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RIFT; the result of unoriginal/non creative game developers -- a review from a beta tester

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  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    Originally posted by Rabenwolf

    The fact is, WoW content is like the entire pie along with the choice to pick which type of pie, Rift content is limited to one slice and one flavor.

    I couldn't have said it better, that's a perfect analogy.

    Note that it doesn't make Rift a bad game, it's a quite tasty slice of pie, the problem of this game will start when the people have eaten that slice and will look for more. I will definitely have fun with my digital collector edition. But I don't expect this game to last more than a couple of months for now, unless Trion start to patch in content like madmen after release. And even then, some basic design flaws (like the single starter area per side) will still exist, and also random monster generators (rifts) are not "lasting" content.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • SeffrenSeffren Member Posts: 743

    Originally posted by The_Korrigan

    Originally posted by arenasb


    Originally posted by The_Korrigan


    Originally posted by arenasb

    You mean the gap in the level 45+ to 50 without much quests or anything? Or the fact that Scholomance was the end game?

    End game was Onyxia and MC. First Onyxia kill happened as soon as January 2005.

    You said release. Those weren't available at release.

    Sorry, they WERE available at release.

    As I said, world first Onyxia kill was January 30, 2005 by the guild Ruined, Proudmore(US).

    World first MC kill, Lucifron, was even earlier, January 20, 2005 by the guild Conquest, Killrogg(US).

    The first month was obviously used to level and gear up, back then you needed specific gear like e.g. Fire resistance for those fights.

     

    Sorry. But some peoples arguments would be better served if they didn't try to lie to support them.

    So it has come to this now eh ... Rift is crap because it does not have the same amount of content as WOW (supposedly at release).

    One thing I have noticed is the haters will grasp at any straw to take down the game. Solidifying the fact that Rift does it quite good compared to other recent releases. It's not perfect, but the state of the game will allow the devs to focus on important stuff going forward while other games are still in bugfixing mode.

     

    Lol, a while back haters even attacked the payments plan ... Seriously whats next ... High Elf boobsize?

     

  • djazzydjazzy Member Posts: 3,578

    Originally posted by The_Korrigan

    Originally posted by Rabenwolf



    The fact is, WoW content is like the entire pie along with the choice to pick which type of pie, Rift content is limited to one slice and one flavor.

    I couldn't have said it better, that's a perfect analogy.

    Note that it doesn't make Rift a bad game, it's a quite tasty slice of pie, the problem of this game will start when the people have eaten that slice and will look for more. I will definitely have fun with my digital collector edition. But I don't expect this game to last more than a couple of months for now, unless Trion start to patch in content like madmen after release. And even then, some basic design flaws (like the single starter area per side) will still exist, and also random monster generators (rifts) are not "lasting" content.

    What is lasting content?

    The quests in Rift are exactly the same as in WoW. So if the content is the same then how can you say it doesn't even have 25% of what WoW had at release?

  • XasapisXasapis Member RarePosts: 6,337

    You'll be happy to read this abstract from the beta 6 patch notes then:

    ANCIENT WARDSTONES

    * This is a new type of content that will evolve over time. We welcome your feedback and suggestions as we work on turning the awesome up to eleven.

    * This system is currently visible in the zone of Scarlet Gorge.

    * On entering Scarlet Gorge, a new quest is offered. Defiants should seek out Mariko Bella at Old Mule Run, and Guardians find Paula Becksten at Overwatch. This quest provides the Ascended Power to 'Activate Ancient Wardstone' and shows you what these new objects look like. The next step is to go exploring and find them!

    * Once you discover an Ancient Wardstone, use your new ability to start an event. This might be one of several things - they're a bit of a surprise and award experience and Rift currency.

    * Completing these events allow the Ancient Wardstone locations to be upgraded. Standard quests are daily repeatable, while area quests reset every 10 minutes while the Wardstone is active. Rewards for the first quest completion are, naturally, higher than subsequent turn-ins.

    * Beware! Not only do these Ancient Wardstone locations become Invasion targets, they can also be destroyed by members of the other faction. Guard them with care. For the adventurous - you can activate Ancient Wardstones in areas of zones controlled by opposing factions. Any Ancient Wardstone location can be activated for either Guardians or Defiants.

    * Yes, some of the content in opposing areas is PvP oriented, but not all.

    * But wait, there's more!

    * Deep in Scarlet Gorge, a horrible beast of the Planes has slept for millennia. Behold - Urthura, 'The Dweller Below.' If a single faction controls all Ancient Wardstones in Scarlet Gorge, the sweet smell of power awakens Urthura from her slumber, causing her to rampage across the Gorge, intent on destroying everything in her path. Where she spawns depends on which faction activated the wardstones that summoned her. Once spawned, she can be claimed by either faction, so get that raid together quick!

    * Fortunately for the residents of Scarlet Gorge, Urthura tires easily, and can only awaken about once each day.

  • SorrowSorrow Member Posts: 1,195

    Originally posted by Seffren

    Originally posted by The_Korrigan


    Originally posted by arenasb


    Originally posted by The_Korrigan


    Originally posted by arenasb

    You mean the gap in the level 45+ to 50 without much quests or anything? Or the fact that Scholomance was the end game?

    End game was Onyxia and MC. First Onyxia kill happened as soon as January 2005.

    You said release. Those weren't available at release.

    Sorry, they WERE available at release.

    As I said, world first Onyxia kill was January 30, 2005 by the guild Ruined, Proudmore(US).

    World first MC kill, Lucifron, was even earlier, January 20, 2005 by the guild Conquest, Killrogg(US).

    The first month was obviously used to level and gear up, back then you needed specific gear like e.g. Fire resistance for those fights.

     

    Sorry. But some peoples arguments would be better served if they didn't try to lie to support them.

    So it has come to this now eh ... Rift is crap because it does not have the same amount of content as WOW (supposedly at release).

    One thing I have noticed is the haters will grasp at any straw to take down the game. Solidifying the fact that Rift does it quite good compared to other recent releases. It's not perfect, but the state of the game will allow the devs to focus on important stuff going forward while other games are still in bugfixing mode.

     

    Lol, a while back haters even attacked the payments plan ... Seriously whats next ... High Elf boobsize?

     

    OMG do not get me going!!! I have attended every Dev chat begging for bigger boobs! Every time the devs ask what else we want as players I always pipe up " It's a fantasy game we want fantasy sized boobs!! "

    I am still holding out hope they plan to add a cosmetics tab, maybe that will allow a little enchancment : )

    image

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    Originally posted by arenasb

    What is lasting content?

    The quests in Rift are exactly the same as in WoW. So if the content is the same then how can you say it doesn't even have 25% of what WoW had at release?

    Only one starter area per side instead of 3, only one path to max level per side with way less different areas to visit (way smaller world), crafting is even more bland than WoW (who thought this could be possible?), quests lack variety even more than WoW's quests. I'm possibly even generous when I said 25%.

    Lasting content is content that makes you want to stay playing the game beyond leveling a couple of characters. I don't see grinding Rifts, mob generators, as content that will keep me busy for years.

    And for the "trolls" saying that I'm a "Rift hater", I bought the digital collector edition, so please, keep your insults for yourself, thanks (jeez, why doesn't block/ignore also work on quotes on this forum?).

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • djazzydjazzy Member Posts: 3,578

    Plastic surgery crafting profession?

  • XasapisXasapis Member RarePosts: 6,337

    On the other hand, you'll only going to level 3 alts maximum the way this game is built, so the top end content is even more important than other MMOs.

  • SorrowSorrow Member Posts: 1,195

    Originally posted by arenasb

    Originally posted by The_Korrigan


    Originally posted by Rabenwolf



    The fact is, WoW content is like the entire pie along with the choice to pick which type of pie, Rift content is limited to one slice and one flavor.

    I couldn't have said it better, that's a perfect analogy.

    Note that it doesn't make Rift a bad game, it's a quite tasty slice of pie, the problem of this game will start when the people have eaten that slice and will look for more. I will definitely have fun with my digital collector edition. But I don't expect this game to last more than a couple of months for now, unless Trion start to patch in content like madmen after release. And even then, some basic design flaws (like the single starter area per side) will still exist, and also random monster generators (rifts) are not "lasting" content.

    What is lasting content?

    The quests in Rift are exactly the same as in WoW. So if the content is the same then how can you say it doesn't even have 25% of what WoW had at release?

    These guys complaining about content havent even scratched the surface of RIFT, Devs stated we are only getting access to roughly 20% of release day content because they want to give us a fresh game world to explore on release day not one that has been fully mapped, with every quest, boss and loot drop  posted on 20 game sites.

    Maybe thats the problem maybe all the trolls are just angry they are not getting to explore all the content before release day so they wont have that release day advantage that they have always had in every other game.

    image

  • djazzydjazzy Member Posts: 3,578

    Originally posted by The_Korrigan

    Originally posted by arenasb



    What is lasting content?

    The quests in Rift are exactly the same as in WoW. So if the content is the same then how can you say it doesn't even have 25% of what WoW had at release?

    Only one starter area per side instead of 3, only one path to max level per side with way less different areas to visit (way smaller world), crafting is even more bland than WoW (who thought this could be possible?), quests lack variety even more than WoW's quests. I'm possibly even generous when I said 25%.

    Lasting content is content that makes you want to stay playing the game beyond leveling a couple of characters. I don't see grinding Rifts, mob generators, as content that will keep me busy for years.

     

    Well no game has had lasting content then. Unless you are talking about gimmick stuff like gear grinds.

    Crafting? Well I'd say crafting in both games are pretty damn bad, about equal in my opinion. Quests lack variety? Have you played the whole game yet? And if you are comparing it to wow at release well then I'd say they are pretty darn comparable. WoW's quests were as interesting as watching grass grow. Only interesting one I found was the Onyxia chain. 25% of the content is pure hyperbole and you know it.

  • SeffrenSeffren Member Posts: 743

    Originally posted by The_Korrigan

    Originally posted by arenasb



    What is lasting content?

    The quests in Rift are exactly the same as in WoW. So if the content is the same then how can you say it doesn't even have 25% of what WoW had at release?

    Only one starter area per side instead of 3, only one path to max level per side with way less different areas to visit (way smaller world), crafting is even more bland than WoW (who thought this could be possible?), quests lack variety even more than WoW's quests. I'm possibly even generous when I said 25%.

    Lasting content is content that makes you want to stay playing the game beyond leveling a couple of characters. I don't see grinding Rifts, mob generators, as content that will keep me busy for years.

    And for the "trolls" saying that I'm a "Rift hater", I bought the digital collector edition, so please, keep your insults for yourself, thanks (jeez, why doesn't block/ignore also work on quotes on this forum?).

    Yeah ... I was at the car dealership today. Some people were gathered around a new model and were raving madly about it.

    Me personally, I was like, hmmm nah I think it's ffing ugly. Also the parts used weren't that reliable so I expected to have trouble with it inside a year.

    ...

     But I went and bought it anyway, and the most expensive version even.

    Hard to believe eh?!

  • HyperwolfHyperwolf Member UncommonPosts: 120

    Originally posted by fhjais

    Tangible/irrefutable/undeniable FACTS:

    I stopped reading right there. Sorry.

    You will never reach your destination if you stop and throw stones at every dog that barks
    ~ WC

  • SorrowSorrow Member Posts: 1,195

    Originally posted by Seffren

    Originally posted by The_Korrigan


    Originally posted by arenasb



    What is lasting content?

    The quests in Rift are exactly the same as in WoW. So if the content is the same then how can you say it doesn't even have 25% of what WoW had at release?

    Only one starter area per side instead of 3, only one path to max level per side with way less different areas to visit (way smaller world), crafting is even more bland than WoW (who thought this could be possible?), quests lack variety even more than WoW's quests. I'm possibly even generous when I said 25%.

    Lasting content is content that makes you want to stay playing the game beyond leveling a couple of characters. I don't see grinding Rifts, mob generators, as content that will keep me busy for years.

    And for the "trolls" saying that I'm a "Rift hater", I bought the digital collector edition, so please, keep your insults for yourself, thanks (jeez, why doesn't block/ignore also work on quotes on this forum?).

    Yeah ... I was at the car dealership today. Some people were gathered around a new model and were raving madly about it.

    Me personally, I was like, hmmm nah I think it's ffing ugly. Also the parts used weren't that reliable so I expected to have trouble with it inside a year.

    ...

     But I went and bought it anyway, and the most expensive version even.

    Hard to believe eh?!

    VERY! Why?? Because the automotive industry is regulated under federal guidelines for quality assurance. Most states have lemon laws to protect the consumer against shoddy or sub standard cars, and almost every state now offers a car buyer's remorse law that allows you to return the vehical for any reason.

     

    Strange computer games dont even have Q and A guidelines and the industry is now more lucrative than the automotive industry...

    image

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by Xasapis

    Well, somebody is wrong, can't have it both ways. Does it really matter though? I doubt that any MMO that launched five years ago would have the same positive reception if it launched with exactly the same features today. It's a different market and today's developers must compete with today's standards and expectations.

    Yes and that is precisely why Rift, which is partially no good. We now have an over saturated mmorpg market, where it was once niche, it is now completely mainstream. Nothing Rift does is current gen, its part of the over saturated generic design made massively mainstream by WoW.

    Rift might do well if it was going after the console market only, which is still stuck in the past for that design, but not the PC market. Rift is a generic game going off a 6 year old mindset with the current gen publishing tactices of heavy marketing to make up for a weaker product.

    Lets face it, even the engine Trion chose to use has died. Gamebryo's developer has gone under and resold to a korean company. I mean good grief.

     

     


    Originally posted by Sorrow

    These guys complaining about content havent even scratched the surface of RIFT, Devs stated we are only getting access to roughly 20% of release day content because they want to give us a fresh game world to explore on release day not one that has been fully mapped, with every quest, boss and loot drop  posted on 20 game sites.

    Maybe thats the problem maybe all the trolls are just angry they are not getting to explore all the content before release day so they wont have that release day advantage that they have always had in every other game.

    Do you take every Publisher's word at face value? What's in red is a lie unless you put it in the proper context. In beta you get to over 30% of the entire leveling process...IN ONE ZONE. The map, which everyone has access to is broken up into zones that go up in level incriments. Keep following the path till you hit end game. It's tiny and yes uninspired.

    Remember these are the same publishers who stated that Rifts could randomly and dynamically spawn anywhere....which was revealed was a lie. Each rift has a hard coded spawn point, the question is when will those points be triggered. Each point will create a mob spawner, each mob that comes out of the rift and leaves it just hits up the preset way points (train on tracks). Dynamic? Ha....no. Random? About as random as rolling a 3 sided dice. You are going to get 1-3 but 3 might not roll all the time, the choices are still limited to 3.

    Trolls, angry? I think it has more to do with the fanboys getting over defensive of a product which they some how emotionally relate to. Dangerous times when the consumer emotionally ties their loyalty and bias to a product. Emphasis on the word Product.

     


    Originally posted by Seffren

    Yeah ... I was at the car dealership today. Some people were gathered around a new model and were raving madly about it.

    Me personally, I was like, hmmm nah I think it's ffing ugly. Also the parts used weren't that reliable so I expected to have trouble with it inside a year.

    ...

     But I went and bought it anyway, and the most expensive version even.

    Hard to believe eh?!

     

    Flawed analogy. Cars are investments. The more expensive and investment heavy a product is, the less the impulse buy becomes a factor.

    Think of it like food. You might not think the sandwhich at the 7-11 store is very good, and will probably go bad soon, but if you are hungry for something and its not going to break your wallet...then hell its a snack rather than a long lasting meal you expect to finish.

    Get it?

  • SeffrenSeffren Member Posts: 743

    Originally posted by Rabenwolf

    Originally posted by Xasapis

    Well, somebody is wrong, can't have it both ways. Does it really matter though? I doubt that any MMO that launched five years ago would have the same positive reception if it launched with exactly the same features today. It's a different market and today's developers must compete with today's standards and expectations.

    Yes and that is precisely why Rift, which is partially no good. We now have an over saturated mmorpg market, where it was once niche, it is now completely mainstream. Nothing Rift does is current gen, its part of the over saturated generic design made massively mainstream by WoW.

    Rift might do well if it was going after the console market only, which is still stuck in the past for that design, but not the PC market. Rift is a generic game going off a 6 year old mindset with the current gen publishing tactices of heavy marketing to make up for a weaker product.

    Lets face it, even the engine Trion chose to use has died. Gamebryo's developer has gone under and resold to a korean company. I mean good grief.

     

     


    Originally posted by Sorrow



    These guys complaining about content havent even scratched the surface of RIFT, Devs stated we are only getting access to roughly 20% of release day content because they want to give us a fresh game world to explore on release day not one that has been fully mapped, with every quest, boss and loot drop  posted on 20 game sites.

    Maybe thats the problem maybe all the trolls are just angry they are not getting to explore all the content before release day so they wont have that release day advantage that they have always had in every other game.

    Do you take every Publisher's word at face value? What's in red is a lie unless you put it in the proper context. In beta you get to over 30% of the entire leveling process...IN ONE ZONE. The map, which everyone has access to is broken up into zones that go up in level incriments. Keep following the path till you hit end game. It's tiny and yes uninspired.

    Remember these are the same publishers who stated that Rifts could randomly and dynamically spawn anywhere....which was revealed was a lie. Each rift has a hard coded spawn point, the question is when will those points be triggered. Each point will create a mob spawner, each mob that comes out of the rift and leaves it just hits up the preset way points (train on tracks). Dynamic? Ha....no. Random? About as random as rolling a 3 sided dice. You are going to get 1-3 but 3 might not roll all the time, the choices are still limited to 3.

    Trolls, angry? I think it has more to do with the fanboys getting over defensive of a product which they some how emotionally relate to. Dangerous times when the consumer emotionally ties their loyalty and bias to a product. Emphasis on the word Product.

     

     

    The hate is strong with this young padawan ... very strong.

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by Seffren

    Originally posted by Rabenwolf

    snip

    The hate is strong with this young padawan ... very strong.

    Address the content of my post or what you disagree with specifically rather than use nerdy insults as a means of counter argument.

    If you cant do that, why bother responding?

  • SeffrenSeffren Member Posts: 743

    Originally posted by Rabenwolf

    Originally posted by Seffren


    Originally posted by Rabenwolf

    snip

    The hate is strong with this young padawan ... very strong.

    Address the content of my post or what you disagree with specifically rather than use nerdy insults as a means of counter argument.

    If you cant do that, why bother responding?

    Your "content" has been addressed all over this forum. Still each time you feel inclined to repost it, in a different manner, in each thread that talks about this game.

    My question to you, you don't like the game, we get it (for the gazillion't time allready), why do you bother stalking this game?

  • XasapisXasapis Member RarePosts: 6,337

    Since noone is a fortune teller, we'll have to see in three months time after the game launches.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Rabenwolf

    Originally posted by Xasapis

    Well, somebody is wrong, can't have it both ways. Does it really matter though? I doubt that any MMO that launched five years ago would have the same positive reception if it launched with exactly the same features today. It's a different market and today's developers must compete with today's standards and expectations.

    Yes and that is precisely why Rift, which is partially no good. We now have an over saturated mmorpg market, where it was once niche, it is now completely mainstream. Nothing Rift does is current gen, its part of the over saturated generic design made massively mainstream by WoW.

    Rift might do well if it was going after the console market only, which is still stuck in the past for that design, but not the PC market. Rift is a generic game going off a 6 year old mindset with the current gen publishing tactices of heavy marketing to make up for a weaker product.

    If Rift is considered generic than a lot of MMORPG's released the last 4-5 years were generic. Even more, that generic design is what has most MMORPG gamers playing them, all those same-design MMORPG's.

    Sure, you'll have people who play WoW and don't feel a need for another MMO. Then you have MMO gamers who'll only play a new MMORPG if it is highly innovaitve and if it offers them a reprieve from all those 'same old' MMO's. But then you also have MMO gamers who're interested in a new MMORPG that resembles older MMO's in playstyle but that is polished and fun to them. I bet that 3rd group is a rather large one. How large remains to be seen, but not every MMO gamer can only enjoy MMORPG's that are wildly different from the WoW themepark design.

     


     Originally posted by Sorrow

    These guys complaining about content havent even scratched the surface of RIFT, Devs stated we are only getting access to roughly 20% of release day content because they want to give us a fresh game world to explore on release day not one that has been fully mapped, with every quest, boss and loot drop  posted on 20 game sites.

    Maybe thats the problem maybe all the trolls are just angry they are not getting to explore all the content before release day so they wont have that release day advantage that they have always had in every other game.

    Do you take every Publisher's word at face value? What's in red is a lie unless you put it in the proper context. In beta you get to over 30% of the entire leveling process...IN ONE ZONE. The map, which everyone has access to is broken up into zones that go up in level incriments. Keep following the path till you hit end game. It's tiny and yes uninspired.

    Remember these are the same publishers who stated that Rifts could randomly and dynamically spawn anywhere....which was revealed was a lie. Each rift has a hard coded spawn point, the question is when will those points be triggered. Each point will create a mob spawner, each mob that comes out of the rift and leaves it just hits up the preset way points (train on tracks). Dynamic? Ha....no. Random? About as random as rolling a 3 sided dice. You are going to get 1-3 but 3 might not roll all the time, the choices are still limited to 3.

    Trolls, angry? I think it has more to do with the fanboys getting over defensive of a product which they some how emotionally relate to. Dangerous times when the consumer emotionally ties their loyalty and bias to a product. Emphasis on the word Product.

    I'm not tied to the product. But I do think reality is a lot more nuanced and different than you describe here in your viewpoint. Sure, you can level up to L15-20 in 1 zone, heck you can even level up to L30 in 2 zones. Still, there are 11 zones ingame so far and a lot more dungeons than have been revealed so far, so I'd say that only 35 % or less has been revealed so far.

    Regarding spawning dynamically, if 1 area alone already has 15-30+ spawning points, then in my eyes it doesn't really matter  that they don't spawn in 100+ locations in that 1 area. As for planar mob movement, I don't know how long you've spent time in Rift in the last 2 betas - my bet is hardly any - but I've seen enough random and various roaming and troop movement that it's more like a car road network instead of 'on rails'. Sure, you can't go offroad on a car road network, but still it's flexible that you can get everywhere. And that's what the rift mobs do too.

     

    Hmm, I play in the Rift betas but at the moment I still in doubt whether to buy it or not, at the moment my opinions leans to not buying, its value for money is too little for me personally even if it's a good MMORPG.

    Still I think I can reply on several of the issues mentioned here, replied in blue in the quote.

     

    Overall, I think Rift is a good, polished themepark MMO with a lot of similarities to other themepark MMO's but with a few innovations and improvements that help give it its own character. Rifts for example, I hope other MMO companies will take example and implement sortlike mechanics in their own MMO as well, it surely spices up the PvE with its unpredactibility.

    The real question though is, has Rift enough content to last past the first 3 months? The world is only half to 2 thirds the size of WoW vanilla, and the question remains whether the rifts as a game mechanic will be diverse enough to keep being entertaining in the long run, past the first months.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by MMO.Maverick

    If Rift is considered generic than a lot of MMORPG's released the last 4-5 years were generic. Even more, that generic design is what has most MMORPG gamers playing them, all those same-design MMORPG's.

    Sure, you'll have people who play WoW and don't feel a need for another MMO. Then you have MMO gamers who'll only play a new MMORPG if it is highly innovaitve and if it offers them a reprieve from all those 'same old' MMO's. But then you also have MMO gamers who're interested in a new MMORPG that resembles older MMO's in playstyle but that is polished and fun to them. I bet that 3rd group is a rather large one. How large remains to be seen, but not every MMO gamer can only enjoy MMORPG's that are wildly different from the WoW themepark design.

     Yes, there have been tons of generic mmorpgs since WoW, no one denies this ( I would hope ). Also their track record is horrible. They all seem to fail or barely scrape by. Aion has done the best so far with its 3+million subs, but its also not an ultra generic carbon copy either. Its sub base is mostly based in Asia, where its design is geared more for the asian gamer with its art style and design. It didnt do so well in the west due to bad western design implimentation. They marketed flying as being a core component to the game, yet flying was ultra limited by space, zone, and time.

    MMORPGs, if they want to compete in a mainstream oversaturated market have to do one of two things. Develope a well crafted and unique game or  develope off the same over saturated design choices but build upon them and push them further than the last gen. So yes there needs to be some element of change. WoW already set a high bar, and none have surpassed it in design choices for that generic title.

    Remember its the target audience that counts and too many games forego the niche in favor of the wider audience, that in turn waters down the design in an attempt to appeal to the lowest common factor.

    I'm not tied to the product. But I do think reality is a lot more nuanced and different than you describe here in your viewpoint. Sure, you can level up to L15-20 in 1 zone, heck you can even level up to L30 in 2 zones. Still, there are 11 zones ingame so far and a lot more dungeons than have been revealed so far, so I'd say that only 35 % or less has been revealed so far.

    Regarding spawning dynamically, if 1 area alone already has 15-30+ spawning points, then in my eyes it doesn't really matter  that they don't spawn in 100+ locations in that 1 area. As for planar mob movement, I don't know how long you've spent time in Rift in the last 2 betas - my bet is hardly any - but I've seen enough random and various roaming and troop movement that it's more like a car road network instead of 'on rails'. Sure, you can't go offroad on a car road network, but still it's flexible that you can get everywhere. And that's what the rift mobs do too.

     Sounds more like you are using some form of confirmation bias to convince oneself that something that is not great can be great in their eyes. If you only wish to look positively at every design choice, or lack there of, you lose out on contrast and that is key. Games are about choices and challenges. Choices represent interactivity and emotional response. Less choice, linear progression, minimal design, and not very well hidden smoke n mirror design does more for alienation and less enjoyment than the opposite.

     

    Hmm, I play in the Rift betas but at the moment I still in doubt whether to buy it or not, at the moment my opinions leans to not buying, its value for money is too little for me personally even if it's a good MMORPG.

    Still I think I can reply on several of the issues mentioned here, replied in blue in the quote.

     

    Overall, I think Rift is a good, polished themepark MMO with a lot of similarities to other themepark MMO's but with a few innovations and improvements that help give it its own character. Rifts for example, I hope other MMO companies will take example and implement sortlike mechanics in their own MMO as well, it surely spices up the PvE with its unpredactibility.

    The real question though is, has Rift enough content to last past the first 3 months? The world is only half to 2 thirds the size of WoW vanilla, and the question remains whether the rifts as a game mechanic will be diverse enough to keep being entertaining in the long run, past the first months.

    Its up to you, but take just consider my feedback on this.

    Rift wont have enough content and its design wont keep the majority of initial buyers playing for long. My prediction is that they will take a huge hit subscriber wise at the dreaded 3rd month mark, and continue to dwindle to the 6th month mark, where after that they will have only the small niche of hardcore fans sticking with the game. This pattern repeats itself way too many times, Rift shows no signs of being any different. Mmorpgs generally want their numbers to increase over time, not spike and then drop. Rift is clearly a spike and dropper.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Rabenwolf

    Its up to you, but take just consider my feedback on this.

    Rift wont have enough content and its design wont keep the majority of initial buyers playing for long. My prediction is that they will take a huge hit subscriber wise at the dreaded 3rd month mark, and continue to dwindle to the 6th month mark, where after that they will have only the small niche of hardcore fans sticking with the game. This pattern repeats itself way too many times, Rift shows no signs of being any different. Mmorpgs generally want their numbers to increase over time, not spike and then drop. Rift is clearly a spike and dropper.

    With those kind of predictions, you should be a weather man!

    OK when you are wrong 75% of the time, touted as a genius when you get it right the other 25% of the time.

    Seriously, what do these predictions stem from? Your gut?

     

    Offer a reasonable argument and I'll respect your opinion.

    Right now, all I see is conjecture and "gut-feeling" which have absolutely no merit.

     

    This is not a Rift defense from a fanboi, its a defense of logic and reason from a rational person. If you have some brilliant insights as to why you feel this way, please, share! It would help us all to understand.

  • Zookz1Zookz1 Member Posts: 629

    Originally posted by Rabenwolf

    Originally posted by MMO.Maverick

    Rift wont have enough content and its design wont keep the majority of initial buyers playing for long. My prediction is that they will take a huge hit subscriber wise at the dreaded 3rd month mark, and continue to dwindle to the 6th month mark, where after that they will have only the small niche of hardcore fans sticking with the game. This pattern repeats itself way too many times, Rift shows no signs of being any different. Mmorpgs generally want their numbers to increase over time, not spike and then drop. Rift is clearly a spike and dropper.

    IIRC there's two raids already in the game, three warfronts, numerous expert level dungeons, a spawnable world boss, and invasions/Rifts at 50 that we have no idea about yet. There's also puzzles in every zone for the explorer to go and solve. This is all release content. I'm not seeing this lack of content you're describing. In comparison to what? A game that's been out for a few years? Sure, but for release I think the level of content is fine.

  • EzhaeEzhae Member UncommonPosts: 735

    Originally posted by Rabenwolf

    Its up to you, but take just consider my feedback on this.

    Rift wont have enough content and its design wont keep the majority of initial buyers playing for long. My prediction is that they will take a huge hit subscriber wise at the dreaded 3rd month mark, and continue to dwindle to the 6th month mark, where after that they will have only the small niche of hardcore fans sticking with the game. This pattern repeats itself way too many times, Rift shows no signs of being any different. Mmorpgs generally want their numbers to increase over time, not spike and then drop. Rift is clearly a spike and dropper.

    Hmm. You see i had the luxury of being in beta of pretty much every major MMO release since WoW beta. Sure, they are were alike, from UI to core gameplay mechanics, but what actually does make Rift stand out from pretty much all of them is the level of polish at this stage. 

     

    Most MMOs released in previous years were rushed out, lacking core features that were parts of advertising campaigns, there was lack of both end game and leveling content, they were filled with bugs and obviously not working features. Their failures didnt come from the fact they were 'too similar' to WoW. Their failure was in fact they were bad at what they did. 

     

    So far my trust, limited, but still trust, in Rift comes form what i've seen over the betas. The fact they they actually do have several instances, with hardmodes and 2 raids at release. The fact that those instances do have some more advanced encounter mechanics going beyond simple tank and spank. The rifts are working pretty well, the classes feel natural and fun and i havent ran into any game breaking bugs so far. 

    I'd dar e to say Rift is at similar if not better position that WoW was back in 2004 at its release if not the fact that the market grew by a lot. It certainly has bette routlook for launch than WoW had back then and that for me counts a s a plus. Previous MMO releases were lacking even WoW vanilla content, while Rift has it, in quite a polished state. 

     

    If the devs will continue to work on the content and keep an eye on what community as a whole (not just loud minority) thinks about the games progress they might get past the 3 as well 6 months marks with still decent playerbase. Sure it won't be WoW numbers, but compared to my experience with games like WAR, AoC, Aion or even DCUO they are at much better starting position. 

  • jonrd463jonrd463 Member UncommonPosts: 607



    Originally posted by fhjais
    I AM VERY ANGRY ABOUT RIFT.

    Well, alrighty then.

    "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by heerobya

    Originally posted by Rabenwolf

    Its up to you, but take just consider my feedback on this.

    Rift wont have enough content and its design wont keep the majority of initial buyers playing for long. My prediction is that they will take a huge hit subscriber wise at the dreaded 3rd month mark, and continue to dwindle to the 6th month mark, where after that they will have only the small niche of hardcore fans sticking with the game. This pattern repeats itself way too many times, Rift shows no signs of being any different. Mmorpgs generally want their numbers to increase over time, not spike and then drop. Rift is clearly a spike and dropper.

    With those kind of predictions, you should be a weather man!

    OK when you are wrong 75% of the time, touted as a genius when you get it right the other 25% of the time.

    Seriously, what do these predictions stem from? Your gut?

     

    Offer a reasonable argument and I'll respect your opinion.

    Right now, all I see is conjecture and "gut-feeling" which have absolutely no merit.

     

    This is not a Rift defense from a fanboi, its a defense of logic and reason from a rational person. If you have some brilliant insights as to why you feel this way, please, share! It would help us all to understand.

    Lets use an analogy. Say you live in Seattle, Washington.  It just so happens to be one of those cities that gets lots of rain year around. Strangely enough, when you see thick dark clouds, and theres a dampness in the air, and the birds begin flying for safety, it rains shortly after. I mean, the track record for this is pretty dang consistent. So what makes you think the next time all those "signs and observations" are present its going to rain?

    The same goes with mmorpgs. The signs are there. The pattern is consistent. This isnt an established IP with an established fanbase. This is a game that is specifically targeting WoW's  target audience and playerbase.  Its a game using a dated game engine whose developer went under a month ago. Its a game in which the publishers are apparently putting more effort into marketing than developing. Its a game that uses carbon copies of design choices that are not better designed or executed than the competition. It's linear. It's publisher over hyped the product. It already has a lot of people disgusted at it after playing beta. It obviously has no chance in the eastern market and is only being targeted towards NA and Europe. It is not visually unique and its IP doesnt really stand out (which is important). Its a high fantasy game (way too many of those). Its "hook features" have been done before and done better and even those games went under (tabula rasa). The size and scope of the world is smaller than most of the competition.

    I mean..please enlighten me on what kind of chances you think this game has at being a huge success when the majority of games released after WoW have ultimately failed? Do you think its going to be magically different? You cannot beat WoW by under developing WoW and trying to go after their same target audience.

    Their marketing patterns are that of a company that knows their future is not going to be where they had projected and are pushing harder that average just to get the most box sales for launch rather than an over time approach.

    You dont just see a gut feeling because I never stated it as such. I gave a prediction at the end of a post as a form of response to where the game will stand in 3 months. The prediction, the reading of the direction of this product, wasnt the main point of the previous post, thus it was not treated as such.

This discussion has been closed.