It's nice to see that they are atleast open to the idea of expanding the space game further after launch, but you guys still shouldn't get your hopes for some kinda open world space exploration game in the vein of EvE. For something like that to be properly implemented and up to the standards of Bioware would take another 3-5 years to develope. I just don't think that's a direction they even want to take.
I'm more interested in the PvP side of the space game anyways and would rather see that implented in some form especially with them anouncing guild capital ships before or shortly after launch.
I'd love to see some dog fighting in space and for guilds to get capital ships to fight in. Wow that would be sweet. Unfortunately I'm sort with others that have stated that some of these ideas will probably never see the light of day. I look at Bioware and I see that they're really focusing on what has made them the company they are. I feel like Blizzard did the same thing with WoW. In the end I have enjoyed most of the games that Bioware's put out so even though I'm disappointed with the on rails space combat, I'm not too bummed because I feel like Bioware is going to rock the things they've always done well. Can't wait for the game to come out already. lol
ok, my opinion of Space content for SW:TOR did just get much better. If Bioware is really prepared to dialog with Players after release on expanding Space content to a more multi-player and free-fly version, then Bioware just pulled itself out of the Sarlac as far as I am concerned.
I know KOTOR didn't have much space content, I considered that a huge mistake.
I know Star Wars didn't have much film footage of space activity, but it was implied heavily in my opinion.
(there, that's out of the way)
If Bioware walks the path this interview says they will, SW:TOR can only grow much stronger and better for all concerned. If it takes a few years to get Space Content into the free-flight open-space mode than so be it. Even EVE took time to get really good.
Now as for the Romance part.... I never was a fan of that in the KOTOR series (real life is better)... but if one of my companions is a "Gorgeous Twi'Lek with two big huge..." then perhaps I will explore that additional content this time around lol.
Umm.. nevermind... If I get that distracted I will never get anything done ingame. I need droids for Companions.
Now, would you consider for a future expansion planet based player housing?.....
OK Bioware, this was the Interview that turned the tide for me. I don't trust you yet, but I am willing to give your MMO a go. Take your time and get it right as you know you want to. Don't make me regret this by catering to any other crowd than the MMO crowd.
*edit*
Bioware... digital download won't work for me and others where we live in US. max d/l 128k, normal d/l 50k.... we will never get a digital download done. Please reconsider your decision to push digital download only, consider selling hard copy DVD as well for distribution. Thanks (it isn't going to improve any time soon, it's Michigan... enuff said.)
I am the Player that wonders... "What the %#*& just happened?!" ............... "I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. " __Ever Present Cockroach of the MMO Verses__ ...scurrying to and fro... .munching on bits of garbage... always under foot...
Still dissapointed at the direction went with the 'tunnel shooter' that is space combat for TOR; however, this is at least slightly hopefull Bioware is listening to the fanbase.
We have gone from their implementation, to hrmm.. feedback is't raving perhaps annother option in the future should be explored. Yet the idea of them changing it to what was in Galaxies is remote. Going toward more of a fully controllable in the instance, over Starfox / or SW Lego games may become a reality.
I can only hope they open more options in reducing the restrictions on your class get's ship X, and that class is stuck with Ship Y. Cross faction ships can still be prevented, but why can't an Agent fly a different ship than his Phantom, especially if it helps him sell his 'undercover' alias.
Before you flame away, look at it this way. Add in pvp world endgame area B. Both factions send in their 'representatives' to secure the space lanes to said battle world. before landing on their garrison base area, and conducting the ground raid. Seeing no 'Thunderclaps" the Imperials assume no Troopers, and rush forth, but suprise.
Add in RP possibilities, the Bounty Hunter long supportive of the sith empire, and rewarded for 50 some levels of heroic combat. Get's access to a 'trophy' worthy of his loyalty.
Good to know we can hope things may evolve into a better game experiance.
SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011
OK, here is what I don't get...BW says they are open to making changes based on playerbase feedback after launch...what about BEFORE launch...railspace is drawing a vast amount of criticism...if BW cant "hear" that criticism and discontent now, Im not sure what will change to let them "hear" it after launch....
OK, here is what I don't get...BW says they are open to making changes based on playerbase feedback after launch...what about BEFORE launch...railspace is drawing a vast amount of criticism...if BW cant "hear" that criticism and discontent now, Im not sure what will change to let them "hear" it after launch....
I don't disagree with what you're saying completely but I think at this point its a matter of time. There just isn't going to be time to do anything different. I think they wanted a system similar to the other Kotor games where your ship is your house, crafting station, and a place for companion interaction. They've added to that a little by adding some combat ability while in space flight but if I had to say the addition of combat in space at all was their way of "listening" to the player base. Unfortunately at this stage of the process there's no way for anyone to know how it will pan out from there. I guess we'll just have to have a new hope about space combat and if they don't listen we'll all strike back. ;p
This reveiw makes me want to play this game . I plan on giving it a try atleast even if there isn't anything particular about rest of game that sounds like what I am looking for in mmo. Its not alot but the fact they have space combat at start is better then swg and the space combat in swg was poor anyways(jump to lightspeed was poor mans adaption of x-wing series>In x-wing series bombers may be slow and unmanueverable but in jtl the fast manueverable ships felt like driving a bus I guess they dumbed it down because they think people that play mmos have no desire for twitchy fast things.). Hopefully in SWTOR the space combat will be good to make up for lame looking combat on the ground.(combat looks like its same as in most of biowares previous games damage determined by random number , level, and skills used. Boring after 20 mins)
Not to be a critic or star wars fanboi, but it says you can get a carbonite slab with a prisoner in it. When Han Solo gets put into one they talk about how its not designed for this pur[ose and he may die. Yet, 1000 years ago it was common?
OK, here is what I don't get...BW says they are open to making changes based on playerbase feedback after launch...what about BEFORE launch...railspace is drawing a vast amount of criticism...if BW cant "hear" that criticism and discontent now, Im not sure what will change to let them "hear" it after launch....
While I'd like to see more free space combat, what you're saying is like asking why don't they have everything people want in the game before it's released. They need to release it first, after that improve on what people like and want more of. I'd rather have them release a solid product and improve it over time then try too put too much stuff in from the begining and having it not work properly.
OK, here is what I don't get...BW says they are open to making changes based on playerbase feedback after launch...what about BEFORE launch...railspace is drawing a vast amount of criticism...if BW cant "hear" that criticism and discontent now, Im not sure what will change to let them "hear" it after launch....
the reason i think they are waiting till after launch is to get a more broad range of feedback over the entire player base. right now they would going over a smaller range of those that follow the game and post on the forums.
So I guess this is the reason the game didn't realease, cuz they wanted single player space combat.
wat?
Most likely reasons for delay have already been stated by the devs.
1. Due to tester feedback they wanted to add more roles (tank, dps, healer) to all the classes
2. To rework the companion system in flashpoints.
and probably a host of other things they didn't feel were up to their standards. Delays happen and I can't recall any MMO that hasn't been delayed atleast once.
Space combat has been in the game for a while now, the release being held off right now is due to tweaking certain issues in the game to get them working right. The game will launch sometime before the end of september unless something major f's up. Thats why they say at worst jan 2012. They don't want to be unable to say they didn't say it could be pushed back due to an issue. The game itself is done, they are polishing the visuals, working on balancing in PvE, and trying to rework smugglers so they don't die every three seconds.
Originally posted by Ragnaven ....... and trying to rework smugglers so they don't die every three seconds.
Thank the gods. My first character was going to be a Smuggler.
I am the Player that wonders... "What the %#*& just happened?!" ............... "I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. " __Ever Present Cockroach of the MMO Verses__ ...scurrying to and fro... .munching on bits of garbage... always under foot...
OK, here is what I don't get...BW says they are open to making changes based on playerbase feedback after launch...what about BEFORE launch...railspace is drawing a vast amount of criticism...if BW cant "hear" that criticism and discontent now, Im not sure what will change to let them "hear" it after launch....
the reason i think they are waiting till after launch is to get a more broad range of feedback over the entire player base. right now they would going over a smaller range of those that follow the game and post on the forums.
Waiting til after launch to make changes based on feedback has never worked for any mmo dev, so not sure why they think it will work for them now.
Not to be a critic or star wars fanboi, but it says you can get a carbonite slab with a prisoner in it. When Han Solo gets put into one they talk about how its not designed for this pur[ose and he may die. Yet, 1000 years ago it was common?
"The freezing of living subjects in carbonite has long been a form of torture. The evil Krath that conquered the Empress Teta system thousands of years ago placed the ruling class in carbon-freeze after their coup. The process is excruciating, and although the subject undergoes a form of stasis hibernation, there is evidence that they still experience consciousness while frozen."
"Molten carbonite is flash-frozen into a solid state, encasing materials for transport in an incredibly strong metal alloy. Carbonite has the ability to suspend organic matter in a form of stasis. Under the correct settings, a living form can be carbon-frozen and placed into hibernation. The process is exacting and extremely dangerous -- a miscalculation can result in death."
Not to mention the fact that its dangerous makes it MORE likely to have been done in the past than the present, also cloud cities machines werent designed to freeze people.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
OK, here is what I don't get...BW says they are open to making changes based on playerbase feedback after launch...what about BEFORE launch...railspace is drawing a vast amount of criticism...if BW cant "hear" that criticism and discontent now, Im not sure what will change to let them "hear" it after launch....
So they should just magically pull a years worth of code out of their ass in order to please a bunch of whiny cry-babies? Or should they hold off on the release even longer? If you have unrealistic expectations like this, nothing they do will ever please you.
OK, here is what I don't get...BW says they are open to making changes based on playerbase feedback after launch...what about BEFORE launch...railspace is drawing a vast amount of criticism...if BW cant "hear" that criticism and discontent now, Im not sure what will change to let them "hear" it after launch....
the reason i think they are waiting till after launch is to get a more broad range of feedback over the entire player base. right now they would going over a smaller range of those that follow the game and post on the forums.
Waiting til after launch to make changes based on feedback has never worked for any mmo dev, so not sure why they think it will work for them now.
What are you talking about? When EvE launched it was a bare bones game, but due in part to player feedback it became a great game and still improves today because of player feedback.
I for one can't wait. I love having the ability to have space skirmishes every now and then to break up a long day of questing/grouping. And to have the option of taking friends with you on your ship is an added bonus. Those looking for a deep rich space exploration experience from TOR need to come to the realization that this version of the game is not for them. Wait and see later if they can bring the experience you're looking for. But for me, at least, I'm more than happy with a robust ground level mmo with a dash of space combat/travel.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Most people want to play a character, not a space craft. There is already EVE and STO for people who want to fly around as a machine. This game is not "EVERYTHING THAT YOU HAVE EVER SEEN IN STAR WARS MMORPG!" it is "Star Wars: the Old Republic."
Deal with it. Most people would just rather enjoy being a character, as opposed to being a ship.
Most people want to play a character, not a space craft. There is already EVE and STO for people who want to fly around as a machine. This game is not "EVERYTHING THAT YOU HAVE EVER SEEN IN STAR WARS MMORPG!" it is "Star Wars: the Old Republic."
Deal with it. Most people would just rather enjoy being a character, as opposed to being a ship.
What an odd way of looking at it. For me, (in a video game) if you can "get out" of your ship you're not actually the ship. Also, I would guess that people playing a Star Wars video game would like to have the ability to use starships in space. Just a guess, though.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Looks pretty good. I am really looking forward to see how it turns out. The space combat isn't what I originally thought it would be but it can always change later, I'm still kinda on the edge with this mmo though, it looks good at some points where at others it falls. (A point where it falls was making most of the higher end bounty hunter armor look like a rip off of mandalorian armor)
You only have one life. Are you living it the way you should?
I'm perfectly happy with space combat as it is, if they never change it I won't make one sound of protest. Personally I think the devs are bending to much to whiners as is. The majority wanted AC's locked, a few whined and now they are considereing advanced class resets, dual specing, and everything else I was hoping wouldn't be in ToR. A space based tunnel shooter harkens back to the old days of rogue squadron, I like it.
Sounds ok to me. I dislike the fact that travelling costs money. I mean, I can ride through the entire game world in any other MMO and only quick travel costs extra. Since a galaxy can't be travelled on foot, I think it should be free. Maybe a one time fee to "unlock" a hyperspace lane or what.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Comments
I'd love to see some dog fighting in space and for guilds to get capital ships to fight in. Wow that would be sweet. Unfortunately I'm sort with others that have stated that some of these ideas will probably never see the light of day. I look at Bioware and I see that they're really focusing on what has made them the company they are. I feel like Blizzard did the same thing with WoW. In the end I have enjoyed most of the games that Bioware's put out so even though I'm disappointed with the on rails space combat, I'm not too bummed because I feel like Bioware is going to rock the things they've always done well. Can't wait for the game to come out already. lol
ok, my opinion of Space content for SW:TOR did just get much better. If Bioware is really prepared to dialog with Players after release on expanding Space content to a more multi-player and free-fly version, then Bioware just pulled itself out of the Sarlac as far as I am concerned.
I know KOTOR didn't have much space content, I considered that a huge mistake.
I know Star Wars didn't have much film footage of space activity, but it was implied heavily in my opinion.
(there, that's out of the way)
If Bioware walks the path this interview says they will, SW:TOR can only grow much stronger and better for all concerned. If it takes a few years to get Space Content into the free-flight open-space mode than so be it. Even EVE took time to get really good.
Now as for the Romance part.... I never was a fan of that in the KOTOR series (real life is better)... but if one of my companions is a "Gorgeous Twi'Lek with two big huge..." then perhaps I will explore that additional content this time around lol.
Umm.. nevermind... If I get that distracted I will never get anything done ingame. I need droids for Companions.
Now, would you consider for a future expansion planet based player housing?.....
OK Bioware, this was the Interview that turned the tide for me. I don't trust you yet, but I am willing to give your MMO a go. Take your time and get it right as you know you want to. Don't make me regret this by catering to any other crowd than the MMO crowd.
*edit*
Bioware... digital download won't work for me and others where we live in US. max d/l 128k, normal d/l 50k.... we will never get a digital download done. Please reconsider your decision to push digital download only, consider selling hard copy DVD as well for distribution. Thanks (it isn't going to improve any time soon, it's Michigan... enuff said.)
I am the Player that wonders... "What the %#*& just happened?!"
...............
"I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. "
__Ever Present Cockroach of the MMO Verses__
...scurrying to and fro... .munching on bits of garbage... always under foot...
Still dissapointed at the direction went with the 'tunnel shooter' that is space combat for TOR; however, this is at least slightly hopefull Bioware is listening to the fanbase.
We have gone from their implementation, to hrmm.. feedback is't raving perhaps annother option in the future should be explored. Yet the idea of them changing it to what was in Galaxies is remote. Going toward more of a fully controllable in the instance, over Starfox / or SW Lego games may become a reality.
I can only hope they open more options in reducing the restrictions on your class get's ship X, and that class is stuck with Ship Y. Cross faction ships can still be prevented, but why can't an Agent fly a different ship than his Phantom, especially if it helps him sell his 'undercover' alias.
Before you flame away, look at it this way. Add in pvp world endgame area B. Both factions send in their 'representatives' to secure the space lanes to said battle world. before landing on their garrison base area, and conducting the ground raid. Seeing no 'Thunderclaps" the Imperials assume no Troopers, and rush forth, but suprise.
Add in RP possibilities, the Bounty Hunter long supportive of the sith empire, and rewarded for 50 some levels of heroic combat. Get's access to a 'trophy' worthy of his loyalty.
Good to know we can hope things may evolve into a better game experiance.
SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011
OK, here is what I don't get...BW says they are open to making changes based on playerbase feedback after launch...what about BEFORE launch...railspace is drawing a vast amount of criticism...if BW cant "hear" that criticism and discontent now, Im not sure what will change to let them "hear" it after launch....
I don't disagree with what you're saying completely but I think at this point its a matter of time. There just isn't going to be time to do anything different. I think they wanted a system similar to the other Kotor games where your ship is your house, crafting station, and a place for companion interaction. They've added to that a little by adding some combat ability while in space flight but if I had to say the addition of combat in space at all was their way of "listening" to the player base. Unfortunately at this stage of the process there's no way for anyone to know how it will pan out from there. I guess we'll just have to have a new hope about space combat and if they don't listen we'll all strike back. ;p
This reveiw makes me want to play this game . I plan on giving it a try atleast even if there isn't anything particular about rest of game that sounds like what I am looking for in mmo. Its not alot but the fact they have space combat at start is better then swg and the space combat in swg was poor anyways(jump to lightspeed was poor mans adaption of x-wing series>In x-wing series bombers may be slow and unmanueverable but in jtl the fast manueverable ships felt like driving a bus I guess they dumbed it down because they think people that play mmos have no desire for twitchy fast things.). Hopefully in SWTOR the space combat will be good to make up for lame looking combat on the ground.(combat looks like its same as in most of biowares previous games damage determined by random number , level, and skills used. Boring after 20 mins)
Not to be a critic or star wars fanboi, but it says you can get a carbonite slab with a prisoner in it. When Han Solo gets put into one they talk about how its not designed for this pur[ose and he may die. Yet, 1000 years ago it was common?
While I'd like to see more free space combat, what you're saying is like asking why don't they have everything people want in the game before it's released. They need to release it first, after that improve on what people like and want more of. I'd rather have them release a solid product and improve it over time then try too put too much stuff in from the begining and having it not work properly.
the reason i think they are waiting till after launch is to get a more broad range of feedback over the entire player base. right now they would going over a smaller range of those that follow the game and post on the forums.
So I guess this is the reason the game didn't realease, cuz they wanted single player space combat.
wat?
Most likely reasons for delay have already been stated by the devs.
1. Due to tester feedback they wanted to add more roles (tank, dps, healer) to all the classes
2. To rework the companion system in flashpoints.
and probably a host of other things they didn't feel were up to their standards. Delays happen and I can't recall any MMO that hasn't been delayed atleast once.
Space combat has been in the game for a while now, the release being held off right now is due to tweaking certain issues in the game to get them working right. The game will launch sometime before the end of september unless something major f's up. Thats why they say at worst jan 2012. They don't want to be unable to say they didn't say it could be pushed back due to an issue. The game itself is done, they are polishing the visuals, working on balancing in PvE, and trying to rework smugglers so they don't die every three seconds.
Thank the gods. My first character was going to be a Smuggler.
I am the Player that wonders... "What the %#*& just happened?!"
...............
"I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. "
__Ever Present Cockroach of the MMO Verses__
...scurrying to and fro... .munching on bits of garbage... always under foot...
This is probably the worst style of space combat I can think of for a Star Wars mmo.
Waiting til after launch to make changes based on feedback has never worked for any mmo dev, so not sure why they think it will work for them now.
"The freezing of living subjects in carbonite has long been a form of torture. The evil Krath that conquered the Empress Teta system thousands of years ago placed the ruling class in carbon-freeze after their coup. The process is excruciating, and although the subject undergoes a form of stasis hibernation, there is evidence that they still experience consciousness while frozen."
"Molten carbonite is flash-frozen into a solid state, encasing materials for transport in an incredibly strong metal alloy. Carbonite has the ability to suspend organic matter in a form of stasis. Under the correct settings, a living form can be carbon-frozen and placed into hibernation. The process is exacting and extremely dangerous -- a miscalculation can result in death."
Not to mention the fact that its dangerous makes it MORE likely to have been done in the past than the present, also cloud cities machines werent designed to freeze people.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
So they should just magically pull a years worth of code out of their ass in order to please a bunch of whiny cry-babies? Or should they hold off on the release even longer? If you have unrealistic expectations like this, nothing they do will ever please you.
What are you talking about? When EvE launched it was a bare bones game, but due in part to player feedback it became a great game and still improves today because of player feedback.
That's just one example.
*darn double post*
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
I for one can't wait. I love having the ability to have space skirmishes every now and then to break up a long day of questing/grouping. And to have the option of taking friends with you on your ship is an added bonus. Those looking for a deep rich space exploration experience from TOR need to come to the realization that this version of the game is not for them. Wait and see later if they can bring the experience you're looking for. But for me, at least, I'm more than happy with a robust ground level mmo with a dash of space combat/travel.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Most people want to play a character, not a space craft. There is already EVE and STO for people who want to fly around as a machine. This game is not "EVERYTHING THAT YOU HAVE EVER SEEN IN STAR WARS MMORPG!" it is "Star Wars: the Old Republic."
Deal with it. Most people would just rather enjoy being a character, as opposed to being a ship.
What an odd way of looking at it. For me, (in a video game) if you can "get out" of your ship you're not actually the ship. Also, I would guess that people playing a Star Wars video game would like to have the ability to use starships in space. Just a guess, though.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Looks pretty good. I am really looking forward to see how it turns out. The space combat isn't what I originally thought it would be but it can always change later, I'm still kinda on the edge with this mmo though, it looks good at some points where at others it falls. (A point where it falls was making most of the higher end bounty hunter armor look like a rip off of mandalorian armor)
You only have one life. Are you living it the way you should?
I'm perfectly happy with space combat as it is, if they never change it I won't make one sound of protest. Personally I think the devs are bending to much to whiners as is. The majority wanted AC's locked, a few whined and now they are considereing advanced class resets, dual specing, and everything else I was hoping wouldn't be in ToR. A space based tunnel shooter harkens back to the old days of rogue squadron, I like it.
Sounds ok to me. I dislike the fact that travelling costs money. I mean, I can ride through the entire game world in any other MMO and only quick travel costs extra. Since a galaxy can't be travelled on foot, I think it should be free. Maybe a one time fee to "unlock" a hyperspace lane or what.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert