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If this game fails, so does the MMORPG Genre. This is our last hope.

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  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Still waiting for those sources. Where is the source for TOR's marketing budget? I'm starting to see this line spread to other threads, so humor those of us who just can't take it upon themselves to believe the word of a forum poster with an axe to grind.

    Currently Playing: World of Warcraft

  • BergirBergir Member Posts: 299

    An entire genre on one game, not likely. If the game flops it may be a good thing for the genre actually, get companies to start being innovative again.

  • LucioonLucioon Member UncommonPosts: 819

    Originally posted by ktanner3

    40-60 percent of TOR's budget was spent on marketing? Yeah, sources please.

    http://www.vg247.com/2011/05/05/analyst-swtor-could-cost-ea-as-much-as-80-million-to-develop/

    the other poster was incorrect to state that marketing costs 40~60 percent, its actually more toward a 20 ~ 25 % , of course its all speculation even if its made by an analyst. 

    But still, regardless of the cost, they know how much they need so that they can break even.

    And even if the world if filled with haters on SWTOR this game will still be making money with the millions of Star War Fans and Themepark MMO fans and Bioware fans that will pay a 6 month subscription before they even get into the game.

     

    Will it dethrone WOW, most likely not, will it be a success and make money, most likely yes it will

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by -Thraxor-

    WoW has been successful because they took standard game mechanics from ones that went before like EQ ect, improved upon it, and kept their playerbase happy. There's no code to break and no mysteries of the universe to solve. Build a solid game that appeals to the majority of the gaming masses, keep improving it, and don't screw it up. It's that simple

    I agree.

    It isn't about whether a game is sandbox or themepark or is revolutionarily different or not. It's about fun.

    Gamers play and pay a game that is entertaining to them.

    Now, what is entertaining to them differs from one person to the next, but the simple observation that WoW managed to maintain 10+ million people to keep playing and subbing, is kind of an indication that people liked gameplay elements that WoW had, whether it's the themepark based features or the amount of polish, accessibility and smoothness of combat and gameplay.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • LucioonLucioon Member UncommonPosts: 819

    Originally posted by MMO.Maverick

    Originally posted by -Thraxor-

    WoW has been successful because they took standard game mechanics from ones that went before like EQ ect, improved upon it, and kept their playerbase happy. There's no code to break and no mysteries of the universe to solve. Build a solid game that appeals to the majority of the gaming masses, keep improving it, and don't screw it up. It's that simple

    I agree.

    It isn't about whether a game is sandbox or themepark or is revolutionarily different or not. It's about fun.

    Gamers play and pay a game that is entertaining to them.

    Now, what is entertaining to them differs from one person to the next, but the simple observation that WoW managed to maintain 10+ million people to keep playing and subbing, is kind of an indication that people liked gameplay elements that WoW had, whether it's the themepark based features or the amount of polish, accessibility and smoothness of combat and gameplay.

    I really don't understand all the hate on WOW. WOW is still a great game, the numbers definitely is the evidence. I understand that WOW has been at the top for too many years, its time for a game to dethrone it and make the #1 spot but it is still the game that brought the masses to the MMO genre, that is also the reason why so many MMO is in the market and so many choices for all players and all different play styles. MMO aren't one or the other , they are games that you can play all or just choose one. But you aren't limited to play only one .

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • DivionDivion Member UncommonPosts: 411

    Originally posted by ktanner3

    Still waiting for those sources. Where is the source for TOR's marketing budget? I'm starting to see this line spread to other threads, so humor those of us who just can't take it upon themselves to believe the word of a forum poster with an axe to grind.

    Who is this directed at OP, or someone else?

     

    (http://www.gameinformer.com/b/news/archive/2011/05/05/pachter-says-old-republic-cost-ea-80-million.aspx)

    This is not an official proclaimination, but it's an educated one - The figure of 80 Mil is based of historical data of similar games, statements by EA Executives are it pertains to profit goals, and simple insider information.

    As of right now, most of what is being said are infact rumuors, however regardless the point still stands it's one of the biggest if not the biggest budgets for an MMORPG, regardless of figures.

    image

  • DivionDivion Member UncommonPosts: 411

    Originally posted by Lucioon

    Originally posted by MMO.Maverick


    Originally posted by -Thraxor-

    WoW has been successful because they took standard game mechanics from ones that went before like EQ ect, improved upon it, and kept their playerbase happy. There's no code to break and no mysteries of the universe to solve. Build a solid game that appeals to the majority of the gaming masses, keep improving it, and don't screw it up. It's that simple

    I agree.

    It isn't about whether a game is sandbox or themepark or is revolutionarily different or not. It's about fun.

    Gamers play and pay a game that is entertaining to them.

    Now, what is entertaining to them differs from one person to the next, but the simple observation that WoW managed to maintain 10+ million people to keep playing and subbing, is kind of an indication that people liked gameplay elements that WoW had, whether it's the themepark based features or the amount of polish, accessibility and smoothness of combat and gameplay.

    I really don't understand all the hate on WOW. WOW is still a great game, the numbers definitely is the evidence. I understand that WOW has been at the top for too many years, its time for a game to dethrone it and make the #1 spot but it is still the game that brought the masses to the MMO genre, that is also the reason why so many MMO is in the market and so many choices for all players and all different play styles. MMO aren't one or the other , they are games that you can play all or just choose one. But you aren't limited to play only one .

    I lovED WoW, but now i'm burnt out on it, and i can't stand 1 minute inside of Azeroth anymore, i want something to play damnit! SOMETHING THAT INSPIRES HOURS OF ENDLESS GAME PLAY WITH NO REGARDS TO MY HEALTH OR ECONOMIC STATUS!

    image

  • TyrianPrimeTyrianPrime Member UncommonPosts: 107

    Help me BeAware, you're my only Hope!

    Fully supporting STAR CITIZEN by the Legendary Grandmaster of the Space Game Genre, Chris Roberts.For Captain Eisen's memory.....For Squadron 42...For the Space Genre....For the PC....I pledge!
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  • DivionDivion Member UncommonPosts: 411

    Originally posted by RK-Power

    Help me BeAware, you're my only Hope!

    The Force is weak in you i sense.

    image

  • poefuepoefue Member Posts: 226

    Originally posted by Divion

    Originally posted by Lucioon


    Originally posted by MMO.Maverick


    Originally posted by -Thraxor-

    WoW has been successful because they took standard game mechanics from ones that went before like EQ ect, improved upon it, and kept their playerbase happy. There's no code to break and no mysteries of the universe to solve. Build a solid game that appeals to the majority of the gaming masses, keep improving it, and don't screw it up. It's that simple

    I agree.

    It isn't about whether a game is sandbox or themepark or is revolutionarily different or not. It's about fun.

    Gamers play and pay a game that is entertaining to them.

    Now, what is entertaining to them differs from one person to the next, but the simple observation that WoW managed to maintain 10+ million people to keep playing and subbing, is kind of an indication that people liked gameplay elements that WoW had, whether it's the themepark based features or the amount of polish, accessibility and smoothness of combat and gameplay.

    I really don't understand all the hate on WOW. WOW is still a great game, the numbers definitely is the evidence. I understand that WOW has been at the top for too many years, its time for a game to dethrone it and make the #1 spot but it is still the game that brought the masses to the MMO genre, that is also the reason why so many MMO is in the market and so many choices for all players and all different play styles. MMO aren't one or the other , they are games that you can play all or just choose one. But you aren't limited to play only one .

    I lovED WoW, but now i'm burnt out on it, and i can't stand 1 minute inside of Azeroth anymore, i want something to play damnit! SOMETHING THAT INSPIRES HOURS OF ENDLESS GAME PLAY WITH NO REGARDS TO MY HEALTH OR ECONOMIC STATUS!

    I'm in the same boat you are Divion.  I'm been jumping from trial to trial but nothing has kept my interest.  I did Rift till I hit 50 then after a week I was bored.  So I've just been console gaming and getting my summer GPA up lol.  TOR when are you coming out!!!!

  • kzaskekzaske Member UncommonPosts: 518

    Last hope?  I don't think so.  Do I expect this game to fail?  Not really.  I think this game will be like a lot of other games that have come along the last few years.  They will underestimate initial intrest, servers will be maxxed out, lag will be rampant, rage quiters will be loud, again.  Nothing new or different.

  • DraenorDraenor Member UncommonPosts: 7,918

    WoW is bleeding subscriptions like a siv right now...something like 300k between May and late July?  I'm not sure of the exact figure but it's obvious that Blizzard is trying to counter the loss of subscribers by tapping into the asian market (recently purchased the rights to a web domain having to do with the Panderan, a race heavily inspired by Eastern traditions)....what this will do is alienate the western audience further and create an even better atmosphere for SWTOR's launch...paving a way for, at least an initial success.  Having played the game extensively for months, I do believe that this initial success will last for some time.

     

    That all being said..I don't really know if this game is going to be the cause of failure for the MMO genre as a whole if it doesn't live up to expectations (it can't possibly do that anyway) but I do know that it will, if successful, be a genre defining game on a level that other companies will henceforth strive to obtain.

     

    Take all that for what it's worth...I want this game to do well, I love Star Wars, games, and Bioware.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • heavyhebrewheavyhebrew Member Posts: 309

    Save us, Obi Wan LucasArts! You're our only hope!

    And 18 pages and my jack@$$ comments to boot? People are bored.

    TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!

    Stay Alert! Trust No One! Keep Your Laser Handy!

    Yellow Clearance Black Box Blues!

  • eyeswideopeneyeswideopen Member Posts: 2,414

    This game might be the OP's last hope for the mmo genre, but it sure as hell isn't mine. My last hope is in the next generation of mmorpgs. Whatever it will take to be a "next generation" mmo however, SW:ToR is not one.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • GaoxinGaoxin Member UncommonPosts: 198

    Hahahaha, yeah right. Anyone ever heard of STO? Big name, big community and still an utter fail. Just like STO, SWTOR will most likely fail. The last 3 movies were from a story line point of view crap, the last SW games for PC/consoles were crappy too. I dont know what SWTOR is or will be, but it is not OUR last hope. Its just a big name that can be milked.

     

    I would rather wait for GW2, Tera, ArchAge, BnS or Blizzards next mmorpg.

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by Gaoxin

    Hahahaha, yeah right. Anyone ever heard of STO? Big name, big community and still an utter fail. Just like STO, SWTOR will most likely fail. The last 3 movies were from a story line point of view crap, the last SW games for PC/consoles were crappy too. I dont know what SWTOR is or will be, but it is not OUR last hope. Its just a big name that can be milked.

     

    I would rather wait for GW2, Tera, ArchAge, BnS or Blizzards next mmorpg.

    Yes because Crypic (Who gives a fuck if I spelt it wrong) is know for its great games?

     

    HAHA Tera and AA? I can give credit to GW2 but those two Korean grind-fest?

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    Originally posted by Gaoxin

    Hahahaha, yeah right. Anyone ever heard of STO? Big name, big community and still an utter fail. Just like STO, SWTOR will most likely fail. The last 3 movies were from a story line point of view crap, the last SW games for PC/consoles were crappy too. I dont know what SWTOR is or will be, but it is not OUR last hope. Its just a big name that can be milked.

     

    I would rather wait for GW2, Tera, ArchAge, BnS or Blizzards next mmorpg.

    Just because big name game with a big name company could fail, doesn't mean the rest big name games will fail. Like you said, you don't really know what SWTOR will be. I follow every game you listed, save for Blizzard's new one. My list of "top" is probably GW2, SWTOR, TSW, ArchAge, then Tera.

    You could totally just plain out hate SWTOR, but at least see what it has to offer. :)

  • TyrianPrimeTyrianPrime Member UncommonPosts: 107

    Originally posted by Divion

    Originally posted by RK-Power

    Help me BeAware, you're my only Hope!

    The Force is weak in you i sense.

    Once you 've seen and the Power of the Dark Side, will you be Complete!

    But complete a player to be in MMOs especially  with a certain commanding IP, like Star Wars for example, is but a dream, therefore, i will seek the best of what the game has to offer, and enjoy it, and let time and Bioware fix for the future what needs to be fixed, if any, but details and further polish and of course content within a time schedule they see appropriate.

    As for the fanboy, hateboy saga happening all over and everywhere? Both attitudes serve the same Master in the end, must we tell?:P

    PS: Grats Divion for your thread, i am kinda bored of all the hate-love posts out there, so as to be drawn because of them to adapt an opinion that may change eventually , but because of it, one gets to be labeled as something, just because it suits others to grab on anything to talk....Deeply now,  i don't believe Bioware is the genre's last Hope, but for our present fun times in MMOs....as it is now, it's our last hope for now. Others will always come.

    Don't run behind the tram that passed by, wait at the station, another one, will definitely come:P

    Fully supporting STAR CITIZEN by the Legendary Grandmaster of the Space Game Genre, Chris Roberts.For Captain Eisen's memory.....For Squadron 42...For the Space Genre....For the PC....I pledge!
    Star Citizen
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  • AsheramAsheram Member EpicPosts: 5,078

    Originally posted by Happyguy83

     HAHA Tera and AA? I can give credit to GW2 but those two Korean grind-fest?

     Good thing they dont need your credit.

     

    Thats it the gaming industry is doomed!

  • DraemosDraemos Member UncommonPosts: 1,521

    Originally posted by Gaoxin

    Hahahaha, yeah right. Anyone ever heard of STO? Big name, big community and still an utter fail. Just like STO, SWTOR will most likely fail. 

     

    Did you really just compare a Bioware game to Cryptic?  Really?

  • DraemosDraemos Member UncommonPosts: 1,521

    Originally posted by Darrgen

    Mark my words, this game will fail if you're comparing it to WoW. This will not hold near the subscription base of WoW. It will be just like every other mmo. First couple monthes it will be a big hit. After that the newness of it all goes away and you're left with what the game actually gives you.  Is there big innovation in Star wars that seperates it from the current king? I seriously doubt it despite what a lot of the fanboys will try to get you to believe. Trust me I was in a similar situation with Warhammer where I thought it was gonna be huge simply because it was made by the people that made the game that is by far for its time period the best mmo DaoC. Boy was I wrong on that though. They tried to take too much from WoW and not enough new inovative stuff or stuff that DaoC had that made it a success.

     

    This is why the mmo genre for me rides hugely on Guild Wars 2. This game has taken a huge step in the opposite direction of the current mmo market of making games that cater to the WoW gamer. What Guild wars 2 developers understand that the other MMO developers dont seem to get is that WoW players actually dont want another game that plays anything like WoW. They want something new and innovative, and not the same stuff they do in WoW.  Chances are you wont build a game that does what wow does better if you have the same core system that wow has. 

     

    It is my personal opinion that Star Wars will in fact fail. It maybe be different from WoW but so was Warhammer, the problem is it's the same core game just not as good. You do the same stuff in Warhammer that you do in WoW with battlegrounds and raiding. Same thing with Star wars. The core of the game is the same and i'm sure you'll try to convince me otherwise but give the game a couple monthes of play and tell me im wrong.

    If a boring ass game like RIft can hold onto a million plus subscribers, SWTOR will have no trouble holding onto a ton of subscribers.  The only thing that could really hurt it is if it has an atrocious launch.

    SWTOR may or may not be a better game than WoW.  But WoW is finally bleeding subscribers, and that will only get worse.  People are just looking for a hint of a reason to abandon ship, Rift is pretty indicitive of that.

  • shinkanshinkan Member UncommonPosts: 241

    So what if it fails, I have rather low expectation for this game based on available information. New games will come along and i will get somewhat excited about and probably pre-order some of them like I do today. Maybe it will incent some companies to think smaller instead and niche games.

  • CorehavenCorehaven Member UncommonPosts: 1,533

    Originally posted by Draemos

    Originally posted by Gaoxin

    Hahahaha, yeah right. Anyone ever heard of STO? Big name, big community and still an utter fail. Just like STO, SWTOR will most likely fail. 

     

    Did you really just compare a Bioware game to Cryptic?  Really?

    Funny that Cryptic was referenced or more specifically STO. 

     

    Because ground combat in Swtor reminds me a whole heck of a lot to STO's ground combat.  Especially the trooper.  There's more options and skills of course.  But the look is extremely similar. 

  • ValkaernValkaern Member UncommonPosts: 497

    To the original post:: What an absurd statement & conclusion.

     

    Nothing about the future landscape of MMOs hinges on a new Star Wars MMO, except perhaps more devs deciding to deviate from the stale WoW clone formula that's been beaten to death should the formula prove unsuccessful this time.

    It's absolute nonsense to assume that if SWTOR does not do well, there is no hope for the genre. As much as I like games and MMOs and would prefer it to do well,  I'd venture a guess that if it were to fail (which is pretty unlikely due to current estimates), we'd actually see an abandonment of the WoW clone formula or at least some deviation from that tired cliche of an MMO emulator.

    I for one would welcome that, the potential for these games was overwhelming in the late 90's/early 2000s. It's a shame that funding for more creative projects (have a look at a list of aborted games around the time of WoWs launch) was limited after WoWs success, it robbed us of years of diversity and experimentation.

    There was a time when MMO's were their own animals for those who have no experience prior to WoW (UO vastly differed from EQ, which in turn was a lot different than AC, which wasn't very similar to Shadowbane or Meridian 59 etc).

    People with very limited imaginations can't easily imagine alternative models or possibilities. But the fact is, there are pretty near limitless directions in which MMOs and online games could be taken and in which they can achieve success - we just haven't seen very much of that since McDon....err, WoW took EQ, dumbed it down for the masses, and set a standard we were doomed to watch recreated over and over for 7 years as nearly everyone responsible for funding any project wanted a piece of WoWs action.

    From my time in SW:TOR, I can comfortably say it's the same vehicle as WoW, just with a new paint job and some new gadgets. It's success or failure most likely won't have any ground shattering effect on the industry - besides potentially  becoming the new mould MMOs are built upon for the next 7 years (WoW with more Cut-Scenes). Leaving us in an essentially unchanged landscape due to the fact that as they're not innovating, there will really be nothing new to imitate.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Corehaven


    Originally posted by Draemos


    Originally posted by Gaoxin


    Hahahaha, yeah right. Anyone ever heard of STO? Big name, big community and still an utter fail. Just like STO, SWTOR will most likely fail. 
     

    Did you really just compare a Bioware game to Cryptic?  Really?

    Funny that Cryptic was referenced or more specifically STO. 

     

    Because ground combat in Swtor reminds me a whole heck of a lot to STO's ground combat.  Especially the trooper.  There's more options and skills of course.  But the look is extremely similar. 

     

    Playing Go Fish looks similar to playing Gin, because they are both card games... I think it's fairly obvious what my point is.


    Play both games, then say it again with a straight face
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