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Why is guildwars 2 so popular?

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  • ZoulzZoulz Member Posts: 477

    There is a lot of hype over GW2. It's looking good, no doubt. I will definitely give it a whirl, but i'm not falling for the hype. It isn't the messiah of the MMORPGs.

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by SuperXero89

    I feel like a cynic, but I doubt GW2 will be the second coming like everyone thinks it will be.  Because it has no monthly fee, I see GW2 as being a collection of quasi-Warhammer public quests woven through the gameworld with some dungeons thrown in here and there and nothing more.  I also don't believe that the holy trinity has been entirely done away with.  It has been merely redefined.  There are some classes that are still meant to take more damage.  There are some classes that are still meant to dish out more damage.  There are still classes that are meant to heal more damage.

    It will be a great game, but like the original, I doubt it will be anything anyone would consider worthy of paying a monthly subscription fee to play nor will it give players the same sense of fulfillment they find in a pay-to-play subscription based game like World of Warcraft.

     I am happy that you feel like a cynic! This community needs sceptics to keep fans grounded, but with that said i will give you some counter arguments!

    No monthly fees is hardly a reason not to exspect an really impresive game. The makers of the higly succesfull B2P GW1 backed by more money, having visions and the will to innovate.

    the HOLY trinity is done with for sure, the trinity is still there! the HOLY trinity is the boring stale gameplay where a group have been spaming Looking for Healer for an hour in chat and then when they finally gets a healer more, then a warrior controls mobs with threat to keep attacking him, while the healers can keep him alive for ever, and the dps try to shorten the encounter as much as possible, that is done with with GW2.

    The Trinity is still there, though it is up to discussion how flexible the system in GW2 will be. If it is flexible enough then it might not even make sense to talk about a trinity anymore! But i doubt that aswell. The point is if you still have to compose a group around the roles, of control, damage and support, it is still a trinity, but if the roles shift often enough during an encounter then it might not make sense to call it a trinity. Because trinity combat is about fixed roles.

    to the part of having anything worthy to pay a montly subscribtion for , thats your oppinion, but it is disrespectfull not to acknowledge all the many GW1 players that during the years have made a home in tyria and have stated that they happyly would have payed a subscribtion for a game in that leaque! I was one of them at that time, and with the 7 mill copies of GW1 sold) i was not alone. This just to say that if you want to be cynical about GW1, then be it in a way that can argued for.

     

     

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by mafia514

    Because they just dont follow the same type of mmorpg where u have to grind and quest ur way to lvl cap without having fun

    actualy gw2 will remove the quests and add dynamic events wich will be alot more fun than quests and dont forget the personal story wich is awesome add to that one of the strongest and fun pvp WvWvW and closing quotes with the buy to play model no monthly fees .

     

    and heres a video that has 60 reason on 60 sec on why u should be hyped :P

     

    Short version :

    http://www.youtube.com/watch?v=NzEqJAg8460

     

    Long version:

    http://www.youtube.com/watch?v=xBC_ig73aMs

    These vids should give a good idea! 1st is only 60s and full to bursting of info.

  • KaynokKaynok Member Posts: 111

    I'm not quite sure if someone has actually answered him without being sarcastic but I'll give it a shot. And I don't feel like reading 6 pages to see if someone already did.

    First off, have you read up on anything about the game? At all? Because if you have, you wouldn't be saying "it just seems like every other game". Of course, saying there's a lot of "technology classes" should give me the answer to that. There's pretty much one tech class. If you don't like it, don't play it. That simple. Oh and by the way, a "fantasy" can be anything someone wants. That's why it's called a fantasy. Actual real technology does not have to be excluded.

    Now, the developers promise that they're going to fix most of the problems that MMOs have nowadays. Of course, most of us were skeptics(except me). However, after we actually saw game in action, it seemed as if these promises were being kept and that they were actually doing what they said they were. Considering the game has been in development for around 5 years, and we didn't get information until last year, I'd say that's another reason we should trust them.

    But the main point, the main reason on why this game is so popular? Easy question to answer.

    ArenaNet

    They created the Guild Wars series(obviously) and are very popular for being a community driven company. If I were to trust anyone, it would be them.

    You should really look up information on it along with videos. The hype level is high for a reason right? In fact, it's the highest this site has ever had. It wouldn't have this kind of hype level just because it's a game in development. There would have to be a catch. In the future, please refrain from making threads asking something millions of others have already asked. Look up everything first. In fact, there's a thread in this very area you can go to for information.

    http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/287180/Everything-We-Know-about-GW2.html

    Get to it.

  • KaynokKaynok Member Posts: 111

    Originally posted by MorbidCurio

    Originally posted by lethys

    Won't argue there. The lack of a monthly fee is attractive.

    Agreed.

    You'll need to expand on what you mean by this. You can pvp in any mmo. If the pvp doesn't have any political meaning for the game then all pvp is equally boring.

    ArenaNet created the original Guild Wars with PvP in mind. It wasn't an afterthought. It was one of the first things on their to do list. Guild Wars 2 more or less won't be any different. They've showed us more of PvE than anything but they're notorious for trying to balance their PvP(and the rest of their game) before showing anything off.

    What story are you talking about? I haven't seen anything from Anet that tells me their stories are anything all that special. If anything all their particular brand of 'story' does is ascribe to the current theme park model even more stringently than other games.

    A personalized story(which is what ArenaNet is giving us) can only be described by the individual. Think of it along the lines of Mass Effect or Dragon Age. Probably a lot more depth though from what I've seen.

    It's at best maybe more balanced than other mmo's, but it's not perfectly balanced. No game is. Saying any form of pvp is perfectly balanced is both foolish and naive.

    He didn't say it was perfectly balanced. He was very vague and just said balanced. You automatically assumed he meant perfect. Vintage. I've seen plenty of people like you take things out of context just to create other arguments. It's quite pathetic.

    I define mass PvP as at least 40 vs 40. Anet hasn't advertised that they will have anything like that. Anything less than that is normal pvp.

    Hmm. Because World vs World vs World doesn't give you any clues? Try servers fighting against each other. I'd say there will be more than just 40 vs 40.

      Again, I haven't seen anything from Anet that signifies they'll do anything unique here. What game doesn't      claim that your story will impact the game? Anet isn't making a dynamic world because making such a world would require far more resources than Anet can commit while maintaining a subscription-free game. Also, NCsoft isn't going to put that kind of money up if they aren't going to expect to see it back.

    Is this the same 'world changing' questing style from GW1? If it is then they're lying through their teeth. That crap isn't dynamic at all. So far ANet hasn't actually SHOWN me that they can even pull off what they claim they can.

    That's the only actual footage of dynamic events I've been able to find and what it shows me is two things:

    1. That crap isn't any different than a Public Quest out of Rift, Warhammer and a couple others. Not new. Not innovative.

    2. With every class having a self heal that appears to have a fairly low cooldown and heals for quite a lot it's going to be that much harder to balance PvP.

    You know what it DOESN'T show me? The ability to persistently affect the game world. And GW 2 won't have it. Truly dynamic worlds are difficult to create and even more difficult (and expensive) to maintain in an online environment.

    Now ya see, you're reaching now. NC Soft has given ArenaNet the resources because of how popular Guild Wars was. Whether they do make a profit or not is irrelevant at this point because they DO think they will make a profit. So yea, ArenaNet does have the resources. You've probably been blinded by games charging 15 dollars a month. Trust me, they don't need to do that. They could obviously live with the box money alone. Probably the biggest thing that contributes to ArenaNet being able to do this is the fact that they don't develop any other games. Unlike companies like Blizzard that have multiple games, ArenaNet in this particular REALLY doesn't need the subscription fee because all the profit they make(or most of it) goes towards the Guild Wars series itself.

    As for the videos and what not. ArenaNet has mostly shown off events that are mostly small scale. There are over 1500 dynamic events in their world. You've seen one and that's what you base your opinion off of? Lol. Ridiculous.

    By the way, the quest style in the original Guild Wars is nothing like the dynamic system in Guild Wars 2. Again, you're just reaching.

    Just to put the icing on the cake for this argument, I've actually played Guild Wars 2. The small examples you've seen is so small compared to the actual game itself. And that's all I'm going to say about it.

     

  • nomssnomss Member UncommonPosts: 1,468

    "...is this just hyped up by the original player base of guildwars in which the whole community has joined in?"

    I didn't really play GW, maybe 5 minutes. But I'm more hyped about GW2 here than TOR. Many things I'm liking about GW2 is:


    • Anyone can raise anyone, anywhere

    • No trinity

    Well the list goes on but I'll leave it at that.

  • SydrevSydrev Member UncommonPosts: 29

    Because Orcs and Elves are overrated, overhyped  and people love clones.

    S!

  • AlotAlot Member Posts: 1,948

    Originally posted by Sydrev

    Because Orcs and Elves are overrated, overhyped  and people love clones.

    GW2 isn't a clone, and it hasn't got orcs or elves. Your point please.

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by nomss

    "...is this just hyped up by the original player base of guildwars in which the whole community has joined in?"

    I didn't really play GW, maybe 5 minutes. But I'm more hyped about GW2 here than TOR. Many things I'm liking about GW2 is:


    • Anyone can raise anyone, anywhere

    • No trinity

    Well the list goes on but I'll leave it at that.

    Not sure if you aware. If you are apologies.  You can do this in ToR as well. Assuming your out of combat, any person can revive another person.

    It is a plus in GW2, Just making sure you were aware this is possibe in ToR as well.

    To remain on topic.

    Reasons i think it's hyped?

    Dynamic events.

    Combat

    No monthly fee.

    Different type of trinity.

    Beyond that i think it's down to tastes.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • revy66revy66 Member Posts: 464

    Originally posted by whilan

    Originally posted by nomss

    "...is this just hyped up by the original player base of guildwars in which the whole community has joined in?"

    I didn't really play GW, maybe 5 minutes. But I'm more hyped about GW2 here than TOR. Many things I'm liking about GW2 is:


    • Anyone can raise anyone, anywhere

    • No trinity

    Well the list goes on but I'll leave it at that.

    Not sure if you aware. If you are apologies.  You can do this in ToR as well. Assuming your out of combat, any person can revive another person.

    It is a plus in GW2, Just making sure you were aware this is possibe in ToR as well.

    To remain on topic.

    Reasons i think it's hyped?

    Dynamic events.

    Combat

    No monthly fee.

    Different type of trinity.

    Beyond that i think it's down to tastes.

    I don't think he is talking about revive mate, rather you can play with anyone regardless of levels, which is something I believe does not exist in ToR.

  • causscauss Member UncommonPosts: 666

    Because I love GW1, especially Eye of the North. The story is insanely well done and I love the world and the races. On top of that, I really look forward to the features ArenaNet presented to us.

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    I used to want to argue with people like some of the above (you know who you are) who have no clue what you're talking about.

     

    But then I went to PAX East...and played the game...

     

    And now I have no desire to argue. The game will speak for itself. Any additional argument would be like talking to a brick wall. Those who truly want to play a good game will find one, and those that are trolling are a waste of the time it takes to type, as nothing will ever please them.

     

    And really, the game is better off without those people in the first place.

     

    EDIT: BTW, people can be raised IN COMBAT in GW2, you don't have to wait until the combat is over. By then, lol....

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • AlotAlot Member Posts: 1,948

    Another thing about GW2 which doesn't really seem to present in many other MMORPGs is citylife.

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    They're the latest installent of developers promising the world and then underdelivering.

     

    IF (and this a a huge if given the scale of what they're hyping) they can deliever on everything they've shown us, then it will be worth the hype it's received here. However, given how much I thought GW1 sucked, I have serious doubt they can deliever.

    <3

  • MaitraderMaitrader Member UncommonPosts: 389

    Originally posted by Endo13

    Originally posted by Urging2Pee

    Hey! so im figuring this will raise a LOT of of eyebrows, cringed noses and flapping arms in amazement-

    But! -in a hushed voice- why IS guildwars 2 so hyped? i dont personally see it,  -i mean no offense to anyone, if im misunderstood in any way, sorry on before hand :3

    -below is mildly irelevant, but gives some information into understanding my situation

    i've latest 2 games i've hyped about were Aion and Final fantasy 14(i recall it was 14? i lost track)

    aion i found rather interesting, but i lost interest after grinding like a ..stone.. while being pked off my ..ground.. in the pk area- as there were nowhere else to level up, as team up places were deserted completely- could never find a team and so on-

    final fantasy 14, i was hyping about cause i found it different, very interesting graphics and so on, never played the first final fantasy mmorpg and i had researched the button layout might be different as it was originally aimed at a controller or something, except i found the navigation horrible could never find my places and as a mage, i found every time i pressed '1' or however it works, it'd decide itself what spell it'd throw at the opponent, was a huge blob of confusion for me, in which i quit a month in or so -as well,

    i felt hugely let down by both these games (which i probably waited half a year- year for) i know, im a terrible gamer lol and i mean no offense to anyone who plays these games which i've failed at, cause im the one missing out.

    back to the subject- now you may ignore the above; xD (after probably reading it)

    i dont understand what the huge hype is about, it doesnt seem very different from other stuff, plus i noticed a post for a lot of technology classes, which im personally not a fan of in my mmorpgs as im into the whole 'fantasy' natury genre,

     

    im messing up a lot here.. my basic question is just.. whats the big fuss? whats the hype? can we get some conversation up on talking about why its so good? is this just hyped up by the original player base of guildwars in which the whole community has joined in?

     

    An Urged Pee.

    Because it promises to "fix" everything players don't like in themepark MMOs, and it's b2p.

    How many games have promised to "fix" everything players don't like about themepark MMOs? TBH GW2 will be similar to GW as it is its successor... As for me, I could'nt stand GW, but quite a few liked it. if its your thing, I am not one to take anything from that ;)

    image
  • sonoggisonoggi Member Posts: 1,119

    gw2 is hyped because it's the best MMO ever made, simple as that. not gonna argue about it, just wait till the game is out. but everything about the game is sick, and the devs are actually delivering everything theyre promising. im mostly excited about the pvp though because out of all the MMO's only DAOC did pvp any justice and GW2 will be like that and better =)

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by whilan

    Originally posted by nomss

    "...is this just hyped up by the original player base of guildwars in which the whole community has joined in?"

    I didn't really play GW, maybe 5 minutes. But I'm more hyped about GW2 here than TOR. Many things I'm liking about GW2 is:


    • Anyone can raise anyone, anywhere

    • No trinity

    Well the list goes on but I'll leave it at that.

    Not sure if you aware. If you are apologies.  You can do this in ToR as well. Assuming your out of combat, any person can revive another person.

    It is a plus in GW2, Just making sure you were aware this is possibe in ToR as well.

    To remain on topic.

    Reasons i think it's hyped?

    Dynamic events.

    Combat

    No monthly fee.

    Different type of trinity.

    Beyond that i think it's down to tastes.

    Well you say assumuing you are out of combat in TOR... but in GW2 anyone can rez DURING combat. HUGE DIFFERENCE there my friend. But now that I think about it, in TOR out of combat anyone can rez would be fine.

    So during flash point 3 people die and one finishes the fight, he can rez. But in DE it is very helpful that people can rez you.

  • nomssnomss Member UncommonPosts: 1,468

    Another thing is, I just don't see myself playing with other people whole lot in TOR right? I mean you'll be following your story line and you probably won't get to play with others (party) other then flash points.

    But in GW2 you could be out traveling and you'd be called out for DE and will get to play with others. TOR does not have this kind of atmosphere.

  • AlotAlot Member Posts: 1,948

    Originally posted by nomss

    Another thing is, I just don't see myself playing with other people whole lot in TOR right? I mean you'll be following your story line and you probably won't get to play with others (party) other then flash points.

    But in GW2 you could be out traveling and you'd be called out for DE and will get to play with others. TOR does not have this kind of atmosphere.

    GW2 won't have story as main form of content, that's the point.

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by nomss

    Originally posted by whilan


    Originally posted by nomss

    "...is this just hyped up by the original player base of guildwars in which the whole community has joined in?"

    I didn't really play GW, maybe 5 minutes. But I'm more hyped about GW2 here than TOR. Many things I'm liking about GW2 is:


    • Anyone can raise anyone, anywhere

    • No trinity

    Well the list goes on but I'll leave it at that.

    Not sure if you aware. If you are apologies.  You can do this in ToR as well. Assuming your out of combat, any person can revive another person.

    It is a plus in GW2, Just making sure you were aware this is possibe in ToR as well.

    To remain on topic.

    Reasons i think it's hyped?

    Dynamic events.

    Combat

    No monthly fee.

    Different type of trinity.

    Beyond that i think it's down to tastes.

    Well you say assumuing you are out of combat in TOR... but in GW2 anyone can rez DURING combat. HUGE DIFFERENCE there my friend. But now that I think about it, in TOR out of combat anyone can rez would be fine.

    So during flash point 3 people die and one finishes the fight, he can rez. But in DE it is very helpful that people can rez you.

    Actually now that i look at the actual quote i'm not sure if you need to be in combat, or in group cause this is all it says

    All classes have a "Revive" ability, a 5s cast time, 10m range, no cooldown ability which can be used on a player or companion. The tooltip did not indicate if the ability is restricted to out of combat use.

    Anyway i'm derailing the thread again (sorry) so i'll let it get back on track from here. If you have any further questions regarding this feature Nomss feel free to send me a PM or make a thread.

    To get back on topic. I do like the revive ability, secretly wish it wasn't just anybody though, as i'm a little worried about zerging. with DPS types blasting the mob till out of mana (or whatever magic reserve it is) then dying. Having someone off scene rez them and they blast till mana out again, over and over until the boss is dead, basically turning a boss fight into a burn fest.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • HyperbeamHyperbeam Member Posts: 124

    Essentially it's because people on this site need a, 'savior', from the mediocre releases from the last few years.  Much like a few years ago WAR was the great white hope now GW2 is.

     

    It's is a funny thing that messes with peoples perceptions.  It all started with the design manifestio which Anet released a few years ago, which was essentially a load of text saying how Anet knew what everyone wanted from an MMO.  To some they took that as a sign that they could do no wrong and this was going to be the greatest game ever...and since then, hypewise, it's only got worse.

     

    Like I said perceptions are what get distorted with this, for instance: The 'Personal Story', aspect looks to some people as some sort of watered down JRPG single player idea thrown on an MMO.  Fans will tell you your wrong and that the feature is revoultionary and amazing.   You might indeed be wrong but those same fans will jump on the SWTOR forums and critise that game for having to too much, 'story', in an MMO. 

     

    'Dynamic events' might be very dynamic indeed but then again they might just be an excuse to run to another area and kill 10 boars without talking to a guy with an exclamation over he's head first. There might be one or two choice ones, (as there are better quests then others in many MMO's), but they could be quite frustrating for people as well.

     

    Like I said perceptions is key, another example is the 'videos' as proof thing.  The amount of videos I've seen of  games that look amazing but play crap I've lost count of really.  Fans will use a video to, 'prove', there right but say someone play testing a version and doesn't say something favourable, (like say compare it to Rift :P), then that person is, 'wrong', or , 'clueless'. This is despite a review or quick playtest having about the same merit as a video.  It's an indirect experience made from a certain perspective and you can't make a judgement fairly. 

     

     I fully expect someone now to tell me how wrong I am, I hope for their sake GW2 lives up to their passionate argument when it actually releases :)

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by Alot

    Originally posted by nomss

    Another thing is, I just don't see myself playing with other people whole lot in TOR right? I mean you'll be following your story line and you probably won't get to play with others (party) other then flash points.

    But in GW2 you could be out traveling and you'd be called out for DE and will get to play with others. TOR does not have this kind of atmosphere.

     

    "GW2 won't have story as main form of content, that's the point."

    Are you kidding me? GW2 got just as much focus as TOR does. GW2 got 5 different stories with good amout of choices. Sure there no dialog selection but still there are choices we'll be able to make.

  • AlotAlot Member Posts: 1,948

    Originally posted by whilan

    Originally posted by nomss


    Originally posted by whilan


    Originally posted by nomss

    "...is this just hyped up by the original player base of guildwars in which the whole community has joined in?"

    I didn't really play GW, maybe 5 minutes. But I'm more hyped about GW2 here than TOR. Many things I'm liking about GW2 is:


    • Anyone can raise anyone, anywhere

    • No trinity

    Well the list goes on but I'll leave it at that.

    Not sure if you aware. If you are apologies.  You can do this in ToR as well. Assuming your out of combat, any person can revive another person.

    It is a plus in GW2, Just making sure you were aware this is possibe in ToR as well.

    To remain on topic.

    Reasons i think it's hyped?

    Dynamic events.

    Combat

    No monthly fee.

    Different type of trinity.

    Beyond that i think it's down to tastes.

    Well you say assumuing you are out of combat in TOR... but in GW2 anyone can rez DURING combat. HUGE DIFFERENCE there my friend. But now that I think about it, in TOR out of combat anyone can rez would be fine.

    So during flash point 3 people die and one finishes the fight, he can rez. But in DE it is very helpful that people can rez you.

    Actually now that i look at the actual quote i'm not sure if you need to be in combat, or in group cause this is all it says

    All classes have a "Revive" ability, a 5s cast time, 10m range, no cooldown ability which can be used on a player or companion. The tooltip did not indicate if the ability is restricted to out of combat use.

    Anyway i'm derailing the thread again (sorry) so i'll let it get back on track from here. If you have any further questions regarding this feature Nomss feel free to send me a PM or make a thread.

    To get back on topic. I do like the revive ability, secretly wish it wasn't just anybody though, as i'm a little worried about zerging. with DPS types blasting the mob till out of mana (or whatever magic reserve it is) then dying. Having someone off scene rez them and they blast till mana out again, over and over until the boss is dead, basically turning a boss fight into a burn fest.

    Who's healing the DPS?

     

         : )

  • revy66revy66 Member Posts: 464

    Originally posted by whilan

    Actually now that i look at the actual quote i'm not sure if you need to be in combat, or in group cause this is all it says

    All classes have a "Revive" ability, a 5s cast time, 10m range, no cooldown ability which can be used on a player or companion. The tooltip did not indicate if the ability is restricted to out of combat use.

    Anyway i'm derailing the thread again (sorry) so i'll let it get back on track from here. If you have any further questions regarding this feature Nomss feel free to send me a PM or make a thread.

    To get back on topic. I do like the revive ability, secretly wish it wasn't just anybody though, as i'm a little worried about zerging. with DPS types blasting the mob till out of mana (or whatever magic reserve it is) then dying. Having someone off scene rez them and they blast till mana out again, over and over until the boss is dead, basically turning a boss fight into a burn fest.

    The character comes back to life with whatever mana he had when he died, this is shown extensively in the demos.

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    Originally posted by maitrader

    TBH GW2 will be similar to GW as it is its successor... As for me, I could'nt stand GW, but quite a few liked it. if its your thing, I am not one to take anything from that ;)

    Nope, read up.

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