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So, after (maybe) seeing the SW jedi vid and playing Rift, how is the proclaimed 'great' year of MMO

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  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by Shawk

    Originally posted by MorbidCurio


    Originally posted by Shawk


    Originally posted by MorbidCurio


    Originally posted by romanator0


    Originally posted by musicmann


    Originally posted by arenasb


    Originally posted by MorbidCurio

    GW 2 looks like the exact same combat that TOR will have.

     

    Why do you say that? Just curious.

    I don't see the similarites myself. GW2 combat looks like the same old same old. TOR's combat  doesn't look nothing like that. The biggest diffetrence is you have melee weapons clashing with each other, and that in itself is like no other combat in any other known mmo.

    Odd, I got the exact opposite feeling. TOR's combat looked same old same old with standing in one spot and swinging away and GW2 combat looked fast paced, fluid and mobile.

     

    Scroll up to my other response. ArenaNet has done a very good job of pulling the wool over your eyes as to how their combat system actually works.

     

    Did you not notice how you dodge in GW2? I'm not even going to get into the rest.. the Dodging alone makes SWTOR Combat look 10 years old.

     

     

    Take a goooood look. You see people some people using the whole 'dodge' thing rarely, the ranger uses it the most, but only because he's the focus of the video and he was probably told to make it look 'cool'.

     

    Take a GOOD look at everybody else and especially the mobs. Notice how they're mostly just standing around? Spamming skills? You're going to honestly tell me that's so DRASTICALLY different than TOR or WOW or Rift?

    It's not. Stop kidding yourself.

    Notice how your not draging your curser over to target something and that dodging actually has an impact on how the enemy hits you?

     

    Take a GOOOOOOOD look. And were comparing a video demo from almost a year ago to something from TOR a day ago, GW2 still make SWTORs combat look like it came directly out of WoW pre-alpha.

    DDO did not original.

    I don't care about innovation I care about fun.

  • MorbidCurioMorbidCurio Member Posts: 127

    Originally posted by Snaylor47

    You really can't because that the only thing combat wise that seperates TOR and GW2. Its good to hear that all it takes to make an origial MMO is the ability to dodge, have one self heal and stuns in combat.

     

    You know what's really, really funny? The 'dodge' doesn't even really work.

     

    Notice how many times the Ranger in the video dodges, but ends up getting hit anyway. That could just be a bug they were working out, but I doubt it. Why? because if you could actually dodge most attacks then the game would turn into people flipping around all over the place like retarded ninjas on cocaine. Would you really want to PvP in that kind of environment?

  • djazzydjazzy Member Posts: 3,578

    Originally posted by MorbidCurio

    Originally posted by Snaylor47



    You really can't because that the only thing combat wise that seperates TOR and GW2. Its good to hear that all it takes to make an origial MMO is the ability to dodge, have one self heal and stuns in combat.

     

    You know what's really, really funny? The 'dodge' doesn't even really work.

     

    Notice how many times the Ranger in the video dodges, but ends up getting hit anyway. That could just be a bug they were working out, but I doubt it. Why? because if you could actually dodge most attacks then the game would turn into people flipping around all over the place like retarded ninjas on cocaine. Would you really want to PvP in that kind of environment?

    If you constantly dodge you'll be out of energy very quickly. Perhaps look up some FAQ before spouting nonsense?

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by MorbidCurio

    Originally posted by Snaylor47



    You really can't because that the only thing combat wise that seperates TOR and GW2. Its good to hear that all it takes to make an origial MMO is the ability to dodge, have one self heal and stuns in combat.

     

    You know what's really, really funny? The 'dodge' doesn't even really work.

     

    Notice how many times the Ranger in the video dodges, but ends up getting hit anyway. That could just be a bug they were working out, but I doubt it. Why? because if you could actually dodge most attacks then the game would turn into people flipping around all over the place like retarded ninjas on cocaine. Would you really want to PvP in that kind of environment?

    Thats really why I tend to dislike dodge mechanics in most games MMO or not. It adds an unnessary (Spelling) thing to do in the middle of a fight.

    I don't care about innovation I care about fun.

  • ShawkShawk Member Posts: 122

    Originally posted by MorbidCurio

    Originally posted by Snaylor47



    You really can't because that the only thing combat wise that seperates TOR and GW2. Its good to hear that all it takes to make an origial MMO is the ability to dodge, have one self heal and stuns in combat.

     

    You know what's really, really funny? The 'dodge' doesn't even really work.

     

    Notice how many times the Ranger in the video dodges, but ends up getting hit anyway. That could just be a bug they were working out, but I doubt it. Why? because if you could actually dodge most attacks then the game would turn into people flipping around all over the place like retarded ninjas on cocaine. Would you really want to PvP in that kind of environment?

    You knows whats really, really, reeeallly funny?

     

    That was a bug and has already been worked out. You know whats even funnier? watch SWTOR and how when you do a sweet light saber parry.. the parry actually does nothing, you still take damage, it is completely there to just make you look like a badass Jedi.

    Dodge = Energy FYI. And if your talking about the posted video, it was an arrow hitting him most times.

    image

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by MorbidCurio

    Originally posted by Snaylor47



    You really can't because that the only thing combat wise that seperates TOR and GW2. Its good to hear that all it takes to make an origial MMO is the ability to dodge, have one self heal and stuns in combat.

     

    You know what's really, really funny? The 'dodge' doesn't even really work.

     

    Notice how many times the Ranger in the video dodges, but ends up getting hit anyway. That could just be a bug they were working out, but I doubt it. Why? because if you could actually dodge most attacks then the game would turn into people flipping around all over the place like retarded ninjas on cocaine. Would you really want to PvP in that kind of environment?

    I actually had a conversation on this site with someone a while ago about that very video. If you look closely you can tell that the ranger is getting hit by other mobs rather than the ones he's dodging.

    image

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196

    Originally posted by Shawk

    Originally posted by MorbidCurio


    Originally posted by Shawk


    Originally posted by MorbidCurio


    Originally posted by romanator0


    Originally posted by musicmann


    Originally posted by arenasb


    Originally posted by MorbidCurio

    GW 2 looks like the exact same combat that TOR will have.

     

    Why do you say that? Just curious.

    I don't see the similarites myself. GW2 combat looks like the same old same old. TOR's combat  doesn't look nothing like that. The biggest diffetrence is you have melee weapons clashing with each other, and that in itself is like no other combat in any other known mmo.

    Odd, I got the exact opposite feeling. TOR's combat looked same old same old with standing in one spot and swinging away and GW2 combat looked fast paced, fluid and mobile.

     

    Scroll up to my other response. ArenaNet has done a very good job of pulling the wool over your eyes as to how their combat system actually works.

     

    Did you not notice how you dodge in GW2? I'm not even going to get into the rest.. the Dodging alone makes SWTOR Combat look 10 years old.

     

     

    Take a goooood look. You see people some people using the whole 'dodge' thing rarely, the ranger uses it the most, but only because he's the focus of the video and he was probably told to make it look 'cool'.

     

    Take a GOOD look at everybody else and especially the mobs. Notice how they're mostly just standing around? Spamming skills? You're going to honestly tell me that's so DRASTICALLY different than TOR or WOW or Rift?

    It's not. Stop kidding yourself.

    Notice how your not draging your curser over to target something and that dodging actually has an impact on how the enemy hits you?

     

    Take a GOOOOOOOD look. And were comparing a video demo from almost a year ago to something from TOR a day ago, GW2 still make SWTORs combat look like it came directly out of WoW pre-alpha.

    And you don't think the cover system, or blocking blaster bolts and melee attacks with a saber, LOS, or portable cover is any different?  GW2s dodge system is a middle weight system between PSU and DCUO,  you can get out of the way of an attack like in DCUO but its primarily just moving out of range of it.  Not really as big of a deal as you are making it out to be.

     

    Ultimately the combat styles between the 2 games are more similar than different.  Trying to say one will work while the other won't is kind of silly.    Both systems look fun and engaging.  I think SWTORs looks more immersive, while GW2s has more of a dynamic feel as far as the combat goes.



  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by arenasb

    Originally posted by MorbidCurio


    Originally posted by Snaylor47



    You really can't because that the only thing combat wise that seperates TOR and GW2. Its good to hear that all it takes to make an origial MMO is the ability to dodge, have one self heal and stuns in combat.

     

    You know what's really, really funny? The 'dodge' doesn't even really work.

     

    Notice how many times the Ranger in the video dodges, but ends up getting hit anyway. That could just be a bug they were working out, but I doubt it. Why? because if you could actually dodge most attacks then the game would turn into people flipping around all over the place like retarded ninjas on cocaine. Would you really want to PvP in that kind of environment?

    If you constantly dodge you'll be out of energy very quickly. Perhaps look up some FAQ before spouting nonsense?

    Would have belived you if I had not just watched this.

     

    http://www.youtube.com/watch?v=GsgB9-1mysM

     

    That didn't seem to stop this guy from springing all around the place.

    I don't care about innovation I care about fun.

  • sonoggisonoggi Member Posts: 1,119

    no1 is saying that TOR's system doesnt work. it's just hella boring. NOTHING other than no autoattack is different from WoW.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196

    Originally posted by Shawk

    Originally posted by MorbidCurio


    Originally posted by Snaylor47



    You really can't because that the only thing combat wise that seperates TOR and GW2. Its good to hear that all it takes to make an origial MMO is the ability to dodge, have one self heal and stuns in combat.

     

    You know what's really, really funny? The 'dodge' doesn't even really work.

     

    Notice how many times the Ranger in the video dodges, but ends up getting hit anyway. That could just be a bug they were working out, but I doubt it. Why? because if you could actually dodge most attacks then the game would turn into people flipping around all over the place like retarded ninjas on cocaine. Would you really want to PvP in that kind of environment?

    You knows whats really, really, reeeallly funny?

     

    That was a bug and has already been worked out. You know whats even funnier? watch SWTOR and how when you do a sweet light saber parry.. the parry actually does nothing, you still take damage, it is completely there to just make you look like a badass Jedi.

    Dodge = Energy FYI. And if your talking about the posted video, it was an arrow hitting him most times.

    Thats not true,  you can completely dodge and block certain abilities.  Most of the time when you see damage being done even though the character is blocking you notice he's fighting 3+ enemies at a time.  If you look closely you see that it says there was a dodge or parry instead of damage being done by that attack.  If a character is in cover,  you see that instead of it doing damage it says *cover* to let you know the damage was mitigated by cover.



  • djazzydjazzy Member Posts: 3,578

    Originally posted by Snaylor47

    Originally posted by arenasb


    Originally posted by MorbidCurio


    Originally posted by Snaylor47



    You really can't because that the only thing combat wise that seperates TOR and GW2. Its good to hear that all it takes to make an origial MMO is the ability to dodge, have one self heal and stuns in combat.

     

    You know what's really, really funny? The 'dodge' doesn't even really work.

     

    Notice how many times the Ranger in the video dodges, but ends up getting hit anyway. That could just be a bug they were working out, but I doubt it. Why? because if you could actually dodge most attacks then the game would turn into people flipping around all over the place like retarded ninjas on cocaine. Would you really want to PvP in that kind of environment?

    If you constantly dodge you'll be out of energy very quickly. Perhaps look up some FAQ before spouting nonsense?

    Would have belived you if I had not just watched this.

     

    http://www.youtube.com/watch?v=GsgB9-1mysM

     

    That didn't seem to stop this guy from springing all around the place.

    Watch from 3:30 on, he dodges fairly frequently and his energy goes to about nil fairly quickly as well.

  • MorbidCurioMorbidCurio Member Posts: 127

    Originally posted by Shawk

    Originally posted by MorbidCurio


    Originally posted by Shawk


    Originally posted by MorbidCurio


    Originally posted by romanator0


    Originally posted by musicmann


    Originally posted by arenasb


    Originally posted by MorbidCurio

    GW 2 looks like the exact same combat that TOR will have.

     

    Why do you say that? Just curious.

    I don't see the similarites myself. GW2 combat looks like the same old same old. TOR's combat  doesn't look nothing like that. The biggest diffetrence is you have melee weapons clashing with each other, and that in itself is like no other combat in any other known mmo.

    Odd, I got the exact opposite feeling. TOR's combat looked same old same old with standing in one spot and swinging away and GW2 combat looked fast paced, fluid and mobile.

     

    Scroll up to my other response. ArenaNet has done a very good job of pulling the wool over your eyes as to how their combat system actually works.

     

    Did you not notice how you dodge in GW2? I'm not even going to get into the rest.. the Dodging alone makes SWTOR Combat look 10 years old.

     

     

    Take a goooood look. You see people some people using the whole 'dodge' thing rarely, the ranger uses it the most, but only because he's the focus of the video and he was probably told to make it look 'cool'.

     

    Take a GOOD look at everybody else and especially the mobs. Notice how they're mostly just standing around? Spamming skills? You're going to honestly tell me that's so DRASTICALLY different than TOR or WOW or Rift?

    It's not. Stop kidding yourself.

    Notice how your not draging your curser over to target something and that dodging actually has an impact on how the enemy hits you?

     

    Take a GOOOOOOOD look. And were comparing a video demo from almost a year ago to something from TOR a day ago, GW2 still make SWTORs combat look like it came directly out of WoW pre-alpha.

     

    Didn't you hear me kid? Stop kidding yourself.

    Dodging doesn't do crap, at most it looks like it might reduce the damage you take by a little. Oh, you're really going to brag about not click on things to target them? That isn't new or different, PLENTY of mmos out there do that. Argo being a recent one. SWG did it YEARS ago.

    I've seen more recent GW 2 videos and you know what? Zero changes. It's the same thing as it was almost a year ago.

     

    You REALLY REALLY want to believe that GW 2 is something so mind-bogglingly different and new, so you're ignoring what's staring you right in the face.

    You still sit there and spam one key. Dodging doesn't really seem to do anything. Notice how he tries to dodge the tree, but he gets destroyed anyway? The whole 'dodge' thing looks like nothing more than a means to strafe from side to side faster, that's it.

    Notice how when he attacks the tree it's straight up something you'd see in WoW REGARDLESS of anything else? Are you really going to tell me you expect that to change? You're out of your mind, kid.

    ArenaNet is selling an image they WILL NOT be delivering on. I'm telling you right now people are going to get the game, play it, realize that it's not really all that different, and start to complain about it about a month or two in.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by sonoggi

    no1 is saying that TOR's system doesnt work. it's just hella boring. NOTHING other than no autoattack is different from WoW.

    I guess to themepark/WoW haters a lot of combat mechanics in themepark MMO's is boring. Because combat mechanics in all sandbox or oldschool MMO's were so much... superior and vastly different in mechanics from how it is done in themepark MMO's?

    Besides, it's interesting how you talk as if you've played SWTOR for days, knowing how boring you find it.

    Especially interesting since the majority of people who actually played  the game, which the majority of people in this thread weren't, were pretty enthusiastic and excited after they'd played it. But then again, those were people who actually played the game instead of conjuring how things probably will be based upon their on biases and selective perception of info.

     

    Anyway, this thread is majorly derailing from the OP topic, which was how we feel about how 2011 will be regarding the MMO's released so far and those ahead of us. With SWTOR, TSW, TERA and GW2 upcoming which will release this year or at the last the 1st quarter of 2012, I think it'll be good times ahead.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ShawkShawk Member Posts: 122

    Originally posted by maskedweasel

    Originally posted by Shawk


    Originally posted by MorbidCurio


    Originally posted by Shawk


    Originally posted by MorbidCurio


    Originally posted by romanator0


    Originally posted by musicmann


    Originally posted by arenasb


    Originally posted by MorbidCurio

    GW 2 looks like the exact same combat that TOR will have.

     

    Why do you say that? Just curious.

    I don't see the similarites myself. GW2 combat looks like the same old same old. TOR's combat  doesn't look nothing like that. The biggest diffetrence is you have melee weapons clashing with each other, and that in itself is like no other combat in any other known mmo.

    Odd, I got the exact opposite feeling. TOR's combat looked same old same old with standing in one spot and swinging away and GW2 combat looked fast paced, fluid and mobile.

     

    Scroll up to my other response. ArenaNet has done a very good job of pulling the wool over your eyes as to how their combat system actually works.

     

    Did you not notice how you dodge in GW2? I'm not even going to get into the rest.. the Dodging alone makes SWTOR Combat look 10 years old.

     

     

    Take a goooood look. You see people some people using the whole 'dodge' thing rarely, the ranger uses it the most, but only because he's the focus of the video and he was probably told to make it look 'cool'.

     

    Take a GOOD look at everybody else and especially the mobs. Notice how they're mostly just standing around? Spamming skills? You're going to honestly tell me that's so DRASTICALLY different than TOR or WOW or Rift?

    It's not. Stop kidding yourself.

    Notice how your not draging your curser over to target something and that dodging actually has an impact on how the enemy hits you?

     

    Take a GOOOOOOOD look. And were comparing a video demo from almost a year ago to something from TOR a day ago, GW2 still make SWTORs combat look like it came directly out of WoW pre-alpha.

    And you don't think the cover system, or blocking blaster bolts and melee attacks with a saber, LOS, or portable cover is any different?  GW2s dodge system is a middle weight system between PSU and DCUO,  you can get out of the way of an attack like in DCUO but its primarily just moving out of range of it.  Not really as big of a deal as you are making it out to be.

     

    Ultimately the combat styles between the 2 games are more similar than different.  Trying to say one will work while the other won't is kind of silly.    Both systems look fun and engaging.  I think SWTORs looks more immersive, while GW2s has more of a dynamic feel as far as the combat goes.

    When you are blocking blaster bolts it is taking your chance to block, then showing you a visual of you blocking to make you feel badass. The portable cover system is a joke, takes to long to get into, and to long to get out, defeats the purpose just like it did in GTA 4, was the worst reviewed part of that game.

    The Combat systems are very different, you are aiming at something to attack it, if you look away from the target you won't be attacking it, unlike SWTOR where it is the generic point, click, click combat..

    I don't see how you can say SWTORs combat is immersive, you click a target (or TAB,) rush at the target with some fancy rush ability and press keys to determine the result of that battle.. In the case of Immersion GW2 wins hands down..

    I don't think GW2 combat absolutely destroys SWTOR but SWTOR isn't moving ahead even remotely combat wise.

    image

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by arenasb

    Originally posted by Snaylor47


    Originally posted by arenasb


    Originally posted by MorbidCurio


    Originally posted by Snaylor47



    You really can't because that the only thing combat wise that seperates TOR and GW2. Its good to hear that all it takes to make an origial MMO is the ability to dodge, have one self heal and stuns in combat.

     

    You know what's really, really funny? The 'dodge' doesn't even really work.

     

    Notice how many times the Ranger in the video dodges, but ends up getting hit anyway. That could just be a bug they were working out, but I doubt it. Why? because if you could actually dodge most attacks then the game would turn into people flipping around all over the place like retarded ninjas on cocaine. Would you really want to PvP in that kind of environment?

    If you constantly dodge you'll be out of energy very quickly. Perhaps look up some FAQ before spouting nonsense?

    Would have belived you if I had not just watched this.

     

    http://www.youtube.com/watch?v=GsgB9-1mysM

     

    That didn't seem to stop this guy from springing all around the place.

    Watch from 3:30 on, he dodges fairly frequently and his energy goes to about nil fairly quickly as well.

    And then he procceds (Spelling) to run around spamming abilities.

     

    I am honestly not trying to rag on GW2, but if thats what MMOs are suppost to be like I don't think I want to play anymore. 

    I don't care about innovation I care about fun.

  • Snaylor47Snaylor47 Member Posts: 962

    The Combat systems are very different, you are aiming at something to attack it, if you look away from the target you won't be attacking it, unlike SWTOR where it is the generic point, click, click combat..

    I don't see how you can say SWTORs combat is immersive, you click a target (or TAB,) rush at the target with some fancy rush ability and press keys to determine the result of that battle.. In the case of Immersion GW2 wins hands down..

    And in GW2 its run around your opponate (spelling) and spam 123 until he dies.

    I don't care about innovation I care about fun.

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Snaylor47

    Originally posted by arenasb


    Originally posted by Snaylor47


    Originally posted by arenasb


    Originally posted by MorbidCurio


    Originally posted by Snaylor47



    You really can't because that the only thing combat wise that seperates TOR and GW2. Its good to hear that all it takes to make an origial MMO is the ability to dodge, have one self heal and stuns in combat.

     

    You know what's really, really funny? The 'dodge' doesn't even really work.

     

    Notice how many times the Ranger in the video dodges, but ends up getting hit anyway. That could just be a bug they were working out, but I doubt it. Why? because if you could actually dodge most attacks then the game would turn into people flipping around all over the place like retarded ninjas on cocaine. Would you really want to PvP in that kind of environment?

    If you constantly dodge you'll be out of energy very quickly. Perhaps look up some FAQ before spouting nonsense?

    Would have belived you if I had not just watched this.

     

    http://www.youtube.com/watch?v=GsgB9-1mysM

     

    That didn't seem to stop this guy from springing all around the place.

    Watch from 3:30 on, he dodges fairly frequently and his energy goes to about nil fairly quickly as well.

    And then he procceds (Spelling) to run around spamming abilities.

     

    I am honestly not trying to rag on GW2, but if thats what MMOs are suppost to be like I don't think I want to play anymore. 

    To each their own. They are trying to make the combat more action oriented. If that's not your style then I can understand not liking it.

  • ShawkShawk Member Posts: 122

    Originally posted by Snaylor47

    The Combat systems are very different, you are aiming at something to attack it, if you look away from the target you won't be attacking it, unlike SWTOR where it is the generic point, click, click combat..

    I don't see how you can say SWTORs combat is immersive, you click a target (or TAB,) rush at the target with some fancy rush ability and press keys to determine the result of that battle.. In the case of Immersion GW2 wins hands down..

    And in GW2 its run around your opponate (spelling) and spam 123 until he dies.

    You mean like a Rogue in a SWTOR style combat system?

    image

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196

    Originally posted by MorbidCurio

     

     

     

    ArenaNet is selling an image they WILL NOT be delivering on. I'm telling you right now people are going to get the game, play it, realize that it's not really all that different, and start to complain about it about a month or two in.

    Nah they won't bother.  The game is B2P,  so when they get tired of it, they'll just stop playing.  You didn't hear many complaints with the first GW after it got stale,  and I'd dare say for most players it got stale within the first couple of months.   

     

    Players will likely play it until it becomes boring,  however soon that will be,  then slink away and come back when the expansions come out.  You won't hear people whining about it, save for the off hand "I told you so'ers" on the boards here and the defenders saying "When the next content pack comes out ..."  

     

    GW2 will be a fun game,  with its greatest novelty being the "Dynamic" events.  However long that will keep the majority, we'll have to wait and see.  If nothing else its a good foundation to bring players back over time, whilst SWTOR has to go all in at the get go and constantly keep updates coming so players keep coming back.



  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by MorbidCurio

    Notice how your not draging your curser over to target something and that dodging actually has an impact on how the enemy hits you?

     

    Take a GOOOOOOOD look. And were comparing a video demo from almost a year ago to something from TOR a day ago, GW2 still make SWTORs combat look like it came directly out of WoW pre-alpha.

     

    Didn't you hear me kid? Stop kidding yourself.

    Dodging doesn't do crap, at most it looks like it might reduce the damage you take by a little. Oh, you're really going to brag about not click on things to target them? That isn't new or different, PLENTY of mmos out there do that. Argo being a recent one. SWG did it YEARS ago.

    I've seen more recent GW 2 videos and you know what? Zero changes. It's the same thing as it was almost a year ago.

     

    You REALLY REALLY want to believe that GW 2 is something so mind-bogglingly different and new, so you're ignoring what's staring you right in the face.

    You still sit there and spam one key. Dodging doesn't really seem to do anything. Notice how he tries to dodge the tree, but he gets destroyed anyway? The whole 'dodge' thing looks like nothing more than a means to strafe from side to side faster, that's it.

    Notice how when he attacks the tree it's straight up something you'd see in WoW REGARDLESS of anything else? Are you really going to tell me you expect that to change? You're out of your mind, kid.

    ArenaNet is selling an image they WILL NOT be delivering on. I'm telling you right now people are going to get the game, play it, realize that it's not really all that different, and start to complain about it about a month or two in.

    I'm sorry morbid but people who have actually played the game ( and there's quite a good number of them on GW2guru) have testified to the fact that dodging works and can be used quite tactically, you may look at videos of people who don't actually know how to play the game and claim the game is a certain way but let me tell you now that you're absolutely and totally wrong.

    If you wish to keep your on commenting about how dodging doesn't work I'll gladly point you to a thread on GW2guru that specifically talks about how a guy learnt to play the Thief during his gameplay at PAX and learnt to use the thief's skills tactically. Till then, have fun commenting :).

    This is not a game.

  • MorbidCurioMorbidCurio Member Posts: 127

    Originally posted by arenasb

    Originally posted by Snaylor47


    Originally posted by arenasb


    Originally posted by MorbidCurio


    Originally posted by Snaylor47



    You really can't because that the only thing combat wise that seperates TOR and GW2. Its good to hear that all it takes to make an origial MMO is the ability to dodge, have one self heal and stuns in combat.

     

    You know what's really, really funny? The 'dodge' doesn't even really work.

     

    Notice how many times the Ranger in the video dodges, but ends up getting hit anyway. That could just be a bug they were working out, but I doubt it. Why? because if you could actually dodge most attacks then the game would turn into people flipping around all over the place like retarded ninjas on cocaine. Would you really want to PvP in that kind of environment?

    If you constantly dodge you'll be out of energy very quickly. Perhaps look up some FAQ before spouting nonsense?

    Would have belived you if I had not just watched this.

     

    http://www.youtube.com/watch?v=GsgB9-1mysM

     

    That didn't seem to stop this guy from springing all around the place.

    Watch from 3:30 on, he dodges fairly frequently and his energy goes to about nil fairly quickly as well.

     

    First off - Learn to read (not the direct quote, person further up about the FAQ). I'm saying that dodging isn't all that cool, and it's not. The fact that it consumes energy only supports that. I feel very safe in saying the the ability to 'dodge' is nothing more than a novelty. You can't really dodge attacks and when you do dodge it eats up your energy. Which I support completely, means people can't just spam it.

     

    So why is anyone bothering to bring up 'dodge' as a sticking point for saying it makes the combat SOOOOO different?

    Sounds to me like it's a novelty that people are RARELY going to actually use. It's something ANet threw in there just so they could say they have it.

     

    Otherwise, you know what I'm seeing in that video from October? Gameplay that is fundamentally similar to GW 1 and isn't annnny different than TOR, Rift or WoW.

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by arenasb

    Originally posted by Snaylor47


    Originally posted by arenasb


    Originally posted by Snaylor47


    Originally posted by arenasb


    Originally posted by MorbidCurio


    Originally posted by Snaylor47



    You really can't because that the only thing combat wise that seperates TOR and GW2. Its good to hear that all it takes to make an origial MMO is the ability to dodge, have one self heal and stuns in combat.

     

    You know what's really, really funny? The 'dodge' doesn't even really work.

     

    Notice how many times the Ranger in the video dodges, but ends up getting hit anyway. That could just be a bug they were working out, but I doubt it. Why? because if you could actually dodge most attacks then the game would turn into people flipping around all over the place like retarded ninjas on cocaine. Would you really want to PvP in that kind of environment?

    If you constantly dodge you'll be out of energy very quickly. Perhaps look up some FAQ before spouting nonsense?

    Would have belived you if I had not just watched this.

     

    http://www.youtube.com/watch?v=GsgB9-1mysM

     

    That didn't seem to stop this guy from springing all around the place.

    Watch from 3:30 on, he dodges fairly frequently and his energy goes to about nil fairly quickly as well.

    And then he procceds (Spelling) to run around spamming abilities.

     

    I am honestly not trying to rag on GW2, but if thats what MMOs are suppost to be like I don't think I want to play anymore. 

    To each their own. They are trying to make the combat more action oriented. If that's not your style then I can understand not liking it.

    I like action style fighting but what makes me a little POed is that people are acting like GW2 when all thats really going on is movement, thats all that it is, If you watch the TOR jedi knight video that was posted I saw as many button clicks if not more then I did watching GW2 vids, that would generally mean that TOR requires more clicking, but less running.

    I don't care about innovation I care about fun.

  • Azntranc3Azntranc3 Member Posts: 169

    in my honest opinion I was pretty disappointed with that video. I wasn't very impressed by how the animation and combat came about. I do agree with OP that the combat was pretty clunky... 

     

    I have my fingers crossed it'll get better. However, the story and cutscenes are nicely done.

    image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Shawk

    When you are blocking blaster bolts it is taking your chance to block, then showing you a visual of you blocking to make you feel badass. The portable cover system is a joke, takes to long to get into, and to long to get out, defeats the purpose just like it did in GTA 4, was the worst reviewed part of that game.

    It doesn't work like that in SWTOR. When you move out of cover to use a skill, you'll be vulnerable to attacks of opponents, if you're in cover again then it's blocked. Your cover is degradable so you can't stay ducked forever. In short, you have to time your attacks to make optimal use of your cover and to prevent damage.

    The Combat systems are very different, you are aiming at something to attack it, if you look away from the target you won't be attacking it, unlike SWTOR where it is the generic point, click, click combat..

    You tab to your targets in GW2 too, it isn't crosshair targeting.

    I don't see how you can say SWTORs combat is immersive, you click a target (or TAB,) rush at the target with some fancy rush ability and press keys to determine the result of that battle.. In the case of Immersion GW2 wins hands down..

    Since you haven't played both games, you can only imagine how combat will feel to you, but not know it for sure. People who did play SWTOR liked it, the majority of them.

    I don't think GW2 combat absolutely destroys SWTOR but SWTOR isn't moving ahead even remotely combat wise.

     

    Anyway, this whole GW2 vs SWTOR discussion has again become a derailment of a thread that was about a totally different topic (see thread title). Just saying.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ErstokErstok Member Posts: 523

    Non mmo games seem to be doing better in terms of game playability and want for folks compared to MMO's this year. SWG Pre-CU > ToR

    Skyrim
    Diablo 3
    LA Noir
    Batman Arkham City
    etc

    image
    When did you start playing "old school" MMO's. World Of Warcraft?

This discussion has been closed.