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Is it going to be another tab targetting game

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  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by sonoggi

    Originally posted by Shodanas

    What's all the fuzz about Tab targeting?

    locking onto a target and firing off an animation that cannot be dodged does not sit well with those who like action and skill-based games. this combat mechanic is super old and does not appeal to me either (just my opinion). mechanics in ME2, Tera, Witcher 2 and GW2 are, in my opinion, the future of the MMO genre. in addition, such mechanics attract a much much larger audience.

         Can not be dodged?  What?  Since when does Tab targeting mean that a power will automatically hit?  Plus GW2 actually does use Tab targeting. 

        I personally dislaike WoW, but about 12 million people don't seem to mind the Tab targeting there.  How many people play in the entire market that doesn't use Tab targeting?  There goes your "attracts a much larger audience" theory.  FPS style targeting systems can be fun, but ththat fun is destroyed when latency issues become a problem, especially in PvP.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • Mad+DogMad+Dog Member UncommonPosts: 785

    I know how stayontarget feels, I've played DF since relaese. I cant even play a tab target MMO at all any more.

    Thye feel very very dull.

    image
  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by sonoggi

    yes but you can dodge almost every ability/attack, or use environmental cover to avoid damage. this adds a HUGE piece of tactics to combat.

    You can use environmental cover in SWTOR as well, in fact in some of the videos you see a player use it to avoid damage with a class that isn't cover based. And then of course you have IA and the Smuggler that can use more cover spots in the field.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Mad+DogMad+Dog Member UncommonPosts: 785

    I thought GW2 was like Blade and Soul, as in you have to look in the general direction to hit them?

    image
  • sonoggisonoggi Member Posts: 1,119

    Originally posted by MMO.Maverick

    Originally posted by sonoggi



    yes but you can dodge almost every ability/attack, or use environmental cover to avoid damage. this adds a HUGE piece of tactics to combat.

    You can use environmental cover in SWTOR as well, in fact in some of the videos you see a player use it to avoid damage with a class that isn't cover based. And then of course you have IA and the Smuggler that can use more cover spots in the field.

    you can use it sure, but there is hardly any. most areas are very open, from what was demonstrated anyway.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by zymurgeist

    Originally posted by Garvon3


    Besides, he was talking about DF and how DF already proved how problematic aim based mechanics can be in large scale battles.

    Wait what? How do you figure? Darkfall proved that there's no reason a modern MMO should rely on tab targetting. The tech is there for twitch based, its just a matter of design, and so far, SWTOR's design is, focus on the singleplayer and mechanics that have already been done. I doubt we'd see something as niche as twitch aiming from such a big game.

     No reason other than wanting people to be able play your game. The tech isn't there. The internet can't handle it.

    ....I'm sorry, but how did you reach that conclusion? If a 30 man company in Greece can make an MMO that supports twitch based combat in one massive uninstanced world, with unlimited numbers of combatants, then I think EA should be able to pull it off, no? The tech is there, Bioware would just rather make an even more singleplayer version of WoW than use new ideas.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by sonoggi

    you can use it sure, but there is hardly any. most areas are very open, from what was demonstrated anyway.

    Strange argument. If there is nothing to use as cover in the area in GW2, then you can't use it in GW2 as well. You can only use stuff as cover if it is present in the area.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by GMan3

         Can not be dodged?  What?  Since when does Tab targeting mean that a power will automatically hit?  Plus GW2 actually does use Tab targeting.   

    You cannot actively dodge in a tab targeting unless the attack is a projectile based skill or indirect fire based skill.  Dodge or block is based on stat's in a tab target game.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • sonoggisonoggi Member Posts: 1,119

    Originally posted by Mad+Dog

    I thought GW2 was like Blade and Soul, as in you have to look in the general direction to hit them?

    many abilities are skillshots, i.e. you see the trajectory of the attack before firing it, so you stil have to aim kind of like League of Legends. only some use the lock-on mechanic. and even for those i believe you just have to be looking in the general direction of the target. so if you fire a fireball at a ranger, and the guardian happens to stand there, he will receive the damage.

  • sonoggisonoggi Member Posts: 1,119

    Originally posted by MMO.Maverick

    Originally posted by sonoggi



    you can use it sure, but there is hardly any. most areas are very open, from what was demonstrated anyway.

    Strange argument. If there is nothing to use as cover in the area in GW2, then you can't use it in GW2 as well. You can only use stuff as cover if it is present in the area.

    my argument is strange to you because youre on an entirely different page. im not saying one is better than the other, im just saying what IS.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by MMO.Maverick

    Originally posted by sonoggi



    yes but you can dodge almost every ability/attack, or use environmental cover to avoid damage. this adds a HUGE piece of tactics to combat.

    You can use environmental cover in SWTOR as well, in fact in some of the videos you see a player use it to avoid damage with a class that isn't cover based. And then of course you have IA and the Smuggler that can use more cover spots in the field.

    Does Tor use collision detection?

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by MMO.Maverick

    Originally posted by sonoggi



    you can use it sure, but there is hardly any. most areas are very open, from what was demonstrated anyway.

    Strange argument. If there is nothing to use as cover in the area in GW2, then you can't use it in GW2 as well. You can only use stuff as cover if it is present in the area.

    And in the IA/smuggler case they actually looked into this issue.

    With them you can "make" a temporary cover, though from what i understand it's not as strong as some attacks can still get through to you but you can still use it as cover for some of your attacks even in the desert.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by zymurgeist

     You can chain 50.000 chimps to computers if you like. It won't reduce latency, reduce server response times or increase the speed of light through fiber optic cable. If you think Darkfall can support unlimited number of combatants you've never played it. Despite claims to the contrary it bogs down like a bicycle in a tar pit.

    And so does tab targeting games...your point?

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • sonoggisonoggi Member Posts: 1,119

    Originally posted by stayontarget

    Originally posted by GMan3



         Can not be dodged?  What?  Since when does Tab targeting mean that a power will automatically hit?  Plus GW2 actually does use Tab targeting.   

    You cannot actively dodge in a tab targeting unless the attack is a projectile based skill or indirect fire based skill.  Dodge or block is based on stat's in a tab target game.

    damn it, this is turning into a GW2 vs. TOR thread. it's like people are conditioned to do it.

    but yes, you pretty much nailed it. GW2 uses collision detection as most (if not all) "flying things" are treated as physical projectiles that can be intercepted by anything else that stands in the way. my understanding is that TOR uses Tab-targetting without any sort of collision detection, like WoW. so a fireball will go through 10 opponents until it reaches the locked target.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by stayontarget

    Originally posted by MMO.Maverick


    Originally posted by sonoggi



    yes but you can dodge almost every ability/attack, or use environmental cover to avoid damage. this adds a HUGE piece of tactics to combat.

    You can use environmental cover in SWTOR as well, in fact in some of the videos you see a player use it to avoid damage with a class that isn't cover based. And then of course you have IA and the Smuggler that can use more cover spots in the field.

    Does Tor use collision detection?

    ? For using cover I think it's the LOS that plays a role.

     

    As for Darkfall, saying that there isn't any lag in large battles is deception. There have been enough complaints about lag over the years about it in DF battles (eg see here)

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by zymurgeist

    Originally posted by Garvon3


    Originally posted by zymurgeist


    Originally posted by Garvon3


    Besides, he was talking about DF and how DF already proved how problematic aim based mechanics can be in large scale battles.

    Wait what? How do you figure? Darkfall proved that there's no reason a modern MMO should rely on tab targetting. The tech is there for twitch based, its just a matter of design, and so far, SWTOR's design is, focus on the singleplayer and mechanics that have already been done. I doubt we'd see something as niche as twitch aiming from such a big game.

     No reason other than wanting people to be able play your game. The tech isn't there. The internet can't handle it.

    ....I'm sorry, but how did you reach that conclusion? If a 30 man company in Greece can make an MMO that supports twitch based combat in one massive uninstanced world, with unlimited numbers of combatants, then I think EA should be able to pull it off, no? The tech is there, Bioware would just rather make an even more singleplayer version of WoW than use new ideas.

     You can chain 50.000 chimps to computers if you like. It won't reduce latency, reduce server response times or increase the speed of light through fiber optic cable. If you think Darkfall can support unlimited number of combatants you've never played it. Despite claims to the contrary it bogs down like a bicycle in a tar pit.

    I never said it can handle unlimited number of people, simply that the world supports it. I've had battles get up to 500 men in Darkfall before the game starts to lag a bit, and latency doesn't start to die until 700. Like I said, if a no name company in Greece can make THAT, basically Elderscrolls Online, no reason Bioware couldn't.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Garvon3

    I've had battles get up to 500 men in Darkfall before the game starts to lag a bit, and latency doesn't start to die until 700. Like I said, if a no name company in Greece can make THAT, basically Elderscrolls Online, no reason Bioware couldn't.

    Shrug. There's also no reason that BW should make it, just because you enjoy DF's combat more.

    You weren't planning on playing SWTOR anyway, so it seems clear to me that you're not the target audience. How SWTOR does its combat wouldn't make a difference to you in your decision whether you'd play it or not.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • GetalifeGetalife Member CommonPosts: 786

    Originally posted by Garvon3

    Originally posted by zymurgeist


    Originally posted by Garvon3


    Originally posted by zymurgeist


    Originally posted by Garvon3


    Besides, he was talking about DF and how DF already proved how problematic aim based mechanics can be in large scale battles.

    Wait what? How do you figure? Darkfall proved that there's no reason a modern MMO should rely on tab targetting. The tech is there for twitch based, its just a matter of design, and so far, SWTOR's design is, focus on the singleplayer and mechanics that have already been done. I doubt we'd see something as niche as twitch aiming from such a big game.

     No reason other than wanting people to be able play your game. The tech isn't there. The internet can't handle it.

    ....I'm sorry, but how did you reach that conclusion? If a 30 man company in Greece can make an MMO that supports twitch based combat in one massive uninstanced world, with unlimited numbers of combatants, then I think EA should be able to pull it off, no? The tech is there, Bioware would just rather make an even more singleplayer version of WoW than use new ideas.

     You can chain 50.000 chimps to computers if you like. It won't reduce latency, reduce server response times or increase the speed of light through fiber optic cable. If you think Darkfall can support unlimited number of combatants you've never played it. Despite claims to the contrary it bogs down like a bicycle in a tar pit.

    I never said it can handle unlimited number of people, simply that the world supports it. I've had battles get up to 500 men in Darkfall before the game starts to lag a bit, and latency doesn't start to die until 700. Like I said, if a no name company in Greece can make THAT, basically Elderscrolls Online, no reason Bioware couldn't.

    And make SWTOR look dated and ugly like DF? no thank you. DF character models are the ugliest i have ever seen. There is a reason why it can hold so many players at one time thanks to less use of pixels.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by zymurgeist

    Originally posted by stayontarget


    Originally posted by zymurgeist



     You can chain 50.000 chimps to computers if you like. It won't reduce latency, reduce server response times or increase the speed of light through fiber optic cable. If you think Darkfall can support unlimited number of combatants you've never played it. Despite claims to the contrary it bogs down like a bicycle in a tar pit.

    And so does tab targeting games...your point?

     It makes less of a difference. It has a higher threshold. That's why they use it.

    Regardless massive battles are very rare and when they do happen they always turn into a lag fest anyway (Aion anyone) and even a new game like aion, players had to limit the amount of rendered players on the screen which totally killed the reason for the fight in the first place.

    Massive battles in the numbers you are talking about are pointless, regardless if it's tab targeting or free aim.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by stayontarget

    Originally posted by zymurgeist



     You can chain 50.000 chimps to computers if you like. It won't reduce latency, reduce server response times or increase the speed of light through fiber optic cable. If you think Darkfall can support unlimited number of combatants you've never played it. Despite claims to the contrary it bogs down like a bicycle in a tar pit.

    And so does tab targeting games...your point?

    Funny thing is, I believe that user you responded to hasn't even played Darkfall in a long time.

    People on these forums love to post with rather old and stale opinions that end up having very little relevance. In the DF forums we still get trolls that pop in every now and again who haven't touched the game since launch. It's amazing someone would even bother bashing on a game after such a long time. Personally, I think it has something to do with following a game's development far too closely for way, way too long. Imagine following a movie's production the way some people follow these games. It's not healthy and it sets you up for inevitable disappointment. I am also seeing the same pattern of behaviour with SWtOR. My god this site will be on fire once it launches. Should be an extremely entertaining few months :)

    These games do change a fair bit after months and years have gone by. You'd think folks posting in forums specifically about mmorpgs would be aware of this fact.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Cecropia

    Funny thing is, I believe that user you responded to hasn't even played Darkfall in a long time.

    People on these forums love to post with rather old and stale opinions that end up having very little relevance. In the DF forums we still get trolls that pop in every now and again who haven't touched the game since launch. It's amazing someone would even bother bashing on a game after such a long time. Personally, I think it has something to do with following a game's development far too closely for way, way too long. Imagine following a movie's production the way some people follow these games. It's not healthy and it sets you up for inevitable disappointment. I am also seeing the same pattern of behaviour with SWtOR. My god this site will be on fire once it launches. Should be an extremely entertaining few months :)

    These games do change a fair bit after months and years have gone by. You'd think folks posting in forums specifically about mmorpgs would be aware of this fact.

    I must admit that I never played DF but I'm well aware of the power of the unreal engine.  It truely is a fantastic engine.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by stayontarget

    Originally posted by GMan3



         Can not be dodged?  What?  Since when does Tab targeting mean that a power will automatically hit?  Plus GW2 actually does use Tab targeting.   

    You cannot actively dodge in a tab targeting unless the attack is a projectile based skill or indirect fire based skill.  Dodge or block is based on stat's in a tab target game.

         And how exactly does that make it any less effective or worse than a FPS style targeting system?  In short it doesn't, it just makes it different and for people who are not within about a hundred miles of a server, the Tab targeting system is actually BETTER.  At least then people like me have a chance of competing.  I live in Hawaii, I have the best cable modem speed you can get, I have a computer and an ethernet card built for gaming.  Whether I play on an Oceanic server OR a US West Coast server though, the latency makes it impossible to compete in PvP in a FPS system.  People in the US Midwest have similar issues.  Yet people in NC, where I used to live, that play on an East Coast Server have almost NO latency problems and can compete very well.  Plain and simple, the FPS system is not do-able yet.  Not until the hardware can upgrade a great deal AND scientists can figure out a way to make light actually travels faster than scientifically possible though fiber-optics.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • ChimpsChimps Member Posts: 192

    Give us Jedi Knight 4 or something i love JKA, the JK series was the first game i ever played and i have been waiting for years for a new game come on give it!

    [Mod Edit]

  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by stayontarget

    Originally posted by MMO.Maverick


    Originally posted by Cecropia

    It's not healthy and it sets you up for inevitable disappointment. I am also seeing the same pattern of behaviour with SWtOR. My god this site will be on fire once it launches. Should be an extremely entertaining few months :)

    What I find more intriguing is the people who apparently are so bored that instead of discussing the games they're interested in, they're continuously talking about games they dislike and don't even intend to play, sometimes spending more time bashing the games they hate/dislike than discussing the games they love.

    Now if that isn't fucked up, then I don't know what is image

    Please go back and re-read this thread....no one was bashing Tor.  Just the decision to use tab targeting in general.

    ~lighten up mmo maverick~

    Ya, I am interested in SWtOR, but I am also aware it's not going to be my style of mmorpg. That's all good, but because of my love of Star Wars and the incredible development that BW has put into this game, I'm definitely picking up the box.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by sonoggi

    Originally posted by stayontarget


    Originally posted by GMan3



         Can not be dodged?  What?  Since when does Tab targeting mean that a power will automatically hit?  Plus GW2 actually does use Tab targeting.   

    You cannot actively dodge in a tab targeting unless the attack is a projectile based skill or indirect fire based skill.  Dodge or block is based on stat's in a tab target game.

    damn it, this is turning into a GW2 vs. TOR thread. it's like people are conditioned to do it.

    but yes, you pretty much nailed it. GW2 uses collision detection as most (if not all) "flying things" are treated as physical projectiles that can be intercepted by anything else that stands in the way. my understanding is that TOR uses Tab-targetting without any sort of collision detection, like WoW. so a fireball will go through 10 opponents until it reaches the locked target.

         From what I have seen, you MAY be partially right there.  It really is too hard to tell based on the footage I have seen of the game so far.  However, any class/creature/enemy can hide behind an object and if it breaks line of sight, then it can't be targeted.  That works for me.  So what if I can throw my grenade over 10 enemies o hit the one I want, most likely the rest will be getting some damage too, so what does it really matter?  That is the nice thing about AoE's.  If I do the same thing with my sniper rifle, then that just means I have a lot of skill there as well, again, not a bad thing.

    "If half of what you tell me is a lie, how can I believe any of it?"

This discussion has been closed.