Unannounced MMO and Platform (ohai.com) (Beta Release - May 2009)
11 social games and skins on four social networks (2008)
EQ2: Rise of Kunark (Expansion) (Nov 2007)
Legends of Norrath: Oathbound (Sept 2007)
EQ2: Echoes of Faydwer (Expansion) (Nov 2006)
EQ2: The Fallen Dynasty (Adventure Pack) (June 2006)
EQ2: Kingdom of Sky (Expansion) (Feb 2006)
EQ2: Desert of Flames (Expansion) (Sept 2005)
EQ2: The Splitpaw Saga (June 2005)
EQ2: The Bloodline Chronicles (Mar 2005)
EverQuest II (Nov 2004)
EverQuest: Lost Dungeons of Norrath (Sept 2003)
EverQuest: The Legacy of Ykesha (Feb 2003)
EverQuest: Planes of Power (Oct 2002)
EverQuest: Shadows of Luclin (Dec 2001)
Middle Earth Online (Never shipped. Stealth Dev Team #2. No, not The Permadeath Guys, and not Turbine. The one in the middle you’ve never heard of. There may have even been others I’ve never heard of.)
Legal Crime (@ Publisher - Dev Support & Online Infrastructure) (1999)
US Chess Federation Online (@ Publisher - Development & Online Infrastructure) (1998)
Claw: Online (@ Publisher - Dev Support & Online Infrastructure) (1998)
Warcraft II for Windows: Online (@ Publisher - Porting & Online Infrastructure) (1997)
Virtual Pool Online (@ Publisher - Dev Support & Online Infrastructure) (1997)
Darkness Falls (@ Publisher - Dev Support & Online Infrastructure) (1997)
Splatterball (@ Publisher - Dev Support & Online Infrastructure) (1997)
Rolemaster: Magestorm (@ Publisher - Dev Support & Online Infrastructure) (1996)
The thing is the OP is not saying anything new. The rifts community knows this. The devs for rift know this. And the ppl who are following rift know this. So I guess my comment/point would be...so what?
The thing is the OP is not saying anything new. The rifts community knows this. The devs for rift know this. And the ppl who are following rift know this. So I guess my comment/point would be...so what?
I guess some people feel let down because they followed it a long time believing it was something else, something exciting for them. No dev came out and said we are gonna build the most derivative, unambitious, unimaginative game we can, did they?
I think many expected an evolved EQ level openess and challenge in a modern world, but all they got was a reskinned WoW.
Not saying those that like it shouldnt be happy with whats served up, if they are fair play to them, but am just saying a lot of the old school EQ/ VG people that were attracted to this project in the early days were expecting something quite different then what they eventually logged in to.
They just wernt expecting the WoW market to be so blatantly chased I guess. If they wanted WoW, they probably would have been playing it already.
To the OP. If this game gets under your skin so much, then why worry or invest so much time into it by even starting this thread. I think a simple, the game plays to much like another game i've played so i think i will pass. I've never seen so many people try and make a round peg fit into a square hole, when playing new mmo's for the first time.
The game is still in beta. You got a key and was invited. It wasn't for you, so now you should seek out another game that has a likeminded community that fits with your playstyle and what and how you think a mmo should be.
To the OP. If this game gets under your skin so much, then why worry or invest so much time into it by even starting this thread. I think a simple, the game plays to much like another game i've played so i think i will pass. I've never seen so many people try and make a round peg fit into a square hole, when playing new mmo's for the first time.
The game is still in beta. You got a key and was invited. It wasn't for you, so now you should seek out another game that has a likeminded community that fits with your playstyle and what and how you think a mmo should be.
I agree with this. Please make some threads of the games that you love, and blow everything away. Then I will play that i'm sure of it.
The thing is the OP is not saying anything new. The rifts community knows this. The devs for rift know this. And the ppl who are following rift know this. So I guess my comment/point would be...so what?
I guess some people feel let down because they followed it a long time believing it was something else, something exciting for them. No dev came out and said we are gonna build the most derivative, unambitious, unimaginative game we can, did they?
I think many expected an evolved EQ level openess and challenge in a modern world, but all they got was a reskinned WoW.
Not saying those that like it shouldnt be happy with whats served up, if they are fair play to them, but am just saying a lot of the old school EQ/ VG people that were attracted to this project in the early days were expecting something quite different then what they eventually logged in to.
They just wernt expecting the WoW market to be so blatantly chased I guess. If they wanted WoW, they probably would have been playing it already.
Well in that vein, if people wanted EQ/VG they would probably be playing it already.
While it may not be exciting for you and "other" people, it seems to have gotten some gamers excited.
In this most recent beta 5, I played extensively trying to go through as many different aspects as possible. After all those hours, I've realized this: RIFT tries so hard to be WoW and tries to capitalize on its few mistakes. Even things that seem illogically placed, or seem to bear no function, or just seem to not work are undoubtedly there because WoW had it. Consider:
Tangible/irrefutable/undeniable FACTS:
- RIFT's user interface is a twin/siamese brother (/or even a conjoined fetus) of World of Warcrafts UI. Floating numbers, group window, target's target windows, casting bars, health/mana/energy bars, bar colors, character portraits, maps, minimaps, loot boxes, loot icons, mouse over icons, icon placement, text color, text font, font size, etc etc. I've mentioned this to other players and the response is usually "WoW did not invent these things." My rebuttal is please point to a game pre exisiting WoW that has a UI as similar.
- Various mechanics are identical to WoW. Rogues use a 100 point energy system. The regen rate might be exactly identical to that of WoWs, idk. A combo point system is also in place (with those little shiny bubbles building up, looking exactly the same, ho ho!)
- There is global cooldown system (What reasonable argument is there to have this in place, other than WoW has it? What reason is there when there already exists weapon speed and casting speed?)
- There is renown / honor (though named differently, to exercise originality!), and you can buy gear with this form of currency.
- Warfronts, ala battlegrounds with leaderboards.
No critique is well built without compliments. The good:
- The soul system. Many variations of classes. It is actually addicting to try and figure out which class you want to level as because there are so many choices.
- Roles. Disables the need to roll a new class. You'd have to level at most 4 characters (one for each race) to the max level and you could try every class, unless you wanted a BG twink or something.
The main 'gimmick' of this game is as the title suggests: RIFTS. A rift is a random PvE encounter that spawns throughout areas. Therefore, the game's main interest is to cater to PvE folk. You can see this because pretty much all PvP related things involve PvE. In Port Scion, RIFTs will randomly spawn. Devs say that this will draw players to each other. There are also things called wardstones that players can fight over; one faction tries to destroy it, the other tries to save it. It's like, they try to draw players into fighting each other over PvE related crap. That's just my opinion though. The only thing that keeps my interest is if there will be a FFA server at launch. I doubt that will happen though, because WoW does not have such a server.
WoW took most of it's game mechanics and systems from previous games such as UO,EQ,AC etc etc and made it better, Rift is also taking systems from WoW, EQ and many other games from the past 4 years...
Bottom line is Rift is a better game then WoW... Sorry it breaks your heart but you need to either except it or move on, i would highly recommend you give Rift a try you might be pleasantly pleased...
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
The thing is the OP is not saying anything new. The rifts community knows this. The devs for rift know this. And the ppl who are following rift know this. So I guess my comment/point would be...so what?
I guess some people feel let down because they followed it a long time believing it was something else, something exciting for them. No dev came out and said we are gonna build the most derivative, unambitious, unimaginative game we can, did they?
I think many expected an evolved EQ level openess and challenge in a modern world, but all they got was a reskinned WoW.
Not saying those that like it shouldnt be happy with whats served up, if they are fair play to them, but am just saying a lot of the old school EQ/ VG people that were attracted to this project in the early days were expecting something quite different then what they eventually logged in to.
They just wernt expecting the WoW market to be so blatantly chased I guess. If they wanted WoW, they probably would have been playing it already.
Well in that vein, if people wanted EQ/VG they would probably be playing it already.
While it may not be exciting for you and "other" people, it seems to have gotten some gamers excited.
Your retort dosent work... read the sentence again;
I think many expected an evolved EQ level openess and challenge in a modern world
why put 'other' in quotes? You really think I am the only one that finds it limited, shallow, and boring?
The only gap I remember from back then (was max level 6 months after the game launched in EU I believe) was from mid 58 to 60. I don't recall having to grind mobs to level to max in any other part of the progress. I might have grinded mobs for reputation purposes earlier (timbermaw etc.), but I was doing it in parallel to questing.
I was constantly running instances though as a healing priest, so that may have helped. Too long ago to remember, sorry.
For me and many, a game that doesn't have even 25% of the content WoW had at release is a fun digression for a few month, and not a better game.
Sorry, but I have to disagree. When WoW launched, there was not as much pure "content" as Rift will have at launch. There wasn't much to do in early WoW except do quests and some of the low level dungeons. If you played on a PvP server you could run around doing open world PvP, but there was no reward system in place, as the honor system did not come until much later. Of course no battlegrounds either.
I am not saying Rift is a better game by any means; there are both good in their own ways.
As a WoW player i will say, that if Rift took the good parts WoW has and polished others i don´t give a damn how much it copied from here and there. I want to have FUN, and if Rift IS fun, then i don´t mind what they did to deliver said fun.
Plus Blizzard are the masters of the copy and assimilation.
You mean the gap in the level 45+ to 50 without much quests or anything? Or the fact that Scholomance was the end game?
End game was Onyxia and MC. First Onyxia kill happened as soon as January 2005.
You said release. Those weren't available at release.
There was enough content to keep everyone busy at release and quite frankly the content varied aross the board. I do not recall any 45-50 gap what so ever as there were always quests for me to do on multiple continents in different zones of the same level range.
The fact is, WoW content is like the entire pie along with the choice to pick which type of pie, Rift content is limited to one slice and one flavor.
You have one starting zone, one linear way to progress through each leveled up zone and thats it. Trion didnt even try to out do or meet WoW level in content or quality.
Well, somebody is wrong, can't have it both ways. Does it really matter though? I doubt that any MMO that launched five years ago would have the same positive reception if it launched with exactly the same features today. It's a different market and today's developers must compete with today's standards and expectations.
Edit:
I wouldn't mind multiple starting aka tutorial zones. But in my opinion, it would be a WAR like mistake to have those zones not converge once the tutorial was over.
You mean the gap in the level 45+ to 50 without much quests or anything? Or the fact that Scholomance was the end game?
End game was Onyxia and MC. First Onyxia kill happened as soon as January 2005.
You said release. Those weren't available at release.
There was enough content to keep everyone busy at release and quite frankly the content varied aross the board. I do not recall any 45-50 gap what so ever as there were always quests for me to do on multiple continents in different zones of the same level range.
The fact is, WoW content is like the entire pie along with the choice to pick which type of pie, Rift content is limited to one slice and one flavor.
You have one starting zone, one linear way to progress through each leveled up zone and thats it. Trion didnt even try to out do or meet WoW level in content or quality.
Killing 10 boars is hard to meet. Good quality questing there.
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i know only for this guy..Scott Hartsman..dunno about others....http://www.hartsman.com/about/
Past Projects:
I guess some people feel let down because they followed it a long time believing it was something else, something exciting for them. No dev came out and said we are gonna build the most derivative, unambitious, unimaginative game we can, did they?
I think many expected an evolved EQ level openess and challenge in a modern world, but all they got was a reskinned WoW.
Not saying those that like it shouldnt be happy with whats served up, if they are fair play to them, but am just saying a lot of the old school EQ/ VG people that were attracted to this project in the early days were expecting something quite different then what they eventually logged in to.
They just wernt expecting the WoW market to be so blatantly chased I guess. If they wanted WoW, they probably would have been playing it already.
To the OP. If this game gets under your skin so much, then why worry or invest so much time into it by even starting this thread. I think a simple, the game plays to much like another game i've played so i think i will pass. I've never seen so many people try and make a round peg fit into a square hole, when playing new mmo's for the first time.
The game is still in beta. You got a key and was invited. It wasn't for you, so now you should seek out another game that has a likeminded community that fits with your playstyle and what and how you think a mmo should be.
I agree with this. Please make some threads of the games that you love, and blow everything away. Then I will play that i'm sure of it.
Good luck to you
Well in that vein, if people wanted EQ/VG they would probably be playing it already.
While it may not be exciting for you and "other" people, it seems to have gotten some gamers excited.
WoW took most of it's game mechanics and systems from previous games such as UO,EQ,AC etc etc and made it better, Rift is also taking systems from WoW, EQ and many other games from the past 4 years...
Bottom line is Rift is a better game then WoW... Sorry it breaks your heart but you need to either except it or move on, i would highly recommend you give Rift a try you might be pleasantly pleased...
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
Your retort dosent work... read the sentence again;
I think many expected an evolved EQ level openess and challenge in a modern world
why put 'other' in quotes? You really think I am the only one that finds it limited, shallow, and boring?
In YOUR opinion.
For me and many, a game that doesn't have even 25% of the content WoW had at release is a fun digression for a few month, and not a better game.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
A better game ... that phrase makes no sense really. Too many variables to compute. Too much subjective parameters.
I really don't think that's possible. There were huge gaps in content in WoW at release.
Can you list them with specifics?
You mean the gap in the level 45+ to 50 without much quests or anything? Or the fact that Scholomance was the end game?
The only gap I remember from back then (was max level 6 months after the game launched in EU I believe) was from mid 58 to 60. I don't recall having to grind mobs to level to max in any other part of the progress. I might have grinded mobs for reputation purposes earlier (timbermaw etc.), but I was doing it in parallel to questing.
I was constantly running instances though as a healing priest, so that may have helped. Too long ago to remember, sorry.
Sorry, but I have to disagree. When WoW launched, there was not as much pure "content" as Rift will have at launch. There wasn't much to do in early WoW except do quests and some of the low level dungeons. If you played on a PvP server you could run around doing open world PvP, but there was no reward system in place, as the honor system did not come until much later. Of course no battlegrounds either.
I am not saying Rift is a better game by any means; there are both good in their own ways.
End game was Onyxia and MC. First Onyxia kill happened as soon as January 2005.
Other end game dungeons were BRD, LBRS, UBRS, Stratholme, Scholomance.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
played rift beta, uninstalled, game looked like crap, played like crap, final release will be crap. period. coming back to lotro and guild wars.
Well, the game did not launch with Onyxia and MC. They did add them though soon afterwards.
So, this Rift thread is getting hijacked by WoW talk again?
You said release. Those weren't available at release.
As a WoW player i will say, that if Rift took the good parts WoW has and polished others i don´t give a damn how much it copied from here and there. I want to have FUN, and if Rift IS fun, then i don´t mind what they did to deliver said fun.
Plus Blizzard are the masters of the copy and assimilation.
Rawr.
Sorry. But some peoples arguments would be better served if they didn't use hyperbole to support it.
Sorry, they WERE available at release.
As I said, world first Onyxia kill was January 30, 2005 by the guild Ruined, Proudmore(US).
World first MC kill, Lucifron, was even earlier, January 20, 2005 by the guild Conquest, Killrogg(US).
The first month was obviously used to level and gear up, back then you needed specific gear like e.g. Fire resistance for those fights.
Sorry. But some peoples arguments would be better served if they didn't try to lie to support them.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
There was enough content to keep everyone busy at release and quite frankly the content varied aross the board. I do not recall any 45-50 gap what so ever as there were always quests for me to do on multiple continents in different zones of the same level range.
The fact is, WoW content is like the entire pie along with the choice to pick which type of pie, Rift content is limited to one slice and one flavor.
You have one starting zone, one linear way to progress through each leveled up zone and thats it. Trion didnt even try to out do or meet WoW level in content or quality.
Well, somebody is wrong, can't have it both ways. Does it really matter though? I doubt that any MMO that launched five years ago would have the same positive reception if it launched with exactly the same features today. It's a different market and today's developers must compete with today's standards and expectations.
Edit:
I wouldn't mind multiple starting aka tutorial zones. But in my opinion, it would be a WAR like mistake to have those zones not converge once the tutorial was over.
Killing 10 boars is hard to meet. Good quality questing there.