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Guild Wars 2 Mounts :(

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  • myheartspitsmyheartspits Member Posts: 7

    Originally posted by mmogawd

    Originally posted by myheartspits


    Originally posted by DarkPony

    I agree. Going for an open world this time around but still sticking with the old teleporting everywhere concept is disappointing to me. I like to ride around through open vastness on a mount and be in control of my own transport. It adds a ton of realisms and immerzhuns.

    I wonder how the world's layout will be in regard to this: maybe its so packed ful of content and mobs that traveling long stretches with a mount wouldn't even be a desirable option. That would be a GW1 aspect too: having to fight your way towards new locations, so maybe not so far fetched. A world like that would explain having no mounts and the teleporting gallore.

    This is the only reason I'd be okay with teleporting. Mounts/no mounts isn't such a big deal. Teleporting is just weird, though. And anti-immersive.

    I agree with the anti-immersive thing, but I guess for some people that is just not very important.

    Right, and honestly I'm very, VERY excited about this game. But I just wish there was no teleporting :(

     

    Edit: It seems more like something you'd find in a sci-fi-themed MMO.

  • mmogawdmmogawd Member Posts: 732

    Originally posted by romanator0

    Originally posted by mmogawd

    Edit:

    romanator0: Are you, or are you not a fanboy (using a generally accepted definition of the term)?

    I am, I have no problem admitting it, but I don't like when people like you put things in a purposeful negative light.

    How is that any worse than putting things in a purposefully positive light? :)  I'm just trying to bring some balance :p

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by myheartspits

    Originally posted by mmogawd


    Originally posted by myheartspits


    Originally posted by DarkPony

    I agree. Going for an open world this time around but still sticking with the old teleporting everywhere concept is disappointing to me. I like to ride around through open vastness on a mount and be in control of my own transport. It adds a ton of realisms and immerzhuns.

    I wonder how the world's layout will be in regard to this: maybe its so packed ful of content and mobs that traveling long stretches with a mount wouldn't even be a desirable option. That would be a GW1 aspect too: having to fight your way towards new locations, so maybe not so far fetched. A world like that would explain having no mounts and the teleporting gallore.

    This is the only reason I'd be okay with teleporting. Mounts/no mounts isn't such a big deal. Teleporting is just weird, though. And anti-immersive.

    I agree with the anti-immersive thing, but I guess for some people that is just not very important.

    Right, and honestly I'm very, VERY excited about this game. But I just wish there was no teleporting :(

     

    Edit: It seems more like something you'd find in a sci-fi-themed MMO.


    You guys are so right; it is not like a Asura would ever think to create a miniature Asuran gate so people could freely teleport around the world. Oh what, darn that Snaff! Who would of ever thought of an Asuran doing what they do best, creating weird and bizarre devices.


     


    Yes sounds like it should only be on sci-fi to me. Plus they need to remove those guns and tanks from the Charr, that really doesn’t belong in a fantasy setting either.


     


     


    /reboot brain

  • cali59cali59 Member Posts: 1,634

    I like the idea of GW2's system.  You can teleport to any outpost in GW1 and that doesn't make the world feel small at all.  If anything it makes the world feel huge and makes you feel grateful that teleportation does exist, otherwise it would take forever to get across the world.  In situations where you do have to go across 2 or more zones to get to some quest objective, it makes you look at a wiki to see if there's another outpost you can unlock, because you just don't want to ever have to make the run again if you don't have to.  I'm not saying the world should be littered with teleportation nodes, but I think more is a welcome addition, especially if you do have to unlock them first before being able to use them.

    When it comes to mounts, I'm completely opposed to flying ones.  I think they ruin the world by just letting you fly over everything and dive bomb on wherever you need to go.  I like the idea of having to infiltrate/assault that enemy fortress on the hill, worrying about patrols and respawns.  Landing on the leader's head and flying away after kills it for me.  To a lesser extent, that's how I feel about regular mounts.  They give you an incentive to just barrel through enemies and hope you don't get dismounted, and then ride far enough that they stop chasing before continuing towards where you're trying to go.

    I just look at the vista from the first 15 seconds of this video and think that I'm glad there is teleportation.  Otherwise you're gonna have to hop on your mount and ride across that every time.  I think this is going to be a BIG world.  I just want to get to the action.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • tavoctavoc Member UncommonPosts: 257

    Ok ill admit that im not going to read threw this whole thread, but If you REALY care that much about a mount.. play asura! while you wont get to ride a mini dragon threw the air.. you will get to mount a golem and take it on a joy ride of destruction!

    image

  • ZzadZzad Member UncommonPosts: 1,401

    Originally posted by deadhope

    Cool. If you want mounts, go play World of Warcraft, Guild Wars is mainly a PvP game. ( Hence Guild Wars name )

    Actually GW2 will be more PvE oriented than GW...

  • tavoctavoc Member UncommonPosts: 257

    Sorry for the double post.. but for god sakes people! if you dont want to teleport.. DONT! there is in now way a guidline that sais you have to teleport form Divinitys Reach to Lions Arch.. instead of clicking a button to save you a good hour or so of running, Put on them there hiking boots! Honestly, for the first time threw there wont  a single place in the game where my guardians boots wont leave a print.. But honestly, ill be happy when my inventory gets fool from loot that i can just click a button and port back to town to sell, and then port back to the general area that i was in. i mean honestly, when your cruiseing along, who enjoys having to take an hour or MORE out of your game time just to get rid of that pesky vender trash..

    image

  • creepsvillecreepsville Member Posts: 76

    Part of having a mount in an MMO has always been about making you work up to traveling faster at later levels in the game while also satisfying the whole "I one day owned a noble steed" part of the fantasy. As far as GW 2 is concerned they have skipped the need for mounts entirely and set up their world so you are always in the action and new adventure is only a few steps over the next hill.

    So I could care less about mounts if I'm getting my character where they need to go.

  • AvatarBladeAvatarBlade Member UncommonPosts: 757

    Originally posted by romanator0

    Originally posted by AvatarBlade


    Originally posted by romanator0


    Originally posted by DarkPony


    Originally posted by IngeKy

    You have an awesome waypoint system that is much quicker than using a mount.

    It's not a big deal guiz, srsly. Just get a horse IRL.

    Fast sure (for what that's worth in a proper rpg), but "Awesome"? .... Really now?

    I wonder how many of the 'teleporting is great and I don't care about mounts' people have actually played mmorpgs with mounts. I've playld miss ed GW1 and to me teleporting just doesn't compare to being in control myself, having some great extra incentives to work on and look forward to, and seeing the world when I travel from place to place.

    I always hugely enjoyed traveling on mounts, think it's much more immersive, natural and realistic and I am having a very hard time seeing the negatives about them. On a mount a world feels more vast and real. So yeah, to me it is a big deal in fact.

    I've got nothing against limited teleporting though, 'intercontinental teleporting' is fine (though I prefer reasonably fast public transport for that).

    Mounts make the world feel smaller than teleportation does.

    Have you ever played Borderlands? In Borderlands you have the option of running, riding a buggy or teleporting. A few of the levels are actually pretty large and feel even larger when you run around in them. However, once you enter a buggy and starting riding around you can ride through even the largest level in less than a minute if you want. Running through the same level would take significantly longer and the world would feel significantly larger.

    Teleporting around doesn't ruin this feeling either. The teleporters can only be found at a few points of interest and required you to find them first. So if the only way you get around in Borderlands is by teleporting you would end up seeing very little of the world and would miss all of the content.

    Thats why its better not to have mounts in GW2. If all you want to do is get somewhere then teleporting is the best way, but if you want to run around and see the world then its better to run because having a mount would make the world seem so much smaller.

    So teleporting from one end of the map to another doesn't make the world seem smaller while mounts do?

    Well, the problem with your statement is that I could never teleport from one end of the map to another and the fact that there was nothing happening at the teleport points. So no, teleporting never made the world seem smaller. It did seem smaller when I wanted to get somewhere and I hopped into a buggy and drove there in a few seconds.

    Thats why mounts made the world feel smaller rather than teleporting.

    My question wasn't about Borderlands, it was about GW2 where I saw there are alot of teleport points. Not saying they are good or bad, just asking how they don't make the world seem smaller while mounts would do that.

  • goblagobla Member UncommonPosts: 1,412

    My worry about all the teleportation is that GW2 will start to feel more like a lobby game.

    You log in. You open your map. You check all the dynamic events as you would a lobby list. If your friends are in one you teleport/join that one. If not then you teleport/join a busy one. You do your dynamic event and when you're done you open your map/lobby and you check again.

    You get some great views of a big playing world and you know that if you wanted to you could travel in that big playing world. But really, it's just faster and more effective to teleport everywhere. So you actual playing environment is almost always limited to a single dynamic event.

    So I guess you could say I'm worried that instead of a huge world you'll instead feel like you're playing in a very small world that just constantly changes scenery.

    We are the bunny.
    Resistance is futile.
    ''/\/\'''''/\/\''''''/\/\
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  • KalferKalfer Member Posts: 779

    ":.. And if you hate MMOs you should really check out Guild Wars 2".

     

    Reasons why I think it's great that GW2 does not have mounts:

     

    1) WoW's Mount-a-marathon destroyed any immersion there was left. If you go to Stormwind or Orgrimmar today, half the map is blocked by copy pasted animals with a player on top. After a while they all seem generic, with only color choices changing. Animations and sounds are the same. There is no glory in them, other than blocking the mail from other players or trying to create lag or be an annoyance.

     

    2) Oblivion had a terrible Teleportation system. You could instant travel to major cities you had not visited. This is a bad mistake. In GW2 you need to discover a place before you can teleport there(and for a fee). Teleportation removes the need for mounts.

     

    3) Lots of problems arise with Mounts.. The amount of work it takes to implant it would take away from other more key aspects. Since we have teleportation, mounts can possible not be key, but just something cool.

     

    4) Lame limitations; mounts popping out of your backpack from thinair, poofing into the air when engaged in combat, looks retarded when swimming, people on giant rats, spiders, tigers, dragons, whatever standing around like in a city like it's nothing. Destroys credibility of the world. At that point it would be better to just put pokemons into the game, and change all weapons with unicorn swords and lollipops because of the lol. Everyone on a mount is not fun or cool or exclusive. It's just more bothersome pixels without context in the world.

     

    5) If you have to do Mounts right, you need to go in all the way. Think about how cheap and annoying mounts are in most games. you can't customize their looks, their gear(saddle), few games allow you to attack from a mount which feels like a cop out. And then you have the fear of them doing something horrible like Blizzard did with "Vehicles" in WoW. A halfhearted attempt at making WoW into Battlefield. Not very exiting I think.

  • KalferKalfer Member Posts: 779

    Originally posted by mmogawd

    There is perfectly good reason to have mounts in this game... People want them. 

     

    There are good reasons to why people are not game designers. Players know what they want, but not what they need.

     

    Players don't understand what they are asking for. That's why the argument "the devs are lnot listening to teh playerz!!111" is so stupid.

  • Zeppelin5083Zeppelin5083 Member Posts: 410

    Originally posted by gobla

    My worry about all the teleportation is that GW2 will start to feel more like a lobby game.

    You log in. You open your map. You check all the dynamic events as you would a lobby list. If your friends are in one you teleport/join that one. If not then you teleport/join a busy one. You do your dynamic event and when you're done you open your map/lobby and you check again.

    You get some great views of a big playing world and you know that if you wanted to you could travel in that big playing world. But really, it's just faster and more effective to teleport everywhere. So you actual playing environment is almost always limited to a single dynamic event.

    So I guess you could say I'm worried that instead of a huge world you'll instead feel like you're playing in a very small world that just constantly changes scenery.

    You don't have a list of dynamic events, you have to find them. The only thing close to that is a scout that informs you of nearby dynamic events (the scout is optional), not all dynamic events in the world. In addition to having to explore to find them, you can't port wherever you want, you have to unlock different ports by exploring and fighting your way there. So in the beginning there is absolutely no way to just get a list of events and port to them. You have to find them.

  • fivorothfivoroth Member UncommonPosts: 3,916

    We all feel your pain. But it ain't happenning. Case closed?

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • goblagobla Member UncommonPosts: 1,412

    Originally posted by Zeppelin5083

    You don't have a list of dynamic events, you have to find them. The only thing close to that is a scout that informs you of nearby dynamic events (the scout is optional), not all dynamic events in the world. In addition to having to explore to find them, you can't port wherever you want, you have to unlock different ports by exploring and fighting your way there. So in the beginning there is absolutely no way to just get a list of events and port to them. You have to find them.

    In the beginning, no.

    But how long does the beginning last? In my opinion an MMO should be designed to be played for years.

    How long until you unlock the list with dynamic events? A month? 2 months?

    What happens after that?

    We are the bunny.
    Resistance is futile.
    ''/\/\'''''/\/\''''''/\/\
    ( o.o) ( o.o) ( o.o)
    (")("),,(")("),(")(")

  • Zeppelin5083Zeppelin5083 Member Posts: 410

    Originally posted by gobla

    Originally posted by Zeppelin5083

    You don't have a list of dynamic events, you have to find them. The only thing close to that is a scout that informs you of nearby dynamic events (the scout is optional), not all dynamic events in the world. In addition to having to explore to find them, you can't port wherever you want, you have to unlock different ports by exploring and fighting your way there. So in the beginning there is absolutely no way to just get a list of events and port to them. You have to find them.

    In the beginning, no.

    But how long does the beginning last? In my opinion an MMO should be designed to be played for years.

    How long until you unlock the list with dynamic events? A month? 2 months?

    What happens after that?

    You don't "unlock" dynamic events. You unlock only ports. So after a while you can port back and go talk to a scout who will show you dynamic events in that specific area. You don't get a list of dynamic events all over the world from one point, you have to travel (or port if you have that place unlocked) to find dynamic events in that area.

  • goblagobla Member UncommonPosts: 1,412

    Originally posted by Zeppelin5083

    You don't "unlock" dynamic events. You unlock only ports. So after a while you can port back and go talk to a scout who will show you dynamic events in that specific area. You don't get a list of dynamic events all over the world from one point, you have to travel (or port if you have that place unlocked) to find dynamic events in that area.

    Ah that would help.

    I was under the impression that it was similiar to GW1. First time to go to a teleportable place you unlock it and every mission has it's own teleport hub.

    How far away from these scouts are the dynamic events? Will there ever be any real travel time? Going someplace you can't immediatly see on the horizon or isn't just around the next corner.

    We are the bunny.
    Resistance is futile.
    ''/\/\'''''/\/\''''''/\/\
    ( o.o) ( o.o) ( o.o)
    (")("),,(")("),(")(")

  • warfistwarfist Member UncommonPosts: 7

    I am of the opinion that a port system and mounts is like having flight paths and mounts.

    If the port system in Guild Wars 2 works anything like the system in Guild Wars than you should only be able to port to towns and capitals. In addition, you won't have access to any of the waypoints until you have reached said towns or capitals. It's a lot like getting a new flight path in WoW if that makes it easier to understand. The flightpaths are useful for greatly reducing travel time but you won't be able to use one to get to the exact location you are trying to reach. For example, there's no flightpath into the Auction House so we shouldn't expect to see a waypoint in GW2 that takes us into the Marketplace. With this in mind, mounts would help to diminish the travel time while on foot.

    This is how I pretty much see it going.

  • Zeppelin5083Zeppelin5083 Member Posts: 410

    Originally posted by gobla

    Originally posted by Zeppelin5083

    You don't "unlock" dynamic events. You unlock only ports. So after a while you can port back and go talk to a scout who will show you dynamic events in that specific area. You don't get a list of dynamic events all over the world from one point, you have to travel (or port if you have that place unlocked) to find dynamic events in that area.

    Ah that would help.

    I was under the impression that it was similiar to GW1. First time to go to a teleportable place you unlock it and every mission has it's own teleport hub.

    How far away from these scouts are the dynamic events? Will there ever be any real travel time? Going someplace you can't immediatly see on the horizon or isn't just around the next corner.

    GW2 is a "massive, online persistent world." Thus there won't be any instanced towns etc as in GW1, though teleporting is still available. I'm a bit hazy as to the exact details of that.

    I believe the scouts are just a bit outside the city, and when you talk to them they reveal a few dynamic events that are in your area on your map. However you can't port across the area, you still have to run to the event. It is just there for those who don't want to explore the area before coming across an event. There will be travel time, as you have to make your way without porting in the beginning of the game and to the events, whether you know the location or not. And obviously these events will be at different parts of the map so some may be farther away from the town/scout or some may be just a quick jog outside the city.

  • goblagobla Member UncommonPosts: 1,412

    Originally posted by Zeppelin5083

    GW2 is a "massive, online persistent world." Thus there won't be any instanced towns etc as in GW1, though teleporting is still available. I'm a bit hazy as to the exact details of that.

    I believe the scouts are just a bit outside the city, and when you talk to them they reveal a few dynamic events that are in your area on your map. However you can't port across the area, you still have to run to the event. It is just there for those who don't want to explore the area before coming across an event. There will be travel time, as you have to make your way without porting in the beginning of the game and to the events, whether you know the location or not. And obviously these events will be at different parts of the map so some may be farther away from the town/scout or some may be just a quick jog outside the city.

    I know about the no instancing.

    I was just under the impression that you'd have a teleport point at the city ( as GW1 has ) and also one at the event ( as GW1 has with missions. )

    Don't see why they can't do mounts though if they still have travel time like that. But I guess it's only minor on the larger scale things

    We are the bunny.
    Resistance is futile.
    ''/\/\'''''/\/\''''''/\/\
    ( o.o) ( o.o) ( o.o)
    (")("),,(")("),(")(")

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by gobla

    Originally posted by Zeppelin5083

    *snip*

    I know about the no instancing.

    I was just under the impression that you'd have a teleport point at the city ( as GW1 has ) and also one at the event ( as GW1 has with missions. )

    Don't see why they can't do mounts though if they still have travel time like that. But I guess it's only minor on the larger scale things

    Wow. All this time and you actually thought that the waypoints would actually take you straight to dynamic events. Firstly, you'll never know what specific dynamic event is going on, unless people in general chat start talking about something big going down in "X" location. Secondly it is already known that waypoints will be in: cities, towns, villages & outpost. However they will also be found in a few random open spaces in the outside world; because in the recent PAX EAst panel, a dev member told a person, who asked a question regarding towns & outpost being taken over when you log back in, that it's adviced to port to these "safe spots" in the world, since they tend to be away from dynamic events.

    Even with all the rampent teleporting, you'll still have to roam the lands in order to find content you won't know is even active. Heck, even if there's a wiki with every single DE, like LOTRO's wiki showing all the quest, you still won't know what's out there without a little exploring. Teleporting or not.

    And to those who want something as redundent as mounts, can always go play Rift. That game is all about mount progression, where your 1st mounts starts of at 140% and you eventually get 180% speed mounts (or was it higher?).

    image

  • KuinnKuinn Member UncommonPosts: 2,072

    Originally posted by romanator0

    Originally posted by DarkPony


    Originally posted by IngeKy

    You have an awesome waypoint system that is much quicker than using a mount.

    It's not a big deal guiz, srsly. Just get a horse IRL.

    Fast sure (for what that's worth in a proper rpg), but "Awesome"? .... Really now?

    I wonder how many of the 'teleporting is great and I don't care about mounts' people have actually played mmorpgs with mounts. I've playld miss ed GW1 and to me teleporting just doesn't compare to being in control myself, having some great extra incentives to work on and look forward to, and seeing the world when I travel from place to place.

    I always hugely enjoyed traveling on mounts, think it's much more immersive, natural and realistic and I am having a very hard time seeing the negatives about them. On a mount a world feels more vast and real. So yeah, to me it is a big deal in fact.

    I've got nothing against limited teleporting though, 'intercontinental teleporting' is fine (though I prefer reasonably fast public transport for that).

    Mounts make the world feel smaller than teleportation does.

    Have you ever played Borderlands? In Borderlands you have the option of running, riding a buggy or teleporting. A few of the levels are actually pretty large and feel even larger when you run around in them. However, once you enter a buggy and starting riding around you can ride through even the largest level in less than a minute if you want. Running through the same level would take significantly longer and the world would feel significantly larger.

    Teleporting around doesn't ruin this feeling either. The teleporters can only be found at a few points of interest and required you to find them first. So if the only way you get around in Borderlands is by teleporting you would end up seeing very little of the world and would miss all of the content.

    Thats why its better not to have mounts in GW2. If all you want to do is get somewhere then teleporting is the best way, but if you want to run around and see the world then its better to run because having a mount would make the world seem so much smaller.

     

    What a way to make your game world feel bigger. I hope Anet does not feel the world is too small before the release, they might just cut extra 50% from the run speed to make it twice as big? It's a bad sign if a developer has to resort to somekind of means that makes artificially the world feel bigger than it actually is.

     

    I agree with you DarkPony, and it's hard for me to find real reasons why mounts should be left out.

     

    Anyway most of the games I have played that has mounts also has instant or fast travel on central places / hubs, and other than that you go out on the world by foot or by something to ride on if you prefer that. Along the development of World of Warcraft it got introduced a system called "Dungeon finder" which teleports people instantly to dungeons, that resulted in people to stay in main cities standing still untill the dungeon finder sent them to an instance (after they hit max level ofcourse). It's fine if a person wants just a convenient game, but then there's a lot better choises than mmorpgs like the Dota clones or other "sit in a lobby and wait for the match to begin" games. GW2 is supposed to be a mmorpg not a lobby game right?

     

    I dont want to see any of that in GW2, the concept is lazy as hell and makes the world feel dead. I understand the GW2 world is a lot more immersive etc, but that's exactly why I dont want to see it crapped by a lazy "portal or waypoint everywhere", it makes the open world to be like a crop of instances on the hot spots where everyone just waypoints or teleports in.

     

    Ofcourse we'll have to see how the system works closer to release, and I hope the people are wrong who are against mounts saying: "The game does not need mounts because you can teleport everywhere" - it's just meh, lazy and goes against a big open world idea.

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    @Zeppelin

    FYI: You do unlock dynamic events. In one of the recent interviews, an example they gave us of gameplay is that you could jump behind a waterfall and find something that would begin a dynamic event, this could be something that hadn't been discovered within two months of the game running, the dynamic event will then run until it's completed, being open to all players to do so, but will then fall silent again for someone else to discover, so that way there's worth in exploring. Essentially, if you never explore then you're going to miss out on hidden dynamic events.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Dream_Chaser

    @Zeppelin

    FYI: You do unlock dynamic events. In one of the recent interviews, an example they gave us of gameplay is that you could jump behind a waterfall and find something that would begin a dynamic event, this could be something that hadn't been discovered within two months of the game running, the dynamic event will then run until it's completed, being open to all players to do so, but will then fall silent again for someone else to discover, so that way there's worth in exploring. Essentially, if you never explore then you're going to miss out on hidden dynamic events.

    I know I am just arguing semantics here but in Guild Wars 2 you don't unlock events. The most you can do is trigger some of them yourself, like the one you just said and once triggered anyone can join and event.

    image

  • TheMaelstromTheMaelstrom Member UncommonPosts: 393

    Originally posted by Dream_Chaser

    <snip>

    Adding collectible status symbols to a game only serves to segregate the audience and leads to annoying, braggy people.

    <snip>

    No offense here Dream_Chaser, but let's not forget that Guild Wars 2 is a PvP-based game. There will be countless thousands of "annoying, braggy people" based on that fact alone. Mounts wouldn't make it any worse.

    No godless person can comprehend those minute distinctions
    in doctrine that provide true believers excuse for mayhem.
    -Glen Cook

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