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Wizardry Online = Permadeath+Horror-Setting+Mazes (New details from E3)

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  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Yuui

     




    Originally posted by chrisel

    How fun it would be to die because of server issue... Cause we know that has NEVER happened in any game we have played.




     

    Or a lightning can strike your pc. Or you can have a power outage, or your ISP does something bad.

    Or even see that huge nuclear plant you can see through your windows? It can go all fukushima.

    The fun part? Most of those can happen to your single-player games too(lost my wiz8 saves quite a few times due to power outage)



    Lag and server problems are mostly dependent on server architecture and network quality than gameplay polish. Other problems? There is always a danger. Nothing ever is danger-proof.

    As for the gameplay part? Its not like you perma-die the moment you die. You have a chance to get your body back after all.

    I lost numerous Proving Grounds parties to tripped power cords and  the fact that the outlets in my room were on the same breaker as the washer and dryer. :)

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • tazarconantazarconan Member Posts: 1,013

    Originally posted by Yuui

    http://www.mmoculture.com/2011/06/e3-2011-wizardry-online-to-hit-english.html

    So to sum up:

    - Main inspirations are Ultima Online, classic Wizardry series and Everquest.

    That could do only good ..its a plus fr the game,especially if we are talking about hugelist of  player options on UO,thoguhtfull and deep character advancment system of wizardry 8 hopefully.

    - Game will be difficult a lot more difficult than "present day games".

    Thats a plus as well. Some will say that its gonna drive away many wow players but that aint so bad if u check the state in quality terms of wow community.

    - While game will have dodging and twitch stuff, some of places will require a good thought-out strategy.

    Lets hope for that.

    - If you die in a dungeon, you become a ghost and get a chance to recover your body. If you fail, you get perma-dead and loose everything and have to start a new character.

    Ok that will have loads of talk and talk in future . My opinion is i d love to see that simply cause none tried it so far ,at least no major projects . One thing is certain when u see a character next to you and he is high lvl enough , you ll know that hes a good player without needed to aks achievements.And you ll also know hes alive,Surviving to the higher lvls near lvl cap would be a glorious acievement and a thing players would be proud about.As long as game mechanics endorce that ofc.

    - Game focus is to make monsters actually terrifying and making sure that players HAVE to consider their odds and realize that sometimes its better to run the hell away.

    Thats also something i want to witness in an mmorpg. Risk vs reward etc.And the stakes? would be your own life hehe. Lots of adrenaline pops ups inc.

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