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If I start now, am I hopelessly behind forever?

24

Comments

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by Xero_Chance

    Answering the title of the thread while ignoring all the posts.

    Yes, I have heard multiple times from multiple people that the only way to do anything in this game is to buy an account.

    This game needs an effort-based leveling system instead of a time-based system. I'm pretty sure the time-based system is just there so CCP makes more money from sub fees, which are also time-based. As you wait for your skills to level, you're pretty much paying real cash just to level up.

     100% agree.  It is a great business model for CCP, and it keeps the veterans subscribed because they are afraid to quit for even a month as they will then fall behind.

    It is very anti-new-player though.  No way would I join EVE now, with absolutely no way of EVER catching up, no matter how long I play.  But lucky for them they have veterans who get multiple accounts because that way they don't sacrifice the skills of their main in order to create an alt.

    Brilliant system for making money, and is why EVE will be around for many years yet.

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • NitthNitth Member UncommonPosts: 3,904

    Originally posted by gainesvilleg

    Originally posted by Xero_Chance

    Answering the title of the thread while ignoring all the posts.

    Yes, I have heard multiple times from multiple people that the only way to do anything in this game is to buy an account.

    This game needs an effort-based leveling system instead of a time-based system. I'm pretty sure the time-based system is just there so CCP makes more money from sub fees, which are also time-based. As you wait for your skills to level, you're pretty much paying real cash just to level up.

     100% agree.  It is a great business model for CCP, and it keeps the veterans subscribed because they are afraid to quit for even a month as they will then fall behind.

    It is very anti-new-player though.  No way would I join EVE now, with absolutely no way of EVER catching up, no matter how long I play.  But lucky for them they have veterans who get multiple accounts because that way they don't sacrifice the skills of their main in order to create an alt.

    Brilliant system for making money, and is why EVE will be around for many years yet.

    i keep hearing "fall behind" or "catch up" to what exactly? im no eve vetern but pvp usually occurs like this,

    1. random encounter, this person could be far supperior or not so...

    2. random group encounter,  if its 5 v 1, whos gona win?

     

    The idea that you can be "capped" and have a "equal balanced chance" in eve is non existant.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • mm0wigginsmm0wiggins Member Posts: 270

    Going to quote myself here, since it's relavent to the OP and his concern about being "behind" because, as the above posters have stated, this whole "catchup" and "left behind" outlook on EVE is bogus and really needs to stop being the reason people look away from this game.   SO, I'm going to paste what I wrote in response to a similar thread and hope that it gives an idea of why anyone who's willing and able can join EVE and rock the house, or lose everything they have...

     

    "

    I have been playing EVE since 2004.  

    I have almost 40 million SP (cancelled account and came back a few times, hence why i'm not up at like 80 mill)

     

    Couple days ago I got bored and fitted on a rifter for some fast paced PVP -

    Saw a guy in Hek asking for someone to fight him in a frig battle.

    Normally, I don't fly frigs, but I figured why not?   I have plenty of SP and can fit any ship the way i want ...

    The guy was flying a Merlin, and had a 2010 character, so... I am 6 years "ahead" in SP, practically.

    He owned me pretty good.    LIke, BAD.      He knew that most people that duel frig fights are in rifters, and he was fitted to counter them.     He was smart.  I was lazy.   End result:  I lost a ship to a player who started 6 years after I did.

     

    I got a good laugh, and he probably felt pretty good about it.   We kept chat going in good spirits and he went on to fight others, and I went back to my usual ships and went out for some salvaging to make up for the fittings I lost.    Was a good day in my eyes, because it was fun. 

     

    The point is, SP doesn't determine who's better or who's competitive.    Tactics, planning, smarts, and ship loadout all play a much more integral part of combat.

    "

    Nuff said?

    This is not a troll, flame, or anything else worth banning me over. It is simply my pure opinion, and I have a right to share it.

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by mm0wiggins

    Going to quote myself here, since it's relavent to the OP and his concern about being "behind" because, as the above posters have stated, this whole "catchup" and "left behind" outlook on EVE is bogus and really needs to stop being the reason people look away from this game.   SO, I'm going to paste what I wrote in response to a similar thread and hope that it gives an idea of why anyone who's willing and able can join EVE and rock the house, or lose everything they have...

     

    "

    I have been playing EVE since 2004.  

    I have almost 40 million SP (cancelled account and came back a few times, hence why i'm not up at like 80 mill)

     

    Couple days ago I got bored and fitted on a rifter for some fast paced PVP -

    Saw a guy in Hek asking for someone to fight him in a frig battle.

    Normally, I don't fly frigs, but I figured why not?   I have plenty of SP and can fit any ship the way i want ...

    The guy was flying a Merlin, and had a 2010 character, so... I am 6 years "ahead" in SP, practically.

    He owned me pretty good.    LIke, BAD.      He knew that most people that duel frig fights are in rifters, and he was fitted to counter them.     He was smart.  I was lazy.   End result:  I lost a ship to a player who started 6 years after I did.

     

    I got a good laugh, and he probably felt pretty good about it.   We kept chat going in good spirits and he went on to fight others, and I went back to my usual ships and went out for some salvaging to make up for the fittings I lost.    Was a good day in my eyes, because it was fun. 

     

    The point is, SP doesn't determine who's better or who's competitive.    Tactics, planning, smarts, and ship loadout all play a much more integral part of combat.

    "

    Nuff said?

    image

    well its handy if he only expects to fight rifters..  ... but thats tactics.. anticipating the opponent and out playing them..  have to say though.. of all the roams have been on.. the frig roams are usually the most fun... image

  • QuirhidQuirhid Member UncommonPosts: 6,230

    SP buys you options. A player with low SP count has very few options. A new player wont be behind forever in every ship he/she flies, but in reality he/she will be behind for a long time depending on the ship in question.

    Low SP count also limits the fleet builds you can take part in. For example, if you have only trained one of the two tanking types, it is hard to find roles in the other. Many times our fleets were lacking because players couldn't fly or fit the necessary ships to make them strong and solid. Usually we flew with bare minimum or what we could muster. Whenever a proper fleet would come by, we'd perish. Often people would play

    Tackling is a fallback role that anyone can do with varying efficiency. A new player can do it in a Rifter, but a veteran player can do it in a Interceptor or a faction frigate much more efficiently. Take two players of the same player skill level and put the other in a Rifter and the other in a Dramiel. Which one will win or which one will be more efficient?

    Dramiel is overall the best frigate-sized ship in the game, but it takes time to train to fly and fit it properly (not just sit in it). In that sense, you cannot be competitive from day one. Being competitite from day one means that you have a good chance of winning from the moment you enter PvP. Just like in Guild Wars where you can create a max-level PvP-only character or in games such as League of Legends or Bloodline Champions where player level doesn't matter that much (although BLC is a better example because in LoL player's level actually pays a role). The players are equal or near equal in every other way other than player experience or time played.

    That player in a Rifter can be useful in a fleet engagement, and he/she may get lucky, but don't kid yourselves - more than likely he/she will only serve to swell the numbers of your fleet. Meat to the slaughter. It will take time for a new player to fly something that is actually part of the backbone of the fleet. Not just scouting, tackling or the part of the fleet that is referred to as "the rest".

    In short, in terms of total SP count, new player can never catch up. If you start nitpicking, you can catch up in single ships, but in a more general and practical sense, it takes a very long time. To many, it takes too long and that is essentially the same as "never".

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • Merlin1977Merlin1977 Member Posts: 168

    Originally posted by Quirhid

    SP buys you options. A player with low SP count has very few options. A new player wont be behind forever in every ship he/she flies, but in reality he/she will be behind for a long time depending on the ship in question.

    Low SP count also limits the fleet builds you can take part in. For example, if you have only trained one of the two tanking types, it is hard to find roles in the other. Many times our fleets were lacking because players couldn't fly or fit the necessary ships to make them strong and solid. Usually we flew with bare minimum or what we could muster. Whenever a proper fleet would come by, we'd perish. Often people would play

    Tackling is a fallback role that anyone can do with varying efficiency. A new player can do it in a Rifter, but a veteran player can do it in a Interceptor or a faction frigate much more efficiently. Take two players of the same player skill level and put the other in a Rifter and the other in a Dramiel. Which one will win or which one will be more efficient?

    Dramiel is overall the best frigate-sized ship in the game, but it takes time to train to fly and fit it properly (not just sit in it). In that sense, you cannot be competitive from day one. Being competitite from day one means that you have a good chance of winning from the moment you enter PvP. Just like in Guild Wars where you can create a max-level PvP-only character or in games such as League of Legends or Bloodline Champions where player level doesn't matter that much (although BLC is a better example because in LoL player's level actually pays a role). The players are equal or near equal in every other way other than player experience or time played.

    That player in a Rifter can be useful in a fleet engagement, and he/she may get lucky, but don't kid yourselves - more than likely he/she will only serve to swell the numbers of your fleet. Meat to the slaughter. It will take time for a new player to fly something that is actually part of the backbone of the fleet. Not just scouting, tackling or the part of the fleet that is referred to as "the rest".

    In short, in terms of total SP count, new player can never catch up. If you start nitpicking, you can catch up in single ships, but in a more general and practical sense, it takes a very long time. To many, it takes too long and that is essentially the same as "never".

    I agree with this post.

     

    I also want to add that if you know what ship you want to be in when you start playing then you can sort out a training plan using EVEMon, if you don't know what you want to fly ie. Battlecruiser, Battleships, Command Ships, Stealth Bombers etc then you can waste alot of SP on worthless skills.

  • FoizleFoizle Member Posts: 16

    WELL ALRIGHT!

    Got it to work--say hello to Khodre Dhardrenn when you log in next!

     

    Time to explore some space!

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Malcanis

    Finite number of skills that can apply to any one ship? Check!

    Finite level to which those skills can be raised? Check!

    Ergo: finite number of skillpoints required to have the same skills as a 7 year old vet in a given situation.

    You can be on a level with a 7 year old vet while flying small ships like interceptors really pretty quickly. As you play, you'll reach "level cap" in more and more ships.

    It's worth remembering that 1v1s are by far the rarest kind of combat in EVE.

     

    Exactly. There is an OLD saying in EVE... "If you ever find yourself in a fair fight... You are doing something wrong"... ^^  EVE is an interesting game. Its not for everyone, but those who put the time and thought into it may like it. I played for more than 5 years myself. I finally left after Incursions. I totally disagree with the direction CCP is taking the game with that addition.  To each their own <shrug>.

    "If you can't kill it, don't make it mad."
  • qazymanqazyman Member Posts: 1,785

    Originally posted by Wraithone

    Originally posted by Malcanis

    Finite number of skills that can apply to any one ship? Check!

    Finite level to which those skills can be raised? Check!

    Ergo: finite number of skillpoints required to have the same skills as a 7 year old vet in a given situation.

    You can be on a level with a 7 year old vet while flying small ships like interceptors really pretty quickly. As you play, you'll reach "level cap" in more and more ships.

    It's worth remembering that 1v1s are by far the rarest kind of combat in EVE.

     

    Exactly. There is an OLD saying in EVE... "If you ever find yourself in a fair fight... You are doing something wrong"... ^^  EVE is an interesting game. Its not for everyone, but those who put the time and thought into it may like it. I played for more than 5 years myself. I finally left after Incursions. I totally disagree with the direction CCP is taking the game with that addition.  To each their own .


    You can't blame CCP for being a business and going after the scratch, but I still totally agree with you Wraithone. I quit before incursion after 5 + years for the same reason. I recently resubbed 2 accounts, but I don't play like I use too and probably never will.


     


    Oh snap! If older players are dropping out all the time then new players will defiantly catch up.

  • kadepsysonkadepsyson Member UncommonPosts: 1,919

    I've had people catch up to me and they started after I did.

    If you do so though I'll pod you.

    Fly safe!

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Wraithone

    Originally posted by Malcanis

    Finite number of skills that can apply to any one ship? Check!

    Finite level to which those skills can be raised? Check!

    Ergo: finite number of skillpoints required to have the same skills as a 7 year old vet in a given situation.

    You can be on a level with a 7 year old vet while flying small ships like interceptors really pretty quickly. As you play, you'll reach "level cap" in more and more ships.

    It's worth remembering that 1v1s are by far the rarest kind of combat in EVE.

     

    Exactly. There is an OLD saying in EVE... "If you ever find yourself in a fair fight... You are doing something wrong"... ^^  EVE is an interesting game. Its not for everyone, but those who put the time and thought into it may like it. I played for more than 5 years myself. I finally left after Incursions. I totally disagree with the direction CCP is taking the game with that addition.  To each their own .

     

    What was wrong with Incursions? Structuring PvE to be more like PvP seems like a win for everyone.

    Give me liberty or give me lasers

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Malcanis

    Originally posted by Wraithone


    Originally posted by Malcanis

    Finite number of skills that can apply to any one ship? Check!

    Finite level to which those skills can be raised? Check!

    Ergo: finite number of skillpoints required to have the same skills as a 7 year old vet in a given situation.

    You can be on a level with a 7 year old vet while flying small ships like interceptors really pretty quickly. As you play, you'll reach "level cap" in more and more ships.

    It's worth remembering that 1v1s are by far the rarest kind of combat in EVE.

     

    Exactly. There is an OLD saying in EVE... "If you ever find yourself in a fair fight... You are doing something wrong"... ^^  EVE is an interesting game. Its not for everyone, but those who put the time and thought into it may like it. I played for more than 5 years myself. I finally left after Incursions. I totally disagree with the direction CCP is taking the game with that addition.  To each their own .

     

    What was wrong with Incursions? Structuring PvE to be more like PvP seems like a win for everyone.

     

    Not when it forces grouping, and locks down entire systems in the process.  Some people either haven't looked at the implications, or don't really care about them. I simply do not play games that force grouping, or take other choices away from players.  I've been part of SWA for more than five years. Why? Because I do not want the drama, and other such that goes with corps/guilds/clans.  I run L4's, mine abit from time to time, and collect battleships. Its a hobby to me, not an obession, as it is to some people.

    "If you can't kill it, don't make it mad."
  • MalcanisMalcanis Member UncommonPosts: 3,297

    Well I dont see that it forces grouping, only that it adds a grouping option to empire PvE. Why should hi-sec people only ever get solo PvE?

    Really, I think you're being a bit narrow about this. It's not as if Incursions affect all of empire all the time. A few random constellations out of hundreds needn't force you into doing anything.

    Give me liberty or give me lasers

  • YamotaYamota Member UncommonPosts: 6,593

    OP: The only way to catch up to veterans is to buy a character. Buy a bunch of Game Time codes and then sell these for ISK which you will buy a high SP character in their Character bazar forum.

    However, keep in mind that this will cost you quite alot. I did the numbers on it a while ago and if I remember correctly you need to spend €200+ for a decent character and then we are only talking about 10-15 mil SP.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by qazyman

    Originally posted by Yamota

    OP: The only way to catch up to veterans is to buy a character. Buy a bunch of Game Time codes and then sell these for ISK which you will buy a high SP character in their Character bazar forum.

    However, keep in mind that this will cost you quite alot. I did the numbers on it a while ago and if I remember correctly you need to spend €200+ for a decent character and then we are only talking about 10-15 mil SP.

    {mod edit}

    Oh so you got another way to catch up with veterans? Please enlighten us.

    Ofcourse you will still need to learn the game, that comes without saying, but that withstanding the ONLY way to EVER even remotely catch up with veterans is to buy a high SP character.

    Is it a good advice to spend so much money on a game? No, but still it is the only way.

  • Gotrek65Gotrek65 Member UncommonPosts: 29

    You can catch up in a sense because most high SP people are just getting skills for multiple races of ships but if you spend enough time or buy a charactor that has say

    caldari battleship 5

    caldari cruiser 5

    caldari frigate 5 

    and then all the important missile skills to 5, engineering skills to 5 then you should be pretty well off.

    it's all about specializing in what you want to do in eve online of course you won't be able to catch up to the number of SP the highest person has in the game(currently Dr Caymus 167,964,083) He specialized in science and industry and has all of those maxed.

    TL:DR

    research what you wanna fly and train those skills if you need more help then that just pm me and i'll help you figure it out.

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Yamota

    Originally posted by qazyman


    Originally posted by Yamota

    OP: The only way to catch up to veterans is to buy a character. Buy a bunch of Game Time codes and then sell these for ISK which you will buy a high SP character in their Character bazar forum.

    However, keep in mind that this will cost you quite alot. I did the numbers on it a while ago and if I remember correctly you need to spend €200+ for a decent character and then we are only talking about 10-15 mil SP.

    {mod edit}

    Oh so you got another way to catch up with veterans? Please enlighten us.

    Ofcourse you will still need to learn the game, that comes without saying, but that withstanding the ONLY way to EVER even remotely catch up with veterans is to buy a high SP character.

    Is it a good advice to spend so much money on a game? No, but still it is the only way.

     

    You have an all too typical blind spot.  Why focus on "catching up"? Why not look at what skills might be required to use a given class of ship and mods effectively?  Then gain experience in the use of that ship and its mods?  That of course takes research, and thought about what role one wishes to play.

    I personally have around 42 million SP. But since I've never engaged in PvP, I'd get my rear end handed to me, by someone who had the required experience.(and a LOT fewer SP). The main thing tens of millions of SP give one, is more options. Its how one uses those options that matter.

    "If you can't kill it, don't make it mad."
  • HazelleHazelle Member Posts: 760

    Originally posted by yaminsux

    This topic has been beaten to death, rezzed, killed, mutilated, rezzed again....so i understand cosy's frustration.

     To be on topic.

    Total SP-wise, yes you will be left behind forever, there is no way for you to catch up with older player PERIOD Unless said veteran podded himself over and over again w/o updated clones.

    BUT Eve mechanics enables new player to be competative from day 1. So much that total SP is really irrelevant. Because on combat only a portion of that SP is applicable, meaning you can't use carrier 5 or BS 5 on a frigate or cruiser.

    Trial is there, use it, in fact abuse it until you ready to take the plunge.

     

    "Rezzed"?  What's this "rezzed" thing?  Surely you mean cloned?

    To the OP:  I've stopped training on my main to advance an alt.  He's a few months into the game and more fun that my main.

    I'm fashioning him as a gentleman bandit so far so good. image

  • qazymanqazyman Member Posts: 1,785

    Originally posted by Yamota

    Originally posted by qazyman


    Originally posted by Yamota

    OP: The only way to catch up to veterans is to buy a character. Buy a bunch of Game Time codes and then sell these for ISK which you will buy a high SP character in their Character bazar forum.

    However, keep in mind that this will cost you quite alot. I did the numbers on it a while ago and if I remember correctly you need to spend €200+ for a decent character and then we are only talking about 10-15 mil SP.

    {mod edit}

    Oh so you got another way to catch up with veterans? Please enlighten us.

    Ofcourse you will still need to learn the game, that comes without saying, but that withstanding the ONLY way to EVER even remotely catch up with veterans is to buy a high SP character.

    Is it a good advice to spend so much money on a game? No, but still it is the only way.

    Telling a potential new player to spend large amounts of real money to do something that can only end in failure is just wrong. Say what ever you want. It's just wrong.

    You catch up to veterans in EVE the same way you do in any other game. You play the game better and longer than they do. You don't listen to the people that tell you it can't be done.

    There is so much that has to be done on a daily basis to hold and maintain a region of space, and the vast majority of it requires very few skill points.

    You want to catch up to veterans, take their space and send them back to empire.

  • NicoliNicoli Member Posts: 1,312

    Originally posted by Yamota

    OP: The only way to catch up to veterans is to buy a character. Buy a bunch of Game Time codes and then sell these for ISK which you will buy a high SP character in their Character bazar forum.

    However, keep in mind that this will cost you quite alot. I did the numbers on it a while ago and if I remember correctly you need to spend €200+ for a decent character and then we are only talking about 10-15 mil SP.

    Please read this article... Not only is it really funny but explains why doing what you suggest will only acomplish you wasting a vast quantity of RL money. Wraithbone and others have explained how you should look at it.

  • NeikoNeiko Member UncommonPosts: 626

    Originally posted by Nicoli

    Originally posted by Yamota

    OP: The only way to catch up to veterans is to buy a character. Buy a bunch of Game Time codes and then sell these for ISK which you will buy a high SP character in their Character bazar forum.

    However, keep in mind that this will cost you quite alot. I did the numbers on it a while ago and if I remember correctly you need to spend €200+ for a decent character and then we are only talking about 10-15 mil SP.

    Please read this article... Not only is it really funny but explains why doing what you suggest will only acomplish you wasting a vast quantity of RL money. Wraithbone and others have explained how you should look at it.

    Ahaha, that's great.

  • cosycosy Member UncommonPosts: 3,228

    Originally posted by Nicoli

    Originally posted by Yamota

    OP: The only way to catch up to veterans is to buy a character. Buy a bunch of Game Time codes and then sell these for ISK which you will buy a high SP character in their Character bazar forum.

    However, keep in mind that this will cost you quite alot. I did the numbers on it a while ago and if I remember correctly you need to spend €200+ for a decent character and then we are only talking about 10-15 mil SP.

    Please read this article... Not only is it really funny but explains why doing what you suggest will only acomplish you wasting a vast quantity of RL money. Wraithbone and others have explained how you should look at it.

    the article is from 2007 and the KM links are broken

    KM's for the record below

    2007.08.24 01:57



    Victim: Scius

    Corp: Omen Incorporated

    Alliance: Exuro Mortis

    Faction: NONE

    Destroyed: Nightmare

    System: Aunenen

    Security: 0.4

    Damage Taken: 0



    Involved parties:



    Name: Mr Xtreme (laid the final blow)

    Security: -9.9

    Corp: Wreckless Abandon

    Alliance: Triumvirate.

    Faction: NONE

    Ship: Nyx

    Weapon: Einherji

    Damage Done: 0



    Name: The End

    Security: -10.0

    Corp: Wreckless Abandon

    Alliance: Triumvirate.

    Faction: NONE

    Ship: Eos

    Weapon: Eos

    Damage Done: 0



    Name: WOLFMAW

    Security: -5.3

    Corp: Viper  Squad

    Alliance: Triumvirate.

    Faction: NONE

    Ship: Ishtar

    Weapon: Ishtar

    Damage Done: 0





    Destroyed items:



    Mega Pulse Laser II

    Imperial Navy Multifrequency L

    Dread Guristas Siege Missile Launcher, Qty: 2

    Guristas Juggernaut Torpedo, Qty: 228

    True Sansha Cap Recharger

    Brokara's Modified Capacitor Power Relay

    Imperial Navy Energized Adaptive Nano Membrane

    Guristas Juggernaut Torpedo, Qty: 722 (Cargo)

    Caldari Navy Inferno Torpedo, Qty: 100 (Cargo)

    Caldari Navy Bane Torpedo, Qty: 4923 (Cargo)

    Low-grade Slave Omega (Cargo)

    2007.08.24 02:09



    Victim: Scius

    Corp: Omen Incorporated

    Alliance: Exuro Mortis

    Faction: NONE

    Destroyed: Revelation

    System: Aunenen

    Security: 0.4

    Damage Taken: 0



    Involved parties:



    Name: Mr Xtreme

    Security: -9.9

    Corp: Wreckless Abandon

    Alliance: Triumvirate.

    Faction: NONE

    Ship: Nyx

    Weapon: Einherji

    Damage Done: 0



    Name: BrotherDeath (laid the final blow)

    Security: -0.2

    Corp: Wreckless Abandon

    Alliance: Triumvirate.

    Faction: NONE

    Ship: Nidhoggur

    Weapon: Einherji

    Damage Done: 0



    Name: 7iny

    Security: 0.2

    Corp: Wreckless Abandon

    Alliance: Triumvirate.

    Faction: NONE

    Ship: Archon

    Weapon: Heavy Nosferatu II

    Damage Done: 0



    Name: The End

    Security: -10.0

    Corp: Wreckless Abandon

    Alliance: Triumvirate.

    Faction: NONE

    Ship: Thanatos

    Weapon: Bouncer I

    Damage Done: 0



    Name: WOLFMAW

    Security: -5.4

    Corp: Viper  Squad

    Alliance: Triumvirate.

    Faction: NONE

    Ship: Unknown

    Weapon: Ogre II

    Damage Done: 0



    Name: Cladius Mithra

    Security: -3.3

    Corp: Exanimo Inc

    Alliance: Triumvirate.

    Faction: NONE

    Ship: Zealot

    Weapon: Zealot

    Damage Done: 0





    Destroyed items:



    Dual Giga Pulse Laser I, Qty: 3

    Multifrequency XL

    Cap Recharger II, Qty: 2

    Expanded Cargohold II, Qty: 4

    Radio XL, Qty: 2 (Cargo)

    Helium Isotopes, Qty: 8310 (Cargo)

    Standard XL, Qty: 3 (Cargo)

    Hobgoblin II (Drone Bay)

    Valkyrie II, Qty: 3 (Drone Bay)

    Ogre I, Qty: 3 (Drone Bay)

    Vespa EC-600, Qty: 2 (Drone Bay)






     

    BestSigEver :P
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  • ElsaboltsElsabolts Member RarePosts: 3,476

    The honnest answer is you can really never catch up, but make yourself useful for corporations and long time players. Providing you can get into a established corp. Your always at risk and there are some in game like all other games who want to just grife you. Always have insurance and keep your clone updated, what ever you fly be prepared to lose it any time any where.

    The learning curve is tough but doable if you know your place. Watch the responces to this and you for yourself will see what im saying. Good luck

     

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    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • ComanComan Member UncommonPosts: 2,178

    Within 10 days you should be able to fly a good PvP ship (Frigate) and be usefull to your corp in PvP. That is if you can Farm the ISK that fast (Between the 5 to 10 million), but skill wise you should be able to do it under 10 days. There might even be setup's that are cheaper and require even less training then that, but this is what I am currently going for (A rifter with mostly tier 2 stuff on it).

    You will however always be behind skill wise. It is time bound so unless someone forget to queue a skill you will not catch up, but does not mean you have to be useless or that you might not be able to beat them! Just because they can fly better ships does not mean they always have the money to do so or willing to risk there big ships for some regular solo hunting :P.

  • CactusJackCactusJack Member UncommonPosts: 393

    this is one of literally thousands of KM's that reflect why buying high sp characters and expensive gear means nothing. I have said this once, I've said it a thousand times. SP is balanced(PvP wise) by experience and luck. 100 mil sp means my character knows/has access to many different ships/weapons...but do I as the PLAYER? If you don't, and to some extent by luck...it won't matter.

    Not scouting ahead, flying with bad intel, unknown territory, many other reasons why my high sp toon has fallen to much lower sp players before. Many players including myself, love that CCP offers a character bazaar. I want you to buy a 150 mil sp toon, that can fly caps, has everything from AF to Black Ops maxed. I want you to fly that faction fitted through my lo sec gate without a scout. I matters little to me. You shields, armor and hull won't save you to high volumes of DPS, your warp core stablizer won't save you from my HIC, it doesn't matter.

    I don't know how clear I can make this. Buying high sp toons/gear from 3rd party sites, etc is all equalized by OPEN WORLD PvP...and my and others interpretation on HOW I want to enforce it. People that claim otherwise don't understand EvE's game mechanics or are painfully unaware or ignorant to them. All of the above means little to me...as you are paying your ransom.

    Good luck.

    Playing: BF4/BF:Hardline, Subnautica 7 days to die
    Hiatus: EvE
    Waiting on: World of Darkness(sigh)
    Interested in: better games in general

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