Pwn...it is the venacular. It is what people say in an MMO. I would would kill for my first guild...but thay are long departed. They blew up after Wrath...they saw the light. I just can't play EVE.
I still think it's a colloquialism that is best left for the young. It doesn't wear well on adults. But you know what, that could be my age coming through.
The other point is if you would "kill for your guild" then there is no reason you can't find another guild that resonates with you the same way.
I suppose it's sort of like relationships. When people are young they tend to think that the "love of their life" is the only one and they fall apart over the idea of having it end.
When the reality is there are TONS of great people out there and some who might not even have some of the negatives that your former lover might have.
Same with a guild. If your guild decided to leave WoW and you can't play EVE then they evolved to being a guild that doesn't fit your desires. Find another that does and you will be golden.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
It would appear you didn't read the OPs statements clearly enough. He didn't demand something for nothing. He doesn't want a silver platter. He voice a concern that is not all that uncommon to MMO players and especially not ones from the days of Asheron's Call, UO, AO, and EQ. Many MMOs nowadays are literally corralling players into specific play styles as the only way to obtain competitive gear. WOW does fall into the scenario he demanded in that it has become a typical gear grinder, but with the unfortunate limitation that there is no way to be truly competitive playing alone. To people that aren't clear, that does not equate to just running around and being given rewards, the OP most likely would be content challenging himself solo, but instead there is no room for growth without participation. Participation should offer rewards not available to the solo-oriented individual, but it should not be the only way to play the game. The OP is entitled to his concerns even if you don't understand how to read them correctly. Inserting your own bias and meaning into his words and then mocking him does not mean you've responded to his concerns, it means you've invented new ones to substantiate your argument. OP has taken a few liberties with the truth, sort of exaggerating, but his point is not unwarranted. If you play solo you will never be competitive in any environment. Everything always requires others.
Edit: this was supposed to be a response to an earlier post, but my iPad doesn't like inserting the quote brackets. This was not addressed at everyone else, forgive the confusion.
Someday we'll all look back on the age of computers - and lol.
I seem to remember heirlooms available at vendors . Can't remember if they were faction or token vendors except for the one in WinterGrasp. I thought Wintergrasp BG scenerio was a blast. In no time I had an ass load of currency to buy from the vendor...providing we won the fight that is. There were quite a few heirlooms there I believe. That's one place you could get them...I never ran any raids but I did like to do battle grounds a lot. Usually got my arse stomped...but still.
It would appear you didn't read the OPs statements clearly enough. He didn't demand something for nothing. He doesn't want a silver platter. He voice a concern that is not all that uncommon to MMO players and especially not ones from the days of Asheron's Call, UO, AO, and EQ. Many MMOs nowadays are literally corralling players into specific play styles as the only way to obtain competitive gear. WOW does fall into the scenario he demanded in that it has become a typical gear grinder, but with the unfortunate limitation that there is no way to be truly competitive playing alone. To people that aren't clear, that does not equate to just running around and being given rewards, the OP most likely would be content challenging himself solo, but instead there is no room for growth without participation. Participation should offer rewards not available to the solo-oriented individual, but it should not be the only way to play the game. The OP is entitled to his concerns even if you don't understand how to read them correctly. Inserting your own bias and meaning into his words and then mocking him does not mean you've responded to his concerns, it means you've invented new ones to substantiate your argument. OP has taken a few liberties with the truth, sort of exaggerating, but his point is not unwarranted. If you play solo you will never be competitive in any environment. Everything always requires others.
Why should a game that describes itself as "massively" and "multiplayer" offer solo content at all?
Especially when Blizzard does pod casts and blue posts and all sorts of press releases that reviel their intent clearly. They are making a group based multiplayer game. They have been for YEARS. It happens to have some solo content to make it so casual solo players have something to do, however they have never ever ever stated that their game is intended to be played by those folks exclusively, in fact their actions and statements could lead one to conclude quite the reverse is true.
So if a game ACTS like its based around multiplayer interaction, and it SAYS its based around multiplayer action. Why are people upset when it continues that trend? Why are people outraged when it doesn't further the type of content that it doesn't claim to further. Thats like going to your bank and complaining that they don't sell hotcakes. It makes no sense, at all.
Rewarding people for working together in a multi-player game is not "corralling". It's not some fascist, evil plan, forcing weak-minded people to conform. The designers design, you play...
It would appear you didn't read the OPs statements clearly enough. He didn't demand something for nothing. He doesn't want a silver platter. He voice a concern that is not all that uncommon to MMO players and especially not ones from the days of Asheron's Call, UO, AO, and EQ. Many MMOs nowadays are literally corralling players into specific play styles as the only way to obtain competitive gear. WOW does fall into the scenario he demanded in that it has become a typical gear grinder, but with the unfortunate limitation that there is no way to be truly competitive playing alone. (...)
In a solo context, competitive with who? Yourself?
The OP has a demand for heirlooms for a very specific context. He cannot get some pieces without being in a guild. That may be a valid concern. But his post is somewhat coated with insults towards guilds and um... the title is "WoW now UTTERLY unplayable." A very nice combo to make sure your post derail.
I seem to remember heirlooms available at vendors . Can't remember if they were faction or token vendors except for the one in WinterGrasp. I thought Wintergrasp BG scenerio was a blast. In no time I had an ass load of currency to buy from the vendor...providing we won the fight that is. There were quite a few heirlooms there I believe. That's one place you could get them...I never ran any raids but I did like to do battle grounds a lot. Usually got my arse stomped...but still.
Here is a list of all of them, the ones from WG were for PVP purposes generally speaking (as they had resil) which is why it made sense to PVP to earn them.
The PVE levling items were / are earned through heroic runs and earning badges / points. They are still around their method of obtaining them are essentially the same, run heroics, get heirloom gear.
The NEW Heirloom items are obtained through being in a high level guild and having a high enough reputation with that guild (yes a rep grind, that has a daily cap) They include Helms and Cloaks. Each have their own requirements and you ultimately have to purchase them with Gold once you are able to actually purchase them from the guild vendor.
I seem to remember heirlooms available at vendors . Can't remember if they were faction or token vendors except for the one in WinterGrasp. I thought Wintergrasp BG scenerio was a blast. In no time I had an ass load of currency to buy from the vendor...providing we won the fight that is. There were quite a few heirlooms there I believe. That's one place you could get them...I never ran any raids but I did like to do battle grounds a lot. Usually got my arse stomped...but still.
Here is a list of all of them, the ones from WG were for PVP purposes generally speaking (as they had resil) which is why it made sense to PVP to earn them.
The PVE levling items were / are earned through heroic runs and earning badges / points. They are still around their method of obtaining them are essentially the same, run heroics, get heirloom gear.
The NEW Heirloom items are obtained through being in a high level guild and having a high enough reputation with that guild (yes a rep grind, that has a daily cap) They include Helms and Cloaks. Each have their own requirements and you ultimately have to purchase them with Gold once you are able to actually purchase them from the guild vendor.
Thats the breakdown.
So it actually rewards players who have been participating for some time. Gee, I bet a few MILLION people will disagree that "this was a bad idea".
Why should a game that describes itself as "massively" and "multiplayer" offer solo content at all?
well, now it's my turn to disagree with you.
As a solo player I support content that is specific to groups. It makes sense to have specific content that only groups can master.
Having said that, we aren't all attached at the hip. If I follow you around every day, besides the issue with stalking, I'll probably actually see you do things on your own. Imagine that!
If these games can be worlds then there is no reason not to have the lone wolf out there doing his "kung fu" travels and righting wrongs.
Having a game where every bit of the content can be soloed is unimaginative and waters down any type of danger that the game world can offer.
but making it so that everything requires a group is equally unimaginative.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
If anything WoW over the last two expansions has dramatically improved for Solo-play. The new areas are nicely varied and have some pretty entertaining storylines that you do by yourself. I found myself really enjoying soloing to the cap in both and doing groups at end game. During TBC/vanilla, solo questing was a chore and in most cases the quests were bland and grindy and you pretty much had to run groups/raids to get any enjoyment.
Heirlooms have always been rewards recieved by point grinding, and are still PUG accessible. As for guilds not sure about your guilds on your server but when I was playing all the ones I joined left me alone to do my thing and I reaped the rewards, it's just nice to help guidies out when you can, but that's more about being a good player then a stressful requirement for alot of guilds.
The ques do suck I agree with that but it sounds to me like you just have bad luck because healers from my experience are always instant or near to it.
The OOM thing is a prevelent thing early on for healers in Cata and it's a part of gameplay, during WOTLK it was VERY easy for a healer to have a near endless mana bucket and there was no challenge, in CATA you really have to be on your toes and just work on it, it's very rewarding now when you do start to controll it.
Rated BGs are a non-factor because the high end PVP stuff has been Rating based since Arena shortly after the release of TBC, it's just another option for getting them. While I dont bother going for rated gear, it's still a Hell of an improvement from the god awful rank system the game launched with, Had the inability to play for a few days? Say good by to your rank progress!
Why should a game that describes itself as "massively" and "multiplayer" offer solo content at all?
well, now it's my turn to disagree with you.
As a solo player I support content that is specific to groups. It makes sense to have specific content that only groups can master.
Having said that, we aren't all attached at the hip. If I follow you around every day, besides the issue with stalking, I'll probably actually see you do things on your own. Imagine that!
If these games can be worlds then there is no reason not to have the lone wolf out there doing his "kung fun" travels and righting wrongs.
Having a game where every bit of the content can be soloed is unimaginative and waters down any type of danger that the game world can offer.
but making it so that everything requires a group is equally unimaginative.
My point in that statement is that WoW has always focused on Group content, always focused on the MM part on the MMO. Why would you expect them to be any different?
I agree with what you are saying, I think any game that has only one type of content is doomed to failure, however if you divide your attention too much you lose focus on the game plan.
Blizzard does make content for soloers, they just don't make enough in a lot of people's opinion. There is a cost with every development that is made, that cost isn't only in dollars it is also in time. If Blizzard divides their resources too much from making the type of content they have been focused on ever since launch then the main audience they have been cultivating for years will become upset and potentially head for the hills.
Whos to say what the line is where ANY game company can balance the development costs in both time AND money where they make a majoirty of their player base happy? I mean besides just solo and group content there are bug fixes, graphical updates, quests, all sorts of overhauls that MMO companies make all the time and all of these things cost development time and money.
Why should a game that describes itself as "massively" and "multiplayer" offer solo content at all?
well, now it's my turn to disagree with you.
As a solo player I support content that is specific to groups. It makes sense to have specific content that only groups can master.
Having said that, we aren't all attached at the hip. If I follow you around every day, besides the issue with stalking, I'll probably actually see you do things on your own. Imagine that!
If these games can be worlds then there is no reason not to have the lone wolf out there doing his "kung fun" travels and righting wrongs.
Having a game where every bit of the content can be soloed is unimaginative and waters down any type of danger that the game world can offer.
but making it so that everything requires a group is equally unimaginative.
My point in that statement is that WoW has always focused on Group content, always focused on the MM part on the MMO. Why would you expect them to be any different?
I agree with what you are saying, I think any game that has only one type of content is doomed to failure, however if you divide your attention too much you lose focus on the game plan.
Blizzard does make content for soloers, they just don't make enough in a lot of people's opinion. There is a cost with every development that is made, that cost isn't only in dollars it is also in time. If Blizzard divides their resources too much from making the type of content they have been focused on ever since launch then the main audience they have been cultivating for years will become upset and potentially head for the hills.
Whos to say what the line is where ANY game company can balance the development costs in both time AND money where they make a majoirty of their player base happy? I mean besides just solo and group content there are bug fixes, graphical updates, quests, all sorts of overhauls that MMO companies make all the time and all of these things cost development time and money.
ok, I'll completley agree with that and good points.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
You have to be in a guild yes, but you do not have to raid, you just need rep with said guild. Sure raiding might get you these items quicker, but whats that matter if you do not want to raid?
They changed how healers work because it was too easy to heal dungeons and raids, as healers did not need to worry about their mana pools. Now they do, they also changed certain classes main heals, might wanna check it out, you may have been using a heal that cost an exceptional amount of mana.
Bad players will be bad, let them, move along I'm sure you will find a decent group.
The one complaint I do have about the game now, which I just found out about, BGs I guess now can be Horde vs. Horde, or Alliance vs. Alliance.... That to me is SOOOO weird.... but I mean w.e It will always bother me, but wont stop me from playing, I just think its super retarded.
I'm sure there are things you still enjoy about the game, just focus on those
You have to be in a guild yes, but you do not have to raid, you just need rep with said guild. Sure raiding might get you these items quicker, but whats that matter if you do not want to raid?
They changed how healers work because it was too easy to heal dungeons and raids, as healers did not need to worry about their mana pools. Now they do, they also changed certain classes main heals, might wanna check it out, you may have been using a heal that cost an exceptional amount of mana.
Bad players will be bad, let them, move along I'm sure you will find a decent group.
The one complaint I do have about the game now, which I just found out about, BGs I guess now can be Horde vs. Horde, or Alliance vs. Alliance.... That to me is SOOOO weird.... but I mean w.e It will always bother me, but wont stop me from playing, I just think its super retarded.
I'm sure there are things you still enjoy about the game, just focus on those
I'm pretty sure they are only horde vs horde on ranked BG's which makes sense then. I mean the best of the best fight each other reguardless of whos faction they are on.
I apologise if what i am about to say has already been said, but i really started to lose interest at the end of page two, but am i missing something here???
OP, If you don't like the way the game plays for you, then don't play it!! Isn't it that simple?
If enough people agreed with your point and did the same then Blizzard would get the message and change things, but to be honest i wouldn't hold your breath on that one. The easiest thing for you to do would be to go find a game that suits your style of play rather than just moaning endlessly about playing a game that you could just stop playing.
Failing that, what is wrong with setting up your own guild for the perks? Have loads of members, just a few or just your own mains and alts, there is nothing stopping you doing what you want to do in the game and getting what you need, all it requires is a little creation and effort on your part.
It must be Thursday, i never could get the hang of Thursdays.
I seem to remember heirlooms available at vendors . Can't remember if they were faction or token vendors except for the one in WinterGrasp. I thought Wintergrasp BG scenerio was a blast. In no time I had an ass load of currency to buy from the vendor...providing we won the fight that is. There were quite a few heirlooms there I believe. That's one place you could get them...I never ran any raids but I did like to do battle grounds a lot. Usually got my arse stomped...but still.
Here is a list of all of them, the ones from WG were for PVP purposes generally speaking (as they had resil) which is why it made sense to PVP to earn them.
The PVE levling items were / are earned through heroic runs and earning badges / points. They are still around their method of obtaining them are essentially the same, run heroics, get heirloom gear.
The NEW Heirloom items are obtained through being in a high level guild and having a high enough reputation with that guild (yes a rep grind, that has a daily cap) They include Helms and Cloaks. Each have their own requirements and you ultimately have to purchase them with Gold once you are able to actually purchase them from the guild vendor.
Thats the breakdown.
Ok...cool...thanks. I still need to go back and look at the redone areas and I know a lot has changed yet remained the same so..I wasn't sure .
If anything WoW over the last two expansions has dramatically improved for Solo-play. The new areas are nicely varied and have some pretty entertaining storylines that you do by yourself. I found myself really enjoying soloing to the cap in both and doing groups at end game. During TBC/vanilla, solo questing was a chore and in most cases the quests were bland and grindy and you pretty much had to run groups/raids to get any enjoyment. Heirlooms have always been rewards recieved by point grinding, and are still PUG accessible. As for guilds not sure about your guilds on your server but when I was playing all the ones I joined left me alone to do my thing and I reaped the rewards, it's just nice to help guidies out when you can, but that's more about being a good player then a stressful requirement for alot of guilds. The ques do suck I agree with that but it sounds to me like you just have bad luck because healers from my experience are always instant or near to it. The OOM thing is a prevelent thing early on for healers in Cata and it's a part of gameplay, during WOTLK it was VERY easy for a healer to have a near endless mana bucket and there was no challenge, in CATA you really have to be on your toes and just work on it, it's very rewarding now when you do start to controll it. Rated BGs are a non-factor because the high end PVP stuff has been Rating based since Arena shortly after the release of TBC, it's just another option for getting them. While I dont bother going for rated gear, it's still a Hell of an improvement from the god awful rank system the game launched with, Had the inability to play for a few days? Say good by to your rank progress!
IMO Cataclysm is WoW at its best.
I agree with this post to the extent you enjoy repeating dailies. PUGs, both pvp and pve, are awful and lead to my departure. Further, the trinity based dungeon and raid system is flawed and outdated. The mechanics never made any sense. I will be buying GW2 for just this change alone.
I haven't played since right after the expansion but I logged on a few times this weekend. I thought I had a system for playing WoW, but even that has been compromised by the devs. I see people with heirloom helmets and cloaks. I look them up on wowhead and find they require GUILD PARTICIPATION. Just another way the devs are corraling people into play styles we may not like. Guilds blow, unless you like being codified and rated by others with standards imposed by a 14 year old bedwetting virgin "who knows the fights". I pride myself in not knowing the fights. The last thing I want to do is raid. But if I want the new heirlooms guess what? I have to raid...IN A GUILD.
30 minutes Queues for everything.
Broke out my priest. I tried to heal a level 84 instance and was oom the whole time. Yes I stacked spirit out the wazooo!
I went as a dps and watched the same stupidity WoW is famous for. Hunters whose only goal in life is to tank. Rogues who die every pull. NEED NEED NEED!
EVEN THE BATTLEGROUNDS demand what amounts to Arena Team or Guild participation.
Totally unplayable for someone like me who will not conform to anyones standards or be part of a hierarchy like a guild.
I just want to pwn, but the devs think I should not.
I cant belive i am going to say this in a WoW forum.
Maybe you need to find another genre. Whats the point in playing a MULTIPLAYER game alone? MMO's are not for you.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
To be honest I think you should probably put down the MMO walk away slowly and play single player games. IF you hate guilds and grouping with others why in Gods name areyou playing MMO's?
Playing: PO, EVE Waiting for: WoD Favourite MMOs: VG, EVE, FE and DDO Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.
Roll a tank and the waiting queues for dungeons are solved, sad but true. WoW is only unplayable in battlegrounds, specially at higher levels when the BGs become a crowd control fest, you will be stun locked/impaired/rooted forever. I wished the devs put a mechanism to give you immunity to CCs for a couple of seconds after being stun locked. It's just not fun.
Why should a game that describes itself as "massively" and "multiplayer" offer solo content at all?
well, now it's my turn to disagree with you.
As a solo player I support content that is specific to groups. It makes sense to have specific content that only groups can master.
Having said that, we aren't all attached at the hip. If I follow you around every day, besides the issue with stalking, I'll probably actually see you do things on your own. Imagine that!
If these games can be worlds then there is no reason not to have the lone wolf out there doing his "kung fu" travels and righting wrongs.
Having a game where every bit of the content can be soloed is unimaginative and waters down any type of danger that the game world can offer.
but making it so that everything requires a group is equally unimaginative.
Just to be a bit off-topic. I just watched every episode of Kung Fu last week. Ever notice that shows about the lone wanderer have the same format. During the beginning of the show the protagonist uses his "abilities'. There is the obligatory kung fu fight...turning into the hulk or werewolf transformation (for anyone that watched the short run show "Werewolf" during Fox networks early days) to battle a random thug or and underling of the main antagonist.. Then at a later point their abilities are needed to resolve the plotline and stop the bad guy. Then the lone wanderer travels off into the horizon to the sound of sad music playing as the credits roll. Ok..it was quite off topic. Sorry.
I myself play MMOs mostly solo and also find the need to group occasionally while I yap with my guild. Lately in RIFT but I do need to check out the changed lands in WOW..having already done both of the new starting areas.
Comments
I still think it's a colloquialism that is best left for the young. It doesn't wear well on adults. But you know what, that could be my age coming through.
The other point is if you would "kill for your guild" then there is no reason you can't find another guild that resonates with you the same way.
I suppose it's sort of like relationships. When people are young they tend to think that the "love of their life" is the only one and they fall apart over the idea of having it end.
When the reality is there are TONS of great people out there and some who might not even have some of the negatives that your former lover might have.
Same with a guild. If your guild decided to leave WoW and you can't play EVE then they evolved to being a guild that doesn't fit your desires. Find another that does and you will be golden.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Edit: this was supposed to be a response to an earlier post, but my iPad doesn't like inserting the quote brackets. This was not addressed at everyone else, forgive the confusion.
Someday we'll all look back on the age of computers - and lol.
I seem to remember heirlooms available at vendors . Can't remember if they were faction or token vendors except for the one in WinterGrasp. I thought Wintergrasp BG scenerio was a blast. In no time I had an ass load of currency to buy from the vendor...providing we won the fight that is. There were quite a few heirlooms there I believe. That's one place you could get them...I never ran any raids but I did like to do battle grounds a lot. Usually got my arse stomped...but still.
Why should a game that describes itself as "massively" and "multiplayer" offer solo content at all?
Especially when Blizzard does pod casts and blue posts and all sorts of press releases that reviel their intent clearly. They are making a group based multiplayer game. They have been for YEARS. It happens to have some solo content to make it so casual solo players have something to do, however they have never ever ever stated that their game is intended to be played by those folks exclusively, in fact their actions and statements could lead one to conclude quite the reverse is true.
So if a game ACTS like its based around multiplayer interaction, and it SAYS its based around multiplayer action. Why are people upset when it continues that trend? Why are people outraged when it doesn't further the type of content that it doesn't claim to further. Thats like going to your bank and complaining that they don't sell hotcakes. It makes no sense, at all.
Rewarding people for working together in a multi-player game is not "corralling". It's not some fascist, evil plan, forcing weak-minded people to conform. The designers design, you play...
... or you don't. Cancel your subscription.
In a solo context, competitive with who? Yourself?
The OP has a demand for heirlooms for a very specific context. He cannot get some pieces without being in a guild. That may be a valid concern. But his post is somewhat coated with insults towards guilds and um... the title is "WoW now UTTERLY unplayable." A very nice combo to make sure your post derail.
http://www.wowwiki.com/Heirloom
Here is a list of all of them, the ones from WG were for PVP purposes generally speaking (as they had resil) which is why it made sense to PVP to earn them.
The PVE levling items were / are earned through heroic runs and earning badges / points. They are still around their method of obtaining them are essentially the same, run heroics, get heirloom gear.
The NEW Heirloom items are obtained through being in a high level guild and having a high enough reputation with that guild (yes a rep grind, that has a daily cap) They include Helms and Cloaks. Each have their own requirements and you ultimately have to purchase them with Gold once you are able to actually purchase them from the guild vendor.
Thats the breakdown.
So it actually rewards players who have been participating for some time. Gee, I bet a few MILLION people will disagree that "this was a bad idea".
well, now it's my turn to disagree with you.
As a solo player I support content that is specific to groups. It makes sense to have specific content that only groups can master.
Having said that, we aren't all attached at the hip. If I follow you around every day, besides the issue with stalking, I'll probably actually see you do things on your own. Imagine that!
If these games can be worlds then there is no reason not to have the lone wolf out there doing his "kung fu" travels and righting wrongs.
Having a game where every bit of the content can be soloed is unimaginative and waters down any type of danger that the game world can offer.
but making it so that everything requires a group is equally unimaginative.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
There are plenty of things in WoW that do appeal to your playstyle. Don't be angry because they added a single thing that appealed to someone elses.
Not all content in WoW will be specifically tailored towards your playstyle.
If anything WoW over the last two expansions has dramatically improved for Solo-play. The new areas are nicely varied and have some pretty entertaining storylines that you do by yourself. I found myself really enjoying soloing to the cap in both and doing groups at end game. During TBC/vanilla, solo questing was a chore and in most cases the quests were bland and grindy and you pretty much had to run groups/raids to get any enjoyment.
Heirlooms have always been rewards recieved by point grinding, and are still PUG accessible. As for guilds not sure about your guilds on your server but when I was playing all the ones I joined left me alone to do my thing and I reaped the rewards, it's just nice to help guidies out when you can, but that's more about being a good player then a stressful requirement for alot of guilds.
The ques do suck I agree with that but it sounds to me like you just have bad luck because healers from my experience are always instant or near to it.
The OOM thing is a prevelent thing early on for healers in Cata and it's a part of gameplay, during WOTLK it was VERY easy for a healer to have a near endless mana bucket and there was no challenge, in CATA you really have to be on your toes and just work on it, it's very rewarding now when you do start to controll it.
Rated BGs are a non-factor because the high end PVP stuff has been Rating based since Arena shortly after the release of TBC, it's just another option for getting them. While I dont bother going for rated gear, it's still a Hell of an improvement from the god awful rank system the game launched with, Had the inability to play for a few days? Say good by to your rank progress!
IMO Cataclysm is WoW at its best.
WoW is actually in a VERY good state at the moment no matter how much we hate it.
"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius
My point in that statement is that WoW has always focused on Group content, always focused on the MM part on the MMO. Why would you expect them to be any different?
I agree with what you are saying, I think any game that has only one type of content is doomed to failure, however if you divide your attention too much you lose focus on the game plan.
Blizzard does make content for soloers, they just don't make enough in a lot of people's opinion. There is a cost with every development that is made, that cost isn't only in dollars it is also in time. If Blizzard divides their resources too much from making the type of content they have been focused on ever since launch then the main audience they have been cultivating for years will become upset and potentially head for the hills.
Whos to say what the line is where ANY game company can balance the development costs in both time AND money where they make a majoirty of their player base happy? I mean besides just solo and group content there are bug fixes, graphical updates, quests, all sorts of overhauls that MMO companies make all the time and all of these things cost development time and money.
ok, I'll completley agree with that and good points.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You have to be in a guild yes, but you do not have to raid, you just need rep with said guild. Sure raiding might get you these items quicker, but whats that matter if you do not want to raid?
They changed how healers work because it was too easy to heal dungeons and raids, as healers did not need to worry about their mana pools. Now they do, they also changed certain classes main heals, might wanna check it out, you may have been using a heal that cost an exceptional amount of mana.
Bad players will be bad, let them, move along I'm sure you will find a decent group.
The one complaint I do have about the game now, which I just found out about, BGs I guess now can be Horde vs. Horde, or Alliance vs. Alliance.... That to me is SOOOO weird.... but I mean w.e It will always bother me, but wont stop me from playing, I just think its super retarded.
I'm sure there are things you still enjoy about the game, just focus on those
I'm pretty sure they are only horde vs horde on ranked BG's which makes sense then. I mean the best of the best fight each other reguardless of whos faction they are on.
I apologise if what i am about to say has already been said, but i really started to lose interest at the end of page two, but am i missing something here???
OP, If you don't like the way the game plays for you, then don't play it!! Isn't it that simple?
If enough people agreed with your point and did the same then Blizzard would get the message and change things, but to be honest i wouldn't hold your breath on that one. The easiest thing for you to do would be to go find a game that suits your style of play rather than just moaning endlessly about playing a game that you could just stop playing.
Failing that, what is wrong with setting up your own guild for the perks? Have loads of members, just a few or just your own mains and alts, there is nothing stopping you doing what you want to do in the game and getting what you need, all it requires is a little creation and effort on your part.
It must be Thursday, i never could get the hang of Thursdays.
Ok...cool...thanks. I still need to go back and look at the redone areas and I know a lot has changed yet remained the same so..I wasn't sure .
I cant belive i am going to say this in a WoW forum.
Maybe you need to find another genre. Whats the point in playing a MULTIPLAYER game alone? MMO's are not for you.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
To be honest I think you should probably put down the MMO walk away slowly and play single player games. IF you hate guilds and grouping with others why in Gods name areyou playing MMO's?
Playing: PO, EVE
Waiting for: WoD
Favourite MMOs: VG, EVE, FE and DDO
Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.
Roll a tank and the waiting queues for dungeons are solved, sad but true. WoW is only unplayable in battlegrounds, specially at higher levels when the BGs become a crowd control fest, you will be stun locked/impaired/rooted forever. I wished the devs put a mechanism to give you immunity to CCs for a couple of seconds after being stun locked. It's just not fun.
You have to be a troll , on the worst server ever , just really suck or a lich baby i'd guess
1 / 3 /4 are my picks to what you are
Just to be a bit off-topic. I just watched every episode of Kung Fu last week. Ever notice that shows about the lone wanderer have the same format. During the beginning of the show the protagonist uses his "abilities'. There is the obligatory kung fu fight...turning into the hulk or werewolf transformation (for anyone that watched the short run show "Werewolf" during Fox networks early days) to battle a random thug or and underling of the main antagonist.. Then at a later point their abilities are needed to resolve the plotline and stop the bad guy. Then the lone wanderer travels off into the horizon to the sound of sad music playing as the credits roll. Ok..it was quite off topic. Sorry.
I myself play MMOs mostly solo and also find the need to group occasionally while I yap with my guild. Lately in RIFT but I do need to check out the changed lands in WOW..having already done both of the new starting areas.
All the things the OP asked for in his posts do exist. They are just in a different Genre, FPS. Sounds like the OP is playing the wrong type of game.