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My main dislike in Rift

24

Comments

  • sodade21sodade21 Member UncommonPosts: 349

    lol yeah while wow was/is original and invent everything...NO. stole things from many other games and in some cases bring the features a step forward exactly what Rift does now..

  • ormstungaormstunga Member Posts: 736

    Some ppl in this thread obviously have no reading comprehesion what-so-ever and I have no idea what you guys are talking about coz it certainly isnt the OP.

    On topic: Agreed. And its not so much that Telara is packed with mobs, I find its more about agro range. Even mobs 5-6-7 levels below me agro from what feels like miles away. And even with some clever positioning there are so many of these patrolling low-level high-agro mobs that you are bound to get adds. By the time I'm done the rift I was heading to is already closed and forgotten. It's quite annoying. When I mentioned this in chat ppl agreed, and someone said Trion has already fixed agro range. I have to ask, from what?

  • kitaradkitarad Member LegendaryPosts: 8,178

    http://forums.riftgame.com/showthread.php?128030-Rift-1.02-NA-3-17-11-8-00am-PDT-EU-17-3-11-1-00am-GMT

     

    Patch notes where they fixed the aggro which I noticed immediately I was not unseated as often as before. Might help if people actually played the game when they make sweeping statements.

  • ChieftanChieftan Member UncommonPosts: 1,188

    Originally posted by Kost

    Originally posted by Chieftan

    My main dislike is that the game looks great and sounds great but it really adds nothing to the genre.  Its WoW with better graphics and less content.

    The basic structure is there for a good game but the developers better have some tricks up their sleeve to add some real depth to the gameplay.  If it stays like it is I can see it turning into a ghost town in the next 6 months.

    It's 2:37am for me presently, and as of right now 95% of the US servers are Medium pop.

    During peak almost every one is high or full. I do not concur with your assessment, and it seems that many others do not as well, or they wouldn't be playing the game. Trion has already added a major update less than 1 month into the lifespan of the game, with another on the way in three days.

    The game is getting higher acclaim than any mmo released since WoW, that alone speaks volumes about how successful the game is. I really don't understand how you can say it adds nothing new to the genre, it sounds like you haven't even played the game to be entirely honest, and are basing your statements on the opinions of others.

    Most major MMOs do well at the start.  That's nothing new and today's population says nothing about Rift's longterm survival.  That you would think today's numbers mean anything about Rifts future speaks volumes of how little you know of the genre.

    I don't know how can you ship a MMO in today's market without some kind of LFG interface and expect to compete with WoW head to head.  WoW players are used to being able to join a dungeon group in a matter of minutes.  The public Rift raids work fine for now--lets see how well that works when no one is playing in the low level zones in a month from now.

    Also there's no need to take this personally...I've played 2 characters past 20(I only play on weekends).  There's not much to learn because the game is lacking in depth.  So far there's only ONE zone for each level range I've played in.  WoW shipped with twice as much leveling content 6 years ago.

    My youtube MMO gaming channel



  • rznkainrznkain Member Posts: 539

    Originally posted by ScribZ

    Originally posted by rznkain

         Main thing I am quickly beginning to dislike is literally having to fight every inch of the way  to get to a objective.Yes I understand you shouldn't be able to run direct in and run back out but it gets abit old havin to literally walk 3 paces and have to kill a mob then get to your quest objective turn around and have to fight your way back out every step of the way,What makes it worse is alot of places will send you back to the same area 3-4 times so like in gloomwood your literally going back and fightin your way in and out multiple times.

     

              Combine that with not being able to ride by anything hardly without being knocked off your mount it gets abit tedious.When questing turns into a well its easier to just die here and rez and pay for the mend than it is to travel back out it tells me something is bad wrong.

     Yup, that means you as a player are just WAY too lazy to play any game other than WoW. Not bashing on WoW either, its just the only game out there that 100% caters to EZ mode even on general questing. People can call Rift a WoW clone all they want, but the truth remains, WoW is still 200 times easier than Rift, well....because you just can't get any easier than WoW.

    Oh yeah and defiants dont have the Gloomwood problem by the way, just a thought for ya.

      And for record I like Rift I am not cancleing I am simply bringing up the fact there shouldn't be 20 trash mobs every place I go on a 3 min respawn timer I am not talking about RIft invasions or footholds or anything else I am talking about trash mobs.

     

     

     

     

       Listen son I been playing mmogs since UO and Eq I am sure I was hardcore raiding way before you got out of diapers and your moms t*t out of your mouth.It has NOTHING to do with EZ mode.It has to do with making something tedious when there is no reason for it.

  • rznkainrznkain Member Posts: 539

    Originally posted by Homitu

    Originally posted by ScribZ


    Originally posted by rznkain

         Main thing I am quickly beginning to dislike is literally having to fight every inch of the way  to get to a objective.Yes I understand you shouldn't be able to run direct in and run back out but it gets abit old havin to literally walk 3 paces and have to kill a mob then get to your quest objective turn around and have to fight your way back out every step of the way,What makes it worse is alot of places will send you back to the same area 3-4 times so like in gloomwood your literally going back and fightin your way in and out multiple times.

     

              Combine that with not being able to ride by anything hardly without being knocked off your mount it gets abit tedious.When questing turns into a well its easier to just die here and rez and pay for the mend than it is to travel back out it tells me something is bad wrong.

     Yup, that means you as a player are just WAY too lazy to play any game other than WoW. Not bashing on WoW either, its just the only game out there that 100% caters to EZ mode even on general questing. People can call Rift a WoW clone all they want, but the truth remains, WoW is still 200 times easier than Rift, well....because you just can't get any easier than WoW.

    Oh yeah and defiants dont have the Gloomwood problem by the way, just a thought for ya.

    The good old fashioned "tedious grind" = difficult argument, supplimented by the WoW = easiest game ever invented argument.  I'll certainly conceed that WoW's questing is extremely easy.  It's meant to be story driven and soloable by anybody.  WoW's most difficult end game raid encounters, on the other hand, feature some of the most difficult and intricately designed bosses in the MMO genre.  And it takes some of the world's greatest gamers months to defeat them.  But I digress.  

     

    Rift's questing is absolutely no more difficult than WoW's.  Like WoW and most modern MMOs, it's nearly impossible to die while questing unless you're being absolutely foolish or just screwing around.  The complaint the OP has is simply that many environments in Rift are over congested with mobs that have extremely short respawn timers.  It's not a question of difficulty.  Whether there he has to kill 10 or 100 mobs to get to that statue over there doesn't matter.  He can kill mobs all day all night.  It's not hard.  He just doesn't want to.  It gets boring.  It's like running into random battles over and over again in a classic Final Fantasy game.  Eventually it just gets annoying and you want to equip that "no encounters" ability.  

     

    Luckily Trion has acknowledged this problem and they say they are monitoring mob congestion and respawn rates carefully.  At release, developers are generally inclined to over-clutter areas with mobs and maintain rapid respawn rates because there are usually tons of players running around the early zones, all of whom need to kill those mobs for quests.  They'll probably make adjustments eventually.  Until then, I feel your pain, OP.  

       EXACTLY I am glad someone understands what I mean.I am enjoying the heck out of Rift it is just what you posted above in alot better way than I did that I find tedious.

  • rznkainrznkain Member Posts: 539

    Originally posted by kitarad

    You should not be able to go about willy nilly. There are rifts opening about and unexpected invasions coming at you *gasp* unexpectedly. So yes you have to fight your way otherwise the game gets too easy. I like that I die a lot if I am careless or stand in the wrong place to go get a coffee and come  back to find some invasion happened to pass my way because games should have some measure of uncertainty to them. I hope Trion does not give in either .

      WTF are you talking about for real? Where did I mention Rifts in the conversation? I am talking about mob clutter doing basic solo quests.I am not saying get rid of all of them I am not saying get rid of 75% of em I am saying it is tedious and annoying as hell that you go to a area 4-5 different times in a quest line and have to bulldoze your way through every 2-3 steps and then back out to get the quest objective.There is a difference you Rift fanboi trolls know in something being a challenge and something being tedious? I love Rift but some of you girls get so defensive if someone brings anything up they do not like about the game.Even in old school Eq1 one did have time to breath and move forward without constantly being onslaugted with 3 other trash mobs there for no other reason than to make it a time sink.

  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by rznkain

         Main thing I am quickly beginning to dislike is literally having to fight every inch of the way  to get to a objective.Yes I understand you shouldn't be able to run direct in and run back out but it gets abit old havin to literally walk 3 paces and have to kill a mob then get to your quest objective turn around and have to fight your way back out every step of the way,What makes it worse is alot of places will send you back to the same area 3-4 times so like in gloomwood your literally going back and fightin your way in and out multiple times.

     

              Combine that with not being able to ride by anything hardly without being knocked off your mount it gets abit tedious.When questing turns into a well its easier to just die here and rez and pay for the mend than it is to travel back out it tells me something is bad wrong.

    I was only in beta, but I can SO sympathize with that. It annoyed me to no end. Super fast respawn, wide aggro range, wider roamers - it all added to a chore when I felt I crawled centimeter by centimeter through high tides of snow.

    I SO agree and understand. It was my reason no.1 to stay away from Rift.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by ScribZ

    Originally posted by rznkain

         Main thing I am quickly beginning to dislike is literally having to fight every inch of the way  to get to a objective.Yes I understand you shouldn't be able to run direct in and run back out but it gets abit old havin to literally walk 3 paces and have to kill a mob then get to your quest objective turn around and have to fight your way back out every step of the way,What makes it worse is alot of places will send you back to the same area 3-4 times so like in gloomwood your literally going back and fightin your way in and out multiple times.

     

              Combine that with not being able to ride by anything hardly without being knocked off your mount it gets abit tedious.When questing turns into a well its easier to just die here and rez and pay for the mend than it is to travel back out it tells me something is bad wrong.

     Yup, that means you as a player are just WAY too lazy to play any game other than WoW. Not bashing on WoW either, its just the only game out there that 100% caters to EZ mode even on general questing. People can call Rift a WoW clone all they want, but the truth remains, WoW is still 200 times easier than Rift, well....because you just can't get any easier than WoW.

    Oh yeah and defiants dont have the Gloomwood problem by the way, just a thought for ya.

    running back and forth through the same area while killing many wave spawns each time  (non counting invasion and rifts) just standard mobs, and also being knocked off every time a mob hits us.... all this doesnt make Rift any harder than other games.. just FYI, it only makes it more tedious.

    Btw, i didnt see he mentionen WoW and you brought it up just to flame the guy's opinion.... im not playing neither wow nor rift right now (stopped both subs) and yes.....wow makes things easier in some aspects, but Rift doesnt make it hard to beat, just annoying... and Defiants do have taht gloomwood problem, of course in other areas





  • stevo5566stevo5566 Member Posts: 121

    You guys just dont understand......Rift is just a Reskinned WoW. Look at the Iphone and the Android. Iphones had apps first and android took the idea and made android apps. There are two actual good things in rift which were the Ascended soul system and the Dynamic World. No one notices that Rift took many things from WoW. Yeah they dont have dungeon grouping system but they will be implementing it to soon. Rift does have potential but not enough to stabb the heart into WoW.......Ha. Im no troll nor WoW fanboi, I'm giving the straight up facts about rift.

    F.B.I

  • ScribZScribZ Member Posts: 424

    Originally posted by rojo6934

    Originally posted by ScribZ

    Originally posted by rznkain

         Main thing I am quickly beginning to dislike is literally having to fight every inch of the way  to get to a objective.Yes I understand you shouldn't be able to run direct in and run back out but it gets abit old havin to literally walk 3 paces and have to kill a mob then get to your quest objective turn around and have to fight your way back out every step of the way,What makes it worse is alot of places will send you back to the same area 3-4 times so like in gloomwood your literally going back and fightin your way in and out multiple times.

     

              Combine that with not being able to ride by anything hardly without being knocked off your mount it gets abit tedious.When questing turns into a well its easier to just die here and rez and pay for the mend than it is to travel back out it tells me something is bad wrong.

     Yup, that means you as a player are just WAY too lazy to play any game other than WoW. Not bashing on WoW either, its just the only game out there that 100% caters to EZ mode even on general questing. People can call Rift a WoW clone all they want, but the truth remains, WoW is still 200 times easier than Rift, well....because you just can't get any easier than WoW.

    Oh yeah and defiants dont have the Gloomwood problem by the way, just a thought for ya.

    running back and forth through the same area while killing many wave spawns each time  (non counting invasion and rifts) just standard mobs, and also being knocked off every time a mob hits us.... all this doesnt make Rift any harder than other games.. just FYI, it only makes it more tedious.

    Btw, i didnt see he mentionen WoW and you brought it up just to flame the guy's opinion.... im not playing neither wow nor rift right now (stopped both subs) and yes.....wow makes things easier in some aspects, but Rift doesnt make it hard to beat, just annoying... and Defiants do have taht gloomwood problem, of course in other areas

     Look dude, I'm really SO sorry that anytime anyone brings up the term WoW in a conversation on these forums that people like you feel offended by it, really thats your own problem not mine. I mentioned WoW because WoW does in fact not have ANYTHING in your path while you are questing to hinder your speed in doing so. That is a fact, and if you feel threatened by me mentioning that fact, well that is your own problem not mine.

    And seriously, if having something in your way, causing you to have to clear a path to get to your quest objective, if this bothers you then really Rift is the wrong game for you. I call it lazy because that is exactly what it is. You want to do only the bare minimum effort to complete your quests, in the fastest possible manner so you can progress through the game to the end in the most efficient manner you can. You want no part of the world or the danger of the world, you want ZERO immersion, you would prefer the world didnt exist, only the quest giver, and his objectives, as close to your current location as possible, and then to move on. And really, lets not BS here, if the mobs in your way bother you, if having to navigate the dangers of the world bugs you so much, you really are THAT type of player. Dont twist it any other way because you would be lying. You call it tedious, I call it the WORLD. Get used to the WORLD, deal with the WORLD and the dangers in the WORLD. Its not a zoo with everythings in a cage you can just walk by and look at, you ARE required to interact with the WORLD or it will interact with you.

    Fact remains, WoW does in fact provide you with countless ways to avoid the WORLD so it doesn't interupt your efficient end game drive, Rift does not. Either you can live with that or you can't. Its not a fault in the game, its a fault with the player. Not everyone sees this issue as a problem, most in fact do not. Only the players who do not want to be bothered with anything that might hinder thier efficent and timely power leveling to end game do. Those of us who enjoy playing a game because its fun, those who want immersion in the world, those who want to feel the dangers of the world, to fight in it, we like it this way. I'm truely sorry your not one of US.

  • BlackndBlacknd Member Posts: 600

    Originally posted by ScribZ

     Look dude, I'm really SO sorry that anytime anyone brings up the term WoW in a conversation on these forums that people like you feel offended by it, really thats your own problem not mine. I mentioned WoW because WoW does in fact not have ANYTHING in your path while you are questing to hinder your speed in doing so. That is a fact, and if you feel threatened by me mentioning that fact, well that is your own problem not mine.

    And seriously, if having something in your way, causing you to have to clear a path to get to your quest objective, if this bothers you then really Rift is the wrong game for you. I call it lazy because that is exactly what it is. You want to do only the bare minimum effort to complete your quests, in the fastest possible manner so you can progress through the game to the end in the most efficient manner you can. You want no part of the world or the danger of the world, you want ZERO immersion, you would prefer the world didnt exist, only the quest giver, and his objectives, as close to your current location as possible, and then to move on. And really, lets not BS here, if the mobs in your way bother you, if having to navigate the dangers of the world bugs you so much, you really are THAT type of player. Dont twist it any other way because you would be lying. You call it tedious, I call it the WORLD. Get used to the WORLD, deal with the WORLD and the dangers in the WORLD. Its not a zoo with everythings in a cage you can just walk by and look at, you ARE required to interact with the WORLD or it will interact with you.

    Fact remains, WoW does in fact provide you with countless ways to avoid the WORLD so it doesn't interupt your efficient end game drive, Rift does not. Either you can live with that or you can't. Its not a fault in the game, its a fault with the player. Not everyone sees this issue as a problem, most in fact do not. Only the players who do not want to be bothered with anything that might hinder thier efficent and timely power leveling to end game do. Those of us who enjoy playing a game because its fun, those who want immersion in the world, those who want to feel the dangers of the world, to fight in it, we like it this way. I'm truely sorry your not one of US.

    This silly elitism you have going on because someone else plays what you deem to be an inferior or "easier" game is funny. The most amusing part about it was your assumption that his problem with Rift stemmed from a completely different game that you have a problem with.

    .. But in a good way.

  • zonzaizonzai Member Posts: 358

    Rift and WoW are both super generic MMORPG's. 

    I don't feel like Rift is a WoW clone but I do think it is almost as generic as WoW was.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by zonzai

    Rift and WoW are both super generic MMORPG's. 

    I don't feel like Rift is a WoW clone but I do think it is almost as generic as WoW was.

    You kidding me? How? Of course Rift is a WoW clone.

  • XasapisXasapis Member RarePosts: 6,337

    The good news is that they have pathed the way the mobs react to high level characters. Right now you pretty much have to walk through mobs to aggro them and it's definitely easier to navigate around grey con mobs in comparison to launch.

     

    You still got to fight your way into certain objectives in certain zones. I say certain zones because not all of them are packed with mobs. Gloamwood is packed with mobs (the wood theme perhaps?). Any other area that feature woods or loads of vegetation is usually packed with mobs. The more barren the zones become, the less mobs you see (although they are packed in certain spots in these areas).

  • sancher36sancher36 Member UncommonPosts: 458

    Originally posted by Chieftan

    My main dislike is that the game looks great and sounds great but it really adds nothing to the genre.  Its WoW with better graphics and less content.

    The basic structure is there for a good game but the developers better have some tricks up their sleeve to add some real depth to the gameplay.  If it stays like it is I can see it turning into a ghost town in the next 6 months.

    Did you ever play wow at release, that game also was lacking in a lot of endgame content at release. Now wow is over 6 years old they had massive amount of time to put more content in.

    Moltencore and onyia were the only raid end game at launch for WOW.

    Through reading this

    http://www.buzzle.com/editorials/1-27-2006-87479.asp

    Its the history of wow

    In June 2005, Blizzard added major player versus player content in the form of two special battlegrounds, Alterac Valley and Warsong Gulch. Alterac Valley allows players to engage in battles of 40 on 40 people, while Warsong Gulch offers new challenges, like stealing your opponent’s flag from their camp. These battlegrounds are the most substantial update to World of Warcraft since it was released.

    It looks like blizzard also suffered from lack of content too especially end game and major pvp.

  • GormokGormok Member Posts: 379

    Lol, that is exactly what i do, once i complete my quest location i just kill myself and rez by at the quest npc. I played a Defiant up to lvl 50 and found that trying to pvp at that lvl in WFs is just as worst. It's really bad because not only do pre-mades steam roll us, but also the Guardian pugs.

     

    I rerolled Guardian and found questing on that side to be really boring and tedious. I guess that's why Guardians are so much more better in the WFs, because that's the only way to lvl on that side without being bored to death. Its sorta how WoW was before the Cata changes. Where horde had all the boring quests and the alliance had all the fun stuff. Well after these 3 days im pretty much done with Rift.

     

    I just wish a dev team would come along and have the balls to get away from the casters have to stand still to cast spells BS. I mean seriously if a hunter or ranger can move and shoot a bow/rifle why shouldnt a caster be able to cast on the move. I can understand such an outdated system in pve, but for pvp it just doesnt work were people are always on the move and melee can run around you or thorough you.

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by stevo5566

    You know what rift is....A straight up wow clone, no lie. It has took so much of WoW's main things like Instanced BGs, Dungeon grouping system/finding group system. Im not a WoW Fanboi or anything. Have you looked at the Ads for Rift?

    "Rift is a finely crafted dagger, stabbed deep into the chest of WOW..."

    and

    "Your not in Azeroth anymore."

    Rift thinks it is so much better than WoW and i expected alot more out of trion. This really saddens me that another game trys to dominate WoW and totally steals ideas. Its like the Iphone and the Droid!

    I really, REALLY wish that they had included something like Dungeon Finder. It would make getting parties for dungeons MUCH less of a PITA.  But the fact is that they haven't.  There has been so much total hysteria about it, that I suspect they are waiting until after the first month to add one. As for the rest, its marketing. If they can hang on to a few hundred thousand of Blizzards current subscribers, more power to them.

    "If you can't kill it, don't make it mad."
  • BlackndBlacknd Member Posts: 600

    Originally posted by ScribZ

    (note to mod, yes this is a joke post - not intended as an insult, its a joke - of course I might be the only one laughing my ass off, I am still laughing my ass off none the less)

    I found this to be the funniest part of your reply. "I'm going to lob a bunch of insults at this guy and then put this little disclaimer at the bottom so I hopefully won't get banned. I wasn't trying to insult him, honest! Ignore all the f-bombs." Your post was reported before I even read it, to be honest.

    I believe "u mad bro" would be the best response here, as I obviously struck a nerve.

    .. But in a good way.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by sancher36

    ...

    Did you ever play wow at release, that game also was lacking in a lot of endgame content at release. Now wow is over 6 years old they had massive amount of time to put more content in.

    Moltencore was the only raid end game at launch for WOW.

    Actually if we want to be accurate, Scholomance and UBRS were the end game content "at launch". These dungeons back then were balanced to be tackled by 15 players. A few months down the line (not more than 6 if I'm not mistaken) Molten Core was added. Of course at the time the game had no raid frames and no real UI support for raids. That came 6 years later with Cataclysm. Until that point in time people had to make due with whatever third party addons covered basic lacking functionality.

  • sancher36sancher36 Member UncommonPosts: 458

    Originally posted by Xasapis

    Originally posted by sancher36


    ...

    Did you ever play wow at release, that game also was lacking in a lot of endgame content at release. Now wow is over 6 years old they had massive amount of time to put more content in.

    Moltencore was the only raid end game at launch for WOW.

    Actually if we want to be accurate, Scholomance and UBRS were the end game content "at launch". These dungeons back then were balanced to be tackled by 15 players. A few months down the line (not more than 6 if I'm not mistaken) Molten Core was added. Of course at the time the game had no raid frames and no real UI support for raids. That came 6 years later with Cataclysm. Until that point in time people had to make due with whatever third party addons covered basic lacking functionality.

    I suggest you read the history of world of warcraft and you'll see molten core was in game on the first month of launch.

    Anyways this is not a debate about wow but wow did lack a lot of end game and major pvp at launch, over time things were added and things improved in the way of content except the fact of turning levelling into a joke to be able to max level a character in literally 3-4 days to 80 as expansions were added.

  • XasapisXasapis Member RarePosts: 6,337

    I don't need to read the history, I played from launch. It was not there.

     

    In any case, it didn't make any impact at all (imo) not being there. People were busy running the two previous instances I mentioned for the first tier gear and then it took some time to organise into raid guilds. That and the time it took the crafty people out there to make UI improvements that would cover the raids.

  • GormokGormok Member Posts: 379

    The game is still in the free month cycle of course it's going to be highly populated. DCUO had a high pop during it's free 30 days now look at. The guild im in on Rift has pretty much gone dead, Freemarch has become a shadow of what it was earlier this month on the server im on and i play on high to medium pop server. Stillmoore and Simmersands you'll be lucky if you saw another player. The thing is the free month is coming to a close and people are gearing up to go back to their old MMOs, me i'll be leaving also because the game doesnt offer anything that i havent dont in WoW. Now if it had that Asheron's Call feel to it i would have been in love all over again. Sadly i dont think another game will come long that can catch that old AC feel.

  • sancher36sancher36 Member UncommonPosts: 458

    Originally posted by Xasapis

    I don't need to read the history, I played from launch. It was not there.

     

    In any case, it didn't make any impact at all (imo) not being there. People were busy running the two previous instances I mentioned for the first tier gear and then it took some time to organise into raid guilds. That and the time it took the crafty people out there to make UI improvements that would cover the raids.

    I am looking at official info now on wow and you clearly were not at launch as you say or you have your wires crossed.

    Not going to argue with you but at launch of wow in november 2004 molten core did exist and in june 2005 major pvp battlegrounds were added.

     

  • XasapisXasapis Member RarePosts: 6,337

    Keep looking, it'll be an interesting read ;)

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