well, I would change that to the community SHOULD be the redeeming factor of most MMos... They certainly are not though.
What to do with a genre that relies on the players to make it fun and interesting when the players are mostly dicks?
Oh yeah, sit here on MMORPG.com and watch it slowly circle the drain
Okay, how about... 'community is the potential redeeming factor'.
Most MMOs I play lately, I only play because my friends are playing it.
Sure, they're a very limited community, but that's still a community-oriented feature.
This is basically some of the reason I have such high hopes (That I hope aren't let down) for GW2. Because basically when I'm bullshitting with my friends and we're discussing what we dislike about various MMOs, and changes that we'd like to see, ways MMOs could be better....
... we came up with a lot of the complaints that GW2 is directly addressing. That's kind of neat, knowing somebody else thinks the same things we do. Somebody who actually makes a game instead of just bitching about it nonstop. :T
... which, coincidentally, means that many of my friends are planning on playing GW2.
So GW2 theoretically has gameplay I want to try AND friends of mine to play it with. Double reasons!
There's absolutely no excuse to ignore spellcheck. The article was hype and hyperbole at best, but credibility further plummets when you can't be assed to take 15 seconds to fix your typos.
Ohhhh sweet irony how I love you.
Assed or Asked?
And who cares if it is hype? I did not think it was over the top hyping at all.
...I meant assed, actually. Maybe it's just a local colloquialism.
I'm a rabid GW2 fangirl, but hype needs to be grounded in more details to be credible. If I knew very little about GW2, I'd be extremely put off by this bit of writing.
Not every article is about the details. This was an article that was clearly about things to hype players up. Anyone who wants more detail can find that without a problem.
The title alone should have told anyone that it was 5 things the writer is excited about. Expecting anymore than that is setting yourself up for being let down.
I'm just gunno through my opinion out there so the fanboys have something to play with.
5. I don't know where to start on this one, but I guess i'll start with this. Healers are not hard to find at all. I've never spent any great length of time spamming "LF healer!!" like so many players claim happens. I can usually find a healer in 5 minutes or less. Shit, it's harder to find a good DPS than it is a healer.
Aside from that, it'll turn raiding into a chaotic mess. So now the tank will have to tank and heal himself? Last time I checked tanking was hard enough. So will they be nerfing the difficulty of each role? Or will we be sharing the roles among the group members? And don't give me the "well, if you have a well though out, coordinated plan..." well what if you don't?
4. This is pretty interesting, but I personally can't see it working in the real game. When you're in the middle of an epic battle fighting for your life, the last thing you want is your skill set changing into something else. Can you honestly imagine yourself in a battle, then all of the sudden, your skill set changes and you now have to figure out which skills you have and where? This concept doesn't even make sense in any practical gameplay.
3. I play for the multiplayer aspect, so I really don't care.
2. I don't really have anything to say about this. PvP is PvP imho. =/
1. This will probably be a great feature to the game, but I know it won't solve the "kill x " quest problem. Do you honestly beleave that every single DE will be some epic adventure? Nope. Get ready for some more killing of x animals.
I'm just gunno through my opinion out there so the fanboys have something to play with.
5. I don't know where to start on this one, but I guess i'll start with this. Healers are not hard to find at all. I've never spent any great length of time spamming "LF healer!!" like so many players claim happens. I can usually find a healer in 5 minutes or less. Shit, it's harder to find a good DPS than it is a healer.
Aside from that, it'll turn raiding into a chaotic mess. So now the tank will have to tank and heal himself? Last time I checked tanking was hard enough. So will they be nerfing the difficulty of each role? Or will we be sharing the roles among the group members? And don't give me the "well, if you have a well though out, coordinated plan..." well what if you don't?
4. This is pretty interesting, but I personally can't see it working in the real game. When you're in the middle of an epic battle fighting for your life, the last thing you want is your skill set changing into something else. Can you honestly imagine yourself in a battle, then all of the sudden, your skill set changes and you now have to figure out which skills you have and where? This concept doesn't even make sense in any practical gameplay.
3. I play for the multiplayer aspect, so I really don't care.
2. I don't really have anything to say about this. PvP is PvP imho. =/
1. This will probably be a great feature to the game, but I know it won't solve the "kill x " quest problem. Do you honestly beleave that every single DE will be some epic adventure? Nope. Get ready for some more killing of x animals.
Eh, I'll bite, just because I don't want you to feel like nobody cares about what you think. See? I'm responding to you because I care about your feelings!
5. Congratulations on your anecdotal evidence about finding healers. Other people have anecdotal evidence that disagrees with yours. Yay for people not all having the exact same gaming experience. Also, there's no 'the tank' either. No healer, no tank. It's going to be a complete uncoordinated mess with no capability for strategy or tactics, just like any combat in the real world, or any sport. True fact, coaches on sporting teams? Horribly overpaid, because the only strategy they ever use is 'run around in circles like an idiot, and I really wish basketball had more healers'.
4. Sorry if it's a little complicated, but in GW2, your skill bar changes a lot. It changes when you switch weapons. It changes when you go underwater. It changes when you die. It changes when you interact with certain environmental items. It can change when you use a skill. It can be swapped around out of combat. Skill changing is the new black, apparently.
3. Nothing to say about your personal preferences.
2. ... except 'You can't tell the difference between good and bad PvP?'
1. I don't see anywhere in the article where it said 'solves the kill x' problem. Are you wanting to play an MMO where you don't kill things? That's very Gandhi of you. How commendable.
Originally posted by Meowhead Originally posted by Foomerang
Yeah, too bad the "misery factor" that plagues most mmos isnt the game mechanics but the communities heh.
I would actually say the community is the REDEEMING factor of most MMOs. If you took out all the other people and just played an MMO by yourself... ... you'd probably be a lot happier playing a decent single player RPG instead. How many MMOs have game mechanics and storytelling better than any half-assed CRPG? I'll take your suggestion with a grain of salt since its probably more aimed at making your point. Community makes or breaks an mmo thats all Im saying. When I think of misery in an online game its usually always the people Im playing with, very rarely the game itself. Ive put up with horrible game mechanics because the community is amazing. And Ive ditched some of the most polished mmos because the community sucks.
4. This is pretty interesting, but I personally can't see it working in the real game. When you're in the middle of an epic battle fighting for your life, the last thing you want is your skill set changing into something else. Can you honestly imagine yourself in a battle, then all of the sudden, your skill set changes and you now have to figure out which skills you have and where? This concept doesn't even make sense in any practical gameplay.
so...how many skills can you remember at any given time? if that number is 10 (2 weapon sets of 5 skills), you will be fine. chain skills aren't really something you are going to separate too much in you mind so they really count as one skill for mental processing purposes.
honestly...skill swapping is going to become routine for anyone who plays GW2 at any serious level.
I used to TL;DR, but then I took a bullet point to the footnote.
Not just self heal, but every class tanks for itself, every class heals for itself and every class dps's for itself. Basically every class can do it all.
Sure they my have a slightly diferent graphic or way of pulling it off, but every class does the same thing. Everything.
Sounds a lot like Superman to me.
Have a sense of humor, no need to get ALL MODDY ! A Simpson's quote shouldn't be worth a warning. You are lucky anyone is bothering to read this rag.
I'm still in the," can't get hyped for this game" group.
I don't know exactly what it is.Maybe it's because I just don't care for guild wars 1 all that much.
It sounds very homgenized. To me it sounds like every player in the group will be Superman.
Running around with everyone being Superman just cant be that much fun in the long run.
Honestly, I do not even plan to purchase this game.
My impressions are that it won't be homogenized. There's no strict holy trinity, but there will still be skills that could fall into the loose categories of damaging, controlling (stopping the mob from hitting someone), or support (healing, damage prevention, buffing). There will still be roles in combat. It's not just a zerg because everybody has a self heal to partly take care of themselves. In GW2, you have only a limited skillbar. You can switch weapons in combat, which gives you a little flexibility to switch between maybe two roles, but the rest of your skills and traits are locked in until out of combat. You can't do everything. Here's a good article about adopting different roles. http://www.killtenrats.com/2011/06/29/gwfanday-the-dungeon-gel/
Related to the idea of everybody being invincible...you might think that because anybody can rez anybody anytime mid combat, that it's ezmode, but it's not. What it means is that mobs can hurt you. This isn't the best video in the world, but at 1:50 a boss just one-shots a thief who gets careless. http://www.youtube.com/watch?v=Jx0QnKgQ1CI
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
Not just self heal, but every class tanks for itself, every class heals for itself and every class dps's for itself. Basically every class can do it all.
Sure they my have a slightly diferent graphic or way of pulling it off, but every class does the same thing. Everything.
Sounds a lot like Superman to me.
I have yet to see where every class does everything.
I have to say, I'm with you on all of what you said. It seems to me that ArenaNet is trying to do whatever they can to reduce the "misery factor" that plagues most MMO's. It doesn't matter to me if it's an entirely original idea or not (the particular method the use to achieve this)...just the thought of being able to sit down and jam on a game and enjoy ALL the time doing it...NICE. It's neat to have some real options for once.
Yeah, too bad the "misery factor" that plagues most mmos isnt the game mechanics but the communities heh.
Lol, so true. I'll just expect the worst but hope for the best.
Some people don't like the departure from the MMO Trinity because they like being able to blame the healer. These people are one of the big reasons the movement to this type of system is going to be so fun. They will all stay in WoW or move to SWTOR and stay the hell away from a game where their inability to adapt to changing circumstances will be painfully obvious.
The rabid fanatical fans that keep harping on about how awesome it is going to be and frequently hijack discussions about other MMOs, bashing them and promoting GW2.
Of course I will get the game and no doubt enjoy it, but I could do without the fans it currently has hyping it up.
As opposed to the SWToR fans who vent every time one of us says their game is a clone of another game? I find it funny that most who say its a copy of that other game have never ever said the same thing about GW2 lol.
The day GW2 is mentioned in the same breath as being a clone of WoW is the day I will LOL literally.
Innovation and new is what I think of when I want to play another game instead of playing the same thing I played for the previous 6 years.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
The day GW2 is mentioned in the same breath as being a clone of WoW is the day I will LOL literally.
WoW is a fantasy game, GW2 is a fantasy game with industrial influence. With the loose definition of 'Clone" on the internet. GW2 is a WoW Clone. Practically any game with hotkeys and interface can be defined as a WoW Clone
Are you LOLing now?
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
5. The holy trinity will not change just because all classes can heal. One or two of them will be "the best for healing" or "best for tanking".. etc.. class, which will be choosen by players who likes the given role. DPS-ing, healing, tanking.. All can be very intensive if an encounter is designed well. Even if everyone will be able to do each role, it will be much easier with the classic setup. So I'm pretty sure that HC groups will have their specialized tanks, healers and dps. As I see no new jobs here, I would say: good, good, but nothing new here.
4. Sounds interesting, but there is already something simular in LotRO. When your character is fearing or is in bad shape, you have nice graphics and voice effect. This can be exciting during a fight but in the long it will not bring new element into the genre.
3. It's cool, but already done in LotRO, nothing new. SWTOR will also have it.
2. PVP is cool, but WoW has multiserver PVP too. Fighting 2-3-4.. sides doesn't add to PVP. It's like the shavers :P Adding more blades each years, hehe. Again nothing new.
1. Rift. What I heard it gets pretty boring after some time.
5. The holy trinity will not change just because all classes can heal. One or two of them will be "the best for healing" or "best for tanking".. etc.. class, which will be choosen by players who likes the given role. DPS-ing, healing, tanking.. All can be very intensive if an encounter is designed well. Even if everyone will be able to do each role, it will be much easier with the classic setup. So I'm pretty sure that HC groups will have their specialized tanks, healers and dps. As I see no new jobs here, I would say: good, good, but nothing new here.
4. Sounds interesting, but there is already something simular in LotRO. When your character is fearing or is in bad shape, you have nice graphics and voice effect. This can be exciting during a fight but in the long it will not bring new element into the genre.
3. It's cool, but already done in LotRO, nothing new. SWTOR will also have it.
2. PVP is cool, but WoW has multiserver PVP too. Fighting 2-3-4.. sides doesn't add to PVP. It's like the shavers :P Adding more blades each years, hehe. Again nothing new.
1. Rift. What I heard it gets pretty boring after some time.
Well, this is your first post, so I'll just assume you know absolutely nothing at all about GW2. So I'm here to help you! Isn't that great? it's like your own personal tour guide!
5. All classes can heal themselves. In fact, the most powerful heals in the game are the self-heals. There are no target-other-player spells, and the best sort of 'heal other' spell there is is AoE low level regen that stacks only in duration, not in power. So far as the standard sort of tanking goes, there's no aggro-maintaining skills, and there's no class that's really built to just soak damage with their face all day long (Especially without any sort of dedicated healer to keep them up). Some bosses can two-to-three shot even the sturdy classes. The gameplay design really isn't very conducive to the holy trinity.
4. No. It's not the same in LotRO at all. Downed people can't move and get a different set of skills, and are slowly dying unless they are revived or manage to help kill somebody so they can rally. Downed state is physically different from normal gameplay. (Also, in PvP there's a finishing move that lets you just outright kill somebody totally who is in downed state)
3. SWToR has it, but LotRO really doesn't have anything in the way of meaningful choice during the story quests. You're not deciding if you should save one hobbit or another, with the hobbit you fail to save dying a permanent death. Of course MMOs have had story, but SW:ToR and GW2 are both taking it FURTHER than ever before. (Also, it's hard to call what LotRO had a personal story. It's the exact same darn story everybody else is doing.)
2. There is a difference between a 2 sided and a 3 sided battle. It's like you've never played a board game or a card game or any game at all where there is a difference between a 1 on 1 fight and a multisided fight. If you don't see the difference, I really don't even know what to say, other than I am not going to hire you to be the general for my army.
1. There's a couple orders of magnitude difference between the 1600+ events in GW2, and the few types of Rifts in Rifts. GW2 has completely abandoned the standard quest structure except for a single (as in, you only have one at a time) line of personal story, and replaced it all with dynamic events. Just because two games have a similar idea doesn't make them automatically equal. Not liking Yie Ar Kung Fu doesn't mean you're going to hate Street Fighter 2.
5. The holy trinity will not change just because all classes can heal. One or two of them will be "the best for healing" or "best for tanking".. etc.. class, which will be choosen by players who likes the given role. DPS-ing, healing, tanking.. All can be very intensive if an encounter is designed well. Even if everyone will be able to do each role, it will be much easier with the classic setup. So I'm pretty sure that HC groups will have their specialized tanks, healers and dps. As I see no new jobs here, I would say: good, good, but nothing new here.
4. Sounds interesting, but there is already something simular in LotRO. When your character is fearing or is in bad shape, you have nice graphics and voice effect. This can be exciting during a fight but in the long it will not bring new element into the genre.
3. It's cool, but already done in LotRO, nothing new. SWTOR will also have it.
2. PVP is cool, but WoW has multiserver PVP too. Fighting 2-3-4.. sides doesn't add to PVP. It's like the shavers :P Adding more blades each years, hehe. Again nothing new.
1. Rift. What I heard it gets pretty boring after some time.
I feel most amusing when I see ppl venting their conclusive opinions about a games features based on absolutly NOTHING in knowledge of said features.
I am not a fanboi of GW2, but I ask of you guys: if you want to participate in a discussion, at least get informed about the topic you will be discussing. Dont throw your conclusive opinions based on one simple hype article or 'I heard' stuff.
5. The holy trinity will not change just because all classes can heal. One or two of them will be "the best for healing" or "best for tanking".. etc.. class, which will be choosen by players who likes the given role. DPS-ing, healing, tanking.. All can be very intensive if an encounter is designed well. Even if everyone will be able to do each role, it will be much easier with the classic setup. So I'm pretty sure that HC groups will have their specialized tanks, healers and dps. As I see no new jobs here, I would say: good, good, but nothing new here.
*sigh* totally wrong...
4. Sounds interesting, but there is already something simular in LotRO. When your character is fearing or is in bad shape, you have nice graphics and voice effect. This can be exciting during a fight but in the long it will not bring new element into the genre.
nothing similar in LOTRO.
3. It's cool, but already done in LotRO, nothing new. SWTOR will also have it.
you like to say "nothing new" a lot eh?
2. PVP is cool, but WoW has multiserver PVP too. Fighting 2-3-4.. sides doesn't add to PVP. It's like the shavers :P Adding more blades each years, hehe. Again nothing new.
sorry but 3 side pvp is way better than 2 faction pvp.
1. Rift. What I heard it gets pretty boring after some time.
Yes it get boring in rift. But DE aren't Rift's rift.
They really should change from calling Dynamic Events, but instead should called Dynamic Chain Events. The major difference between Rift and GW2's feature is that GW2 creates a cause and effect with it, events are caused by another event, your choices changes the world.
Thats the difference between GW2 and Rift. In Rift, dynamic events is only one of the component (althought the new pvp rifts seem interesting) but for GW2, Dynamic events is the entire persisent component. I would like to see multitude levels of dynamic events, so that it isn't just about killing and defending parts of the world, it will need variety to be the better feature.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
I absolutely hate the "LFG Russian Roulette" game that most MMOs (including now, sadly, GW2) force you to play if you want to explore any dungeons or instances. Will I get a group full of morons and as**hats or will I be lucky this time?
When and if GW2 brings back heroes (for its group/instanced content), then I'll actually CRAVE playing the game, but not before.
The points on the OP's list are all true, and there are more good things besides about GW2, but they do not make me want to play the game all that much. I liked being able to tackle group content with smaller player groups (1, 2, or 3 people), as you could in GW1 (since you could use heroes to fill out your party) without having to PUG/LFG. That flexibility is now gone. GW2 still looks to be a good game, but it's not as good as it could have been, and not one I "crave" to play.
The reason I look forward to playing Neverwinter is because it far more like GW1 (in terms of game design/content accessibility) than GW2 is, and I felt GW1 was just about the perfect blend of great content that was accessible to virtually all playing styles: from group-minded to solo-oriented players and everyone in between.
Perhaps ArenaNet will one day offer "Hero Packs" as some kind of MT: if they did, I bet they'd make a mint off of selling them.
God forbig we having to make friends or getting into a guild in a game called Guild Wars
They really should change from calling Dynamic Events, but instead should called Dynamic Chain Events. The major difference between Rift and GW2's feature is that GW2 creates a cause and effect with it, events are caused by another event, your choices changes the world.
Thats the difference between GW2 and Rift. In Rift, dynamic events is only one of the component (althought the new pvp rifts seem interesting) but for GW2, Dynamic events is the entire persisent component. I would like to see multitude levels of dynamic events, so that it isn't just about killing and defending parts of the world, it will need variety to be the better feature.
Yeah better wording would be "Dynamic Chain Events", i know know they will have events that chain onto other events, ie you need one event to activate a new event that wouldnt be seen otherwise, and currently they have over 1500 of these events in the game, and considering they will keep working on them till release (at least 1 year away) im sure that number will increase, veriety wont be a problem i think, by the time we finish them all there will be expansions with a whole new number of events, what may happen though is frustration over the events, say you need something from somewhere that relys on a event chain structure, yet theres not many players to complete that chain, your kind of stuck in the loop till you can find the players needed to complete that chain, but thats just speculation, i would think they have thought of that and bashed a fix in.
I would consider losing the term "dynamic" entirely. It's already the genres new favorite meaningless buzzword, and with Trion calling their rifts "dynamic content", it leads to players forming ill-informed and misleading conclusions, as demonstrated by some people in this thread.
Comments
well, I would change that to the community SHOULD be the redeeming factor of most MMos... They certainly are not though.
What to do with a genre that relies on the players to make it fun and interesting when the players are mostly dicks?
Oh yeah, sit here on MMORPG.com and watch it slowly circle the drain
Okay, how about... 'community is the potential redeeming factor'.
Most MMOs I play lately, I only play because my friends are playing it.
Sure, they're a very limited community, but that's still a community-oriented feature.
This is basically some of the reason I have such high hopes (That I hope aren't let down) for GW2. Because basically when I'm bullshitting with my friends and we're discussing what we dislike about various MMOs, and changes that we'd like to see, ways MMOs could be better....
... we came up with a lot of the complaints that GW2 is directly addressing. That's kind of neat, knowing somebody else thinks the same things we do. Somebody who actually makes a game instead of just bitching about it nonstop. :T
... which, coincidentally, means that many of my friends are planning on playing GW2.
So GW2 theoretically has gameplay I want to try AND friends of mine to play it with. Double reasons!
Not every article is about the details. This was an article that was clearly about things to hype players up. Anyone who wants more detail can find that without a problem.
The title alone should have told anyone that it was 5 things the writer is excited about. Expecting anymore than that is setting yourself up for being let down.
I'm just gunno through my opinion out there so the fanboys have something to play with.
5. I don't know where to start on this one, but I guess i'll start with this. Healers are not hard to find at all. I've never spent any great length of time spamming "LF healer!!" like so many players claim happens. I can usually find a healer in 5 minutes or less. Shit, it's harder to find a good DPS than it is a healer.
Aside from that, it'll turn raiding into a chaotic mess. So now the tank will have to tank and heal himself? Last time I checked tanking was hard enough. So will they be nerfing the difficulty of each role? Or will we be sharing the roles among the group members? And don't give me the "well, if you have a well though out, coordinated plan..." well what if you don't?
4. This is pretty interesting, but I personally can't see it working in the real game. When you're in the middle of an epic battle fighting for your life, the last thing you want is your skill set changing into something else. Can you honestly imagine yourself in a battle, then all of the sudden, your skill set changes and you now have to figure out which skills you have and where? This concept doesn't even make sense in any practical gameplay.
3. I play for the multiplayer aspect, so I really don't care.
2. I don't really have anything to say about this. PvP is PvP imho. =/
1. This will probably be a great feature to the game, but I know it won't solve the "kill x " quest problem. Do you honestly beleave that every single DE will be some epic adventure? Nope. Get ready for some more killing of x animals.
Eh, I'll bite, just because I don't want you to feel like nobody cares about what you think. See? I'm responding to you because I care about your feelings!
5. Congratulations on your anecdotal evidence about finding healers. Other people have anecdotal evidence that disagrees with yours. Yay for people not all having the exact same gaming experience. Also, there's no 'the tank' either. No healer, no tank. It's going to be a complete uncoordinated mess with no capability for strategy or tactics, just like any combat in the real world, or any sport. True fact, coaches on sporting teams? Horribly overpaid, because the only strategy they ever use is 'run around in circles like an idiot, and I really wish basketball had more healers'.
4. Sorry if it's a little complicated, but in GW2, your skill bar changes a lot. It changes when you switch weapons. It changes when you go underwater. It changes when you die. It changes when you interact with certain environmental items. It can change when you use a skill. It can be swapped around out of combat. Skill changing is the new black, apparently.
3. Nothing to say about your personal preferences.
2. ... except 'You can't tell the difference between good and bad PvP?'
1. I don't see anywhere in the article where it said 'solves the kill x' problem. Are you wanting to play an MMO where you don't kill things? That's very Gandhi of you. How commendable.
Yeah, too bad the "misery factor" that plagues most mmos isnt the game mechanics but the communities heh.
I would actually say the community is the REDEEMING factor of most MMOs. If you took out all the other people and just played an MMO by yourself...
... you'd probably be a lot happier playing a decent single player RPG instead.
How many MMOs have game mechanics and storytelling better than any half-assed CRPG?
I'll take your suggestion with a grain of salt since its probably more aimed at making your point. Community makes or breaks an mmo thats all Im saying. When I think of misery in an online game its usually always the people Im playing with, very rarely the game itself. Ive put up with horrible game mechanics because the community is amazing. And Ive ditched some of the most polished mmos because the community sucks.
so...how many skills can you remember at any given time? if that number is 10 (2 weapon sets of 5 skills), you will be fine. chain skills aren't really something you are going to separate too much in you mind so they really count as one skill for mental processing purposes.
honestly...skill swapping is going to become routine for anyone who plays GW2 at any serious level.
I used to TL;DR, but then I took a bullet point to the footnote.
Sorry.
I'm still in the," can't get hyped for this game" group.
I don't know exactly what it is.Maybe it's because I just don't care for guild wars 1 all that much.
It sounds very homgenized. To me it sounds like every player in the group will be Superman.
Running around with everyone being Superman just cant be that much fun in the long run.
Honestly, I do not even plan to purchase this game.
Have a sense of humor, no need to get ALL MODDY ! A Simpson's quote shouldn't be worth a warning. You are lucky anyone is bothering to read this rag.
Every class superman? SelfHeal = superman?
you must be really misinformed to say such a thing. but i can't blame you since you are a SWTOR fan.
Many SWTOR fan aren't exited about GW2. And many GW2 fan aren't exited about SWTOR.
I don't like SWTOR but i have my reasons : I need innovation, not a Copy paste of a popular MMO recipe with voice over and light saber.
even if TOR brings a lil bit of innovation, it still folow that old MMO recipe that i hate.
"Every class superman? SelfHeal = superman? "
Not just self heal, but every class tanks for itself, every class heals for itself and every class dps's for itself. Basically every class can do it all.
Sure they my have a slightly diferent graphic or way of pulling it off, but every class does the same thing. Everything.
Sounds a lot like Superman to me.
Have a sense of humor, no need to get ALL MODDY ! A Simpson's quote shouldn't be worth a warning. You are lucky anyone is bothering to read this rag.
My impressions are that it won't be homogenized. There's no strict holy trinity, but there will still be skills that could fall into the loose categories of damaging, controlling (stopping the mob from hitting someone), or support (healing, damage prevention, buffing). There will still be roles in combat. It's not just a zerg because everybody has a self heal to partly take care of themselves. In GW2, you have only a limited skillbar. You can switch weapons in combat, which gives you a little flexibility to switch between maybe two roles, but the rest of your skills and traits are locked in until out of combat. You can't do everything. Here's a good article about adopting different roles. http://www.killtenrats.com/2011/06/29/gwfanday-the-dungeon-gel/
Related to the idea of everybody being invincible...you might think that because anybody can rez anybody anytime mid combat, that it's ezmode, but it's not. What it means is that mobs can hurt you. This isn't the best video in the world, but at 1:50 a boss just one-shots a thief who gets careless. http://www.youtube.com/watch?v=Jx0QnKgQ1CI
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
I have yet to see where every class does everything.
Lol, so true. I'll just expect the worst but hope for the best.
Lol, well put!
As opposed to the SWToR fans who vent every time one of us says their game is a clone of another game? I find it funny that most who say its a copy of that other game have never ever said the same thing about GW2 lol.
The day GW2 is mentioned in the same breath as being a clone of WoW is the day I will LOL literally.
Innovation and new is what I think of when I want to play another game instead of playing the same thing I played for the previous 6 years.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
WoW is a fantasy game, GW2 is a fantasy game with industrial influence. With the loose definition of 'Clone" on the internet. GW2 is a WoW Clone. Practically any game with hotkeys and interface can be defined as a WoW Clone
Are you LOLing now?
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
5. The holy trinity will not change just because all classes can heal. One or two of them will be "the best for healing" or "best for tanking".. etc.. class, which will be choosen by players who likes the given role. DPS-ing, healing, tanking.. All can be very intensive if an encounter is designed well. Even if everyone will be able to do each role, it will be much easier with the classic setup. So I'm pretty sure that HC groups will have their specialized tanks, healers and dps. As I see no new jobs here, I would say: good, good, but nothing new here.
4. Sounds interesting, but there is already something simular in LotRO. When your character is fearing or is in bad shape, you have nice graphics and voice effect. This can be exciting during a fight but in the long it will not bring new element into the genre.
3. It's cool, but already done in LotRO, nothing new. SWTOR will also have it.
2. PVP is cool, but WoW has multiserver PVP too. Fighting 2-3-4.. sides doesn't add to PVP. It's like the shavers :P Adding more blades each years, hehe. Again nothing new.
1. Rift. What I heard it gets pretty boring after some time.
Well, this is your first post, so I'll just assume you know absolutely nothing at all about GW2. So I'm here to help you! Isn't that great? it's like your own personal tour guide!
5. All classes can heal themselves. In fact, the most powerful heals in the game are the self-heals. There are no target-other-player spells, and the best sort of 'heal other' spell there is is AoE low level regen that stacks only in duration, not in power. So far as the standard sort of tanking goes, there's no aggro-maintaining skills, and there's no class that's really built to just soak damage with their face all day long (Especially without any sort of dedicated healer to keep them up). Some bosses can two-to-three shot even the sturdy classes. The gameplay design really isn't very conducive to the holy trinity.
4. No. It's not the same in LotRO at all. Downed people can't move and get a different set of skills, and are slowly dying unless they are revived or manage to help kill somebody so they can rally. Downed state is physically different from normal gameplay. (Also, in PvP there's a finishing move that lets you just outright kill somebody totally who is in downed state)
3. SWToR has it, but LotRO really doesn't have anything in the way of meaningful choice during the story quests. You're not deciding if you should save one hobbit or another, with the hobbit you fail to save dying a permanent death. Of course MMOs have had story, but SW:ToR and GW2 are both taking it FURTHER than ever before. (Also, it's hard to call what LotRO had a personal story. It's the exact same darn story everybody else is doing.)
2. There is a difference between a 2 sided and a 3 sided battle. It's like you've never played a board game or a card game or any game at all where there is a difference between a 1 on 1 fight and a multisided fight. If you don't see the difference, I really don't even know what to say, other than I am not going to hire you to be the general for my army.
1. There's a couple orders of magnitude difference between the 1600+ events in GW2, and the few types of Rifts in Rifts. GW2 has completely abandoned the standard quest structure except for a single (as in, you only have one at a time) line of personal story, and replaced it all with dynamic events. Just because two games have a similar idea doesn't make them automatically equal. Not liking Yie Ar Kung Fu doesn't mean you're going to hate Street Fighter 2.
I feel most amusing when I see ppl venting their conclusive opinions about a games features based on absolutly NOTHING in knowledge of said features.
I am not a fanboi of GW2, but I ask of you guys: if you want to participate in a discussion, at least get informed about the topic you will be discussing. Dont throw your conclusive opinions based on one simple hype article or 'I heard' stuff.
They really should change from calling Dynamic Events, but instead should called Dynamic Chain Events. The major difference between Rift and GW2's feature is that GW2 creates a cause and effect with it, events are caused by another event, your choices changes the world.
Thats the difference between GW2 and Rift. In Rift, dynamic events is only one of the component (althought the new pvp rifts seem interesting) but for GW2, Dynamic events is the entire persisent component. I would like to see multitude levels of dynamic events, so that it isn't just about killing and defending parts of the world, it will need variety to be the better feature.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
"I am not a robot. I am a unicorn."
Yeah better wording would be "Dynamic Chain Events", i know know they will have events that chain onto other events, ie you need one event to activate a new event that wouldnt be seen otherwise, and currently they have over 1500 of these events in the game, and considering they will keep working on them till release (at least 1 year away) im sure that number will increase, veriety wont be a problem i think, by the time we finish them all there will be expansions with a whole new number of events, what may happen though is frustration over the events, say you need something from somewhere that relys on a event chain structure, yet theres not many players to complete that chain, your kind of stuck in the loop till you can find the players needed to complete that chain, but thats just speculation, i would think they have thought of that and bashed a fix in.
Enemys, dont forget the enemys, people you hate and love to kill in pvp, its all good fun ! (games would be boring if they were all "lovey dovey")
I would consider losing the term "dynamic" entirely. It's already the genres new favorite meaningless buzzword, and with Trion calling their rifts "dynamic content", it leads to players forming ill-informed and misleading conclusions, as demonstrated by some people in this thread.