keep its novelty for so long. 

    IMO, dynamic content is vastly overrated.  Whether you encounter certain mobs at random or you have to go to a particular point on a map to see them makes little difference in my eyes, other than the former interrupting whatever I was doing previously and forcing me into gameplay I may not be in the mood for at that time.

    Whether it works for some people or not, time will tell.  It seems that Trion did right on seeing their vision through, now it's just a matter of "like it or not".

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by vesavius

    Originally posted by Nekrataal

    I've been saying the same thing the OP points out from the beginning. I just didn't use a wall of text as I think its pointless to only say: " Rifts will be boring & annoying after a short while."

    Prediction:

    - Initial sale: +/- 800k

    - After the 1st month: Slight pop drop

    - After the 2nd month: bigger pop drop

    - After the 3rd month( the true test ): BIG pop drop

    - Month 4 & 5: Little pop drop each month but pretty stable

    - After 6th month: Game litterally implodes

    - Final stable pop: +/- 100k

     

    I would agree with this guestimate.

    100k might not be that bad for a game of this budget, though.  No IP to pay off, or to live up to.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    Originally posted by Robsolf

    IMO, dynamic content is vastly overrated. 

    A real everchanging dynamic world, where content and quests would be intelligently generated on the fly depending on the actual context of the area, would provide unlimited varied content to the players.

     Imagine a MMORPG where you never get twice the same quest on your alts. You will get new quests, because since your last visit, the world has completely changed. The orc village you participated in fighting on your main will not magically respawn when your alt arrives, but instead, the situations of that area will be totally different, with different enemies which have inbetween migrated or proliferated.

    THAT would be a dynamic world. But adding random monster generators is nothing dynamic, it's just more static content.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Nekrataal

    I've been saying the same thing the OP points out from the beginning. I just didn't use a wall of text as I think its pointless to only say: " Rifts will be boring & annoying after a short while."

    Prediction:

    - Initial sale: +/- 800k

    - After the 1st month: Slight pop drop

    - After the 2nd month: bigger pop drop

    - After the 3rd month( the true test ): BIG pop drop

    - Month 4 & 5: Little pop drop each month but pretty stable

    - After 6th month: Game litterally implodes

    - Final stable pop: +/- 100k

    image

    I think people are just expecting too much of this game. Once the novelty of Rifts and the soul system wears of, people will move on as there really is nothing else to this game really and it can never compete, content and feature wise, with WoW.

  • nerovipus32nerovipus32 Member Posts: 2,735

    Originally posted by Yamota

    Originally posted by Nekrataal

    I've been saying the same thing the OP points out from the beginning. I just didn't use a wall of text as I think its pointless to only say: " Rifts will be boring & annoying after a short while."

    Prediction:

    - Initial sale: +/- 800k

    - After the 1st month: Slight pop drop

    - After the 2nd month: bigger pop drop

    - After the 3rd month( the true test ): BIG pop drop

    - Month 4 & 5: Little pop drop each month but pretty stable

    - After 6th month: Game litterally implodes

    - Final stable pop: +/- 100k

    image

    I think people are just expecting too much of this game. Once the novelty of Rifts and the soul system wears of, people will move on as there really is nothing else to this game really and it can never compete, content and feature wise, with WoW.

     it has more features than wow has, it has better grap[hics than wow has. the only reason wow has more content is because it was released 6 years ago. wow at release didnt have half the content rift has in beta.

  • Bakkoda24Bakkoda24 Member UncommonPosts: 257

    Originally posted by Yamota

    Originally posted by Nekrataal

    I've been saying the same thing the OP points out from the beginning. I just didn't use a wall of text as I think its pointless to only say: " Rifts will be boring & annoying after a short while."

    Prediction:

    - Initial sale: +/- 800k

    - After the 1st month: Slight pop drop

    - After the 2nd month: bigger pop drop

    - After the 3rd month( the true test ): BIG pop drop

    - Month 4 & 5: Little pop drop each month but pretty stable

    - After 6th month: Game litterally implodes

    - Final stable pop: +/- 100k

    image

    I think people are just expecting too much of this game. Once the novelty of Rifts and the soul system wears of, people will move on as there really is nothing else to this game really and it can never compete, content and feature wise, with WoW.

    Unfortunately, in a comparison of those sorts, not much can.

  • TealaTeala Member RarePosts: 7,627

    Originally posted by nerovipus32

    Originally posted by Yamota

    Originally posted by Nekrataal

    I've been saying the same thing the OP points out from the beginning. I just didn't use a wall of text as I think its pointless to only say: " Rifts will be boring & annoying after a short while."

    Prediction:

    - Initial sale: +/- 800k

    - After the 1st month: Slight pop drop

    - After the 2nd month: bigger pop drop

    - After the 3rd month( the true test ): BIG pop drop

    - Month 4 & 5: Little pop drop each month but pretty stable

    - After 6th month: Game litterally implodes

    - Final stable pop: +/- 100k

    image

    I think people are just expecting too much of this game. Once the novelty of Rifts and the soul system wears of, people will move on as there really is nothing else to this game really and it can never compete, content and feature wise, with WoW.

     it has more features than wow has, it has better grap[hics than wow has. the only reason wow has more content is because it was released 6 years ago. wow at release didnt have half the content rift has in beta.

     Rift does not have more features, in fact it doesn't even have guild banks.  Something most "other" MMORPG titles that release do have.

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by The_Korrigan

    Originally posted by Robsolf

    IMO, dynamic content is vastly overrated. 

    A real everchanging dynamic world, where content and quests would be intelligently generated on the fly depending on the actual context of the area, would provide unlimited varied content to the players.

     Imagine a MMORPG where you never get twice the same quest on your alts. You will get new quests, because since your last visit, the world has completely changed. The orc village you participated in fighting on your main will not magically respawn when your alt arrives, but instead, the situations of that area will be totally different, with different enemies which have inbetween migrated or proliferated.

    THAT would be a dynamic world. But adding random monster generators is nothing dynamic, it's just more static content.

    That depends on the extent of the variance in that ever changing, dynamic world.

    Random mobs have been in the picture since 2003.  SWG's terminal missions, for example, where you had to take out a randomly dropped lair full of anything from Quenkers to Correlian Smugglers.  Don't get me wrong, I'm not saying "Rifts are just like terminal missions!", but it really didn't add much to replay value.

    Now, having completely different quests from NPC's for each character... you can almost have that in WoW if you have just a few alts.  It would certainly have some value, but why not just have an insane number of quests to choose from?  Why not just have every NPC be like mission terminals in SWG?  And even in doing would that REALLY be so much better than having entirely different areas for alts?

    I could certainly see an appeal, if the whole environment was changed, and a new scenario developed, ala WoW before/after Cata.  But that's a pretty tough thing to write, as you would have to have many different "states" of the zone, and those quests would have to be somewhat static, quests differing very little or having minimal significance like SWG terminal missions.

  • nerovipus32nerovipus32 Member Posts: 2,735

    Originally posted by Teala

    Originally posted by nerovipus32


    Originally posted by Yamota


    Originally posted by Nekrataal

    I've been saying the same thing the OP points out from the beginning. I just didn't use a wall of text as I think its pointless to only say: " Rifts will be boring & annoying after a short while."

    Prediction:

    - Initial sale: +/- 800k

    - After the 1st month: Slight pop drop

    - After the 2nd month: bigger pop drop

    - After the 3rd month( the true test ): BIG pop drop

    - Month 4 & 5: Little pop drop each month but pretty stable

    - After 6th month: Game litterally implodes

    - Final stable pop: +/- 100k

    image

    I think people are just expecting too much of this game. Once the novelty of Rifts and the soul system wears of, people will move on as there really is nothing else to this game really and it can never compete, content and feature wise, with WoW.

     it has more features than wow has, it has better grap[hics than wow has. the only reason wow has more content is because it was released 6 years ago. wow at release didnt have half the content rift has in beta.

     Rift does not have more features, in fact it doesn't even have guild banks.  Something most "other" MMORPG titles that release do have.

    well rift isnt released like all those other released games you speak of. its a beta hence all features are not in yet.

  • WorstluckWorstluck Member Posts: 1,269

    Originally posted by Teala

    Originally posted by nerovipus32


    Originally posted by Yamota


    Originally posted by Nekrataal

    I've been saying the same thing the OP points out from the beginning. I just didn't use a wall of text as I think its pointless to only say: " Rifts will be boring & annoying after a short while."

    Prediction:

    - Initial sale: +/- 800k

    - After the 1st month: Slight pop drop

    - After the 2nd month: bigger pop drop

    - After the 3rd month( the true test ): BIG pop drop

    - Month 4 & 5: Little pop drop each month but pretty stable

    - After 6th month: Game litterally implodes

    - Final stable pop: +/- 100k

    image

    I think people are just expecting too much of this game. Once the novelty of Rifts and the soul system wears of, people will move on as there really is nothing else to this game really and it can never compete, content and feature wise, with WoW.

     it has more features than wow has, it has better grap[hics than wow has. the only reason wow has more content is because it was released 6 years ago. wow at release didnt have half the content rift has in beta.

     Rift does not have more features, in fact it doesn't even have guild banks.  Something most "other" MMORPG titles that release do have.

     

    Then go play those other MMORPG and quit spewing out your inane crap lol.

     

    Rift is a fun game, I have enjoyed my time in Beta (been in since Beta 3).  Does it need some work?  Yes, yes it does.  Trion has been pretty damn good with adding new features to the game every beta, I see no reason why they would stop this. 

    Also, I have said in this in another thread, but if you seriously think WoW had more features than Rift at launch you are completely delusional.  I played WoW on launch day, I still have an open account there in fact.  When WoW launched there was very little do besides quest and run some of the instances.  I started on Crushridge (PvP) and the only pvp we did was running around ganking and invading Crossroads and Tarren Mill non stop.  There was no honor system, no battlegrounds, just some PvE content.  Did it have guild banks?  Yes...but if something like not having a guild bank is a make or break for you.....Not sure what to say that really.

    image

  • majypoomajypoo Member Posts: 52

    Originally posted by nerovipus32

    Originally posted by Teala


    Originally posted by nerovipus32


    Originally posted by Yamota


    Originally posted by Nekrataal

    I've been saying the same thing the OP points out from the beginning. I just didn't use a wall of text as I think its pointless to only say: " Rifts will be boring & annoying after a short while."

    Prediction:

    - Initial sale: +/- 800k

    - After the 1st month: Slight pop drop

    - After the 2nd month: bigger pop drop

    - After the 3rd month( the true test ): BIG pop drop

    - Month 4 & 5: Little pop drop each month but pretty stable

    - After 6th month: Game litterally implodes

    - Final stable pop: +/- 100k

    image

    I think people are just expecting too much of this game. Once the novelty of Rifts and the soul system wears of, people will move on as there really is nothing else to this game really and it can never compete, content and feature wise, with WoW.

     it has more features than wow has, it has better grap[hics than wow has. the only reason wow has more content is because it was released 6 years ago. wow at release didnt have half the content rift has in beta.

     Rift does not have more features, in fact it doesn't even have guild banks.  Something most "other" MMORPG titles that release do have.

    well rift isnt released like all those other released games you speak of. its a beta hence all features are not in yet.

    How on earth do you even know how much content is in Rift? For all we know there could be hardly any at rank 50 much like in Warhammer Online. You can't even compare the graphics from WoW to Rift they are completely different art styles and a game that was developed long before Rift. I do prefer Warcraft's graphics to Rift; at least WoW has AA Multisampling. The fact that Rift doesn’t is pretty damn shocking for a game coming out in 2011, the character models in Rift look out dated and the style reminds me of Dungeons & Dragons meets Chaos (WAR). I was very hard to begin with on Rift due to the first Beta being pretty damn awful, that being said Trion have worked hard and the game has improved a hell of a lot in such a short space of time. I am still not sold on the combat effects they seem to just be another glow in a different colour. I am continuing to play beta as I have nothing else to play anymore, I don’t think I’ll be pre-ordering as the game just seems like I am levelling in Warcraft once again, the standard generic questing model and I’ve had enough of it. As for the Rifts being the major selling point I can see when people say they are basic at best, it’s just a bunch of mobs spawning. Hopefully at rank 50 they might be more of a challenge.

  • CannyoneCannyone Member UncommonPosts: 267

    Well It seems like it was bound to happen.  Trion took the Racials, that a vocal minority was complaining about, and they used that as an Excuse to nerf the Flexibility of the Races.  NOW there is No Reason to have a Warrior that isn't a Bahmi, or a Mage that isn't an Eth, or a Rogue that isn't a Kelari.  Its really, Truly, MONUMENTALLY, Pathetic...!!  I can only imagine what they'll do next to make the game completely FUBAR.

    On top of that their Customer Service Department seems to be "dropping the ball", or "out to lunch", cause they messed up sending out invitations to beta 6.  And they can't even answer a simple question when its asked of them.  With each passing day I'm regretting my pre-purchase through Direct2Drive (since I cannot get a refund).  Because I suspect this game isn't going to be worth the DVD its recorded on by the time it releases...

    Guess that means I go back to some single player games, while I wait for SWTOR to come out.  :-(

  • XasapisXasapis Member RarePosts: 6,337

    I got my invitation 9 hours or so before the beta. I wouldn't care if it was 1 hour before, as long as I have access.

    As for the racials, I'm indifferent, rarely used them before, rarely use it now. Which gives me an idea, it'll be interesting to see if I can reach unreachable places with the new racials.

  • JimmydeanJimmydean Member UncommonPosts: 1,290

    Originally posted by Cannyone

    Well It seems like it was bound to happen.  Trion took the Racials, that a vocal minority was complaining about, and they used that as an Excuse to nerf the Flexibility of the Races.  NOW there is No Reason to have a Warrior that isn't a Bahmi, or a Mage that isn't an Eth, or a Rogue that isn't a Kelari.  Its really, Truly, MONUMENTALLY, Pathetic...!!  I can only imagine what they'll do next to make the game completely FUBAR.

    On top of that their Customer Service Department seems to be "dropping the ball", or "out to lunch", cause they messed up sending out invitations to beta 6.  And they can't even answer a simple question when its asked of them.  With each passing day I'm regretting my pre-purchase through Direct2Drive (since I cannot get a refund).  Because I suspect this game isn't going to be worth the DVD its recorded on by the time it releases...

    Guess that means I go back to some single player games, while I wait for SWTOR to come out.  :-(

    All of my friends got their beta invites, did you not? Or are you complaining because they didn't send them out a week early this time, even though you still couldn't log on? And the racials give +10 to a certain stat, if you honestly think that is pigeonholing people into certain races, then you are lost.

  • dirtyhippy1dirtyhippy1 Member Posts: 45

    seems to function great for me.  this game makes me happy in places only your mom has...    Well.   >.>

  • Skatty2007Skatty2007 Member, Newbie CommonPosts: 231

    Will rifts get boring over time?  Absolutely.  Everything will get boring over time.  It is the nature of gaming.  Through my eyes, getting "hooked" into a game and getting "longevity" out of a game are two different things.


    • Hooked: "WOW" factor, new experiences, intense battles, awesome dungeon crawls, phat loot, new world to explore, overcoming new raid challenges.

    • Longevity:  Community, guild striving for a higher goal, Helping others out to get "hooked" (see above), striving to improve guild reputation, enabling others to get "geared" and be giddy.

    Will I get bored of what Rifts has to offer -even if I am am acting like a 9 year old gurl watching a Justein Bieber concert as I play the betas?  Absolutely.  It will get boring.  Its inevitable - that is the nature of MMOs.  The thing that will get me for a long time is hooking up with a community that has the same set of goals, thoughts, ideas, etc that I share.  

    THAT is what I look for in joining an MMO.  Not the shiny, not the "omg this feature is so cool", not the "this is new".  Those things only get me 'hooked'.  The community that I hook up with gets me for the long haul.  Rifts has a lot of stuff I like and go ga-ga over (this is coming from a sandbox, UO vet who actually placed a tower).  But it won't last- I will get bored with it.  It will happen.  Its inevitable.  But its the community that I am a part of that will get my long term subscription. 

    Rifts is no different.

    I'm not creative enough to have a signature

  • zonzaizonzai Member Posts: 358

    I don't think that the rifts will be key to the undoing of Rift.  In fact, just the opposite.  Its one of the only interesting things about the game.  Rift's problem is that when you take away the rift gimmick its just a generic copycat of every other generic MMO ever made.  Its just plain uninspired.

  • majypoomajypoo Member Posts: 52

    Some of you need to get a grip on reality instead of hounding someone over their opinions, criticism is always good for a MMORPG as long as the developers read up on it and decide to tackle the issues. Rift has a long way to go if it wants to keep subscribers over a sustained period of time, the engine they picked is out of date it wasn’t even good when it was used for Warhammer Online. Rift isn’t helped by the fact that TERA and Guild Wars 2 look to be on another level with regards to graphics, AI and questing. You would expect some sort of voice overs with important quests to make it come to life but it just seems dull.


    The AI in Rift is shoddy at best and even games from 5 years ago would put it to shame, the combat just seems to be glow effects with different colours and the sounds need work. The combat is just bland at best; it feels like I am just bashing buttons mindlessly without any skill. The questing system in place is unimaginative and will drive many players away especially because after level 10 Rift becomes a grind. When I say grind I mean boring, taking time to level up doesn’t bother me if I am enjoying the experience of it. Rifts are average at best; it’s just random mob spawn there seems to be no significance in completing them, there isn’t even any memorable characters that I have come across so far.


    Performance issues need to be work on, this can be changed massively over time but I worry for the engine once more because Warhammer never had real multisampling AA. This isn’t the game for me I tried to like it and I have reinstalled Beta 3 times to give it another shot. This doesn’t mean people should go on the defensive due to my opinion; the Rift community is going downhill due to peoples negative reactions to criticism. If Rift is to survive in a subscription model and not end up F2P the community needs to be constructive and allow people from all walks of life to have their voice heard. I am finished with this game but wish Trion luck in the future in providing people a profitable MMO that they enjoy. Thanks for the beta invite!


     


    Here is my final post that I did on the official forums with regards why I am not playing Rift. Hopefully I will have more luck with Tera beta in finding a MMO I can enjoy again!

  • bastionixbastionix Member Posts: 547

    Originally posted by majypoo

    after level 10 Rift becomes a grind

    It was fast up to level 30. 30 to 33 took me almost 10 hours.

     

    33 to 35 would take me 2 days probably. I just can't do it anymore because I'm doing the same quests and rifts all the time and very few people at those levels.

  • SnailtrailSnailtrail Member Posts: 258

    Originally posted by zonzai

    I don't think that the rifts will be key to the undoing of Rift.  In fact, just the opposite.  Its one of the only interesting things about the game.  Rift's problem is that when you take away the rift gimmick its just a generic copycat of every other generic MMO ever made.  Its just plain uninspired.

     Rifts grow stale, its the same thing over and over, sure the mobs look diffrent, and some decent bosses pop, but overall its the same tanl n  spank format you do in the level 10 zones.

    They look really cool however.

     

    Class balance is going to be the undoing of Rift.

    You have tanks competing with clerics, mages, rangers, and melee rouges for top DD.  However the typical DD classes, known for their weak survivability, remain incredebly weak on defense.  Only mages doing top DD are in warfronts, with DOT's racking up total damage when its really getting negated from HOT's, and racking up killing blows and kills when in reality, its that warrior or ranger putting out the hard dps to get them near enough death for your weak aoe dot to kill them.

    To top it off, they nerfed mages DD souls, souls that were having enough difficulty competing with high survivability classes for top DD, they are now less effective.

     

    If your interested in a warrior, cleric, or ranger, this game is a blast.  Melee rogues dont do nearly enough DD and Mages really cant  compete in pvp, aside from the warlock aoe dot trick.  There is good reason a majority of players are either clerics or warriors, your going to need to be to compete in pvp in this game.

  • majypoomajypoo Member Posts: 52

    Originally posted by bastionix

    Originally posted by majypoo

    after level 10 Rift becomes a grind

    It was fast up to level 30. 30 to 33 took me almost 10 hours.

     

    33 to 35 would take me 2 days probably. I just can't do it anymore because I'm doing the same quests and rifts all the time and very few people at those levels.

    I mean't that Rift is a grind in the sense it becomes boring, the more boring the levelling the longer it feels and becomes tedious. If I was enjoying playing and questing time wouldn't be a issue for me but with Rift the questing is a issue. I don't think it helps that it's dumbed down where it tells you where everything is, it's just far to easy and long for my taste.

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