Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why is guildwars 2 so popular?

Urging2PeeUrging2Pee Member Posts: 30

Hey! so im figuring this will raise a LOT of of eyebrows, cringed noses and flapping arms in amazement-

But! -in a hushed voice- why IS guildwars 2 so hyped? i dont personally see it,  -i mean no offense to anyone, if im misunderstood in any way, sorry on before hand :3

-below is mildly irelevant, but gives some information into understanding my situation (in fact, i'll just blue/green it out so people dont get confused and go through it without actually wanting to)

The latest 2 games i've hyped about were Aion and Final fantasy 14(i recall it was 14? i lost track)

aion i found rather interesting, but i lost interest after grinding like a ..stone.. while being pked off my ..ground.. in the pk area- as there were nowhere else to level up, as team up places were deserted completely- could never find a team and so on-

final fantasy 14, i was hyping about cause i found it different, very interesting graphics and so on, never played the first final fantasy mmorpg and i had researched the button layout might be different as it was originally aimed at a controller or something, except i found the navigation horrible could never find my places and as a mage, i found every time i pressed '1' or however it works, it'd decide itself what spell it'd throw at the opponent, was a huge blob of confusion for me, in which i quit a month in or so -as well,

i felt hugely let down by both these games (which i probably waited half a year- year for) i know, im a terrible gamer lol and i mean no offense to anyone who plays these games which i've failed at, cause im the one missing out.

back to the subject- now you may ignore the above; xD (after probably reading it)

i dont understand what the huge hype is about, it doesnt seem very different from other stuff, plus i noticed a post for a lot of technology classes, which im personally not a fan of in my mmorpgs as im into the whole 'fantasy' natury genre,

 

im messing up a lot here.. my basic question is just.. whats the big fuss? whats the hype? can we get some conversation up on talking about why its so good? is this just hyped up by the original player base of guildwars in which the whole community has joined in?

 

An Urged Pee.

 

Edit: thanks for all your answers image

«1345678

Comments

  • Endo13Endo13 Member Posts: 187

    Originally posted by Urging2Pee

    Hey! so im figuring this will raise a LOT of of eyebrows, cringed noses and flapping arms in amazement-

    But! -in a hushed voice- why IS guildwars 2 so hyped? i dont personally see it,  -i mean no offense to anyone, if im misunderstood in any way, sorry on before hand :3

    -below is mildly irelevant, but gives some information into understanding my situation

    i've latest 2 games i've hyped about were Aion and Final fantasy 14(i recall it was 14? i lost track)

    aion i found rather interesting, but i lost interest after grinding like a ..stone.. while being pked off my ..ground.. in the pk area- as there were nowhere else to level up, as team up places were deserted completely- could never find a team and so on-

    final fantasy 14, i was hyping about cause i found it different, very interesting graphics and so on, never played the first final fantasy mmorpg and i had researched the button layout might be different as it was originally aimed at a controller or something, except i found the navigation horrible could never find my places and as a mage, i found every time i pressed '1' or however it works, it'd decide itself what spell it'd throw at the opponent, was a huge blob of confusion for me, in which i quit a month in or so -as well,

    i felt hugely let down by both these games (which i probably waited half a year- year for) i know, im a terrible gamer lol and i mean no offense to anyone who plays these games which i've failed at, cause im the one missing out.

    back to the subject- now you may ignore the above; xD (after probably reading it)

    i dont understand what the huge hype is about, it doesnt seem very different from other stuff, plus i noticed a post for a lot of technology classes, which im personally not a fan of in my mmorpgs as im into the whole 'fantasy' natury genre,

     

    im messing up a lot here.. my basic question is just.. whats the big fuss? whats the hype? can we get some conversation up on talking about why its so good? is this just hyped up by the original player base of guildwars in which the whole community has joined in?

     

    An Urged Pee.

    Because it promises to "fix" everything players don't like in themepark MMOs, and it's b2p.

  • SwaneaSwanea Member UncommonPosts: 2,401

    It's not "mainstream", it's not doing the "Normal holy trinity", some abilities can be dodged (some missles and such), Free to play after buying the game, Skill set choosing, Dynamic event quests, personal story.

     

    There are others, but I think those are some of the big ones.

  • mafia514mafia514 Member Posts: 148

    Because they just dont follow the same type of mmorpg where u have to grind and quest ur way to lvl cap without having fun

    actualy gw2 will remove the quests and add dynamic events wich will be alot more fun than quests and dont forget the personal story wich is awesome add to that one of the strongest and fun pvp WvWvW and closing quotes with the buy to play model no monthly fees .

     

    and heres a video that has 60 reason on 60 sec on why u should be hyped :P

     

    Short version :

    http://www.youtube.com/watch?v=NzEqJAg8460

     

    Long version:

    http://www.youtube.com/watch?v=xBC_ig73aMs

    image

  • AluviusAluvius Member Posts: 288

    Because it hasn't released so folks bubbles haven't been burst yet, ie there's no "holy trinity" lol.

    Look I'll be playing it too but its amazing the amount of mutually exclusive things people believe about this game.

  • Urging2PeeUrging2Pee Member Posts: 30

    Originally posted by Endo13

    Originally posted by Urging2Pee

    Hey! so im figuring this will raise a LOT of of eyebrows, cringed noses and flapping arms in amazement-

    But! -in a hushed voice- why IS guildwars 2 so hyped? i dont personally see it, 

    Because it promises to "fix" everything players don't like in themepark MMOs, and it's b2p.

    actually had to google 'themepark mmo' there (had no idea what it meant) but im figuring its related to guildwars especially as i recall the original version has a very low level cap, and theres more 'top level' adventuring and group stuff in the 'end' than 'average' mmorpgs? im not an original guildwars player, i tried my friends account to make a level 1 class but it never really grabbed me (yes, im making a horrible example of myself as a gamer) 

    and b2p would be buy once play forever im guessing, you just pay for a lot of expansion packs tho?

    which im all in for, except i've only played p2p mmorpgs, and a few free ones as well

     

    thanks for your insightful post ;D

  • DistopiaDistopia Member EpicPosts: 21,183

    I'd say it boils down to the game offering the possibility of something different in the MMO realm. However it must be said, possibilities are only possibilities until they become hard facts. Will it feel so much different? Hard to say at this point, if I were a cynic I'd have some pretty hefty opinions on that, but I more or less like to keep a positive outlook until given reason to not.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Urging2PeeUrging2Pee Member Posts: 30

    Originally posted by mafia514

    Because they just dont follow the same type of mmorpg where u have to grind and quest ur way to lvl cap without having fun

    actualy gw2 will remove the quests and add dynamic events wich will be alot more fun than quests and dont forget the personal story wich is awesome add to that one of the strongest and fun pvp WvWvW and closing quotes with the buy to play model no monthly fees .

     

    and heres a video that has 60 reason on 60 sec on why u should be hyped :P

     

    Short version :

    http://www.youtube.com/watch?v=NzEqJAg8460

     

    Long version:

    http://www.youtube.com/watch?v=xBC_ig73aMs

     

    baha, i watched the short version, must admit image kinda drew me in, but i shall try and remain passive lol,  i do want to question tho, what IS the personal story? how does this work as thousands of people -i wont even attempt to guess the player base so i wont say millions- will most likely have the completely same story? if im not completely off track here

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Urging2Pee

     

    actually had to google 'themepark mmo' there (had no idea what it meant) but im figuring its related to guildwars especially as i recall the original version has a very low level cap, and theres more 'top level' adventuring and group stuff in the 'end' than 'average' mmorpgs? im not an original guildwars player, i tried my friends account to make a level 1 class but it never really grabbed me (yes, im making a horrible example of myself as a gamer) 

    and b2p would be buy once play forever im guessing, you just pay for a lot of expansion packs tho?

    which im all in for, except i've only played p2p mmorpgs, and a few free ones as well

     

    thanks for your insightful post ;D

    Themepark is a descriptive term coined for games like WOW, think Six flags or Disney World in video-game form.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • QuizzicalQuizzical Member LegendaryPosts: 25,507

    Originally posted by Urging2Pee

    aion i found rather interesting, but i lost interest after grinding like a ..stone.. while being pked off my ..ground.. in the pk area- as there were nowhere else to level up, as team up places were deserted completely- could never find a team and so on-

    That was glaringly obvious long before Aion launched.  If you were hyped about Aion but don't like grinding or getting ganked, then you weren't paying attention.

    One big reason for the hype in Guild Wars 2 is the "2".  A sequel to the best game ever made should have a lot of hype.  ArenaNet isn't just some random developer making crazy claims.  They've tried to be innovative before and delivered, so there's reason to believe that they might be able to do it again.

  • Urging2PeeUrging2Pee Member Posts: 30

    whats this 'holy trinity' multiple people have talked about?

     

    edit: yes im a retard, bear with it, onlookers with lesser knowledge (if possible) will also learn from it :p as well as myself

  • DistopiaDistopia Member EpicPosts: 21,183

     






    Originally posted by Urging2Pee

    whats this 'holy trinity' multiple people have talked about?

     

    edit: yes im a retard, bear with it, onlookers with lesser knowledge (if possible) will also learn from it :p as well as myself



    LOL, okay I hope I'm not being trolled. It basically boils down to class types. Tank, Healer, Mage, is the easiest example.

    Edit-I should add the term usually refers to how these roles work together in typical RPG context.  The tank tanks, the healer heals and the mage nukes.

    GW2 is going for a hybrid approach that entails all being able to do things they don't normally do, allowing different classes to fill different roles.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • lethyslethys Member UncommonPosts: 585

    1) It's cheaper than the other MMO's which promise to be of equal or lesser quality.

    2) PvP

    3) They actually are doing new things with combat and how story works, in addition to having that whole "story" thing that the boys over at Bioware so stupidly think is unique.

    4) PvP

    5)  Guild Wars is one of the few balanced PvP MMO's with compelling PvP of the past many years, and it had people hooked with the GvG system.

    6) Mass PvP.

    7) PvP

    8) Unusual questing style which is said to affect the world instead of pretty much nothing.

    9) Did I mention PvP?

  • Urging2PeeUrging2Pee Member Posts: 30

    Originally posted by Malickie

    I'd say it boils down to the game offering the possibility of something different in the MMO realm. However it must be said, possibilities are only possibilities until they become hard facts. Will it feel so much different? Hard to say at this point, if I were a cynic I'd have some pretty hefty opinions on that, but I more or less like to keep a positive outlook until given reason to not.

    i agree, im going to be 'passively' positive about this game and if the hype keeps going on for a while after the game release i'll jump in, -if i've gotten a new computer by then- and or depending on how desperate i am for a new game i might actually jump in as the first crowd, but im sceptical on the last option

  • Urging2PeeUrging2Pee Member Posts: 30

    Originally posted by Quizzical

    Originally posted by Urging2Pee

    That was glaringly obvious long before Aion launched.  If you were hyped about Aion but don't like grinding or getting ganked, then you weren't paying attention.

    One big reason for the hype in Guild Wars 2 is the "2".  A sequel to the best game ever made should have a lot of hype.  ArenaNet isn't just some random developer making crazy claims.  They've tried to be innovative before and delivered, so there's reason to believe that they might be able to do it again.

    oh i dont mind grinding, its the ganking part i found rather frustrating, i was being ganked every 30-60 minutes which.. tested by patience heftily, haha

  • Urging2PeeUrging2Pee Member Posts: 30

    Originally posted by Malickie

    Originally posted by Urging2Pee

    whats this 'holy trinity' multiple people have talked about?

     

    edit: yes im a retard, bear with it, onlookers with lesser knowledge (if possible) will also learn from it :p as well as myself

    LOL, okay I hope I'm not being trolled. It basically boils down to class types. Tank, Healer, Mage, is the easist example.

    Edit-I should add the term usually refers to how these roles work together in typical RPG context.  The tank tanks, the healer heals and the mage nukes. GW2 is going for a hybrid approach that entails all being able to do things they don't normally do, allowing different classes to fill different roles.

    such as final fantasy whatsit- which i was hpyed about, (the different role thingy) except im unsure how the no tank/heal/mage thing works, will it all be the same but in the style you can .. well im unsure what to say here, change your character at will? mix it up? correct me! lol

  • QuizzicalQuizzical Member LegendaryPosts: 25,507

    Originally posted by Urging2Pee

    whats this 'holy trinity' multiple people have talked about?

    The "trinity" is tanks, healers, and damage dealers.  The basic idea is that some characters are "tanks", which have lots of health and take relatively little damage when hit, so they're very durable.  Tanks can't heal much, and don't deal that much damage.  Some characters are healers, and they can heal other characters very well.  The drawback is that healers die quickly if attacked themselves and also don't deal very much damage.  Some characters are damage dealers, and can deal a lot of damage very quickly.  Their downside is that they also can't heal much, and also die quickly if attacked.

    The basic strategy is that a group needs all three roles.  Mobs are really stupid, and will attack whoever uses super-duper aggro grabbing skills on them.  Tanks have such skills, and use them to make the mobs attack the tanks, and more to the point, leave the healers and damage dealers alone.  Tanks can eat a ton of damage, so the healers can readily heal the tanks so that they don't die.  Meanwhile, the mobs ignore the damage dealers who do a lot of damage to the mobs and kill them.

    Holy trinity was a decent enough idea for forcing teamwork.  One problem is that it's been done to death by now.  If I pick up a new game, I want it to be something I haven't already played.  I don't want a reskinned version of something I'm already sick of.

    Another problem with holy trinity is that it assumes that the group magically finds the right proportions of tanks, healers, and damage dealers.  Players tend not to show up in such proportions, however.  If a group needs 1/3 of each, and 2/3 of the players want to be damage dealers, then it just doesn't work.  Damage dealers end up sitting around all day trying to find healers for the group.  And then once they get the group, they find out that the "tanks" really fancy themselves as damage dealers and have no interest in tanking, in spite of their class choice.

    Another problem with the holy trinity approach is that it forces mob AI to be catastrophically stupid.  Bob the Really Big Dragon has to sit there hacking away at a tank for several minutes, while ignoring the healers who are spamming heals on the tank, even though the boss could kill a healer in about 3 seconds if it were to target more intelligently.  A game based on manipulating mobs into behaving incredibly stupidly can get old pretty quickly.

  • DistopiaDistopia Member EpicPosts: 21,183

     






    Originally posted by Urging2Pee



    such as final fantasy whatsit- which i was hpyed about, (the different role thingy) except im unsure how the no tank/heal/mage thing works, will it all be the same but in the style you can .. well im unsure what to say here, change your character at will? mix it up? correct me! lol



    You'll really have to wait for someone more knowledgeable on that subject to step in, what I said above is to the best of my knowledge on the subject of GW2. I haven't been following it as close as I have a few other games.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Urging2PeeUrging2Pee Member Posts: 30

    Originally posted by lethys

    1) It's cheaper than the other MMO's which promise to be of equal or lesser quality.

    2) PvP

    3) They actually are doing new things with combat and how story works, in addition to having that whole "story" thing that the boys over at Bioware so stupidly think is unique.

    4) PvP

    5)  Guild Wars is one of the few balanced PvP MMO's with compelling PvP of the past many years, and it had people hooked with the GvG system.

    6) Mass PvP.

    7) PvP

    8) Unusual questing style which is said to affect the world instead of pretty much nothing.

    9) Did I mention PvP?

    im.. taking hints that theres a lot of pressure on the pvp, i find pvp interesting, but i've never really been much for it as secretly, i always get my -censored- whooped ;D  -and in some ironic way i've started playing league of legends (completely out of place here) -is all pvp,

     

    im sceptical about the  quests effecting the world as if everybody did this (or took alternative choices) would mess up the world? :p im obviously looking improperly at the picture,, but im guessing theres a lot of how npcs act towards you personally

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by Urging2Pee

    Originally posted by lethys

    1) It's cheaper than the other MMO's which promise to be of equal or lesser quality.

    2) PvP

    3) They actually are doing new things with combat and how story works, in addition to having that whole "story" thing that the boys over at Bioware so stupidly think is unique.

    4) PvP

    5)  Guild Wars is one of the few balanced PvP MMO's with compelling PvP of the past many years, and it had people hooked with the GvG system.

    6) Mass PvP.

    7) PvP

    8) Unusual questing style which is said to affect the world instead of pretty much nothing.

    9) Did I mention PvP?

    im.. taking hints that theres a lot of pressure on the pvp, i find pvp interesting, but i've never really been much for it as secretly, i always get my -censored- whooped ;D  -and in some ironic way i've started playing league of legends (completely out of place here) -is all pvp,

     

    im sceptical about the  quests effecting the world as if everybody did this (or took alternative choices) would mess up the world? :p im obviously looking improperly at the picture,, but im guessing theres a lot of how npcs act towards you personally

    http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic

    http://www.mmorpg.com/discussion2.cfm/post/3898334#3898334

    The best explanations of Dynamic Events you could probably ask for. Be warned, the first is a long watch and the second is a long read.

    image

  • Urging2PeeUrging2Pee Member Posts: 30

    Originally posted by Quizzical

    Originally posted by Urging2Pee

    whats this 'holy trinity' multiple people have talked about?

    The "trinity" is tanks, healers, and damage dealers.  The basic idea is that some characters are "tanks", which have lots of health and take relatively little damage when hit, so they're very durable.  Tanks can't heal much, and don't deal that much damage.  Some characters are healers, and they can heal other characters very well.  The drawback is that healers die quickly if attacked themselves and also don't deal very much damage.  Some characters are damage dealers, and can deal a lot of damage very quickly.  Their downside is that they also can't heal much, and also die quickly if attacked.

    The basic strategy is that a group needs all three roles.  Mobs are really stupid, and will attack whoever uses super-duper aggro grabbing skills on them.  Tanks have such skills, and use them to make the mobs attack the tanks, and more to the point, leave the healers and damage dealers alone.  Tanks can eat a ton of damage, so the healers can readily heal the tanks so that they don't die.  Meanwhile, the mobs ignore the damage dealers who do a lot of damage to the mobs and kill them.

    Holy trinity was a decent enough idea for forcing teamwork.  One problem is that it's been done to death by now.  If I pick up a new game, I want it to be something I haven't already played.  I don't want a reskinned version of something I'm already sick of.

    Another problem with holy trinity is that it assumes that the group magically finds the right proportions of tanks, healers, and damage dealers.  Players tend not to show up in such proportions, however.  If a group needs 1/3 of each, and 2/3 of the players want to be damage dealers, then it just doesn't work.  Damage dealers end up sitting around all day trying to find healers for the group.  And then once they get the group, they find out that the "tanks" really fancy themselves as damage dealers and have no interest in tanking, in spite of their class choice.

    Another problem with the holy trinity approach is that it forces mob AI to be catastrophically stupid.  Bob the Really Big Dragon has to sit there hacking away at a tank for several minutes, while ignoring the healers who are spamming heals on the tank, even though the boss could kill a healer in about 3 seconds if it were to target more intelligently.  A game based on manipulating mobs into behaving incredibly stupidly can get old pretty quickly.

    yeah i agree, but how will they make the mobs smarter without causing a complete massacre as generally the mmorpg community seems pretty light headed when it comes to the button pushing?

  • cattywhompuscattywhompus Member Posts: 52

    The "Personal Story" can kind of be thought of like the storyline of a single player RPG.  Its the story that drives your character through the world, although most of your Story key points are likely to be instanced (which is how they let you pursue your story in an otherwise persistent world).  You get to choose how you want to interact with NPC's, like being friendly or fierce, and based on how you interact with them, your character can build up a certain reputation (I'm short on some of the details atm, but you can check out http://wiki.guildwars2.com/wiki/Personality).

    The "Holy Trinity" thing is how people describe your typical dungeon group, in that you have three main types of classes, a Tank to take all the enemy aggro, DPS/Damage dealers to actually inflict damage, and Healers to heal the Tank and anyone else that needs it.  Its a party build that many MMO's seem to design classes around, and some people hate it because it forces people into predefined roles within a party.

    In GW2, the roles are sort of still there (except maybe for the tank, which they now like to call "Control"), but they've been shifted around a little, and all classes can potentially fill any needed role.  There was an interview somewhere where they described the party dynamic they were going for:

    Typical dungeon runs using the Trinity aren't really that fun, because everyone is just doing their rather static jobs throughout.  When dungeons get exciting is when something goes wrong (say the tank dies), and suddenly eveyone has to run around juggling aggro and healing while trying to get the fallen members back on their feet.  Its more active gameplay, and it focuses your attention on the battlefield, rather than your UI.  That's kind of what they are going after, pay attention to the game, not your UI buttons.

     

    EDIT:  Holy crap, A full page of replies went up from when I began typing, lol, this is already out of date...

  • Urging2PeeUrging2Pee Member Posts: 30

    Originally posted by Malickie

     






    Originally posted by Urging2Pee



    such as final fantasy whatsit- which i was hpyed about, (the different role thingy) except im unsure how the no tank/heal/mage thing works, will it all be the same but in the style you can .. well im unsure what to say here, change your character at will? mix it up? correct me! lol




    You'll really have to wait for someone more knowledgeable on that subject to step in, what I said above is to the best of my knowledge on the subject of GW2. I haven't been following it as close as I have a few other games.

    thanks for your inputs :3 appreciate it, atleast with the people commenting im even getting higher knowledge on the basics of mmorpg O_o fantastic!

  • Urging2PeeUrging2Pee Member Posts: 30

    Originally posted by cattywhompus

    The "Personal Story" can kind of be thought of like the storyline of a single player RPG.  Its the story that drives your character through the world, although most of your Story key points are likely to be instanced (which is how they let you pursue your story in an otherwise persistent world).  You get to choose how you want to interact with NPC's, like being friendly or fierce, and based on how you interact with them, your character can build up a certain reputation (I'm short on some of the details atm, but you can check out http://wiki.guildwars2.com/wiki/Personality).

    The "Holy Trinity" thing is how people describe your typical dungeon group, in that you have three main types of classes, a Tank to take all the enemy aggro, DPS/Damage dealers to actually inflict damage, and Healers to heal the Tank and anyone else that needs it.  Its a party build that many MMO's seem to design classes around, and some people hate it because it forces people into predefined roles within a party.

    In GW2, the roles are sort of still there (except maybe for the tank, which they now like to call "Control"), but they've been shifted around a little, and all classes can potentially fill any needed role.  There was an interview somewhere where they described the party dynamic they were going for:

    Typical dungeon runs using the Trinity aren't really that fun, because everyone is just doing their rather static jobs throughout.  When dungeons get exciting is when something goes wrong (say the tank dies), and suddenly eveyone has to run around juggling aggro and healing while trying to get the fallen members back on their feet.  Its more active gameplay, and it focuses your attention on the battlefield, rather than your UI.  That's kind of what they are going after, pay attention to the game, not your UI buttons.

     

    EDIT:  Holy crap, A full page of replies went up from when I began typing, lol, this is already out of date...

    most of the comments seem to be my answers haha,  but yes i did get the holy trinity explained thuroughly, tho i agree that it gets very 'stationary' in a way to just sit and press a few buttons over and over again- not really depending on who you are, do enjoy the personal rpg IN an mmoRPG (they dont really take advantage of that enough) seeing as story line can be freakishly good along with the personality, i highly enjoyed playing Risen for example in which there were sides and people wouldnt speak to you if you accidently slapped them with a weapon 8D haha

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Urging2Pee

    Originally posted by Malickie

     






    Originally posted by Urging2Pee



    such as final fantasy whatsit- which i was hpyed about, (the different role thingy) except im unsure how the no tank/heal/mage thing works, will it all be the same but in the style you can .. well im unsure what to say here, change your character at will? mix it up? correct me! lol




    You'll really have to wait for someone more knowledgeable on that subject to step in, what I said above is to the best of my knowledge on the subject of GW2. I haven't been following it as close as I have a few other games.

    thanks for your inputs :3 appreciate it, atleast with the people commenting im even getting higher knowledge on the basics of mmorpg O_o fantastic!

    Well now you know, and knowing is half the battle.:)

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • cattywhompuscattywhompus Member Posts: 52

    Lets see if another page gets entered by the time I finish typing!

    As far as PvP and PK stuff is concered, you don't have to worry about it like you did in Aion (I was there too, and was a pretty bad PvP player).  The PvE world in GW2 is all cooperative, so there is no PK'ing there.  And when I say cooperative, its also "casually" cooperative, in that there is no kill-stealing or XP drain if someone else kills your mob.  If you both participated killing an enemy, you both get the XP and the loot.  In this manner, they are trying to encourage the idea that other players can only HELP you, instead of being an unintended annoyance like they can be in other games.

    So there is no PK in the PvE world, BUT, there is a "casual-friendly" PvP mode called world vs. world vs. world.  You can choose the enter this area, and it will be a bit more of an open PvP situation, where three servers battle eachother for control of keeps and control points.  Here, there is risk of PK, but again, its your choice to enter, and you can always go in with a full guild to try to capture a castle or something.  There are also smaller objectives single players can do, like helping protect supply lines, etc.

    Then there is structured PvP, which is where all the leet tournament PvP play is going to be.

Sign In or Register to comment.