You know what rift is....A straight up wow clone, no lie. It has took so much of WoW's main things like Instanced BGs, Dungeon grouping system/finding group system. Im not a WoW Fanboi or anything. Have you looked at the Ads for Rift?
"Rift is a finely crafted dagger, stabbed deep into the chest of WOW..."
and
"Your not in Azeroth anymore."
Rift thinks it is so much better than WoW and i expected alot more out of trion. This really saddens me that another game trys to dominate WoW and totally steals ideas. Its like the Iphone and the Droid!
Trollololololololooooo lol
Why comment in such way a game you haven´t even tried? You expected more from Trion? Let me laugh....hahahahaha
Rift HAS NOT "Dungeon grouping system/finding group system" like you said.....
It is perfect that u love WoW for me dude,but trolling on other games to defend your game shows not the best image of you...
According to Scott Hartsman however, they are planning to add it to the game.
They are adding a Looking for /dungeon/Group tool and it's not cross server.
In the land of Predators,the lion does not fear the jackals...
The Molten Core is a level 60 raid dungeon located within Blackrock Mountain, home to Ragnaros the Firelord. It was one of two forty (40) player raid dungeons available upon release of World of Warcraft, with the other being Onyxia's Lair. Considered the pinnacle of raiding achievement at the time, the Molten Core enticed adventurers to enter the instance in the search of realm glory. Just before the re-opening of the Dark PortalRagnaros, the lands fiery overlord was cast down from his dark throne and returned to the firelands, he now rages war on the world tree Nordrassil
So before you acuse anyone of not knowing the facts you should look it up for yourself or unless you don't want to be confirmed as not knowing anything of what your talking about to do with molten core raid dungeon.
I don't see the Op's point as a problem. Trion should have a agg range limit though, you can be 49 levels higher than the mob and it will still chase you.
You know what rift is....A straight up wow clone, no lie. It has took so much of WoW's main things like Instanced BGs, Dungeon grouping system/finding group system. Im not a WoW Fanboi or anything. Have you looked at the Ads for Rift?
"Rift is a finely crafted dagger, stabbed deep into the chest of WOW..."
and
"Your not in Azeroth anymore."
Rift thinks it is so much better than WoW and i expected alot more out of trion. This really saddens me that another game trys to dominate WoW and totally steals ideas. Its like the Iphone and the Droid!
droid....droid....droid
you mean that thing that is straight up better than the iphone? DROID CREW ASSEMBLE!
My main dislike is that the game looks great and sounds great but it really adds nothing to the genre. Its WoW with better graphics and less content.
The basic structure is there for a good game but the developers better have some tricks up their sleeve to add some real depth to the gameplay. If it stays like it is I can see it turning into a ghost town in the next 6 months.
Did you ever play wow at release, that game also was lacking in a lot of endgame content at release. Now wow is over 6 years old they had massive amount of time to put more content in.
Moltencore and onyia were the only raid end game at launch for WOW.
In June 2005, Blizzard added major player versus player content in the form of two special battlegrounds, Alterac Valley and Warsong Gulch. Alterac Valley allows players to engage in battles of 40 on 40 people, while Warsong Gulch offers new challenges, like stealing your opponent’s flag from their camp. These battlegrounds are the most substantial update to World of Warcraft since it was released.
It looks like blizzard also suffered from lack of content too especially end game and major pvp.
The thing is all MMOs coming out are going to be pitted up against WoW, Blizzard got away with it back in 2004 because there was nothing on the market like it. Not only that, but MMOs were pretty much expected to launch unstable, buggy, and without alot of content. Today is different you can't come into the market without having tons of content, the one raid and a few high level dungeons just isn't going to cut it.
People have stated on the forums their discontent with the rep grind and the dungeon grind. Mainly they have lower rep gains from dailies, they have lowered the number of T2 tokens you get get in experts.Coming next patch they are lowering the gear drops in experts as well, and they are increasing the token cost on all T1 and T2 gear. The game isn't hard not by along shot, what it's becoming is more of a big grind, something i got tired of in WoW.
I don't need to read the history, I played from launch. It was not there.
In any case, it didn't make any impact at all (imo) not being there. People were busy running the two previous instances I mentioned for the first tier gear and then it took some time to organise into raid guilds. That and the time it took the crafty people out there to make UI improvements that would cover the raids.
I am looking at official info now on wow and you clearly were not at launch as you say or you have your wires crossed.
Not going to argue with you but at launch of wow in november 2004 molten core did exist and in june 2005 major pvp battlegrounds were added.
MC existed as well as Dire Maul, but you couldn't enter them, so technically they didnt exist since the playerbase couldnt access them. As a matter of fact DM was patched in before MC, hell there's still that barred off instance in Stormwind that never got patched into the game. It's there but it really doesn't exist since you can't access it.. MC didn't even have the attunement chain in at the time.
The Molten Core is a level 60 raid dungeon located within Blackrock Mountain, home to Ragnaros the Firelord. It was one of two forty (40) player raid dungeons available upon release of World of Warcraft, with the other being Onyxia's Lair. Considered the pinnacle of raiding achievement at the time, the Molten Core enticed adventurers to enter the instance in the search of realm glory. Just before the re-opening of the Dark PortalRagnaros, the lands fiery overlord was cast down from his dark throne and returned to the firelands, he now rages war on the world tree Nordrassil
So before you acuse anyone of not knowing the facts you should look it up for yourself or unless you don't want to be confirmed as not knowing anything of what your talking about to do with molten core raid dungeon.
It was not available at release and OL was not either, unless they are considering 3 to 4 months after. I remember when it was patched in, because there was a mad scramble to get into raid groups. Until people realized that you couldnt pug it, heck alot of people didn't know that you had to attune to it first, hench alot of people jumping into lava killing themselves.
"WoW did not have raids at launch so the fact that Rift's endgame is bland, boring and lacking content is fine" - I really do not understand this kind of argument. The fact that WoW did not have raids at launch should not mean that it is normal that Rift should not have a good ammount of them also.
Think of it this way:
There's this old restaurant where you went to eat for 5 years. Now it has a big menu, lots of main courses but you got kinda bored of them, of the tastes coming from that old restaurant. A new place opens, you are excited, go there for breakfast, enjoy yourself and decide to come for dinner also. When it's dinner time, you see the menu with only 2 main courses. You ask how is it possible, will the answer "well, you know, the other old place didnt have more than 2 when it opened so we think this is ok" satisfy you? I would probably keep going to the old place till the new place comes with some real stuff on the menu.
There's also the thing that their marketing is fully directed on the "dynamic content" practically to trick people saying "it's something new", and everyone who played Rift with at least half-serious dedication sees how repetitive and boring and non-rewarding those rifts and invasions are.
Well, Rift's development circle seems to be a lot faster than WoW, for now. They'll be releasing their first major game update not one month after launch while WoW's typical update circle is 4 months minimum. I won't comment on the quality of the updates (an unknown for Rift and subjective on WoW, mostly due to repetitiveness), but it's nice to see updates coming out fast. Faster than any other MMO company so far, unless I'm mistaken.
To update the thing on molten core debate I found the patch notes corresponding to the announcement of molten core and onyxia.
Patch release
World of Warcraft Client Patch 1.1
11-07-04 So it was being worked on in the first month on the test server
Taken from notes
New Raid Encounters
Rumors of Onyxia, an enormous black dragon, have been heard through out Azeroth. Be sure to bring many brave warriors for she won’t take kindly to intruders in her lair. Both factions will need to complete unique, and challenging quests to gain access to the Onyxia encounter.
Discovered in the heart of Blackrock Mountain beyond the Depths, lies the Molten Core. Within the Molten Core lives a multitude of ancient and powerful evil. Adventurers be ware, for the dangers found within the Molten Core are many and takes many forms.
Anyways wow was lacking a lot of content and suffered from severe server stability over its first 2 months.
There is no debate. Molten core did not exist at launch as raid content. When you can not enter a dungeon, that dungeon does not exist in game, simple as that.
Let me put it this way. If Rift's raid dungeon did not spawn any raid bosses, but it only had some placeholder trash mobs, would you say that Rift implemented a raid instance at launch? Because I wouldn't.
Anyone can claim 100 dungeons in games, put 100 doors to them and no way to enter them. Would that game have 100 dungeons then?
The main thing is that vanila Blizzard was a lot more responsive than today's Blizzard. The update that finally put the attunement quest in along with the attunement for Onyxia came (for me) in just the right time, after I had a full T1 (afterwards they called them T0.5) gear set.
We are going off topic with this. It'll be my last post on the subject.
Well if you use the roads it will save you some time.
As a guardian, after you finish tutorial you can travel to Sanctum without a single fight and if you want you can even go to Gloomwood or other area without fighting. Same thing For defiants.
Roads don't have enemies only some invasions that you will see in your map and be able to dodge then.
But don't expecto to travel to the heart of enemies camp without a single fight.
"you are like the world revenge on sarcasm, you know that?"
You know what rift is....A straight up wow clone, no lie. It has took so much of WoW's main things like Instanced BGs, Dungeon grouping system/finding group system. Im not a WoW Fanboi or anything. Have you looked at the Ads for Rift?
"Rift is a finely crafted dagger, stabbed deep into the chest of WOW..."
and
"Your not in Azeroth anymore."
Rift thinks it is so much better than WoW and i expected alot more out of trion. This really saddens me that another game trys to dominate WoW and totally steals ideas. Its like the Iphone and the Droid!
Obviously you havnt played Rift and are just trolling. There is no dungeon finding system in Rift. You look for a group in chat like most MMOs. Theres plenty of subs to go around you dont have to try and save face for WoW it doesnt need your help.
Good catch on the LFG system, I didn't notice it on the first read through. The OP deliberately lied...that's really just pathetic.
Main thing I am quickly beginning to dislike is literally having to fight every inch of the way to get to a objective.Yes I understand you shouldn't be able to run direct in and run back out but it gets abit old havin to literally walk 3 paces and have to kill a mob then get to your quest objective turn around and have to fight your way back out every step of the way,What makes it worse is alot of places will send you back to the same area 3-4 times so like in gloomwood your literally going back and fightin your way in and out multiple times.
Combine that with not being able to ride by anything hardly without being knocked off your mount it gets abit tedious.When questing turns into a well its easier to just die here and rez and pay for the mend than it is to travel back out it tells me something is bad wrong.
Same here; it's a "minefield" of mobs.
They've improved getting knocked off of the mounts considerably. Strange that you hadn't noticed. Perhaps you haven't figured out that the roads are usually clear? Also, is it really that big of an inconvenience for you to actually have to either a) use some level of strategy (I know, thinking hurts) to complete a quest or b) join a group?
Main thing I am quickly beginning to dislike is literally having to fight every inch of the way to get to a objective.Yes I understand you shouldn't be able to run direct in and run back out but it gets abit old havin to literally walk 3 paces and have to kill a mob then get to your quest objective turn around and have to fight your way back out every step of the way,What makes it worse is alot of places will send you back to the same area 3-4 times so like in gloomwood your literally going back and fightin your way in and out multiple times.
Combine that with not being able to ride by anything hardly without being knocked off your mount it gets abit tedious.When questing turns into a well its easier to just die here and rez and pay for the mend than it is to travel back out it tells me something is bad wrong.
Same here; it's a "minefield" of mobs.
They've improved getting knocked off of the mounts considerably. Strange that you hadn't noticed. Perhaps you haven't figured out that the roads are usually clear? Also, is it really that big of an inconvenience for you to actually have to either a) use some level of strategy (I know, thinking hurts) to complete a quest or b) join a group?
This is why people get dubbed fanboys and thusly dismissed. Someone has a problem with the game and they are insulted.
Main thing I am quickly beginning to dislike is literally having to fight every inch of the way to get to a objective.Yes I understand you shouldn't be able to run direct in and run back out but it gets abit old havin to literally walk 3 paces and have to kill a mob then get to your quest objective turn around and have to fight your way back out every step of the way,What makes it worse is alot of places will send you back to the same area 3-4 times so like in gloomwood your literally going back and fightin your way in and out multiple times.
Combine that with not being able to ride by anything hardly without being knocked off your mount it gets abit tedious.When questing turns into a well its easier to just die here and rez and pay for the mend than it is to travel back out it tells me something is bad wrong.
Same here; it's a "minefield" of mobs.
They've improved getting knocked off of the mounts considerably. Strange that you hadn't noticed. Perhaps you haven't figured out that the roads are usually clear? Also, is it really that big of an inconvenience for you to actually have to either a) use some level of strategy (I know, thinking hurts) to complete a quest or b) join a group?
This is why people get dubbed fanboys and thusly dismissed. Someone has a problem with the game and they are insulted.
Lol I point out that he's whining about having to put some small amount of effort into his fun and I'm a fanboi? And if you review my posts, I'm all about lazy. I support mounts at first level to minimize the amount of time running around and easy leveling because I don't have all that much time to get things done.
And now, when I am totally guilty of "it takes one to know one" I'm a fanboi? I know lazy when I see it, because I'm lazy. And this guy's uber-lazy. He wants it so easy the rest of us will stop playing because we want to actually be doing something instead of playing a Facebook game.
Main thing I am quickly beginning to dislike is literally having to fight every inch of the way to get to a objective.Yes I understand you shouldn't be able to run direct in and run back out but it gets abit old havin to literally walk 3 paces and have to kill a mob then get to your quest objective turn around and have to fight your way back out every step of the way,What makes it worse is alot of places will send you back to the same area 3-4 times so like in gloomwood your literally going back and fightin your way in and out multiple times.
Combine that with not being able to ride by anything hardly without being knocked off your mount it gets abit tedious.When questing turns into a well its easier to just die here and rez and pay for the mend than it is to travel back out it tells me something is bad wrong.
Same here; it's a "minefield" of mobs.
They've improved getting knocked off of the mounts considerably. Strange that you hadn't noticed. Perhaps you haven't figured out that the roads are usually clear? Also, is it really that big of an inconvenience for you to actually have to either a) use some level of strategy (I know, thinking hurts) to complete a quest or b) join a group?
This is why people get dubbed fanboys and thusly dismissed. Someone has a problem with the game and they are insulted.
Lol I point out that he's whining about having to put some small amount of effort into his fun and I'm a fanboi? And if you review my posts, I'm all about lazy. I support mounts at first level to minimize the amount of time running around and easy leveling because I don't have all that much time to get things done.
And now, when I am totally guilty of "it takes one to know one" I'm a fanboi? I know lazy when I see it, because I'm lazy. And this guy's uber-lazy. He wants it so easy the rest of us will stop playing because we want to actually be doing something instead of playing a Facebook game.
Don't take the bait. Blacknd has been hating on Rift and those whom support Rift for months.
I had high hopes for the pvp in this game.... i guess ill have to wait another year or two for a good pvp game
I don't know why. Rift was never really meant to have a lot of PvP in it. The players are the ones that shift Trion's goals, once the developer saw just how many people wanted it. If Rift has any real meaningful PvP, it will be in the future because they never designed for it.
I had high hopes for the pvp in this game.... i guess ill have to wait another year or two for a good pvp game
Or you could stop expecting a PvE game to become a PvP game, and go play a PvP game. I can tell you GW is balanced and is a PvP game.
On the subject of the OP, i also felt it was a little more then crowded by mobs when I was playing, but then i heard that trion had turned up the juice so that everyone could complete the quests without waiting to long. im a super casual player, hit lvl 21 still in freemarch wrapping up the last few quests. it feels like everything has slowed down a bit, maybe trion is still tweaking the spawn rate based on the amount of players.
I had high hopes for the pvp in this game.... i guess ill have to wait another year or two for a good pvp game
Or you could stop expecting a PvE game to become a PvP game, and go play a PvP game. I can tell you GW is balanced and is a PvP game.
On the subject of the OP, i also felt it was a little more then crowded by mobs when I was playing, but then i heard that trion had turned up the juice so that everyone could complete the quests without waiting to long. im a super casual player, hit lvl 21 still in freemarch wrapping up the last few quests. it feels like everything has slowed down a bit, maybe trion is still tweaking the spawn rate based on the amount of players.
are you having truble reading ? let me help you a little
"I had high hopes for THE pvp IN this game..."
I never stated that i was expecting it to be a pvp game.
The topic is named "My main dislike in Rift" and what i wrote was simply my opinion.
I had high hopes for the pvp in this game.... i guess ill have to wait another year or two for a good pvp game
Or you could stop expecting a PvE game to become a PvP game, and go play a PvP game. I can tell you GW is balanced and is a PvP game.
On the subject of the OP, i also felt it was a little more then crowded by mobs when I was playing, but then i heard that trion had turned up the juice so that everyone could complete the quests without waiting to long. im a super casual player, hit lvl 21 still in freemarch wrapping up the last few quests. it feels like everything has slowed down a bit, maybe trion is still tweaking the spawn rate based on the amount of players.
are you having truble reading ? let me help you a little
"I had high hopes for THE pvp IN this game..."
I never stated that i was expecting it to be a pvp game.
The topic is named "My main dislike in Rift" and what i wrote was simply my opinion.
No i can read just fine. you said "I had high hopes for THE pvp IN this game..." so let do this "I had high hopes for THE pvp IN this PvE game that has stated its focus isnt going to be PvP..." now apply my comment.
The sooner everyone realizes that trion made a PvE game and added PvP just for something else to do, the better off you'll be. they did the exact opposite of Arenanet, who focused on PvP with the PvE being the side show.
Comments
They are adding a Looking for /dungeon/Group tool and it's not cross server.
In the land of Predators,the lion does not fear the jackals...
So get your facts right and you will see you are totally wrong
Taken from http://www.wowwiki.com/Molten_Core
The Molten Core is a level 60 raid dungeon located within Blackrock Mountain, home to Ragnaros the Firelord. It was one of two forty (40) player raid dungeons available upon release of World of Warcraft, with the other being Onyxia's Lair. Considered the pinnacle of raiding achievement at the time, the Molten Core enticed adventurers to enter the instance in the search of realm glory. Just before the re-opening of the Dark Portal Ragnaros, the lands fiery overlord was cast down from his dark throne and returned to the firelands, he now rages war on the world tree Nordrassil
So before you acuse anyone of not knowing the facts you should look it up for yourself or unless you don't want to be confirmed as not knowing anything of what your talking about to do with molten core raid dungeon.
It's not much of a problem in Freemarch and Stonefield, but it starts to crop up in Scarlet Gorge and Iron Pine Peak has to be the worst.
I don't see the Op's point as a problem. Trion should have a agg range limit though, you can be 49 levels higher than the mob and it will still chase you.
droid....droid....droid
you mean that thing that is straight up better than the iphone? DROID CREW ASSEMBLE!
The thing is all MMOs coming out are going to be pitted up against WoW, Blizzard got away with it back in 2004 because there was nothing on the market like it. Not only that, but MMOs were pretty much expected to launch unstable, buggy, and without alot of content. Today is different you can't come into the market without having tons of content, the one raid and a few high level dungeons just isn't going to cut it.
People have stated on the forums their discontent with the rep grind and the dungeon grind. Mainly they have lower rep gains from dailies, they have lowered the number of T2 tokens you get get in experts.Coming next patch they are lowering the gear drops in experts as well, and they are increasing the token cost on all T1 and T2 gear. The game isn't hard not by along shot, what it's becoming is more of a big grind, something i got tired of in WoW.
MC existed as well as Dire Maul, but you couldn't enter them, so technically they didnt exist since the playerbase couldnt access them. As a matter of fact DM was patched in before MC, hell there's still that barred off instance in Stormwind that never got patched into the game. It's there but it really doesn't exist since you can't access it.. MC didn't even have the attunement chain in at the time.
It was not available at release and OL was not either, unless they are considering 3 to 4 months after. I remember when it was patched in, because there was a mad scramble to get into raid groups. Until people realized that you couldnt pug it, heck alot of people didn't know that you had to attune to it first, hench alot of people jumping into lava killing themselves.
"WoW did not have raids at launch so the fact that Rift's endgame is bland, boring and lacking content is fine" - I really do not understand this kind of argument. The fact that WoW did not have raids at launch should not mean that it is normal that Rift should not have a good ammount of them also.
Think of it this way:
There's this old restaurant where you went to eat for 5 years. Now it has a big menu, lots of main courses but you got kinda bored of them, of the tastes coming from that old restaurant. A new place opens, you are excited, go there for breakfast, enjoy yourself and decide to come for dinner also. When it's dinner time, you see the menu with only 2 main courses. You ask how is it possible, will the answer "well, you know, the other old place didnt have more than 2 when it opened so we think this is ok" satisfy you? I would probably keep going to the old place till the new place comes with some real stuff on the menu.
There's also the thing that their marketing is fully directed on the "dynamic content" practically to trick people saying "it's something new", and everyone who played Rift with at least half-serious dedication sees how repetitive and boring and non-rewarding those rifts and invasions are.
Well, Rift's development circle seems to be a lot faster than WoW, for now. They'll be releasing their first major game update not one month after launch while WoW's typical update circle is 4 months minimum. I won't comment on the quality of the updates (an unknown for Rift and subjective on WoW, mostly due to repetitiveness), but it's nice to see updates coming out fast. Faster than any other MMO company so far, unless I'm mistaken.
To update the thing on molten core debate I found the patch notes corresponding to the announcement of molten core and onyxia.
Patch release
World of Warcraft Client Patch 1.1
11-07-04 So it was being worked on in the first month on the test server
Taken from notes
New Raid Encounters
Rumors of Onyxia, an enormous black dragon, have been heard through out Azeroth. Be sure to bring many brave warriors for she won’t take kindly to intruders in her lair. Both factions will need to complete unique, and challenging quests to gain access to the Onyxia encounter.
Discovered in the heart of Blackrock Mountain beyond the Depths, lies the Molten Core. Within the Molten Core lives a multitude of ancient and powerful evil. Adventurers be ware, for the dangers found within the Molten Core are many and takes many forms.
Anyways wow was lacking a lot of content and suffered from severe server stability over its first 2 months.
There is no debate. Molten core did not exist at launch as raid content. When you can not enter a dungeon, that dungeon does not exist in game, simple as that.
Let me put it this way. If Rift's raid dungeon did not spawn any raid bosses, but it only had some placeholder trash mobs, would you say that Rift implemented a raid instance at launch? Because I wouldn't.
Anyone can claim 100 dungeons in games, put 100 doors to them and no way to enter them. Would that game have 100 dungeons then?
The main thing is that vanila Blizzard was a lot more responsive than today's Blizzard. The update that finally put the attunement quest in along with the attunement for Onyxia came (for me) in just the right time, after I had a full T1 (afterwards they called them T0.5) gear set.
We are going off topic with this. It'll be my last post on the subject.
Oh and for the record, Rift did not have expert group and raid rifts at launch. These were implemented with a later patch.
Edit: It was two weeks after launch, but still not at launch.
My main dislike is that of all the games that paid to be a background on mmorpg.com, Rift's ads are the only ones that don't fit right.
Well if you use the roads it will save you some time.
As a guardian, after you finish tutorial you can travel to Sanctum without a single fight and if you want you can even go to Gloomwood or other area without fighting. Same thing For defiants.
Roads don't have enemies only some invasions that you will see in your map and be able to dodge then.
But don't expecto to travel to the heart of enemies camp without a single fight.
"you are like the world revenge on sarcasm, you know that?"
One of those great lines from The Secret World
Good catch on the LFG system, I didn't notice it on the first read through. The OP deliberately lied...that's really just pathetic.
They've improved getting knocked off of the mounts considerably. Strange that you hadn't noticed. Perhaps you haven't figured out that the roads are usually clear? Also, is it really that big of an inconvenience for you to actually have to either a) use some level of strategy (I know, thinking hurts) to complete a quest or b) join a group?
This is why people get dubbed fanboys and thusly dismissed. Someone has a problem with the game and they are insulted.
.. But in a good way.
Lol I point out that he's whining about having to put some small amount of effort into his fun and I'm a fanboi? And if you review my posts, I'm all about lazy. I support mounts at first level to minimize the amount of time running around and easy leveling because I don't have all that much time to get things done.
And now, when I am totally guilty of "it takes one to know one" I'm a fanboi? I know lazy when I see it, because I'm lazy. And this guy's uber-lazy. He wants it so easy the rest of us will stop playing because we want to actually be doing something instead of playing a Facebook game.
I had high hopes for the pvp in this game.... i guess ill have to wait another year or two for a good pvp game
Don't take the bait. Blacknd has been hating on Rift and those whom support Rift for months.
I don't know why. Rift was never really meant to have a lot of PvP in it. The players are the ones that shift Trion's goals, once the developer saw just how many people wanted it. If Rift has any real meaningful PvP, it will be in the future because they never designed for it.
Or you could stop expecting a PvE game to become a PvP game, and go play a PvP game. I can tell you GW is balanced and is a PvP game.
On the subject of the OP, i also felt it was a little more then crowded by mobs when I was playing, but then i heard that trion had turned up the juice so that everyone could complete the quests without waiting to long. im a super casual player, hit lvl 21 still in freemarch wrapping up the last few quests. it feels like everything has slowed down a bit, maybe trion is still tweaking the spawn rate based on the amount of players.
are you having truble reading ? let me help you a little
"I had high hopes for THE pvp IN this game..."
I never stated that i was expecting it to be a pvp game.
The topic is named "My main dislike in Rift" and what i wrote was simply my opinion.
No i can read just fine. you said "I had high hopes for THE pvp IN this game..." so let do this "I had high hopes for THE pvp IN this PvE game that has stated its focus isnt going to be PvP..." now apply my comment.
The sooner everyone realizes that trion made a PvE game and added PvP just for something else to do, the better off you'll be. they did the exact opposite of Arenanet, who focused on PvP with the PvE being the side show.