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Do not buy this game for pvp. The warrior and rogue class are so out of balance it's mind blowing.
Any caster class is no comptetion once you hit 50. At 50 the Warriors become gods and can stunlock, range, fear and burst you into oblivion.
This is a pve game. It's pve is great. It's pvp is completely out of balance.
The CC is abundant and out of control. so many silences and stuns any cleric or mage is going to spend 33% of any Warfront with grayed out bars.
Comments
The usual bad player response. "I didn't win because someone rooted me in place, pvp isn't balanced, Wahhh!"
Perhaps. I'm not very good at PVP, and not level 50, but at level 32 I ran into a Rogue who was level 34 and he stunlocked me into oblivion regardless whether I tried to fight back in my Druid/Shaman build or just try to stay alive in my pure healer build.
Didn't seem to be any way for me to retalitate (I gave it 4 good tries) and I decided to chalk it up to my lack of skill coupled with the level differences, but seeing a post like the OP makes me wonder.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
He who does not respond to complaints gets nerfed 1st !
MAGA
Do u really think they can balance so many soul both in pve and pvp? Its a pure PvE game, dont buy it if u want pvp, its easy, and well know.
I'm sorry people, but really ... learn to play your class.
It's all I can say.
So in order to have a good pvp game you need rigit classes and little to no player class customisation, is that what you're trying to say?
I'm just watching the market right now and there are quite a few fun to play PvP oriented games that offer very big class customisation (EVE, GW1, Darkfall come to mind).
I know exactly what you mean. CC in this game is beyond a joke. People i know who rolled mages and clerics are all rerolling warriors. I enjoyed the pvp up until the mid 20's. Over 30 its just not fun as a cleric or mage. Watching blacked out hot bars whilst you lose 70% of your health isn't what i call pvp.
Rift is a pve game.
If you like to play lots of pvp, then play a different game.
I don't WANT Rift to get it's classes watered down so it's balanced for pvp. In order to get thing "fair" you end up with everyone having the same skills with different names.
The problem with CC is that there are no diminishing returns, and with so many classes getting stuns at 50 (some aoe) means that pvp can often be a case of being chained to death even if your opponents dont intend it. You could get aoe stunned by a pyro, and when thats over a warlock stuns you from 30 yards away. Thats without the numerous roots, knockbacks and fears (some of which are aoe) and its all starting to feel like warhammer onlines cc fest in 2008.
First off, I agree there are some balance issues and probably always will be, I havnt seen it any different in any MMoRPG yet. But I am not so sure that there is more of a quitter mentality at work with the OP.
The game is only a few weeks old, most ppl havnt been 50 long enough to learn the true capabilities of thier respective classes and what different combinations of souls are capable of, if its the same 3 or 4 months from now then I will agree something needs to be done, but from what I have experienced so far in group PvP instead of one on one casters do some damage, healers can turn the tide and its all quite abit of fun.
Yes, its eaiser for most of you to just give up and go to furoms and whine then it is to take the time to learn your class in a trial by fire, but to say that one shouldnt buy this game if they are looking for PvP is BS, well maybe not if your the I must win every time or its the game and not me type.
Godz of War I call Thee
I do agree with the CC's being rediculous. The game should give you a fighting chance, not perma-stun crap. Yes, War's are rediculous at 50 as they outdmg my rogue, have better armor, and equal or better stuns. Clerics havent changed much since beta so are still easy-mode tanks/burst dd's, healers. Mages are easy to take down for any class. The only mages you generally see as being effective have some sort of domi role, with the enhanced squirrel. It seems to be the most popular stun at 50 range, as sab's can stack on it. Rogues I disagree on, minus the sab. The melee rogue dmg is laughable if there is any healing involved.
lets try this again,
in rift you have a pleothara of character options, theres PVP builds and PVE builds, if a PVP build attacks a PVE build guess what the PVE dies boo hoo deal with it.
If your going into Battle in warfronts with PVE builds and getting creamed your fault.
I totally agree....who pvps alone anyway?
Deja vu back to WoW's PvP forums.....
PvP cannot ever be balanced there are so many many variables to play with.
What are you thinking ?
Blizzard has been balancing their game for 6 years with some of the most talented developers in the world and they still doing a bad job.
PvE - PvP - Range - Melee - Talent Builds - Souls - Crowd Control - Burst Damage - Dots etc etc etc etc
This will go dowen the same road as WoW balanced, you level a class to max by its playstyle and before you know it the upcomming patch totaly changes it.
Been there done that people, accept or quit.
PvP Soul is PVP Soul. If u go into pvp expecting to rock the soxors without ur pvp soul in place well u will rock the ground underneath u as u fall.
If you go in with a pve build in pve gear well hmm daddio ur yumyum food.
Just keep working on your PVP skills - you'll get better - it takes lots of practice!
Not true - Trion has said PVE & PVP gear work for both and one won't give a huge advantage over the other. Look at the gear, other than the vendor it's sold from it's all very similar. None of the gear says "PVP only" anywhere!
They redid the talent point system and a lot of skills and revamped how things scaled just weeks before release, of course the game isn't balanced. It is going to take a while to get PvP balance in a decent state.
You do relise that the devs are gonna nerf the warriors and rouges the more they see these posts. Let a sleeping dog lie.
MAGA
so far Rift pvp feels like a mash up of all the bad aspects of War & WoW. Its pretty clear that Trion isn't too interested in the pvp crowd.
The OP is not level 50... if he was this post would not exist.
Nobody cares about unbalanced low level pvp.
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My cleric is getting totally owned, so I'd like to know what build you're playing to see where I'm going wrong.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
While I agree with the OP that you should definitely cross Rift off you're list if you're a PvP oriented person, it's not as simple as "warriors and rogues are OP"
The Champion soul in the warrior class is OP once every minute. It's burst and stun in two abilities (Titan Strike + Proper Timing), the rest of the time it's a a different world as a warrior because you're energy hungry constantly. So you're either just chasing someone barely using abilities to pool your energy to save for burst, or you're whacking them fairly softly.
The rogue class has two OP souls, Sabateour and Bard. Bards barely go below 90% hp and can dps while staying alive. And Sab's blow people up almost instantly and all the time as opposed to warriors once pre minute glory.
Assassin's are pretty average in pvp, even with riftstalker as a secondary soul. Your best bet is to get on a mage (since they're the only one worse than you) and hope that no one heals them.
Healing in general is OP in rift, so someone who's being healed needs 2-3 people on them just to hope they go down.
In any case, don't play Rift for PvP, it's not worth your time. However, Rift is a great PvE game.
Warriors: High survivability, Lots of CC, High Burst DPS, High sustained DPS, Pally has a 10min cooldown instant full health, reavers can kind of heal themselves.
Rogues: Extremely high burst DPS. Can stunn while in stealth, Can CC lock, Can move in and out of stealth in battle. Can tank, Can kite. Reduced Global Cooldown for this class, all others have longer GCD.
Clerics: Great single target heals, Great caster DPS (highest DPS caster class), High survivability.
Mage: They have CC, some debufss, lowest single target DPS in game (pyromancers get a burst from heatwave every 3min for 10 seconds and is one of the only skills that makes mages competative). By far the lowest survivability. Long cast times, a 1.5 second global cooldown...this is why they have low single target DPS....long cast times long GCD.
ALL classes get CC breaks, all classes get some form of CC. However CC use to be the benefit solely for the classes who didnt wear armor. The high survivability and stealth classes get the most functional CC in game, and lots of them. Your pvp CC break has a long cooldown and everyone has more than one CC to use on you. So you break that first CC and still get CC locked, even if your wearing a CC break trinket on top of that. However when you pair survivability or stealth with many function CC's and those classes have huge DPS and burst...well this is where the pvp complaints arise from.
I should also note, that mages are ranking just above the healers in DPS during endgame dungeons and raids. Currently if you are a mage you are locked into side heals or buffs, only two spots in a raid where mages are allowed.....at least any decent raids.
This is probably the worst pve and pvp class balanced game ive ever participated in. I really regret rolling a mage. Has less versatility, lowest survivability and lowest sustained DPS, and no burst DPS mechanics. Fun mechanics but no payoff. Take a look at the Rift Forums class section. Clerics, warriors,rogues....all talking therory and mechanics...go to the mages....all about mages sucking 1-49 and at 50. Trion still has been nerfing mages...every beta, and every patch after launch.
Just a heads up, go rogue or warrior.
For those that don't mess with the official boards, there seem to be a few bugs severely impacting pvp at the moment.
The most glaring example is here. After much testing, it looks like paragon is massively bugged when mixed with champion, completely ignoring all armor rather than just 5%. Sabs might very well be benefitting from the same armor penetration glitch.
No help for mages, but goes a long way in explaining the champ/sab domination, especially in lower brackets.
Playing: FFXIV, EVE