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To the ones saying guild wars 2 is a PvP based game...

VespuraVespura Member Posts: 71
"The world of Tyria will be PvE. There are no plans to have PvP servers.

PvP is supported and will include instanced, team based games and an area known as 'The Mists' which will have massive World vs World combat. You can jump in to team based games on an equal footing with the same character level and item quality as everyone else.
The Mists is a massive battlefield that players of all levels can jump in to and participate at their current level, Making gains in The Mists will unlock bonuses for your server. Players are allowed to switch servers but there will be limits to ensure balance for the Mists.

http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/287180/Everything-We-Know-about-GW2.html

World vs World, WvW, World PvP or Casual PvP, is a mode of Player versus Player combat which takes place in the Mists. Worlds, or servers, are randomly matched up against two other worlds. Those match-ups will be rotated every week to match worlds against those of similar strength. The combat is open and features many objectives and roles which players can do; "players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone." The battle is on a large scale, where hundreds of people can fight on each side in week-long battles.
Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages.
The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress.
These territories and control points will confer benefits to the world that controls them; "maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." Players can gain experience and level their character in World PvP. Guilds will be able to take and hold keeps.
Players are free to come and go from the battle as they please and there is no limit to the number of players entering. Players enter with a character of any level and use skills they have available to that character. Characters can enter as a sidekick which will allow them to play as a higher level character.
World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and the tactics and pressure of structured PvP. It is hoped that players of any level or PvP experience can participate and be useful.

From the GW2 Wiki"

Do your research before assuming things.
«13

Comments

  • KyelthisKyelthis Member UncommonPosts: 287

    I've noticed people saying that too and although they may be wrong in the sense that most of the content in the game is PvE, I believe at least the more hardcore content in the game will revolve around GvG battles, like in GW1.

    Now, I didn't play GW1 for a long time (2 months) and never got involved in GvG but due to it's nature and how tough it was to compete with any high-end guilds I believe that GvG in GW2 will make it a "PvP based game" for those interested in making it so. I could spend all of my time in W vs W leveling by hunting down and killing other players and that would make it PvP based for me, but only if someone decides to do that. My point is, it's all relative to how you percieve it. I do understand your view though but no one is really right or wrong here.

  • Master10KMaster10K Member Posts: 3,065

    The funny thing a about people calling Guild Wars 2 a PvP game is that all the info we've received and all the demos we've seen have been all about the PvE side of things. We know that they'll be Personnal (singleplayer RPG-esque) Story, 1,500+ Dynamic Events in the open world, +10 Dungeons each being highly repeatable, robust crafting, loads of fun random activities and no definitive demonstration or write-up on how PvP will work. Yet we still have people calling it a PvP game and these people will continue to call it a PvP game until they get a chance to try the full thing themselves. So it's best not to get worked up about it.

    image

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    It may not have PvP servers but if the PvP is as good as the PvE we could say it's a bit of both.

    This is not a game.

  • DarkPonyDarkPony Member Posts: 5,566

    Good one. I always facepalm when I see those mostly short replies ending with " ... because GW2 is a pvp game!"

    I suppose it makes a lot of people feel better (as in: "I'm a real tough and pro mmorpg guy because I play GW1 / will play GW2!").

    :)

  • jukinrujukinru Member Posts: 76

    The fact that Anet has said that you can make a character and go to the mist and level to 80 means it is both. I think I am going to have to get a dart board for figuring out what I'm going to do when I sit down to play. Might need one for what character to play as well.

  • stayontargetstayontarget Member RarePosts: 6,519

    To be honest I was really surprised that they were focusing more on PvE with GW2.   Oh well nothing wrong with that I guess.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    People say something along those lines because GW was set up in such a way as to predominantly appeal to pvpers from the onset through to endgame.

     

    GW2 may indeed have masses of pve content, but regardless of it's official designation it will attreact a great deal of pvp centric players, solely interested in that aspect of the game., far more so than you would see in another supposedly non pvp centric mmo.

     

    Whilst that ofc does not make the game specifically a 'pvp mmo', the fact a large amount of players will be looking at it as their 'competitive arena' pvp game lends some weight to peoples perceptions of it as a pvp centric game.

    "Come and have a look at what you could have won."

  • EvilGeekEvilGeek Member UncommonPosts: 1,258

    The original chapter - Prophecies, was built as a GvG game and had the PvE content so that you could learn your class and the skill system with the intent of playing PvP, it was designed as a team based PvP game. The popularity of the PvE part proved to be a driving factor for further chapters, it might have started out as PvP but the demand for the PvE content shifted the focus as the game grew. There is no denying the competitive e-sport nature of GvG attracted a hell of a lot of players so I can see why some people think of the GW franchise as PvP even though it stopped being so PvP centric early on.

    They have still yet to tell us anything of substance about the PvP systems beyond what you can read in the thread quoted by the OP, I have no doubt the team based PvP will be as competitive as it was in the first game and the mists should provide a lot of PvP fun in a more open world environment, but is it a PvP game? Depends on what you're looking for, FFA open world PvP is a strict no go so that crowd isn't being catered to, team based PvP players will have a lot going on for them no doubt and anyone hankering after a more open PvP fix can jump in to the mists. They clearly aren't catering to the open world FFA PvP crowd that's for sure and if that's your only idea of fun in PvP then no GW2 is not a PvP game - will it contain good PvP aside from that? No one knows until they release more info.

    image
  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    Don't worry. If you were amazed by Gw2's PvE, once they reveal PvP you'll be amazed again. The reason they don't talk about PvP is because they didn't showed us all professions and they need to balance them a bit. Then after the last profession I'm sure they'll talk about PvP alot.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Who said it is a PvP based game? It is designed specifically with PvP in mind. Its a big difference in a world where PvP is usually an add-on to a game that was solely designed around PvE from the ground up.

    GW1 was supposed have mainly a PvP focus aswell but they realised after a while that surprisingly few people actually did PvP. Therefore they started catering more content to PvE players. It still has/had the best PvP combat around despite the shifted focus imo.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • Ender4Ender4 Member UncommonPosts: 2,247

    There are no PvP or PvE MMOs anymore, they are pretty much all hybrids because without being a hybrid you get nothing but a niche game.

    PvE is content based and generally gets finished/balanced first in every game so it isn't a surprise that we haven't heard much about PvP yet. PvP is balance based more than anything. I'm sure 90% of the patches end up being about PvP and 90% of the new content ends up being about PvE just like in every other title that has come out recently.

  • ZalKinZalKin Member Posts: 31

    I think it's because GW2s world pvp is based on Daoc. That's the only reason.  If your games pvp is based on Daoc it's a pvp game.

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    @Kyethis

    You didn't play anything other than Prophecies, did you? The reason I ask is because to say that PvP was the primary focus in Guild Wars 1 is incorrect. It would be correct to say that it was a major focus in Prophecies rather than anything else, but even there there was a strong PvE campaign. Though with Factions they started to drift away from PvP, and with Nightfall it was like they'd forgotten about PvP altogether, since with that campaign and from that point on they really didn't do much with PvP. It seemed that they got fed up with it and all the balance issues, so they just thought 'sod it.'

    This was evidenced in Eye of the North, which was also a highly PvE-centric expansion, focusing primarily on PvE and not giving a damn about PvP balance, I don't know if you remember the Ursine powerset, but it was horribly overpowered in PvP and nothing was done about it for a long time, their focus by that point was almost entirely PvE. And the new content they've been adding to Guild Wars for free lately is also PvE, not to mention the PvE mission packs.

    So no, I think PvP will have a focus, but it'll be a sideshow attraction, much like it became in Guild Wars 1 after Factions. It'll still be important, but it'll never be more important than PvE at any poitn of the game. Just my opinion going by Nightfall and on, and their released information so far, anyway.

    (Got my acronyms mixed up once, there. :D)

  • KaynokKaynok Member Posts: 111

    It's both. ArenaNet builds the classes with PvP in mind, trying to balance it. Then incorporate it into PvE and balancing the classes with environment. It's called "GUILD Wars" for a reason. To say it's not PvP is ridiculous. It's both. That simple.

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by Vespura

    "The world of Tyria will be PvE. There are no plans to have PvP servers.

     ...

    ......... 

    From the GW2 Wiki"

     

    Do your research before assuming things.

     and maybe I could just aswell say back. Know your audience use of logic before you try to argue.

    Most people I have seen arguing that GW2 is a PvP game, does know all the fact that you show here. SO why this thread ? 

    But the logic from claiming GW2 to be a game with strong enough PvP, that a PvP fokused player can say "So what" to all the PvE  stuff, is based on the simple fact that he could do that in GW1, because PvP was not only good enough but actual some of the best yet delivered to this marked!

    With the quality of PvE info so far and nothing really shown about  PvP. I think that the ekspectation to GW2 as a PvP game has it merits.

    (but there is some PvG whiners that is never satisfied ,btw PvG as in Player vs griefer!)

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by Vespura

    "The world of Tyria will be PvE. There are no plans to have PvP servers.

     

    PvP is supported and will include instanced, team based games and an area known as 'The Mists' which will have massive World vs World combat. You can jump in to team based games on an equal footing with the same character level and item quality as everyone else. The Mists is a massive battlefield that players of all levels can jump in to and participate at their current level, Making gains in The Mists will unlock bonuses for your server. Players are allowed to switch servers but there will be limits to ensure balance for the Mists.

     

    http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/287180/Everything-We-Know-about-GW2.html

     

     

    World vs World, WvW, World PvP or Casual PvP, is a mode of Player versus Player combat which takes place in the Mists. Worlds, or servers, are randomly matched up against two other worlds. Those match-ups will be rotated every week to match worlds against those of similar strength. The combat is open and features many objectives and roles which players can do; "players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone." The battle is on a large scale, where hundreds of people can fight on each side in week-long battles. Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages. The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress. These territories and control points will confer benefits to the world that controls them; "maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." Players can gain experience and level their character in World PvP. Guilds will be able to take and hold keeps. Players are free to come and go from the battle as they please and there is no limit to the number of players entering. Players enter with a character of any level and use skills they have available to that character. Characters can enter as a sidekick which will allow them to play as a higher level character. World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and the tactics and pressure of structured PvP. It is hoped that players of any level or PvP experience can participate and be useful.

     

    From the GW2 Wiki"

     

    Do your research before assuming things.

     

    So people have different opinions...

     

    So your opinion tells me that you don't think that DAoC and the orriginal GW where PvP games at all?

     

    How wrong could you be... (in my opinion) as exactly thos games hold the best PvP combat in any MMO's i have played so for... but niether of them released with PvP servers.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    Originally posted by Kaynok

    It's both. ArenaNet builds the classes with PvP in mind, trying to balance it. Then incorporate it into PvE and balancing the classes with environment. It's called "GUILD Wars" for a reason. To say it's not PvP is ridiculous. It's both. That simple.

    It's called Guild Wars because of the guild wars that happened between the three human nations in the lore leading up to Prophecies, which has nothing at all to do with player guilds.

    But you knew that, right? >_>

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Dream_Chaser

    Originally posted by Kaynok

    It's both. ArenaNet builds the classes with PvP in mind, trying to balance it. Then incorporate it into PvE and balancing the classes with environment. It's called "GUILD Wars" for a reason. To say it's not PvP is ridiculous. It's both. That simple.

    It's called Guild Wars because of the guild wars that happened between the three human nations in the lore leading up to Prophecies, which has nothing at all to do with player guilds.

    But you knew that, right? >_>

    I believe the lore was thrown in to give the name some lore legs to stand on, the real meaning of the name guild wars would definitely revolve around GvG.

    This is not a game.

  • RequiamerRequiamer Member Posts: 2,034

    I think the OP missunderstand both history of pvp in mmos in general and NCsoft work on this particular aspect of pvp.

     

    GW is a pvp title for sure, they want to open up their next title GW2 to more rp/pve/crafter type of gamer, making it a real mmo, which GW wasn't for a lot of people.

     

    Pvp servers never worked very well, it create a lot of problems, low population and balance (pve vs pvp builds) are the most important ones. WvW is a response and maybe a solution to those problems. In fact if anything it really push forward the pvp aspect and put GW2 at the sharp end of pvp development, at least thats how i see it. Beleive me NC have a huge experience of pvp, they have made the most important pvp titles this last decade and it is a founding feature in pretty much all of their games. They also somehow revived pvp into the mmo world with L2.

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    Originally posted by Zeroxin

    Originally posted by Dream_Chaser


    Originally posted by Kaynok

    It's both. ArenaNet builds the classes with PvP in mind, trying to balance it. Then incorporate it into PvE and balancing the classes with environment. It's called "GUILD Wars" for a reason. To say it's not PvP is ridiculous. It's both. That simple.

    It's called Guild Wars because of the guild wars that happened between the three human nations in the lore leading up to Prophecies, which has nothing at all to do with player guilds.

    But you knew that, right? >_>

    I believe the lore was thrown in to give the name some lore legs to stand on, the real meaning of the name guild wars would definitely revolve around GvG.

    AreneNet has said differently. But, of course, you know best - about their game.

    (I think though that anyone expecting Guild Wars 2 to have much of a PvP focus beyond WvWvW, its main PvP gimmick, is going to be sorely disappointed IMHO. But indeed, that is just my opinion, no way to tell until the game comes out. But that they've been so tight-lipped about PvP mechanics tells me things. The impact on sales is lessened if they withhold that sort of information until just before launch, when preorders are going out.)

  • KaynokKaynok Member Posts: 111

    Originally posted by Dream_Chaser

    Originally posted by Kaynok

    It's both. ArenaNet builds the classes with PvP in mind, trying to balance it. Then incorporate it into PvE and balancing the classes with environment. It's called "GUILD Wars" for a reason. To say it's not PvP is ridiculous. It's both. That simple.

    It's called Guild Wars because of the guild wars that happened between the three human nations in the lore leading up to Prophecies, which has nothing at all to do with player guilds.

    But you knew that, right? >_>

    It's called Guild Wars because they focused on building the classes for PvP first. Guild Wars has the most balanced PvP system because of this. The fact that the stories in the game itself has nothing to do with the human nations fighting each other should tell you this. If they wanted it to be called Guild Wars because of the Wars before the game, then that's the game they would make.

    Next time you treat someone like an idiot, make sure you think about it hard before making useless irrelevant points.

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    Originally posted by Kaynok

    Originally posted by Dream_Chaser


    Originally posted by Kaynok

    It's both. ArenaNet builds the classes with PvP in mind, trying to balance it. Then incorporate it into PvE and balancing the classes with environment. It's called "GUILD Wars" for a reason. To say it's not PvP is ridiculous. It's both. That simple.

    It's called Guild Wars because of the guild wars that happened between the three human nations in the lore leading up to Prophecies, which has nothing at all to do with player guilds.

    But you knew that, right? >_>

    It's called Guild Wars because they focused on building the classes for PvP first. Guild Wars has the most balanced PvP system because of this. The fact that the stories in the game itself has nothing to do with the human nations fighting each other should tell you this. If they wanted it to be called Guild Wars because of the Wars before the game, then that's the game they would make.

    Next time you treat someone like an idiot, make sure you think about it hard before making useless irrelevant points.

    Nice that you call someone an idiot when their information comes directly from ArenaNet! Good job on that, I'm sure you've done yourself proud. Yes, of course, I'm an idiot, ArenaNet? All idiots too. Thsoe people who disagree with you? Also idiots. Anyone who doesn't happen to be you? Idiots! :p

    I'm going to direct your advice back at'cha.

    (Just FYI: A little bit of research goes a long way. And ArenaNet have said in interviews that that lore is why they named their game Guild Wars, and they've told us that it had nothing to do with player guilds, which is a common but entirely incorrect assumption. So... good job, slick. Watch who you call an idiot, next time, eh? :p)

  • JesseBFoxJesseBFox Member Posts: 134

    Them being tight lipped about the pvp tells me that things in that department aren't finalized, tested, and in game enough for them to talk about. Which leads me to believe it could quite possibly be a big, detailed system. GW1's combat design seemed based around pvp balance, but I have no proof of that. I seem to recall some dev statements back in the gw1 beta and the extensive details they went in to with the mechanics back then to allow players to really break down the math. But this was years back, and I have no links now to verify what I am saying just a memory.

     

    I would suspect that the design of pvp in GW2 would be with the same care and approached with the same mindset they had in gw1 and have displayed so far in their reveals of gw2. Which is a cause for cautious optimism for those of us who truly enjoy pvp.

     

    But I have been wrong before, we can only wait and see.

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Originally posted by Vespura

    "The world of Tyria will be PvE. There are no plans to have PvP servers.

     

    PvP is supported and will include instanced, team based games and an area known as 'The Mists' which will have massive World vs World combat. You can jump in to team based games on an equal footing with the same character level and item quality as everyone else. The Mists is a massive battlefield that players of all levels can jump in to and participate at their current level, Making gains in The Mists will unlock bonuses for your server. Players are allowed to switch servers but there will be limits to ensure balance for the Mists.

     

    http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/287180/Everything-We-Know-about-GW2.html

     

     

    World vs World, WvW, World PvP or Casual PvP, is a mode of Player versus Player combat which takes place in the Mists. Worlds, or servers, are randomly matched up against two other worlds. Those match-ups will be rotated every week to match worlds against those of similar strength. The combat is open and features many objectives and roles which players can do; "players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone." The battle is on a large scale, where hundreds of people can fight on each side in week-long battles. Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages. The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress. These territories and control points will confer benefits to the world that controls them; "maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." Players can gain experience and level their character in World PvP. Guilds will be able to take and hold keeps. Players are free to come and go from the battle as they please and there is no limit to the number of players entering. Players enter with a character of any level and use skills they have available to that character. Characters can enter as a sidekick which will allow them to play as a higher level character. World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and the tactics and pressure of structured PvP. It is hoped that players of any level or PvP experience can participate and be useful.

     

    From the GW2 Wiki"

     

    Do your research before assuming things.

     Nothing you stated does not suggest the game is PvP based.  GW1 had no open world pvp or "pvp servers" either and is renowned for its PvP.  While I wouldn't state the game is "based" on PvP I think that they will both be of equal importance in the title.  PvP will not wither due to PvE or vice versa.  Of course we'll never know till the game is out.

    Steam: Neph

  • TheonenoniTheonenoni Member Posts: 279

    I'm a Lotro clone.....

     

    I really don't think GW2 is going to be biased towards either play style wether its PvE or PvP. Thats the beauty of this game. The action based combat is going to be a treat for PvPers who like realism and the ability to dodge projectiles.  GW2 will be more of a Hybrid linear role-playing game than anything else and that is what they were really shooting for. 

    Judging by the gameplay mechanics of combat , the PvP will be fun no matter what kind of scenario you are put in.  WvWvW is probably going to be unbalanced because of server participants. I'm sure one person can dodge 5 adversaries for a while before he runs out of energy and dies.  In this game its not about how powerful you are. Its about your playstyle and tactics. You really couldnt compare GW1's PvP because it was based on skill and not gear or level.  GW2's  structured PvP will be the same. 

    In all seriousness your characters traits are what make you unique.   There are some weapons that have unique bonuses such as weapons changing effects at night time but I don't know if they will factor that into PvP.

    GW2 is a jack-of-all-trades.

    -I am here to perform logic

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