in 1.5 years of playing now...starting a corp and an alliance, living in null sec with a bunch of alliance mates who are the majority < 1 year old, we do quite well. We have fought wars with some of the big names you see on the influence map. and Kyleran can vouche for this..i remember a year and half ago i pm'd him to see if i can get some advice for our first corp war dec and we were camped in a station. a small group of us even had the balls to invade some null sec space while one of the south campaigns into the north occured. we snuck into immensea and lived there for a while last winter (5 months if i remember correct). Until our neighbors decided to squish us like a bug...but were very cool in the end ( o7 to initiative )
The people complaining about not being competitive are just being whiney little punks. They expect to hop into a game and 1v1 vs a vet that's been playing for years.
This is a game (nullsec anyway) of fleet compositions. That's where vets have an advantage, in their flexibility.
However, all you need is to fly a frigate and a battlecruiser fairly well (which takes 2 months at most if you aren't completely fuxing your skill paths) and you will be highly valuable to any fleet.
Interceptors (the first t2 ship you will probably get into) is ALWAYS welcome in any fleet anywhere, same with a speed fit t1 frig. Most fleets won't turn down a drake or a hurricane.
This whole idea that you won't be competitive is just silly. Do other players have an advantage? Sure, but what good is their advantage when your intel spotted out their entire fleet comp and you were able to setup a counter fleet on a gate that they need to go through to get home. I've been on several kill mails of hundreds and into billion dollar ships where my 300k t1 frigate rifter was the reason we were even able to get the kill in the first place. I've saved countless of ships and billions on top of billions in isk by scouting for mates or for fleets.
Problem is most E-peen riddled boys want to get into the game, fly the biggest ships with the biggest guns doing the most damage. When they see that it won't happen any time soon, they turn into nay-sayers and haters.
It took me a few trials to get into EvE. What ended up doing it for me was when someone told me to approach Eve not so much like a video game that you're trying to beat, but more like a hobby. Once you do that you start realizing all the little intricacies of the game. You start to appreciate the role that every ship has. Rookie help always says how bad training Destroyers is, until you realize what they do to frigates and that they turn into interdictors which make gatecamps possible.
I practically learned how to play the game in nullsec in very hostile territories. I was accepted into a nullsec a month or two after creating my character (they waited till I had a decent battlecruiser fit so I could sustain ratting) and I've been in every single roam, home defense, fleet ops etc possible.
With that said, the ONE and only time I've been left out of a party because of my skills or felt like I wasn't contributing was when we've done blackops hot drops since I can't fly a covert ops ship. From huge 200+ man battles to small gang wars, I've always been able to contribute more than enough.
The people complaining about not being competitive are just being whiney little punks. They expect to hop into a game and 1v1 vs a vet that's been playing for years.
This is a game (nullsec anyway) of fleet compositions. That's where vets have an advantage, in their flexibility.
However, all you need is to fly a frigate and a battlecruiser fairly well (which takes 2 months at most if you aren't completely fuxing your skill paths) and you will be highly valuable to any fleet.
Interceptors (the first t2 ship you will probably get into) is ALWAYS welcome in any fleet anywhere, same with a speed fit t1 frig. Most fleets won't turn down a drake or a hurricane.
This whole idea that you won't be competitive is just silly. Do other players have an advantage? Sure, but what good is their advantage when your intel spotted out their entire fleet comp and you were able to setup a counter fleet on a gate that they need to go through to get home. I've been on several kill mails of hundreds and into billion dollar ships where my 300k t1 frigate rifter was the reason we were even able to get the kill in the first place. I've saved countless of ships and billions on top of billions in isk by scouting for mates or for fleets.
Problem is most E-peen riddled boys want to get into the game, fly the biggest ships with the biggest guns doing the most damage. When they see that it won't happen any time soon, they turn into nay-sayers and haters.
It took me a few trials to get into EvE. What ended up doing it for me was when someone told me to approach Eve not so much like a video game that you're trying to beat, but more like a hobby. Once you do that you start realizing all the little intricacies of the game. You start to appreciate the role that every ship has. Rookie help always says how bad training Destroyers is, until you realize what they do to frigates and that they turn into interdictors which make gatecamps possible.
I practically learned how to play the game in nullsec in very hostile territories. I was accepted into a nullsec a month or two after creating my character (they waited till I had a decent battlecruiser fit so I could sustain ratting) and I've been in every single roam, home defense, fleet ops etc possible.
With that said, the ONE and only time I've been left out of a party because of my skills or felt like I wasn't contributing was when we've done blackops hot drops since I can't fly a covert ops ship. From huge 200+ man battles to small gang wars, I've always been able to contribute more than enough.
Yup
As much as I hate to say it, a new player in a drake is good in any fleet. They do adequate damage and every one goes after the Hurricanes. I have seen this make the difference more than once.
Comments
in 1.5 years of playing now...starting a corp and an alliance, living in null sec with a bunch of alliance mates who are the majority < 1 year old, we do quite well. We have fought wars with some of the big names you see on the influence map. and Kyleran can vouche for this..i remember a year and half ago i pm'd him to see if i can get some advice for our first corp war dec and we were camped in a station. a small group of us even had the balls to invade some null sec space while one of the south campaigns into the north occured. we snuck into immensea and lived there for a while last winter (5 months if i remember correct). Until our neighbors decided to squish us like a bug...but were very cool in the end ( o7 to initiative )
The people complaining about not being competitive are just being whiney little punks. They expect to hop into a game and 1v1 vs a vet that's been playing for years.
This is a game (nullsec anyway) of fleet compositions. That's where vets have an advantage, in their flexibility.
However, all you need is to fly a frigate and a battlecruiser fairly well (which takes 2 months at most if you aren't completely fuxing your skill paths) and you will be highly valuable to any fleet.
Interceptors (the first t2 ship you will probably get into) is ALWAYS welcome in any fleet anywhere, same with a speed fit t1 frig. Most fleets won't turn down a drake or a hurricane.
This whole idea that you won't be competitive is just silly. Do other players have an advantage? Sure, but what good is their advantage when your intel spotted out their entire fleet comp and you were able to setup a counter fleet on a gate that they need to go through to get home. I've been on several kill mails of hundreds and into billion dollar ships where my 300k t1 frigate rifter was the reason we were even able to get the kill in the first place. I've saved countless of ships and billions on top of billions in isk by scouting for mates or for fleets.
Problem is most E-peen riddled boys want to get into the game, fly the biggest ships with the biggest guns doing the most damage. When they see that it won't happen any time soon, they turn into nay-sayers and haters.
It took me a few trials to get into EvE. What ended up doing it for me was when someone told me to approach Eve not so much like a video game that you're trying to beat, but more like a hobby. Once you do that you start realizing all the little intricacies of the game. You start to appreciate the role that every ship has. Rookie help always says how bad training Destroyers is, until you realize what they do to frigates and that they turn into interdictors which make gatecamps possible.
I practically learned how to play the game in nullsec in very hostile territories. I was accepted into a nullsec a month or two after creating my character (they waited till I had a decent battlecruiser fit so I could sustain ratting) and I've been in every single roam, home defense, fleet ops etc possible.
With that said, the ONE and only time I've been left out of a party because of my skills or felt like I wasn't contributing was when we've done blackops hot drops since I can't fly a covert ops ship. From huge 200+ man battles to small gang wars, I've always been able to contribute more than enough.
Yup
As much as I hate to say it, a new player in a drake is good in any fleet. They do adequate damage and every one goes after the Hurricanes. I have seen this make the difference more than once.