They really should change from calling Dynamic Events, but instead should called Dynamic Chain Events. The major difference between Rift and GW2's feature is that GW2 creates a cause and effect with it, events are caused by another event, your choices changes the world.
Thats the difference between GW2 and Rift. In Rift, dynamic events is only one of the component (althought the new pvp rifts seem interesting) but for GW2, Dynamic events is the entire persisent component. I would like to see multitude levels of dynamic events, so that it isn't just about killing and defending parts of the world, it will need variety to be the better feature.
You should watch the comicon panel, it talks about all sorts of events. From the big ones to the small ones.
I never stop being amused at the people that come to GW2 threads and bitch that 'it's all been done before in some form or another" then go back to SWTOR threads and get excited for a game that lacks an ounce originality.
Or better yet, the ones that complain about a cash shop but will still support SWTOR selling an exclusive in-game merchant that only people with the $150+ edition of the game get to use.
Those are some mighty rosy glasses.
Not just that, but the fact that they make the journey here JUST to bitch and/or slam GW2. Oh well...so long as it gives them a false sense of superiority, let 'em have it. These kinds of folks have nothing else going for them.
They really should change from calling Dynamic Events, but instead should called Dynamic Chain Events. The major difference between Rift and GW2's feature is that GW2 creates a cause and effect with it, events are caused by another event, your choices changes the world.
Thats the difference between GW2 and Rift. In Rift, dynamic events is only one of the component (althought the new pvp rifts seem interesting) but for GW2, Dynamic events is the entire persisent component. I would like to see multitude levels of dynamic events, so that it isn't just about killing and defending parts of the world, it will need variety to be the better feature.
You should watch the comicon panel, it talks about all sorts of events. From the big ones to the small ones.
What I meant by variety is that, from what I've seen and heard, dynamic events are all combat oriented. I know that combat is really great and the cross profession combo seems fun, but I would like to see events that isn't always just about combat, maybe you need to seek a merchant, or use special bombs to defend an area, something that isn't just the same old combat all the time. As great as the DE design are, there will come a point where the events get repetitive, but it is always about defeating this, defeating that. Environmental Weapons seems like a nice change up, but I'm not sure how much of it is used the game/events.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
They really should change from calling Dynamic Events, but instead should called Dynamic Chain Events. The major difference between Rift and GW2's feature is that GW2 creates a cause and effect with it, events are caused by another event, your choices changes the world.
Thats the difference between GW2 and Rift. In Rift, dynamic events is only one of the component (althought the new pvp rifts seem interesting) but for GW2, Dynamic events is the entire persisent component. I would like to see multitude levels of dynamic events, so that it isn't just about killing and defending parts of the world, it will need variety to be the better feature.
You should watch the comicon panel, it talks about all sorts of events. From the big ones to the small ones.
What I meant by variety is that, from what I've seen and heard, dynamic events are all combat oriented. I know that combat is really great and the cross profession combo seems fun, but I would like to see events that isn't always just about combat, maybe you need to seek a merchant, or use special bombs to defend an area, something that isn't just the same old combat all the time. As great as the DE design are, there will come a point where the events get repetitive, but it is always about defeating this, defeating that. Environmental Weapons seems like a nice change up, but I'm not sure how much of it is used the game/events.
Like Zeroxin said, you should watch the Comic-con panel. The bunny example Colin uses has no combat whatsoever. There was also an example given in a blog post talking about an asura inventor making some sort of catapult that launches cows (or something like that).
They really should change from calling Dynamic Events, but instead should called Dynamic Chain Events. The major difference between Rift and GW2's feature is that GW2 creates a cause and effect with it, events are caused by another event, your choices changes the world.
Thats the difference between GW2 and Rift. In Rift, dynamic events is only one of the component (althought the new pvp rifts seem interesting) but for GW2, Dynamic events is the entire persisent component. I would like to see multitude levels of dynamic events, so that it isn't just about killing and defending parts of the world, it will need variety to be the better feature.
You should watch the comicon panel, it talks about all sorts of events. From the big ones to the small ones.
What I meant by variety is that, from what I've seen and heard, dynamic events are all combat oriented. I know that combat is really great and the cross profession combo seems fun, but I would like to see events that isn't always just about combat, maybe you need to seek a merchant, or use special bombs to defend an area, something that isn't just the same old combat all the time. As great as the DE design are, there will come a point where the events get repetitive, but it is always about defeating this, defeating that. Environmental Weapons seems like a nice change up, but I'm not sure how much of it is used the game/events.
pay more attention, period. there has been talk of events that call for gathering of materials for building, and for food. during the combat oriented event you don't even always have to attack anything. during town raids you can revive and rescue people(very first thing you do as a human..) and you can put out fires. during the shatterer fight you could forego killing the dragon and choose to be an escort for suppplies to reinforce the weapons and fortifications. not only will there be a variety of even types, there is variety within most events.
They really should change from calling Dynamic Events, but instead should called Dynamic Chain Events. The major difference between Rift and GW2's feature is that GW2 creates a cause and effect with it, events are caused by another event, your choices changes the world.
Thats the difference between GW2 and Rift. In Rift, dynamic events is only one of the component (althought the new pvp rifts seem interesting) but for GW2, Dynamic events is the entire persisent component. I would like to see multitude levels of dynamic events, so that it isn't just about killing and defending parts of the world, it will need variety to be the better feature.
You should watch the comicon panel, it talks about all sorts of events. From the big ones to the small ones.
What I meant by variety is that, from what I've seen and heard, dynamic events are all combat oriented. I know that combat is really great and the cross profession combo seems fun, but I would like to see events that isn't always just about combat, maybe you need to seek a merchant, or use special bombs to defend an area, something that isn't just the same old combat all the time. As great as the DE design are, there will come a point where the events get repetitive, but it is always about defeating this, defeating that. Environmental Weapons seems like a nice change up, but I'm not sure how much of it is used the game/events.
Like Zeroxin said, you should watch the Comic-con panel. The bunny example Colin uses has no combat whatsoever. There was also an example given in a blog post talking about an asura inventor making some sort of catapult that launches cows (or something like that).
I thought he was joking about the bunny example........ lol
EDIT: but woah, I only said I would like to see more variety in the events, doesn't mean I don't think GW2 don't have variety. I mean really, look at my sig, thats a GW2 sig, I like GW2 just as much as the next person, don't need to go all fanboy telling me to go look at info. GW2 is gonna be great, its gonna be amazing, but it isn't going to be perfect, adding more variety isn't gonna hurt the game.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
They really should change from calling Dynamic Events, but instead should called Dynamic Chain Events. The major difference between Rift and GW2's feature is that GW2 creates a cause and effect with it, events are caused by another event, your choices changes the world.
Thats the difference between GW2 and Rift. In Rift, dynamic events is only one of the component (althought the new pvp rifts seem interesting) but for GW2, Dynamic events is the entire persisent component. I would like to see multitude levels of dynamic events, so that it isn't just about killing and defending parts of the world, it will need variety to be the better feature.
You should watch the comicon panel, it talks about all sorts of events. From the big ones to the small ones.
What I meant by variety is that, from what I've seen and heard, dynamic events are all combat oriented. I know that combat is really great and the cross profession combo seems fun, but I would like to see events that isn't always just about combat, maybe you need to seek a merchant, or use special bombs to defend an area, something that isn't just the same old combat all the time. As great as the DE design are, there will come a point where the events get repetitive, but it is always about defeating this, defeating that. Environmental Weapons seems like a nice change up, but I'm not sure how much of it is used the game/events.
Like Zeroxin said, you should watch the Comic-con panel. The bunny example Colin uses has no combat whatsoever. There was also an example given in a blog post talking about an asura inventor making some sort of catapult that launches cows (or something like that).
I thought he was joking about the bunny example........ lol
but woah, I only said I would like to see more variety in the events, doesn't mean I don't think GW2 don't have variety. I mean really, look at my sig, thats a GW2 sig, I like GW2 just as much as the next person, don't need to go all fanboy telling me to go look at info. GW2 is gonna be great, its gonna be amazing, but it isn't going to be perfect, adding more variety isn't gonna hurt the game.
Then either play one of the demos or ask someone to. ArenaNet aren't going to show off every little detail just because someone asks them to.
They really should change from calling Dynamic Events, but instead should called Dynamic Chain Events. The major difference between Rift and GW2's feature is that GW2 creates a cause and effect with it, events are caused by another event, your choices changes the world.
Thats the difference between GW2 and Rift. In Rift, dynamic events is only one of the component (althought the new pvp rifts seem interesting) but for GW2, Dynamic events is the entire persisent component. I would like to see multitude levels of dynamic events, so that it isn't just about killing and defending parts of the world, it will need variety to be the better feature.
You should watch the comicon panel, it talks about all sorts of events. From the big ones to the small ones.
What I meant by variety is that, from what I've seen and heard, dynamic events are all combat oriented. I know that combat is really great and the cross profession combo seems fun, but I would like to see events that isn't always just about combat, maybe you need to seek a merchant, or use special bombs to defend an area, something that isn't just the same old combat all the time. As great as the DE design are, there will come a point where the events get repetitive, but it is always about defeating this, defeating that. Environmental Weapons seems like a nice change up, but I'm not sure how much of it is used the game/events.
Like Zeroxin said, you should watch the Comic-con panel. The bunny example Colin uses has no combat whatsoever. There was also an example given in a blog post talking about an asura inventor making some sort of catapult that launches cows (or something like that).
I thought he was joking about the bunny example........ lol
but woah, I only said I would like to see more variety in the events, doesn't mean I don't think GW2 don't have variety. I mean really, look at my sig, thats a GW2 sig, I like GW2 just as much as the next person, don't need to go all fanboy telling me to go look at info. GW2 is gonna be great, its gonna be amazing, but it isn't going to be perfect, adding more variety isn't gonna hurt the game.
Then either play one of the demos or ask someone to. ArenaNet aren't going to show off every little detail just because someone asks them to.
Ok, can you please play the demo for me, because its a little hard to go to one of those shows in Australia. And now, I'll tell you again, I know what Dynamic Event is, and there is nothing wrong with me hoping there will be more variety in the events. I'm not even bashing the game, yet you are here to defend it.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
They really should change from calling Dynamic Events, but instead should called Dynamic Chain Events. The major difference between Rift and GW2's feature is that GW2 creates a cause and effect with it, events are caused by another event, your choices changes the world.
Thats the difference between GW2 and Rift. In Rift, dynamic events is only one of the component (althought the new pvp rifts seem interesting) but for GW2, Dynamic events is the entire persisent component. I would like to see multitude levels of dynamic events, so that it isn't just about killing and defending parts of the world, it will need variety to be the better feature.
You should watch the comicon panel, it talks about all sorts of events. From the big ones to the small ones.
What I meant by variety is that, from what I've seen and heard, dynamic events are all combat oriented. I know that combat is really great and the cross profession combo seems fun, but I would like to see events that isn't always just about combat, maybe you need to seek a merchant, or use special bombs to defend an area, something that isn't just the same old combat all the time. As great as the DE design are, there will come a point where the events get repetitive, but it is always about defeating this, defeating that. Environmental Weapons seems like a nice change up, but I'm not sure how much of it is used the game/events.
Like Zeroxin said, you should watch the Comic-con panel. The bunny example Colin uses has no combat whatsoever. There was also an example given in a blog post talking about an asura inventor making some sort of catapult that launches cows (or something like that).
I thought he was joking about the bunny example........ lol
but woah, I only said I would like to see more variety in the events, doesn't mean I don't think GW2 don't have variety. I mean really, look at my sig, thats a GW2 sig, I like GW2 just as much as the next person, don't need to go all fanboy telling me to go look at info. GW2 is gonna be great, its gonna be amazing, but it isn't going to be perfect, adding more variety isn't gonna hurt the game.
Then either play one of the demos or ask someone to. ArenaNet aren't going to show off every little detail just because someone asks them to.
Ok, can you please play the demo for me, because its a little hard to go to one of those shows in Australia. And now, I'll tell you again, I know what Dynamic Event is, and there is nothing wrong with me hoping there will be more variety in the events. I'm not even bashing the game, yet you are here to defend it.
I'm not defending it, simply stating facts. All you're asking is to see something that you already know is there. You ask to see variety and you then state that you already know its there.
Also, I'm in southern California and school starts for me on August 27th. I don't really have time to go to Seattle, Washington or Köln, Germany. You might want to ask someone else to go.
Like Zeroxin said, you should watch the Comic-con panel. The bunny example Colin uses has no combat whatsoever. There was also an example given in a blog post talking about an asura inventor making some sort of catapult that launches cows (or something like that).
I thought he was joking about the bunny example........ lol
but woah, I only said I would like to see more variety in the events, doesn't mean I don't think GW2 don't have variety. I mean really, look at my sig, thats a GW2 sig, I like GW2 just as much as the next person, don't need to go all fanboy telling me to go look at info. GW2 is gonna be great, its gonna be amazing, but it isn't going to be perfect, adding more variety isn't gonna hurt the game.
Then either play one of the demos or ask someone to. ArenaNet aren't going to show off every little detail just because someone asks them to.
Ok, can you please play the demo for me, because its a little hard to go to one of those shows in Australia. And now, I'll tell you again, I know what Dynamic Event is, and there is nothing wrong with me hoping there will be more variety in the events. I'm not even bashing the game, yet you are here to defend it.
I'm not defending it, simply stating facts. All you're asking is to see something that you already know is there. You ask to see variety and you then state that you already know its there.
Nothing but wanting them to improve even more.
Also, I'm in southern California and school starts for me on August 27th. I don't really have time to go to Seattle, Washington or Köln, Germany. You might want to ask someone else to go.
Well whereever you are, you are still close to the awesomeness than I am :P
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
I haven't really been keeping up with this thread, don't know if this has been mentioned, but this is an excellent article about the variety of dynamic events. Especially read the last section with a specific example of redesign.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
5.) Everyone can Heal!: You stand i the fire, it's your responsibility to live. Compared to having to depend on others. YOU fail YOU suffer(harsh, but all in fun). You are responsible for yourself. No more just tanks and heals having all responsibility for everyone in raid. Hell, in wow they even made it so that you don't have to do 25m no more, just get more loot. They started at 40 and now it's just 10. I thought 25m+ were to bring players together for teamwork and rewared better for it.
4.) Fight for Your Life: Death System: So you failed, no worries, you can still be useful instead of laying there dead screaming "GOGOGO" because you died at 80% or the one QQ'ing because of people not doing what they are suppose to. Why should you be out of the fight just? Great idea to keep players involved at all stages of gameplay instead of fallowing the same rules everyone sets for dying. No moar brez people, we are finally liberated!
3.) Personal Story: The MMO part finally reunites with the RPG part. The point of this is not to spend time farming loot, it's to immerse yourself into a Role Playing Game that you can share an experience with others. Because it's really fun to be capped and do nothing but raid 2-3 days a week and spent the rest of your time doing repetative and boring dailies or farming dungeons.
2.) Three Server PvP: "Alliance fails at pvp. We see that. But thats their fault." In GW2 It's your whole server that is fighting as one. Faction based PvP can be very unbalanced and a constant drag if the server is one sided. But if there are no factions and we can fight at all levels and feel involved and a part of pvp from lvl 1? Great idea.
1.) Dynamic Events: Point A to Point B quest fail period. Killing 15 of -what ever diffrent mob it is in this quest- is boring. More games are allowing players to tackle more difficult task and taking the repetative parts out, and putting more action and thinking into the leveing experience. I hate to play a game where All I have to do is kill the same mobs over and over with little to no challenge. Althought, Cata did mix it up some. And LK wasn't too bad. But at it's core, wow had more filler quest than fun quest. So Dynamic Quest, here I come!
Conclusion: Thanks for giving the best 4 years of my gaming life, Blizzard. Now it's time for me to transition into the next level.
I liked this in the first version and I'm liking that it's retained.
But it's more than this. With the original two profession player you could make multiple warriors and try out different builds based on the secondary profession and it's weapon(s).
Another point of view, I thought it was very interesting to have all of my Heros secondaried as Monks and change their skill set up on the fly to suit the mission, not to mention each one always having the res any time skill active. (All characters get a res rune, but it's once per mission if used)
4.) Fight for Your Life: Death System
Cool! After playing Eye of the North and getting used to the alternative skills sets when activating Bear Totem, etc., it will be interesting to see how this plays out.
3.) Personal Story
The game is looking to make the MMO personal, something that many games have not done in this last decade. ... Guilds Wars personal housing instance in your home capital city may not seem totally new, but the idea is very cool.
I am really looking forward to seeing if this makes a game more of a online "home world". Really it's something that has been missing from games at all. They always seem a little flat. Have missed the desc command from earlier "worlds". No idea what a player is about or how they view their character and what it's doing. I hope that we have some sort of Desc system. I really want the ability to learn a little bit about people before initiating contact.
And then to have the game react to YOU in a specific way based on your personal story? It's going to be a trip.
Having player housing for storage and kicking back to chat will be a plus. Hubby and I are primarily soloist who help each other with really tough missions. We formed a guild and got a guild base ONLY to have a private space to chat, store things, etc.
2.) Three Server PvP
Have never been a big fan of PvP. Maybe I'll give it a try in GW2, maybe not. Depends on how many underaged weenies are screaming curses at others because they don't know how to play their own profession much less any others.
1.) Dynamic Events
I think this is hot. Some games introduced scheduled "random" events o_O I mean, how random is "scheduled" after all?
However, returning to town to sell off loot and pot up only to find we're under attack, did that beast just blast me while insulting my paternity?
Will 4.) Fight for Your Life: Death System turn on for these? Oh yes, this can be fun.
Comments
I heard online dating games are really huge at the moment :P
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
You should watch the comicon panel, it talks about all sorts of events. From the big ones to the small ones.
This is not a game.
Not just that, but the fact that they make the journey here JUST to bitch and/or slam GW2. Oh well...so long as it gives them a false sense of superiority, let 'em have it. These kinds of folks have nothing else going for them.
What I meant by variety is that, from what I've seen and heard, dynamic events are all combat oriented. I know that combat is really great and the cross profession combo seems fun, but I would like to see events that isn't always just about combat, maybe you need to seek a merchant, or use special bombs to defend an area, something that isn't just the same old combat all the time. As great as the DE design are, there will come a point where the events get repetitive, but it is always about defeating this, defeating that. Environmental Weapons seems like a nice change up, but I'm not sure how much of it is used the game/events.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Like Zeroxin said, you should watch the Comic-con panel. The bunny example Colin uses has no combat whatsoever. There was also an example given in a blog post talking about an asura inventor making some sort of catapult that launches cows (or something like that).
pay more attention, period. there has been talk of events that call for gathering of materials for building, and for food. during the combat oriented event you don't even always have to attack anything. during town raids you can revive and rescue people(very first thing you do as a human..) and you can put out fires. during the shatterer fight you could forego killing the dragon and choose to be an escort for suppplies to reinforce the weapons and fortifications. not only will there be a variety of even types, there is variety within most events.
I thought he was joking about the bunny example........ lol
EDIT: but woah, I only said I would like to see more variety in the events, doesn't mean I don't think GW2 don't have variety. I mean really, look at my sig, thats a GW2 sig, I like GW2 just as much as the next person, don't need to go all fanboy telling me to go look at info. GW2 is gonna be great, its gonna be amazing, but it isn't going to be perfect, adding more variety isn't gonna hurt the game.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Then either play one of the demos or ask someone to. ArenaNet aren't going to show off every little detail just because someone asks them to.
Ok, can you please play the demo for me, because its a little hard to go to one of those shows in Australia. And now, I'll tell you again, I know what Dynamic Event is, and there is nothing wrong with me hoping there will be more variety in the events. I'm not even bashing the game, yet you are here to defend it.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
I'm not defending it, simply stating facts. All you're asking is to see something that you already know is there. You ask to see variety and you then state that you already know its there.
Also, I'm in southern California and school starts for me on August 27th. I don't really have time to go to Seattle, Washington or Köln, Germany. You might want to ask someone else to go.
Well whereever you are, you are still close to the awesomeness than I am :P
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
I haven't really been keeping up with this thread, don't know if this has been mentioned, but this is an excellent article about the variety of dynamic events. Especially read the last section with a specific example of redesign.
http://www.arena.net/blog/norn-week-designing-and-redesigning-events
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
5.) Everyone can Heal!: You stand i the fire, it's your responsibility to live. Compared to having to depend on others. YOU fail YOU suffer(harsh, but all in fun). You are responsible for yourself. No more just tanks and heals having all responsibility for everyone in raid. Hell, in wow they even made it so that you don't have to do 25m no more, just get more loot. They started at 40 and now it's just 10. I thought 25m+ were to bring players together for teamwork and rewared better for it.
4.) Fight for Your Life: Death System: So you failed, no worries, you can still be useful instead of laying there dead screaming "GOGOGO" because you died at 80% or the one QQ'ing because of people not doing what they are suppose to. Why should you be out of the fight just? Great idea to keep players involved at all stages of gameplay instead of fallowing the same rules everyone sets for dying. No moar brez people, we are finally liberated!
3.) Personal Story: The MMO part finally reunites with the RPG part. The point of this is not to spend time farming loot, it's to immerse yourself into a Role Playing Game that you can share an experience with others. Because it's really fun to be capped and do nothing but raid 2-3 days a week and spent the rest of your time doing repetative and boring dailies or farming dungeons.
2.) Three Server PvP: "Alliance fails at pvp. We see that. But thats their fault." In GW2 It's your whole server that is fighting as one. Faction based PvP can be very unbalanced and a constant drag if the server is one sided. But if there are no factions and we can fight at all levels and feel involved and a part of pvp from lvl 1? Great idea.
1.) Dynamic Events: Point A to Point B quest fail period. Killing 15 of -what ever diffrent mob it is in this quest- is boring. More games are allowing players to tackle more difficult task and taking the repetative parts out, and putting more action and thinking into the leveing experience. I hate to play a game where All I have to do is kill the same mobs over and over with little to no challenge. Althought, Cata did mix it up some. And LK wasn't too bad. But at it's core, wow had more filler quest than fun quest. So Dynamic Quest, here I come!
Conclusion: Thanks for giving the best 4 years of my gaming life, Blizzard. Now it's time for me to transition into the next level.
Here are more reasons to be interested in GW2!
http://www.youtube.com/watch?v=xBC_ig73aMs
http://www.youtube.com/watch?v=F3uMlHSbPSY
5.) Everyone can Heal!
I liked this in the first version and I'm liking that it's retained.
But it's more than this. With the original two profession player you could make multiple warriors and try out different builds based on the secondary profession and it's weapon(s).
Another point of view, I thought it was very interesting to have all of my Heros secondaried as Monks and change their skill set up on the fly to suit the mission, not to mention each one always having the res any time skill active. (All characters get a res rune, but it's once per mission if used)
4.) Fight for Your Life: Death System
Cool! After playing Eye of the North and getting used to the alternative skills sets when activating Bear Totem, etc., it will be interesting to see how this plays out.
3.) Personal Story
I am really looking forward to seeing if this makes a game more of a online "home world". Really it's something that has been missing from games at all. They always seem a little flat. Have missed the desc command from earlier "worlds". No idea what a player is about or how they view their character and what it's doing. I hope that we have some sort of Desc system. I really want the ability to learn a little bit about people before initiating contact.
And then to have the game react to YOU in a specific way based on your personal story? It's going to be a trip.
Having player housing for storage and kicking back to chat will be a plus. Hubby and I are primarily soloist who help each other with really tough missions. We formed a guild and got a guild base ONLY to have a private space to chat, store things, etc.
2.) Three Server PvP
Have never been a big fan of PvP. Maybe I'll give it a try in GW2, maybe not. Depends on how many underaged weenies are screaming curses at others because they don't know how to play their own profession much less any others.
1.) Dynamic Events
I think this is hot. Some games introduced scheduled "random" events o_O I mean, how random is "scheduled" after all?
However, returning to town to sell off loot and pot up only to find we're under attack, did that beast just blast me while insulting my paternity?
Will 4.) Fight for Your Life: Death System turn on for these? Oh yes, this can be fun.
I've never been this excited for an MMO ever. Hope to God it delivers.