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TOR is NGE2 for SWG. and Titan is WOW2 for Lucas Arts

wrekognizewrekognize Member UncommonPosts: 388

LA is giving all SWG players the middle finger and saying, play TOR if you want a Star Wars MMO. In turn, we are losing one of the last standing sandbox games. And yes SWG is still a sandbox game as it is now.  Much more so than 98% of the games out there.  There is no other reason why LA is shutting down SWG than to say, play TOR or else.  The sub numbers of SWG were far greater than many other MMOs i've tried.  Three highly active servers, a handful of medium servers and the rest low.  and Lucas Arts will get theirs. Quote me on this.  Blizzard will come out with a polished sandbox game that will set a new standard.  The project is called Titan (google it).  And Titan will do to TOR what WOW did to SWG.  In the end, Blizzard will have owned Lucas Arts twice.  First by using a themepark game (WOW) to destroy the sandbox (SWG), then by using a sandbox game (Titan) to destroy the themepark (TOR).  At least I will have a freaking game to play this time around.  TOR could have been innovative and made a stand in the MMO industry.  Instead, they are taking the easy "safe" route.  It will be RTS games and Chess for me in this day and age of MMOs.  Enjoy your storybook grind in the meantime..

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Comments

  • FratmanFratman Member Posts: 344

    lol true talk.ToR's gameplay will seem so dated when the real next gen mmos come out. Raiding for purples is so 2005.

  • EmeraqEmeraq Member UncommonPosts: 1,063

    Originally posted by wrekognize

    TOR could have been innovative and made a stand in the MMO industry.  Instead, they are taking the easy "safe" route.  It will be RTS games and Chess for me in this day and age of MMOs.  Enjoy your storybook grind in the meantime..

     Thank you, I will. And you enjoy whatever it is that people do, that supposedly isn't grinding, in sandboxes.

  • snapfusionsnapfusion Member Posts: 954

    I think your mostly correct.  TOR will have big number initially because its going to be new, its going to be polished and its a Star Wars game.

    But Blizzard is not going to copy themselfs with their next MMO, they are going to do something radically different, and all the people that have been playing the current flock of MMO clones (which is all of em) are going to all once again return to the biggest MMO party on the planet brought to you by Blizzard.

    edit: And oh sorry its not going to be F2P

  • Xondar123Xondar123 Member CommonPosts: 2,543

    A) Lucas Arts isn't shutting down SWG, SOE is. B) How can TOR be NGE2 if it is an entirely different game from SWG?

    Ho hum, more "I wanted SWG2!" complaints.

  • TardcoreTardcore Member Posts: 2,325

    Not so. GW2 and Archage will charge in on shining white steeds and save the day. These games will slay the dragon of themepark games and will help put an end to war and poverty. They will align the planets and bring them into universal harmony. Allowing meaningful contact with all forms of life. From extra terrestrials to common household pets. And, they will be an excellent way to spend a quiet Saturday night.

    It will be a whole new shiny happy utopia all built upon the majesty of SANDBOX gaming. HALLELUJAH!

    Or possibly not.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • kastakasta Member Posts: 512

    Oh, I think people are overestimating Blizzard's originality.  Warcraft I, II, III.  Starcraft I, II.  Diablo I, II, III.  Ummm, yeah. a paragon of originality.

  • gothagotha Member UncommonPosts: 1,074

    Originally posted by Xondar123

    A) Lucas Arts isn't shutting down SWG, SOE is. B) How can TOR be NGE2 if it is an entirely different game from SWG?

    Ho hum, more "I wanted SWG2!" complaints.

     

    Cause SOE is always shutting down games that only pull a small profit.  Must be why they shut down vanguard.......oooh wait.

    This call came from Lucas Arts who probably did not want to renew the lisences.  I suspect most shit calls came from Lucas Arts.  I am pretty sure there is an former SWG dev blog somewhere on the internet that confirms that with NGE.

  • gothagotha Member UncommonPosts: 1,074

    Originally posted by kasta

    Oh, I think people are overestimating Blizzard's originality.  Warcraft I, II, III.  Starcraft I, II.  Diablo I, II, III.  Ummm, yeah. a paragon of originality.

     

    Blizzard makes the avatar and titanics of the video game world.  And they do it well.  No they are not the most original but they are good at what they do,  and that is no reason to knock em.

  • KalafaxKalafax Member UncommonPosts: 601

    Regardless of what I think of the rest of the post, I think its funny that you think Blizzard is ever going to release a sandbox game.

    Mess with the best, Die like the rest

  • WhySoShortWhySoShort Member Posts: 315

    Originally posted by Dalgor

    Regardless of what I think of the rest of the post, I think its funny that you think Blizzard is ever going to release a sandbox game.

    image Because it's totally reasonable to assume that because we know nothing about Titan, it will be exactly what we want it to be. 

    image

  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    I agree that SW:TOR is the NGE 2.0.  The same idea ("star warsy and iconic"), built from the ground up with a KOTOR flavor.

    But the NGE is what LucasArts wanted. So LucasArts gets it.  Thats not to say that SW:TOR isn't going to be fun for a lot of people, because it will be.

    I think the most unfortuante thing in this is the demise of SWG rather than letting it go to a F2P model.  But, thats LucasArts... always making some seriously strange decisions.

    They're also about to make a shit load of cash too.  So, LucasArts wins.

  • KelthiusKelthius Member UncommonPosts: 298

    Originally posted by Dalgor

    Regardless of what I think of the rest of the post, I think its funny that you think Blizzard is ever going to release a sandbox game.

    Who's to say they won't some day? I bet a Blizz made sandbox (or sandpark) could be amazing. Maybe they will make a WoW2 and try a sandbox. I can dream, right?

    image
  • warmaster670warmaster670 Member Posts: 1,384

    yes, we get it, you people dont like teh fact that every mmo that comes out doesnt cater to you, we get it we dont need more threads on it.

     

    Also people seem to forget that teh bad thing about the NGE, was that it was a game, imprinted onto a game, imprinted onto a game, and thats why it didnt work.

     

    If SWG was built from teh ground up for the gameplay of the NGE it would have been fine, and still better than most other mmos.

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

  • VulskoVulsko Member Posts: 80

    Let's all talk bad about a game that's not released, and say how bad it is and will be!

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by warmaster670

    yes, we get it, you people dont like teh fact that every mmo that comes out doesnt cater to you, we get it we dont need more threads on it.

     

    Also people seem to forget that teh bad thing about the NGE, was that it was a game, imprinted onto a game, imprinted onto a game, and thats why it didnt work.

     

    If SWG was built from teh ground up for the gameplay of the NGE it would have been fine, and still better than most other mmos.

    the NGE was never going to be popular, SWG had far more customisation, skills tree's and significantly better crafting, than the NGE version did..  the interesting thing though, is that when you put the two games side by side,  SWG/NGE and SW:TOR..  is that SWG still appears to have more features than SW:TOR does..  and once you take away the 'voiceover' gimmicks... the balance becomes even more skewed towards SWG..  which still has crafting, not as meaningful as before the NGE, but it is still there, plus there are player created housing/cities.. the combat uses ranged weapons that actually work at a distance, open world gameplay.. SWG has had open worlds for years, they may not be as dangerous to explore since the NGE..  and you can have droids,  combat droids, several varieties, creature pets, just about any creature can be created in the incubators by beastmasters including mounts, its not as good as creature handler was before the NGE .. but... it works..  and space combat.. SWG has it and.. SW:TOR doesnt... not to mention in SWG you can have several ships, and houses, hell you can even own a cantina if you want..  if the NGE had never hit SWG..  would people bother with SW:TOR.... i doubt it.. at least not in any kind of numbers.. because for all its gimmicks.. SW:TOR lacks so many things.. its probably just as well SWG is being shut down, the comparisons between the 2 games would/will be inevitable.. and its clear to see which game has superior game mechanics.. and its not SW:TOR...  image

  • LidaneLidane Member CommonPosts: 2,300

    Originally posted by CujoSWAoA

    I agree that SW:TOR is the NGE 2.0. 

    Different game, different company, different universe that it's set in...oh yeah. It's TOTALLY just like the NGE.

    image

    Christ. I can't wait for the day when the bitter SWG trolls finally get over it and stop bitching about Bioware not making pre-CU/pre-NGE SWG 2.0 for them. It's been SIX YEARS. Get over it already.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Phry

    the NGE was never going to be popular, SWG had far more customisation, skills tree's and significantly better crafting, than the NGE version did..  the interesting thing though, is that when you put the two games side by side,  SWG/NGE and SW:TOR..  is that SWG still appears to have more features than SW:TOR does..  and once you take away the 'voiceover' gimmicks... the balance becomes even more skewed towards SWG..  which still has crafting, not as meaningful as before the NGE, but it is still there, plus there are player created housing/cities.. the combat uses ranged weapons that actually work at a distance, open world gameplay.. SWG has had open worlds for years, they may not be as dangerous to explore since the NGE..  and you can have droids,  combat droids, several varieties, creature pets, just about any creature can be created in the incubators by beastmasters including mounts, its not as good as creature handler was before the NGE .. but... it works..  and space combat.. SWG has it and.. SW:TOR doesnt... not to mention in SWG you can have several ships, and houses, hell you can even own a cantina if you want..  if the NGE had never hit SWG..  would people bother with SW:TOR.... i doubt it.. at least not in any kind of numbers.. because for all its gimmicks.. SW:TOR lacks so many things.. its probably just as well SWG is being shut down, the comparisons between the 2 games would/will be inevitable.. and its clear to see which game has superior game mechanics.. and its not SW:TOR...  image

    So, basically you're saying that SWG has more features than all AAA themepark MMO's out right now.

    Yet no one is playing SWG in large numbers or SWG beating all those other themepark MMO's that arrived in the past years.

    Even more, SWG was losing subs rapidly to a game that had far, far less features than SWG had at its peak, namely WOW.

    See my point?

     

    WoW-style themepark design > SWG feature list.

    That's the lesson of history, not of sandbox or burnt out/jaded MMO vet wishful thinking.

    SWTOR has all the core features that those other AAA themepark MMO's have in spades.

    Since themepark design has proven to be the superior in success and popularity of long sandbox-style feature lists, it looks like BW made the right decision in following that decision.

    Thinking anything else is just delusional and a sign of judgement blinding bias image

     


    Originally posted by Lidane

    Christ. I can't wait for the day when the bitter SWG trolls finally get over it and stop bitching about Bioware not making pre-CU/pre-NGE SWG 2.0 for them. It's been SIX YEARS. Get over it already.

    I'm starting to think that some of them'll never get over it, only when they die. 5-10 years from now they'll still be complaining that no MMO gives them the gameplay experience that SWG did, just like they've been whining for the past 6 years, how unbelievable or weird it may sound to non-SWG pre-NGE vets.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    It's funny how TOR gets all the slag for not being a sandbox. I also like how the Great and Benificent Blizzard will come to punish the wicked, and reward the faithful who sat in the pumpkin patch and threw eggs at LucasArts.

    I loved pre-CU/NGE SWG, but it doesn't make me bitter about TOR being a different game. Sandbox play really just means unstructured. There is good and bad to having no structure, but there's a whole other thread for that discussion.

    The OP is clearly pissed, and feels that there is some retribution needed. You may want to just forgive them, so that you can move in a positive direction and just look forward to Blizzard's Manhattan Project.

    Survivor of the great MMORPG Famine of 2011

  • SwaneaSwanea Member UncommonPosts: 2,401

    Sandboxes are never casual.  That's plain and simple.  They skimp on content and raise the grind to a level that is unheard if western mmos.  Basically, you grind an asian themepark sort of grind.

     

     

    Anywaysssssssssssssss

    Titan will be super casual.  If it's not intigrated into facebook in someway, I'd be surprised.

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by MMO.Maverick

    Originally posted by Phry



    the NGE was never going to be popular, SWG had far more customisation, skills tree's and significantly better crafting, than the NGE version did..  the interesting thing though, is that when you put the two games side by side,  SWG/NGE and SW:TOR..  is that SWG still appears to have more features than SW:TOR does..  and once you take away the 'voiceover' gimmicks... the balance becomes even more skewed towards SWG..  which still has crafting, not as meaningful as before the NGE, but it is still there, plus there are player created housing/cities.. the combat uses ranged weapons that actually work at a distance, open world gameplay.. SWG has had open worlds for years, they may not be as dangerous to explore since the NGE..  and you can have droids,  combat droids, several varieties, creature pets, just about any creature can be created in the incubators by beastmasters including mounts, its not as good as creature handler was before the NGE .. but... it works..  and space combat.. SWG has it and.. SW:TOR doesnt... not to mention in SWG you can have several ships, and houses, hell you can even own a cantina if you want..  if the NGE had never hit SWG..  would people bother with SW:TOR.... i doubt it.. at least not in any kind of numbers.. because for all its gimmicks.. SW:TOR lacks so many things.. its probably just as well SWG is being shut down, the comparisons between the 2 games would/will be inevitable.. and its clear to see which game has superior game mechanics.. and its not SW:TOR...  image

    So, basically you're saying that SWG has more features than all AAA themepark MMO's out right now.

    Yet no one is playing SWG in large numbers or SWG beating all those other themepark MMO's that arrived in the past years.

    Even more, SWG was losing subs rapidly to a game that had far, far less features than SWG had at its peak, namely WOW.

    See my point?

     

    WoW-style themepark design > SWG feature list.

    That's the lesson of history, not of sandbox or burnt out/jaded MMO vet wishful thinking.

    SWTOR has all the core features that those other AAA themepark MMO's have in spades.

    Since themepark design has proven to be the superior in success and popularity of long sandbox-style feature lists, it looks like BW made the right decision in following that decision.

    Thinking anything else is just delusional and a sign of judgement blinding bias image

    unfortunately.. the NGE does what it does.. fairly badly.. the game should be closed down just for how bad it is..  if SWG had been allowed to evolve naturally, there is a chance it would have been a much better game... not like WoW.. but more like Eve.. in terms of numbers, Scifi games even Starwars based.. don't have the appeal of fantasy games, despite my own preferences, i know that SWG would never have been more than a Niche game, and yes.. themeparks do have broader appeal.. but SW:TOR's biggest problem at the moment.. from what i've seen at least, is that the game appears to rely on gimmicks.. Even WoW had to have a solid game beneath all that questing etc.. SW:TOR.. as yet.. doesnt appear to have that grounding. once the game is released we'll know for sure.. all that can be done at the moment is speculation based on released information.. but for  delusional and judgement bias.. look no further than FFXIV and DCUO prelaunch..  if you think something like that couldnt possibly happen again...  well.. we'll see image

  • twodayslatetwodayslate Member Posts: 724

    Another post crying about TOR not being SWG2?

    http://www.youtube.com/watch?v=TWb3cxA4g_U

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Phry

    unfortunately.. the NGE does what it does.. fairly badly.. the game should be closed down just for how bad it is..  if SWG had been allowed to evolve naturally, there is a chance it would have been a much better game... not like WoW.. but more like Eve.. in terms of numbers, Scifi games even Starwars based.. don't have the appeal of fantasy games, despite my own preferences, i know that SWG would never have been more than a Niche game, and yes.. themeparks do have broader appeal.. but SW:TOR's biggest problem at the moment.. from what i've seen at least, is that the game appears to rely on gimmicks.. Even WoW had to have a solid game beneath all that questing etc.. SW:TOR.. as yet.. doesnt appear to have that grounding. once the game is released we'll know for sure.. all that can be done at the moment is speculation based on released information.. but for  delusional and judgement bias.. look no further than FFXIV and DCUO prelaunch..  if you think something like that couldnt possibly happen again...  well.. we'll see image

    Don't kid yourself, SWG was losing a lot of subs already before NGE. Although I agree, if WoW and to a lesser degree EQ2 hadn't been released at that time and if they hadn't resorted to the rushed NGE move then very likely SWG would have fared better than it did.

    As for SWTOR's features and gameplay, like said, it has all the features modern day AAA themepark MMO's have and to a larger extent than most of them.

    You name an FFXIV which was far from a WoW-styled themepark MMO with a lot of crappy, unpolished features and DCUO that had only questing/leveling content for like 50 hours of gameplay before you reached level cap, and it was missing a number of standard themepark MMO features. Yes, I call thinking that such a comparison is valid only a reinforcement of delusion and judgement bias image

    It would already sound far more sensible and a closer approximation to reality if you'd compare it with a LotrO or Rift: polished, good quality themepark MMO gameplay with the standard set of themepark features present.

    Of course, SWTOR will have more than those 2 MMO's had, but at least we'd be discussing things from a foundation of common sense and reasonable speculation.

     

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • MMOExposedMMOExposed Member RarePosts: 7,400

    when was it said that titan was a sandbox mmo?

    Philosophy of MMO Game Design

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    "Scifi games even Starwars based.. don't have the appeal of fantasy games"

    Which is funny because Fantasy (Medieval) settings in MMOs are creatively bankrupt. They feel the same, use the same cliches, and generally don't do anything dramatically new. I guess maybe something like the Dark Sun Setting might cure me of my apathy for Sword & Sorcery as it is out there atm, but I don't know. AoC let me down in this area, it should have been a sandbox after Tortage. Hyboria is a great setting though.

    Survivor of the great MMORPG Famine of 2011

  • LeoghanLeoghan Member Posts: 607

    Originally posted by Lidane

    Originally posted by CujoSWAoA

    I agree that SW:TOR is the NGE 2.0. 

    Different game, different company, different universe that it's set in...oh yeah. It's TOTALLY just like the NGE.

    image

    Christ. I can't wait for the day when the bitter SWG trolls finally get over it and stop bitching about Bioware not making pre-CU/pre-NGE SWG 2.0 for them. It's been SIX YEARS. Get over it already.

    I really have no horse in the race here, I remember SWG at launch and while it had potential it was by no means an amazing game, but... 

    I have to say there is some truth to the SWTOR/NGE comparison "from a certain point of view". What I mean is not that SWTOR is trying to be NGE 2.0, but that the NGE was trying to create a game more like what SWTOR is doing (yes not as story driven, but still much more "controlled"). 

    As for SWG vets and bitterness, can you really blame them, SWG may not have been perfect at its launch, but it really had a lot of potential. Then six months or so later WoW hits and the bleeding that was already there becomes cut to a major artery and then instead of treating the wound, SOE amputates the limb. All MMO's should be a bit bitter about that, not because of the eventual death of SWG, but because of the way its death will likely limited the future of MMO design. 

    As someone already mention, had SWG evolved naturally without the NGE (which probably would have meant not having WoW in the background transforming MMO's and developers expectations) it likely would have found its own success, at a niche level. 

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