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Rift has good Endgame

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Comments

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by grapevine

    Originally posted by Garvon3

    If WoW does it better, that's kind of sad, becasue we all know WoW has terrible PvP and crafting, and it's "raiding" is the most casual raiding there is.

     


    That isn't quite true, as WoW's raiding at the moment isn't casual.   It's actually one of the biggest culture shocks that came along with Cataclysm.  I dare say that will change when 4.1 is released, due to the new HCs bridging the gear gap and making raids more accessible.


     


    Currently WoW's HCs are more challenging than Rift's T1 and T2 expert dungeons.   I can't comment on the raids, as not done any in Rift.


     

    You know its a dark day in hell when people call ANYTHING in WoW "hardcore". Guys, WoW is the simplest and easiest MMO on the market. Your raiding can be 100x harder than the normal content, but it still won't be anywhere near as "hardcore" as proper raiding in other MMOs like EverQuest or Dark Age of Camelot.

  • grapevinegrapevine Member UncommonPosts: 1,927

    Originally posted by Garvon3

    Originally posted by grapevine


    Originally posted by Garvon3

    If WoW does it better, that's kind of sad, becasue we all know WoW has terrible PvP and crafting, and it's "raiding" is the most casual raiding there is.

     


    That isn't quite true, as WoW's raiding at the moment isn't casual.   It's actually one of the biggest culture shocks that came along with Cataclysm.  I dare say that will change when 4.1 is released, due to the new HCs bridging the gear gap and making raids more accessible.


     


    Currently WoW's HCs are more challenging than Rift's T1 and T2 expert dungeons.   I can't comment on the raids, as not done any in Rift.


     

    You know its a dark day in hell when people call ANYTHING in WoW "hardcore". Guys, WoW is the simplest and easiest MMO on the market. Your raiding can be 100x harder than the normal content, but it still won't be anywhere near as "hardcore" as proper raiding in other MMOs like EverQuest or Dark Age of Camelot.

     

    Not hardcore.  Just harder than Rift and not as casual friendly.  Rift = WotLK WoW, with elements of EQ2 and WAR.

  • ArentasArentas Member Posts: 76

    Originally posted by Kruul

    Originally posted by grapevine


    Originally posted by Arentas

    This sounds exactly iike WoW.

     

    It is, and WoW actually does it better.

     RIFTs PVP is better than WoW which doesnt say much. The Soul system is miles ahead of WoW. RIFTS graphics are alot better than WoW for those who like more eye candy.

    WoW does have better PVE, I will give you that, but really nothing else

    The PvP isn't better.  It's not really even close  This is mostly because WoWs combat engine is smoother.  Plus, its balance is better... which really is sad.

  • ormstungaormstunga Member Posts: 736

    Originally posted by Arentas

    The PvP isn't better.  It's not really even close  This is mostly because WoWs combat engine is smoother.  Plus, its balance is better... which really is sad.

    He probably means the setting. WoW Arena is boring (opinion) and has nuffin to do with mmorpg, its more esports. WoW has no world pvp to speak of. There is no insentive and also with all the phasing going on, there is also almost nobody around to fight.

    edit: in response to your edit, WoW balance is like any mmorpg... kinda crap. Fotm teams in Arena. Paper-rock-scissor etc.

  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    Originally posted by Gravarg

    We waited til everyone had done it and the "tricks" to beating it were out to the public.  Much like in FFXI, Absolute Virtue could only be beaten with a good strat.  My guild just doesn't run into a dungeon willy nilly and hacking and slashing at everything.  Make it work like clockwork, just how raids in WoW work.  "When you know what's going to happen, it's easy to know what to do."

    Endgame in Rift is alot more unpredictable.

    There are so many things wrong with this statement. I'd hardly believe you wiped only "twice" -- reading about a fight, seeing a fight, and doing a fight are all separate things. Maybe you're so good that reading is enough and you can keep up with everything but I'd doubt the other 9/24 are.

    Unless you mean "we waited til 30% buff" but stuff still happens at BQL*, Sindy, and LK. (The only way to die to BQL was for someone to screw up biting, but it happened).

    Don't worry, you could have claimed only twenty wipes and noone would believe you either.

    And then there was Hallion's L4z0rz. I'll agree that much of this was never hard. (I never died to l4z0rz but they sure as hell caused my guild to wipe).

    * * *

    As for FFXI.. the best guilds, and teams of the best guilds went at that guy for 4 years with almost no progress besides knowingly exploiting the boss. Anyone killing him now gets a lot of lawls because hw's now old content. 

    - Wall Strategy

    - As many DRKs as you could find strategy

    (For anyone wondering, he could use most class 2hr abilities, including white mage's ability to heal to full instantly, Paladin's ability to be immune to phys damage for a few seconds, Thf's ability to avoid all physical attacks, Warrior's ability for every ability to be a crit and red mage's ability for every spell to be instant cast. There was a locking strategy that took players a long time to figure out, and a developer kill showing hints).

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • nate1980nate1980 Member UncommonPosts: 2,075

    I agree, it sounds like WoW, LoTRO, and most other feature complete themepark quest-based games. Exactly the type of games I'm sick and tired of, which is why I didn't last more than 2 weeks in RIFT. I'm glad people are having fun though, not everyone is burnt out on these type of games like I am, and RIFT is the first game to release feature complete and in good shape since LOTRO, so I think the game will draw a steady subscriber base, most likely appealing to players who like themepark games but have worn out previous titles.

  • osc8rosc8r Member UncommonPosts: 688

    Originally posted by Riftsoldier

    I consider myself to be a casual weekend gamer. I play an average of 8 to 15 hours a week. I hit level cap with my first character this last week.

     

     

    1) All the warfronts are open and everyone is on the same level of play except for gear. So PvP becomes a game of tactics and knowing your spec and your pre-made group's specs and how they work best together and coordinated attacks and defenses. This turns PvP up to 10 compared to previous games I have played and is alot of fun. PvP endgame is all about the prestige and favor that gets you soul unlocks and sweet gear upgrades. Totally worth buying the game for this content alone.

     

    2) Then there is the PvE endgame. OMG....this stuff is pretty brutal (challenging). Expert dungeons are no joke and the mobs hit like trucks. Have to really be on your A-game to get thru these dungeons.  I have been in a few world raids which were also alot of fun. Our guild is just now starting to get several 50th level characters so we will start working towards the better gears. It will be great to start getting some of the toughness gears and other fun purple gears.

     

    1. All the warfronts? You mean, now I can play all the WF's I've already played to death for the previous 1-49 level's, bar one, which is the lamest of the bunch? And now I can grind these warfronts for PVP gear, which is terrible in comparison to PVE gear.

    And premade's, yes, except there's no pre-made queue, or option. But if you do manage to get a group (not a raid) into a WF together, the opposing team will more than likely be a PUG, and where's the fun in that?

    TLDR: grinding WF's for redundant PVP gear is definitely not worth buying this game for.

    2. Oh yay, another grind! Man, this game is revolutionary! Expert dungeons you say? You mean, now I'm 50 I can re-do the same dungeon's I did for the past 49 levels, except at a higher difficulty? Brilliant!!!!!

    The only thing challenging about these dungeons is finding a group.

    TLDR: ZZZZZzzzzzzzzzzzzzzzz

  • BlackndBlacknd Member Posts: 600

    Originally posted by ormstunga

    Originally posted by Arentas

    The PvP isn't better.  It's not really even close  This is mostly because WoWs combat engine is smoother.  Plus, its balance is better... which really is sad.

    He probably means the setting. WoW Arena is boring (opinion) and has nuffin to do with mmorpg, its more esports. WoW has no world pvp to speak of. There is no insentive and also with all the phasing going on, there is also almost nobody around to fight.

    edit: in response to your edit, WoW balance is like any mmorpg... kinda crap. Fotm teams in Arena. Paper-rock-scissor etc.

    World PvP is a moot point since at cap, plenty of PvPers have stated that there is no reason to engage in world PvP in Rift. Endgame Rift PvP is entirely 100% Warfront based right now.

    .. But in a good way.

  • BizzlebuffBizzlebuff Member Posts: 87

    Originally posted by grapevine

    Originally posted by Arentas

    This sounds exactly iike WoW.

     

    It is, and WoW actually does it better.

    You have to be joking.

  • DarthMooskaDarthMooska Member UncommonPosts: 146

    Originally posted by WraithHunter

    Riftsoldier, what are you, 5?

    Stop opening this lame threads, because more and more people will report you for advertising.

    Why do you think this forum's population is dumb?

    Ty for pointing out his name. 

    I derive my strength from passion. Do you feel that? That is what seperates you and I, Jedi!

  • AkulasAkulas Member RarePosts: 3,029

    I think Rift has better PvP than WoW. Other than that, same game.

    This isn't a signature, you just think it is.

  • Lathander81Lathander81 Member Posts: 611

    I think the fact that Rift is competing with WOW right out the gate is amazing.  No matter how many people say they like or don't like it Trion did an excellent job with this game.


  • Originally posted by nate1980

    I agree, it sounds like WoW, LoTRO, and most other feature complete themepark quest-based games. Exactly the type of games I'm sick and tired of, which is why I didn't last more than 2 weeks in RIFT. I'm glad people are having fun though, not everyone is burnt out on these type of games like I am, and RIFT is the first game to release feature complete and in good shape since LOTRO, so I think the game will draw a steady subscriber base, most likely appealing to players who like themepark games but have worn out previous titles.

     

    This is about the only post here that didn't have me wanting to vomit at all the posturing going on. Accurate too.

     

     

     

  • outfctrloutfctrl Member UncommonPosts: 3,619

    I am only a 17 cleric, but I am still having fun.  Looking forward to getting up there.  Good post OP

    image

  • ZefireZefire Member Posts: 676

    Are there places to conquer like warhammer:aor?

    To tell the truth i really liked warhammer's pvp.

  • HrothaHrotha Member UncommonPosts: 821

    K sorry I could'nt quite follow. What's good in Rift Endgame? It's the same mundane Stuff like everywhere else.

     

    If your addicted to Crackers, then you eat Crackers your whole life. Maybe change the brand two or three times. But still you love crackers. And overdoing a Thing, no mather what it is, is lethal.

    In this case, WoW -> Rift -> etc it affects your brain and you will have hard times to expand your horizon.

    image

  • AntariousAntarious Member UncommonPosts: 2,846

    Reading over the original post I would have to admit I'm a bit lost.   I like Rift as an MMO a lot because it was well done.  I have three level 50's and have every crafting/harvest skill at max.   With that out of the way I did press "cancel" finally today.  This is just "background" to my point of view.

     

    PvP.   In a game where there is tiered pvp and you can't do the DAoC "xpoff" command.   Everyone is always on the same footing.   If you are going to imply there is an imbalance at a lower level then it exists at level 50 as well.   Knowing how to work with the others in the warfront doesn't just become some magical gift becuase you are "50".   Going in with a pre-made is advantageous at any level.   So the point about PvP was a bit lost on me outside of all warfronts being available.

     

    PvE.   I won't really disagree with anything you said.   I like to be challenged in PvE so having to use things like crowd control, actually "pay attention" and use your groups dynamic to play?   You really should have to do that in any MMO.   I like rifts because they are like the public events WAR had in that I can just jump in and then go on my way.

     

    Crafting.   Well here is the kicker of everything for me.   I'm a crafter at heart and I've been a crafter since Ultima Online.   The piles of gold I made in UO selling my wares was absolutely amazing.   That said... the crafting in Rift sucks.

     

    Oh yes there are dailies!   I have every purple pattern  you can buy with your plaques.   In fact I got almost all the server firsts on my server for the plaques.   I wasn't the first the craft most of them tho.   I even have a great many of the faction based recipies which of course means tons of "pve" dailies for the rep grind.   This was all fine and well.   The issue is what you can make and I'm sorry but those items do not elevate your crafting to another level.  

     

    Have you ever really looked at the stats on most of those lovely items?  

     

    If you are happy with the game, having fun and enjoy the items you can create.   Well then I am very happy for you and I hope you continue to enjoy the game for a very long time.

     

    I was just expressing my point of view on your "points" and this is just my opinion.   I think Rift has a great foundation but could be made much better and perhaps I'll return again some day. 

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