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Star Wars: The Old Republic: Space Combat Presentation

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  • delta9delta9 Member UncommonPosts: 358

    I wish they hadnt rushed in a rail shooter single player game and rather held back and brought out a good more open world multiplayer type space game. I know its been said before but if they could of got something much more like JTL and have it play out like a seperate entity to the ground game it would of been so much better.


  • Originally posted by rygard49

    Two things of note caught my attention:

    1) Someone frozen in Carbonite and displayed on your ship. In Empire when they freeze Han Solo they do it as a test to see if Luke will survive the same process, because it hadn't ever been before. Now 5000 years in the past it's apparently done all the time. It's something a casual fan will let slide, sure, but it's going to make a lot of the hardcore fans scratch their heads.

    2) They mention they'll consider free flight if it turns out that's what the community wants. Well... the community has been pretty vocal about this feature up to this point that free flight would be ideal. Don't get me wrong, I loved me some Star Fox and I'm sure I'll enjoy this mini-game, but I also think X-Wing vs Tie Fighter, Wing Commander, and similar space flight sims were the pinnacle of this type of entertainment. I would love to see that incorporated in the game.

    from what I understand, from watching many debates on it, it wasn't that carbonite freezing was unknown but that the euipment wasn't designed for it and therefore they were unsure if it could be done it properly.  also carbonite freezing is is shown in the Tales of The Jedi comics(probably other places as well, but i just remember seeing it in them) which takes place before the game

    http://starwars.wikia.com/wiki/Star_Wars:_Tales_of_the_Jedi

    http://starwars.wikia.com/wiki/Carbonite

    http://starwars.wikia.com/wiki/Carbon_freezing

  • madeuxmadeux Member Posts: 1,786

    Originally posted by delta9

    I wish they hadnt rushed in a rail shooter single player game and rather held back and brought out a good more open world multiplayer type space game. I know its been said before but if they could of got something much more like JTL and have it play out like a seperate entity to the ground game it would of been so much better.

    I really hate this assumption that they "rushed" in a rail shooter.  The fact is, lots of people enjoy rail shooters.  It looks great, and polished, and was in no way rushed.

    It's not what you want, fine.  Perhaps they'll add it, maybe not.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Cecropia

    I can see a lot of customers ending up pretty disappointed once they see all this has to offer.

    People complained when it looked like there wouldn't be any form of space combat at all, then people complain when it's just a minigame. In short, people would always complain unless BW delivers a fully fledged space Star Wars game and landbased Star Wars game but then it would take an additional year minimally to launch unless BW would divide their resources between two making the landbased part with less features or unpolished. Which I'm pretty sure would lead to heavy complaints as well, as we've seen how that works, including more features but no polished state it's delivered in.

     

    I think SWTOR has already quite a lot to offer, with a larger world than any (themepark) MMO and more quest content than an MMO has ever seen. Besides the other regular MMO features that are ingame as well.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • TardcoreTardcore Member Posts: 2,325

    Originally posted by gobla

    Originally posted by MikeB








    Originally posted by Ozmodan













    Jeez, I hope the romancing the NPC's comment was a joke, the last thing a MMO like this needs is a "Leisure Suit Larry" episode.  That would really make the game a laughing stock if it is in game IMO.





    Have to wait and see how the space environment plays out, looks like it is much better than we initially thought.














     





    If you're talking about romancing companions in general, that's been part and parcel of every BioWare RPG since Baldur's Gate 2; and all the sci-fi RPGs they've put out, such as KOTOR and Mass Effect, had you doing the dirty deed on your ship. Not exactly unexpected. :)

    Wouldn't really call a kiss and a shot of bare back "doing the dirty deed."

    It's merely implied like in basically every single movie produced in the last 10 years.

    You've been watching the wrong kind of movies, Gobla. image

    As to the space combat. Meh. I can have a better time playing a quick game of SW Battlefront II, or even loading up my old SNES and having a quick ride through Starfox.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • madeuxmadeux Member Posts: 1,786

    Originally posted by rygard49

    Two things of note caught my attention:

    1) Someone frozen in Carbonite and displayed on your ship. In Empire when they freeze Han Solo they do it as a test to see if Luke will survive the same process, because it hadn't ever been before. Now 5000 years in the past it's apparently done all the time. It's something a casual fan will let slide, sure, but it's going to make a lot of the hardcore fans scratch their heads.

    2) They mention they'll consider free flight if it turns out that's what the community wants. Well... the community has been pretty vocal about this feature up to this point that free flight would be ideal. Don't get me wrong, I loved me some Star Fox and I'm sure I'll enjoy this mini-game, but I also think X-Wing vs Tie Fighter, Wing Commander, and similar space flight sims were the pinnacle of this type of entertainment. I would love to see that incorporated in the game.

    Point #2 is exactly how I feel.  Star Fox was sweet, and I'm sure this will be too.  It wasn't designed as a major part of the game, just  a mini-game, and I think it will be quite fun.  Those who don't like it can skip it and won't be missing out on a lot of content.

    More open space flight is a PERFECT expansion for the game, something to bring in 6-9 months after release to keep things fresh.

  • TardcoreTardcore Member Posts: 2,325

    Originally posted by MMO.Maverick

    Originally posted by Cecropia



    I can see a lot of customers ending up pretty disappointed once they see all this has to offer.

    People complained when it looked like there wouldn't be any form of space combat at all, then people complain when it's just a minigame. In short, people would always complain unless BW delivers a fully fledged space Star Wars game and landbased Star Wars game but then it would take an additional year minimally to launch unless BW would divide their resources between two making the landbased part with less features or unpolished. Which I'm pretty sure would lead to heavy complaints as well, as we've seen how that works, including more features but no polished state it's delivered in.

     

    I think SWTOR has already quite a lot to offer, with a larger world than any (themepark) MMO and more quest content than an MMO has ever seen. Besides the other regular MMO features that are ingame as well.

    A good point, but you know, I think I would be willing to wait to get this kind of feature implemented, even if it meant the wait was three years.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Tardcore

    Originally posted by MMO.Maverick


    Originally posted by Cecropia



    I can see a lot of customers ending up pretty disappointed once they see all this has to offer.

    People complained when it looked like there wouldn't be any form of space combat at all, then people complain when it's just a minigame. In short, people would always complain unless BW delivers a fully fledged space Star Wars game and landbased Star Wars game but then it would take an additional year minimally to launch unless BW would divide their resources between two making the landbased part with less features or unpolished. Which I'm pretty sure would lead to heavy complaints as well, as we've seen how that works, including more features but no polished state it's delivered in.

     

    I think SWTOR has already quite a lot to offer, with a larger world than any (themepark) MMO and more quest content than an MMO has ever seen. Besides the other regular MMO features that are ingame as well.

    A good point, but you know, I think I would be willing to wait to get this kind of feature implemented, even if it meant the wait was three years.

    Same, but many would die from critical anticipationitis. The mobs already are assembling, brandishing pitchforks and torches and demanding a release even in an unfinished state.

    It would be an awesome feature for an expansion though: if it manages to be a great success they are bound to prolong it with some serious development investments in big stuff like free roaming in space.

  • korvasskorvass Member Posts: 616

    I could care less if it's a rail shooter. If I enjoy it, when it arrives, that will be enough for me. While the SWG JTL feel would be nice, it's not mandatory for me. Fun and roleplay first!

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Personally I think they should have gone just 1 step further: space combat PvP minigames.

    A couple of scenarios for example where maybe a convoy needs to be defended for a period of time while the other side tries to destroy it.

    It wouldn't be as complex or resource intensive as developing a fully fledged space part, but it could still feed the hunger for Star Wars space combat for a more extensive period of time, since pvp has always a healthy lifecycle.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    I think it is very short-sighted for people to expect SWTOR to be 2 GAMES from the off: "If you start off by building “two games,” you probably won’t finish either one of them."

    Get the first one out the door with some mini-games and then if that works, think about how the game can best be expanded. Hint: Look upwards! The fact the ships exist as part of the fast travel system around the galaxy/planets plotting your course on the solar mini-map; combined with a home-instance, companions and part of the story-progression making your name in the TOR universe AND playing a mini-game, doing extracurricula activities in the captain's private quarters... it's a fair trade for players.

  • fcweddfcwedd Member UncommonPosts: 196

    SWTOR has a lot going for it. Their Space Content is not one of them.

    Their Space Content could have the best graphics in the world. However, it's still moot as far as I'm concerned, as I'm GREATLY limited to movement. In my opinion, it makes the game's entirety feel as if it's created for a crowd around the age 16.

    I'm not asking for JTL 2.0. I'm asking for anything other than a limited tunnel-shooter.

    The game should've been designed like BF42's Galactive Conquest Space Mod. That would've been fantastic.

  • i_own_ui_own_u Member UncommonPosts: 314

    Very interesting concept. I am looking forward to how they can impliment this with other players. Star Fox ftw!

  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    Because in Star Wars, nothing shoots at you from behind.

  • mrsuperficmrsuperfic Member Posts: 2

    please gimme this game NOW!! :D

  • FourplayFourplay Member UncommonPosts: 216
    One of the dcctors from Bioware said that he doesn't want anyone to have to go play any other game for a Star Wars experience.
    If they try and hold true to that, this form of space combat could just be one form of play.
    You want a cinematic highly scripted misson tunnel space combat ok?
    The game could offer many alternatives as time goes by:
    Free Fly space combat Co-OP and PvP, Third person shooter type PvP dungeons, pod racing, multiplayer star wars tactics(like tactics ogre), etc, etc.
  • knox1711knox1711 Member UncommonPosts: 38

    Originally posted by delta9

    I wish they hadnt rushed in a rail shooter single player game and rather held back and brought out a good more open world multiplayer type space game. I know its been said before but if they could of got something much more like JTL and have it play out like a seperate entity to the ground game it would of been so much better.


     

     This really says it all.  If you are going to half arse something as HUGE as space in a STAR wars game, then just dont bother.  Give us the swoop bike and pazaak minigames and save space for an expansion.   A single player rail shooter in an MMO like kotor redefines FAIL.

  • GruugGruug Member RarePosts: 1,794

    Originally posted by knox1711



    Originally posted by delta9

    I wish they hadnt rushed in a rail shooter single player game and rather held back and brought out a good more open world multiplayer type space game. I know its been said before but if they could of got something much more like JTL and have it play out like a seperate entity to the ground game it would of been so much better.






     



     This really says it all.  If you are going to half arse something as HUGE as space in a STAR wars game, then just dont bother.  Give us the swoop bike and pazaak minigames and save space for an expansion.   A single player rail shooter in an MMO like kotor redefines FAIL.


     

     That pretty much sums it up. Leave out the rail shooter for an expansion of a better space combat experience.

    Let's party like it is 1863!

  • knox1711knox1711 Member UncommonPosts: 38

    On a positive note though, having player ships and player ships acting as your house, ala kotor 1 and 2, is a great, logical move for BW.  Any other approach wouldnt have made as much sense...and they are in at launch, so wtg.

     

    But I have said it before and I'll say it again...what is really interesting about TOR is WHERE they will take the game after launch.  I am HOPING that they realize they can never add the voice acting/rpg story lines to a live, up and running game, at any kind of pace that will even remotely keep up with players in a cost effective manner.  Therefore I am looking to them to start adding sandbox elements where players can create their own content in participate in meta systems that arent so linear and scripted (like the TOR version of a real GCW, etc.)

    To that end I would like to see player cities or space stations, and a real space developed that uses JTL as a departure point and adds in the MMO elements, like capital ships, player starbases, etc. that SOE never managed to pull off. 

  • HyperbeamHyperbeam Member Posts: 124

    Originally posted by knox1711



    On a positive note though, having player ships and player ships acting as your house, ala kotor 1 and 2, is a great, logical move for BW.  Any other approach wouldnt have made as much sense...and they are in at launch, so wtg.



     



    But I have said it before and I'll say it again...what is really interesting about TOR is WHERE they will take the game after launch.  I am HOPING that they realize they can never add the voice acting/rpg story lines to a live, up and running game, at any kind of pace that will even remotely keep up with players in a cost effective manner.  Therefore I am looking to them to start adding sandbox elements where players can create their own content in participate in meta systems that arent so linear and scripted (like the TOR version of a real GCW, etc.)



    To that end I would like to see player cities or space stations, and a real space developed that uses JTL as a departure point and adds in the MMO elements, like capital ships, player starbases, etc. that SOE never managed to pull off. 


     

    Clearly you haven't been following this game at all if you think thats a possibility.

     

    This will not be a sandbox, this will not have unlimted customisation on lots of aspects, this will not be the game lots of people hoped SWG would be.  It's be a tightly focused RPG which if you have patient friends you can co-op with.

     

    I have no problems with that buts lets stop pretending it's something it's not, it does noone any favors at the end of the day.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Get a successful game out the door and it might lead onto massive fleet battles and/or dogfights... tbh, the mini-game looks alright for what it is. It should give players a taste for spaceflight and that's probably a good thing.

  • AirwrenAirwren Member UncommonPosts: 648

    Originally posted by SBFord

    During a recent visit to EA's Redwood Shores studio for Star Wars: The Old Republic "Immersion Day", MMORPG.com Community Manager Mike Bitton had the opportunity to sit in on a presentation regarding one of the game's more controversial features: Space combat. See what Mike saw and check out his thoughts about the presentation.

    For the purposes of our presentation, Daniel Erickson and crew demoed the Bounty Hunter’s D5-Mantis, though he also touched briefly on the Imperial Agent’s X-70B Phantom. The D5-Mantis is a cramped ship with a vertical design, clearly inspired by Boba Fett’s Slave I. Players can access their ships via instanced hangars in any spaceport, with a hangar set up for each class.

    Read more of Mike Bitton's Star Wars: The Old Republic Space Combat Presentation.


    I hate to nitpick on 1 thing you said Mike but I read where you saw someone hanging frozen in carbonite on the wall of the ship?  Ugh, this is why the prequel movies were so ****ing horrible.  If you don't understand where I'm coming with this then I suggest looking up the redlettermedia reviews of the SW prequels.   Seriously, its thousands of years before the movies and it wasn't like Vader was trying to use something on Luke that was a tried and true method for capturing humans in.  FFS he had to test it on Han just to see if a human could survive.   ARG I hate Lucas and this kind of stupid crap!  /nerdrage  Otherwise good article and I hope they don't do a lot of this kind of stupid robbing of the franchise just so SW tards have some connection to the movies.  Its SW, we get it, let the universe be without shoving a bunch of shit from the movies into the game.  grr

  • madeuxmadeux Member Posts: 1,786

    Originally posted by Airwren

    Originally posted by SBFord

    During a recent visit to EA's Redwood Shores studio for Star Wars: The Old Republic "Immersion Day", MMORPG.com Community Manager Mike Bitton had the opportunity to sit in on a presentation regarding one of the game's more controversial features: Space combat. See what Mike saw and check out his thoughts about the presentation.

    For the purposes of our presentation, Daniel Erickson and crew demoed the Bounty Hunter’s D5-Mantis, though he also touched briefly on the Imperial Agent’s X-70B Phantom. The D5-Mantis is a cramped ship with a vertical design, clearly inspired by Boba Fett’s Slave I. Players can access their ships via instanced hangars in any spaceport, with a hangar set up for each class.

    Read more of Mike Bitton's Star Wars: The Old Republic Space Combat Presentation.


    I hate to nitpick on 1 thing you said Mike but I read where you saw someone hanging frozen in carbonite on the wall of the ship?  Ugh, this is why the prequel movies were so ****ing horrible.  If you don't understand where I'm coming with this then I suggest looking up the redlettermedia reviews of the SW prequels.   Seriously, its thousands of years before the movies and it wasn't like Vader was trying to use something on Luke that was a tried and true method for capturing humans in.  FFS he had to test it on Han just to see if a human could survive.   ARG I hate Lucas and this kind of stupid crap!  /nerdrage  Otherwise good article and I hope they don't do a lot of this kind of stupid robbing of the franchise just so SW tards have some connection to the movies.  Its SW, we get it, let the universe be without shoving a bunch of shit from the movies into the game.  grr

    This has already been covered in this thread

    "from what I understand, from watching many debates on it, it wasn't that carbonite freezing was unknown but that the euipment wasn't designed for it and therefore they were unsure if it could be done it properly.  also carbonite freezing is is shown in the Tales of The Jedi comics(probably other places as well, but i just remember seeing it in them) which takes place before the game

    http://starwars.wikia.com/wiki/Star_Wars:_Tales_of_the_Jedi

    http://starwars.wikia.com/wiki/Carbonite

    http://starwars.wikia.com/wiki/Carbon_freezing

    "

  • Hendo0069Hendo0069 Member Posts: 213

    It's nice to see that they are atleast open to the idea of expanding the space game further after launch, but you guys still shouldn't get your hopes for some kinda open world space exploration game in the vein of EvE. For something like that to be properly implemented and up to the standards of Bioware would take another 3-5 years to develope. I just don't think that's a direction they even want to take.

    I'm more interested in the PvP side of the space game anyways and would rather see that implented in some form especially with them anouncing guild capital ships before or shortly after launch.

  • AirwrenAirwren Member UncommonPosts: 648

    Originally posted by madeux

    Originally posted by Airwren


    Originally posted by SBFord

    During a recent visit to EA's Redwood Shores studio for Star Wars: The Old Republic "Immersion Day", MMORPG.com Community Manager Mike Bitton had the opportunity to sit in on a presentation regarding one of the game's more controversial features: Space combat. See what Mike saw and check out his thoughts about the presentation.

    For the purposes of our presentation, Daniel Erickson and crew demoed the Bounty Hunter’s D5-Mantis, though he also touched briefly on the Imperial Agent’s X-70B Phantom. The D5-Mantis is a cramped ship with a vertical design, clearly inspired by Boba Fett’s Slave I. Players can access their ships via instanced hangars in any spaceport, with a hangar set up for each class.

    Read more of Mike Bitton's Star Wars: The Old Republic Space Combat Presentation.


    I hate to nitpick on 1 thing you said Mike but I read where you saw someone hanging frozen in carbonite on the wall of the ship?  Ugh, this is why the prequel movies were so ****ing horrible.  If you don't understand where I'm coming with this then I suggest looking up the redlettermedia reviews of the SW prequels.   Seriously, its thousands of years before the movies and it wasn't like Vader was trying to use something on Luke that was a tried and true method for capturing humans in.  FFS he had to test it on Han just to see if a human could survive.   ARG I hate Lucas and this kind of stupid crap!  /nerdrage  Otherwise good article and I hope they don't do a lot of this kind of stupid robbing of the franchise just so SW tards have some connection to the movies.  Its SW, we get it, let the universe be without shoving a bunch of shit from the movies into the game.  grr

    This has already been covered in this thread

    "from what I understand, from watching many debates on it, it wasn't that carbonite freezing was unknown but that the euipment wasn't designed for it and therefore they were unsure if it could be done it properly.  also carbonite freezing is is shown in the Tales of The Jedi comics(probably other places as well, but i just remember seeing it in them) which takes place before the game

    http://starwars.wikia.com/wiki/Star_Wars:_Tales_of_the_Jedi

    http://starwars.wikia.com/wiki/Carbonite

    http://starwars.wikia.com/wiki/Carbon_freezing

    "

    I just went back and saw where that was posted.  Doh!  Still aggravates me as I think its a stupid tie in.

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