Well, MMO Maverick is trying to measure something that allows you to compare the physical space of one area to another, but it has limited, specific use.
For example, if you compare the same amount of physical area in a city, a suburb and corn fields, there's a huge difference in how 'meaningful' all that area is.
Also, you have to remember that the crossing time in GW2 appears to be faster than most MMO 'run' speed.
With weapons sheathed, GW2 characters REALLY book. Might have to get into the game to actually measure true distances (Usually there's some sort of coordinate system or 'meters away' system you can use to get some measurements), but I'm under the impression that GW2 no-weapons speed is comparable to many games early mounts.
So it's not like the 3-4 minute crossing time is comparable to say... a game where people run pretty slow.
Look at MMO Maverick's analysis of crossing time and distance more as... science and theoretical measurements, rather than an observation as to how big GW2 will feel, or how much content will be in it.
And that is fine, I just did not agree with the unit of measurement. I suggested surface area over time, because time (IE crossing time over distance) cannot be easy quantifiable because there is so many variables. While sq miles or sq feet is very quantifiable and very easy to understand, but like I said to each their own!
And that is fine, I just did not agree with the unit of measurement. I suggested surface area over time, because time (IE crossing time over distance) cannot be easy quantifiable because there is so many variables. While sq miles or sq feet is very quantifiable and very easy to understand, but like I said to each their own!
Unfortunately, we can't really get a good measurement of surface area yet. We'll have to wait until the game comes out and we can figure out what to base measurements off of.
Of course, sometimes surface area is just weird. I mean, look at EVE. It obviously beats every game ever, because it's trillions of miles. So in that case, crossing time vs. other games is a more useful measurement.
Still, like you said, lots of variables. What run speed do you pick? The run speed of a level 1 person? The speed of a max person?
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And that is fine, I just did not agree with the unit of measurement. I suggested surface area over time, because time (IE crossing time over distance) cannot be easy quantifiable because there is so many variables. While sq miles or sq feet is very quantifiable and very easy to understand, but like I said to each their own!
Unfortunately, we can't really get a good measurement of surface area yet. We'll have to wait until the game comes out and we can figure out what to base measurements off of.
Of course, sometimes surface area is just weird. I mean, look at EVE. It obviously beats every game ever, because it's trillions of miles. So in that case, crossing time vs. other games is a more useful measurement.
Still, like you said, lots of variables. What run speed do you pick? The run speed of a level 1 person? The speed of a max person?