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There has to be a mass of people like myself completely over the grind aspect of mmos. It's a clever psychological tactic by developers: creating an addiction to the false sense of accomplishment level-ups and gear grinds provide. But, please, SOMEBODY, develop a good game, let's evolve.
Stop wasting development time with monotonous quests, environment, mobs and npcs; focus on the fun part. Go ALL OUT on character customization (Skills included), crafting and combat.
Highlights:
-NO GRIND, NO LEVELS, NO PIGEONHOLED CLASSES: Create an "end game" character from an enormous selection of skills (There would be a skill point cap, so players could only obtain a small portion of the available skills) from various archtypes, armor, and weaponry favoring certain play styles, from the beginning; with unlimited free respecs. Familiar customizable attributes: strength, endurance, agility, intelligence, willpower.
-QUICK, FLUID COMBAT: Savage 2's quick paced combat from third person w/ reticule, Darkfall's skill based archery/magic pvp for ranged.
-PLAYER UNIQUE CRAFTING: including weaponsmithing, armorsmithing, alchemy, buff-creation, skill-creation etc. (Limiting players to one specialization, which can be changed, resetting progress). Weapon length, effects, durations, etc., all customizable. Crafting meant to give players even more customization, not a significant advantage.
-ARENA FOCUSED GAMEPLAY OR SANDBOX PLAYER POLITICS OR COMBINE BOTH: FFA Elimination, Deathmatch, Team v Team (Varying sizes), Multi-Team, 2v2, 1v1, Etc. , with optional wager system (items, skills, materials, etc.), with crafting resources harvestable in the arena for the winner.
-In depth player and guild stat system, game-supported tournaments and guild hierarchy.
-The popular medieval/fantasy setting
A world I think this could work in is a Darkfall-like sandbox. Pause your internal dialogue. Something similar. Player politics... instead of a major focus on resource aquisition, just make it about taking over the game world. Where guild cities are strategic points for launching attacks, defending chokepoints or portals to friendly cities. With an in-depth stat system, bragging rights for being a part of the dominant guild or coalition is all you need for constant conflict and fun. With an integrated arena system that can streamline organized combat and alter politics, the fun factor is multiplied and guaranteed. (A persistant world mmo without the grind and a ton of fun)
Am I alone, or is anyone else looking for something similar? I would gladly pay month to month for a game like this over these WoW clones.
Savage 2 Gameplay (Quick-paced third person combat - first person archery/casting)
Fury's Arenas for environments (Tons of room for improvement)
Comments
First you say "There has to be a mass of people..." and later say "Am I alone, or...". Make up your god damn mind.
That aside, if you want this game so much, you make it. Get a development team. Get tens of millions of dollars in budget. This has been discussed over and over again: companies exist to make money. Games for certain niches don't make as much money as games that cater to the current generation of players. I'm sure even you can come to the same conclusion the developers have.
They just started breaking into the action part for MMO's DCUO and tera are the only two out or being released anytime soon .
As far as no grinding thats not what this Genre is about . My suggestion is go play a FPS Action game to get your fix thats what i do i play UT3, UT2k4,UT Quake Arena Online the browser game any fast paced shooter that takes skill not any of this CoD no skill crap.
Mmo players get addicted pretty easily with this grinding and "sence of achievement"
Grindless action Mmos dont have this, so keep less players hooked / smaller playerbase.
Small playerbase = Less money
Less money = No company interests.
While this post looks more like shameless advertising for a game, I'll go ahead and answer the question.
Planetside. It has been out for a very long time, has no mobs, no quests, no NPCs. The levels are obtained passivly, really don't matter, and it took almost no time to hit BR20 back when I played. It is an MMO based entirely around FPS style play on a massive scale in a persistant world.
There, that is your grindless action MMO, been around at least 8 years or so.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
There is a problem, no grind and no levels but you specify basic stats. raising such stats require you to grind them up in order to achieve some sense of character advancement.
Like wise, You can choose your armor from the word go theres no capacity to advance there too.
Also, Video reminds me of Unreal tournament or Quake..
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
This genre isn't locked into anything... it's not about the grind, that's silly. The enormous success of the FPS genre can be found in the action mmo genre, nothing has been made yet.
Dont forget Planetside Next that is comeing in a few months.
and Vindictus and Dragonica and Dungeon Fighter Online and...
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Think outside the box. Stats don't require a grind... character advancement can be found in your win/loss ratio, or something like HoN's player skill rating system. You don't need to advance your gear, think outside the WoW box.
and Phantasy star online and etc there have been a few i know but i was nameing recent one.s lol
Take the FPS genre as an example... no grind, huge playerbase and by far the most profitable genre. You're telling me that mmo players need a grind, but fps fans don't... just different breeds, huh? I find that a little silly.
Why would I play this over a good multiplayer FPS?
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Games like CoD black ops are already introducing Grind and ranks because it attracts players that normally would stay clear of the FPS genre.
Never played Fury, and I don't think it's playable anymore, just like the concept.
Planetside sounds fun, but I enjoy the medieval/fantasy genre and the crafting aspects.
I would personally find it more enjoyable.
Realize this is the equivalent of your question...
"Hey, I want to make a shooter mmo!"
"Why would I play that over a good WoW-clone?"
The genres don't have to be black and white.
I understand, but there isn't any character development. It's just a rank. Which can be applied, like I've explained, in the game I'm trying to describe.
Ty for your asumption I based this on wow.
The simple fact is, in order to advace somthing, It must be ground. weither that be, skills wins/loses, levels ect.
And in an MMORPG advancement is at its core.
Sooner or later what ever you seek, will become a grind.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
You are no longer describing an MMORPG you are describing a single player game with multiplayer elements for this there are already tons. Korea craps out like one of these every 3 months.
edit: And calls it an MMO
Or stay in the box, enjoy.
True. MMO is definitely carelessly applied to a general kind of combat and setting. Still, this is the place, I feel, that most players would be interested in such a game.
Can you provide a link to one of these Korean "crap" games, that remotely resembles what I described?
You are correct and i think its about time for a new name for these types of games.
You can never remove grind. Of course the flip side is tha there never needs to be grind.
Grind is a state of mind. The repetition of a task you find monotonous. Every game will have some repetition, and as soon as you find it monotonous it becomes a grind.
Sorry but it can't be done. You just have to find a game, that has a lot of varied tasks that you enjoy doing so it does not become monotonous for you, or change your thinking so again it does not become monotonous.
There is no other way.
Venge
Grindless? BF2/CS:S that way ----->
Also, caps makes you important.
I 100% agree. But the "grind" that I was referring to was a specific type of grind. The drawn-out leveling system designed to keep the player paying as long as possible, the end-game gear grinds, etc.
Just make a game fun and competitive and it will be successful. Games like Battlefeild, HoN, etc. with large followings... but with all of the mmo aspects that most play for to begin with.
I really enjoy Vindictus and DCUO and neither game has made me feel like i need to grind for the best gear even tho both offer that grind.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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