The usual bad player response. "I didn't win because someone rooted me in place, pvp isn't balanced, Wahhh!"
Its so obvious you Play Rift on a PVE server. If you play it at all that is.
The PVP in Rift is a very bad joke. its not even funny. Its the worse PVP i seen in a MMO in a long time.
Rift PVP is all about CC. Whoever CC's first and most wins. There is no Skill whatsoever in Rift PVP, just CC.
Rogues and Warriors are the god mode classes. Super OP and super CC.
Also in Rift there are no CC immunitys. you can be chain CCed until dead, and you will be if you do PVP in it on open world PVP server.
So get your facts stright Boy.
Nothing is worse than being a mage in pvp. In warfronts mages can do great if no one activly seeks to kill them, however the higher DPS warrior and rogue (they do serious DPS compared to what a mage can do) can easily CC lock a mage, more CC's than a mage has breaks, and the mages in Rfit keep their standard low survivability/ quick death qualities.
I grew up on the belief that CC was to be a cloth wearers "temporary armor", a counter to being so quick to die. Rift not only gives warriors the DPS that once was reserved for squishies, but also gave them far more CC than the squishy mage, as well as an entire soul devoted to destroying casters, which offers huge magic resists (on top of their armor and high HP) and increased damage that builds when attacking casters or when being attacked with magic.
Not only this, but rogues, who do their typical great DPS, can CC lock as well, they can even CC while still in stealth, and pop in and out of stealth in combat. They also have great range souls, and even a tank or healing/buff soul. Rogues also benefit from a slower global cooldown than the rest.
Clerics have great versatility, however are restricted in mana use, dont seem to have nearly enough CC or counters, and while they can do great DPS lack the pvp utility as anything much more than a support/healer class.
Mages get the sht end of the stick in this game. Not only can they be easily out DPS'ed by all three classes (they have slow cast times and long global cooldowns), they keep their usual low survivability. Only now they dont have nearly as much CC, and their big nukes are really proc dependant, as the cast times for them will get you killed quickly. In fact, endgame pve role for mages is either a secondary healer, or a buffer, thats right 2 spots for mages, no DPS. How can a class that cant compete in DPS compete in pvp when they are also the class that dies the quickest and has the least amount of HP...if they are not the only class with CC's as an advantage at least.
Quite possibly the worst balanced game ive played. Instead of a rock<paper<sissors<rock circulair balancing act, rift uses a straightline warrior>rogue>cleric>mage balancing tequnique.
Again this isnt saying a great player can be competative as a mage or cleric, just that two equally skilled players fighting, the outcome will be based on the totem pole class balance, if they are warrior they win.
At level 50 and halfway through rank 2 I think the biggest problem is the CC.
It really reminds me of warhammer where its just a stunlock while waiting for your health to go to zero. While many people I know left War because of the CC, I've seen folks start to leave once they see the same in Rift.
There needs to be deminishing returns on the CC. I've spent most of a couple warfronts as a squirrel already with no way to get out of it.
That and they really need to let the premades queue up against other premades instead of pugs. Its not fun getting rolled if your the pug and its not fun if your the premade because theres no challenge.
So.. Take out about 3/4 of the CC
Queue the premades vs. premades and pugs vs. pugs
Put in open world RvR and Rift might be worth playing long term instead of just a filler untill the next mmo comes out.
With 336 different Soul combinations, yeah I am not suprised there is some unbalancing. And game is not a month old yet! Games on 6yrs+ still fix unbalancing every patch!
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PvP Soul is PVP Soul. If u go into pvp expecting to rock the soxors without ur pvp soul in place well u will rock the ground underneath u as u fall.
If you go in with a pve build in pve gear well hmm daddio ur yumyum food.
Not true - Trion has said PVE & PVP gear work for both and one won't give a huge advantage over the other. Look at the gear, other than the vendor it's sold from it's all very similar. None of the gear says "PVP only" anywhere!
IM sure was mostly talking about the build and less about tthe gear. I found a decent PvP build but it was an absolute worthless PVE build, I change my spec with the same gear and now PVE is cake. Just remember to make all four builds using your 8 souls, talor them for each senario and switch between them.
Lets just make it so everyone deals 5 damage? there you go perfect ballance.
You have to unballance the equation to have a victor...
On a side note about rogues, Thats exactly how it would happen in real life, Ambushed then dead. having a 50-50 chance against an attacker is a dream..
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
I have had great luck with a pally/reaver (ignore the third soul to be honest) and a ranger/marksman. The main thing in pvp is healers. Healers win or lose the battle, plain and simple imho.
Whats the difference with a stunlock of rogues in wow ?
that keep excisting , even after such long time .
Yes its no fun that a caster class has no mana at all , but the real issue is how long did it take to kill the spell caster .
If the spellcaster dies in 2 min , then consider it balanced , if the spellcaster died in 30 second without being able to escape or get reinforcement .
Yes its no fun that a caster class has no mana at all , but the real issue is how long did it take to kill the spell caster .
If the spellcaster dies in 2 min , then consider it balanced , if the spellcaster died in 30 second without being able to escape or get reinforcement .
Then there is a serious problem .
haha. Sure is.
As a caster, I cast against the foe, which happens to be a Rogue or Warrior (the majority of players) that have 3 stun-locks in his arsenal, get stun-locked as a Mage and use my only CC Release spell that has a 3-minute refresh timer (LOL), get stun-locked again, and watch my health disintegrate while Im stun-locked, then come out of stun-lock for 2-seconds to only get a spell interupted to become stun-locked again by said Rogue/Warrior, then die, rinse-repeat. *Thumbs-up*
On a side note about rogues, Thats exactly how it would happen in real life, Ambushed then dead. having a 50-50 chance against an attacker is a dream..
You aren't seriously going to bring real life comparisons into this discussion are you?
What shall we discuss next? The chances of surviving a sword through the head? Your level of survivability if someone could shove a fireball up your ass with probability statistics comparing the difference in percentages assuming one has or has not eaten Taco Bell beforehand?
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Yes its no fun that a caster class has no mana at all , but the real issue is how long did it take to kill the spell caster .
If the spellcaster dies in 2 min , then consider it balanced , if the spellcaster died in 30 second without being able to escape or get reinforcement .
Then there is a serious problem .
haha. Sure is.
As a caster, I cast against the foe, which happens to be a Rogue or Warrior (the majority of players) that have 3 stun-locks in his arsenal, get stun-locked as a Mage and use my only CC Release spell that has a 3-minute refresh timer (LOL), get stun-locked again, and watch my health disintegrate while Im stun-locked, then come out of stun-lock for 2-seconds to only get a spell interupted to become stun-locked again by said Rogue/Warrior, then die, rinse-repeat. *Thumbs-up*
So basically mages/casters need more escape options , or stuns and fears need a Diminishing Cooldown .
I prefer the more escape option , then the DMC , since end deal its the same story again . you cannot do much .
So system would be either to make repeated CC effect power up or speed up a cast for X% stunned .
Or give more viable means of escape , or that repeated CC infact heals the caster ...
We ran into a serious flaw last night. A Defiant had taken over a quest point and changed the ward over to his guys. My duo partner and I were autoflagged for PvP when we attacked the npc's (even though we were not flagged for such) in order to turn our quests in and then were ganked by a high level PvP player on a PvE server! Come on Trion this is a serious problem for PvE players!!
You do relise that the devs are gonna nerf the warriors and rouges the more they see these posts. Let a sleeping dog lie.
So what did you roll...warrior or rogue?
Does it really matter?
It takes a week to level a new char to 50 if you're nolifer, a month if you play regularly. And there's only 4 classes to level, you can level them all and just play the FOTM until it gets hit by a nerf bat and change on the fly to the next OP class.
I could not agree with you more. That is what Blizzard did/does constantly with WoW...to the point that everyone is pretty much the same toon with a different name.
The pvp is horrible, Im playing a rogue atm at level 50, And nearly every warrior i face destroys me. Its like they hit twice as hard, And can take twice as much damage, Even if i get the drop on him im not guarenteed the kill. And if he spots me first i have no chance.
All these people saying "Learn to play" blah blah, You need to learn the game and relise that the PVP is unbalanced.
The pvp is horrible, Im playing a rogue atm at level 50, And nearly every warrior i face destroys me. Its like they hit twice as hard, And can take twice as much damage, Even if i get the drop on him im not guarenteed the kill. And if he spots me first i have no chance.
All these people saying "Learn to play" blah blah, You need to learn the game and relise that the PVP is unbalanced.
Not sure how or what you are spec'd but to some degree I agree. Warriors in Rift are too much atm and need to be toned down. They essentially do rogue dmg with plate armor and its a little overpowered. However as someone who has over 10000 pvp kills and made over 200,000 favor Ive played a lot of warfronts and with many builds have found builds that counter them fairly well. For example blade dancer gets a 6 second disarm ability. The best class I have found for warrior countering is riftstalker and essentially kiting them or in other words pick up abilities that both snare them and abilties that let you get distance combined with ranged attacks. There are also abilities that you can get which reduce dmg to you(see nightblade) and reduce their dmg output. Point is the best to kill a warrior isnt to go head to head with them, keep distance
Comments
Nothing is worse than being a mage in pvp. In warfronts mages can do great if no one activly seeks to kill them, however the higher DPS warrior and rogue (they do serious DPS compared to what a mage can do) can easily CC lock a mage, more CC's than a mage has breaks, and the mages in Rfit keep their standard low survivability/ quick death qualities.
I grew up on the belief that CC was to be a cloth wearers "temporary armor", a counter to being so quick to die. Rift not only gives warriors the DPS that once was reserved for squishies, but also gave them far more CC than the squishy mage, as well as an entire soul devoted to destroying casters, which offers huge magic resists (on top of their armor and high HP) and increased damage that builds when attacking casters or when being attacked with magic.
Not only this, but rogues, who do their typical great DPS, can CC lock as well, they can even CC while still in stealth, and pop in and out of stealth in combat. They also have great range souls, and even a tank or healing/buff soul. Rogues also benefit from a slower global cooldown than the rest.
Clerics have great versatility, however are restricted in mana use, dont seem to have nearly enough CC or counters, and while they can do great DPS lack the pvp utility as anything much more than a support/healer class.
Mages get the sht end of the stick in this game. Not only can they be easily out DPS'ed by all three classes (they have slow cast times and long global cooldowns), they keep their usual low survivability. Only now they dont have nearly as much CC, and their big nukes are really proc dependant, as the cast times for them will get you killed quickly. In fact, endgame pve role for mages is either a secondary healer, or a buffer, thats right 2 spots for mages, no DPS. How can a class that cant compete in DPS compete in pvp when they are also the class that dies the quickest and has the least amount of HP...if they are not the only class with CC's as an advantage at least.
Quite possibly the worst balanced game ive played. Instead of a rock<paper<sissors<rock circulair balancing act, rift uses a straightline warrior>rogue>cleric>mage balancing tequnique.
Again this isnt saying a great player can be competative as a mage or cleric, just that two equally skilled players fighting, the outcome will be based on the totem pole class balance, if they are warrior they win.
To people saying mages are weak. I saw a Pyromancer hit for 3.5k. Like Trion said. A WELL played mage is brutal in pvp.
I see Warriors and Rogues hit for 3500 all the time also........................they also dont have cast times.
You choose. Stand still while building up a 2 second cast ro 3.5k ooooorrrrrrrr move around and stunlock for 3.5k.
I don't think it takes a genius to see which is better.
Heal, have more healers, or actually KILL the enemy healers or you lose.. plain and simple..
At level 50 and halfway through rank 2 I think the biggest problem is the CC.
It really reminds me of warhammer where its just a stunlock while waiting for your health to go to zero. While many people I know left War because of the CC, I've seen folks start to leave once they see the same in Rift.
There needs to be deminishing returns on the CC. I've spent most of a couple warfronts as a squirrel already with no way to get out of it.
That and they really need to let the premades queue up against other premades instead of pugs. Its not fun getting rolled if your the pug and its not fun if your the premade because theres no challenge.
So.. Take out about 3/4 of the CC
Queue the premades vs. premades and pugs vs. pugs
Put in open world RvR and Rift might be worth playing long term instead of just a filler untill the next mmo comes out.
Just my opinion...
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With 336 different Soul combinations, yeah I am not suprised there is some unbalancing. And game is not a month old yet! Games on 6yrs+ still fix unbalancing every patch!
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IM sure was mostly talking about the build and less about tthe gear. I found a decent PvP build but it was an absolute worthless PVE build, I change my spec with the same gear and now PVE is cake. Just remember to make all four builds using your 8 souls, talor them for each senario and switch between them.
just be sure youa re using your PvP soul, and of course group up with a healer lol
Lets just make it so everyone deals 5 damage? there you go perfect ballance.
You have to unballance the equation to have a victor...
On a side note about rogues, Thats exactly how it would happen in real life, Ambushed then dead. having a 50-50 chance against an attacker is a dream..
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
I have had great luck with a pally/reaver (ignore the third soul to be honest) and a ranger/marksman. The main thing in pvp is healers. Healers win or lose the battle, plain and simple imho.
Don't worry guys, they are making a patch that gives you "RESILENCE" to stop all the 1 hit wonder careers from stun locking you into helplessness.
The Warriors and Rogues will be whining in the coming patches.
Whats the difference with a stunlock of rogues in wow ?
that keep excisting , even after such long time .
Yes its no fun that a caster class has no mana at all , but the real issue is how long did it take to kill the spell caster .
If the spellcaster dies in 2 min , then consider it balanced , if the spellcaster died in 30 second without being able to escape or get reinforcement .
Then there is a serious problem .
always nice to get a smile when you skim through posts, thank you sir.
haha. Sure is.
As a caster, I cast against the foe, which happens to be a Rogue or Warrior (the majority of players) that have 3 stun-locks in his arsenal, get stun-locked as a Mage and use my only CC Release spell that has a 3-minute refresh timer (LOL), get stun-locked again, and watch my health disintegrate while Im stun-locked, then come out of stun-lock for 2-seconds to only get a spell interupted to become stun-locked again by said Rogue/Warrior, then die, rinse-repeat. *Thumbs-up*
You aren't seriously going to bring real life comparisons into this discussion are you?
What shall we discuss next? The chances of surviving a sword through the head? Your level of survivability if someone could shove a fireball up your ass with probability statistics comparing the difference in percentages assuming one has or has not eaten Taco Bell beforehand?
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
So basically mages/casters need more escape options , or stuns and fears need a Diminishing Cooldown .
I prefer the more escape option , then the DMC , since end deal its the same story again . you cannot do much .
So system would be either to make repeated CC effect power up or speed up a cast for X% stunned .
Or give more viable means of escape , or that repeated CC infact heals the caster ...
Its or not in addition too .
Rift is terrible in general and needs many improvements in both PvE and PvP. Not resubbing.
We ran into a serious flaw last night. A Defiant had taken over a quest point and changed the ward over to his guys. My duo partner and I were autoflagged for PvP when we attacked the npc's (even though we were not flagged for such) in order to turn our quests in and then were ganked by a high level PvP player on a PvE server! Come on Trion this is a serious problem for PvE players!!
Does it really matter?
It takes a week to level a new char to 50 if you're nolifer, a month if you play regularly. And there's only 4 classes to level, you can level them all and just play the FOTM until it gets hit by a nerf bat and change on the fly to the next OP class.
They never said that the soul/combine was to be balanced, they were for the best way/combining grps and the players way of playing in the game.
I was personly hopping for a complte sand box, not only for the base role. My bad
I could not agree with you more. That is what Blizzard did/does constantly with WoW...to the point that everyone is pretty much the same toon with a different name.
I think pvp is quite balanced at 50, just roles and how to play them are different or are they actually?
Warrior = great damage, great survivability but relatively easy to cc
Rogues = great damage, easy to kill but hard to cc
Mages = great aoe, easy to kill, lot of cc
Clerics = healing and free kill mostly
The pvp is horrible, Im playing a rogue atm at level 50, And nearly every warrior i face destroys me. Its like they hit twice as hard, And can take twice as much damage, Even if i get the drop on him im not guarenteed the kill. And if he spots me first i have no chance.
All these people saying "Learn to play" blah blah, You need to learn the game and relise that the PVP is unbalanced.
Not sure how or what you are spec'd but to some degree I agree. Warriors in Rift are too much atm and need to be toned down. They essentially do rogue dmg with plate armor and its a little overpowered. However as someone who has over 10000 pvp kills and made over 200,000 favor Ive played a lot of warfronts and with many builds have found builds that counter them fairly well. For example blade dancer gets a 6 second disarm ability. The best class I have found for warrior countering is riftstalker and essentially kiting them or in other words pick up abilities that both snare them and abilties that let you get distance combined with ranged attacks. There are also abilities that you can get which reduce dmg to you(see nightblade) and reduce their dmg output. Point is the best to kill a warrior isnt to go head to head with them, keep distance