Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

I am BUMMED

lectrocudalectrocuda Member Posts: 604

I just found out that the guild wars 2 world is not seamless.   WTF?

To the caterpillar it is the end of the world, to the master, it is a butterfly.

«134567

Comments

  • samuraislyr4samuraislyr4 Member UncommonPosts: 73

    Honestly it won't be anymore or less seamless than WoW. A majority of the world will be seamless, mostly the overland stuff. Then you have instances/dungeons, personal storyline instances, etc. So, really no reason to be bummed, hardly any game out there that is seamless.

  • lethyslethys Member UncommonPosts: 585

    Originally posted by lectrocuda

    I just found out that the guild wars 2 world is not seamless.   WTF?

    Source?

  • Hendo0069Hendo0069 Member Posts: 213

    Originally posted by lethys

    Originally posted by lectrocuda

    I just found out that the guild wars 2 world is not seamless.   WTF?

    Source?

    I would like to see a source as well.

    If true I would be really dissapointed.

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by lethys

    Originally posted by lectrocuda

    I just found out that the guild wars 2 world is not seamless.   WTF?

    Source?

    Gather here at 7:11(it's a little beyond that but thats a good place to start)

    http://www.youtube.com/watch?v=ps0bAl-ou-s

    Was from another thread that i walked into, and saw this one connected the two.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by whilan

     

    Gather here at 7:11(it's a little beyond that but thats a good place to start)

    http://www.youtube.com/watch?v=ps0bAl-ou-s

    Was from another thread that i walked into, and saw this one connected the two.

     


    But none of us know exactly why that portal is there, we have not seen anyone leave a zone yet. Right now it is just speculation that we are going to be going through a portal and load screen between zones.  Until we actually see it in game, it is just a theory!

  • lethyslethys Member UncommonPosts: 585

    Originally posted by whilan

    Originally posted by lethys


    Originally posted by lectrocuda

    I just found out that the guild wars 2 world is not seamless.   WTF?

    Source?

    Gather here at 7:11(it's a little beyond that but thats a good place to start)

    http://www.youtube.com/watch?v=ps0bAl-ou-s

    Was from another thread that i walked into, and saw this one connected the two.

    I'm not at all convinced, we all were told from the start some instancing would be used for the sake of the personal story but that largely the game would consist of a completely open and persistent world, kind of like how WoW uses instances for dungeons.

     

    This video just shows that there is an instanced area, not that the whole world is instanced or that we have no interactivity with it, which would go against everything Arenanet has been saying to the fans.  If they went against their word after making people wait 5 years for this game, I don't think they'd have many happy customers.

  • sidhaethesidhaethe Member Posts: 861

    Even if this is the case (and I do expect that it is, NO REASON I just do, my opinion is not a statement of fact, etc. etc.), I must admit I don't understand the vehement opposition to the matter, but then, I went from MUDs to GW1 so I am just not married to the notion of seamless worlds. I'd rather have a detailed world with zoning walls every 40 minutes running (as an example that I have completely made up and has no basis in reality as we know it) than a low-def highly stylized seamless one like WoW or a buggy, plasticy-textured one that hurts my eyes like Vanguard (yes, this was my view of Vanguard, I have a high-end computer and it never looked that great to me and hurt my eyes).

    Do we have any example of a game that married both excellent, artistically-rendered landscapes with extensive storyline material with a completely seamless, lagless, "chunk"-less world? If not, then, perhaps it is not possible?

    I'm thinking favorably of Darkfall here, but I would want nothing ELSE from that game's technology bleeding over into GW2, so maybe there's something inherent in DF's architecture that cannot be done otherwise?

    image

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by lethys

    Originally posted by whilan


    Originally posted by lethys


    Originally posted by lectrocuda

    I just found out that the guild wars 2 world is not seamless.   WTF?

    Source?

    Gather here at 7:11(it's a little beyond that but thats a good place to start)

    http://www.youtube.com/watch?v=ps0bAl-ou-s

    Was from another thread that i walked into, and saw this one connected the two.

    I'm not at all convinced, we all were told from the start some instancing would be used for the sake of the personal story but that largely the game would consist of a completely open and persistent world, kind of like how WoW uses instances for dungeons.

     

    This video just shows that there is an instanced area, not that the whole world is instanced or that we have no interactivity with it, which would go against everything Arenanet has been saying to the fans.  If they went against their word after making people wait 5 years for this game, I don't think they'd have many happy customers.

    Well, first of all we should be clear that a zoning wall/portal is not indicative of an instance. Going from one "zone" to another is not entering an instance. Entering Divinity's Reach (via portal) is not entering an instance. It's just a zone wall, from one persistent, open-world zone, to another.

    Again: the "portal" to enter the "Home Instance" in Divinity's Reach is not the equivalent as the portal to enter Divinity's Reach, or other portals in the world.

    image

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Instancing will be used for dungeons and personal story. Just like 95% of the other mmos out there.

    30
  • The user and all related content has been deleted.
  • stayontargetstayontarget Member RarePosts: 6,519

    What about cities?

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by stayontarget

    What about cities?

    What about cities? You mean are they instanced? If so, no, they are no instanced. There is a zone wall/portal to entering them, though, if Divinity's Reach and Holbraek are any indication. The home instance IN the cities IS instanced.

    image

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by sidhaethe

    Originally posted by stayontarget

    What about cities?

    What [i]about[/i] cities? You mean are they instanced? If so, no, they are no instanced. There is a zone wall/portal to entering them, though, if Divinity's Reach and Holbraek are any indication. The home instance IN the cities IS instanced.

     If it is not instanced then why put a wall/portal there in the first place?

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • sk8chalifsk8chalif Member UncommonPosts: 666

    ya its most likely the same has guild wars Age of conan and lord of the ring online. when u entera new zone u pass into a portal.( zone) instance.

    but i can be wrong its could be just an instance  like any other game. but its does not bother me at all since there is no world pvp

    image
    ~The only opinion that matters is your own.Everything else is just advice,~

  • Ender4Ender4 Member UncommonPosts: 2,247

    I don't mind zones ala EQ, but instancing is probably the worst thing to happen to MMOs and unfortunately they are here to stay.

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by stayontarget

    Originally posted by sidhaethe


    Originally posted by stayontarget

    What about cities?

    What [i]about[/i] cities? You mean are they instanced? If so, no, they are no instanced. There is a zone wall/portal to entering them, though, if Divinity's Reach and Holbraek are any indication. The home instance IN the cities IS instanced.

     If it is not instanced then why put a wall/portal there in the first place?

    You would have to ask ANet for that one. In fact, I rather wish someone would so we could get something definitive. Whether we agree with them or not, ANet tends to have thought out reasons for all of their decisions, so it would be nice to get the skinny on what, if any, technical/design/artistic limitations require this.

    As I observed, however, I cannot think of any other existing MMO with both the level of content, art style, and detail GW2 purports to have that does not have some way of chunking/zoning separate maps.

    image

  • skeaserskeaser Member RarePosts: 4,214

    Originally posted by sidhaethe

    Originally posted by stayontarget


    Originally posted by sidhaethe


    Originally posted by stayontarget

    What about cities?

    What [i]about[/i] cities? You mean are they instanced? If so, no, they are no instanced. There is a zone wall/portal to entering them, though, if Divinity's Reach and Holbraek are any indication. The home instance IN the cities IS instanced.

     If it is not instanced then why put a wall/portal there in the first place?

    You would have to ask ANet for that one. In fact, I rather wish someone would so we could get something definitive. Whether we agree with them or not, ANet tends to have thought out reasons for all of their decisions, so it would be nice to get the skinny on what, if any, technical/design/artistic limitations require this.

    As I observed, however, I cannot think of any other existing MMO with both the level of content, art style, and detail GW2 purports to have that does not have some way of chunking/zoning separate maps.

    Anet will have to have some sort of chunking/zoning, I just have a feeling they're going to do a really good job of hiding it.

    Sig so that badges don't eat my posts.


  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by sidhaethe

    As I observed, however, I cannot think of any other existing MMO with both the level of content, art style, and detail GW2 purports to have that does not have some way of chunking/zoning separate maps.

     I can but that's besides the point.  If the Havoc engine can support the game without the use of heavy instancing then I would expect that they would not do it.  One thing they may do is "channeling" in high traffic area's that can be scalable depending on the population.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • chiksochikso Member Posts: 150

    Originally posted by stayontarget

    Originally posted by sidhaethe


    As I observed, however, I cannot think of any other existing MMO with both the level of content, art style, and detail GW2 purports to have that does not have some way of chunking/zoning separate maps.

     I can but that's besides the point.  If the Havoc engine can support the game without the use of heavy instancing then I would expect that they would not do it.  One thing they may do is "channeling" in high traffic area's that can be scalable depending on the population.

    No, that's completely horrible, I rather have loading screens through zones rather than a zone with multiple channels.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by chikso

    Originally posted by stayontarget

    Originally posted by sidhaethe

    As I observed, however, I cannot think of any other existing MMO with both the level of content, art style, and detail GW2 purports to have that does not have some way of chunking/zoning separate maps.

     I can but that's besides the point.  If the Havoc engine can support the game without the use of heavy instancing then I would expect that they would not do it.  One thing they may do is "channeling" in high traffic area's that can be scalable depending on the population.

    No, that's completely horrible, I rather have loading screens through zones rather than a zone with multiple channels.

     Why? Loading zones are not going to help with lag if the zone is over populated.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by stayontarget

    Originally posted by sidhaethe


    As I observed, however, I cannot think of any other existing MMO with both the level of content, art style, and detail GW2 purports to have that does not have some way of chunking/zoning separate maps.

     I can but that's besides the point.  If the Havoc engine can support the game without the use of heavy instancing then I would expect that they would not do it.  One thing they may do is "channeling" in high traffic area's that can be scalable depending on the population.

    First, please, do name those MMOs, so I can be playing them! I've tried every one available in the NA market save Darkfall and they were all lacking in some sense or another, so if you know of one that somehow isn't on the market, I'd seriously love to know about it!

    Second, zoning != instancing.

    Third, I believe I have read an interview in which Eric Flannum hinted that they would not have channels (a la AoC, Aion, Champions and Star Trek Online) because the population cap was high enough to not be reached.

    Ah, here is the quote: "Each map within a world does have a player limit, but it is high enough that we expect it to be rarely if ever reached." (source)

    Finally, my point is that I do not believe ANet has gone with the zoning/portal approach simply because it hadn't occurred to them to try not to. I only say this because we haven't gotten any answers out of ANet that weren't reasoned out in some way. I would, in fact, like to know their reasoning rather than try to speculate, but I am going to go ahead and assume that there's a reason.

    image

  • chiksochikso Member Posts: 150

    Originally posted by stayontarget

    Originally posted by chikso


    Originally posted by stayontarget


    Originally posted by sidhaethe


    As I observed, however, I cannot think of any other existing MMO with both the level of content, art style, and detail GW2 purports to have that does not have some way of chunking/zoning separate maps.

     I can but that's besides the point.  If the Havoc engine can support the game without the use of heavy instancing then I would expect that they would not do it.  One thing they may do is "channeling" in high traffic area's that can be scalable depending on the population.

    No, that's completely horrible, I rather have loading screens through zones rather than a zone with multiple channels.

     Why? Loading zones are not going to help with lag if the zone is over populated.

    I'm confident in ANet's networking skills so not really worried about lag at all. In fact, I'd rather have lag rather than multiple instances of a zone that can easily be abused.

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by SonicTHI

    Dont be ridiculous. That IS a zone change. If you played GW1 you d know that. If you read interviews you d know that...

    Yes there are loading screens. Yes there are maps or zones. And yes there are instances for personal story and dungeons.

    So what?

    Dont like loading screens? Buy an SSD drive.

    I m bummed aswell though. But that s because the game aint out yet and it makes other MMOs on the market look bad.


    No it is not, that video does not prove anything since we have known for a long time that the capital cities are zoned off from the rest of the world.   If you watch the videos from gamescom ( you can see the portal at 5:45) last year you can see them enter Divinity’s reach through a portal, just like when they entered Hoelbrak (you can see the portal at 7:11) the capital city of the Norn. 




    As I said earlier we have not seen anyone go from one zone to another, in fact you can see videos that have the entranced blocked off (like this image shows or at 5:13 in this video). That video is almost a year old and we still have not seen a character go from zone to zone, so it is theory crafting that we are going to have loading screens in game at launch between zones.


     


    Now if you can point me to an interview where the developers actually say that going from zone to zone will have a load screen I will believe it, otherwise you are just theory crafting. Because we have never seen a character go from zone to zone, only enter capital cities.

  • djazzydjazzy Member Posts: 3,578

    It's been known for quite a while. But they have said it will take about 15 minutes to run from one side of a zone to the other. So the areas are pretty big. While I would also like a completely seamless world it's not that big of a deal to separate them.

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by arenasb

    It's been known for quite a while. But they have said it will take about 15 minutes to run from one side of a zone to the other. So the areas are pretty big. While I would also like a completely seamless world it's not that big of a deal to separate them.

     

     


    It is been speculated for quite a while. But I have never seen a developer interview that says there will definitely be load screen between zones at lunch. Unless you guys can link that interview, it is still just a theory until the game launches and we play the game.

Sign In or Register to comment.