well, it would actually be easier if alot of people learned to listen rather then just talk.
Not everyone's opinion is as educated as each others and if someone gets the feeling that the other guy might know more then them it is normally sensible to shhh a bit and learn something.
Questions are more valuable then statements when the other guy knows more.
Not everyone is a special little snowflake with an equal opinion on every subject all the time.
This is the first post I've ever agreed with you on, however, it begs the question, why then do you never answer when someone asks you to elaborate on a statement that you have made? Instead you claim the hostility to your posts prevents you from doing so.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
well, it would actually be easier if alot of people learned to listen rather then just talk.
Not everyone's opinion is as educated as each others and if someone gets the feeling that the other guy might know more then them it is normally sensible to shhh a bit and learn something.
Questions are more valuable then statements when the other guy knows more.
Not everyone is a special little snowflake with an equal opinion on every subject all the time.
This is the first post I've ever agreed with you on, however, it begs the question, why then do you never answer when someone asks you to elaborate on a statement that you have made? Instead you claim the hostility to your posts prevents you from doing so.
I'm sorry, i am not here to discuss me. If you have a personal question PM me.
I have only ever said that the once though, just for the record. Like I say if you want to talk about me thats fine, but this isnt the place.
By looking @ all the hype around a WoW-copy with a StarWars skin, it seems that SWTOR is getting SEVERAL times the "hype" that RIFT did.
Review:
-RIFT was supposed to kill WoW
-RIFT was also a WoW-copy (please move away from WoW-clone, it sounds immature, clone =/= copy)
-RIFT had the same UI, inventory, and skill system of WoW (same thing SWTOR is doing)
-RIFT flopped REALLY hard, so hard in fact that they viewed their sub number drop rate as a "failure in the making" and have started an aggressive freetrial, discount && "veteran return" plan.
I've been around the MMO-block for quite awhile now trying, testing, and playing almost every single MMO out there (even the ones that I KNEW what to expect before trying them, but still tried so i was 100% sure). Yet, time after time AFTER TIME I see the same community over-hype of the "NEXT BIG THING" only to have it blow up similar to AION, RIFT, etc etc etc.
I'm only worried at the backlash that SWTOR's failure will bring. It's one of the largest fully developed MMO's of all time. Yet, they didn't feel that breaking from the "industry standard" of WoW's lowest common denominator was a "safe" investment, and that spelled their doom since the inception of SWTOR. Will we see a decrease in investing towards MMOs in general? Will we see more garbage "F2P" fad increases?
Or, could we possibly see a shift in the market towards triple 'A' sandbox development & implementation? Obviously I'm hoping for the latter, but I feel it'll be somewhere in the middle of less investing towards MMOs & a larger interest in sandbox MMOs. Granted, that's not a horrible thing to have happen, but it's obviously not the ideal.
Thoughts?
1 rift is a copy/clone even and up to inlcuding names of items
2 star wars is not a wow copy if youve read anything about it you would know this if you copy a raiding system or a instance system this doesnt make it a copy it means they are using a model developed by blizzard . lets point out what isnt a wow copy
1 voice overs done by actors
2 story lines for individual classes
3 crafting system done by companions not you
4 player housing i/e your starship
5 the fact that its star wars thus your characters from the star wars story
6 generated more to the adult followers
how is this related to wow?
if your basing your opinion on the fact that theres raiding and end game content like wow then you havent a clue
blizzard has the most successful mmo model to date thus why companies are following this model do you blame them?
will this be the new end all to wow no i doubt it but im heading to swtor when it arrives
because wow was so successful everyone is gonna compare all games to wow i agree rift is a copy of wow hell they probably used the same game engine .
if your looking for a game that isnt like wow or has anything thats close to wow then you wont find it for years to come
you cant expect a successful model of a game to not be copied . example quake was a successful fps how many games copied even used their game engine or for that matter halflife?
my opinion if you go into swtor expecting it to not be anywhere near a wow copy your only looking for dissappointment . dont judge the game until you have played it .
By looking @ all the hype around a WoW-copy with a StarWars skin, it seems that SWTOR is getting SEVERAL times the "hype" that RIFT did.
Review:
-RIFT was supposed to kill WoW
-RIFT was also a WoW-copy (please move away from WoW-clone, it sounds immature, clone =/= copy)
-RIFT had the same UI, inventory, and skill system of WoW (same thing SWTOR is doing)
-RIFT flopped REALLY hard, so hard in fact that they viewed their sub number drop rate as a "failure in the making" and have started an aggressive freetrial, discount && "veteran return" plan.
I've been around the MMO-block for quite awhile now trying, testing, and playing almost every single MMO out there (even the ones that I KNEW what to expect before trying them, but still tried so i was 100% sure). Yet, time after time AFTER TIME I see the same community over-hype of the "NEXT BIG THING" only to have it blow up similar to AION, RIFT, etc etc etc.
I'm only worried at the backlash that SWTOR's failure will bring. It's one of the largest fully developed MMO's of all time. Yet, they didn't feel that breaking from the "industry standard" of WoW's lowest common denominator was a "safe" investment, and that spelled their doom since the inception of SWTOR. Will we see a decrease in investing towards MMOs in general? Will we see more garbage "F2P" fad increases?
Or, could we possibly see a shift in the market towards triple 'A' sandbox development & implementation? Obviously I'm hoping for the latter, but I feel it'll be somewhere in the middle of less investing towards MMOs & a larger interest in sandbox MMOs. Granted, that's not a horrible thing to have happen, but it's obviously not the ideal.
Thoughts?
1 rift is a copy/clone even and up to inlcuding names of items
2 star wars is not a wow copy if youve read anything about it you would know this if you copy a raiding system or a instance system this doesnt make it a copy it means they are using a model developed by blizzard . lets point out what isnt a wow copy
1 voice overs done by actors
2 story lines for individual classes
3 crafting system done by companions not you
4 player housing i/e your starship
5 the fact that its star wars thus your characters from the star wars story
6 generated more to the adult followers
how is this related to wow?
if your basing your opinion on the fact that theres raiding and end game content like wow then you havent a clue
blizzard has the most successful mmo model to date thus why companies are following this model do you blame them?
will this be the new end all to wow no i doubt it but im heading to swtor when it arrives
because wow was so successful everyone is gonna compare all to wow i agree rift is a copy of wow hell they probably used the same game engine .
if your looking for a game that isnt like wow or has anything thats close to wow then you wont find it for years to come
you cant expect a successful model of a game to not be copied . example quake was a successful fps how many games copied even used their game engine or for that matter halflife?
my opinion if you go into swtor expecting it to not be anywhere near a wow copy your only looking for dissappointment . dont judge the game until you have played it .
I 100% agree with dlong Tor may be useing a structer that works but if you really look into it and go play Biowares other star wars games you will see they are not copying wow at all not even in gameplay they are building apon the gameplay that their single player games had that made those both the first and the second game of the year for their respective years.
Quote to follow: Dont open your mouth if nothing use...you know what just dont open your mouth.
Everything has already been said ofc in a thread this long so I'm just gonna side with the "rift was never suppose to kill WoW if you actually thought that you're mental and rift is NOT a failure do you honestly think 4mil+ subscibers is required for a healthy MMO then you're out of your mind"-crowd.
And to finish with "I've been around the MMO-block for some time" is just hilarious. Obviously you didnt spend this time like you should've or you'd pick up a thing or two.
Dear OP,Rift is not a flop, not even close. So this whole topic is just false and innacurate.
Perhaps your version of "flop" isn't the one that everyone else uses. So i'll clarify for some of you. A "flop" in the MMO industry is when an MMO fails to attract the percentage it was looking for. Obviously RIFT flopped fairly hard, but it did not "fail".
There are quite a few servers on RIFT that have become ghost towns. I've spoken to several guilds that play EQ2, AoC, the soon to be defunct SWG, some guild leaders in WoW, and even many EvE corps who moved their entire guild/clan/corps to RIFT only to quickly flee RIFT after the tedious repetitiveness & ghost towns that became of RIFT.
Are you playing RIFT right now and waiting for SWTOR? I rest my case !
Don't speak for me. EVER.
Playing Rift right now while waiting for SWTOR? YES.
Oh, I had to backspace numerous times in this post because I kept wanting to call you names, but I decided, why feed the troll.
I moved my characters from Shadefall, quite a popular server to Byriel. One with less people and I still feel crowded.
By looking @ all the hype around a WoW-copy with a StarWars skin, it seems that SWTOR is getting SEVERAL times the "hype" that RIFT did.
Review:
-RIFT was supposed to kill WoW
-RIFT was also a WoW-copy (please move away from WoW-clone, it sounds immature, clone =/= copy)
-RIFT had the same UI, inventory, and skill system of WoW (same thing SWTOR is doing)
-RIFT flopped REALLY hard, so hard in fact that they viewed their sub number drop rate as a "failure in the making" and have started an aggressive freetrial, discount && "veteran return" plan.
I've been around the MMO-block for quite awhile now trying, testing, and playing almost every single MMO out there (even the ones that I KNEW what to expect before trying them, but still tried so i was 100% sure). Yet, time after time AFTER TIME I see the same community over-hype of the "NEXT BIG THING" only to have it blow up similar to AION, RIFT, etc etc etc.
I'm only worried at the backlash that SWTOR's failure will bring. It's one of the largest fully developed MMO's of all time. Yet, they didn't feel that breaking from the "industry standard" of WoW's lowest common denominator was a "safe" investment, and that spelled their doom since the inception of SWTOR. Will we see a decrease in investing towards MMOs in general? Will we see more garbage "F2P" fad increases?
Or, could we possibly see a shift in the market towards triple 'A' sandbox development & implementation? Obviously I'm hoping for the latter, but I feel it'll be somewhere in the middle of less investing towards MMOs & a larger interest in sandbox MMOs. Granted, that's not a horrible thing to have happen, but it's obviously not the ideal.
Thoughts?
Sandbox MMOS are a niche market, if there was a large market for it, there would be more.
Wrong, WoW made themeparks popular. Had WoW been a sandbox I guarantee things would be the different. Everyone wants to be the next WoW, so they make their games as close as possible. They made the genre popular but they also caused a lack of diversity.
Edit: Also, most of the sandbox makers are not big companies. They think that making a sandbox is an excuse to be lazy.
By looking @ all the hype around a WoW-copy with a StarWars skin, it seems that SWTOR is getting SEVERAL times the "hype" that RIFT did.
Review:
-RIFT was supposed to kill WoW
-RIFT was also a WoW-copy (please move away from WoW-clone, it sounds immature, clone =/= copy)
-RIFT had the same UI, inventory, and skill system of WoW (same thing SWTOR is doing)
-RIFT flopped REALLY hard, so hard in fact that they viewed their sub number drop rate as a "failure in the making" and have started an aggressive freetrial, discount && "veteran return" plan.
I've been around the MMO-block for quite awhile now trying, testing, and playing almost every single MMO out there (even the ones that I KNEW what to expect before trying them, but still tried so i was 100% sure). Yet, time after time AFTER TIME I see the same community over-hype of the "NEXT BIG THING" only to have it blow up similar to AION, RIFT, etc etc etc.
I'm only worried at the backlash that SWTOR's failure will bring. It's one of the largest fully developed MMO's of all time. Yet, they didn't feel that breaking from the "industry standard" of WoW's lowest common denominator was a "safe" investment, and that spelled their doom since the inception of SWTOR. Will we see a decrease in investing towards MMOs in general? Will we see more garbage "F2P" fad increases?
Or, could we possibly see a shift in the market towards triple 'A' sandbox development & implementation? Obviously I'm hoping for the latter, but I feel it'll be somewhere in the middle of less investing towards MMOs & a larger interest in sandbox MMOs. Granted, that's not a horrible thing to have happen, but it's obviously not the ideal.
Thoughts?
Sandbox MMOS are a niche market, if there was a large market for it, there would be more.
Wrong, WoW made themeparks popular. Had WoW been a sandbox I guarantee things would be the different. Everyone wants to be the next WoW, so they make their games as close as possible. They made the genre popular but they also caused a lack of diversity.
Bingo.
AND....we have not seen a Sandbox designed with mass-market appeal since the failed potential of SWG.
Most of the newer "sandbox" games have been trying to cater to the old UO players, with open PVP and player looting, and a general lack of content.
If some big-time developer created a virtual world tomorrow without these "features", with a popular IP, I am willing to bet that it would be a significant hit in the industry.
And then we could look forward to the next 10 years of clones of THAT game
I don't belive this game will flop. Bioware has to many fans, the IP has to many fans.
Mythic had a lot of fans. The Warhammer IP has a lot of fans. For all intents nad purposes, WAR flopped hard.
Never underestimate to the fickle nature of gamers. We have seen too many 'next best thing' over the past five years, and none of them have really lived up to the expectaions of players.
I don't belive this game will flop. Bioware has to many fans, the IP has to many fans.
Mythic had a lot of fans. The Warhammer IP has a lot of fans. For all intents nad purposes, WAR flopped hard.
Never underestimate to the fickle nature of gamers. We have seen too many 'next best thing' over the past five years, and none of them have really lived up to the expectaions of players.
Bioware actually has experience making great games (great, not good). I will be very surprised if this game flops like WAR did. It's possible, but I don't believe it will happen. If it does, I'm blaming EA.
Ok so it seems like everyone is complaining about the themepark thing without actually doing too much research into the game. Theres so many flame threads its unreal. As someone who has actually had the chance to play the game I can tell you it truely is the next step for mmos. Now before I get flamed I have played WoW for 5 years and at times it has been fun. However every xpac is the same and it feels more like a second job and its pretty much a themepark anyway. I have aslo tried almosty every other MMO out there because its my favorite genre of game to play.From my short playtime with SWTOR I have seen the following with my own eyes and experienced it myself and it is FACT, not speculation that the following is INCLUDED AT LAUNCH
The game will launch with more content than any mmo has ever done before.
The explorable areas in the game are far larger than WoW or Rift. Infact, the dune sea of Tattoine alone is about half the size of the Eastern Kingdoms in Wow.
The game will launch with world pvp and instanced battlegrounds, something WoW did not feature at launch.
The game will launch with endgame content, another feature WoW did not have at launch.
The game will include crafting and vehicles/mounts at launch.
Every class has multiple roles/specializations to ensure that there are many options for every player. There are no pures in SWTOR.
Every class has a seperate storyline with approximatley 90 hours of class unique quests/cinematics.
Check the above link and do your homework haters and for gods sake come up with something we havent heard 1000 times. If you want to flame a game, atleast know what your saying so you dont sound foolish to the people who actually follow it. Why waste your time flaming our game anyway? Dont you guys have more elves and orcs to go play with?
By looking @ all the hype around a WoW-copy with a StarWars skin, it seems that SWTOR is getting SEVERAL times the "hype" that RIFT did.
Review:
-RIFT was supposed to kill WoW
-RIFT was also a WoW-copy (please move away from WoW-clone, it sounds immature, clone =/= copy)
-RIFT had the same UI, inventory, and skill system of WoW (same thing SWTOR is doing)
-RIFT flopped REALLY hard, so hard in fact that they viewed their sub number drop rate as a "failure in the making" and have started an aggressive freetrial, discount && "veteran return" plan.
I've been around the MMO-block for quite awhile now trying, testing, and playing almost every single MMO out there (even the ones that I KNEW what to expect before trying them, but still tried so i was 100% sure). Yet, time after time AFTER TIME I see the same community over-hype of the "NEXT BIG THING" only to have it blow up similar to AION, RIFT, etc etc etc.
I'm only worried at the backlash that SWTOR's failure will bring. It's one of the largest fully developed MMO's of all time. Yet, they didn't feel that breaking from the "industry standard" of WoW's lowest common denominator was a "safe" investment, and that spelled their doom since the inception of SWTOR. Will we see a decrease in investing towards MMOs in general? Will we see more garbage "F2P" fad increases?
Or, could we possibly see a shift in the market towards triple 'A' sandbox development & implementation? Obviously I'm hoping for the latter, but I feel it'll be somewhere in the middle of less investing towards MMOs & a larger interest in sandbox MMOs. Granted, that's not a horrible thing to have happen, but it's obviously not the ideal.
Thoughts?
Sandbox MMOS are a niche market, if there was a large market for it, there would be more.
Wrong, WoW made themeparks popular. Had WoW been a sandbox I guarantee things would be the different. Everyone wants to be the next WoW, so they make their games as close as possible. They made the genre popular but they also caused a lack of diversity.
Bingo.
AND....we have not seen a Sandbox designed with mass-market appeal since the failed potential of SWG.
Most of the newer "sandbox" games have been trying to cater to the old UO players, with open PVP and player looting, and a general lack of content.
If some big-time developer created a virtual world tomorrow without these "features", with a popular IP, I am willing to bet that it would be a significant hit in the industry.
And then we could look forward to the next 10 years of clones of THAT game
This is the only thing i'm going to counter with this claim.
If WoW was a sandbox what makes it so certain that it would be a smash success and therefore cause the industry to switch to sanboxes? Couldn't it also happen that if WoW came out as a sandbox that it wouldn't draw in the millions and therefore WoW wouldn't be a success and we stay a small community (I know some would have prefered it that way) but theres no saying that if you change the formula for WoW that it would have also became a success. It wasn't like WoW was destined (no mater what it did) to succeed (RL isn't a Bioware game where you win no matter the choices you make ). If it switched to sandbox it's very likely as well that it could have just retained a small couple of hundred sales.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
This kid has obviously never played a bioware game and doesnt know a thing about SWTOR if he says its WOW in star wars skin so....why am i wasting my time posting this?
By looking @ all the hype around a WoW-copy with a StarWars skin, it seems that SWTOR is getting SEVERAL times the "hype" that RIFT did.
Review:
-RIFT was supposed to kill WoW
-RIFT was also a WoW-copy (please move away from WoW-clone, it sounds immature, clone =/= copy)
-RIFT had the same UI, inventory, and skill system of WoW (same thing SWTOR is doing)
-RIFT flopped REALLY hard, so hard in fact that they viewed their sub number drop rate as a "failure in the making" and have started an aggressive freetrial, discount && "veteran return" plan.
I've been around the MMO-block for quite awhile now trying, testing, and playing almost every single MMO out there (even the ones that I KNEW what to expect before trying them, but still tried so i was 100% sure). Yet, time after time AFTER TIME I see the same community over-hype of the "NEXT BIG THING" only to have it blow up similar to AION, RIFT, etc etc etc.
I'm only worried at the backlash that SWTOR's failure will bring. It's one of the largest fully developed MMO's of all time. Yet, they didn't feel that breaking from the "industry standard" of WoW's lowest common denominator was a "safe" investment, and that spelled their doom since the inception of SWTOR. Will we see a decrease in investing towards MMOs in general? Will we see more garbage "F2P" fad increases?
Or, could we possibly see a shift in the market towards triple 'A' sandbox development & implementation? Obviously I'm hoping for the latter, but I feel it'll be somewhere in the middle of less investing towards MMOs & a larger interest in sandbox MMOs. Granted, that's not a horrible thing to have happen, but it's obviously not the ideal.
Thoughts?
A) RIFT didn't flop. Not even close to it, actually.
Aion is also one of the biggest MMOs worldwide with over 3 million subs.
I serioulsy question the intelligence of anyone who refers to ANY game as a "WoW killer." It's like saying the US getting soccer will be a "football killer." Not gonna happen. Let me guess, Wendy's is a McDonald's killer too?
C) If there was a market for sandbox games, people would be making them. There is a tiny niche subset who prefer sandbox games. Everyone else rage quites because there is "no direction" in the game. And let me guess, when they DO come out, they will be SWG clones?
D) "WoW copy" sounds just as stupid as "WoW clone." Sorry. And it's not the common, accepted term. Good luck with that revolution. Again people who use phases like that don't understand the gaming market whatsoever. Every side scoller was not a Mario clone, every FPS is not a Wolfenstein clone, and every MMO is not a WoW clone.
D) You opinion, although fascinating, is exactly that; an opinion.
E) Ever think that maybe SWTOR is getting hype because it looks like a good game? And seriously, the game is KOTOR as an MMO, not WoW with lightsabers.
Those are my "thoughts."
Oh, also - the "if WoW was a sandbox" crowd... I seriously lol'd when I read that. If it was a sandbox it wouldn't be nearly as popular, accessible, or massive. Like the Warcraft IP was sooo popular that it drew millions and millions of people on that alone. Get over it guys... not very many people like sandbox games. It's, unfortunately, a VERY vocal minority.
By looking @ all the hype around a WoW-copy with a StarWars skin, it seems that SWTOR is getting SEVERAL times the "hype" that RIFT did.
Review:
-RIFT was supposed to kill WoW
-RIFT was also a WoW-copy (please move away from WoW-clone, it sounds immature, clone =/= copy)
-RIFT had the same UI, inventory, and skill system of WoW (same thing SWTOR is doing)
-RIFT flopped REALLY hard, so hard in fact that they viewed their sub number drop rate as a "failure in the making" and have started an aggressive freetrial, discount && "veteran return" plan.
I've been around the MMO-block for quite awhile now trying, testing, and playing almost every single MMO out there (even the ones that I KNEW what to expect before trying them, but still tried so i was 100% sure). Yet, time after time AFTER TIME I see the same community over-hype of the "NEXT BIG THING" only to have it blow up similar to AION, RIFT, etc etc etc.
I'm only worried at the backlash that SWTOR's failure will bring. It's one of the largest fully developed MMO's of all time. Yet, they didn't feel that breaking from the "industry standard" of WoW's lowest common denominator was a "safe" investment, and that spelled their doom since the inception of SWTOR. Will we see a decrease in investing towards MMOs in general? Will we see more garbage "F2P" fad increases?
Or, could we possibly see a shift in the market towards triple 'A' sandbox development & implementation? Obviously I'm hoping for the latter, but I feel it'll be somewhere in the middle of less investing towards MMOs & a larger interest in sandbox MMOs. Granted, that's not a horrible thing to have happen, but it's obviously not the ideal.
Thoughts?
Sandbox MMOS are a niche market, if there was a large market for it, there would be more.
Wrong, WoW made themeparks popular. Had WoW been a sandbox I guarantee things would be the different. Everyone wants to be the next WoW, so they make their games as close as possible. They made the genre popular but they also caused a lack of diversity.
Bingo.
AND....we have not seen a Sandbox designed with mass-market appeal since the failed potential of SWG.
Most of the newer "sandbox" games have been trying to cater to the old UO players, with open PVP and player looting, and a general lack of content.
If some big-time developer created a virtual world tomorrow without these "features", with a popular IP, I am willing to bet that it would be a significant hit in the industry.
And then we could look forward to the next 10 years of clones of THAT game
This is the only thing i'm going to counter with this claim.
If WoW was a sandbox what makes it so certain that it would be a smash success and therefore cause the industry to switch to sanboxes? Couldn't it also happen that if WoW came out as a sandbox that it wouldn't draw in the millions and therefore WoW wouldn't be a success and we stay a small community (I know some would have prefered it that way) but theres no saying that if you change the formula for WoW that it would have also became a success. It wasn't like WoW was destined (no mater what it did) to succeed (RL isn't a Bioware game where you win no matter the choices you make ). If it switched to sandbox it's very likely as well that it could have just retained a small couple of hundred sales.
Was was not successful because it is a themepark. It brought the Battle.net gamers together under one title, and gave MMORPG gamers something they weren't used to: polish.
This was the start of the rolling snowball. If the game catered to a larger audience by including sandbox features in addition to it's original themepark content, who knows how big it could have been?
Adding variety to your offering attracts more customers. Trust me on this, I'm in the convenience store business
That said, Bioware has the right idea, by offering game features that will appeal to the mass market at first, and then adding content to appeal to sanboxers and other types at a later date, thus widening their potential customer base.
"Fail"? No.....not hardly. I think SWTOR may be one of those games that actually grows over time.
By looking @ all the hype around a WoW-copy with a StarWars skin, it seems that SWTOR is getting SEVERAL times the "hype" that RIFT did.
Review:
-RIFT was supposed to kill WoW
-RIFT was also a WoW-copy (please move away from WoW-clone, it sounds immature, clone =/= copy)
-RIFT had the same UI, inventory, and skill system of WoW (same thing SWTOR is doing)
-RIFT flopped REALLY hard, so hard in fact that they viewed their sub number drop rate as a "failure in the making" and have started an aggressive freetrial, discount && "veteran return" plan.
I've been around the MMO-block for quite awhile now trying, testing, and playing almost every single MMO out there (even the ones that I KNEW what to expect before trying them, but still tried so i was 100% sure). Yet, time after time AFTER TIME I see the same community over-hype of the "NEXT BIG THING" only to have it blow up similar to AION, RIFT, etc etc etc.
Thoughts?
My thought is that the thought you put into your assessment doesn't go far enough.
1, Rift was supposed to kill WoW. Really? who said? Other than those salivating fans who so desperately want WoW to fail because the drama would only feed their own internal need, I don't really remember reading anything about Rift killing WoW. Oh sure, Trion aimed their marketing sights at WoW but at no point do I remember reading them saying "we are going to kill WoW".
2, Rift was a WoW copy. Um, sure. That in and of itself is not an assurance of failure. Because "think about it", there were actual reasons why many games that tried to emulate WoW's type of game play failed and none of them had to do with emulating the flavor that WoW adopted (more on that later)
3, Rift had the Same UI (see above). Sorry, but the music you listen to is in the same key signatures as most everything else that is released and yet somehow you manage to still listen to music. Same UI only menas that players can jump in and be familiar with how to do things.
4, Rift flopped really hard? I'm not sure if it did. It does seem that it wasn't able to maintain growth but at the moment only one game released in the west that has millions upon millions of players. Most other games have ended up with a few hundred thousand.
Now for the thought.
Aion wasn't a smash hit because it lured WoW players and players used to western style games and then hit them with open pvp (when it was said that one could "concentrate on what one wanted to do" only confusing players letting them think they could forgo pvp or pve) harder than what they were used to leveling and making them go back to areas they had been in because they were so used to finishing an area and moving on. It wasn't WoW game play at all and they didnt like it.
AoC? Bugs and it wasn't a pvp juggernaut and it wasn't much of an open world. The starter area set up a certain expectation that wasn't followed through in the rest of the game. Not enough content helped solidify that deal.
Warhammer? Bugs, it wasn't the DAoC version 2.0 people wanted it to be and it had scenarios that took people away from pvp lakes therefore it split pvp'ers into two camps. Also, the keep sieges were more about flipping them than taking and holding them (pride in ownership) so it quickly became stale to do so.
Rift? It attracted too diverse a group of people and didn't really have a huge amount of content other than its main invasion stuff. Hard core invasions were throwing off the casuals and the more hardcore players wanted a more dangerous world with more meaning to their actions. also, the areas were pretty bland and for some the game play was somewhat shallow. just collecting stuff to trade in for gear or pvp scenarios that players had to play over and over again.
Part of the issue is knowing your demographic and giving them what they want. If one wants to go for WoW players then one needs to give a WoW experience: few bugs, lots of content, fast leveling etc.
But I'm talking about WoW players, not making a game in the same way as WoW manifests itself.
Many people want quests and quest hubs. But there has to be a lot of them and the content needs to be coming. For those who don't like them (me) we want a more old school feeling, some danger, a game that is more than getting gear.
LOTRO actually does a reasonably decent job with that though it does try to flirt with adding more casual game play. But the world is interesting enough and there is enough role play stuff and other diversions that player can do a bit more picking and choosing of their content over just doing quest hubs if they were inclined to do so.
SWToR seems to offer quite a bit of content (what is it? 17 worlds at launch?) a spac mini game, flashpoints, individual stories, spaceship "housing" and their own unique version of raids.
If they manage to release it with less bugs and give the players a decent amount of content then they are golden.
Remember, other games did not flop because they were in the same "school" as WoW. Players flocked to Aion, to Rift, to AoC, to Warhammer.
They flopped because of bugs, weird leveling curves, introducing types of play that spoke to one group and not the other, not enough content, etc.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
By looking @ all the hype around a WoW-copy with a StarWars skin, it seems that SWTOR is getting SEVERAL times the "hype" that RIFT did.
Review:
-RIFT was supposed to kill WoW
-RIFT was also a WoW-copy (please move away from WoW-clone, it sounds immature, clone =/= copy)
-RIFT had the same UI, inventory, and skill system of WoW (same thing SWTOR is doing)
-RIFT flopped REALLY hard, so hard in fact that they viewed their sub number drop rate as a "failure in the making" and have started an aggressive freetrial, discount && "veteran return" plan.
I've been around the MMO-block for quite awhile now trying, testing, and playing almost every single MMO out there (even the ones that I KNEW what to expect before trying them, but still tried so i was 100% sure). Yet, time after time AFTER TIME I see the same community over-hype of the "NEXT BIG THING" only to have it blow up similar to AION, RIFT, etc etc etc.
I'm only worried at the backlash that SWTOR's failure will bring. It's one of the largest fully developed MMO's of all time. Yet, they didn't feel that breaking from the "industry standard" of WoW's lowest common denominator was a "safe" investment, and that spelled their doom since the inception of SWTOR. Will we see a decrease in investing towards MMOs in general? Will we see more garbage "F2P" fad increases?
Or, could we possibly see a shift in the market towards triple 'A' sandbox development & implementation? Obviously I'm hoping for the latter, but I feel it'll be somewhere in the middle of less investing towards MMOs & a larger interest in sandbox MMOs. Granted, that's not a horrible thing to have happen, but it's obviously not the ideal.
Thoughts?
A) RIFT didn't flop. Not even close to it, actually.
Aion is also one of the biggest MMOs worldwide with over 3 million subs.
I serioulsy question the intelligence of anyone who refers to ANY game as a "WoW killer." It's like saying the US getting soccer will be a "football killer." Not gonna happen.
C) If there was a market for sandbox games, people would be making them. There is a tiny niche subset who prefer sandbox games. Everyone else rage quites because there is "no direction" in the game. And let me guess, when they DO come out, they will be SWG clones?
D) "WoW copy" sounds just as stupid as "WoW clone." Sorry. And it's not the common, accepted term. Good luck with that revolution. Again people who use phases like that don't understand the gaming market whatsoever. Every side scoller was not a Mario clone, every FPS is not a Wolfenstein clone, and every MMO is not a WoW clone.
D) You opinion, although fascinating, is exactly that; an opinion.
E) Ever think that maybe SWTOR is getting hype because it looks like a good game? And seriously, the game is KOTOR as an MMO, not WoW with lightsabers.
Those are my "thoughts."
Oh, also - the "if WoW was a sandbox" crowd... I seriously lol'd when I read that. If it was a sandbox it wouldn't be nearly as popular, accessible, or massive. Like the Warcraft IP was sooo popular that it drew millions and millions of people on that alone. Get over it guys... not very many people like sandbox games. It's, unfortunately, a VERY vocal minority.
Aggree with everything but the part in red. Sandbox fans are out there and there are a massive amount of them. Making an MMO they will play is the only obsticle. Look at things like Oblivion, Red Dead Redemtion, The Fall Out series, Grand Theft Auto, etc. Sandbox has huge appeal. Sadly making an MMO that captures that sandbox is hard apparently.
UO did it and it is the longest running MMO of all time. EvE is also one of the few MMO's to ever see a constant increase in players. EVE didn't suffer from the decline after launch that pretty much every other MMO has seen.
Fallen Earth was simply to boring and slow paced for your typical sandbox fan.
DarkFall way to PvP centric
MO was to much of a steaming pile of dung.
Until someone actually takes a stab at making a full sandbox game ( Not a PvP MMO, Not a Crafting MMO, an actual sandbox) there won't be a successful sandbox beyond UO and EvE.
The lack of interest in sandbox games isn't due to the fact that there aren't a large number of sandbox fans out there. The lack of interest stems from the fact that devs are only putting out one half of a sandbox MMO or they are simply taking a dump in a box and asking us to buy it.
So far the op post was so full of hyperbole it was not funny. I think were seeing so many threads like this because folks are worried their friends are going to leave them behind.
All I can say is if your friends are all leaving them it might be time to see why, instead of making untrue statements and starting a flame-fest thread.
To be honest I would have thought this thread would have been locked by now, how many more I hate swtor and this is why. There are already a dozen or so.
This game won't flop (and neither did Rift if I recall)...it will sell like hot cakes, and will continue to do well and sustain its subs, because I don't see any other game of its kind doing what it does better. Its going to be well supported, it will be polished within an inch of its life, and I can see people sticking to it, even after the release of GW2. I for one will be playing both of them, and I bet I'm not alone.
Comments
This is the first post I've ever agreed with you on, however, it begs the question, why then do you never answer when someone asks you to elaborate on a statement that you have made? Instead you claim the hostility to your posts prevents you from doing so.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I'm sorry, i am not here to discuss me. If you have a personal question PM me.
I have only ever said that the once though, just for the record. Like I say if you want to talk about me thats fine, but this isnt the place.
1 rift is a copy/clone even and up to inlcuding names of items
2 star wars is not a wow copy if youve read anything about it you would know this if you copy a raiding system or a instance system this doesnt make it a copy it means they are using a model developed by blizzard . lets point out what isnt a wow copy
1 voice overs done by actors
2 story lines for individual classes
3 crafting system done by companions not you
4 player housing i/e your starship
5 the fact that its star wars thus your characters from the star wars story
6 generated more to the adult followers
how is this related to wow?
if your basing your opinion on the fact that theres raiding and end game content like wow then you havent a clue
blizzard has the most successful mmo model to date thus why companies are following this model do you blame them?
will this be the new end all to wow no i doubt it but im heading to swtor when it arrives
because wow was so successful everyone is gonna compare all games to wow i agree rift is a copy of wow hell they probably used the same game engine .
if your looking for a game that isnt like wow or has anything thats close to wow then you wont find it for years to come
you cant expect a successful model of a game to not be copied . example quake was a successful fps how many games copied even used their game engine or for that matter halflife?
my opinion if you go into swtor expecting it to not be anywhere near a wow copy your only looking for dissappointment . dont judge the game until you have played it .
I 100% agree with dlong Tor may be useing a structer that works but if you really look into it and go play Biowares other star wars games you will see they are not copying wow at all not even in gameplay they are building apon the gameplay that their single player games had that made those both the first and the second game of the year for their respective years.
Quote to follow: Dont open your mouth if nothing use...you know what just dont open your mouth.
Everything has already been said ofc in a thread this long so I'm just gonna side with the "rift was never suppose to kill WoW if you actually thought that you're mental and rift is NOT a failure do you honestly think 4mil+ subscibers is required for a healthy MMO then you're out of your mind"-crowd.
And to finish with "I've been around the MMO-block for some time" is just hilarious. Obviously you didnt spend this time like you should've or you'd pick up a thing or two.
Is OP even serious? Why isnt this locked by now?
omg people get a life with all these predictions Starwars isnt even out yet and you have it doomed
Don't speak for me. EVER.
Playing Rift right now while waiting for SWTOR? YES.
Oh, I had to backspace numerous times in this post because I kept wanting to call you names, but I decided, why feed the troll.
I moved my characters from Shadefall, quite a popular server to Byriel. One with less people and I still feel crowded.
[quote]Originally posted by elocke
i heard rift's gameworld is pretty small, could that be the cause for your claustrophobia?
Wrong, WoW made themeparks popular. Had WoW been a sandbox I guarantee things would be the different. Everyone wants to be the next WoW, so they make their games as close as possible. They made the genre popular but they also caused a lack of diversity.
Edit: Also, most of the sandbox makers are not big companies. They think that making a sandbox is an excuse to be lazy.
Bingo.
AND....we have not seen a Sandbox designed with mass-market appeal since the failed potential of SWG.
Most of the newer "sandbox" games have been trying to cater to the old UO players, with open PVP and player looting, and a general lack of content.
If some big-time developer created a virtual world tomorrow without these "features", with a popular IP, I am willing to bet that it would be a significant hit in the industry.
And then we could look forward to the next 10 years of clones of THAT game
Mythic had a lot of fans. The Warhammer IP has a lot of fans. For all intents nad purposes, WAR flopped hard.
Never underestimate to the fickle nature of gamers. We have seen too many 'next best thing' over the past five years, and none of them have really lived up to the expectaions of players.
Bioware actually has experience making great games (great, not good). I will be very surprised if this game flops like WAR did. It's possible, but I don't believe it will happen. If it does, I'm blaming EA.
Ok so it seems like everyone is complaining about the themepark thing without actually doing too much research into the game. Theres so many flame threads its unreal. As someone who has actually had the chance to play the game I can tell you it truely is the next step for mmos. Now before I get flamed I have played WoW for 5 years and at times it has been fun. However every xpac is the same and it feels more like a second job and its pretty much a themepark anyway. I have aslo tried almosty every other MMO out there because its my favorite genre of game to play.From my short playtime with SWTOR I have seen the following with my own eyes and experienced it myself and it is FACT, not speculation that the following is INCLUDED AT LAUNCH
The game will launch with more content than any mmo has ever done before.
The explorable areas in the game are far larger than WoW or Rift. Infact, the dune sea of Tattoine alone is about half the size of the Eastern Kingdoms in Wow.
The game will launch with world pvp and instanced battlegrounds, something WoW did not feature at launch.
The game will launch with endgame content, another feature WoW did not have at launch.
The game will include crafting and vehicles/mounts at launch.
Every class has multiple roles/specializations to ensure that there are many options for every player. There are no pures in SWTOR.
Every class has a seperate storyline with approximatley 90 hours of class unique quests/cinematics.
http://www.mmo-champion.com/threads/874061-SWTOR-information-gathered-thus-far-from-various-sources
Check the above link and do your homework haters and for gods sake come up with something we havent heard 1000 times. If you want to flame a game, atleast know what your saying so you dont sound foolish to the people who actually follow it. Why waste your time flaming our game anyway? Dont you guys have more elves and orcs to go play with?
This is the only thing i'm going to counter with this claim.
If WoW was a sandbox what makes it so certain that it would be a smash success and therefore cause the industry to switch to sanboxes? Couldn't it also happen that if WoW came out as a sandbox that it wouldn't draw in the millions and therefore WoW wouldn't be a success and we stay a small community (I know some would have prefered it that way) but theres no saying that if you change the formula for WoW that it would have also became a success. It wasn't like WoW was destined (no mater what it did) to succeed (RL isn't a Bioware game where you win no matter the choices you make ). If it switched to sandbox it's very likely as well that it could have just retained a small couple of hundred sales.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Let's stay on topic guys, thanks!
This kid has obviously never played a bioware game and doesnt know a thing about SWTOR if he says its WOW in star wars skin so....why am i wasting my time posting this?
Played-Everything
Playing-LoL
A) RIFT didn't flop. Not even close to it, actually.
Aion is also one of the biggest MMOs worldwide with over 3 million subs.
I serioulsy question the intelligence of anyone who refers to ANY game as a "WoW killer." It's like saying the US getting soccer will be a "football killer." Not gonna happen. Let me guess, Wendy's is a McDonald's killer too?
C) If there was a market for sandbox games, people would be making them. There is a tiny niche subset who prefer sandbox games. Everyone else rage quites because there is "no direction" in the game. And let me guess, when they DO come out, they will be SWG clones?
D) "WoW copy" sounds just as stupid as "WoW clone." Sorry. And it's not the common, accepted term. Good luck with that revolution. Again people who use phases like that don't understand the gaming market whatsoever. Every side scoller was not a Mario clone, every FPS is not a Wolfenstein clone, and every MMO is not a WoW clone.
D) You opinion, although fascinating, is exactly that; an opinion.
E) Ever think that maybe SWTOR is getting hype because it looks like a good game? And seriously, the game is KOTOR as an MMO, not WoW with lightsabers.
Those are my "thoughts."
Oh, also - the "if WoW was a sandbox" crowd... I seriously lol'd when I read that. If it was a sandbox it wouldn't be nearly as popular, accessible, or massive. Like the Warcraft IP was sooo popular that it drew millions and millions of people on that alone. Get over it guys... not very many people like sandbox games. It's, unfortunately, a VERY vocal minority.
Rift isn't a flop....
SW:TOR will probably hold a higher success rate too due to its IP and funding behind it.
It won't out do McDonalds... er.. WoW, but it'll do just fine. This thread is absurd.
Was was not successful because it is a themepark. It brought the Battle.net gamers together under one title, and gave MMORPG gamers something they weren't used to: polish.
This was the start of the rolling snowball. If the game catered to a larger audience by including sandbox features in addition to it's original themepark content, who knows how big it could have been?
Adding variety to your offering attracts more customers. Trust me on this, I'm in the convenience store business
That said, Bioware has the right idea, by offering game features that will appeal to the mass market at first, and then adding content to appeal to sanboxers and other types at a later date, thus widening their potential customer base.
"Fail"? No.....not hardly. I think SWTOR may be one of those games that actually grows over time.
My thought is that the thought you put into your assessment doesn't go far enough.
1, Rift was supposed to kill WoW. Really? who said? Other than those salivating fans who so desperately want WoW to fail because the drama would only feed their own internal need, I don't really remember reading anything about Rift killing WoW. Oh sure, Trion aimed their marketing sights at WoW but at no point do I remember reading them saying "we are going to kill WoW".
2, Rift was a WoW copy. Um, sure. That in and of itself is not an assurance of failure. Because "think about it", there were actual reasons why many games that tried to emulate WoW's type of game play failed and none of them had to do with emulating the flavor that WoW adopted (more on that later)
3, Rift had the Same UI (see above). Sorry, but the music you listen to is in the same key signatures as most everything else that is released and yet somehow you manage to still listen to music. Same UI only menas that players can jump in and be familiar with how to do things.
4, Rift flopped really hard? I'm not sure if it did. It does seem that it wasn't able to maintain growth but at the moment only one game released in the west that has millions upon millions of players. Most other games have ended up with a few hundred thousand.
Now for the thought.
Aion wasn't a smash hit because it lured WoW players and players used to western style games and then hit them with open pvp (when it was said that one could "concentrate on what one wanted to do" only confusing players letting them think they could forgo pvp or pve) harder than what they were used to leveling and making them go back to areas they had been in because they were so used to finishing an area and moving on. It wasn't WoW game play at all and they didnt like it.
AoC? Bugs and it wasn't a pvp juggernaut and it wasn't much of an open world. The starter area set up a certain expectation that wasn't followed through in the rest of the game. Not enough content helped solidify that deal.
Warhammer? Bugs, it wasn't the DAoC version 2.0 people wanted it to be and it had scenarios that took people away from pvp lakes therefore it split pvp'ers into two camps. Also, the keep sieges were more about flipping them than taking and holding them (pride in ownership) so it quickly became stale to do so.
Rift? It attracted too diverse a group of people and didn't really have a huge amount of content other than its main invasion stuff. Hard core invasions were throwing off the casuals and the more hardcore players wanted a more dangerous world with more meaning to their actions. also, the areas were pretty bland and for some the game play was somewhat shallow. just collecting stuff to trade in for gear or pvp scenarios that players had to play over and over again.
Part of the issue is knowing your demographic and giving them what they want. If one wants to go for WoW players then one needs to give a WoW experience: few bugs, lots of content, fast leveling etc.
But I'm talking about WoW players, not making a game in the same way as WoW manifests itself.
Many people want quests and quest hubs. But there has to be a lot of them and the content needs to be coming. For those who don't like them (me) we want a more old school feeling, some danger, a game that is more than getting gear.
LOTRO actually does a reasonably decent job with that though it does try to flirt with adding more casual game play. But the world is interesting enough and there is enough role play stuff and other diversions that player can do a bit more picking and choosing of their content over just doing quest hubs if they were inclined to do so.
SWToR seems to offer quite a bit of content (what is it? 17 worlds at launch?) a spac mini game, flashpoints, individual stories, spaceship "housing" and their own unique version of raids.
If they manage to release it with less bugs and give the players a decent amount of content then they are golden.
Remember, other games did not flop because they were in the same "school" as WoW. Players flocked to Aion, to Rift, to AoC, to Warhammer.
They flopped because of bugs, weird leveling curves, introducing types of play that spoke to one group and not the other, not enough content, etc.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Aggree with everything but the part in red. Sandbox fans are out there and there are a massive amount of them. Making an MMO they will play is the only obsticle. Look at things like Oblivion, Red Dead Redemtion, The Fall Out series, Grand Theft Auto, etc. Sandbox has huge appeal. Sadly making an MMO that captures that sandbox is hard apparently.
UO did it and it is the longest running MMO of all time. EvE is also one of the few MMO's to ever see a constant increase in players. EVE didn't suffer from the decline after launch that pretty much every other MMO has seen.
Fallen Earth was simply to boring and slow paced for your typical sandbox fan.
DarkFall way to PvP centric
MO was to much of a steaming pile of dung.
Until someone actually takes a stab at making a full sandbox game ( Not a PvP MMO, Not a Crafting MMO, an actual sandbox) there won't be a successful sandbox beyond UO and EvE.
The lack of interest in sandbox games isn't due to the fact that there aren't a large number of sandbox fans out there. The lack of interest stems from the fact that devs are only putting out one half of a sandbox MMO or they are simply taking a dump in a box and asking us to buy it.
What's the matter OP? Your guild leaving you behind?
So far the op post was so full of hyperbole it was not funny. I think were seeing so many threads like this because folks are worried their friends are going to leave them behind.
All I can say is if your friends are all leaving them it might be time to see why, instead of making untrue statements and starting a flame-fest thread.
To be honest I would have thought this thread would have been locked by now, how many more I hate swtor and this is why. There are already a dozen or so.
This game won't flop (and neither did Rift if I recall)...it will sell like hot cakes, and will continue to do well and sustain its subs, because I don't see any other game of its kind doing what it does better. Its going to be well supported, it will be polished within an inch of its life, and I can see people sticking to it, even after the release of GW2. I for one will be playing both of them, and I bet I'm not alone.
Well just a few things....
1- Rift did not flop
2- SWtoR will not flop because.....
3- Bioware is incapable of making a game that flops
4- End of story