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PVP is super unbalanced

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Comments

  • gessekai332gessekai332 Member UncommonPosts: 861

    the game is not balanced around 1v1 pvp. Teams that are coordinated and actually know what they are doing always include a large amount of mages and rogues. they are absolute nightmares in warfronts when they have people that will heal them.

    if you want balanced 1v1 pvp play modern warfare or halo. pvp in this game is won with team coordination and knowing what your job is and your limitations. all the great warfront teams are comprised of players that will get utterly destroyed in 1v1 open world pvp because they are specialized for team battles, which is the main focus of pvp in this game.

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • Shatter30Shatter30 Member UncommonPosts: 487

    Originally posted by gessekai332

    the game is not balanced around 1v1 pvp. Teams that are coordinated and actually know what they are doing always include a large amount of mages and rogues. they are absolute nightmares in warfronts when they have people that will heal them.

     Sure, but there shouldnt be one class that essentially trumps all others which currently warriors do.   Warriors can easily beat mages, cleric and rogues and very few builds can prevent it

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by gessekai332

    the game is not balanced around 1v1 pvp.

    Then why is there 1v1 pvp?

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • gessekai332gessekai332 Member UncommonPosts: 861

    Originally posted by Shatter30

    Originally posted by gessekai332

    the game is not balanced around 1v1 pvp. Teams that are coordinated and actually know what they are doing always include a large amount of mages and rogues. they are absolute nightmares in warfronts when they have people that will heal them.

     Sure, but there shouldnt be one class that essentially trumps all others which currently warriors do.   Warriors can easily beat mages, cleric and rogues and very few builds can prevent it

    again, this is what happens in games that balance pvp around teams instead of 1v1. there will somehow be a class that is better at solo situations. does that mean everyone shoul roll a warrior? Yes, thats great and all for you in open pvp. but when you join a warfront and see that most of your team is comprised of warriors, get a tissue box ready for your tears and qq as your team gets cc'ed and ranged dpsed into oblivion.

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • gessekai332gessekai332 Member UncommonPosts: 861

    Originally posted by Hyanmen

    Originally posted by gessekai332

    the game is not balanced around 1v1 pvp.

    Then why is there 1v1 pvp?

    there isn't. if if you mean open world pvp is 1v1, then you are in for a rude awakening. open world pvp is all about killing your opponent with the least chance of dying possible and using anything to your advantage (stealth, attacking them while they are killing mobs, while they are handing in quests, outnumbering them, outleveling them). will all these factors, there is no such thing as true fair 1v1 pvp in an mmorpg unless you are dueling in front of the auction house which developers, DO NO CARE FOR at all.  

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by gessekai332

    will all these factors, there is no such thing as true fair 1v1 pvp in an mmorpg unless you are dueling in front of the auction house which developers, DO NO CARE FOR at all.  

    Then why is it in the game? Sounds like crap.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • gessekai332gessekai332 Member UncommonPosts: 861

    Originally posted by Hyanmen

    Originally posted by gessekai332

    will all these factors, there is no such thing as true fair 1v1 pvp in an mmorpg unless you are dueling in front of the auction house which developers, DO NO CARE FOR at all.  

    Then why is it in the game? Sounds like crap.

    why is what in the game? dueling? oh my, the lulz. ok i am done here.

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • Endo13Endo13 Member Posts: 187

    Originally posted by gessekai332

    the game is not balanced around 1v1 pvp. Teams that are coordinated and actually know what they are doing always include a large amount of mages and rogues. they are absolute nightmares in warfronts when they have people that will heal them.

    if you want balanced 1v1 pvp play modern warfare or halo. pvp in this game is won with team coordination and knowing what your job is and your limitations. all the great warfront teams are comprised of players that will get utterly destroyed in 1v1 open world pvp because they are specialized for team battles, which is the main focus of pvp in this game.

    This is what so many people don't get. Any time you have different classes with defined, limited skillsets they will NEVER be balanced for 1 vs 1 PvP. It's simply not possible. Blizzard tried for 6 years in WoW. It doesn't matter what you tweak, what you change, everything you "balance" unbalances something else. Why do you think Blizzard has been more and more homogonizing classes in WoW? Because in the end, they only way they will ever truly achieve balance is by making all the classes the same. If you have paid any attention at all, you will see this has been happening bit by bit incrementally in each patch over the last 6 years, whenever they actually tried to balance things for PvP.

    There is only one way to truly balance things for 1 vs 1: give every player the exact same abilities and equipment.

    There are two good ways to balance things for PvP (not necessarily for 1 vs 1) that leave players with little justifaction for complaining, if implemented correctly.

    1. Make the game with no defined classes and have all players choose abilities from the same (hopefully huge) pool. (Examples are games like Darkfall and Eve.)

    2. Give each class a huge pool of abilities with counters for everything, but allow the player to choose only a very small number. You can counter one or two other builds very well, or do OK against many, but will always have some big weaknesses. (Example is Guild Wars.)

    But at the end of the day, there is always one more variable that will always create unbalance, regardless of what developers do: player skill.

  • Darkheart00Darkheart00 Member Posts: 521

    Originally posted by Hyanmen

    Originally posted by gessekai332

    will all these factors, there is no such thing as true fair 1v1 pvp in an mmorpg unless you are dueling in front of the auction house which developers, DO NO CARE FOR at all.  

    Then why is it in the game? Sounds like crap.

    Cause it is fun? oh please don't use the Mythic's WAR argument since MMOs aren't balanced for one on one we are not going to implement dueling (another way of saying our code is broken for dueling and we are can't fix it).

  • VidirVidir Member UncommonPosts: 963

    Rift is a pve game there should be no efforts to ballance pvp, this will nerf classes in pve and players will leav the game couse of this.

  • calibekcalibek Member UncommonPosts: 300

    Originally posted by freege

    The pvp is horrible, Im playing a rogue atm at level 50, And nearly every warrior i face destroys me. Its like they hit twice as hard, And can take twice as much damage, Even if i get the drop on him im not guarenteed the kill. And if he spots me first i have no chance.

    All these people saying "Learn to play" blah blah, You need to learn the game and relise that the PVP is unbalanced.

     OK I may be crazy but from the sound of your post you as a rogue, A mostly physical damage calling that wears leather, can't beat a warrior, a platemail wearing class with high armor rating, even if you get the drop, which by your wording you feel that should guarentee a kill, and you're surpised you can't beat him/her. If this is the case, then all i can say is DUUUUHHHHHHHHH...Did you really expect that as a class with daggers/explosives/guns that you would get a quick kill in a person wearing full PLATE armor. I mean seriously...

    image
  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by Seffren

    I'm sorry people, but really ... learn to play your class.

    It's all I can say.

    This is a real dbag response. 

     

    Some people just need a little guidance.  Here's what I can suggest.  If you have problems with stuns and fears, look into some soul combinations that have the ability to break roots, stuns, and fears.  Look for trinkets that do the same things.  Load up on armor and endurance gear to help you survive through the stun locks.  As a cleric, you should be able to survive long enough with chain and your heals.  Also, look for potions that can get you out of these situations.  I haven't looked, but I'm sure there are consumables that will do this for you.  There is always a counter, you just have to find it.

  • KostKost Member CommonPosts: 1,975

    Originally posted by Littlebomb

    Do not buy this game for pvp.  The warrior and rogue class are so out of balance it's mind blowing.

     

    Any caster class is no comptetion once you hit 50. At 50 the Warriors become gods and can stunlock, range, fear and burst you into oblivion.

     

    This is a pve game. It's pve is great. It's pvp is completely out of balance. 

     

    The CC is abundant and out of control. so many silences and stuns any cleric or mage is going to spend 33% of any Warfront with grayed out bars.

    Well played Pyro's destroy Warriors @ 50.

    Doesn't seem like you have much experience at all, and if you do, the experience you have had is clearly not indicative of the way everyone feels.

    Pyro is also un crowd controlable.

    1/10

  • KostKost Member CommonPosts: 1,975

    Originally posted by calibek

     OK I may be crazy but from the sound of your post you as a rogue, A mostly physical damage calling that wears leather, can't beat a warrior, a platemail wearing class with high armor rating, even if you get the drop, which by your wording you feel that should guarentee a kill, and you're surpised you can't beat him/her. If this is the case, then all i can say is DUUUUHHHHHHHHH...Did you really expect that as a class with daggers/explosives/guns that you would get a quick kill in a person wearing full PLATE armor. I mean seriously...

    This statement makes it quite clear that you don't even play the game.

    Warriors are top notch dps atm, right up there with the other callings, regardless of whether they wear plate or not. You are basically claiming that It's ok for the full plate wearing, rampaging wrecking ball of doom to get a quick kill, but not ok for a rogue to do the same.

    Absurd.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by calibek

    Originally posted by freege

    The pvp is horrible, Im playing a rogue atm at level 50, And nearly every warrior i face destroys me. Its like they hit twice as hard, And can take twice as much damage, Even if i get the drop on him im not guarenteed the kill. And if he spots me first i have no chance.

    All these people saying "Learn to play" blah blah, You need to learn the game and relise that the PVP is unbalanced.

     OK I may be crazy but from the sound of your post you as a rogue, A mostly physical damage calling that wears leather, can't beat a warrior, a platemail wearing class with high armor rating, even if you get the drop, which by your wording you feel that should guarentee a kill, and you're surpised you can't beat him/her. If this is the case, then all i can say is DUUUUHHHHHHHHH...Did you really expect that as a class with daggers/explosives/guns that you would get a quick kill in a person wearing full PLATE armor. I mean seriously...

    This was the same in WoW when I played.  I played a rogue, I raided, so I have some really nice gear as well.  I would not, under any circumstance, attack a warrior with a two-hander.  I would also not, under any circumstance, attack a dual weidling warrior.  I was a stun-lock rogue, and I could NEVER do enough damage to kill them.  I also had preperation, so my lock would last twice as long as other rogues.  I was purely burst damage.  So it's of no real surprise that it would be any different in Rift.  Same skills, same classes, same result. 

  • calibekcalibek Member UncommonPosts: 300

    Originally posted by Kost

    Originally posted by calibek

     OK I may be crazy but from the sound of your post you as a rogue, A mostly physical damage calling that wears leather, can't beat a warrior, a platemail wearing class with high armor rating, even if you get the drop, which by your wording you feel that should guarentee a kill, and you're surpised you can't beat him/her. If this is the case, then all i can say is DUUUUHHHHHHHHH...Did you really expect that as a class with daggers/explosives/guns that you would get a quick kill in a person wearing full PLATE armor. I mean seriously...

    This statement makes it quite clear that you don't even play the game.

    Warriors are top notch dps atm, right up there with the other callings, regardless of whether they wear plate or not. You are basically claiming that It's ok for the full plate wearing, rampaging wrecking ball of doom to get a quick kill, but not ok for a rogue to do the same.

    Absurd.

     I do play the game...and yes when it's a rogue vs. warrior the warrior should ALWAYS have the advantage simply because the rogue as a physical damage class shouldn't be able to do an absurd amount of damage to a FULL PLATE wearing warrior. The fact they steam roll other classes is an issue but I picked the post where a rogue thinks that since he gets the drop on a warrior, he, as a mostly physical damage dealing class, should pick a warrior apart...and that just isn't going to happen...

    image
  • calibekcalibek Member UncommonPosts: 300

    Originally posted by DAS1337

    Originally posted by calibek

    Originally posted by freege

    The pvp is horrible, Im playing a rogue atm at level 50, And nearly every warrior i face destroys me. Its like they hit twice as hard, And can take twice as much damage, Even if i get the drop on him im not guarenteed the kill. And if he spots me first i have no chance.

    All these people saying "Learn to play" blah blah, You need to learn the game and relise that the PVP is unbalanced.

     OK I may be crazy but from the sound of your post you as a rogue, A mostly physical damage calling that wears leather, can't beat a warrior, a platemail wearing class with high armor rating, even if you get the drop, which by your wording you feel that should guarentee a kill, and you're surpised you can't beat him/her. If this is the case, then all i can say is DUUUUHHHHHHHHH...Did you really expect that as a class with daggers/explosives/guns that you would get a quick kill in a person wearing full PLATE armor. I mean seriously...

    This was the same in WoW when I played.  I played a rogue, I raided, so I have some really nice gear as well.  I would not, under any circumstance, attack a warrior with a two-hander.  I would also not, under any circumstance, attack a dual weidling warrior.  I was a stun-lock rogue, and I could NEVER do enough damage to kill them.  I also had preperation, so my lock would last twice as long as other rogues.  I was purely burst damage.  So it's of no real surprise that it would be any different in Rift.  Same skills, same classes, same result. 

     Essentially this. You can't, as a rogue who does physical damage, seriously expect to take down a warrior unless you do mgical damage as well or have a knife shaped like a can opener...

    image
  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by calibek

    Originally posted by Kost


    Originally posted by calibek



     OK I may be crazy but from the sound of your post you as a rogue, A mostly physical damage calling that wears leather, can't beat a warrior, a platemail wearing class with high armor rating, even if you get the drop, which by your wording you feel that should guarentee a kill, and you're surpised you can't beat him/her. If this is the case, then all i can say is DUUUUHHHHHHHHH...Did you really expect that as a class with daggers/explosives/guns that you would get a quick kill in a person wearing full PLATE armor. I mean seriously...

    This statement makes it quite clear that you don't even play the game.

    Warriors are top notch dps atm, right up there with the other callings, regardless of whether they wear plate or not. You are basically claiming that It's ok for the full plate wearing, rampaging wrecking ball of doom to get a quick kill, but not ok for a rogue to do the same.

    Absurd.

     I do play the game...and yes when it's a rogue vs. warrior the warrior should ALWAYS have the advantage simply because the rogue as a physical damage class shouldn't be able to do an absurd amount of damage to a FULL PLATE wearing warrior. The fact they steam roll other classes is an issue but I picked the post where a rogue thinks that since he gets the drop on a warrior, he, as a mostly physical damage dealing class, should pick a warrior apart...and that just isn't going to happen...

    its a general mistake of people who think that team based pvp should have a single class that can beat 'everybody' if the aforementioned rogue could take out a warrior just like that, then everybody would be playing rogues.. but.. is the complaint that warriors can defeat everyone else.. no.. because they can't..   some people just have unrealistic expectations...image

  • ormstungaormstunga Member Posts: 736

    I think its a bit early in this game to say who is a good player and who isnt, which makes any talk about balance even more difficult. Most ppl consider themselfs above average in the pvp department which ofc isnt possible and even further most ppl have little self awareness and the ability to look to themselfs when something goes wrong.

    Did anyone really expect balance considering how many builds there are? I mean yes OFC its unbalanced, what game isnt. Is it as bad as some ppl make it out to be? Most likely not. Is this game unlike most MMO's balanced for 1v1? I doubt it. Its an MMO after all so changes will come incoming for years. They will nerf and buff and rebalance but there will never be total balance. If that's what you're looking for MMORPGs arent for you.

    Blabla give it some time things can only get better, Trion has been very responsive and act fast when there's trouble.

  • nate1980nate1980 Member UncommonPosts: 2,074

    MMO PvP has always been about balance around group play, not 1v1. I take these complaints with a grain of salt, because most people complain they aren't able to beat a class 1v1. With a group who covers each others weaknesses and capatilizes on their strengths, I wonder how things play out.

    DAoC has taught me a lot about proper group play, which is what PvP is. You must have a mix of melee and ranged, magic and physcial damage, heals and crowd control. You then prioritize your targets and focus fire on that target in the following order: Crowd Controllers, Healers, hard hitting dps, then the rest. If you do this everytime you should win, and if you don't, it's either because the other team beat you to the punch (meaning they had more skilled players), or the game is truely unbalanced.

    The problem with todays MMORPG community, who wasn't brought into the genre in such team skills building games such as DAoC, is that they think classes should be balanced 1v1, making every class essentially the same, with only animations and spell/skill effects, and damage types being different. That's boring. True balance is where each class has a strength and a weakness. Check out RIFTs homepage and read up on the strengths and weaknesses of each soul and figure out how other souls can cover those weaknesses.

  • alkarionlogalkarionlog Member EpicPosts: 3,584

    Originally posted by calibek

    Originally posted by Kost


    Originally posted by calibek



     OK I may be crazy but from the sound of your post you as a rogue, A mostly physical damage calling that wears leather, can't beat a warrior, a platemail wearing class with high armor rating, even if you get the drop, which by your wording you feel that should guarentee a kill, and you're surpised you can't beat him/her. If this is the case, then all i can say is DUUUUHHHHHHHHH...Did you really expect that as a class with daggers/explosives/guns that you would get a quick kill in a person wearing full PLATE armor. I mean seriously...

    This statement makes it quite clear that you don't even play the game.

    Warriors are top notch dps atm, right up there with the other callings, regardless of whether they wear plate or not. You are basically claiming that It's ok for the full plate wearing, rampaging wrecking ball of doom to get a quick kill, but not ok for a rogue to do the same.

    Absurd.

     I do play the game...and yes when it's a rogue vs. warrior the warrior should ALWAYS have the advantage simply because the rogue as a physical damage class shouldn't be able to do an absurd amount of damage to a FULL PLATE wearing warrior. The fact they steam roll other classes is an issue but I picked the post where a rogue thinks that since he gets the drop on a warrior, he, as a mostly physical damage dealing class, should pick a warrior apart...and that just isn't going to happen...

    even the devs said it was impossible to keep blance btw classes with the soul system, and even witha  rogue you can kill a warrior the problem is you need to have the right skills and souls to do so, for rogue saboteur work wonders for spike damage, for warrior I sued a paragon/paladin/warlord, warlord just for the debuff aura and lower def debuff, paladin for lower ataack debuff and other defensive skills, paragon for main soul and dps, the way I played was difernet too witht he warrior I used the long range skill always and each 3 attacks I used the double damage with that I could kill anyone if he had no heals(during the 3 attack window), and was always running, charging and retreating no stop,

     

    with the rogue I had saboteur/range/marksman main marksman and I just go for full aoe the whole time, with sniper stance, only moving if people start to get on me, if was one on one I used the skill who make 2 heavy hitting skills intant and could kill then (because I didn't wanted to use sabo for cheap spike damage).

     

    thing is rift is a skill spawn fest, your best way to win is know how to take advantage from what you know, also take notice you can have more then one set of 3 souls and can change it anytime, and with that it also have a they own hotbar. so nothing prevent you to make a dps build then change to a support or tankish build, this game pretty much make you don't need to make several chars to feel how others builds would work save for the base class

    FOR HONOR, FOR FREEDOM.... and for some money.
  • ormstungaormstunga Member Posts: 736

    Oh if anything I'd say dont pvp in this game coz it feels so damn clunky and sluggish but that's just an opinion really and I wouldnt discourage anyone tbh, have a go yourself and maybe you like it maybe you dont.

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Originally posted by alkarionlog

    Originally posted by calibek

    Originally posted by Kost

    Originally posted by calibek

     

    even the devs said it was impossible to keep blance btw classes with the soul system,

    I'm not suggesting we take Trion's word on it, but they did speak on balance in an interview I read pre-release.  They stated that while it will be difficult to keep balance between the souls they believe it will be possible.  They also mentioned that where most MMO's have a single team member dedicated to balance, Trion has an entire team dedicated to this.  How this will all work out remains to be seen, but at least they appear to be aware of the importance of the issue.

    Edit: I can't find the link to that interview at the moment so my apologies.

    Steam: Neph

  • madroxymadroxy Member Posts: 53

    You have to just read this and LOL. All these people saying that mages are underpowered and QQing about it. Pyro's at lvl50 can kill almost any target in under 8 seconds with the drop. Warlock/Chloro/Archmage?........... YOU SAY THEY ARE UNDERPOWERED...... BWAHAHAHAHAH, look into things more before you look like a silly monkey ^_^, Storm caller/Dominatior...  People keep saying that warriors are OP, all I've noticed is that once Titan strike + timing is down, they are very weak. Most of the people that QQ fall into three categories.

    1)You don't know how the F to play your class and ur venting ur frustration after getting pwned by someone that does.

    2)You don't hotkey or macro in rift, both are essential for quick responces.

    3)You are heavily undergeared, have not bought all the current skills (some forget that when you respec you need to purchase all the skills for the new spec), or have a spec with a pve focus and are complaining that its weak because you're a moron.

     

    P.S Diminishing returns in RIFT are brutal, if a champ uses two charges on his target and titanstrikes with 3 ap's the stun is reduced to TWO seconds instead of FIVE.

     

    To the poster that said people are just getting to fifty and don't know what to do in most situations, you are very correct. It took months and seasons in WOW arena for people to develope effective strategies to win. People nowadays just expect to own without much work or brains....

  • marquisk2marquisk2 Member Posts: 141

    Originally posted by Kyleran

    Originally posted by drumchannell


    Originally posted by Littlebomb

    Do not buy this game for pvp.  The warrior and rogue class are so out of balance it's mind blowing.

     

    Any caster class is no comptetion once you hit 50. At 50 the Warriors become gods and can stunlock, range, fear and burst you into oblivion.

     

    This is a pve game. It's pve is great. It's pvp is completely out of balance. 

     

    The CC is abundant and out of control. so many silences and stuns any cleric or mage is going to spend 33% of any Warfront with grayed out bars.

    The usual bad player response. "I didn't win because someone rooted me in place, pvp isn't balanced, Wahhh!"

    Perhaps.  I'm not very good at PVP, and not level 50, but at level 32 I ran into a Rogue who was level 34 and he stunlocked me into oblivion regardless whether I tried to fight back in my Druid/Shaman build or just try to stay alive in my pure healer build.

    Didn't seem to be any way for me to retalitate (I gave it 4 good tries) and I decided to chalk it up to my lack of skill coupled with the level differences, but seeing a post like the OP makes me wonder.

     

     

    From my experience Druid/Shaman are not the most powerful healers in the game.  When my main soul was Shaman it was mostly a dps class with some heals.  My main soul being a Warden I'm able to heal tons more but not too much damage at all.  I did die a lot more as a Shaman, but I could put out some decent dps. =P

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