I remember at PAx the rift booth was completely empty. Stoked as I was to play a game that, at the time, wasnt even in beta, I walked up to it and saw that someone had just left a rogue type character up. I grabbed the mouse, looked at the skill bar, and saw "backstab," and some ability which was exactly, and I mean, exactly the same as sinister strike from WoW. On top of that, the rogue used the exactly the same Combo points. Pathetic. I walked away at that moment, leaving the empty Rift booth behind me.
Let me reiterate, PAX, in which the line for Epic Mickey was 8 hours, and Dragon Age 2 was 6 hours, SWTOR was 2-3 hours, and GW2 was 2-3 hours (both due to their many machines) Trion worlds Rift was empty. Not one soul at the helm.
But, being the good sport that I am, I registered and revceived a VIP key, played to max, just so I could rest my head on my pillow knowing that I had left no stone unturned, and alas, I never returned.
Not to say the game is"bad", actually I commend Trion for their professionalism in producing a product that every MMO player has been demanding, regarding completion and polish.
Yet another mark against Trion is Adam Gershowitz. I truly, truly hate to defame or berate an individual, and I will do my best not to. But he was the class mechanics designer in WAR, and instead of having truly unique and as close to lore as you could get playstyles for classes, we got 12 classes, with an pitiful mirror system to the other faction...dont get me started on how deeply wounded I am from WAR. Anyhow, despite whatever skills he may have in life, I dont view him as a visionary/revolutionary thinker when it comes to MMOs.
I could go on, but the wine has become more appealing than the debate.
Agreed.
Also thanks for the info on the individual. I didn't know this, but man the fingerprint I saw alone is enough to have me agree. Brightmage in RIFT was like.. "I've been here before, and I didn't have fun then either."
That's really all anyone is saying.
Really I'm done too.
I'll be satisfied after release when the MILLIONS UPON BILLIONS who have preordered this game get about 3 days in and says the same thing. "I totally could've saved 50 bucks and just played WoW."
I understand your point but a lot of times people just want something new. Even if it only lasts a month or two it might be worth the money to them. I'm considering getting it, I had fun in the beta. I play single player games too and they last 2 weeks at best so this would actually be cheaper.
Yet another mark against Trion is Adam Gershowitz. I truly, truly hate to defame or berate an individual, and I will do my best not to. But he was the class mechanics designer in WAR, and instead of having truly unique and as close to lore as you could get playstyles for classes, we got 12 classes, with an pitiful mirror system to the other faction...dont get me started on how deeply wounded I am from WAR. Anyhow, despite whatever skills he may have in life, I dont view him as a visionary/revolutionary thinker when it comes to MMOs.
Adam also worked heavily on DAoC, was that game fail also?
@ Blahteeb, I don't care who likes rift. For the last four days all I've read is that Rift is nothing special. This means that it doesn't innovate at all then why can't I find similar mechanics in the older games? People have said other games are as good or much better. Well where are these games because all I see is the same old solo centric gameplay and boring limited class systems. Now I understand mmo burn out, if your simply burnt out on mmos then you don't only dislike rift but the entire genre. Those people honestly haven't said much. Mostly just "it's a good, polished game. But not for me" I'm not targeting them for an answer.
I remember at PAx the rift booth was completely empty. Stoked as I was to play a game that, at the time, wasnt even in beta, I walked up to it and saw that someone had just left a rogue type character up. I grabbed the mouse, looked at the skill bar, and saw "backstab," and some ability which was exactly, and I mean, exactly the same as sinister strike from WoW. On top of that, the rogue used the exactly the same Combo points. Pathetic. I walked away at that moment, leaving the empty Rift booth behind me.
Let me reiterate, PAX, in which the line for Epic Mickey was 8 hours, and Dragon Age 2 was 6 hours, SWTOR was 2-3 hours, and GW2 was 2-3 hours (both due to their many machines) Trion worlds Rift was empty. Not one soul at the helm.
But, being the good sport that I am, I registered and revceived a VIP key, played to max, just so I could rest my head on my pillow knowing that I had left no stone unturned, and alas, I never returned.
Not to say the game is"bad", actually I commend Trion for their professionalism in producing a product that every MMO player has been demanding, regarding completion and polish.
Yet another mark against Trion is Adam Gershowitz. I truly, truly hate to defame or berate an individual, and I will do my best not to. But he was the class mechanics designer in WAR, and instead of having truly unique and as close to lore as you could get playstyles for classes, we got 12 classes, with an pitiful mirror system to the other faction...dont get me started on how deeply wounded I am from WAR. Anyhow, despite whatever skills he may have in life, I dont view him as a visionary/revolutionary thinker when it comes to MMOs.
I could go on, but the wine has become more appealing than the debate.
Agreed.
Also thanks for the info on the individual. I didn't know this, but man the fingerprint I saw alone is enough to have me agree. Brightmage in RIFT was like.. "I've been here before, and I didn't have fun then either."
That's really all anyone is saying.
Really I'm done too.
I'll be satisfied after release when the MILLIONS UPON BILLIONS who have preordered this game get about 3 days in and says the same thing. "I totally could've saved 50 bucks and just played WoW."
I understand your point but a lot of times people just want something new. Even if it only lasts a month or two it might be worth the money to them. I'm considering getting it, I had fun in the beta. I play single player games too and they last 2 weeks at best so this would actually be cheaper.
I laughed at this post because it's me to a tee! I bought dcuo for that same reason and KNEW it wouldn't last more then a month (how right I was)... I would do the same here, but this (from what I hear and read over and over and over) has the same grind in the end most MMO's do. So a month of casual playing to reach the end game? Probably not, if it's stories where good maybe, but from again reading what I have , the stories (even the fans say it) are not the game , it's the game play? Eh, I am still on the wall, getting beta won't do it, because in the end that would rune part of the 50 bucks I spend, hard call . Might wait till after release and see how many actually still play after 2 weeks.
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
At launch AoC had no end game. It had no drunken fighting, no seiges and pretty much lacked everything else that Funcom touted they would have. Oh, fighting on mounts? yeah that was missing too.
What's your point? Are trying to recommend me to play Rift 1-2 years from now? I hope you don't have a job in marketing.
AoC is a pretty outstanding game now and I have no problems recommending it to anyone. I don't much care what it was like at launch, since thats completely irrelevant.
Eventually you all just have to admit there is no way to stop a hater from hating on a game. They can't, because they actually believe they hate it. What you can do however is read what they write and understand why they hate it. Take for instance the people who say a game is boring, its 99.99% the case because the person played the game in a boring way. Chances are they never went out to try anything 'intersting' in the game, because they either went into it with negative expectations, or found other reasons (not being a Tuesday when they played) that would keep them from caring enough to try.
Or the people who find the combat clunky or crappy graphics. These people most often have either very shitting computers (most wont admit this one, its like admitting you have a small ......) so they blame it on the game, or they dont understand the 'setting/option' panel and/or how to use it. Again though its most likely that they found other reasons (not being after 6pm on the 3rd Friday of a new moon) that would keep them from caring enough to try.
Then of course you have the people who call every game a clone of some other game. 99.99% of these people usually only played 1-2 games in the same category, and compare even things in real life to things in video games (cyber is not real sex - just FYI). As a result of this, they feel if the sky is blue in one game it has to be a copy of the other game they played that also had a blue sky in it. Of course that usually means they spent more than a reasonable amount of time trying both of them, most however found other reasons (didnt' have fried brocoli for breakfast) that kept them from caring enough to try.
In the end though, most haters really do hate what they are saying they hate, even if the reasons behind that hatred appear to be illogical and somewhat crazy by others standards. Arguing with them to make them see the light just wont happen though, as the light burnt out decades ago for them, just a minute flickering of a spark left between the ears so to say.
I just like to read what they write to get a laugh. I know the game is doing well. This last Beta was VERY well received and that's reality.
Yet another mark against Trion is Adam Gershowitz. I truly, truly hate to defame or berate an individual, and I will do my best not to. But he was the class mechanics designer in WAR, and instead of having truly unique and as close to lore as you could get playstyles for classes, we got 12 classes, with an pitiful mirror system to the other faction...dont get me started on how deeply wounded I am from WAR. Anyhow, despite whatever skills he may have in life, I dont view him as a visionary/revolutionary thinker when it comes to MMOs.
Adam also worked heavily on DAoC, was that game fail also?
No, but that paragraph you quoted is exactly why that person hates Rift. He felt wounded by what he got in WAR. It wasn't built the way he envisioned it should be, held this dude accountable for what he percieved to be a failure, and now that he is working for Rift design, this guy went in KNOWING it was going to be just as bad. Its exactly how all the scewed hatred gets rolling around here. Oh and if I'm wrong on this assumption, please by all means correct me, I just dont think I am in this case though - afterall its what he wrote isnt it.
At launch AoC had no end game. It had no drunken fighting, no seiges and pretty much lacked everything else that Funcom touted they would have. Oh, fighting on mounts? yeah that was missing too.
What's your point? Are trying to recommend me to play Rift 1-2 years from now? I hope you don't have a job in marketing.
AoC is a pretty outstanding game now and I have no problems recommending it to anyone. I don't much care what it was like at launch, since thats completely irrelevant.
My point is most of that stuff isn't in the game NOW. that's how big of a failure that game is.
I just like to read what they write to get a laugh. I know the game is doing well. This last Beta was VERY well received and that's reality.
The only thing a beta has to do to be received well is not crash and be moderately bug free. I've been in several betas that were received well and ended up being entirely mediocre games.
I just like to read what they write to get a laugh. I know the game is doing well. This last Beta was VERY well received and that's reality.
The only thing a beta has to do to be received well is not crash and be moderately bug free. I've been in several betas that were received well and ended up being entirely mediocre games.
No not really actually. In this environment with how much hate the community has towards games that aren't GW2 or SWTOR. A successful Beta needs to be more and you know that.
Well thank you for recommending AoC. Before I go ahead and download a trial (im serious I need something to play) I want to ask does AoC offer dynamic content. See, I need something too mask the terrible quest progression that's virtually destroyed this sub-genre and rift does a good job of masking it. Also does AoC offer a class system even remotely as flexible?
AoC has set classes and no real dynamic system if you are talking about the random Rift/Tabula Rasa/Anarchy Online style events. It doesn't have a PQ system like war.
It does have a decent combat system with nice touches such as if you swing a big sword around it's going to hit more than one thing if they are close. It has fatalities which are spectacular, great models and adult themes.
It's a bit of a dying game but as a time waster for a month you should have fun. I'd only worry that after playing the visceral combat in AoC, you may end up feeling that Rift combat is like children's playtime in comparison.
I just like to read what they write to get a laugh. I know the game is doing well. This last Beta was VERY well received and that's reality.
The only thing a beta has to do to be received well is not crash and be moderately bug free. I've been in several betas that were received well and ended up being entirely mediocre games.
Yeah well thats the thing with Rift now isnt it. Not only is it pretty much bug free in Beta, but its damn fun to play too. Its already beats the mediocre games with what is there in the Beta events, and thats not everything the game has to offer. So the theory its only getting good reviews because its bug free is just not accurate at all, nice try though. As the other guy said, the last Beta was VERY well received and that's reality. I'm sorry some of you just can't accept that fact.
Well thank you for recommending AoC. Before I go ahead and download a trial (im serious I need something to play) I want to ask does AoC offer dynamic content. See, I need something too mask the terrible quest progression that's virtually destroyed this sub-genre and rift does a good job of masking it. Also does AoC offer a class system even remotely as flexible?
AoC has set classes and no real dynamic system if you are talking about the random Rift/Tabula Rasa/Anarchy Online style events. It doesn't have a PQ system like war.
It does have a decent combat system with nice touches such as if you swing a big sword around it's going to hit more than one thing if they are close. It has fatalities which are spectacular, great models and adult themes.
It's a bit of a dying game but as a time waster for a month you should have fun. I'd only worry that after playing the visceral combat in AoC, you may end up feeling that Rift combat is like children's playtime in comparison.
That's how I feel about every game after I have played AoC.
It's a bit of a dying game but as a time waster for a month you should have fun. I'd only worry that after playing the visceral combat in AoC, you may end up feeling that Rift combat is like children's playtime in comparison.
LOL well I liked the AoC combat, but it's not that revolutionary. It is better than any other MMO imho.
But I mean you attack hit 1,2,3 You still have skills and a hotbar with a very familiar UI. This is all good stuff, but Rift combat children's playtime?
AoC was supposed to be the mecca of PvP and turned into a great looking PvE game.
And if you think Aion is a grind,you should probably go back to wow or fps games,the mmorpg genre is not for you.
LOL, no, just no.
Aion's quest are as dry as can be. And if you don't like ganking then don't play Aion at all. That game is all about the gank.
It does have superior character customization and better animations. And it does have a certain amount of adreline rush to it due to the gank squads and such. But other than that Rift doesn't need to envy Aion for anything.
It's a bit of a dying game but as a time waster for a month you should have fun. I'd only worry that after playing the visceral combat in AoC, you may end up feeling that Rift combat is like children's playtime in comparison.
LOL well I liked the AoC combat, but it's not that revolutionary. It is better than any other MMO imho.
But I mean you attack hit 1,2,3 You still have skills and a hotbar with a very familiar UI. This is all good stuff, but Rift combat children's playtime?
AoC was supposed to be the mecca of PvP and turned into a great looking PvE game.
/shrug
How can you not like the fatalities. I get a kick out of them every time.
I agree about the pvp though. It should have been the best pvp game, the setting was made for it. Too bad it didn't turn out that way.
I completely understand players that are tired of this genre offering nothing new. I've purposely hidden myself away from this side of the genre by play Eve the last four years. I too have hopes for new games in the next couple years. I wouldn't have latched on to rift if it didn't offer something new. Even if it's only two features, that's still two features that I can't get in any other game on the market today. The ability to partake in dynamic content, even simplistic dynamic content within a game world simply is not offered in any other game. The ability to change my entire play style on the fly simply is not offered in any other game. So while many of you can glaze over these mechanics and focus on what rift has in common with older games. I cannot. Hopefully games like GW2 will push these mechanics further but that game is still far off and rift is here now. That alone makes rift special, innovative and new.
I dont think there is a game better than RIFT atm. And Aion sure isnt better maybe the crafting and the flying but I dont see anything else. Besides I wanna have fun while I level and some variety which is why I choose Rift over Aion.
Aion's PvP was terribad and the system drops to a crawl if there's more than 30 people on the screen at once.
I played for eight months from launch. Don't know how it is now, so they may have fixed a few things.
I played some mass world PvP battles on Rift this last week and they were by far better than ANYTHING I experienced in Aion. This is accounting numerous forts taken with the awful medal system.
I really liked Aion's PvE though...oddly, considering the game was more PvP focused.
@ Blahteeb, I don't care who likes rift. For the last four days all I've read is that Rift is nothing special. This means that it doesn't innovate at all then why can't I find similar mechanics in the older games? People have said other games are as good or much better. Well where are these games because all I see is the same old solo centric gameplay and boring limited class systems. Now I understand mmo burn out, if your simply burnt out on mmos then you don't only dislike rift but the entire genre. Those people honestly haven't said much. Mostly just "it's a good, polished game. But not for me" I'm not targeting them for an answer.
Well heres to thing. You seem to be praising the class system and the rifts a lot, so I'll do my best.
Again, the class system has a mechanic that makes it special... swapping. But what happens after you swap... you are still playing the same simialr role that other games have. Hmm... example. Play a healing caster in WoW. Then play it in Rift, and they are both similar. Perhaps not a clone, but simlar. Now say you swap souls for a DPS caster. Well that DPS caster playes similar to a few other DPS casters in other games. You see what I mean? If you've played through a lot of classes in other games, then Rift's system is almost redundant. My point is, I don't care if I can play three different roles with one character, because I already played those three roles with three characters in another game. So the Rift system is neat, but beyond the swap, it just feels like playing one of your alts. Kind of... if you understand. And if you don't understand, take a look at GW1. Yes, it is not open world, but it's class system was WAY more flexible then Rift. Any class in GW1 could have played just about any role. And they could also easily swap between those roles. Now GW1 may not be your cup of tea, but if anything, class flexibilty should be credited to ArenaNet. At least to this extent.
And as for the actual rifts... they are new and cool, but not as innovative as you and others make it out to be. First of all, rifts are supposed to change the world. And they do. The problem is... we as players are fighting against rifts. What does that mean? Yes, correct, it means we as players are actually fighting to keep the world from changing. Does that sound neat? Does that sound anything like you thought it should have? You log in, and see that the world changing, through rifts, so you fight against it? You fight to keep the world stale and unchanging?
And that's why people are hating on Rift. For every hate thread you see on the net, you can just as easily find a blind preaching thread.
How can you not like the fatalities. I get a kick out of them every time.
I agree about the pvp though. It should have been the best pvp game, the setting was made for it. Too bad it didn't turn out that way.
AoC I think more than any other game, I was bitter about. I think my opinion on it could be shaded because of that. I mean I bought a new computer for it and everything :P
eh, I needed a new comp around that time anyways...
anyone know if they have that murder system thing in place?
the funny part of this whole thread is people who don't like the game Rift hanging around the Rift forums. I just don't get it. If your not happy with what Rift can offer then move on to a game you like. But to sitting around in Rift forums and continues to bash the game doesn't make any sense. Example, when I finish playing daoc before wow, I didn't hang around the daoc forums bashing the game, in fact instead I let my wallet do the talking and I moved on to wow. And now I'm doing the samething. I'm voting with my wallet and moving over to play Rift. Nobody can make a stronger case for not like a game like Rift than leaving the Rift forums and going to a game they like. Just my thoughts.
I dont think there is a game better than RIFT atm. And Aion sure isnt better maybe the crafting and the flying but I dont see anything else. Besides I wanna have fun while I level and some variety which is why I choose Rift over Aion.
Gliding...Gliding in Aion was awesome! I wish every game had something in place like that. Hell I would just run up a hill and jump off just to glide instead of running :P
Comments
I understand your point but a lot of times people just want something new. Even if it only lasts a month or two it might be worth the money to them. I'm considering getting it, I had fun in the beta. I play single player games too and they last 2 weeks at best so this would actually be cheaper.
Adam also worked heavily on DAoC, was that game fail also?
Playing: Rift, LotRO
Waiting on: GW2, BP
I laughed at this post because it's me to a tee! I bought dcuo for that same reason and KNEW it wouldn't last more then a month (how right I was)... I would do the same here, but this (from what I hear and read over and over and over) has the same grind in the end most MMO's do. So a month of casual playing to reach the end game? Probably not, if it's stories where good maybe, but from again reading what I have , the stories (even the fans say it) are not the game , it's the game play? Eh, I am still on the wall, getting beta won't do it, because in the end that would rune part of the 50 bucks I spend, hard call . Might wait till after release and see how many actually still play after 2 weeks.
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
What's your point? Are trying to recommend me to play Rift 1-2 years from now? I hope you don't have a job in marketing.
AoC is a pretty outstanding game now and I have no problems recommending it to anyone. I don't much care what it was like at launch, since thats completely irrelevant.
I just like to read what they write to get a laugh. I know the game is doing well. This last Beta was VERY well received and that's reality.
No, but that paragraph you quoted is exactly why that person hates Rift. He felt wounded by what he got in WAR. It wasn't built the way he envisioned it should be, held this dude accountable for what he percieved to be a failure, and now that he is working for Rift design, this guy went in KNOWING it was going to be just as bad. Its exactly how all the scewed hatred gets rolling around here. Oh and if I'm wrong on this assumption, please by all means correct me, I just dont think I am in this case though - afterall its what he wrote isnt it.
My point is most of that stuff isn't in the game NOW. that's how big of a failure that game is.
The only thing a beta has to do to be received well is not crash and be moderately bug free. I've been in several betas that were received well and ended up being entirely mediocre games.
No not really actually. In this environment with how much hate the community has towards games that aren't GW2 or SWTOR. A successful Beta needs to be more and you know that.
AoC has set classes and no real dynamic system if you are talking about the random Rift/Tabula Rasa/Anarchy Online style events. It doesn't have a PQ system like war.
It does have a decent combat system with nice touches such as if you swing a big sword around it's going to hit more than one thing if they are close. It has fatalities which are spectacular, great models and adult themes.
It's a bit of a dying game but as a time waster for a month you should have fun. I'd only worry that after playing the visceral combat in AoC, you may end up feeling that Rift combat is like children's playtime in comparison.
Yeah well thats the thing with Rift now isnt it. Not only is it pretty much bug free in Beta, but its damn fun to play too. Its already beats the mediocre games with what is there in the Beta events, and thats not everything the game has to offer. So the theory its only getting good reviews because its bug free is just not accurate at all, nice try though. As the other guy said, the last Beta was VERY well received and that's reality. I'm sorry some of you just can't accept that fact.
That's how I feel about every game after I have played AoC.
Aion is better than Rift in everything.
And if you think Aion is a grind,you should probably go back to wow or fps games,the mmorpg genre is not for you.
LOL well I liked the AoC combat, but it's not that revolutionary. It is better than any other MMO imho.
But I mean you attack hit 1,2,3 You still have skills and a hotbar with a very familiar UI. This is all good stuff, but Rift combat children's playtime?
AoC was supposed to be the mecca of PvP and turned into a great looking PvE game.
/shrug
LOL, no, just no.
Aion's quest are as dry as can be. And if you don't like ganking then don't play Aion at all. That game is all about the gank.
It does have superior character customization and better animations. And it does have a certain amount of adreline rush to it due to the gank squads and such. But other than that Rift doesn't need to envy Aion for anything.
How can you not like the fatalities. I get a kick out of them every time.
I agree about the pvp though. It should have been the best pvp game, the setting was made for it. Too bad it didn't turn out that way.
Playing: Rift, LotRO
Waiting on: GW2, BP
I dont think there is a game better than RIFT atm. And Aion sure isnt better maybe the crafting and the flying but I dont see anything else. Besides I wanna have fun while I level and some variety which is why I choose Rift over Aion.
Aion's PvP was terribad and the system drops to a crawl if there's more than 30 people on the screen at once.
I played for eight months from launch. Don't know how it is now, so they may have fixed a few things.
I played some mass world PvP battles on Rift this last week and they were by far better than ANYTHING I experienced in Aion. This is accounting numerous forts taken with the awful medal system.
I really liked Aion's PvE though...oddly, considering the game was more PvP focused.
The quests in Rift are even more generic and simple.
I mean,you jump from quest hub to quest hub with the hand held all the friggin time,there is nothing new.
Well heres to thing. You seem to be praising the class system and the rifts a lot, so I'll do my best.
Again, the class system has a mechanic that makes it special... swapping. But what happens after you swap... you are still playing the same simialr role that other games have. Hmm... example. Play a healing caster in WoW. Then play it in Rift, and they are both similar. Perhaps not a clone, but simlar. Now say you swap souls for a DPS caster. Well that DPS caster playes similar to a few other DPS casters in other games. You see what I mean? If you've played through a lot of classes in other games, then Rift's system is almost redundant. My point is, I don't care if I can play three different roles with one character, because I already played those three roles with three characters in another game. So the Rift system is neat, but beyond the swap, it just feels like playing one of your alts. Kind of... if you understand. And if you don't understand, take a look at GW1. Yes, it is not open world, but it's class system was WAY more flexible then Rift. Any class in GW1 could have played just about any role. And they could also easily swap between those roles. Now GW1 may not be your cup of tea, but if anything, class flexibilty should be credited to ArenaNet. At least to this extent.
And as for the actual rifts... they are new and cool, but not as innovative as you and others make it out to be. First of all, rifts are supposed to change the world. And they do. The problem is... we as players are fighting against rifts. What does that mean? Yes, correct, it means we as players are actually fighting to keep the world from changing. Does that sound neat? Does that sound anything like you thought it should have? You log in, and see that the world changing, through rifts, so you fight against it? You fight to keep the world stale and unchanging?
And that's why people are hating on Rift. For every hate thread you see on the net, you can just as easily find a blind preaching thread.
AoC I think more than any other game, I was bitter about. I think my opinion on it could be shaded because of that. I mean I bought a new computer for it and everything :P
eh, I needed a new comp around that time anyways...
anyone know if they have that murder system thing in place?
the funny part of this whole thread is people who don't like the game Rift hanging around the Rift forums. I just don't get it. If your not happy with what Rift can offer then move on to a game you like. But to sitting around in Rift forums and continues to bash the game doesn't make any sense. Example, when I finish playing daoc before wow, I didn't hang around the daoc forums bashing the game, in fact instead I let my wallet do the talking and I moved on to wow. And now I'm doing the samething. I'm voting with my wallet and moving over to play Rift. Nobody can make a stronger case for not like a game like Rift than leaving the Rift forums and going to a game they like. Just my thoughts.
Read my blog http://sanmonocobra.blogspot.com/
Gliding...Gliding in Aion was awesome! I wish every game had something in place like that. Hell I would just run up a hill and jump off just to glide instead of running :P