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As of today they have released skill tree. It is a clone copy of the WoW skill tree. Where is the inovation that Biowear is known for? The last great hope for AAA titles has failed to create a new gaming experience.
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source and proof they are the same in other words prove it
I will give you a chance to go re-read what was stated...It may visually look like WoW, but mechanic wise is nothing like WoW. It is very similar to Age of Conans though...which is a great PvP strategy. I think you need to play more MMO's, I have 15 years plus in the genre.
I am sorry that you feel that it is a different. I feels like more of the same. The retoric they use to market it is nice, but it transilates to the same experance.
Although it does have light sabers, and voiceovers
I haven't played WoW in years, care to list the similarities here?
It doesn't matter how you feel. It's still different than WoW mechanic wise and much similar to Age of Conan. Just saying.
Since when is Bioware known for innovation? They became big making RPGs that were based directly off of D&D, a system that had been around since the 70s. Even their post D&D stuff was hardly inventive - what exactly is new and inventive about Dragon Age?
What Bioware does do is release well polished, well made games with good story. Looking at a few screen shots of skill trees isnt going to tell you whether or not they were able to do this with SWTOR.
I dont think that anybody thought that they would take a radically different approach to character building. If thats what you are looking for, you should never have been thinking about SWTOR.
Well Im sorry you have no proof it looks like wow trees. The problem is most games nowadays have a tree system. It looked more like the new nge tree system to me, then it could look like wow, and it looks somewhat like the aoc tree system.
So were not getting anything new there, we already knew they were going to have some sort of a tree system.
Sorry try again to be a little more believable next time.
I am refering to the limited, narrow and linar path. The compimentary abilites and stacking math in a linar tree is so bland and uninivative. I have come to expect much more from Bioware.
I just expected a better level of mechanics with the budget and the instant hit IP. It feels more like a cash farm to me.
I am flabbergasted at the similarities! Flabbergasted I tell you!!
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Like I said before, when is the last time that Bioware did anything new and innovating in their character building? Basically everything they do is pretty close to classic D&D style stuff just like most RPG games. Coming up with new character creation systems isnt their thing and never has been.
What you SHOULD expect from Bioware is strong story and good polish. The recent news doesnt give any new information on this front.
Dont bash SWTOR because what they are doing is different than something like GW. If its not your thing, its not your thing and thats fine. But I dont see why you have some expectation that Bioware will suddenly become a completely different company.
Now i just have to ask, seeing as how 99% of the mmo's actually use that talent/ability tree model...
What exactly were you expecting?
How do you want it to be changed?
What is so bad about the current system?
etc...
cause imho what you're saying is... you're drinking water and you expect it to taste like coca cola...
What do you mean limited, narrow and linear path? I have to ask, did you read the entire article?
You do realize that all classes can fill at least 3 different class roles. That you have 3 trees per advanced class, and each tree is broken down into different parts. Multiclassing between the trees is actually a good thing. At the end of the day you actually have 4 total ability trees to choose powers from, some of which interact with your original power set.
Would you like to go into more detail or did you know all this and still think this is just like WoW?
I agree- it reminds me more of Age of Conan on skills. The WoW talent tree is extremely simple minded and accessible. From what I see, visually its along the same themes with the layout of icons but the mechanics and math are not the same. @ the OP, you can take D20 and place it in a gui and make it look like WoW aka DAOC aka EQ aka everything else thats been done before, and make your own conclusion. Or you could make a skill system that resembles a new layout. I could say the UI skin reminds me of freelancer. BioWare isn't going to go off the mark for this one or try to reinvent the wheel.
I will say though, if you can find the video floating around of Funcom's new MMO The Secret World, the class skill system is pretty dope. Very different, but once again not innovative, I personally believe it has all been done at some point, just it gets lost in the sands of time.
QFT....way to go Bioware, impliment a skill system that works that people like, you should be ashamed of yourselves!
It's hard to ignore the resemblance to WoW talent trees, in all fairness.
/shrug
There are very few MMO's that don't have something resembling a class tree. EVE is the only example I've played that stands out as being exceptionally different. Maybe if it works it works and nobody has come up with something better.
100 years of innovation making automobiles and the wheels are still round... just sayin.
without actually clicking any links...
skill trees = good. see diablo 2, and dragon age 2, and maybe some other games where it defines your character more than just for min-maxing.
talent trees = bad. see WoW, where only a few of them are new abilities, usually only complimentary to the general playstyle, and important only in endgame because of how overtweaked the dungeons are.
Just off the top of my head your character would have base traits in everything and as you use them they skill up but you can only reach a cap'd level. All the skills that you would received you would earn by using the less advanced version on the skill until you have enough skill in it to move to the next one.
This is not an original idea but it is less implemented in the MMO world and I think would be more fun.
Visually it may look similar when it's all opened up - however in WoW, you have one source of 'points' only, and one tree to spend them in (until you've reached a certain point) This skill system is significantly different in that you can train in all three areas (your 'general' skills, your 'class' skills, and your 'spec' skills.
Taking a look at what was released, I'm pretty happy. Have to see the rest of them though first !
Must bite tongue.
You're talking about a skill based system, and it isn't used that much because its very easily exploitable. The more you use a skill the more it goes up, so all you need to do is use the skill a whole bunch.
Whats to stop people from just maxing all the skills by using them? In SWTORS system you only have a certain number of skill points to spread across 3 advanced trees along with your starting tree.
There are reasons why skill based systems aren't mainstream for MMOs and are more focused on sandbox type games where one character *can* potentially do it all.
There is no need to bite anyones tounge especailly your own.
That's not how most MMO skill trees work.
I don't agree. That is the way it has been done in the past, but I think a skill cap could be placed to limit people and direct them in to class rolls.
You're some kind of dissolved if you think Age of Conan's was that much different than WoWs.
Yeah had hoped this game would've been alright at least for a video game.
But it's another crappy MMO with a big budget and some talking. Guess people who like listening will enjoy the game...
I'm gonna pass.