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Rift implementing WoW's dungeon finder.

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  • IrishoakIrishoak Member Posts: 633

    Originally posted by Ceridith

    Originally posted by david361107

    this is easy, you don't like dungeon finder? *picks up the phone attached to pack on his side* "let this person not use dungeon finder and be able to use their brain and spam chat to pick up a group" *hangs up phone" done :) (allstate ad if you don't know)

    Try "opting out" of LFD by manually putting together groups without friends in a game with a LFD tool.

    You can't.

    Hence why the existence of a LFD tool makes it non-optional to use if you want any hope in hell of forming a pick-up-group.

    Don't believe me? Try it in WoW.

    I used to try it at midnight all the time prior to the LFD tool. After it's release, I then got to run instances when my guildies were asleep and I just get off work. Conversely, when they were online I went that route. Try getting a PUG by spamming trade at 2 am for a non-end game instance and see how far you get. Sure, you won't run it with regulars, but nothing prevents you getting a partial group then pugging the rest. I think the tool helps far more than it hurts. 

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    I wish someone would explain what the threat is. Everyone is complaining about it but no one has given a truly valid reason for their complaints.

    Does the Dungeon Finder make it impossible for you to gather a group of friends/guildmates/people of your choice for your team?

    Does it make leaving a group you don't like impossible?

    Rhetorical questions, because we know the answer to the above already. If the Dungeon Finder really was such a huge issue, there's be less people bitching in WoW that the only way they can Raid is if they join a guild that does them. This isn't stopping you from putting your own team together, and people who have friends/guildmates/static people they Raid with will continue doing so. So basically, it changes nothing, except that now people who don't have others to play with will have an opportunity to Raid as well.

    The rest of you already have your groups made up, and if not, you will be more than free to wait outside a dungeon and shout for someone, or a specific build, as much as you like.

    I don't even like Rift, so if you guys wanna rag on it and destroy its popularity, be my guest. But maybe you should find a horse with more meat on its bones before you start beating it to death.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • SovrathSovrath Member LegendaryPosts: 32,939

    Originally posted by gaeanprayer

    I wish someone would explain what the threat is. Everyone is complaining about it but no one has given a truly valid reason for their complaints.

    Does the Dungeon Finder make it impossible for you to gather a group of friends/guildmates/people of your choice for your team?

    Does it make leaving a group you don't like impossible?

    Rhetorical questions, because we know the answer to the above already. If the Dungeon Finder really was such a huge issue, there's be less people bitching in WoW that the only way they can Raid is if they join a guild that does them. This isn't stopping you from putting your own team together, and people who have friends/guildmates/static people they Raid with will continue doing so. So basically, it changes nothing, except that now people who don't have others to play with will have an opportunity to Raid as well.

    The rest of you already have your groups made up, and if not, you will be more than free to wait outside a dungeon and shout for someone, or a specific build, as much as you like.

    I don't even like Rift, so if you guys wanna rag on it and destroy its popularity, be my guest. But maybe you should find a horse with more meat on its bones before you start beating it to death.

    I think their has been valid reasons. The reason that some might think it's not a big deal goes back to players' preferences on community and how it is made.

    I can say from my time in many of these games is that players who have to deal with each other seem to form closer communities, for good or ill, take your pick.

    If all that players have to do is to click on a button, join a group (assuming that this indeed is the way it happens) and then disband once you kill your named mob, then there is little reason to really communicate.

    does this mean that communication can never happen? Of course not. But making it easier for players to bypass communication means that there is less of a need for making bonds: friends or making enemies.

    I've been in groups that essentially came about by people waiting for a spawn, someone just sends a group invite, I join because I put 2 + 2 together and for that moment we do our thing and then people just drop out.

    Making it so that people at least have to talk to the group, even if it's just to make a meeting place or negotiate who is tanking, second tank, etc, at least breaks the ice and opens the encounter up for communication.

    Some people aren't social, I get that. But not having any ice breaker, any proper introduction usually means that those who are not social will just stay quiet unti it's time to leave.

    My experience with non-social players is that once a minimum of communication is had they at least chime in here and there and in some cases actually open up.

     

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  • SirDerpSirDerp Member UncommonPosts: 72

    People need to stop complaining about Rift being like WoW, it isn't.

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    After reading through this thread and seeing how many gamers believe that a cross server looking for group tool is the design of the future, I think Trion should listen and give it to them. They could save thousands on designing a huge world, why waste the money when most of the people are going to just use the tool and not see the world. Just design it so it is the size of three or 4 zones combined together with a city in the middle or placed somewhere in the land mass. Have rifts spawn around it that range from level 1-30. Then do like LOTRO did and make it so once you get to 31 you go to a new instance with the same land but now everything is level 31 to max level. Then with the time they save on world design they could make 50-80 dungeons and maybe 10 PVP matches. Then let all the people join instances all day long while they do a few rifts in between. Look at all the money Trion would of saved on world design, and testing for bugs with that world. They could of made the land mass in days, then spent the rest of the time giving all the people that love the cross server looking for group tool what they want, tons of instance to run.


     


     


    Really what is the point of the game companies designing worlds anymore, if the masses do not want to waste time in them? They could save themselves time and money and just make 50 dungeons that can be accessed through the tool. I find it interesting that online gaming started out as lobby games, and it seems that is what the vast majority of people want it to go back to. Well I say Trion give it to them, on your first expansion give them nothing but dungeons and a cross server looking for group tool. And then start eliminating land masses that are not in use anymore, why have them when no one even cares that they exist.  


     


     


    I just ask that all of you that want this please leave Skyrim and Bethesda's games alone, pretty please! Can I at least have one company that designs worlds and not a lobby? Or is that too much to ask?

  • DragonElderDragonElder Member CommonPosts: 62

    I am ok with a dungeon finder as long as we can rate players and ban them from future groups if need be.

  • trembulanttrembulant Member Posts: 101

    Exactly, and your not forced to conform to the lobby either.

     

    The developers put the feature in because they have millions of players and that's a lot of people to accomodate, you can bet a few million of them like the dungeon finder, you can also bet those millions also like going out and adventuring too. best of both worlds.

     

    I'll just say that my friend who's played Wow since beta, loves/hates the game at the same time, said until something comes a long better he''ll play it cause it 's undoubtably the best most well constructed game out there, period. I mean i haven't played it in years, but it's just a fact i agree with from a person who's worked on mods games ect, the things they have implimented and suceeded in doing is par excellence.

     

    His words off the cuff when trying Rift, i didn't mention this thread or anything he just blurted out while we were looking for a group in Rift,

    "they need a dungeon finder"

     

    This is someone who rarley ever has to use the DF as he's been in one of the top guilds in Wow for years, usually one of the first to beat a new instance ect, until thee game exploded to millions, but even he thinks it's better to have the tool than not.

  • Sora2810Sora2810 Member Posts: 567

    Really? Dungeon Finders are a bad idea? Go play halo my friend. Dungeon Finders are a good idea. Not all of us like waiting 10 years to find a healer. Especially if our server has a semi-low population. To counter this people would have to join a full server, or do PVE on your own. If they don't add a cross-shard function. I auto-quit. Period. I wish that rifts had an cross-shard function.

    Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
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  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Sovrath

    Originally posted by gaeanprayer
    I wish someone would explain what the threat is. Everyone is complaining about it but no one has given a truly valid reason for their complaints.
    Does the Dungeon Finder make it impossible for you to gather a group of friends/guildmates/people of your choice for your team?
    Does it make leaving a group you don't like impossible?
    Rhetorical questions, because we know the answer to the above already. If the Dungeon Finder really was such a huge issue, there's be less people bitching in WoW that the only way they can Raid is if they join a guild that does them. This isn't stopping you from putting your own team together, and people who have friends/guildmates/static people they Raid with will continue doing so. So basically, it changes nothing, except that now people who don't have others to play with will have an opportunity to Raid as well.
    The rest of you already have your groups made up, and if not, you will be more than free to wait outside a dungeon and shout for someone, or a specific build, as much as you like.
    I don't even like Rift, so if you guys wanna rag on it and destroy its popularity, be my guest. But maybe you should find a horse with more meat on its bones before you start beating it to death.
    I think their has been valid reasons. The reason that some might think it's not a big deal goes back to players' preferences on community and how it is made.
    I can say from my time in many of these games is that players who have to deal with each other seem to form closer communities, for good or ill, take your pick.
    If all that players have to do is to click on a button, join a group (assuming that this indeed is the way it happens) and then disband once you kill your named mob, then there is little reason to really communicate.
    does this mean that communication can never happen? Of course not. But making it easier for players to bypass communication means that there is less of a need for making bonds: friends or making enemies.
    I've been in groups that essentially came about by people waiting for a spawn, someone just sends a group invite, I join because I put 2 + 2 together and for that moment we do our thing and then people just drop out.
    Making it so that people at least have to talk to the group, even if it's just to make a meeting place or negotiate who is tanking, second tank, etc, at least breaks the ice and opens the encounter up for communication.
    Some people aren't social, I get that. But not having any ice breaker, any proper introduction usually means that those who are not social will just stay quiet unti it's time to leave.
    My experience with non-social players is that once a minimum of communication is had they at least chime in here and there and in some cases actually open up.
     


    I'm not social at all. However, I do group with people for dungeons and for general world stuff. Here's the thing about it - it's easier to group up in Rift than any other game I've played so far. You just click a button above the other player's name in the target window and you're in a group with them. Other players can join just by clicking a button. It's worked out very well so far. Between that and the button for rift raids, I've grouped more in the 20 levels of Rift than I did in 50+ levels of WoW.

    Putting a group together early in the leveling cycle is easy. Putting groups together after the bulk of players has made it to whatever end game they're going to play is a total pain. It's almost not even worth the effort. That why a LFG or Dungeon Finder tool will exist; more people will play (and pay) because it exists.

    I can not remember winning or losing a single debate on the internet.

  • niteflynitefly Member Posts: 340

    Surprising how many people react as if this would be required when gaming. The way I read the message from the developers, it's a choice given to player. A choice we can then accept or otherwise.

    Personally I think dungeon tools is brilliant. If a group of guildies wants to go to a dungeon they just form group and click "Go To Dungeon". Nice to not waste time travelling if you're not into that (but you can if you want) and voila everyone is going on adventure together.

  • inBOILinBOIL Member Posts: 669

    Originally posted by gaeanprayer

    I wish someone would explain what the threat is. Everyone is complaining about it but no one has given a truly valid reason for their complaints.

    Does the Dungeon Finder make it impossible for you to gather a group of friends/guildmates/people of your choice for your team?

    i give you 1fast example.

    wow PvP server ,player XxSuperDirgejooxX ,master PvP PKr

    class : roger

    this man is natural born killer,he hides in the paths to caves,he waits his pray with deadly skill,noone ever finds him ,only when its too late,and only cold dead bodies are the proof what this cold blooded killer lefts behind.

    now hes hiding in the bushes near the path to the MegaDragons dungeon,because he knows people keeps visiting there.

    he waits hour,,he waits couple more and he is like hmmm wheres my targets,,he waits days,he waits weeks,he waits years,and noone shows up and now he died of boredom.

    why,because dungeon people got dungeon finder tool (tool for people who cant find people to dungeon with)

    but our master PKr didnt get his dungeon people finder tool for killing.

    1 fast example ,im sure you can now figure out 10000 more.

    Generation P

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by inBOIL

    but our master PKr didnt get his dungeon people finder tool for killing.

    1 fast example ,im sure you can now figure out 10000 more.

    ... I would say that's the master PKer's fault.  He should hang out someplace that actually has people go visit it, like part of a quest chain.

    That's like a mugger complaining because nobody ever stops by the whip and buggy store anymore, how he waited in the alley there for DAYS, and how cars have totally ruined the life of all muggers, and how they've basically driven him out of business.

  • MogcatMogcat Member UncommonPosts: 193

    Originally posted by inBOIL

    Originally posted by gaeanprayer

    I wish someone would explain what the threat is. Everyone is complaining about it but no one has given a truly valid reason for their complaints.

    Does the Dungeon Finder make it impossible for you to gather a group of friends/guildmates/people of your choice for your team?

    i give you 1fast example.

    wow PvP server ,player XxSuperDirgejooxX ,master PvP PKr

    class : roger

    this man is natural born killer,he hides in the paths to caves,he waits his pray with deadly skill,noone ever finds him ,only when its too late,and only cold dead bodies are the proof what this cold blooded killer lefts behind.

    now hes hiding in the bushes near the path to the MegaDragons dungeon,because he knows people keeps visiting there.

    he waits hour,,he waits couple more and he is like hmmm wheres my targets,,he waits days,he waits weeks,he waits years,and noone shows up and now he died of boredom.

    why,because dungeon people got dungeon finder tool (tool for people who cant find people to dungeon with)

    but our master PKr didnt get his dungeon people finder tool for killing.

    1 fast example ,im sure you can now figure out 10000 more.

     Uhhhh yes he did its called the BG queue. He can go roaming and kill random people if he wishes.

  • inBOILinBOIL Member Posts: 669

    Originally posted by Mogcat

    Originally posted by inBOIL


    Originally posted by gaeanprayer

    I wish someone would explain what the threat is. Everyone is complaining about it but no one has given a truly valid reason for their complaints.

    Does the Dungeon Finder make it impossible for you to gather a group of friends/guildmates/people of your choice for your team?

    i give you 1fast example.

    wow PvP server ,player XxSuperDirgejooxX ,master PvP PKr

    class : roger

    this man is natural born killer,he hides in the paths to caves,he waits his pray with deadly skill,noone ever finds him ,only when its too late,and only cold dead bodies are the proof what this cold blooded killer lefts behind.

    now hes hiding in the bushes near the path to the MegaDragons dungeon,because he knows people keeps visiting there.

    he waits hour,,he waits couple more and he is like hmmm wheres my targets,,he waits days,he waits weeks,he waits years,and noone shows up and now he died of boredom.

    why,because dungeon people got dungeon finder tool (tool for people who cant find people to dungeon with)

    but our master PKr didnt get his dungeon people finder tool for killing.

    1 fast example ,im sure you can now figure out 10000 more.

     Uhhhh yes he did its called the BG queue. He can go roaming and kill random people if he wishes.

    PvP server means BG queue in wow ?

    Generation P

  • MogcatMogcat Member UncommonPosts: 193

    Originally posted by inBOIL

    Originally posted by Mogcat

    Originally posted by inBOIL

    Originally posted by gaeanprayer

    I wish someone would explain what the threat is. Everyone is complaining about it but no one has given a truly valid reason for their complaints.

    Does the Dungeon Finder make it impossible for you to gather a group of friends/guildmates/people of your choice for your team?

    i give you 1fast example.

    wow PvP server ,player XxSuperDirgejooxX ,master PvP PKr

    class : roger

    this man is natural born killer,he hides in the paths to caves,he waits his pray with deadly skill,noone ever finds him ,only when its too late,and only cold dead bodies are the proof what this cold blooded killer lefts behind.

    now hes hiding in the bushes near the path to the MegaDragons dungeon,because he knows people keeps visiting there.

    he waits hour,,he waits couple more and he is like hmmm wheres my targets,,he waits days,he waits weeks,he waits years,and noone shows up and now he died of boredom.

    why,because dungeon people got dungeon finder tool (tool for people who cant find people to dungeon with)

    but our master PKr didnt get his dungeon people finder tool for killing.

    1 fast example ,im sure you can now figure out 10000 more.

     Uhhhh yes he did its called the BG queue. He can go roaming and kill random people if he wishes.

    PvP server means BG queue in wow ?

     Hey you said "but our master PKr didnt get his dungeon people finder tool of killing", he did its called the BG/warfront/big battle of doom, you know the black garden, the codex and stuff.

    There are still lots of fights on pvp servers. If you want to PvP in the world you will.

    Dont know how you didnt understand what i meant.

  • LethalBurstLethalBurst Member UncommonPosts: 367

    Originally posted by Veldekar

    Hypocrisy...FTL

    The same people that bitch about games not having enough group content are the same ones complaining about a mechanic that helps groups form faster...

    So its not perfect...There are retards that play your game... Get over it and get on board cause theres no going back...

    +1.

    Someone gets it.

  • Silverthorn8Silverthorn8 Member UncommonPosts: 510

    From experience, a dungeon finder tool will only work if 5 monkeys can zerg the crap out of a dungeon.

    Best bet would be to set an achievment criteria before allowing anyone to use the tool. I.e a player cant use the tool unless they have defeated the dungeon on a normal setting. Something like wow's magisters terrace, had to be completed on normal before doing it on heroic.

    Or even tbc's attunement keys worked to an extent.

    Just imagine though, if they had implemented a df system back in vanilla wow and trying to to a UBRS run with 14 randoms 3 months after release. Or even BRD come to that.

  • AndyPrestonAndyPreston Member Posts: 63

    Originally posted by LethalBurst

    Originally posted by Veldekar

    Hypocrisy...FTL

    The same people that bitch about games not having enough group content are the same ones complaining about a mechanic that helps groups form faster...

    So its not perfect...There are retards that play your game... Get over it and get on board cause theres no going back...

    +1.

    Someone gets it.

    No, someone who has an opinion similar to yours, period.

    Its not hypocrisy, thats utter nonsense. What has group content got to do wth the speed of forming a group? Absolutely nothing. Thats like saying the amount of chapters in a book is related to the speed at which I can go and buy it.

    Its also not about being perfect, if its a feature people don't want or like then its no good for them. Nothing to do with perfection at all.

    Seriously....I think some of you guys need to read your posts back before you submit them

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Laughing-man

    Originally posted by Ceridith


    Originally posted by Fargol


    Originally posted by Garvon3


    Originally posted by Goristro

    If you don't like a dungeon finder, you don't have to use it.

    That's like saying, "If you don't like quest based leveling, don't do any quests!" A LFG dungeon finder changes the entire feel of a game. It makes it incredibly anti social. People have little reason to group already, with how everything is based around solo quests, with the dungeon finder, there's no reason to talk to anyone EVER.

    No, actually, it isn't. If quests are the only practical way to level, then you have to.

    You don't HAVE to use the DF. You and other like-minded people can do it the old-fashioned way.

    And there's shouldn't have to be a reason to talk to anyone. You should want to, and as such, the presence or absense of a DF will not hinder that.

    Garvon is correct actually, and you're also contradicting yourself.

    A LFD tool inherently makes itself required, because a large portion of players will use it. Yes, you can choose not to use it, however because the bulk of the rest of the players are using it, grouping without the tool become extremely difficult, hence making the tool a necessity in itself.

    There should be several reasons to talk to people in an MMO. MMOs are supposed to be socially based games, otherwise what are you doing playing one? If you don't want to speak to other people, go player a single player game.

    It's this kind of mentality that has turned so many MMO communities into pure crap.

    I find it funny all the people who exclaim that MMO's are social activies are saying its hard to find a dungeon party if there is a LFD tool in the game.

    Does it some how prevent you from making in game friends and running dungeons with them? 

    Yes it does. The best friends I ever made in MMORPGs I met in dungeons, where we grouped up to fight together for hours. Now, can't do it. Because of the dungeon finder and instancing. If I do a dungeon with anyone, they're from other servers, and if they're not they probably won't talk because they don't care. They're just there for the reward then to bail out. That's the type of player instant gratification attracts.

    Sorry bud, been around a lot longer than you, I know what happens to games when devs introduce paths of least resistance.

  • niteflynitefly Member Posts: 340


    Originally posted by Garvon3

    Yes it does. The best friends I ever made in MMORPGs I met in dungeons, where we grouped up to fight together for hours. Now, can't do it. Because of the dungeon finder and instancing. If I do a dungeon with anyone, they're from other servers, and if they're not they probably won't talk because they don't care. They're just there for the reward then to bail out. That's the type of player instant gratification attracts.
    Sorry bud, been around a lot longer than you, I know what happens to games when devs introduce paths of least resistance.

    I think your post is turning everything a bit upside down or you play in a very different way to how I experience the majority of gamers (which is fine). I find that most people seek out like-minded individuals in forums such as Guilds or whatever community feature is available in-game. Some prefer huge guilds with hundreds of members and others (like me) prefer smaller guilds where everybody share some common element (in my case it's being of a certain age and maturity, having a family and therefore now the obligations that brings with it, and so on).

    In some games like WoW you can also form groups that consist of people from various Realms through the RealID feature, which means that you can make friends in dungeons if you meet people with the same desire as you. But that is ofcourse not guaranteed.

  • AmanaAmana Moderator UncommonPosts: 3,912

    Locking thread due to necro.

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