So poor old Suzie made the mistake of listing the positives and negatives of her first impression and then reccomended that it was worth trying?
HERESY!
Well I thought the first impression was pretty balanced neither too positive or negative but giving some basic info on the game, certainly more than you'd get from reading the back of the box in a game shop. I'm sure the performance issues will be brought up and laid to bare in a review, so all those terrified that someone here might like ER should take it easy and let the blood pressure fall. I'm sure they'll give the game a good slating to your satisfaction later!
My hope is that they hold off on that review for a month or two, atleast until territorial conquest has been implemented.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
I'm fairly sure this game was made with a visual editor of some sort, and that no one working on the project could produce even one line of actual code. It is the sluggiest game I've played in years. Absolutely embarrassingly awful performance.
I had someone shooting at me in the starting area (where I am PvP immune) while fighting PvE opponents. This wasn't the friendly helpful people that were mentioned in this review. The interface is hideous with the devs opting for a qwe movement controls my fingers naturally like wad and every other game seems to know this. The combat/exploration mode is alt which once again isn't a natural choice who designed these controls. Try playing FE for how to do it (which also has head shots).
If this game isn't pulled back and fixed and relaunched this will have to be the front runner for worst launch (its makes STO's launch a dream), worst game (nothing in 2010 came close to this garbage) and biggest disappointment (cause after reading this article I thought it might be alright and went and tried it out). And this is with them trying to move into the open PvP market of APB, Mortal Online and Darkfall. None of which are doing amazingly well and this is unlikely to be any different. I really can't stress enough for people thinking of trying this game out to avoid it in its current state and I wish I'd seen some player reviews before wasting my time downloading this junk.
Wait! You expect the perfect launch of a MMO?!? You played an MMO without lag, without bugs on its launch? Please, name it! I am playing Earthrise and sure it has a lag (but not always), sure, it has bugs, but not critical and sure it has potential, because it is made by gamers for gamers!
You are correct. If some game from 350 B.C. had lag at launch, then for sure also games in 2011 have all this right. :-))
Btw, I can name you Craft of Gods, started since first days, at least I did not have any lag. Of course, lost interest in week, but anyway. Then CO did not have any lag (I'm not speaking about other problems now). Wow they say had terrible problems at start. I was not there. But every single next expansion as I remember was very fluid. Playing now DCO which did not launch yesterday but is still fresh. 0 lag. Etc etc ... This come to my mind for now. I have not experience Earthrise (and I guess will not so soon, did not like at all what I have seen on youtube of gameplay) but what I have read reminds me War start, just much much worse.
Odd. Not a single mention of the game crippling bugs. Server disconnects, lag in chat server, lag while firing, lag while trying to switch to combat mode. Non-stop griefing. chat filled with people acting like fourteen year olds cussing you out and making threats. Horrible controls. This game is in an Alpha state, yet it released and no one really knows about it. I guess they want to keep it a secret because if a real review hit the web, they would be out of business in a month.
Fully agree.
I had someone shooting at me in the starting area (where I am PvP immune) while fighting PvE opponents. This wasn't the friendly helpful people that were mentioned in this review. The interface is hideous with the devs opting for a qwe movement controls my fingers naturally like wad and every other game seems to know this. The combat/exploration mode is alt which once again isn't a natural choice who designed these controls. Try playing FE for how to do it (which also has head shots).
If this game isn't pulled back and fixed and relaunched this will have to be the front runner for worst launch (its makes STO's launch a dream), worst game (nothing in 2010 came close to this garbage) and biggest disappointment (cause after reading this article I thought it might be alright and went and tried it out). And this is with them trying to move into the open PvP market of APB, Mortal Online and Darkfall. None of which are doing amazingly well and this is unlikely to be any different. I really can't stress enough for people thinking of trying this game out to avoid it in its current state and I wish I'd seen some player reviews before wasting my time downloading this junk.
Agree completeley. Actually ... if they trust so much, they could put out free trial, even if limited.
Anyway, I also understand them I must say. Not that I would like to cure their money problems, but understand. Every game take years to develop, program, ... and finnaly deploy to get back some money. In meantime however all this people on project need to eat something, they get sallaries. But then money runs out, game is far from final state. Or worse, marked is not reacting to what have been seen positively. So to get at least some money back (only other option is simply to cancel title so many have worked hard for so long) they can only: a) try to seel unfinished game to some bigger company, b) try to find more founds or c) put game on marked in sorrow state but at least recovering some money back from copies sold. Sometimes with c) they even get enough subscribers they can decently recover. Or just close pretty soon. In which case around 50€ spent by buyers are lost. For buyers of course.
So far, I'm enjoying it. Is it a bit rough right now... yea.... Its got plenty of issues that need to be worked out. If you don't have patience to work through these, I would recommend waiting a couple of months while they work some things out.
well i would love to try the game but from what i can tell there is no trial avaiable for the game.
There is a trial... You pay 50 bucks and you try to log in.... and try... and try....and if you really want you try some more. You try to like the game but deep inside you know that any fair trial of this game would find it guilty of crappiness.
{Mod Edit} If you're an indie dev making a FFA PvP sandbox, you can churn out and charge premium prices for the biggest steaming pile of crap and get praised for "potential", even if the game is virtually unplayable. {Mod Edit}
Xzyon looks terrible. I don't know about the gameplay, but lets not pretend that Earthrise looks dated and Xzyon is awesome... because Xzyon looks more like Runescape than a new, cutting edge sandbox MMO that deserves all this praise.
Very few MMOs enter the market with a solid launch. While some of you forget how bad some of the old games were when released and love to point at how clean Rift is (and it is very clean, there's no denying that), just about every other game out has been deemed "unplayable" after release. It seems the "yeah, those games were bad but THIS one is even worse" card is played every time a game is launched.
I, personally, don't mind helping a small game developer finish a game while I pay to play for "beta" if I feel the game is the type of game I would like to see do well. That is the big question, I suppose. Is Earthrise the kind of game you want to play? Is it worth investing your $50 to help it get past this phase in its development? Will it last if the players don't help it last? Do you trust the developers to do the right thing while you give them money to play an unfinished product?
You can't bash those who say yes to any of the above. They see something they like and are willing to help see it through. We cry and moan thet we are sick of games like WoW or WAR or Aion, then cry and bitch when a small developer tries to make a new, different game then runs low on cash and has to rely on the fanbase to help it along. I did that exact thing with DAoC and played that game for almost 10 years.... it was well with my "pay to play beta" investment as far as I'm concerned.
Pay to play the same old crap you cry about every day, or pay to help develope a game that you feel could keep you happy for a long time. Just food for thought.
Xzyon looks terrible. I don't know about the gameplay, but lets not pretend that Earthrise looks dated and Xzyon is awesome... because Xzyon looks more like Runescape than a new, cutting edge sandbox MMO that deserves all this praise.
Graphics and style are a matter of taste really. One likes this look, one likes that look. Neither is really wrong.
What CAN'T be disputed is that for both of these indie companies (ER/xsyon), one is doing some questionable credit card practices that has people in an uproar, while the other is doing almost the opposite and giving two months free at launch.
"The "Year Zero" full player wipe will occur on May 15th, which will also kick off the beginning of the free two months that pre-order customers will enjoy."
Not pushing Xsyon at all, just comparing apples to apples since you brought it up. It just looks like one is clearly much more confident in their product than the other one.
This one looks like it might be worth a shot a couple of months down the line. Sounds like my cup of tea, but from the players posting here, I'll give them a bit to let it gell.
Old school 'make your own fun' skill based systems are where it's at. I hope that doesn't translate into 'there's no content' which can sometimes be the case. Pre-CU SWG was one of those that people seem to look back on with rose tinted glasses and 'make your own fun' was the order of the day because there was NO content. There can be a balance between having everything handed to you and lead you down a linear path (see WoW and derivatives) and an open sandbox with nothing to actually do (see original SWG.)
The old 'big 3' mostly got this balance right. Those being Ultima Online, Asheron's Call and Everquest. I personally likes AC the best (for me no other game yet has been a better overall package) even though I can' t bring myself to play it any more since it's graphics and engine is so dated now (call me shallow or whatever, but it has been over 10 years ago...light years in computer time) and it's over reliance on 3rd party programs to even properly play. But the fact that they are still out there, up and running and still making mostly monthly content additions is pretty damn impressive.
Played: Asheron's Call(still the best fantasy MMO!), EQ1, EQ2, Vanguard, DAoC, Horizons, City of Heroes/Villians, WoW (crap), LOTORO, D&D Online, Eve, Anarchy Online, and still playing SWG daily.
{Mod Edit} If you're an indie dev making a FFA PvP sandbox, you can churn out and charge premium prices for the biggest steaming pile of crap and get praised for "potential", even if the game is virtually unplayable. {Mod Edit}
Gotta agree here, the game was awful even five days prior to launch. Charging AAA box and sub prices for a sub-par game is shameful. Does the game even have any dual card support yet, because it sure didn't leading up to release. THis game was 2 years of expectations and two hour of disappointment.
This is about what I expected. It's too bad really. I don't think MMO developers will ever learn: you only get one chance to make a first impression. Indy companies get no excuse for pushing a game out the door before it's ready. I do not tolerate such things. Moving on.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Xzyon looks terrible. I don't know about the gameplay, but lets not pretend that Earthrise looks dated and Xzyon is awesome... because Xzyon looks more like Runescape than a new, cutting edge sandbox MMO that deserves all this praise.
Very few MMOs enter the market with a solid launch. While some of you forget how bad some of the old games were when released and love to point at how clean Rift is (and it is very clean, there's no denying that), just about every other game out has been deemed "unplayable" after release. It seems the "yeah, those games were bad but THIS one is even worse" card is played every time a game is launched.
I, personally, don't mind helping a small game developer finish a game while I pay to play for "beta" if I feel the game is the type of game I would like to see do well. That is the big question, I suppose. Is Earthrise the kind of game you want to play? Is it worth investing your $50 to help it get past this phase in its development? Will it last if the players don't help it last? Do you trust the developers to do the right thing while you give them money to play an unfinished product?
You can't bash those who say yes to any of the above. They see something they like and are willing to help see it through. We cry and moan thet we are sick of games like WoW or WAR or Aion, then cry and bitch when a small developer tries to make a new, different game then runs low on cash and has to rely on the fanbase to help it along. I did that exact thing with DAoC and played that game for almost 10 years.... it was well with my "pay to play beta" investment as far as I'm concerned.
Pay to play the same old crap you cry about every day, or pay to help develope a game that you feel could keep you happy for a long time. Just food for thought.
That's very altruistic of you, and I agree about putting your money where you mouth is if you are unhappy about current MMO games, but players should expect games to be finished before they hit the shelves, in my opinion. The more players allow developers to pump out unfinished games, the more they will do so. I, for one, am wholely against that practice no matter what features the game promises. If the game needs more revenue to finish the game, it seems unethical to ask paying customers to fit the bill. I'd rather the game was never released than released before it was ready. Does anyone remember APB? There's the kind of $50 invenstment these premature games will get you.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Haven't we seen all this shit with the previous zillion games released lately?
nothing new.....same shit with a different skin
nothing here that you can't get from a console multiplayer map which is....yep...open pvp involving warring factions and some form of co-op (similar to the idea of guilds) unless you really do enjoy a weak story thrown in to cover up all the same old shit everyone has seen before.
2 days from launch there was no invert mouse option, people didn't run but teleport every 5 meters... there were no smooth animation and i don't understand how an fps is playable this way
And first of all there is no open beta or trial period... why this? Cause people fascinated by graphic or mood buy the game, try it, get a big disappointing impression and cannot have money back.
In my opinion this game will die in few months. I doubt there is a big difference from the beta phase to the release day.
Xzyon looks terrible. I don't know about the gameplay, but lets not pretend that Earthrise looks dated and Xzyon is awesome... because Xzyon looks more like Runescape than a new, cutting edge sandbox MMO that deserves all this praise.
Very few MMOs enter the market with a solid launch. While some of you forget how bad some of the old games were when released and love to point at how clean Rift is (and it is very clean, there's no denying that), just about every other game out has been deemed "unplayable" after release. It seems the "yeah, those games were bad but THIS one is even worse" card is played every time a game is launched.
I, personally, don't mind helping a small game developer finish a game while I pay to play for "beta" if I feel the game is the type of game I would like to see do well. That is the big question, I suppose. Is Earthrise the kind of game you want to play? Is it worth investing your $50 to help it get past this phase in its development? Will it last if the players don't help it last? Do you trust the developers to do the right thing while you give them money to play an unfinished product?
You can't bash those who say yes to any of the above. They see something they like and are willing to help see it through. We cry and moan thet we are sick of games like WoW or WAR or Aion, then cry and bitch when a small developer tries to make a new, different game then runs low on cash and has to rely on the fanbase to help it along. I did that exact thing with DAoC and played that game for almost 10 years.... it was well with my "pay to play beta" investment as far as I'm concerned.
Pay to play the same old crap you cry about every day, or pay to help develope a game that you feel could keep you happy for a long time. Just food for thought.
I guess you where all over Dark & Light? Each to their own I suppose. The interesting thing here is that Masthead are a 70+ studio from what I hear, in comparison Zixon is produced by a one man and his dog team. The chances of the latter realising the creators vision is far far greater. It costs a lot more to feed 70 odd mouths than one man and his dog after all. I think there is a very real chance that ER will go the same way as D&L. It really is in a similar state of completeness both technically and game play wise. Nothing wrong with 'investing' but to market what they have as a boxed playable game is dubious at best. They should have done what NPCube did.
This is about what I expected. It's too bad really. I don't think MMO developers will ever learn: you only get one chance to make a first impression. Indy companies get no excuse for pushing a game out the door before it's ready. I do not tolerate such things. Moving on.
gotta pick this one because it sums this all
so did you buy this game?what were your expectations?
why did you buy fresh new game from indie company ? and why didnt you wait couple of months?
Comments
So poor old Suzie made the mistake of listing the positives and negatives of her first impression and then reccomended that it was worth trying?
HERESY!
Well I thought the first impression was pretty balanced neither too positive or negative but giving some basic info on the game, certainly more than you'd get from reading the back of the box in a game shop. I'm sure the performance issues will be brought up and laid to bare in a review, so all those terrified that someone here might like ER should take it easy and let the blood pressure fall. I'm sure they'll give the game a good slating to your satisfaction later!
My hope is that they hold off on that review for a month or two, atleast until territorial conquest has been implemented.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
BestSigEver :P
I'm fairly sure this game was made with a visual editor of some sort, and that no one working on the project could produce even one line of actual code. It is the sluggiest game I've played in years. Absolutely embarrassingly awful performance.
Fully agree.
I had someone shooting at me in the starting area (where I am PvP immune) while fighting PvE opponents. This wasn't the friendly helpful people that were mentioned in this review. The interface is hideous with the devs opting for a qwe movement controls my fingers naturally like wad and every other game seems to know this. The combat/exploration mode is alt which once again isn't a natural choice who designed these controls. Try playing FE for how to do it (which also has head shots).
If this game isn't pulled back and fixed and relaunched this will have to be the front runner for worst launch (its makes STO's launch a dream), worst game (nothing in 2010 came close to this garbage) and biggest disappointment (cause after reading this article I thought it might be alright and went and tried it out). And this is with them trying to move into the open PvP market of APB, Mortal Online and Darkfall. None of which are doing amazingly well and this is unlikely to be any different. I really can't stress enough for people thinking of trying this game out to avoid it in its current state and I wish I'd seen some player reviews before wasting my time downloading this junk.
You are correct. If some game from 350 B.C. had lag at launch, then for sure also games in 2011 have all this right. :-))
Btw, I can name you Craft of Gods, started since first days, at least I did not have any lag. Of course, lost interest in week, but anyway. Then CO did not have any lag (I'm not speaking about other problems now). Wow they say had terrible problems at start. I was not there. But every single next expansion as I remember was very fluid. Playing now DCO which did not launch yesterday but is still fresh. 0 lag. Etc etc ... This come to my mind for now. I have not experience Earthrise (and I guess will not so soon, did not like at all what I have seen on youtube of gameplay) but what I have read reminds me War start, just much much worse.
Agree completeley. Actually ... if they trust so much, they could put out free trial, even if limited.
Anyway, I also understand them I must say. Not that I would like to cure their money problems, but understand. Every game take years to develop, program, ... and finnaly deploy to get back some money. In meantime however all this people on project need to eat something, they get sallaries. But then money runs out, game is far from final state. Or worse, marked is not reacting to what have been seen positively. So to get at least some money back (only other option is simply to cancel title so many have worked hard for so long) they can only: a) try to seel unfinished game to some bigger company, b) try to find more founds or c) put game on marked in sorrow state but at least recovering some money back from copies sold. Sometimes with c) they even get enough subscribers they can decently recover. Or just close pretty soon. In which case around 50€ spent by buyers are lost. For buyers of course.
the screenshots and all really remind me of tabula rasa
i wonder...
99% of all forced pvp games die an agonizing death or become free to play.
So far, I'm enjoying it. Is it a bit rough right now... yea.... Its got plenty of issues that need to be worked out. If you don't have patience to work through these, I would recommend waiting a couple of months while they work some things out.
I self identify as a monkey.
well i would love to try the game but from what i can tell there is no trial avaiable for the game.
ty for descriptions ,i ll try this game.I hope I'll catch free time soon.
There is a trial... You pay 50 bucks and you try to log in.... and try... and try....and if you really want you try some more. You try to like the game but deep inside you know that any fair trial of this game would find it guilty of crappiness.
It really has a lot of trial in it!
{Mod Edit} If you're an indie dev making a FFA PvP sandbox, you can churn out and charge premium prices for the biggest steaming pile of crap and get praised for "potential", even if the game is virtually unplayable. {Mod Edit}
Xzyon looks terrible. I don't know about the gameplay, but lets not pretend that Earthrise looks dated and Xzyon is awesome... because Xzyon looks more like Runescape than a new, cutting edge sandbox MMO that deserves all this praise.
Very few MMOs enter the market with a solid launch. While some of you forget how bad some of the old games were when released and love to point at how clean Rift is (and it is very clean, there's no denying that), just about every other game out has been deemed "unplayable" after release. It seems the "yeah, those games were bad but THIS one is even worse" card is played every time a game is launched.
I, personally, don't mind helping a small game developer finish a game while I pay to play for "beta" if I feel the game is the type of game I would like to see do well. That is the big question, I suppose. Is Earthrise the kind of game you want to play? Is it worth investing your $50 to help it get past this phase in its development? Will it last if the players don't help it last? Do you trust the developers to do the right thing while you give them money to play an unfinished product?
You can't bash those who say yes to any of the above. They see something they like and are willing to help see it through. We cry and moan thet we are sick of games like WoW or WAR or Aion, then cry and bitch when a small developer tries to make a new, different game then runs low on cash and has to rely on the fanbase to help it along. I did that exact thing with DAoC and played that game for almost 10 years.... it was well with my "pay to play beta" investment as far as I'm concerned.
Pay to play the same old crap you cry about every day, or pay to help develope a game that you feel could keep you happy for a long time. Just food for thought.
I think they are just trying to strike while the iron is hot before the game goes F2P (which shouldn't be longer than 3 months imo).
If someone forgets to cancel, woohoo! Free money!
"TO MICHAEL!"
Graphics and style are a matter of taste really. One likes this look, one likes that look. Neither is really wrong.
What CAN'T be disputed is that for both of these indie companies (ER/xsyon), one is doing some questionable credit card practices that has people in an uproar, while the other is doing almost the opposite and giving two months free at launch.
Not pushing Xsyon at all, just comparing apples to apples since you brought it up. It just looks like one is clearly much more confident in their product than the other one.
"TO MICHAEL!"
This one looks like it might be worth a shot a couple of months down the line. Sounds like my cup of tea, but from the players posting here, I'll give them a bit to let it gell.
Old school 'make your own fun' skill based systems are where it's at. I hope that doesn't translate into 'there's no content' which can sometimes be the case. Pre-CU SWG was one of those that people seem to look back on with rose tinted glasses and 'make your own fun' was the order of the day because there was NO content. There can be a balance between having everything handed to you and lead you down a linear path (see WoW and derivatives) and an open sandbox with nothing to actually do (see original SWG.)
The old 'big 3' mostly got this balance right. Those being Ultima Online, Asheron's Call and Everquest. I personally likes AC the best (for me no other game yet has been a better overall package) even though I can' t bring myself to play it any more since it's graphics and engine is so dated now (call me shallow or whatever, but it has been over 10 years ago...light years in computer time) and it's over reliance on 3rd party programs to even properly play. But the fact that they are still out there, up and running and still making mostly monthly content additions is pretty damn impressive.
Played: Asheron's Call(still the best fantasy MMO!), EQ1, EQ2, Vanguard, DAoC, Horizons, City of Heroes/Villians, WoW (crap), LOTORO, D&D Online, Eve, Anarchy Online, and still playing SWG daily.
Gotta agree here, the game was awful even five days prior to launch. Charging AAA box and sub prices for a sub-par game is shameful. Does the game even have any dual card support yet, because it sure didn't leading up to release. THis game was 2 years of expectations and two hour of disappointment.
This is about what I expected. It's too bad really. I don't think MMO developers will ever learn: you only get one chance to make a first impression. Indy companies get no excuse for pushing a game out the door before it's ready. I do not tolerate such things. Moving on.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
If it is pvp only then sorry I won't be playing it. I love sci-fi too. too bad. I guess i'll have to wait still some more....
That's very altruistic of you, and I agree about putting your money where you mouth is if you are unhappy about current MMO games, but players should expect games to be finished before they hit the shelves, in my opinion. The more players allow developers to pump out unfinished games, the more they will do so. I, for one, am wholely against that practice no matter what features the game promises. If the game needs more revenue to finish the game, it seems unethical to ask paying customers to fit the bill. I'd rather the game was never released than released before it was ready. Does anyone remember APB? There's the kind of $50 invenstment these premature games will get you.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
same old same old
warring factions, guild battles, open world pvp
same old same old
Haven't we seen all this shit with the previous zillion games released lately?
nothing new.....same shit with a different skin
nothing here that you can't get from a console multiplayer map which is....yep...open pvp involving warring factions and some form of co-op (similar to the idea of guilds) unless you really do enjoy a weak story thrown in to cover up all the same old shit everyone has seen before.
2 days from launch there was no invert mouse option, people didn't run but teleport every 5 meters... there were no smooth animation and i don't understand how an fps is playable this way
And first of all there is no open beta or trial period... why this? Cause people fascinated by graphic or mood buy the game, try it, get a big disappointing impression and cannot have money back.
In my opinion this game will die in few months. I doubt there is a big difference from the beta phase to the release day.
I guess you where all over Dark & Light? Each to their own I suppose. The interesting thing here is that Masthead are a 70+ studio from what I hear, in comparison Zixon is produced by a one man and his dog team. The chances of the latter realising the creators vision is far far greater. It costs a lot more to feed 70 odd mouths than one man and his dog after all. I think there is a very real chance that ER will go the same way as D&L. It really is in a similar state of completeness both technically and game play wise. Nothing wrong with 'investing' but to market what they have as a boxed playable game is dubious at best. They should have done what NPCube did.
gotta pick this one because it sums this all
so did you buy this game?what were your expectations?
why did you buy fresh new game from indie company ? and why didnt you wait couple of months?
Generation P